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Monthly Archives: May 2020
Whether the Coronavirus Puts You in the Hospital Could Depend on Your Genes And Were Unraveling Which Ones Matter – SciTechDaily
Posted: May 11, 2020 at 11:01 am
The relationship between the coronavirus and human genetics is murky.
When some people become infected with the coronavirus, they only develop mild or undetectable cases of COVID-19. Others suffer severe symptoms, fighting to breathe on a ventilator for weeks, if they survive at all.
Despite a concerted global scientific effort, doctors still lack a clear picture of why this is.
Could genetic differences explain the differences we see in symptoms and severity of COVID-19?
To test this, we used computer models to analyze known genetic variation within the human immune system. The results of our modeling suggest that there are in fact differences in peoples DNA that could influence their ability to respond to a SARS-CoV-2 infection.
When a virus infects human cells, the body reacts by turning on what are essentially anti-virus alarm systems. These alarms identify viral invaders and tell the immune system to send cytotoxic T cells a type of white blood cell to destroy the infected cells and hopefully slow the infection.
But not all alarm systems are created equal. People have different versions of the same genes called alleles and some of these alleles are more sensitive to certain viruses or pathogens than others.
A model of an HLA protein (green and yellow) bound to a piece of a virus (orange and blue) in this case, influenza. Prot reimage via Wikimedia Commons, CC BY-SA
To test whether different alleles of this alarm system could explain some of the range in immune responses to SARS-CoV-2, we first retrieved a list of all the proteins that make up the coronavirus from an online database.
We then took that list and used existing computer algorithms to predict how well different versions of the anti-viral alarm system detected these coronavirus proteins.
The part of the alarm system that we tested is called the human leukocyte antigen system, or HLA. Each person has multiple alleles of the genes that make up their HLA type. Each allele codes for a different HLA protein. These proteins are the sensors of the alarm system and find intruders by binding to various peptides chains of amino acids that make up parts of the coronavirus that are foreign to the body.
Once an HLA protein binds to a virus or piece of a virus, it transports the intruder to the cell surface. This marks the cell as infected and from there the immune system will kill the cell.
In general, the more peptides of a virus that a persons HLAs can detect, the stronger the immune response. Think of it like a more sensitive sensor of the alarm system.
The section of DNA that codes for HLAs is on the sixth chromosome. Pdeitiker at English Wikipedia / Wikipedia, CC BY
The results of our modeling predict that some HLA types bind to a large number of the SARS-CoV-2 peptides while others bind to very few. That is to say, some sensors may be better tailored to SARS-CoV-2 than others. If true, the specific HLA alleles a person has would likely be a factor in how effective their immune response is to COVID-19.
Because our study only used a computer model to make these predictions, we decided to test the results using clinical information from the 2002-2004 SARS outbreak.
We found similarities in how effective alleles were at identifying SARS and SARS-CoV-2. If an HLA allele appeared to be bad at recognizing SARS-CoV-2, it was also bad at recognizing SARS. Our analysis predicted that one allele, called B46:01, is particularly bad with regards to both SARS-CoV-2 and SARS-CoV. Sure enough, previous studies showed that people with this allele tended to have more severe SARS infections and higher viral loads than people with other versions of the HLA gene.
Based on our study, we think variation in HLA genes is part of the explanation for the huge differences in infection severity in many COVID-19 patients. These differences in the HLA genes are probably not the only genetic factor that affects severity of COVID-19, but they may be a significant piece of the puzzle. It is important to further study how HLA types can clinically affect COVID-19 severity and to test these predictions using real cases. Understanding how variation in HLA types may affect the clinical course of COVID-19 could help identify individuals at higher risk from the disease.
To the best of our knowledge, this is the first study to evaluate the relationship between viral proteins across a wide range of HLA alleles. Currently, we know very little about the relationship between many other viruses and HLA type. In theory, we could repeat this analysis to better understand the genetic risks of many viruses that currently or could potentially infect humans.
Written by Austin Nguyen, PhD Candidate in Computational Biology and Biomedical Engineering at Oregon Health & Science University, Abhinav Nellore, Assistant Professor of Biomedical Engineering & Surgery at Oregon Health & Science University, and Reid Thompson, Assistant Professor of Radiation Medicine at Oregon Health & Science University.
Originally published on The Conversation.
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Biotech and Investment Veteran Dennis Purcell Joins the Board of ViralClear Pharmaceuticals, a majority-owned subsidiary of BioSig Technologies, Inc….
Posted: at 11:01 am
Westport, CT, May 05, 2020 (GLOBE NEWSWIRE) -- BioSig Technologies, Inc. (NASDAQ: BSGM) (BioSig or the Company) today appointed Mr. Dennis Purcell to the Board of Directors of its majority-owned subsidiary ViralClear Pharmaceuticals, Inc.
