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Monthly Archives: March 2021
The EU wants to build its first quantum computer. That plan might not be ambitious enough – ZDNet
Posted: March 16, 2021 at 2:41 am
EU Commission vice president Margrethe Vestager and commissioner Thierry Breton presented a new roadmap for the next 10 years - the '2030 digital compass'.
The European Union is determined to remain a competitive player in the quantum revolution that's expected in the next decade, and has unveiled plans to step up the development of quantum technologies within the bloc before 2030.
EU Commission vice president Margrethe Vestager and commissioner Thierry Breton have presented a new roadmap for the next 10 years, the '2030 digital compass', which sets out targets for digital transformation across many different fields, in an effort to reassert the bloc's relevance in a range of technologies.
New objectives were set for quantum technologies, with the Commission targeting a first computer with quantum acceleration by 2025, paving the way for Europe to be "at the cutting edge" of quantum capabilities by 2030.
SEE: IT Data Center Green Energy Policy (TechRepublic Premium)
The ultimate goal, according to the roadmap, is for the EU to be able to develop quantum computers which are highly efficient, fully programmable and accessible from anywhere in Europe, to solve in hours what can currently be solved in hundreds of days, if not years.
Sophisticated quantum computing capabilities will be used to enable faster development of new drugs and cancer treatments, the Commission said; quantum computers will also solve highly complex optimisation problems for businesses, while helping with the design of energy-saving materials, or finding the cheapest combination of renewable sources to supply an energy grid.
Although the target is to develop the EU's first quantum computer in the next five years, the complexity of the device has not been specified. Most analysts expect that a large-scale quantum computer capable of resolving real-world problems faster than a classical device is still at least a decade away. It's likely, therefore, that the Commission is aiming for a somewhat less sophisticated device.
"It seems more likely that the quantum computer may be a noisy intermediate-scale type of quantum computer. In other words, not an all-singing-all-dancing fully fault-tolerant quantum computer, but a smaller, noisier quantum computer optimised to perform a specific computing task," Andrew Fearnside, senior associate specialising in quantum technologies at intellectual property firm Mewburn Ellis, tells ZDNet.
"That seems far more achievable to me, and also more deliverable and, therefore, more likely to show quantum-sceptical technology investors and industry that quantum computing can truly improve their business."
Alongside targets that are specific to quantum computing, the Commission also announced the goal to develop an ultra-secure quantum communication infrastructure that will span the whole of the EU. Quantum networks will significantly increase the security of communications and the storage of sensitive data assets, while also keeping critical communication infrastructure safe.
The EU's interest in quantum technologies is not new: the Commission launched a 10-year quantum flagship in 2018, which, with a 1 billion ($1.20 billion) budget, was described as one of the bloc's most ambitious research initiatives.
Since then, individual member states have started their own quantum programs: Germany, in particular, has launched a 2 billion ($2.4 billion) funding program for the promotion of quantum technologies, far surpassing many other nations; but France, the Netherlands, and Switzerland are all increasingly trying to establish themselves as hubs for quantum startups and research.
This has established Europe as a strong leader, with a high concentration of quantum-relevant talent and innovative quantum startups. However, the bloc's best efforts, in the context of a fast-moving quantum race,have not always been enough.
"When it comes to operationalising quantum technology knowledge, Europe is falling behind the US and China to create IP, secure VC funding, and establish a mature startup and industry ecosystem," Ivan Ostojic, partner at research firm McKinsey, tells ZDNet. "Europe needs to find innovative ways to accelerate the development and scaling of breakthrough applications of quantum technologies to fully capture the economic potential."
SEE: 5G and edge computing: How it will affect the enterprise in the next five years
Since the US signed in the National Quantum Initiative Act in 2018, which came with a $1.2 billion budget, researchers and businesses across the Atlantic have flourished; the country is widely considered the biggest competitor in quantum, and has already established a mature ecosystem for the technology.
China, for its part, has a long-established interest in quantum technologies. Earlier this week, in fact, the Chinese government revealed itseconomic roadmap for the next five years, which features aggressive objectives for quantum, including the development of a long-distance and high-speed quantum communications system, and building up computers that can support several hundred qubits.
Although the EU Commission's new roadmap reflects a desire to establish the bloc as a leading global power in quantum technologies, Ostojic argues that without a well-defined strategy, it will be difficult for Europe to compete against other nations.
"The question is if the strategy is limited to the creation of quantum computing assets, or if it includes a full ecosystem," he says. "There are critical areas to be considered across the entire value chain, from cooling technologies through quantum analytics and software to industry applications. Such a strategy should also include an answer on how to boost competitiveness from education through IP creation, company creation, funding, and industry partnerships."
Alongside the objectives it sets for quantum technologies, the Commission's roadmap lays out some aggressive milestones for the bloc in the next decade always with a vision to establish the EU as a leading player on the international scene.
SEE: BMW explores quantum computing to boost supply chain efficiencies
According to the document, the coronvirus crisis has highlighted Europe's "vulnerabilities" in the digital space, and the bloc's increased reliance on non-EU based technologies. The Commission aims, for example, to double the weight of European microprocessor production in the global market to reach a 20% share by 2030, up from the European semiconductor industry's current 10% share.
Similarly, the Commission highlighted that much of the data produced in Europe is stored and processed outside of the bloc, which means the EU needs to strengthen its own cloud infrastructure and capacities. By 2030, the Commission hopes that 10,000 secure edge nodes will be deployed to allow data processing at the edge of the network.
Cloud technologies have been a sticking point in the EU for many years. To resist the dominance of US-based hyperscalers, such as Microsoft and AWS, the bloc has been working on a European cloud provider dubbed GAIA-X, which launched last year, butis showing little promise of success.
The Commission's new roadmap suggests that the EU is still actively willing to claim the bloc's digital sovereignty in the face of increasing international competition. Commissioner Thierry Breton said: "In the post-pandemic world, this is how we will shape together a resilient and digitally sovereign Europe. This is Europe's Digital Decade."
The next few months will see the targets laid out in the roadmap debated and discussed, before an official 'digital compass' is adopted at the end of 2021. Then, the Commission proposes carrying out an annual review of each member states' performance in meeting the targets to keep track of the bloc's progress.
