Daily Archives: May 29, 2020

Care Indeed Partners with MyndVR to Launch Second Iteration CI-VR Virtual Reality Training Program – Yahoo Finance

Posted: May 29, 2020 at 12:48 am

Innovative eLearning Program Safely Increases Care Quality & Improves Patient Health for Individuals with Alzheimers and Dementia-Related Diagnoses

Care Indeed and MyndVR have partnered to launch a new virtual reality dementia training program for its growing network of caregivers. Their new product, CI-VR provides portable training simulations designed to help equip caregivers with the skills they need to handle the challenges of caring for older adults with Alzheimers disease and dementia.

The new CI-VR virtual training program will be available for professional and family caregivers, vocational programs and healthcare providers beginning June 10th.

Virtual Reality is a highly underutilized tool for in-home care providers and one that Care Indeed trusts will bring a new level of understanding to the dementia care experience. At the center of this new training program is the companys state-of-the-art eLearning curriculum.

The VR units offer innovative instructional content curated by experts in the Geriatric and Memory Care fields. The goal is to provide caregivers and healthcare providers of all levels with real-world learning simulations that offer a more memorable and engaging experience than video or text-based learning alone.

According to Care Indeed CEO, Dee Bustos, "This training program will equip healthcare providers, professional and primary caregivers, and vocational students with the skills they need to better handle the trials, tribulations and challenges of caring for older adults living with Alzheimers Disease and similar cognitive impairments. And with CI-VRs portable, virtual training simulators, achieving this level of expertise has never been easier, or safer."

Innovative technology offers mobile, comfortable, and lightweight headsets that feature gaze-based tracking systems, 4K resolution and professionally-designed scenarios for a truly immersive, real-life experience so that training can be implemented anywhere, any time.

Care Indeed knows the best practices to appropriately care for individuals with complex behaviors requires hands-on experience, and with MyndVRs senior-friendly virtual reality technology, they can offer that experience without the accompanying safety risks. With these cost-effective, safe virtual training environments, organizations will also be able to prevent bottlenecks in staff development and mitigate risks during COVID-19 restrictions.

"We are proud to be part of this initiative and continue deploying our life-enriching VR platform that now can assist healthcare professionals dealing with the impacts of COVID-19," said Chris Brickler, CEO of MyndVR. "We felt it was important during this time of crisis to create the most immersive, training simulations using VR for folks taking care of our aging population. We are excited to share this content across the industry."

The new CI-VR program will be available beginning June 10, 2020. To learn more about Care Indeed, or the launch of their new CI-VR program visit https://info.careindeed.com/ci-vr.

About Care Indeed, Inc

Care Indeed is a leading provider of home care services throughout the Bay Area. Founded by two nurses with extensive caregiving experience, in 2010 they set out with a dream to transform the home care industry by focusing on one common mission - to create a better world for seniors and caregivers. The first agency of its kind to adopt innovative technologies and programs including virtual reality training for caregivers, the company has expanded to include three offices, more than 600 employees, and is ranked by Fortune as one of the 70 Best Companies to Work For in the Bay Area. For more information about Care Indeed, visit http://www.CareIndeed.com

About MyndVR

MyndVR is the national leader in providing virtual reality solutions to senior living communities, home health care agencies and directly to older adult consumers. The company has the largest library of VR content and is creating innovative genres of recreational, prescriptive and on-demand content for seniors. MyndVR offers a promising future of cognitive health and wellness for the dynamic aging population. Pilots have demonstrated the positive impacts on older adults. For more information about MyndVR, visit https://www.myndvr.com/

View source version on businesswire.com: https://www.businesswire.com/news/home/20200527005158/en/

Contacts

Laura LeCare Indeedlaural@careindeed.com

Michael VaughanHeraldPR for MyndVRmichael@heraldpr.com

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Care Indeed Partners with MyndVR to Launch Second Iteration CI-VR Virtual Reality Training Program - Yahoo Finance

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Boomers Are the Future of AI and Virtual Reality, Not Millennials – OZY

Posted: at 12:48 am

Because Baby Boomers have more disposable income, and more at stake, when it comes to futuristic tech.

Key takeaways:

At the worlds largest consumer tech show, CES, a hot red Lamborghini with Amazon Alexa voice capability is surrounded by selfie-takers. In comparison, a relatively small crowd is gathered around an exhibit owned by an organization that, to the uninitiated, hardly screams innovation: the American Association for Retired Persons, Americas largest interest group for elders.