Mr. Purcell brings to ViralClear a wealth of life science and investment experience. Mr. Purcell is the Founder of Aisling Capital LLC and previously served as Senior Managing Partner. Prior to Aisling Capital, Mr. Purcell served as Managing Director of the Life Sciences Investment Banking Group at Chase H&Q (formerly Hambrecht & Quist, H&Q). Aisling Capital (formerly Perseus-Soros Bio-pharmaceutical Fund), formed in 2001, is a leading venture capital fund that has invested over $2 billion in emerging biopharmaceutical companies globally which has helped the industry to mature and become the main source of new innovative drugs and devices being used to treat diseases today. While at H&Q, Mr. Purcell was directly involved with over two hundred completed transactions and supervised over $10 billion of financing and advisory assignments in the Life Sciences industry. Prior to joining H&Q, Mr. Purcell was a Managing Director in the Healthcare Group at PaineWebber, Inc.
Mr. Purcell is a frequent commentator on the industry and has been honored in the Biotech Hall of Fame by Genetic Engineering News, named to the Biotechnology All-Stars list by Forbes ASAP, honored as one of the top 50 Irish-American businessmen and cited as one of the top 100 contributors to the biotechnology industry.
Mr. Purcell serves on numerous healthcare company boards. He currently sits on the Boards of Real Endpoints, Summus Global, Inc., BioScience Managers Pty Ltd., and Ichnos Sciences. He also serves as a member of the Board of: the Editorial Advisory Board at Life Science Leader Magazine; the Executive Committee at NYBIO Association; the University of Delaware Investment Visiting Committee as well as the Biopharmaceutical Innovation Board at the University of Delaware; the Foundation of the Alliance for Regenerative Medicine; and the Healthcare sector of the New York City Investment Fund. He is also an Executive in Residence at Columbia University.
Mr. Purcell received his M.B.A. from Harvard Business School and his B.S. in Accounting from the University of Delaware.Mr. Purcell is the latest high-profile addition to the Companys Board and will serve alongside former Chief Medical Officer of Celgene Jerome Zeldis, M.D., Ph.D, Nick Spring, CEO of ViralClear and a former senior executive at Merck & Co. and Anthony Zook, former senior executive at Astra Zeneca, Plc.
ViralClear assembled a team with a highly impressive collective skillset to address a very pressing public health issue. I look forward to joining the management and my fellow Board members as the Company seeks to translate the strong in vitro findings into clinically meaningful results, commented Mr. Purcell.
We are thrilled to welcome Dennis at this important time in our Companys development, and look forward to his contributions, added Jerome Zeldis, M.D., Ph.D, Executive Chair of ViralClear Pharmaceuticals, Inc.
The Company recently announced that Mayo Clinic is set to become a study site for a planned Merimepodib Phase II clinical trial for the treatment of COVID-19, once permitted by the FDA. The study will be a randomized, placebo-controlled trial. Data from the Phase II trial is expected within three months from its commencement.
Dennis is a fantastic addition to ViralClear Board. His extensive knowledge of the biotech industry and his directorship expertise will be highly valuable to the Company as it reaches inflection points in its development, stated Kenneth L. Londoner, Chairman and CEO of BioSig Technologies, Inc. and Director of ViralClear Pharmaceuticals, Inc.
About merimepodibAnti-viral candidate merimepodib (MMPD) targets RNA-dependant polymerases. The molecule has shown activity against a broad spectrum of RNA viruses and has demonstrated satisfactory safety data from over 300 patients treated for hepatitis C. Recently, the Company published first pre-clinical data generated under contract with Galveston National Laboratory at The University of Texas Medical Branch. The Company recently submitted two manuscripts titledThe IMPDH inhibitor merimepodib provided in combination with the adenosine analogue remdesivir reduces SARS-CoV-2 replication to undetectable levels in vitro and The IMPDH inhibitor merimepodib suppresses SARS-COV-2 replications. The manuscripts were authored by Natalya Bukreyeva, Emily K. Mantlo, Rachel A. Sattler, Cheng Huang, John T. Manning, Slobodan Paessler, DVM, Ph.D of the UTMB Galveston National Laboratory and Jerome Zeldis, M.D., Ph.D of ViralClear. In-vitro studies referenced in the manuscript demonstrated that merimepodib decreased viral production by over 98%.
About BioSig TechnologiesBioSig Technologies is a medical technology company commercializing a proprietary biomedical signal processing platform designed to improve signal fidelity and uncover the full range of ECG and intra-cardiac signals (www.biosig.com).
The Companys first product, PURE EP(tm) System is a computerized system intended for acquiring, digitizing, amplifying, filtering, measuring and calculating, displaying, recording and storing of electrocardiographic and intracardiac signals for patients undergoing electrophysiology (EP) procedures in an EP laboratory.