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The EU wants to build its first quantum computer. That plan might not be ambitious enough - ZDNet
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Storming the ‘last bastion’: Angst and anger as NFTs claim high-culture status – Cointelegraph
Posted: at 2:41 am
Its as immutable as a transaction on the blockchain: Nonfungible tokens, or NFTs, have permanently made their mark on art history. While the movement has some members of the arterati swooning at the notion of unwashed digital hordes laying siege to their domain, the reality is that the two worlds of high art and crypto are fated to become one and the same.
You might not have heard of Mike Winkelmann, but at least one art icon is ready to say he could rank up there with Pablo Picasso. The 39-year-old artist better known as Beeple has successfully forced his way into over a half-dozen different encyclopedia entries today after the sale of a career retrospective collage, The First 5000 Days, was auctioned off in the form of an NFT for a staggering $69.3 million.
The sale set numerous records and earned Winkelmann a number of highfalutin superlatives ones that are no doubt making NFT collectors and prospectors rub their palms: the third-most expensive piece sold at auction by a living artist, the first wholly digital NFT sale at Christies and the most expensive NFT ever sold.
Aside from bumping up the cap on multiple biggest-ever records, the $69 million price tag also marks a definitive point of no return. If there was an opportunity to wrangle the narrative, to alter the trajectory of the zeitgeist, it has long past. Beeple is now an artist of worldwide historical importance; Beeple is high culture. Beeple sold his work as an NFT; NFTs are the new medium of high art. The debate is over, and were merely left to wonder and worry over what it all means.
As Kenny Schachter, a self-described writer-artist-curator-teacher-dealer, told Cointelegraph:
Whether the fine art world likes it or not, this IS the fine art world now [] These are the people [that] are going to revolutionize the business they already have and change how people collect and what people collect. Its already happened.
The great irony, of course, is that the fine art world and the cryptocurrency world have more in common than not. While the gatekeepers of high art rush to defend what Schachter calls the last bastion of expression that hasnt been exploited by the media from corrupting NFT incursions, the existing NFT culture, ethos and tech might be how the last bastion maintains its elite status for generations to come.
Beeple is one of the largest natively digital artists and Christies one of the largest traditional auction houses, said Aaron Wright, co-founder of OpenLaw and the NFT investment group Flamingo DAO, of the auction. NFTs are no longer operating at the margin. They are moving to the heart of the art world.
Its a shift that not even longtime participants in the NFT space, such as collector and developer Nate Hart, have fully come to terms with. Just two years ago, Hart was attending hackathons and shipping indie NFT projects; now, hes being interviewed on nationally syndicated news programs about his collection.
The Beeple thing is pretty crazy to me. It doesnt strike me as something that would be placed among high art, but I have long expected some of the most elite NFTs like CryptoKitties #1 and/or CryptoPunk aliens would be in Christies or Sothebys eventually, said Hart. I have several NFTs that are worth 6 figures now and I wonder to myself, Am I a high-end art collector now?
That exact question has the established high-end dealers, collectors, gallerists and other art world banner carriers breaking into fits of apoplexy. Theres been a spate of grumblings disguised as think pieces from members of the art world both high and low: Georgina Adam broke out scare quotes while arguing that most established art world participants would be horrified by most of the art offered as NFTs; Brian Droitcour decried the majority of the listings on SuperRare as derivative dross and said that the wider crypto space is fundamentally pyramidal in nature; and prior to recanting some of his statements as stupid in an interview with Cointelegraph, Schachter combined Adams and Droitcours views, saying A lot of NFT art doesnt communicate much, nor have anything in the way of purpose other than its exchange value.
Art critic Blake Gopnik made his view especially clear in his interview with Marketplace:
No one, I hope, no one is saying these are timeless works of human creation and ingenuity, because theyre just completely trivial as artworks.
Adding on top of these qualitative arguments, anti-riot gear has recently been distributed to arterati gatekeepers in the form of accusations regarding the calamitous environmental impact of NFTs a tired old Gish gallop that the wider cryptocurrency world has been fending off for a decade-plus. The thing is, crypto can keep fending: Outsiders wildly underestimate the delight nerds take in composing rebuttal blogs.
If digital currency aficionados feel like theyve heard all this before, its because they have Itll be blockchain, not Bitcoin Its a fun experiment, but theres no staying power Its a pyramid scheme; the only value comes from greater fools. There are a few slight twists in terminology and use case (art instead of currency), but ultimately, its the same cocktail of long-debunked FUD.
Likewise, art world participants with a greater sense of nuance (or in possession of a financial incentive to welcome a new trend, take your pick) also spot cyclicality in these arguments from critics.
Noah Davis, a specialist in Post-War and Contemporary art at Christies who oversaw the Beeple auction, told Cointelegraph that the pearl-clutching response is not unlike the advent of Street Art as a blue chip collecting category, where the controversy surrounding the work of outsider artists like Banksy entering auction houses paradoxically legitimized the work.
A similar view comes from Damien Hirst, the iconic British artist who recently said he loved cryptocurrency and would be accepting it for a print run. When Hirst and the other Young British Artists forced their way onto the scene in the late 80s, critics launched similarly predictable, scare-quote heavy tirades, going so far as to write whole books about why Hirsts work was a sham. Today, hes one of the highest-grossing artists at auction ever.
Hirst told Cointelegraph that the critical dustup is a rodeo hes attended at least once before:
I havent heard a good argument yet for why this new crypto art isnt art and thats how it always starts, theres not really any doubt that Beeple, (Mike Winkelmann) is a fucking great artist and why not on a par with any of the great artists of history? I love it when something comes along that makes the small minded artworld get its knickers in a twist and mostly when that shit happens in my experience its not going away anytime soon.
The centimillionaire also teased an NFT project of his own, The Currency, which is set for release later this year a drop that will make him comfortably the highest-profile institutional artist to make the leap into the NFT art world.
Part of whats making the arterati so fussy is that NFTs as an art movement resist simple historical contextualization. Its not quite a semi-homogenous aesthetic trend like Pop art or Post-Internet, nor is it just a technological advancement like photography and it cant be easily lumped into an ideological movement like the Situationists or Dadaism. Its a loose, dynamic blend of ideology, art and technology. But despite the ever-shifting landscape, the critics sought and found in that slurry the necessary ingredients to set themselves dyspeptic.