Yet the AARP, itself a sexagenarian, offers something arguably more groundbreaking than most of the trendy consumer products on the glitzy Las Vegas trade floor: A virtual reality program that could one day replace social media sites like Facebook or Instagram as the go-to spot for online interaction between friends and family. Dubbed the Alcove, the Oculus headset compatible platform recreates a standard home, with a couch to watch TV on, multiple rooms and a porch to see the view outside whether you want that vista to be a beachfront, a cityscape, a grassy yard or a roiling sea.

Much of the conversation around technologies like A.I. and virtual reality focuses on younger audiences. Indeed, 93 percent of millennials ages 24 to 39 owned a smart phone last year, according to a Pew Research Center study, compared to just 68 percent of Boomers. But as America and the world age, a growing number of firms are developing technologies aimed squarely at engaging older folks. At the moment, its tempting to think of them only in terms of their vulnerability to the coronavirus. But they also represent a market thats certain to expand the number of Americans 65 years or older is set to rise to 20 percent by 2030, up from 16 percent in 2018. And its one thats quietly embracing tech. The A.I.-based elderly care industry alone is expected to cross $5.5 billion by 2022.

Elderly people thrive on social connection. What weve tried to do is replicate a human relationship.

Emanuele Musini, CEO, Pillo Health

Tel Aviv-headquartered VoiceItt, which translates unintelligible speech, has drawn $13.7 million in investment, while Pillo Health, which leverages facial recognition and A.I. to create robotic medical assistants, has received nearly $13 million. But its not only about healthcare its also about fun and companionship. On Alcove, users can play checkers with family members, engage in trivia and logic games or ride a hot-air balloon over the Swiss Alps, among other things.

Its cross-generational, says Charlotte Dorsey, a senior from West Sacramento in Northern California. Seniors love to play games together, adds her husband, Jim. Ive got a friend who I cant get to. No transportation. But now, through this kind of virtual reality tour, we both could see a World War II battlefield. Not just a picture, but interactively.

Alcove is intended to help seniors with loneliness and memory loss, but it has the potential to be so much more, fulfilling many a sci-fi writers dream (or nightmare) of a society fully immersed in digital worlds. Its live demonstration at CES debuted a back-end framework that will allow other developers to craft games and experiences for the platform making the possibilities virtually endless.

The goal for many of these companies is to use technology to augment desires already evident in the senior community. Elderly people thrive on social connection, says Emanuele Musini, CEO of Pillo Health. What weve tried to do is replicate a human relationship.

They might also be calling a bluff on our understanding of tech as a young persons game. After all, the products millennials so readily consume are also being mostly crafted by fellow millennials living in a Silicon Valley bubble known for its ageism. Are millennials intrinsically more tech-savvy, or is new tech just overwhelmingly designed by those who share their values? If older hands were at the wheel, would we see a tech world that was more representative of their interests?

Every time you talk to startups or investors, they all are shooting for that 18-to-35 demo for technology, says Justin Baker, founder of Stream Soar, a company in its Series A funding stage that creates mobile volumetric videos for VR and holograms.

Thats a limiting perspective, especially since seniors often get much more value out of virtual reality than younger folks. For millennials, virtual reality may just mean another gaming device. For seniors, it potentially means freedom the ability to travel to places no longer as accessible to them in real life. As other senses, such as touch and smell, become possible, those experiences will become disproportionately important to those whose physical senses are declining most.

At first, I thought cutting edge tech and seniors are not usually seen as going hand in hand, says Tom Neummann, the Chief Technology Officer for Rendever, a company that creates VR travel videos aimed at the aging community. But its fundamentally the ability to be in another place. And for a physically constrained population it means so much more.

Retirees also have more to spend on such pleasures. Baby Boomers report twice as much median income as millennials and more disposable income than any other generation, surpassing $548 billion annually, according to a 2019 Epsilon report.

There are real challenges regarding adoption. Many seniors are afraid to admit they need help with technology, says Dorsey, who hopes programs like the Alcove Playground can start breaking down those barriers. Unfortunately, tech startups all have one focus. Youre trying to scale fast and break things and be a unicorn. Dealing with a demographic that isnt up to the task of moving quickly on something is tough, Baker says.