About ViralClearBioSigs subsidiary ViralClear Pharmaceuticals, Inc., is seeking to develop a novel pharmaceutical to treat COVID-19. Merimepodib is intended to be an orally administered, broad-spectrum anti-viral agent that has demonstrated strong activity against COVID-19 in cell cultures in laboratory testing. The product candidate has completed Phase I and three Phase II trials in other indications.
Forward-looking Statements This press release contains forward-looking statements. Such statements may be preceded by the words intends, may, will, plans, expects, anticipates, projects, predicts, estimates, aims, believes, hopes, potential or similar words. Forward- looking statements are not guarantees of future performance, are based on certain assumptions and are subject to various known and unknown risks and uncertainties, many of which are beyond the Companys control, and cannot be predicted or quantified and consequently, actual results may differ materially from those expressed or implied by such forward-looking statements. Such risks and uncertainties include, without limitation, risks and uncertainties associated with (i) the geographic, social and economic impact of COVID-19 on our ability to conduct our business and raise capital in the future when needed, (ii) our inability to manufacture our products and product candidates on a commercial scale on our own, or in collaboration with third parties; (iii) difficulties in obtaining financing on commercially reasonable terms; (iv) changes in the size and nature of our competition; (v) loss of one or more key executives or scientists; and (vi) difficulties in securing regulatory approval to market our products and product candidates. More detailed information about the Company and the risk factors that may affect the realization of forward-looking statements is set forth in the Companys filings with the Securities and Exchange Commission (SEC), including the Companys Annual Report on Form 10-K and its Quarterly Reports on Form 10-Q. Investors and security holders are urged to read these documents free of charge on the SECs website at http://www.sec.gov. The Company assumes no obligation to publicly update or revise its forward-looking statements as a result of new information, future events or otherwise.
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Biotech and Investment Veteran Dennis Purcell Joins the Board of ViralClear Pharmaceuticals, a majority-owned subsidiary of BioSig Technologies, Inc....
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Researchers Develop New Classification Tool to Find COVID-19 Genetic Signature – ENGINEERING.com
Posted: at 11:01 am
University of Waterloo biology professor Kathleen Hill co-led a team of researchers whove identified an underlying genomic signature for 29 different COVID-19 sequences. They did this using a new graphics-based software classification tool powered by machine learning. When sequencing the genome of a virus like COVID-19, the classification software makes use of a decision tree method to run through the best possible choices and achieve a 100 percent accurate outcome within minutes.
This is a 3D map of researchers' machine learning classification tool. (a) 3,273 viral sequences from the researchers first test, representing 11 viral families and realm Riboviria; (b) 2,779 viral sequences from the second test, classifying 12 viral families of realm Riboviria; and (c) 208 Coronaviridae sequences classified into genera. (Image courtesy of PLOS.)
Researchers wrote a paper about their findings called Machine learning using intrinsic genomic signatures for rapid classification of novel pathogens: COVID-19 case study. According to the paper, The proposed method combines supervised machine learning with digital signal processing (MLDSP) for genome analyses, augmented by a decision tree approach to the machine learning component, and a Spearmans rank correlation coefficient analysis for result validation. These tools are used to analyze a large dataset of over 5000 unique viral genomic sequences, totaling 61.8 million bp, including the 29 COVID-19 virus sequences available on January 27, 2020.
The teams results confirm the currently accepted hypothesis that COVID-19 (SARS-CoV-2) originated from bats, and their results classified it as Sarbecovirus within Betacoronavirus. The findings suggest that their machine learning approach is a reliable, scalable and quick option for taxonomic classification of novel viruses. This means that the tool can be used to better serve real-time worldwide reaction and strategy to combat novel viruses in the future.
Mobilizing medical personnel to react as quickly as possible is invaluable in the fight against a global pandemic and will also be incredibly useful in helping develop correct treatments to outbreaks of novel viruses, including the rapid development of vaccines.
Bottom Line
The research is encouraging for future outbreaks, but what it means for the treatment and rapid development of vaccines for the COVID-19 outbreak remains unclear. New studies are showing the efficacy of Remdesivir in treating patients infected with COVID-19, and two vaccinations from Oxford and Germany that seem to be making rapid progress are set to begin human trials in the coming months. Lets hope for the best.
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Covid-19: What you need to know today – Hindustan Times
Posted: at 11:01 am
There are four animals that have become relevant in the context of the coronavirus disease (Covid-19). This column is about them.
It was only in 2013, after a decade of looking for the source of the Sars-CoV (or Sars-CoV-1) virus that causes the Severe Acute Respiratory Syndrome, that scientists found the natural host of the virus, horseshoe bats specifically, horseshoe bats in a cave outside a large city in Chinas Yunnan province. Somehow, the virus had made the jump from the bats, to civets in Guangdong, and from them to humans (the Chinese eat civet meat and the first people to be infected were wildlife traders from Guangdong). A fascinating article in Scientific American in March narrated this quest as part of its profile of Shi Zhengli, a virologist in Wuhan. Scientists say the bats may well be the natural host of the virus that causes the coronavirus disease too.