In contrast, participants within the young movement are notably optimistic. NFT collector gmoney breaks down three key technical innovations:
I think there are a few things that are making blockchain art stand out as a movement. First is the artist being able to more directly interact with their collectors. Second, is the provable provenance of work, and the ability to get paid for that work. And third, is the 24/7 international market that is always open.
Combine those properties enabled by the blockchain with a free, open-source ethos and an aesthetic that tends toward a flashy and a more-is-more attitude, for better or for worse, as Hart puts it, and you have the outline of something at least vaguely resembling a fully-fledged artistic movement.
Critics, however, point out that barring the blockchain-based technological advances everything the NFT art movement is bringing to the table has been done before. Droitcour says there were experiments in digital ownership with the net art of the 90s, and multiple observers have noted that NFT artists are largely deploying well-trod forms artists have experimented with since digital art first emerged in the 1960s.
These gripes aside, most critics just dont like NFT art. Reason being: NFT art doesnt know how to put the pinkie out.
Descriptors include garish, cartoonish and comparisons to something youd see on the back of a van. It needs a little bit more critical engagement. Theres a more-than-faintly paternalistic belief that NFT artists need to open a few history books and learn about art-art if they really want to make a lasting historical impact.
Many of the above comments came from one critic in particular: Schachter. He, who describes himself as the most democratic person youll meet who has a position in the fine art world, has since walked at least some of them back, however, and now thinks that NFT art is primed for an institutional takeover.
All the people making fun of it are going to be putting it on their walls in 5-10 years, he told Cointelegraph.
Shachters about-face likely mirrors a conversion the rest of the art world is set to undergo. And how can they not? The crypto art market is rapidly approaching a half-billion dollars in sales, a growing percentage of the entire art market. If you want blockchain tech and blockchain new money, the existing cultural capital of blockchain art is a necessary stick.
The Ethers out of the ether, and nothings going to stuff it back in, said Schachter. There will be hyperinflation of prices with a few specific phenomena, but this is no way a bubble.
Wedding the two worlds will require a period of mutual education, however. Schachter is currently teaching a class at New York University on NFTs (it was set to be a history of furniture design, but the students demanded more timely material), doing a deep dive on the history of NFTs and NFT art.
He says he loves the anarchy, and the nihilism, I love the disruption of these people fucking the art world up and shaking it up, but he bemoans the lack of contextualization NFT artists have about their place in art history.
Some of these artists dont know who, you know, who Calder is, Giacometti, or Miro, or even the most well-known artists, he said. [] These people are artists, I dont care if they know who Basquiat is or not, if anyone makes something thats a visual means of self expression, its all valid. But if you want it to be art or call it art, crack a book.
Its an onus he puts on himself, NFT artists and the fuddy-duddy art world all at once all parties need to learn each others history and to adapt to the new technological world.
Covid accelerated the boring, stupid art world relationship with technology and advanced it 15 years in one year, he said. Theres simply no going back.
To help bring the worlds together, Schachter is curating Breadcrumbs, a show of NFT art that will be displayed at German gallery Nagel Draxler on April 9. A preview reveals hell be showing off Cryptopunks and Pepes as part of the pieces on display:
If there are battle lines between the traditional art world and the NFT art world, its clear where Schachter stands (even if he has lobbed grenades in multiple directions). When asked about Breadcrumbs, the curatorial theme wasnt subtle:
Its about giving a fuck-you to the art world, that this is art whether you like it or not.
Of the dozen criticisms Ive read, only one came close to getting it right.
In a piece for his publication, ARTnews president Marion Maneker portrayed the crypto hoards as barbarians, having successfully laid the financial doubters low and now roaming the lands for yet another city to raze a city that Maneker implies exists only in their imaginations.
Its not about the art. Its not even all about the money, he wrote. [] Its about toppling what many of the crypto advocates consciously or unconsciously see as the last bastion of a remote, opaque and gnostic high culture.
Maneker, who has an astonishingly long resume (he used to work for three different publications with New York in their title), implied that the notion of a removed, elitist art world was absurd, using largely unattributed quotes as his tool to do so just a step up from scare quotes. Having read his resume, Im not falling for it.
Snobbery aside, Maneker ultimately started down the right psychodynamic diagnostic route, but he simply came to the wrong conclusion. Barbarians dont always raze, and they dont always topple; in fact, theres good historical evidence that sometimes barbarians are lovers rather than fighters. And similar to ancient Rome, the art world can be proficient at folding outsiders into the flock.
Bitcoin and crypto folks joke about the Citadel, a dystopian future where theyve become a permanently entrenched neo-aristocracy after taking down the legacy financial system. The Citadel will need art and inhabitants will need a way to feel important. The barbarians dont want to burn the Last Bastion; they want a ticket in.
Right now, the art world wants cryptos money; soon, after a few more years of snobby scare quotes, theyll want the art too. The Citadel and the Last Bastion will become one and the same, and fine art and NFTs will complete their matrimony. The two already insufferable communities are fated to have horrible ideological babies that will no doubt deserve the guillotine, and the cycle will begin anew.
Water pours from the sky, and yet, the oceans never fill. Blockchain and art are both formed from a twin destructive/regenerative energy the kind that delights artists like Hirst:
Picasso made infantile art when he was a grand old man, Cy Twombly sells paintings for millions that look like scribbles, who the fuck knows. Who knows whats next? Whats relevant. Lets let the people who havent been born yet decide.
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Storming the 'last bastion': Angst and anger as NFTs claim high-culture status - Cointelegraph
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What Does Nature Think Of Human Technology? – Forbes
Posted: at 2:41 am
Green plants depend on a three billion year old technology. But viewed through the lens of human ... [+] technology, photosynthesis is a failure only about 1% efficient. Why on earth is it green?
If humans designed plants, theyd be black, and they would completely transform our world.
Green plants depend on a three billion year old technology. Everyone you have ever met, and everything you have ever eaten, exists because of oxygenic photosynthesis. But viewed through the lens of human technology, photosynthesis is a failure only about 1% efficient. Why on earth is it green? Most of the energy in sunlight is in that part of the spectrum. Why do plants reflect and waste those photons?