Musini admits that putting technology in front of seniors can sometimes be a risk, one that his investors were initially wary of. Yet his company has had success, particularly by making its robot capable of responding to voice commands voice tends to be more accessible than text or touch-based platforms. Its one example of how tech companies can adapt to the needs of seniors, and potentially profit that is, if they themselves are willing to learn some new tricks, too.

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Sacred Heart University Partnering To Develop Virtual Reality Lab – Fairfield, CT Patch

Posted: at 12:48 am

Press release from Sacred Heart University:

May 21 2020

FAIRFIELD, CT. An industry-leading partnership between Sacred Heart University and The Glimpse Group, Inc., a virtual- and augmented-reality (VR and AR) platform company, will advance development of content, events and services for SHU's NeXReality Lab.

Created under the auspices of the School of Communication, Media & the Arts, the partnership leverages the breadth of Glimpse and its multiple related software and services companies to give students world-class learning experiences.

"This partnership exemplifies the College of Arts & Sciences' commitment to an applied and experiential approach to the liberal arts. Through our association with Glimpse, our students benefit from working with faculty and industry professionals, deepening their learning, developing their skills and preparing them for a competitive and ever-evolving job market," said Robin L. Cautin, college dean.

The NeXReality Lab initially will facilitate the integration of extended reality (XR), along with VR and AR, into existing degree programs in art, design, film, journalism, sports media, public relations, digital communication and business. It also will be central to the future development of academic programs in immersive media and mixed reality that are planned for the media and theater arts department.

"Fostering undergraduate and graduate research in immersive technologies is a top priority for the lab," noted Shanshan Wang, assistant professor of media arts and founding director of the NeXReality Lab. "Students and faculty will partner with Glimpse to develop research projects and apps funded by grants from leading research foundations like the National Science Foundation and National Endowment for the Humanities."

The NeXReality Lab is part of SHU's larger, multimillion-dollar investment in its infrastructure, comprising best-in-class facilities dedicated to artificial intelligence, cybersecurity and the IDEA Lab, a next-generation makerspace.

"This partnership with The Glimpse Group is part of initiatives SHU is pursuing to develop an entrepreneurial and creative ecosystem on our campus with industry partners that will benefit our students, their future employers and the region's economic development," said Rupendra Paliwal, provost and vice president of academic affairs.

"We are proud to partner with SHU and be an integral part of their implementation of next-generation technologies," said Lyron Bentovim, Glimpse president and CEO. "As the VR/AR/XR industry grows and matures, Glimpse is uniquely positioned to provide students access to a wide array of industry-leading, industry-focused software and services."

This press release was produced by Sacred Heart University . The views expressed here are the author's own.

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Xiaomi Mi 10 5G gets virtual-reality hands-on experience as well – Gizchina.com

Posted: at 12:48 am

One month ago, Xiaomi made an interesting VR experience for users wishing to get their hands on the Mi 10 Youth Edition. It literally was a VR unboxing. Now, the company is basically doing the same for the Mi 10 5G, except for the fact that there is no unboxing going on this time. In other words, Xiaomi is offering users a virtual hands-on experience of its flagship smartphone.

Through this VR experiment, users can see what the phone looks like and some details that we cant spot by seeing it through a regular video. Moreover, you can switch between the two color variants available Twilight Grey and Coral Green. This way, you can have an idea of how each color looks in real life. Its a great way to have an early idea of the handset before buying it. Or, if you cant buy, it still will help feed your dreams. You can experience the device through a VR headset from this link.

The Mi 10 5G is Xiaomis latest offering for the flagship segment. The handset is available in China since February and finally made its way to India early this month. Under the hood, its another flagship featuring Snapdragon 865 SoC with up to 12GB of RAM and 256GB of Storage. These specifications are built around a gorgeous 6.67-inch FHD+ display with a punch-hole camera at the top-left corner. The selfie snapper take shots with up to 20MP of resolution.

Moving around to back we have a gorgeous design and a powerful camera setup. The Mi 10 comprises a 108MP Quad-Camera array. The other sensors are a 13MP ultrawide, 2MP macro, and 2MP depth sensor. Other features include NFC, IR blaster, Stereo Speaker, and an In-Display fingerprint scanner.

