The Prometheus League
Breaking News and Updates
- Abolition Of Work
- Ai
- Alt-right
- Alternative Medicine
- Antifa
- Artificial General Intelligence
- Artificial Intelligence
- Artificial Super Intelligence
- Ascension
- Astronomy
- Atheism
- Atheist
- Atlas Shrugged
- Automation
- Ayn Rand
- Bahamas
- Bankruptcy
- Basic Income Guarantee
- Big Tech
- Bitcoin
- Black Lives Matter
- Blackjack
- Boca Chica Texas
- Brexit
- Caribbean
- Casino
- Casino Affiliate
- Cbd Oil
- Censorship
- Cf
- Chess Engines
- Childfree
- Cloning
- Cloud Computing
- Conscious Evolution
- Corona Virus
- Cosmic Heaven
- Covid-19
- Cryonics
- Cryptocurrency
- Cyberpunk
- Darwinism
- Democrat
- Designer Babies
- DNA
- Donald Trump
- Eczema
- Elon Musk
- Entheogens
- Ethical Egoism
- Eugenic Concepts
- Eugenics
- Euthanasia
- Evolution
- Extropian
- Extropianism
- Extropy
- Fake News
- Federalism
- Federalist
- Fifth Amendment
- Fifth Amendment
- Financial Independence
- First Amendment
- Fiscal Freedom
- Food Supplements
- Fourth Amendment
- Fourth Amendment
- Free Speech
- Freedom
- Freedom of Speech
- Futurism
- Futurist
- Gambling
- Gene Medicine
- Genetic Engineering
- Genome
- Germ Warfare
- Golden Rule
- Government Oppression
- Hedonism
- High Seas
- History
- Hubble Telescope
- Human Genetic Engineering
- Human Genetics
- Human Immortality
- Human Longevity
- Illuminati
- Immortality
- Immortality Medicine
- Intentional Communities
- Jacinda Ardern
- Jitsi
- Jordan Peterson
- Las Vegas
- Liberal
- Libertarian
- Libertarianism
- Liberty
- Life Extension
- Macau
- Marie Byrd Land
- Mars
- Mars Colonization
- Mars Colony
- Memetics
- Micronations
- Mind Uploading
- Minerva Reefs
- Modern Satanism
- Moon Colonization
- Nanotech
- National Vanguard
- NATO
- Neo-eugenics
- Neurohacking
- Neurotechnology
- New Utopia
- New Zealand
- Nihilism
- Nootropics
- NSA
- Oceania
- Offshore
- Olympics
- Online Casino
- Online Gambling
- Pantheism
- Personal Empowerment
- Poker
- Political Correctness
- Politically Incorrect
- Polygamy
- Populism
- Post Human
- Post Humanism
- Posthuman
- Posthumanism
- Private Islands
- Progress
- Proud Boys
- Psoriasis
- Psychedelics
- Putin
- Quantum Computing
- Quantum Physics
- Rationalism
- Republican
- Resource Based Economy
- Robotics
- Rockall
- Ron Paul
- Roulette
- Russia
- Sealand
- Seasteading
- Second Amendment
- Second Amendment
- Seychelles
- Singularitarianism
- Singularity
- Socio-economic Collapse
- Space Exploration
- Space Station
- Space Travel
- Spacex
- Sports Betting
- Sportsbook
- Superintelligence
- Survivalism
- Talmud
- Technology
- Teilhard De Charden
- Terraforming Mars
- The Singularity
- Tms
- Tor Browser
- Trance
- Transhuman
- Transhuman News
- Transhumanism
- Transhumanist
- Transtopian
- Transtopianism
- Ukraine
- Uncategorized
- Vaping
- Victimless Crimes
- Virtual Reality
- Wage Slavery
- War On Drugs
- Waveland
- Ww3
- Yahoo
- Zeitgeist Movement
-
Prometheism
-
Forbidden Fruit
-
The Evolutionary Perspective
Monthly Archives: May 2020
US expansion for Derby digital visualisation and virtual reality company – East Midlands Business Link
Posted: May 14, 2020 at 5:30 pm
Digital visualisation and virtual reality company Bloc Digital has created a North American office and appointed its first permanent US member of staff.
The Derby-based firm, which supports business through 3D modelling, animation, immersive (VR and AR), and web solutions, has experienced rapid growth within UK and European markets in the last five years.
Director Keith Cox said: The digital nature of our business means we have a truly global reach, being able to work with international customers as easily as those based within the UK.
We have been enjoying fundamental growth in the North American manufacturing and technology sectors over the past 12 months, with income generated there multiplying by more than a factor of 10. The establishment of a permanent US base is a logical and strategic development to continue our strength.
Bloc Digital was founded as a start-up in 2000 by Keith Cox and Chris Hotham, both former technical illustrators.
The business now has a growing portfolio of international clients across engineering, pharmaceutical, technology and manufacturing sectors. It has simultaneously expanded into a wider Bloc family with three new specialist markets (Bloc Media, Bloc Creative and Bloc Arch Viz) and now employs 50 people across the four divisions.
The appointment of US Client Manager Sam Swayze, who will focus on developing engineering and manufacturing markets, marks a significant milestone in the companys development.
Creative Director, Chris Hotham said: Recent global events have shown the increased need for businesses to embrace digital technologies and solutions, particularly within virtual and augmented reality environments.
Our solutions and products deliver real-time benefits to businesses, enabling them to work smarter, operate more efficiently and deliver greater impact. Were incredibly proud of our US growth, to be flying the flag for UK talent, skill and success and strengthening our position at the forefront of this industry.
Go here to read the rest:
Posted in Virtual Reality
Comments Off on US expansion for Derby digital visualisation and virtual reality company – East Midlands Business Link
7 future trends in virtual reality technology – The Burn-In
Posted: at 5:30 pm
A few years ago, asking people to imagine themselves in alternate universes at the click of a button seemed like something out of a sci-fi movie, but today thats a reality: virtual reality.
Virtual reality (VR) is a simulated, physical-like environment created by computers using immersive design and sight and sound. Its one of the most exciting technologies that has been developed, and it is only growing more popular every year.