Horseshoe bats, then, are the first animals of relevance in the context of Covid-19. That shouldnt surprise anyone. Research has established that bats are hosts to more zoonoses (pathogens that can cross over to humans, causing an infection) than any other species.
Sometimes, the transmission happens directly. Sometimes, it happens through another animal. In the case of Sars, it was the masked palm civet that was the intermediary. In the case of the Middle East Respiratory Syndrome, or Mers, it was a species of camel. In the case of Covid-19, scientists believe the intermediary was the pangolin specifically, the Malayan Pangolin. India has a species of pangolin too, the Indian Pangolin. Pangolins are widely used in Chinese medicine, so its easy to see how Sars-CoV-2 could have jumped from bats to pangolins to humans.
The pangolin, then is the second animal of relevance in the context of Covid-19, which, as of Thursday, has infected 3.8 million people, and killed 265,000 (of the 3.8 million, 1.3 million have recovered).
The global scale of the pandemic, which has no cure right now, has meant everyone knows the significance of ChAdOx1 nCoV-19. This is the vaccine being developed at the University of Oxford. The vaccine hopes to tackle Covid-19 by injecting a weakened adenovirus into which genetic material from Sars-CoV-2 has been inserted something that should generate an immune response. The adenovirus the scientists at Oxford are using is one that causes cold in chimpanzees, which explains the name of the vaccine (Ch for chimpanzee and Ad for adenovirus). We humans share 99% of our DNA with chimpanzees and bonobos (another ape, and one that belongs to the same genus as chimpanzees).
Chimpanzees are the third animal of relevance in the context of Covid-19, especially given that ChAdOx1 nCoV-19 remains our best bet yet. There are expectations that it will be available this year itself, and Indias Serum Institute has already started making it taking a bet that an ongoing clinical trial will work.
But chimpanzees arent the only potential saviours of the human race. Over the past two days, there has been a lot of focus on llamas, the ungulates with pretty eyelashes. It turns out that they have antibodies that can tackle Covid-19 (the findings of a study on this were published earlier this week on the respected journal, Cell). It also turns out that the antibodies produced by llamas can be merged with antibodies produced by other species, including humans. Indeed, research has shown that all other members of the family llamas belong to, camelidae, produce antibodies with the same property they are stable at higher temperatures, and lend themselves to genetic engineering because of their small size.
The llama, then, is the fourth animal of relevance in the context of the pandemic. And if llamas hold the answer to the virus, they will become as famous as the horses that helped humankind in the fight against diphtheria -- but thats another story.
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Exercise may help reduce the risk of deadly COVID-19 complication – GOOD Magazine
Posted: at 11:01 am
This article originally appeared on The Conversation. You can read it here.
Scientists are constantly revealing newly discovered benefits of exercise. In experiments over the past 10 years, my research has found that exercise can help with a respiratory problem known as ARDS.
ARDS is a type of respiratory failure characterized by rapid onset of widespread inflammation in the lungs that prevents oxygen from reaching the organs. It has been reported in many COVID-19 patients.
I am an exercise physiologist with training in medicine. More than 30 years ago, I gave up my career in general surgery in China and came to the U.S. to pursue a basic research career in molecular exercise physiology, as I was intrigued by the superb health benefits of regular exercise.
Most recently I've been thinking about the potential impact of regular exercise in preventing this deadly complication of COVID-19. I have not done any experiments specifically around COVID-19, but my work with mice may inform other researchers exploring ways to protect people that suffer from ARDS.
A cause of death for 3%-17% of patients infected with SARS-CoV-2 is ARDS. COVID-19 patients with this dismal clinical complication have a mortality rate of greater than 50%.
Specifically, ARDS can occur when viral infection of the cells in the lungs activates the immune system and attracts white blood cells to travel through the bloodstream to the lung tissue to fight off the viral infection.
However, when too many white blood cells appear in the lung tissue at once, it can cause lung tissue damage. This is because they produce too much of damaging molecules called free radicals which break proteins, the cell membrane and DNA.
As a consequence, the blood vessels in the lung become leaky, causing accumulation of the fluid in the lung tissue, and the air sacs of the lung fill up with fluid. This prevents those same air sacs, called alveoli, from filling with air, blocking oxygen in the air from getting into the blood. Patients die of oxygen deprivation.
The cells that line our blood vessels are flat-shaped endothelial cells. One early step in this complicated ARDS disease process is the lining of the blood vessel becomes sticky to white blood cells by making sticky proteins on the cell surface, a phenomenon called endothelial cell activation.
This triggers a vicious cycle; the greater endothelial cell activation, the more free radicals the white blood cells release. This in turn destroys the endothelial cells, making the blood vessel leak more and damages lung tissue.