The device ships with Android 10 straight out of the box with MIUI 11 running on top. There is a 4,780mAh battery keeping lights on with support for 30W fast-charging and 30 fast wireless charging.

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Amid the COVID-19 crisis and the looming economic recession, the Virtual Reality (VR) market worldwide will grow by a projected US$82.6 Billion,…

Posted: at 12:48 am

NEW YORK, May 25, 2020 /PRNewswire/ -- Amid the COVID-19 crisis and the looming economic recession, the Virtual Reality (VR) market worldwide will grow by a projected US$82.6 Billion, during the analysis period, driven by a revised compounded annual growth rate (CAGR) of 45.4%. Consumer Electronics, one of the segments analyzed and sized in this study, is forecast to grow at over 37% and reach a market size of US$28 Billion by the end of the analysis period. An unusual period in history, the coronavirus pandemic has unleashed a series of unprecedented events affecting every industry. The Consumer Electronics market will be reset to a new normal which going forwards in a post COVID-19 era will be continuously redefined and redesigned. Staying on top of trends and accurate analysis is paramount now more than ever to manage uncertainty, change and continuously adapt to new and evolving market conditions.

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As part of the new emerging geographic scenario, the United States is forecast to readjust to a 42.5% CAGR. Within Europe, the region worst hit by the pandemic, Germany will add over US$2.1 Billion to the region's size over the next 7 to 8 years. In addition, over US$3.7 Billion worth of projected demand in the region will come from Rest of European markets. In Japan, the Consumer Electronics segment will reach a market size of US$1.3 Billion by the close of the analysis period. Blamed for the pandemic, significant political and economic challenges confront China. Amid the growing push for decoupling and economic distancing, the changing relationship between China and the rest of the world will influence competition and opportunities in the Virtual Reality (VR) market. Against this backdrop and the changing geopolitical, business and consumer sentiments, the world's second largest economy will grow at 39.1% over the next couple of years and add approximately US$7.5 Billion in terms of addressable market opportunity. Continuous monitoring for emerging signs of a possible new world order post-COVID-19 crisis is a must for aspiring businesses and their astute leaders seeking to find success in the now changing Virtual Reality (VR) market landscape. All research viewpoints presented are based on validated engagements from influencers in the market, whose opinions supersede all other research methodologies.

Competitors identified in this market include, among others, Advanced Micro Devices, Inc.; AppReal-VR ; Barco N.V; Crytek GmbH; Cubicle Ninjas; EON Reality Inc.; Epic Games, Inc.; Erminesoft; Firsthand Technology Inc.; Google Inc.; HTC Corporation; Hyperlink Infosystem; Immersive Robotics; Intel Corporation; Jaunt, Inc.; Kopin Corporation, Inc.; Leap Motion, Inc.; Lenovo (China); MindMaze Holding SA; NVIDIA Corporation; Oculus VR, LLC; Pimax Technology (Shanghai) Co., Ltd.; Pixvana, Inc.; Qualcomm Technologies, Inc.; Samsung Electronics Co., Ltd.; Sensics, Inc.; Sixense Enterprises Inc.; Sony Interactive Entertainment; StarVR Corporation; Unigine Corp.; Unity Technologies, Inc.; Varjo Technologies; Virtalis Limited; VirtaMed AG; VRgineers, Inc.; WorldViz

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Amid the COVID-19 crisis and the looming economic recession, the Virtual Reality (VR) market worldwide will grow by a projected US$82.6 Billion,...

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Experiencing the Civil War through virtual reality | Local News – SoMdNews.com

Posted: at 12:47 am

From deep inside a hand-dug trench, cannon blasts rattle you and shrapnel rains down all around. The smoke is so thick, you can hardly make out the Union soldiers on your left scrambling to reload their rifles. On your right, a lieutenant screams, over the din of whooping Confederates downrange, for his men to stay at the ready. A near-miss musket ball zings over your head.

And then the scene fades to black. You glance away from the smartphone in your hands, and you finally exhale. It was just a video, but it made you feel like you were there. Youve just experienced virtual reality, or VR for short. This ambitious video project is called Civil War 1864: A Virtual Reality Experience.

This VR footage offers an unimpeded 360-degree view of the action: look up, down, behind you, any which way, and youll see and hear different parts of the scene unfolding in real time. For the viewer, it can be an instantly immersive and almost dreamlike encounter and thats exactly the point, according to Mary Koik, spokeswoman for the American Battlefield Trust, the organization that produced Civil War 1864.