In fact, according to a 2020 report, the market size of consumer virtual reality hardware and software is set to spike from 6.2 billion US dollars to more than 16 billion U.S. dollars by 2022. With figures like this, its worth exploring just why people are so excited to get behind VR, and what its future trends in the industry look like.
Virtual reality today is already making huge strides in its application ranging from games to education, but the future has even more exciting things in store:
Chunky headsets and short battery life are two things that give VR a bad name. Thankfully, the future of VR promises improvements in both of these areas. Googles Daydream View, for instance, comes with customizable hardware, 12-hour battery life, and a remote all at an affordable price. Headsets in the future are expected to have that and more, including in-built cameras to blend the real and virtual. In fact, an article in Forbes points to Apples possible 2020-2021 release of 8k VR/AR glasses. These glasses could be untethered from computers or smartphones, have built-in cameras, and operate on Apple processors. This is far superior to what is currently in the market.
Artificial Intelligences (AI) unique ability to recognize, learn, and then generate patterns when combined with VR could mean a whole new world of possibilities. A glimpse into this future comes in the form of the use of artificial intelligence to reduce motion sickness in VR users presented by LG. In addition, Facebooks DeepFocus framework uses AI for focus effects, and Google has used machine learning tools to add controller-tracking to standalone headsets.
The ingenious use of sight and sound makes VR an immersive escape, but users still feel the virtual more than the reality. In the future, expect all that to change with haptic feedback.
Specifically, Haptic feedback systems will simulate the sense of touch through gloves or other wearable devices, reports Maryville University. Not only will you be seeing and hearing new things in these virtual universes, but youll be able to touch them too.
The buzz 5g has created has developers dreaming of endless VR possibilities. With data speeds like never before, the Forbes article noted above predicts that VR data will be streamed to headsets directly from the cloud. What this means for consumers is that headsets wont need to be tethered to high powerful PCs anymore, and as developers create high-quality graphics in the cloud, they can be streamed to the headset in real-time.
While these factors affect the technology itself, lets also take a look at how consumers are expected to use VR differently in the future. Many people associate VR with gaming and entertainment, but future trends show that VR is making waves in applications beyond that. Research from the XR Industry Insight report shows that 65 percent of surveyed augmented reality (AR) companies are developing industrial applications and only 37 percent of them are building consumer products.
Its no surprise that VR is helping to change the landscape of the healthcare system. Today, paramedics are using VR to rehearse and prepare for dangerous situations, and surgeons are simulating practice operations. Some companies are using VR to treat vision disorders as well as using VR to help individuals with autism develop social and communication skills.
Another project that paints a picture of the future of VR in healthcare is artist Sander Bos Visionarium psychedelic experience, which is helping researchers understand how psychedelic drugs affect patients. VR in healthcare is on a steady path. The global AR and VR market in healthcare is projected to hit 10.82 billion U.S. dollars by 2025.
VR has become the talk of the education industry because of the incredible impact its already created, which is only set to increase. VR shown to make learning more engaging can be used to help students learn remotely and help them practice experiments and activities without physical risk.
VR also helps improve learning recall, as demonstrated by Stanfords SOAE project. The project found that participants test scores on the subject of ocean acidification increased by more than 100 percent three weeks after their VR experience. Corporate education and training through VR are also set to rise. In fact, Walmart has already started using 17000 Oculus Go headsets to train employees in customer service.
As art, education, and entertainment progress, so will the advertising industry. Analytics Insight predicts that VR will be used in native advertising to give customers a seamless, up-close understanding of products to persuade purchasing decisions.
Although not yet completely mainstreamed, theres no doubt VR will change the human experience. Virtual reality may have shot to fame because of immersive gaming and entertainment, but with its transformative abilities, the future looks bright for VR across the board.
Visit link:
Posted in Virtual Reality
Comments Off on 7 future trends in virtual reality technology – The Burn-In
The First-Ever Live, Virtual Reality Comedy Special Could Only Happen Now – Entrepreneur
Posted: at 5:30 pm
April30, 20207 min read
The first thing you notice after strapping on a CEEK Virtual Reality headset is that the seats in its simulated theater are empty, which isan eerie approximation of the atmosphere in shuttered concert venues and movie houses around the world. A product that was designed to simulate a commonplace, but often inaccessible, consumer experience like attending a Lady Gaga concert at Madison Square Garden or witnessing U2 wow thousands at Rose Bowl Stadium, both CEEK offerings hassuddenly become its closest real-world designate.
This was not what the companys founder and CEO, Mary Spio, had in mind when she launched CEEK in 2015. The venture was an entrepreneurial step in her career, which began with training as an Air Force engineer and evolved into groundbreaking work as a satellite-communications designer for NASA and Boeing. (The tech she helped pioneer for the latter was commercialized by Lucasfilmin the Star Wars franchise.)
Ideally, CEEK which boasts proprietary tech and streaming capabilities and is blockchain-enabled would gradually be embraced by both artists and the public as a way to augment their relationship to live entertainment. If she built it, Spio reasoned, content partners and consumers would come. And over its five-year existence, they have. Shows, one-off performances and interviews from the likes of U2, Snoop Dogg, Miley Cyrus and Megadeth are streamable in 2D via their website and can also be viewed through the CEEK app in 360 mode, as well as with itsVR headset. But it's been a slow burn.
The idea was initially that this is something that could just augment things for [the artist], not replace the communal, in-person experience, explains Spio, who was born in New York and raised in Ghanaand currently resides in Chicago. Think of bands like Guns N Roses. They would sell out a million tickets in 24 hours. Or Adele, who was selling 100,000 tickets and 10 million people tried to buy them. This is a way to extend the reach. But it was not a real consideration for a lot of artists because they were thinking, Well, I'm doing just fine.
Image Credit: CEEK VR
Thenin March, performances spaces closed indefinitely, and interest in CEEK accelerated. Existing partners like Bon Jovi and Demi Lovato contacted Spio, eager to quicken the pace with which they couldrollout VR offerings, and the number of outside queries from potential new clients swelled.