The Purple Earth Hypothesis suggests that plants are green because of a three-million-year-old evolutionary battle royale between retinal (a light-sensitive chemical that is allowing you to read this sentence) and chlorophyll. Ancient Haloarchaea organisms used retinal to harvest the green-yellow energy-rich region of the solar spectrum. That strategy was a roaring success. They dominated the oceans, turning them purple. Cyanobacteria evolved chlorophyll and managed to survive on the scraps of red and blue photons that fell from Haloarchaeas table, until the toxic oxygen that the Cyanobacteria produced slaughtered the Haloarchaea and other anaerobic life. Thus, the Cyanobacteria terraformed the oxygen-rich world that allows us to exist.
Our lives depend on a two-and-a-half-billion-year-old grudge match that just happened to work out in our favor. If we continue terraforming our world by deriving 80% of our energy from fossil fuels, we are headed the way of Haloarchaea.
We hardly understand most natural technologies, like photosynthesis, that support our modern lives. We cannot simulate photosynthesis on a classical computer. We dont really understand how it works, nor can we create an artificial version that is anywhere near as good at turning sunlight into the most efficient form of energy storage chemical bonds.
The fact is that humans exist at the grace of a suboptimal three-billion-year-old hack. And we've created an environment where all of it, including ourselves, is threatened. Photosynthesis is but one example of many natural technologies that are beyond value, something that we must learn lessons from, and then move beyond if we are going to survive.
The good news is that this is within our grasp. Were finally building machines that actually use the quantum nature of the physical universe. Were on the cusp of deploying quantum computers to tackle the very mechanism of capturing light and turning it into useful energy. Photosynthesizing plants do this with the help of a complex enzyme called RuBisCO. But RuBisCO evolved very early on in a carbon-rich atmosphere, and now that plants exist on an oxygen-rich earth an environment that supports animals like us the chemical pathway that RuBisCO kicks off is actually relatively wasteful.
A quantum computer could help us design new catalysts or enzymes, a simpler protein that could be orders of magnitude simpler than RuBisCO and more efficient in taking the energy of a photon and putting it into a chemical bond. Perhaps quantum computing will lead to an RNA-based, self-replicating molecule that we could carpet on ponds to sequester carbon dioxide directly out of the air and produce protein and carbohydrates for food carbon nanotubes, even. Perhaps we could set it to work to create ammonia directly from sunlight and air producing green fertilizer or a versatile and entirely new fuel to store and transport renewable energy liquid sunshine.
It's not as impossible as it sounds. Making this quantum leap is not so different from any other leap that humans have made, like the one we made over a century ago into the air. When it came to creating aircraft, we didn't copy birds. Birds are infinitely more complex than a 787, birds have feathers, metabolism, beaks etc. Yet 787s fly and have significantly more overhead luggage space. Artificial photosynthesis could be immeasurably simpler than its natural counterpart, and much more efficient once it shrugs off the technical debt of its evolution.
This may sound far-fetched, but the reality of building a better photosynthesizing catalyst with the help of quantum computers is closer than most believe. Step one is to develop tooling and algorithmic approaches. We need to know what problems we want answered, and we need to cast them in a form that can have quantum advantage, that makes them uniquely facile for quantum computers to tackle. These steps are already well-underway in academia, but increasingly in industry and at quantum-focused software startups.
At least one company has been quietly developing the underlying technology to create a large-scale practical quantum computer. By leveraging the trillions of dollars that have been previously invested in semiconductors and telecommunications technologies they are approaching their goal. In my estimation, theyre only a handful of years away from having a useful, fault tolerant quantum computer capable of designing the catalysts required to make various forms of artificial photosynthesis a reality.
Many Fortune 50 companies are already making investments in quantum algorithms and applications, and several are collaborating with the emerging hardware makers on applications across pharma, materials, chemistry and finance. If you want to dip your toe in the quantum pond, and get a sense of what it is like to develop algorithms and run software on a quantum computer, I might suggest an approachable 300-plus page primer on how to kick-start a new computing revolution.
Progressing from the current published state-of-the-art with ~100 physical qubit machines to truly powerful machines with millions or billions of physical qubits will be like moving from a doghouse to a cathedral. There are any number of ways you can take a pile of wood and a bunch of nails and bang together a shed for Snoopy, but to build Notre-Dame de Paris you need more sophisticated engineering and architectureflying buttresses and vaulted ceilings, etc. While it seems we only have a few doghouses at the moment, quantum cathedrals and skyscrapers are much closer than most people realize.
But I do think it is a human imperative, that if we are going to spend money on technology, quantum computing is the singular place to put it. Facing climate change and other great challenges without it is somewhere between perilous and catastrophic.
We need to put aside our caveman tools of digging and burning. By embracing new tools that allow us to understand and orchestrate the beautiful quantum strangeness of nature, we can live equitably on this planet without relying on rapacious and disastrous consumption of resources. We can produce all the stuff we need to be fed and comfortable and wealthy, without making this place a dump. And with the tools to understand and re-imagine natures technology, we just might make it happen.
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A royal bombshell and other premium stories you may have missed this week – New Zealand Herald
Posted: at 2:41 am
Members of the royal family on Christmas Day 2017. Photo / AP
Welcome to the weekend.
Settle down with a cuppa and catch up on some of the best content from our premium syndicators this week.
Happy reading.
When Prince Harry's wife, Meghan, referred to the British royal family as "the Firm" in their dramatic interview with Oprah Winfrey, she evoked an institution that is as much a business as a fairy tale.
It is now a business in crisis, after the couple levelled charges of racism and cruelty against members of the family.
The New York Times looks at how for all the familial drama, Harry and Meghan's story is also about workplace conflict and what happens when a glamorous outsider joins a hidebound family business.
ALSO READ: The 'invisible' pact binding the UK royals and their tabloid tormentors A tale old and new as another royal wife breaks free For UK, Meghan and Harry interview resurfaces issues of race and royal tradition UK politicians tread carefully in minefield left by Harry and Meghan's interview
After an earthquake and tsunami pummeled a nuclear plant about 20km from their home, Tomoko Kobayashi and her husband joined the evacuation and left their Dalmatian behind, expecting they would return home in a few days.