Thats what wed love people to feel like that theyre in an experience they could only imagine, she said. You can read books, watch inspirational documentaries, and go to sites and feel moved by them. But youre imagining the past. This is the closest weve been able to [come towards] find[ing] a way to really put people into history."

The nonprofit, nonpartisan American Battlefield Trust began more than three decades ago as the Civil War Trust, and to date, the organization has protected more than 50,000 acres of land associated with that war, as well as from the Revolutionary War and the War of 1812. But this project is about more than the intrinsic value of land preservation, Koik said.

If we dont inspire people to care about history, then a generation from now, it loses something. Its about getting people to feel impacted by history, that theres a connection and resonance to them today. Thats why we preserve things to feel connected.

To replicate what a regular experience would have been like for the average Civil War soldier, the American Battlefield Trust hired a production company that specializes in filming historical reenactments, Kansas City-based Wide Awake Films. Starting in 2015, from concept to completion, it took two full years to create.

On a western Missouri farm that stood in for a Civil War battlefront, the filmmakers brought to life four separate vignettes: Union soldiers on patrol, Confederates on patrol, combat in the trenches, and a scene at a field hospital. They also had help from passionate Civil War buffs who made sure every last item, down to the buttons on the uniforms, was as historically accurate as possible.

Normally, a film director stays behind the camera, but with a six-camera GoPro rig capturing images from literally every angle, that option was out of the question. Director Shane Seley ended up in costume himself, dressed as a Union soldier, to blend into the action.

Everything you can see with your naked eye in a 360-degree plane is seen, said Seley, who's also the founder of Wide Awake Films. It was Filmmaking 101; it was very tough for us. We had to be creative. Some of us on crew were wearing uniform parts, and would play dead or hide when we were filming, because theres nowhere to hide on a virtual reality set.

Seley is himself a self-described history nerd (the name of his company and its eyeball logo come from the "Wide Awake" political movement of the 1860s that helped get Abraham Lincoln elected), and his production company has been working with the American Battlefield Trust since 2001.

Everybody in our shop is into this stuff, telling the stories of veterans and American heroes, and making sure we get it right make sure its compelling and interesting for todays audience, he said. If our stuff doesnt stand its ground among anything else they see on Netflix or a game, then we shouldnt even be doing it.

For true sensory immersion, Seley recommends viewing Civil War 1864 with an Oculus headset, if possible. Otherwise, grab your mobile device, find a dark room, plop into a chair that swivels, put on some headphones, and enjoy the nuanced audio production. The remarkable sound effects will shift and change, depending on which direction youre facing.

The point of this kind of thing is, Seley said, [to] get kids and new generations interested in this stuff. Im a Gen Xer. Not a lot of my friends are into it. We need to keep this stuff alive, especially if were going to keep these battlefields alive, these islands of green among the concrete.

As technology has improved and expanded, the American Battlefield Trust is trying out new ways to reach and inspire, especially in trying to marry the idea of technology and place-based education. Being on an actual battlefield is important, Koik said, but its equally important to reach people where they are.

Weve tested apps on the phone, and theyre GPS enabled, so when youre on the battlefield, youll see video of a top historian giving a speech hed make on a tour if he were there. But thats also something someone a thousand miles away can use, she said.

Moving forward, the trust plans to offer more in the way of AR, or augmented reality that is, putting something that isnt really there into the place where you are. Imagine being at Gettysburg; you could hold aloft your phone to see soldiers at a distance moving across the landscape at the Little Round Top battlefield, or watch Lincoln himself deliver his famous address.

Other future AR or VR opportunities could include the American Revolution and the War of 1812, though the Trust primarily has focused on the events of the Civil War, Koik said.

The fact that you can use it to tell stories is really compelling, she said. I really do believe that the word story is part of the word history for a reason. These personal moments, what people lived and experienced, connects us to the past, and getting to approximate that experience is what makes it even more powerful. They were a person, just like you.

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Global Augmented Reality and Virtual Reality Component Market 2020 | Know the Companies List Could Potentially Benefit or Loose out From the Impact of…

Posted: at 12:47 am

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Global Augmented Reality and Virtual Reality Component Market 2020 | Know the Companies List Could Potentially Benefit or Loose out From the Impact of...