Related: What It's Like to Live and Game Together Around the Clock
As Spio surmises, Now, once [artists] get to experience it, they realize, Hey, I have fans that might never be able to see me. It has them looking at where the void is right now and seeing a real revenue generator that they could still reach a million people who are paying to come and see their concert.
Not all artists needed such convincing. Legendary standup comedian D.L. Hughley who along with Bernie Mac, Steve Harvey and Cedric the Entertainer, comprised one-fourth oficonic late-'90s touring outfit the Kings of Comedy is always eyeing ways to be innovative, and CEEK was on his radar long before comedy clubs started closing their doors as part of stay-at-home orders. Hed already inked a deal with Spio for real-timeVR broadcast of an upcoming series of dates, an endeavor that has since been reimagined as a single, first-ever, virtual reality standup show, CEEK VR Presents: The Laugh Experience, which will stream onCEEK.com and through its headset (by way of the CEEK app) on May 15 at 9 p.m. While he's rolled with the punches, Hughleycertainly didnt anticipate the special doubling as a bellwether for how his medium might survive in the coming months and maybe beyond.
I didnt know this would take social distancing to its natural conclusion, he deadpans about the newly streamlinedLaugh Experience experiment. But whenever there are times like this, innovation and technology spring forward. [CEEK] has a chance to become imbued in the nations psyche at a time when things were changing, and become something that was comforting and that changed the landscape. We dont know what will be after this, but one thing it doesnt hurt to have is the ability to see things at a safe distance, and I think this is all of that.
Related: How a Mid-Size Wrestling Company Made Major Adjustments in the Empty-Arena Era
Spio, in turn, credits Hughley with keeping things laid back as they approached the project with an entirely new sense of urgency and unprecedented set of challenges. As a comedian, he's always making light of things, confirms Spio. He's very flexible and adaptable.
CEEK CEO Mary Spio/Comedian D.L. Hughley
Image Credit: CEEK VR / Dave Tada
Still, once they agreed the show must go on, there was the inescapable fact of how that could happen with Hughley, and audiences, locked down at home.As Spio recalls, The conversation had a turn to, OK, now we kind of have to speed up the home-studio component of this because you can't actually even be out on the road.
While there had been an eye on those kinds of developments down the line, CEEK suddenly had to build on the fly and test out everything and get it out to Hughley almost overnight, Spio says, still somewhat in awe that it all came together.
Laughing, Hughley rememberswhen something resembling a spy briefcase arrivedat his door. My wife was like, I'm not gonna open that till I find out what it is. It was real Mission: Impossible-type shit. I was like, Goddamn, they aint playing.
He would have ordinarily had his more tech-savvydaughter assist, but she was isolating in a separate location. So Hughley waded in solo. This is how simple it was, he says. I did it without having to call anybody, with an emphasis on the I, suggesting hes not normally self-sufficient when it comes to putting together sophisticated audio-visual accompaniment to his sets.
The "spy briefcase" sent to D.L. Hughley's house for home-studio production.
Image Credit: CEEK VR
Like everyone else who relies on the connection between performer and audience, Hughley is hopeful that hell packing ampitheaters again soon, but he also knows The Laugh Experience represents an opportunity to make history in a historic time. Its very important that it gets the launch it deserves, he says. Because people are always going to want to be entertained, but they want to do it in a way thats safe.
Its not the mission Spio set out upon when she took CEEK to investors, but its apt that a woman who helped satellites send messagesfrom outer space would be in a position to make our future visible now.
Running this business suddenly has a different calling than it might've before, she acknowledges. We've had to accelerate and run faster, but now we're capturing the demand thats there, and it's wild.
Excerpt from:
The First-Ever Live, Virtual Reality Comedy Special Could Only Happen Now - Entrepreneur
Posted in Virtual Reality
Comments Off on The First-Ever Live, Virtual Reality Comedy Special Could Only Happen Now – Entrepreneur
Virtual Reality in Manufacturing Industry to Reach USD 14,887.0 Million by 2026; Advent of Digitalization in All Commercial Sectors Worldwide to Add…
Posted: at 5:30 pm
Pune, May 13, 2020 (GLOBE NEWSWIRE) -- The global virtual reality in manufacturing industry size is projected to witness substantial growth owing to the increasing trend of digitalization accepted across almost all commercial sectors worldwide. There is a rise in demand for advanced solutions in the manufacturing sector for optimizing any chances of uncertainty or error and this propelled the installation of virtual reality solutions in most of the production companies worldwide. A recently published report by Fortune Business Insights titled, Virtual Reality in Manufacturing Industry Share, Trends & Industry Analysis, By Component (Hardware, Software, Content), By Application (Product Design and Development, Safety and Training, Maintenance and Repair, and Communication & Collaboration), and Regional Forecast, 2019-2026, states that the market value was USD 924.7 million in 2018 and is expected to rise at a CAGR of 39.2% to reach USD 14,887.0 million by the end of 2026.
This Report Answers the Questions Below:
Get Sample PDF Brochure:https://www.fortunebusinessinsights.com/enquiry/request-sample-pdf/virtual-reality-vr-in-manufacturing-industry-101714
An Overview of the Impact of COVID-19 on this Market:
The emergence of COVID-19 has brought the world to a standstill. We understand that this health crisis has brought an unprecedented impact on businesses across industries. However, this too shall pass. Rising support from governments and several companies can help in the fight against this highly contagious disease. There are some industries that are struggling and some are thriving. Overall, almost every sector is anticipated to be impacted by the pandemic.
We are taking continuous efforts to help your business sustain and grow during COVID-19 pandemics. Based on our experience and expertise, we will offer you an impact analysis of coronavirus outbreak across industries to help you prepare for the future.
Click here to get the short-term and long-term impact of COVID-19 on this Market.
Please visit: https://www.fortunebusinessinsights.com/industry-reports/virtual-reality-vr-in-manufacturing-industry-101714
Drivers & Restraints-
Rising Demand for Minimizing Operational Cost will Aid in Expansion of Market
Manufacturers across all sectors are increasingly demanding quality control, increasing automation, minimized operational cost, and predictive maintenance. This propels the demand for Visual Reality applications in production companies. To cite an instance, VR skylight platform and VR smart glasses are used by Boeing for guiding technicians with their viewfinder, thus helping the company to lessen their wiring construction time by 25%. Such innovative technologies applied to ease manufacturing processes are likely to positively contribute to the virtual reality in manufacturing industry growth in the forthcoming years.