More than 10 years ago, I started to study the protective role of exercise-induced antioxidant enzymes against loss of muscle size. My research has shown that endurance exercise promotes production of an antioxidant called extracellular superoxide dismutase (EcSOD) that breaks down the free radical superoxide outside of the cells.
EcSOD is the only antioxidant enzyme that is secreted into the blood that reaches other vital organs and binds to the endothelial cells and other cells through a unique binding structure of the enzyme. This makes EcSOD unlike any supplemental antioxidant pill or food rich in antioxidants that we may consume. An oral antioxidant, once absorbed into the blood, does not target a given organ to provide protection, while EcSOD sticks to specific organs.
When I first saw the evidence of increased EcSOD in skeletal muscle by aerobic exercise training, I was inspired to do an experiment in which I tested whether just increasing the amount of this enzyme through genetic engineering, instead of naturally through exercise, would provide protection from various diseases in which free radicals are known to play important roles, such as muscle atrophy and heart failure.
I engineered a mouse that produced more EcSOD in skeletal muscle than would the typical mouse to mimic the effects of aerobic exercise training. We obtained clear evidence that these mice were protected from muscle atrophy and diabetes-induced heart failure.
I then artificially triggered ARDS in mice by injecting mice with a chemical produced by bacteria that are known to cause this condition. To my pleasant surprise, genetically engineered mice with higher concentrations of EcSOD in their blood were far more likely to survive the severe ARDS and multiple organ failure compared with a dismal mortality in the typical mice. This mimics the situation in intensive care where more than 80% of the patients die when they suffer from the failure of multiple organs, including ARDS.
I then confirmed that indeed it was the EcSOD in the genetically engineered mice that provided the protection. When I performed an experiment in which a genetically engineered mouse shared blood with a normal mouse following a surgical procedure called parabiosis, or I took blood from a mouse with high EcSOD and transfused it into a normal mouse suffering from ARDS, the normal mouse had reduced severity of ARDS and clinical blood markers of multiple organ failure. Using various biochemical and imaging technologies, we saw the evidence of reduced endothelial cell activation and reduced protein, cell membrane and DNA damage caused by free radicals in the lung tissue.
These studies have provided proof-of-principle evidence that delivery of the EcSOD gene or protein to elevate the amount of EcSOD in the blood and vital organs may be an effective intervention for protection of the lungs and other vital organs against damages caused by ARDS and multiple organ failure.
My findings in mice may inspire other researchers to come up with innovative ways to prevent and treat the deadly complication of COVID-19.
For example, future studies may identify the exercise type, intensity and duration to optimally increase EcSOD levels in the lungs and other vital organs in humans to build up the defense against deadly complications of COVID-19 or other disease conditions. Of course, the findings may inspire research to foster pharmacological, protein and or gene therapies to treat COVID-19 patients with ARDS.
The EcSOD antioxidant story is just one of many about the health benefits of exercise. I believe we can learn from exercise to develop effective therapies to treat ARDS caused by COVID-19 and other disease conditions.
Zhen Yan is Professor of Cardiovascular Medicine, University of Virginia
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CMU Tech Enables Users To High Five And Touch Solid Surfaces In Virtual Reality – 90.5 WESA
Posted: at 11:00 am
A new virtual reality device gives users another sense when it comes to VR experiences: touch. It was developed by researchers at Carnegie Mellon University.
Cathy Fang, a CMU mechanical engineering and human-computer interaction student, said her dream scenarios for how the tech could be used include high-fiving game characters and virtual furniture shopping.
Virtual reality has come a long way in presenting an experience that looks and sounds real. But once users stick their hand through a wall, spatial awareness returns and actual reality sets in. By working with the headset software, Fang said Wireality takes the theater of VR a step further.
"Not only would it allow me to feel like some person's in front of me, I can also interact with them in a 'physical' way," she said.
Wireality works by attaching the users hands, wrists and fingers to a spring-loaded string mechanism that uses a motion sensor to communicate with the VR headset. When a user's hand comes up against a virtual object, the strings locknot unlike the way a car seatbelt stops when a driver hits the break.
It doesnt use a motor, which Fang said sets it apart from other similar devices in development.
Most of the parts that we use for the current design are all off-the-shelf components, Fang said. Parts that need to be customized can be 3-D printed or laser cut.
There isnt yet a timeline for when the device could be available to the market, but according to Fang, Wireality would weigh about 10 ounces and cost less than $50.
The device stops short of letting users pick up objects and feel texture in the virtual world, but Fang said combining this tech with other touch tech would create a fuller virtual reality experience.
WESA receives funding from Carnegie Mellon University.
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Ready to "feel" solid walls in virtual reality? – ZDNet
Posted: at 11:00 am
Haptics have come a long way, but virtual reality remains primarily a visual and auditory medium. New technology points to more immersive solutions that simulate the feeling of hard objects, but it also suggests that virtual reality might, for the near future at least, be a cumbersome technology that's not easy to integrate into the lives of the average consumer.