It ended up being five years. Even now a decade after those deadly natural disasters on March 11, 2011, set off a catastrophic nuclear meltdown the Japanese government has not fully reopened villages and towns within the original 20km evacuation zone around the Fukushima Daiichi nuclear plant. And even if it did, many former residents have no plans to return.
The New York Times looks at how ten years on residents are readjusting to places that feel familiar and hostile at once.
ALSO READ: A village erased: Japan still rebuilding 10 years on Ten years after Fukushima disaster, this nurse may be the region's best hope Japan's nuclear ghost town - and the people who never left
Earlier this year Alexei Navalny, Vladimir Putin's most prominent critic and the leader of the country's largest grassroots opposition movement, was detained at the airport upon returning from five months of recuperation in Berlin, following an assassination attempt using a Soviet-developed nerve agent. He was charged and later sentenced to two-and-a-half years in jail.
The intended message was clear: after years of handicapping and intimidating opposition groups but reluctantly accepting their existence, Putin had lost patience. No longer would Navalny and his followers simply be suppressed. Now they would be silenced.
After eras of prosperity and patriotism, Russia's president is now ramping up repression to hold on to power. The Financial Times reports.
Like a scene with somebody smoking in a pub, it has became apparent that none of the rom-coms from the 1990s and 2000s would be made today.
This is not a plea to cancel anything from the days when woke was what you did when you stopped sleeping. Instead it's clear rom-coms are a time capsule, storing attitudes of when they were made, for studying, and gawping at, later.
The Times looks at how these rom-coms reflect a very different, often cringeworthy age.
When newcomers discover Robinhood, and decide to use the zeitgeist US trading platform to punt around in stocks, many of them have questions. Chief among them, it seems, is "what is the stock market?".
Along with "what is the S&P 500?". But what Robinhood's army of untrained investors lacks in market knowledge, it more than makes up for in enthusiasm and impact.
A few months ago, these so-called retail traders were a quirky sideshow in US stocks. They ended up piggybacking on a historic rally in equities that has now been running for nearly a year.
The Financial Times looks at how the growth of retail trading is forcing mainstream investors to take note.
ALSO READ: GameStop shares whipsaw in echo of January frenzy Warren Buffet's stark warning about bonds Are markets really rigged?
With a population of about two dozen that relies on a subsistence life, fishing pike in the summer and hunting moose in the fall, Birch Creek operates like numerous villages in Alaska, with no road access, no running water and no neighbours for miles. But despite the natural isolation the coronavirus had still managed to find its way in.
The New York Times looks at how there's a rush to deliver vaccines to these remote locations.
Trauma at a young age can be a path to extraordinary lives, says British author Matthew Parris, and it often arrives in the form of the "five horsemen of the childhood apocalypse".
Jane Clifton of The New Zealand Listener looks at how childhood trauma shapes extraordinary people.
As the pandemic forces parents into an impossible juggling act between career and childcare, two in five working mothers have taken, or are considering taking, a step back at work, a survey found.
The proportion of fathers looking to reduce their workloadswas 10 percentage points lower among the nearly 400 respondents.
The Financial Times looks at how the knock-on effects of school closures are disproportionately hurting working women.
ALSO READ: What do we like about working from home? Opinion: Do young people really need the office?
For a visitor who was on the island of Oahu in 2019 when a record 10.4 million people visited Hawaii, returning to Honolulu nearly a year after the onset of the coronavirus pandemic is breathtaking.
At Daniel K. Inouye International Airport, souvenir shops and nearly all food vendors have closed. In neighbourhoods around the state's capital, restaurants and bars, tour operators and travel agencies have shuttered permanently, and many that remain appear to be shells of the popular jaunts they were before the pandemic. Hotels with skeleton staffs. No tourist-filled buses blocking the entrances to attractions. Plenty of room to move on sidewalks without bumping shoulders.
Before Covid, 'tourism was at this point where everything was about tourists.' With the one-year anniversary of travel's collapse, Hawaii, like other overtouristed places, is hoping for a reset.
The New York Times reports.
In just a matter of weeks, two variants of the coronavirus have become so familiar that you can hear their inscrutable alphanumeric names regularly uttered on television news.
B.1.1.7, first identified in Britain, has demonstrated the power to spread far and fast. In South Africa, a mutant called B.1.351 can dodge human antibodies, blunting the effectiveness of some vaccines.
Scientists have also had their eye on a third concerning variant that arose in Brazil, called P.1.
The New York Times looks at how the first detailed studies of the so-called P.1 variant show how it devastated a Brazilian city.
ALSO READ: How a Holocaust survivor showed up for a vaccine and charmed a hospital 'At your age, it's the vaccine or the grave' How employers can reduce vaccine hesitancy
On February 18 Facebook purged Australian news articles from its platform. Articles from Australia's largest media outlets, the Sydney Morning Herald, 9News, the Australian, the Guardian Australia and public broadcaster ABC were among them.
It was a shock protest move by Facebook against the News Media Bargaining Code the Australian Government is introducing that will require Facebook and Google to pay Australian news outlets for the privilege of running links to their articles.
The news ban turned out to be short-lived but it was incredibly disruptive.
Peter Griffin of the New Zealand Listen looks at how while Facebook may end up paying news companies for content, it has shown Australia who's boss.
ALSO READ: How do Silicon Valley techies celebrate getting rich in a pandemic?
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A royal bombshell and other premium stories you may have missed this week - New Zealand Herald
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Every Cyberpunk 2077 Feature That Was Left On The Cutting Room Floor – Looper
Posted: at 2:40 am
Law enforcement in Night City leaves much to be desired, even putting corruption and police brutality aside. As PC Gamer reported, police have a habit of teleporting behind players after they commit crimes, without other NPCs needing to report the player first. Modder WillJL has produced a fix in the form of the "Annoy Me No More" mod. This modprevents instant-spawns for police and includes many other quality of life perks.
While the game does feature a manhunt system, it is simpler than those found in Grand Theft Auto or Red Dead Redemption. Polygon noted that evading capture is typically a matter of hopping into a vehicle and driving a few blocks. Because of this, car chases are virtually non-existent.