Additionally, massive investments in advanced solutions for virtual reality technology by economically established companies will also add impetus to the market.
Segment-
Product Design and Development Segment to Witness Significant Growth Owing to Problem Recognition and Solving Abilities in Initial Stages of Production
In terms of application, the product design and development segment earned a 28.8% share on account of its seamless ability to replicate product design or prototype in its primary stage. Engineers can easily save the overall production cost and time by identifying and fixing any issue in its initial stage. Thus, this segment will witness significant growth in the coming years.
Speak to Analyst: https://www.fortunebusinessinsights.com/enquiry/speak-to-analyst/virtual-reality-vr-in-manufacturing-industry-101714
Regional Analysis-
Presence of Established IT Infrastructure May Help North America to Continue Dominance
Regionally, North America earned the highest virtual reality in manufacturing industry share in 2018 with a revenue of 359.5 million and is likely to continue dominating the market in the years to follow. This is owing to the presence of well-established IT infrastructure, further attributed to the early adoption of advanced technologies in the region. On the other side, Asia Pacific is likely to rise robustly as manufacturing is one of the prominent businesses in nations such as India, Japan, and China that demand advanced manufacturing solutions. This will further propel the demand for virtual reality applications across all manufacturing companies across the region.
Competitive Landscape-
Collaborative Efforts and Innovative Product Launches will Intensify Competition
Companies functioning in this market are engaging in collaborative efforts and new product launches to expand their portfolio during the forecast period. Below are a couple of the latest key industry developments:
November 2016 Autodesk and HTC entered into a joint venture to form a cloud-based design engine for combining the HTC vive and Forge platforms to provide VR experience to their customers. The main aim is to revolutionize the method with which designers create, form models, and collaborate for an immersive VR experience.
May 2015 The release of EON World Builder (TM) beta was announced by EON Reality Inc. This builder allows the users to create, upload, build, and share any design of their choice. This application is present in the EON Experience VR Library and is accessible on android or IOS phones.
Fortune Business Insights lists the names of significant players in Virtual Reality in Manufacturing Industry. These include:
Quick Buy Virtual Reality in Manufacturing Industry Research Report: https://www.fortunebusinessinsights.com/checkout-page/101714
Detailed Table of Content
TOC Continued...!!!
Get your Customized Research Report: https://www.fortunebusinessinsights.com/enquiry/customization/virtual-reality-vr-in-manufacturing-industry-101714
Have a Look at Related Research Insights:
Virtual Reality (VR) in Healthcare Market Size, Share & Industry Analysis, By Component (Hardware, Software, and Content), By Application (Pain Management, Education and Training, Surgery, Patient Care Management, Rehabilitation and Therapy Procedures and Post-Traumatic Stress Disorder (PTSD)), and Regional Forecast, 2019-2026
Virtual Reality in Aerospace and Defense Market Size, Share & Industry Analysis, By Component (Hardware, Software, and Content), By Application (Training, Maintenance Assistance, Design and Manufacturing, Passengers Entertainment), and Regional Forecast, 2019-2026
Virtual Reality in Education Market Size, Share & Industry Analysis, By Component (Hardware, Software, Content), By Application (K-12, Higher Education, and Vocational Training), and Regional Forecast, 2019-2026
Virtual Reality in Gaming Market Size, Share & Industry Analysis, By Component (Hardware, Software, and Content), By Device (Mobile, Console/PC, and Standalone), and Regional Forecast, 2019-2026
Virtual Reality Market Size, Share & Industry Analysis, By Offering (Hardware, Software), By Technology (Nonimmersive, Semi-Immersive), By Industry Vertical (Gaming & Entertainment Media, Healthcare, Education, Automotive, Aerospace & Defense, Manufacturing), By Application (Training & Simulation, Educational, Attraction, Research & Development) and Regional Forecast, 2019 - 2026
About Us:
Fortune Business Insightsoffers expert corporate analysis and accurate data, helping organizations of all sizes make timely decisions. We tailor innovative solutions for our clients, assisting them address challenges distinct to their businesses. Our goal is to empower our clients with holistic market intelligence, giving a granular overview of the market they are operating in.
Our reports contain a unique mix of tangible insights and qualitative analysis to help companies achieve sustainable growth. Our team of experienced analysts and consultants use industry-leading research tools and techniques to compile comprehensive market studies, interspersed with relevant data.
At Fortune Business Insights, we aim at highlighting the most lucrative growth opportunities for our clients. We therefore offer recommendations, making it easier for them to navigate through technological and market-related changes. Our consulting services are designed to help organizations identify hidden opportunities and understand prevailing competitive challenges.
Contact Us:Fortune Business Insights Pvt. Ltd.308, Supreme Headquarters,Survey No. 36, Baner,Pune-Bangalore Highway,Pune- 411045, Maharashtra,India.Phone:US: +1-424-253-0390UK: +44-2071-939123APAC: +91-744-740-1245Email:sales@fortunebusinessinsights.comFortune Business InsightsLinkedIn|Twitter|Blogs
Read Press Release: https://www.fortunebusinessinsights.com/press-release/virtual-reality-vr-in-manufacturing-industry-9417
View original post here:
Posted in Virtual Reality
Comments Off on Virtual Reality in Manufacturing Industry to Reach USD 14,887.0 Million by 2026; Advent of Digitalization in All Commercial Sectors Worldwide to Add…
tautahi Christchurch secures IEEE Conference on Virtual Reality in 2022 – Conference and Meetings World
Posted: at 5:30 pm
The New Zealand city of tautahi Christchurch has secured the hosting rights for the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces, making it the first city in the Southern Hemisphere to host the gathering of over 400 virtual reality experts from around the globe.
Loren Heaphy, General Manager Destination and Attraction, said the conference was a natural fit for the city and a huge win for New Zealands fast-growing virtual reality sector.