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Augmented Reality and Virtual Reality (ARVR) Market Segmentation Application, Technology & Market Analysis to 2027 – Express Journal

Posted: at 12:47 am

The Augmented Reality and Virtual Reality (ARVR) market report is an in-depth analysis of this business space. The major trends that defines the Augmented Reality and Virtual Reality (ARVR) market over the analysis timeframe are stated in the report, along with additional pointers such as industry policies and regional industry layout. Also, the report elaborates on the impact of existing market trends on investors.

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Revealing a gist of the competitive landscape of Augmented Reality and Virtual Reality (ARVR) market:

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Transhumanism: Meet the cyborgs and biohackers redefining beauty – CNN

Posted: at 12:46 am

Written by Karina Tsui, CNN

Today, we can alter our bodies in previously unimaginable ways, whether that's implanting microchips, fitting advanced prosthetic limbs or even designing entirely new senses.

So-called transhumanists -- people who seek to improve their biology by enhancing their bodies with technology -- believe that our natural condition inhibits our experience of the world, and that we can transcend our current capabilities through science.

Ideas that are "technoprogressive" to some are controversial to others. But to photographer David Vintiner, they are something else altogether: beautiful.

Made in collaboration with art director and critic Gem Fletcher, the book features a variety of people who identify, to some degree, as "transhuman" -- including a man with bionic ears that sense changes in atmospheric pressure, a woman who can "feel" earthquakes taking place around the world and technicians who have developed lab-made organs.

Fletcher was first introduced to the transhumanist subculture via the London Futurist Group, an organization that explores how technology can counter future crises. Upon meeting some of its members, the London-based art director approached Vintiner with the idea of photographing them in a series of portraits.

"Our first shoot was with Andrew Vladimirov, a DIY 'brain hacker,'" Vintiner recalled in a phone interview. "Each time we photographed someone new, we asked for referrals and introductions to other key people within the movement."

Redefining human experience

One of Vintiner's subjects, James Young, turned to bionics after losing his arm and leg in an accident in 2012. Young had always been interested in biotechnology and was particularly drawn to the aesthetics of science fiction. Visualizing how his body could be "re-built," or even perform enhanced tasks with the help of the latest technology, became part of his recovery process.

But according to the 29-year-old, the options presented to him by doctors were far from exciting -- standard-issue steel bionic limbs with flesh-colored silicone sleeves.

"To see what was available was the most upsetting part," Young said in a video interview.

"What the human body can constitute, in terms of tools and technology, is such a blurry thing -- if you think about the arm, it's just a sensory piece of equipment.

"If there was anyone who would get their arm and leg chopped off, it would be me because I'm excited about technology and what it can get done."

Japanese gaming giant Konami worked with prosthetics sculptor Sophie de Oliveira Barata to design a set of bionic limbs for Young. The result was an arm and leg made from gray carbon fiber -- an aesthetic partly inspired by Konami's "Metal Gear Solid," one of the then-22-year-old's favorite video games.

Beyond the expected functions, Young's robotic arm features a USB port, a screen displaying his Twitter feed and a retractable dock containing a remote-controlled drone. The limbs are controlled by sensors that convert nerve impulses from Young's spine into physical movements.

"Advanced prosthetics enabled James to change people's perception of (his) disability," said Vintiner of Young, adding: "When you first show people the photographs, they are shocked and disconcerted by the ideas contained within. But if you dissect the ideas, they realize that they are very pragmatic."

Young says it has taken several years for people to appreciate not just the functions of advanced bionic limbs but their aesthetics, too. "Bionic and electronic limbs were deemed scary, purely because of how they looked," he said. "They coincided with the idea that 'disability is not sexy.'"

He also felt there was stigma surrounding bionics, because patients were often given flesh-colored sleeves to conceal their artificial limbs.

"Visually, we think that this is the boundary of the human body," Young said, referring to his remaining biological arm. "Opportunities for transhumanists open up because a bionic arm can't feel pain, or it can be instantly replaced if you have the money. It has different abilities to withstand heat and to not be sunburned."

As Vintiner continued shooting the portraits, he felt many of his preconceptions being challenged. The process also raised a profound question: If technology can change what it is to be human, can it also change what it means to be beautiful?