Admittedly, CDPR never billed vehicular chases as a specific selling point of the title. Inan interview with The Gamer, the developer stated that Cyberpunk would not rely on "emergent content," instead favoring handcrafted content, such as scripted events.
Given the emphasis on the need to flee from the police in promotional materials, however, there is a substantial difference between the pursuit system that was seemingly promised and what the game delivered.
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Disjunction: Here’s another cyberpunk game to check out – Nerd Reactor
Posted: at 2:40 am
Cyberpunk has been a popular genre thanks to films like Blade Runner and The Matrix, and gamers have been craving a big Cyberpunk video game with the recent Cyberpunk 2077, but resulted in polarizing the gaming community. Theres a recent game that can scratch the cyberpunk itch, and its Disjunction, a 2D top-down stealth-action RPG that feels like a mix of Hotline Miami and Metal Gear Solid.
The game follows three playable characters, each with unique abilities and backstories. Set in 2048 New York, these characters will face a threat that will change the future of the city.
Since its a cyberpunk game, one of the features is upgrading your cybernetics. The further you play, the more abilities you will get through the upgrade trees, and you can focus on improving your stealth or your power.
If you have played Metal Gear Solid, then the gameplay should feel somewhat familiar. You have the option of sneaking around, and if you get caught, you can go in on all-attack mode. Avoiding enemies is as simple as avoiding the cones, and after dispatching one of them, you can move their body before someone else is alerted.
When finishing a mission, characters will get to wind down, whether its inside an apartment or a bar as theyre thinking about their actions. It balances out the action, allowing players to absorb the world around them.
Disjunction is developed Ape Tribe Games and published by Sold Out. The studio comprises of three brothers, marking their first time making a video game. Their backgrounds include being a lawyer and a data scientist, but since they felt unfulfilled, they decided to quit everything to work on the game full time.
The game is now available on Steam, GOG, PS4, Xbox One, and Nintendo Switch.
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Cyberpunk 2077: 10 Fan Theories We Hope Are True | Game Rant – GameRant
Posted: at 2:40 am
Cyberpunk 2077is a game that's as decisive as it comes. A lot of people found it decent enough, while others found the game's issues absolutely inexcusable. Despite the mixed reception,Cyberpunk 2077did manage to pull off a couple of decent elements like story and world-building.
RELATED:Cyberpunk 2077: The 10 Strongest People In Night City According To Lore
Everything aboutCyberpunk 2077and Night City and its inhabitants is massively interesting. The game also managed to garner a massive player base, mainly due to the popularity of CD Projekt Red, the studio behind the game. Since its release, many have started putting forth their own theories about the game. A few of the theories may seem far-fetched, but a lot of them are also incredibly well-thought-out and sensible that one can be forgiven for wanting those theories to be true.
The climax of the game's prologue, and quite frankly one of the most intense moments in the game, is the mission to infiltrate Yorinobu Arasaka's penthouse. The mission quickly goes awry, however, and V and Jackie are forced to hide in a narrow server room when Yorinobu arrives at the penthouse unexpectedly.
Accompanying Yorinobu is his trusted bodyguard Adam Smasher. If the players have the Threat Detector mod equipped during this mission, they can clearly see that Adam Smasher has detected their presence. He even looks directly at them. It is unknown whether this was an error on the dev's part, or Adam Smasher really allowed them to live to satisfy his morbid curiosity.
Putting the real-world into perspective, of course, Night City is a simulation. It is nothing more than a video game, after all. However, looking inwards and taking the game itself into account, there is a possibility that the entire game is indeed just happening within a simulation.
This would explain the mindlessness and the lack of life in the environment. Everything feels very monotonous and scripted, and that's because it's just a simulation playing itself out. Of course, this could also mean that the game is just buggy and that's why the game feels lifeless. At this point, many are inclined to believe the former assumption.
According to the lore of the game, there are no animals in Night City. Owning a pet in this world is incredibly expensive, and other animals were eradicated to prevent the spread of disease. Despite this, there is a cat in the game that follows the players around like an unseen cloud. The interesting thing is, the very same cat also appears even if the player is controlling Johnny Silverhand during events set in the past.
RELATED:Cyberpunk 2077: Every Iconic Assault Rifle In The Game
This same cat can be found underwater, right beside a crashed car. It is theorized that this cat is a ghost that follows V around. It died alongside its owner in a car crash, and now their bodies lie on the ocean floor.
Night City, with all of its glamour and extravagance, is widely considered to be the most dangerous place on Earth in this world. It is filled with dangerous gangs, fearless mercenaries, corrupt officials, and powerful megacorporations. With that in mind, seeing people off themselves in a world like this, while tragic, is ultimately unsurprising.
A lot of people believe that NPCs jumping off buildings is simply a bug, but this seems to be an actual feature in the game. There are even theories that these mass suicides are linked to a hidden organization.
Mr. Blue Eyes is one of the most elusive and enigmatic characters inCyberpunk 2077.As the players encounter him more and more, he only becomes more and more mysterious.
A lot of people believe that Mr. Blue Eyes works, or heads a secretive organization associated with rogue AIs. It is also believed that they're responsible for the mass suicides occurring in Night City. As for Mr. Blue Eyes himself, a lot of people believe that he's the proxy of Morgan Blackhand, a legendary solo who used to work with Johnny Silverhand back in the day. If this is true, then that means Mr. Blue Eyes is more significant to the lore of the game than initially believed.
Cyberpunk 2077has multiple endings the players can explore. However, all of them will have one thing in common: V will die in six months' time. Regardless of who V aligns with or what their decision is, this is a fact that will remain constant.
However, it is known that the game is going to have a DLC. It is highly possible that those will end with V's actual death. However, it is also believed that V will find a way to save himself. He will either become a construct or will find a way to survive while compromising his humanity.
During a lot of Johnny's flashbacks, Johnny is portrayed as a bonafide badass. In the end, he managed to storm Arasaka HQ almost by himself. However, those familiar with the backstory of the world know that another legendary solo was with him. That person is Morgan Blackhand.
RELATED:Cyberpunk 2077: 10 Things That Can Ruin Your Playthrough
Despite this, Blackhand is nowhere to be found in these flashbacks. It's believed that Johnny is an unreliable narrator and his memories are altered to suit his ego best. This is why he believes he single-handedly brought down Arasaka HQ, why he managed to recruit Rogue so easily, and why he thought Alt was captured because of him, even though Alt was a highly sought-after netrunner.