As a host city we have so much to offer delegates, a strong and well-connected immersive technology sector, world-leading R&D expertise at the University of Canterbury (UC), alongside fantastic culture, hospitality and some of the most stunning landscapes and outdoor adventures to explore, said Heaphy.
Delegates will be hosted at the citys new Te Pae Christchurch Convention Centre in the heart of the city, which is expected to open in 2021.
Organisers said the level of expertise at UC, Otago University and across New Zealand, had been a big factor in selecting the destination.
Professor Stephan Lukosch of UCs HIT Lab NZ joined forces with colleague Associate Professor Tobias Langlotz from the University of Otago, to put together a bid, with help from Tourism NZ, to host the conference.
I am looking forward to welcoming the conference delegates to Christchurch. New Zealand has a vibrant research community on virtual and augmented reality, this is a great opportunity to showcase our work and to connect with others from around the world, said Professor Lukosch.
Professor Langlotz said the conference would help put virtual and augmented reality in New Zealand on the world stage.
This is the perfect opportunity to showcase the amazing work that is being done here, he said.
Tourism New Zealand Global Manager Business Events Lisa Gardiner said: This conference is likely to attract internationally acclaimed experts in virtual reality to New Zealand whose knowledge will be invaluable to local experts in the field. The pre- and post-conference events being planned for delegates across the country will also provide an opportunity to showcase New Zealands virtual reality expertise on the world stage.
Visit link:
Posted in Virtual Reality
Comments Off on tautahi Christchurch secures IEEE Conference on Virtual Reality in 2022 – Conference and Meetings World
Olafur Eliasson turns elements from nature into augmented reality artworks – Dezeen
Posted: at 5:30 pm
Danish-Icelandic artist Olafur Eliasson is bringing rare natural matter, including a burning sun and a sprightly puffin, into people's homes with his AR Wunderkammer works.
The Wunderkammer project, which is available through an app, marks the first time that Eliasson has employed augmented reality (AR).
The artist used the technology to create extraterrestrial rocks and rare animals that viewers can experience as if they have appeared in front of them.
The audience is invited to "bring the outside in" by creating their own environment as they add AR objects, atmospheres and "imaginary friends" to their own, personal space.
The designer hopes this will allow people across the globe to digitally access art from their own homes while on lockdown during the coronavirus pandemic.
Titled Wunderkammer, the project takes its name from the German word for "cabinets of curiosities" a trend that began in Europe in the mid-sixteenth-century to keep collections of exotic objects.
Each of the works depict aspects of nature that we often take for granted.
This includes elements such as the sun, rainbows or rainclouds, as well as insects and rare birds like the puffin, and various objects including a compass.
Olafur Eliasson installs giant blocks of glacial ice across London
Eliasson often creates works that encourage their viewers to think about climate change and the environment.
His 2018 Ice Watch installation saw him extract 30 blocks of glacial ice from the waters surrounding Greenland and place them in public spaces across London, where they were left to melt.
A retrospective exhibition featuring three decades of work by the artist was also on show at London's Tate Modern in July 2019, and included a tunnel of fog and other works designed to make people consider their impact on the planet.
Wunderkammer was made in collaboration with Acute Art a virtual and augmented reality production studio that specialises in creating digital artworks.
The artworks will be available to experience for free through the Acute Art app and the artist plans to release a further series at a later date.
"Can today's immersive technologies, virtual reality (VR) and augmented reality (AR), change and expand the ways we experience art?" asked Acute Art director Daniel Birnbaum.
"Incredible things are happening" in virtual reality say architects in lockdown
"I think the potential is enormous and that that these tools will be essential to new forms of international visual culture and exchange," he continued. "Acute Art was founded on the vision of democratising art and bringing it to places where it could not be before."
"It's always been our ambition to reach audiences outside of the art worlds traditional institutions. In these difficult times, our aspiration has gained new relevance and urgency," added Birnbaum. "The new works by Olafur are offered to anyone, anywhere."
See the article here:
Olafur Eliasson turns elements from nature into augmented reality artworks - Dezeen
Posted in Virtual Reality
Comments Off on Olafur Eliasson turns elements from nature into augmented reality artworks – Dezeen
Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Market Growth by Top Companies, Trends by Types and Application, Forecast to 2026 -…
Posted: at 5:30 pm
Epson
Moreover, the Augmented Reality (AR) & Virtual Reality (VR) in Healthcare report offers a detailed analysis of the competitive landscape in terms of regions and the major service providers are also highlighted along with attributes of the market overview, business strategies, financials, developments pertaining as well as the product portfolio of the Augmented Reality (AR) & Virtual Reality (VR) in Healthcare market. Likewise, this report comprises significant data about market segmentation on the basis of type, application, and regional landscape. The Augmented Reality (AR) & Virtual Reality (VR) in Healthcare market report also provides a brief analysis of the market opportunities and challenges faced by the leading service provides. This report is specially designed to know accurate market insights and market status.
By Regions:
* North America (The US, Canada, and Mexico)
* Europe (Germany, France, the UK, and Rest of the World)
* Asia Pacific (China, Japan, India, and Rest of Asia Pacific)
* Latin America (Brazil and Rest of Latin America.)