"Most of my (original) work centers around people -- their behavior, character, quirks and stories," he said. "But this project took the concept of beauty to another level."

Eye of the beholder

Science's impact over our understanding of aesthetics is, to Vintiner, one of the most fascinating aspects of transhumanism. What he discovered, however, was that many in the movement still look toward existing beauty standards as a model for "post-human" perfection.

Speaking to CNN Style in 2018, Hanson said that Sophia's form would resonate with people around the world, and that her appearance was partly inspired by real women including Hanson's wife and Audrey Hepburn, as well as statues of the Egyptian queen Nefertiti.

Related video: Meet Sophia, the robot who smiles and frowns just like us

But with her light hazel eyes, perfectly arched eyebrows, long eyelashes, defined cheekbones and plump lips -- Sophia's appearance arguably epitomizes that of a conventionally beautiful Caucasian woman.

"When I photographed Ben Goertzel, he vocalized how he took no time to consider how he (himself) looked -- it was of no interest to him," the photographer recalled of the photo shoot.

Vintiner saw a certain irony: that someone who was unconcerned about his own appearance would nonetheless project our preoccupation with beauty through his company's invention.

It also served as a reminder that attractiveness may be more complex than algorithms can ever fathom.

"I fear that if we can design humans without any of the 'flaws' that occur in our biological makeup, things will be pushed further and further towards a level of perfection we can only imagine right now." Vintiner said. "Look at how plastic surgery has altered our perception of beauty in a very short space of time.

"If the transhumanists are right and we, as humans, can live to be several hundreds of years old, our notion of beauty and the very meaning of what it is to be human will change dramatically."

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‘They Have to Reinvent Her’: Margaret Sanger’s Fans Work to Clean Up Her Racist Past – CBN News

Posted: at 12:45 am

As the founder of the American Birth Control League which later became Planned Parenthood, Margaret Sanger was no doubt a controversial figure with disturbing views on eugenics, race, and population control.

Some argue she wanted to exterminate the black race, while others are trying to erase that part of her past.

"In the eyes of some, Margaret Sanger has been a heroine," news anchor Mike Wallace said in a 1969 interview with Sanger. "In the eyes of others, she's been a destructive force."

In her own words, Sanger strived for a society that limited births to those she deemed fit to have children.

"I think the greatest sin in the world is bringing children into the world that have disease from their parents, that have no chance in the world to be a human being practical; delinquents, prisoners, all sorts of things, just marked when they're born," Sanger told Wallace.

In 1916 Sanger opened the country's first birth-control clinic. And as a member of the American Eugenics Society, she advocated improving the 'genetic composition of humans through controlled reproduction of different races and classes.'

She often wrote about the issue in the journal she founded called The Birth Control Review.

Margaret Sanger's Beliefs About Race and Eugenics Exposed

In 1919 in an article called "Birth Control and Racial Betterment," she wrote, "I personally believe in the sterilization of the feeble-minded, the insane, and the syphilitic."

And in 1921 in a piece called, "The Eugenic Value of Birth Control Propaganda," she said, "The most urgent problem today is how to limit and discourage the over-fertility of the mentally and physically defective."

Many point to a 1923 New York Times interview as proof of Sanger's racist and eugenic motives, in which she referred to some groups of people as "human weeds."

"Birth Control is not contraception indiscriminately and thoughtlessly practiced," she said in the article. "It means the release and cultivation of the better racial elements in our society, and the gradual suppression, elimination, and eventual extirpation [destruction]of defective stocks - those human weeds which threaten the blooming of the finest flowers of American civilization."

Hayden Ludwig, an investigative researcher for the Capital Research Center, has extensively studied Sanger's life and writings.

"She talked about the need for race betterment through controlling these weeds, basically undesirable people," Ludwig told CBN News.

Singing Sanger's Praise While Ignoring Her History

In 1939, after opening another clinic in Harlem, the birth control activist launched the Negro Project, an initiative supported by black leaders such as civil rights activist W.E.B Dubois.

Critics claim the program used the pretense of better health and family planning for poor blacks in the South as an attempt to limit the black race.

Ludwig says some on the left grapple with Sanger's past and how to interpret her legacy.

"They know when she writes about weeds, they know it's repulsive," explained Ludwig. "They know it's disgusting. "The left will never abandon Margaret Sanger because she's the foundation of so many of their views," he continued.