The research comes out of Carnegie Mellon, a leading fount of breakthroughs in human-machine-interface technologies, which have applications in fields like robotics and immersive reality. The device in question uses multiple strings attached to a user's hand to simulate the feel of obstacles and heavy objects.
It's a novel application. The hard stop we feel when our fingers land on a wall or bang into a hard object is a familiar sensation that up until now hasn't been replicable in virtual reality. Instead developers have gotten by with substitutions, most commonly in the form of haptics that give a jolting vibration to warn a user they've gone plum through a wall.
The strings are capable of locking, forming a hard stop for the fingers. More nuanced applications include feeling the curvature of 3D objects or sensing resistance and give when nudging something that moves.
"Elements such as walls, furniture, and virtual characters are key to building immersive virtual worlds, and yet contemporary VR systems do little more than vibrate hand controllers," says Chris Harrison, assistant professor in CMU's Human-Computer Interaction Institute (HCII), who worked with a team of CMU researchers and students on the device.
The machine uses spring-loaded strings, which reduce weight, consume less battery power, and keep costs low. Co-authors Harrison, along with mechanical engineering and human-computer interaction student Cathy Fang, Robotics Institute engineer Matthew Dworman, and HCII doctoral student Yang Zhang, found the shoulder-mounted device was more realistic than other haptic techniques according to user feedback.
"I think the experience creates surprises, such as when you interact with a railing and can wrap your fingers around it," Fang said. "It's also fun to explore the feel of irregular objects, such as a statue."
Strings have been used by other researchers to create tactile feedback, but typically those solutions are power intensive and rely on motors to control the strings. That makes the resulting devices bulky and expensive.
"The downside to motors is they consume a lot of power," Fang said. "They also are heavy."
The CMU device, which uses spring-loaded retractors like the ones in key chains or ID badges, use minimal power, leading to a device that weighs less than 10 ounces and costs less than $50.
Still, a shoulder-mounted wearable may be a tall order for most at-home applications. Virtual reality already suffers from a gear-overload problem that's contributed to slower than expected market adoption and its near perpetual status as being "on the cusp" of breaking through and finding a sizable customer base.
That's not to say there won't be excellent uses for devices derived from the CMU team's research. Those include controls applications where a VR-enabled user is piloting a robot, for example. Fang also said the system would be a good match for virtual museums or virtual shopping, where feeling a piece of furniture, say, could add value to the experience.
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Why virtual reality will be a must-have for our socially distanced future – Digital Trends
Posted: at 11:00 am
Picture this: After a long day of work, you walk to your favorite bar and slide into the corner booth where your friends are waiting. Or, you and a coworker take an afternoon stroll down a busy street in the summer sun while talking about a new project.
Thanks to the coronavirus, this may seem impossible. But its not.
Forget happy hours, dance parties, and distance learning over video conferencing apps where everyone is two dimensional and talking over each other: Virtual reality may just be the new Zoom.
Self-isolating consumers looking for an alternative to flat screens have found that VR headsets are a way to stay connected with family and add a new dimension to working from home. VR manufacturers have seen huge spikes in headset sales in the last six weeks, some selling out completely, while chatrooms on multiplayer social VR platforms are filled with avatars around the clock.
Joanna Popper, the global head of virtual reality entertainment for HP, said the huge uptick in video conferencing platforms like Zoom also extends to virtual reality.
Our point of view at HP is that VR collaboration is part of the immersive computing future, Popper told Digital Trends. And right now that is accelerating faster than ever.
HP partners with dozens of companies looking to use its VR technology to train their workforce remotely during the pandemic and potentially after, too. Popper said industries like medicine, engineering, architecture, product design, real estate, and education have expressed an increased interest in VR not only because it can be essential for hands-on collaboration, but for visualization.
When you are learning in VR, you actually have the experience of doing, opposed to just someone talking to you, she said. Popper added that HP has seen a 90% retention rate after training its own printer technicians with VR.
And though VR can seem inaccessible to those who arent tech-savvy, Popper believes the coronavirus may have pushed immersive tech forward in a way that hasnt happened since headsets first hit the scene.
The way that I look at it is that we believed this trend was coming, but no ones business plan was contingent on a pandemic, Popper said. We see VR as this next way of computing, and there are pockets of location-based enterprises that have been the first movers, and the interest is being accelerated.
Nick Savarese a producer for Normal VR, which makes the multiplayer game Half +Half, available on Oculus Quest and Rift sees the same VR future.
When you are in VR with another person, even if they are not in the same room, there is something about sharing the virtual space with someone that lights up the entire experience, he said.
Savarese said having a set narrative in VR helps move conversations along and makes collaboration easier.
Half +Half offers a handful of activities and virtual spaces where participants can float in an endless ocean, play hide and seek, bounce a ball back and forth, or fly around the sky with friends or strangers. And unlike Zoom, you never have to interact with an image of yourself only an avatar.