* Middle East & Africa (Saudi Arabia, the UAE, , South Africa, and Rest of Middle East & Africa)
To get Incredible Discounts on this Premium Report, Click Here @ https://www.marketresearchintellect.com/ask-for-discount/?rid=210671&utm_source=NYH&utm_medium=888
Table of Content
1 Introduction of Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Market
1.1 Overview of the Market1.2 Scope of Report1.3 Assumptions
2 Executive Summary
3 Research Methodology
3.1 Data Mining3.2 Validation3.3 Primary Interviews3.4 List of Data Sources
4 Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Market Outlook
4.1 Overview4.2 Market Dynamics4.2.1 Drivers4.2.2 Restraints4.2.3 Opportunities4.3 Porters Five Force Model4.4 Value Chain Analysis
5 Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Market, By Deployment Model
5.1 Overview
6 Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Market, By Solution
6.1 Overview
7 Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Market, By Vertical
7.1 Overview
8 Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Market, By Geography
8.1 Overview8.2 North America8.2.1 U.S.8.2.2 Canada8.2.3 Mexico8.3 Europe8.3.1 Germany8.3.2 U.K.8.3.3 France8.3.4 Rest of Europe8.4 Asia Pacific8.4.1 China8.4.2 Japan8.4.3 India8.4.4 Rest of Asia Pacific8.5 Rest of the World8.5.1 Latin America8.5.2 Middle East
9 Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Market Competitive Landscape
9.1 Overview9.2 Company Market Ranking9.3 Key Development Strategies
10 Company Profiles
10.1.1 Overview10.1.2 Financial Performance10.1.3 Product Outlook10.1.4 Key Developments
11 Appendix
11.1 Related Research
Get Complete Report
@ https://www.marketresearchintellect.com/need-customization/?rid=210671&utm_source=NYH&utm_medium=888
About Us:
Market Research Intellect provides syndicated and customized research reports to clients from various industries and organizations with the aim of delivering functional expertise. We provide reports for all industries including Energy, Technology, Manufacturing and Construction, Chemicals and Materials, Food and Beverage and more. These reports deliver an in-depth study of the market with industry analysis, market value for regions and countries and trends that are pertinent to the industry.
Contact Us:
Mr. Steven Fernandes
Market Research Intellect
New Jersey ( USA )
Tel: +1-650-781-4080
Tags: Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Market Size, Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Market Trends, Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Market Growth, Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Market Forecast, Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Market Analysis Sarkari result, Government Jobs, Sarkari naukri, NMK, Majhi Naukri,
Our Trending Reports
Optical Communication and Networking Market Size, Growth Analysis, Opportunities, Business Outlook and Forecast to 2026
Solid State Drive (SSD) Market Size, Growth Analysis, Opportunities, Business Outlook and Forecast to 2026
Go here to read the rest:
Posted in Virtual Reality
Comments Off on Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Market Growth by Top Companies, Trends by Types and Application, Forecast to 2026 -…
Augmented Reality and Virtual Reality in Aerospace Market Growth by Top Companies, Trends by Types and Application, Forecast to 2026 – Cole of Duty
Posted: at 5:30 pm
Optinvent
Moreover, the Augmented Reality and Virtual Reality in Aerospace report offers a detailed analysis of the competitive landscape in terms of regions and the major service providers are also highlighted along with attributes of the market overview, business strategies, financials, developments pertaining as well as the product portfolio of the Augmented Reality and Virtual Reality in Aerospace market. Likewise, this report comprises significant data about market segmentation on the basis of type, application, and regional landscape. The Augmented Reality and Virtual Reality in Aerospace market report also provides a brief analysis of the market opportunities and challenges faced by the leading service provides. This report is specially designed to know accurate market insights and market status.
By Regions:
* North America (The US, Canada, and Mexico)
* Europe (Germany, France, the UK, and Rest of the World)
* Asia Pacific (China, Japan, India, and Rest of Asia Pacific)
* Latin America (Brazil and Rest of Latin America.)
* Middle East & Africa (Saudi Arabia, the UAE, , South Africa, and Rest of Middle East & Africa)
To get Incredible Discounts on this Premium Report, Click Here @ https://www.marketresearchintellect.com/ask-for-discount/?rid=257202&utm_source=NYH&utm_medium=888
Table of Content
1 Introduction of Augmented Reality and Virtual Reality in Aerospace Market
1.1 Overview of the Market1.2 Scope of Report1.3 Assumptions
2 Executive Summary
3 Research Methodology
3.1 Data Mining3.2 Validation3.3 Primary Interviews3.4 List of Data Sources
4 Augmented Reality and Virtual Reality in Aerospace Market Outlook
4.1 Overview4.2 Market Dynamics4.2.1 Drivers4.2.2 Restraints4.2.3 Opportunities4.3 Porters Five Force Model4.4 Value Chain Analysis
5 Augmented Reality and Virtual Reality in Aerospace Market, By Deployment Model
5.1 Overview
6 Augmented Reality and Virtual Reality in Aerospace Market, By Solution
6.1 Overview
7 Augmented Reality and Virtual Reality in Aerospace Market, By Vertical
7.1 Overview
8 Augmented Reality and Virtual Reality in Aerospace Market, By Geography
8.1 Overview8.2 North America8.2.1 U.S.8.2.2 Canada8.2.3 Mexico8.3 Europe8.3.1 Germany8.3.2 U.K.8.3.3 France8.3.4 Rest of Europe8.4 Asia Pacific8.4.1 China8.4.2 Japan8.4.3 India8.4.4 Rest of Asia Pacific8.5 Rest of the World8.5.1 Latin America8.5.2 Middle East
9 Augmented Reality and Virtual Reality in Aerospace Market Competitive Landscape
9.1 Overview9.2 Company Market Ranking9.3 Key Development Strategies
10 Company Profiles
10.1.1 Overview10.1.2 Financial Performance10.1.3 Product Outlook10.1.4 Key Developments
11 Appendix
11.1 Related Research
Get Complete Report
@ https://www.marketresearchintellect.com/need-customization/?rid=257202&utm_source=NYH&utm_medium=888
About Us:
Market Research Intellect provides syndicated and customized research reports to clients from various industries and organizations with the aim of delivering functional expertise. We provide reports for all industries including Energy, Technology, Manufacturing and Construction, Chemicals and Materials, Food and Beverage and more. These reports deliver an in-depth study of the market with industry analysis, market value for regions and countries and trends that are pertinent to the industry.