Sanger once shared her vision for a preferred race at a women's branch of the Ku Klux Klan, writing in page 366 of her autobiography, "Always, to me, any aroused group was a good group."

Despite those views, liberals praise Sanger's work while ignoring her history.

Hillary Clinton: "I Am Really in Awe of Her"

In 2009, Hillary Clinton received Planned Parenthood's Margaret Sanger award. During an acceptance speech, she praised the group's founder.

"I admire Margaret Sanger enormously, her courage, her tenacity, her vision," said Clinton. "I am really in awe of her," she continued.

Ryan Bomberger, the founder of the pro-life group Radiance Foundation, says abortion proponents are working to clean up Sanger's past and what she stood for.

"They have to reinvent her every time they talk about her in order to justify their celebration of her," explained Bomberger.

Abortion Industry Insiders "Trained" to Overlook Sanger's Racist Views

Former Planned Parenthood director Abby Johnson said those inside the abortion industry are trained to overlook Sanger's racist views.

"They gave you an answer like, 'Well, I mean yes Margaret Sanger was a racist but everybody was a racist back then.' "You accept it because she is your hero and she has to be your hero and you cannot question Planned Parenthood," said Johnson.

In 1997 Steven Mosher of the Population Research Institute wrote about the push to repackage Margaret Sanger in an article in the Wall Street Journal.

"The reason I call it the repackaging of Margaret Sanger is because after the Nazi regime destroyed the legitimacy of eugenics forever, they then went back and said, 'Oh she was just an early feminist. She was just an early supporter of family planning,'" said Mosher.

He went on to say, "No, she wasn't. No, she was a supporter of giving IQ tests to people. She was in favor of using those IQ tests to determine who should be sterilized and who should have children."

In a response, titled "The Demonization of Margaret Sanger," Alexander Sanger, her grandson and president of Planned Parenthood at the time, called Mosher's editorial unfair. In the same piece, Esther Katz, director of NYU's Margaret Sanger Papers Project, claimed evidence revealing, "...Sanger did not rationalize her support for birth control on racist grounds, that she never advocated genocidal policies aimed at racial, ethnic or religious groups, and that she, in fact, believed access to birth control would benefit, not eliminate minority populations."

Dr. Katz turned down our request for an interview, writing, "Our goal hasalways been to offer complete, accurate, and accessible access to the full body of her writings I believe her words and deeds, accurately represented, speak for themselves."

In 1942, Margaret Sanger's American Birth Control League became Planned Parenthood, which has moved to fulfill its founder's goals, helped greatly by the US Supreme Court decision in Roe versus Wade.

"Under the veil of deceit and deception, 60 plus million babies have not been born because they were aborted legally since '73," said Alveda King, niece of Dr. Martin Luther King Jr. "One-third of that population belonged to the African American community."

It is a frightening and telling number given that blacks make up only 13 percent of the US population.

Dan Gainor of the Media Research Center says that Sanger's true mission remains alive and well throughout today's abortion industry.

"Just look at the maps, see where the abortion facilities are, they are near places where people are marginalized, people are poor, people are a minority and that's their target market," said Gainor.

Because of allies in the media and academia, Gainor also points out how speech from conservatives and others about Sanger's past, Planned Parenthood practices, and abortion is often classified as hate speech.

He said, "There is nothing as close to a sacrament in the media as abortion. It is a holy writ that abortion is protected. And anybody who comes out against it, any organization, any business, anybody, the media swarm."

And so does social media platforms like Facebook and Twitter.

"Facebook's new oversight board and this is really concerning, has four co-chairs," explained Gainor. "They're going to be the appeals board for content. One of the four oversight boards is on the board of a pro-abortion group. There are no pro-lifers."

Conservatives say it's also a problem that exists on college campuses across the country.

"I remember at Harvard, they laughed when I was talking about the history of eugenics and they said that doesn't matter," said Bomberger. "Planned Parenthood is not like it was in Margaret Sanger days."

Those who oppose her views say that is not true and are committed to exposing her past for future generations.

"Unfortunately, they've been very effective in recasting who Margaret Sanger is. But we keep on speaking the truth. That's why we're a thorn in their side," said Bomberger.

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'They Have to Reinvent Her': Margaret Sanger's Fans Work to Clean Up Her Racist Past - CBN News

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