The number of online users has doubled on Half + Half since the pandemic began, according to Savarese. Normal VR has also been fielding many more inquiries from interested companies about its services.
But for some, there is still a barrier.
People feel like VR isnt for them, he said. Its been heavily marketed to the hardcore gamer market.
Most headsets nowadays, like Oculus, dont need a high-processing PC to work. Sets typically start in the three-figure range, are lightweight, cordless, and can be used from just about anywhere and thrown in a backpack. So if you, your friends, or your workplace are looking for a Zoom alternative where visualization is at the forefront, Savarese says looking into a headset may be the best place to start.
Its an important tool and less of a luxury now, said Savarese. Thats what is driving VR and AR forward into the mainstream.
Johanna Peace, a spokesperson for Facebook-owned Oculus, said the company does not disclose headset sales, but reported nearly $300 million in non-advertising revenue last Thursday, April 30, driven in large by Oculus-related products.
Peace said there has been less of a distinction between weekday and weekend use since stay-at-home orders were put in place a sign that people may be using VR for more than just gaming during downtime. Concerts and film festivals canceled by COVID-19 are now being pushed to VR as opposed to livestreams, as are big-name tech conferences.
She also said the most popular trend for Oculus Quest owners right now is the use of apps focused on socializing, working out, and relaxing, like NatureTreks VR, Beat Saber, and VRChat.
The coronavirus has brought in a lot more people into the VR world now, said Brandon, a Richmond, Virginia-based VRChat user who asked not to have his last name published. You do not need to have a VR Headset to play with people who have head-mounted displays, so lots of VR veterans urge their non-VR friends to come and hang out that way to make up for the lack of physical contact.
Brandon said hes been connecting with a lot more people without headsets in VRChat recently, and expects many will go out and buy one once shelter-in-place orders are lifted or once they become more widely available.
Twitter user BLUETOOTH told Digital Trends hes glad he invested in an Oculus Rift before the lockdowns started, and suspects many others who are using VR now will continue to do so even after quarantines are lifted.
Since using VRChat, hes found its easy to meet new friends.
I have friends Ive met in VRChat who Ive never met in person, and honestly, have no idea what they actually look like, he told Digital Trends. But thats okay, Im willing to suspend reality. Especially right now.
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Why virtual reality will be a must-have for our socially distanced future - Digital Trends
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How a crisis propelled the art world into a new virtual reality – Wallpaper*
Posted: at 11:00 am
How a crisis propelled the art world into a new virtual reality
In the wake of the Covid-19 outbreak, galleries and art fairs have seen virtual reality rapidly transform from a creative testing ground to the status quo
In that happier alternate reality where Covid-19 had not sprout and spread, or was at least contained and quashed, the art industrys travelling circus would this week have pitched up in New York and made a fantastic spectacle of itself. There wont now be spectacle or socialising. There will though be a fair of sorts and, crucially for Frieze and its gallery clients, sales.
The Frieze New York team had been plotting a virtual version of the fair before the Covid-19 outbreak, a first for Frieze, and that has been smartly retooled. It was meant to be a nice addition to the physical fair, says Loring Randolph, director of Frieze New York, an opportunity for galleries to show off special projects or just pieces they couldnt physically show. But as soon as it became clear we would have to cancel the physical Frieze New York we just changed the whole structure and how you would look at the galleries. And it was really led by the galleries. What was planned as side-show is now the main, indeed only, event. We have essentially recreated all of the regular programming, Randolph says.
Mobile view of the Frieze Viewing Room. Courtesy of Frieze
Frieze Viewing Room is an augmented reality replacement fair with 200 galleries able to display 30 pieces apiece. Whats on offer is not a simulacra stroll from booth to booth but virtual visitors will be able to see pieces in virtual spaces. And if they are viewing on a smartphone, digitally install a piece in their own home.
Building up to this has felt almost exactly like the lead into the actual fair. There has been the same energy so I guess we must be doing something right
Randolph says the virtual fair will see the same flurry and flutter of sales, just that they will happen over the phone, e-mail, Zoom or similar. And that the launch of Frieze Viewing Room has generated the same levels of excitement and pre-fair jitters. Building up to this has felt almost exactly like the lead into the actual fair. There has been the same energy so I guess we must be doing something right.
As in other areas, the Covid-19 outbreak has accelerated and amplified existing trends. There was already a push, mostly from the galleries, to make the art fairs more digitally visible and accessible. And the now digital-only fairs are also making the market more transparent. Prices and price guides will be clearly marked for most of the works in the Frieze Viewing Room, as they were at the digital version of Art Basel Hong Kong earlier in the year. This will make life a lot easier for younger and first-time collectors perhaps too intimidated to even talk prices at physical fairs. It hasnt been that easy for a newer generation of collectors trying to find things at a specific price point, admits Randolph. But now you can easily look for works that are less than $10,000, do a search and see everything available from every gallery thats participating in the fair. And actually, I get kind of addicted to looking at it because there is just more market transparency. We made sure that the price field shows up in the thumbnail images.