Contact Us:
Mr. Steven Fernandes
Market Research Intellect
New Jersey ( USA )
Tel: +1-650-781-4080
Tags: Augmented Reality and Virtual Reality in Aerospace Market Size, Augmented Reality and Virtual Reality in Aerospace Market Trends, Augmented Reality and Virtual Reality in Aerospace Market Growth, Augmented Reality and Virtual Reality in Aerospace Market Forecast, Augmented Reality and Virtual Reality in Aerospace Market Analysis Sarkari result, Government Jobs, Sarkari naukri, NMK, Majhi Naukri,
Our Trending Reports
Cold Pain Therapy Market Size, Growth Analysis, Opportunities, Business Outlook and Forecast to 2026
Automated Cell Cultures Market Size, Growth Analysis, Opportunities, Business Outlook and Forecast to 2026
More:
Posted in Virtual Reality
Comments Off on Augmented Reality and Virtual Reality in Aerospace Market Growth by Top Companies, Trends by Types and Application, Forecast to 2026 – Cole of Duty
Africa’s response to COVID-19 will have lasting benefits – World Economic Forum
Posted: at 5:28 pm
In 1990, when Cameroon's football team did the unthinkable and beat Argentina in the World Cup, the proportion of the world's population living below the poverty line was 35.9%. Fast-forward 35 years to 2015, following a global adoption of the UN's Sustainable Development Goals (SDGs), this figure now stands at 10%.
To use the concept of a universal benevolent dictator a classic assumption in beginner economic courses to escape the complexities of real-world decision-making such a person would no doubt have said, "The world is doing infinitely better!
On the contrary, the world has not been doing as well as it should. The fact is, there have been warning signs all along. The proportion of people living below the poverty line in sub-Saharan Africa in 2015 was an astonishing 41%, about the same as the global rate of extreme poverty in 1981.
On October 17, 2018, the then President of the World Bank Group, Jim Yong Kim, presented a report titled "Poverty and Shared Prosperity 2018: Piecing together the Poverty Puzzle." With rigorous data, the report clearly indicated that global conditions were not in place to bring the rate of extreme poverty below 3% by 2030. The most alarming case in point was Africa, where even in the most optimistic scenarios, the poverty rate would continue to be in double digits. The report was like having a pitcher of cold water upended on me.
But it was not the first time Jim Yong Kim had jolted me. A few years earlier in 2015, in Lima, Peru, during a panel at the Annual Meetings of the IMF and the World Bank, Jim Yong Kims projections caught my attention. In attendance were Peruvian President Ollanta Moises Humala Tasso; Ban Ki-Moon, UN Secretary General; Christine Lagarde, IMF Managing Director; and Justine Greening, UK Secretary of State for International Development. For 90 minutes, they spoke eloquently about the type of partnerships that would be needed to make Agenda 2030 a reality; the international cooperation that would be deployed; the necessary financing mechanisms and formulas; and the creativity and citizen action required.
Gathered in this august venue, the guardians of the global architecture responsible for eradicating poverty spoke convincingly and articulately about the world of tomorrow. Collectively, they concluded that by 2030, we would end up, to quote Oscar Wilde, in a country called Utopia. The Road to Lima was a party.
Barely three years later, as 2018 dawned, the same global architecture presented us with a new story: the end of Utopia. In December 2019, the United Nations Development Programme (UNDP) launched its Human Development Report, "Beyond Income, Beyond Averages, Beyond the Present: Human Development Inequalities in the 21st Century". As with the World Bank, the conclusion was straightforward and clear: While humanity is progressing, something is just not working in our globalized society. A new generation of inequalities, beyond basic capabilities, is emerging and threatens to render people living in developing countries obsolete in the future.
Combining the alarming 2018 World Bank report with the no less alarming 2019 UNDP report, the picture is not one of optimism. Not only was the aspiration to eradicate poverty by 2030 not going to be met, but a new inequality gap was opening up.
These challenges had previously been the focus of the World Economic Forum Regional Strategy Group (WEF RSG), of which I had the privilege of being a member. One of the ideas behind the WEF RSG was simple and irrefutable: Africa must leapfrog into the Fourth Industrial Revolution or risk being left behind.
In 2019, as well as in previous years, several countries including my country, Equatorial Guinea made important policy decisions to define and prioritize national development aspirations, in alignment with the UN's Agenda 2030 and the African Union's Agenda 2063. Additionally, to take advantage of the Fourth Industrial Revolution, we scaled up our investments in ICT and technology and in developing the capacity of our youth.
And then, COVID-19 arrived. In just a few short months the world has changed. When we return to normal, it will be a new normality and a brave new world.
COVID-19 cases, deaths and recoveries in Africa as of May 9, 2020.
Image: African Union
COVID-19 is an existential crisis. It is severely testing Africa's social, economic and political resilience. In a post-COVID-19 world, the continent's leaders will have to rethink many prior assumptions and find new balances for individual and collective behaviour.
What I am absolutely certain of is that opportunities will emerge. Innovative minds previously imprisoned by institutional inertia and interest groups will rise to the challenges that we collectively face.
What will the brave new world post COVID-19 look like in Africa? The African Development Bank estimates that Africa will lose between $35 and $100 billion due to the fall in raw material prices caused by the pandemic. The World Economic Forum estimates that global losses for the continent will be in the order of $275 billion. There is a real risk therefore that Africas inequality gap will worsen in the coming years.
Ever since the virus crossed the continent's borders, regular bilateral and multilateral consultations among African finance ministers have philosophically revolved around the need to rethink our multifaceted responses to COVID-19 and other future threats that have equal or greater potential for disruption.
Today, African States are developing strategic and in-depth approaches to human development, regional integration, digitalization, industrialization, economic diversification, fiscal and monetary policies, and international solidarity. In short, they are rethinking the causes of the continent's underdevelopment and coming up with feasible solutions. The outcomes will undoubtedly be good for Africa and for all humanity.
To better understand the scenarios before us, there are three sparks that could light a flame in the brave new world that is before us:
1. In 2001, African leaders pledged to invest around 15% of their budgets in health. By 2020, only five countries have fulfilled this promise. No one doubts today that the health sector in Africa will be strengthened by COVID-19. There are decisions that can no longer be postponed. In mid-March, a Togolese activist, Farida Nabourema, mocked African elites who used to go to Europe to have their ailments treated, saying: I would like to ask our African presidents who travel to Italy, Germany, France, the UK and other European countries for medical treatment, please, when are you leaving? On April 2, Bloomberg published an article entitled: Trapped by Coronavirus, Nigeria's Elite faces squalid hospital. Things are going to change.
2. The vast majority of African countries, after COVID-19, will have to put in place social protection systems to mitigate the suffering of the continent's most disadvantaged. Kenya and Equatorial Guinea offer excellent examples of countries that have regulated and put in place social protection systems that will survive and outlast our battle against this common enemy.