One of the most popular theories about the game, which garnered widespread attention even way before the game's release, was the idea that Ciri fromThe Witcher 3has visited Night City in one of her world-jumping adventures.
InThe Witcher 3,Ciri recounts visiting a world with people who wear metal in their heads, waged war from a distance, and flying ships, which perfectly describes Night City.Cyberpunk 2077was already an idea during the development ofThe Witcher 3,so it's not far-fetched to believe that Ciri is describing Night City here.
Militech is a megacorporation that has a reputation, power, and resources equal to that of Arasaka Corporation. They are Arasaka's main rivals and they are a major part of the lore of Cyberpunk. However, in this game, their role is very minimal.
There are those who believe that Militech originally played a key role in the game's story, but they were ultimately cut. Blocked off Militech buildings and dropped plot points associated with Militech are pieces of evidence of this theory. It is believed that Militech's major role was cut so they can be highlighted in a DLC, or a sequelif it'll ever happen.
Rogue Amendiares is one of Johnny Silverhand's most trusted allies during the height of his time as an anti-corpo figure. Rogue was with him when he infiltrated Arasaka HQ, and it is even revealed that they had a romantic relationship in the past.
After Johnny disappeared, though, Rogue stopped going after the corpos and made a name for herself as the best fixer in Night City. During the ending where Johnny asks for Rogue's help, it is highly implied that Rogue sold out to Arasaka and the other corpos after Johnny's disappearance. This is why she survived and strived while the others either died or disappeared. This also seems to be the "secret" Grayson knows about Rogue.
NEXT:Cyberpunk 2077: 10 Things You Didn't Know About The Arasaka Corporation
Next 10 Underrated JRPGs (That Came Out In The Last 5 Years)
Rhett Roxl is a freelance content writer and an avid video gamer. When he's not writing, or playing video games, or writing about video games, he makes and plays music at local bars.
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Severed Steel is a new cyberpunk shooter with Superhot and F.E.A.R. vibes – Gamesradar
Posted: at 2:40 am
If you're feeling more starved for cyberpunk action than you thought you'd be at this point in your life - not pointing any fingers - you have something new to look forward to.
This new trailer for Severed Steel is our best look yet at the new first-person shooter from Greylock Studio, and it also reveals its planned release date of summer 2021 on PC, PS4, and Xbox One. According to Greylock, Severed Steel is "single-player FPS featuring a fluid stunt system, destructible voxel environments, loads of bullet time," and a vengeance-seeking protagonist who has one arm and agility to spare.
So far, so futuristic shooter - but the part of the trailer that really gave me pause was those flips. I'm so used to game cameras just locking out when they pivot all the way down or up, especially in first-person shooters, but it looks like Severed Steel is really taking this acrobatic action thing seriously. Just try to keep your lunch down while you're headshotting cyber-thugs upside down.
On top of flipping and sliding down hallways, you'll be able to carve your own path through environments by making the most of voxel-based destructible environments. Or just recreate your own Matrix lobby scene complete with crumbling pillars. Either option is perfectly valid.
I'm probably dating myself here, but the first thing I thought of when I saw all the slow motion and acrobatic shooting was F.E.A.R. That's a big compliment, at least in referring to the action; F.E.A.R. went to some pretty weird places by the end of the trilogy...
Superhot is one of our picks for the best FPS games of all time - we'll have to wait and see if Severed Steel will join it.
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Elon Musk on cyberpunk 2077: What was the latest tweet from Elon Musk on Cyberpunk 2077? – Republic TV
Posted: at 2:39 am
Cyberpunk 2077is one of the latest action RPG titles that came out at the end of 2020.The story in this game revolves around Night City, which is set in theCyberpunkuniverse. The game was developed using theREDengine 4by a team of around 500 people by CDProjekt. The most recent news related to Cyberpunk 2077 is the Tweet from Elon Musk about the non-existence of cars that can drive themselves. Continue reading the article to know more about it and the latest Cyberpunk 2077 Patch 1.2.
Ever since the release of Cyberpunk, Elon Musk has been playing the game and tweets about the game like praising the features etc, but he has also mentioned various bugs and glitches. This time the tweet from him mentions that there is no in-depth traffic AI in the game. This means that there is no presence of cars that can drive themselves and this should have been possible by 2077.
About the upcoming major update of 1.2, the developers have mentioned that they really wanted to release Patch 1.2 for Cyberpunk 2077 at the same time span which they had previously decided. But due to the recent cyberattack on thestudios IT infrastructure has led them to delay the update as they will needsome additional time to reorganize everything.
The main motive of this Patch 1.2 is a lot major as compared to any of the previously released updates. The developers have been working on a lot of things like variousquality improvements and bug fixes, and there is still a lot of work that needs to be taken care of so that they can deliver a better gaming experience. So the release date for this update is now postponed to the second half of March. The company also said that this is not something that they were initially planning but they just want to make sure that this update gets launched in a proper manner without any flaws. The exact contents of this update are also not disclosed by CDPR as of now but there was a hotfix that was released to fix some issues:
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Cyberpunk 2077: 10 Things That Make No Sense About Johnny Silverhand & Rogue’s Relationship – GameRant
Posted: at 2:39 am
Plenty can be said about Cyberpunk 2077's performance on older hardware and all of the other issues this game struggled with at launch, but even the staunchest critics of CDPR's most ambitious project to date have to admit that Cyberpunk is full of great dialogues and thought-provokingplotlines thatmore than justify the Polish studio'sreputation as one of the industry's leaders when it comes to creating narrative-focused games.
RELATED: Cyberpunk 2077: 10 Rogue Amendiares Facts Most Fans Didn't Know
Some of the very best writing in Cyberpunk 2077 is related to V's romantic pursuits in Night City. Nearly all of them are presented as side quests, but one of them is completely different from all of the other ones. This is because it revolves around the love story of Johnny Silverhand and Rogue Amendiares, an over 60-year-old affair. Due to V and Johnny's unusual predicament, this plotline was bound to be exceptionally complicated, but for the most part, the writers handled it very well. Nonetheless, there were some aspects of this love story that left fans scratching their heads in confusion.