The major commercial galleries are also shifting their experiments in AR and VR from side-project to centre stage. Hauser & Wirth co-founder Iwan Wirth says he first started pushing experiments in VR two years ago. Or rather the gallerys artists started pushing him. We really started to be questioned and challenged by our artists. And then Paul McCarthy did some work with virtual reality that really blew me away. That was a real game-changer. And at the same time, Mark Bradford talked to me about VR as a tool for planning and visualising exhibitions. So last summer we created ArtLab, a kind of internal task force to look at digital innovation within the gallery.
ArtLab set out to create a new VR tool to help artists plan shows in specific Hauser & Wirth spaces. That tool though has been smartly turned outwards to become HWVR. Its first outing is a VR exhibition at Hauser & Wirths Menorca art centre, a Balearic take on Hauser & Wirth Somerset which is actually still under construction and wont open until next year.
Beside Itself, which includes virtual versions of works by Bradford, McCarthy, Louise Bourgeois, Jenny Holzer, Lorna Simpson and more, launched last week. Wirth says the gallerys new VR platform pulls together technologies usually used in architecture, construction and video-game design, building up VR imagery on a pixel-by-pixel basis. We arent re-inventing the wheel, says Wirth, but we have taken three technologies to build a new wheel.
At the end of March Oliver Miro, the son of London-based gallerist Victoria Miro, announced the launch of another extended reality art platform tagged Vortic. Three years in development, Vortic also promises a new level of viewer experience and offers galleries the chance to create new virtual gallery spaces, or have their own 3D-scanned, and create digital versions of physical exhibitions or digital-only exhibitions. Miro says galleries will even be able to create bespoke virtual exhibitions for individual collectors. The Vortic Collect app will allow collectors an AR view of exhibitions while Vortic VR will allow for a more immersive experience using Oculus VR headsets. The technology will have its first major showcase with a Vortic-only exhibition put together by Victoria Miro and David Zwirner launching next week.
A mockup of the Vortic Curate App showing a VR representation of Grayson Perrys exhibition Super Rich Interior Decoration at Victoria Miro. All works Grayson Perry, courtesy Victoria Miro. Picture: Vortic
Like Wirth, Miro hopes that VR technology will eventually help galleries cut down on shipping costs. And Miro suggests his new technology is convincing enough that collectors will make serious investments on the basis of Vortic-only viewing. As collectors become more comfortable with the digital viewing experience, I think they will be confident making acquisitions without seeing the artwork in person. Thats certainly the initial feedback weve had.
For now, Wirth isnt thinking of HWVR as a commercial tool, but simply as a way to take you somewhere new and different in a different way. And who doesnt need that right now? Were all increasingly frustrated with the online experience and Im no exception. And we dont for a second believe that this will replace anything, it just adds something. It gives an indication of where we might go with this, what this tool can do. But at the moment it is just a way to try and give people some joy.
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How a crisis propelled the art world into a new virtual reality - Wallpaper*
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Facebook reportedly working on a new flagship virtual-reality headset – Business Insider – Business Insider
Posted: at 11:00 am
Facebook bet $2 billion on virtual reality back in 2014 when it bought Oculus VR, the startup that went from Silicon Valley darling to Facebook subsidiary in just a few short years.
The company has continued its commitment to VR in the years since, and its most successful product to date the $400 standalone Oculus Quest headset is reportedly getting a new version that's lighter and more powerful than its predecessor.
That's according to a new piece from Bloomberg, which reports that Facebook has several versions of the new Quest in the works. Facebook has yet to officially announce a new version of the Oculus Quest.
Facebook CEO Mark Zuckerberg revealed the price and release date of the Oculus Quest in April 2019. It has dropped in price by $100 since launch. Facebook
The new headset was planned for a late 2020 launch, according to Bloomberg, but may not hit that target because of the ongoing coronavirus pandemic.
Facebook has reportedly not settled on the final design and specs for the Quest successor, but the general vision appears to be to make it smaller and lighter, and for its screen to have higher fidelity than the original model.
The Quest has been a rare success in the struggling virtual-reality market. The headset is sold out, and has been for some time a measure of Facebook's inability to manufacture or restock VR headsets during a pandemic and of consumer interest.
Both versions of the Oculus Quest headset are sold out on Facebook's online storefront. Facebook
Unlike Facebook's higher end Oculus Rift S, which requires a powerful computer to function, and the Oculus Go, which has limited capability because of its relatively low horsepower, the Oculus Quest occupies a middle ground between super high fidelity and accessibility. That middle ground has proved fertile for sowing consumer interest in buying VR headsets an issue that's plagued virtual reality since the early '90s.
Facebook did not respond immediately to Business Insider's request for comment.
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