3. The continents poor pharmaceutical capacity has been a source of amazement to locals and foreigners alike. Bangladesh, a poorer country than many African countries, produces 97% of the national demand for medicines, in contrast to Africa which is almost 100% dependent on imports.
This last note has triggered another debate: the necessary industrialization of Africa, to transform and add value to the continent's vast and valuable raw materials. Many African countries have already been deprived access to COVID-19 essentials. Excessive global demand has relegated Africa to the back of the queue. This is an early warning and lesson for Africa.
A new strain of Coronavirus, COVID 19, is spreading around the world, causing deaths and major disruption to the global economy.
Responding to this crisis requires global cooperation among governments, international organizations and the business community, which is at the centre of the World Economic Forums mission as the International Organization for Public-Private Cooperation.
The Forum has created the COVID Action Platform, a global platform to convene the business community for collective action, protect peoples livelihoods and facilitate business continuity, and mobilize support for the COVID-19 response. The platform is created with the support of the World Health Organization and is open to all businesses and industry groups, as well as other stakeholders, aiming to integrate and inform joint action.
As an organization, the Forum has a track record of supporting efforts to contain epidemics. In 2017, at our Annual Meeting, the Coalition for Epidemic Preparedness Innovations (CEPI) was launched bringing together experts from government, business, health, academia and civil society to accelerate the development of vaccines. CEPI is currently supporting the race to develop a vaccine against this strand of the coronavirus.
But there is much reason for optimism. The African Union is in discussions with Madagascar over the artemisia annua tonic, a herbal remedy that Andry Rajoelina, President of Madagascar, presented to the world as Africas solution to COVID-19.
Our enthusiasm as Africans is rooted in a wounded self-esteem. For way too long, we have been victims of marginalization. The power to regain our dignity has too often been stripped away. Today, nestled in the souls of all Africans is a rational expectation, an unshakable faith that the most important resource that Africa needs in order to rise up is none other than Africans themselves.
No one will help us if we do not help ourselves. Africa is no longer asking to be taught how to fish. Africa is already going fishing and rowing towards the utopia enunciated in the UNs Sustainable Development Goals and the Africa Union's Agenda 2063. In spite of dire predictions and apocalyptic narratives, humanity always has a way of striving for a better future.
License and Republishing
World Economic Forum articles may be republished in accordance with our Terms of Use.
Written by
Cesar Augusto Mba Abogo, Minister of Finance, Economy and Planning, Ministry of Finance, Economy and Planning of Equatorial Guinea
The views expressed in this article are those of the author alone and not the World Economic Forum.
Read the rest here:
Africa's response to COVID-19 will have lasting benefits - World Economic Forum
Posted in New Utopia
Comments Off on Africa’s response to COVID-19 will have lasting benefits – World Economic Forum
‘People used to think it was a luxury’: Internet use is surging and so is UTOPIA Fiber – KSL.com
Posted: at 5:28 pm
MORGAN It might be a bit easier for the residents of Morgan to stay home now than it was a few weeks ago.
On April 27, UTOPIA Fiber completed its infrastructure in the city, giving the 4,500 citizens access to some of the fastest internet speeds in the nation.
UTOPIA Fiber started as a group of 11 local cities that joined together in 2004 to bring fiber internet to residences and businesses in their areas. The group lays down fiber optic cables, then leases the infrastructure to local internet service providers so residents can choose from a variety.
Were all excited about our new fiber connectivity, said Ray Little, Morgan's mayor. As Morgan City continues to grow, high-speed Internet is increasingly important for our residents and businesses.
Little has some stats to actually back up the excitement. About a third of Morgans households signed up for the service during the five-month period, leading to all bond payments of the $2.5 million project already being paid off. UTOPIA expects north of 60% of the city will eventually be using fiber.
The completion of the project comes at a time when the internet is needed the most. With most Utah business doors still shut due to the coronavirus pandemic, work has to be done primarily online. Thats made a quick and reliable connection not only a convenience but a near necessity.
UTOPIA chief marketing officer Kim McKinley said internet usage has surged during the pandemic as people have become more reliant on video conferences to conduct business.
It's been a crazy time to watch what's really happened, McKinley said. We're seeing about a spike of about 30% of bandwidth usage, and our peak hours have changed for residential usage.
In fact, there are now two peaks. The first comes from 3 p.m. to 5 p.m., as employees finish up the workday. The second comes after 8 p.m. when streaming becomes popular.
With more time spent online, it makes sense for residents to be looking for a better connection. And, so, yes, UTOPIA has had some profitable months.
We just calculated our sales for the month of April and we are still seeing a staggering amount of customers coming on the network still, McKinley said. This would be our second-highest month in UTOPIAs history.
That comes from people getting fiber for the first time, but also existing users that have needed to upgrade to accommodate school work done, business being conducted, and entertainment being streamed all at once for the majority of the day.
Where some people might have been more price-conscious before, they now might be like, this is more of a necessity to me now, McKinley said. And so we've seen this huge uptick of sales. ... People used to think it was a luxury.
Even before the coronavirus pandemic hit, it had been a busy year for UTOPIA. It finished a $23-million infrastructure build in Layton and began building the infrastructure in West Point as more cities have put their faith in fiber.
As a governmental agency, we don't have shareholders, we're a steward of the residents of Utah, McKinley said. So we go into whatever city comes to us, and we'll go talk to him and say can we make this work? We've done Woodland Hills, which only had 300 residents, and we built out that city.
The Morgan build is the latest in the line of smaller cities that UTOPIA has built fiber infrastructure in. Others include Perry, Tremonton and Payson.
We believe we're one of the ways forward for rural Utah to get connected to the 21st century, McKinley said. Its funny because I live in downtown Salt Lake and Morgan, Utah, has better connectivity than I have.
The rest is here:
'People used to think it was a luxury': Internet use is surging and so is UTOPIA Fiber - KSL.com
Posted in New Utopia
Comments Off on ‘People used to think it was a luxury’: Internet use is surging and so is UTOPIA Fiber – KSL.com