Johnny's situation is obviously unique, and given the fact that his engram is stuck in V's body, it makes it easy to forget his actual age, but it's worth keeping in mind that when Cyberpunk's main story is taking place, Johnny Silverhand is 88 years old!
Now, Rogue lived through the majority of the 21st century as a regular human (albeit aided bycyberware). Her exact age is not revealed in the game, but it is safe to assume that she is around Johnny's age, turning the "Blistering Love" side quest into a love story of two elderly people. While there's nothing wrong with that per se,the writers didn't explore that concept deeply enough,making Johnny and Rogue's dialogue and interactions feel a bit out of place.
All of the other romance options in Cyberpunk 2077 have some specific requirements for V's voice and body type in order for players to be able to romantically engage with certain characters. For example, in order to romance Panam, players need to be a male V, and to woo Judy, they need to play as a woman. It makes sense. After all, people in the real world have different sexual orientations and don't just choose to get involved with whoever crosses their path.
RELATED: Cyberpunk 2077: 10 Best PC Mods So Far
When romancing Rogue, the question of V's gender and voice is non-existent, though. Sure, it is not V who Rogue is romancing, but still, it's difficult to believe that she could look past hersexuality just because of Johnny's personality.
The first job that Johnny and Rogue go on together is a raid on Arasaka tower to rescue Alt Cunningham from the corpos. They fail toreach her in time, andwhen they finally get to where she was being held, all Johnny finds is his lover's lifeless body. Thompson, the accompanying reporter continued to film Silverhand coming to terms with Alt's death.
In true Johnny Silverhand fashion, he erupts in a fit of uncontrollable anger and begins to brutally beat Thompson up. If not for Rogue stopping him, he would have surely killed the unfortunate reporter. Having seen how much Alt meant to Johnny and how emotionally unstable he can be, Rogue maintaining her feelings for the rockstarseems questionable, to say the least.
Before she found out about the fact that an engram with Johnny Silverhand's personality is embedded in V's head, the main character ofCyberpunk 2077and Rogue Amendiares have enjoyed a fruitful business relationship.
Although the revelation of Johnny's engram may have led to Rogue perceiving V a lot differently, the game does not go into enough detail when it comes to juxtaposing V and Rogue's fixer-merc dynamic with her and Johnny's love story, which in turn makes this whole plotline lose out on some interesting depth.
InCyberpunk 2077,players witnessRogue risking her life for Johnnythree times. Depending on their choices in the last quest, she may end up sacrificing herself for her ex-lover. Love makes us all do crazy things, buteven love has its limits.After Johnny cheated on her (multiple times) and recklessly steered off-course of the plan during the Arasaka tower bombing in 2023, Rogue still pulled through for him fifty years later.
It doesn't really make sense for a strong, independent person such as Rogue to be so forgiving and forgetful to someone who's failed and hurt her so many times.
Aside from cheating on her multiple times, and recklessly putting her life in danger, there is another thing that should make Rogue reconsider her feelings and abandon all hope for a potential future relationship with Johnny -- his love for Alt Cunningham.
RELATED: Cyberpunk 2077: 10 Alt Cunningham Facts Most Fans Didn't Know
The brilliant netrunner was Silverhand's next major relationship after Rogue, and quite frankly, it seems like he cared for Alt much more than he ever did for the Queen of the Afterlife, as seen in the "Never Fade Away" main quest. As a mature, older woman, Rogue should know better than to pursue a relationship with Johnny, knowing that he'll never love her as much as he loved Cunningham.
There seems to be some inconsistency regarding when exactly Johnny and Rogue have met. The timeline of events inCyberpunk 2077'suniverse suggests some time between 2010 and 2013, after Amendiares's arrival to Night City.
However, during their date in "Blistering Love", Johnny says that they met in 2015, which would make no sense, given how just a few quests before ("Never Fade Away"), he teamed up with Rogue to break Alt out of Arasaka tower. It is probably a mistake overlooked by the writers, but it's yet another thing that doesn't add up when it comes to Johnny and Rogue's relationship.
By the time the "Blistering Love" side quest rolls around,players will have had plenty of chances to get familiar with how the Relic works and how the two personalities in V's brain compete for control. Whenever one is in charge of V's body, the other one doesn't have any influence on their actions, but can still see, hear, and be aware of what is going on around them.
This means that during Johnny and Rogue's date, V saw and heard everything. Maybe it's why Rogue cut the date short as they were about to have sex. Still, the entire sequence did not make much sense in the context of V and Johnny's predicament.
Even if Rogue could honestly look past the discrepancies between Johnny's personality and V's looks, there is one thing that should make her rethink her relationship with Johnny.
RELATED: 5 Cyberpunk Games To Play After Cyberpunk 2077
After he died in 2023, Arasaka used Soulkiller to transfer Johnny's engram onto the Relic. The game's lore explains Soulkiller and what it does pretty well -- it destroys the initial personality, or "soul", and creates an exact digital copy of it. It means that even though the engram talked, behaved, and had the same memories as Silverhand, it wasn't really him. As the most experienced fixer in Night City, Rogue was probably aware of this,renderingher relationship with Johnny's engram quite meaningless.
Rogue Almendiares was nothing but loving and helpful to Johnny Silverhand all throughout the story ofCyberpunk 2077,even though she had more than one reason to reject him altogether and stop associating herself with the fallen rockstar. He cheated on her, never appreciated her help, and realized his mistakes when it was far too late to do anything about it. On top of all that, he shamelessly asked her to accompany him on a suicide mission to Arasaka tower at the end of the game, which resulted in her death at the hands of Adam Smasher.
Many things didn't make sense about Rogue and Johnny's relationship, but the most jarring one of them all was the fact that Silverhand never deserved Rogue's love in the first place.
NEXT: 10 Continuity Errors & Dropped Storylines In Cyberpunk 2077
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Maciej Grzymkowski is a writer based in Warsaw, Poland. Aside from being a list writer for Game Rant, he is an experienced copywriter at one of the leading digital marketing agencies in the UK. He's got a soft spot in his heart for sprawling open-world RPGs and over-the-top, convoluted storylines in games, which doesn't mean that he doesn't appreciate a little indie charm every now and then.
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