Page 43«..1020..42434445..5060..»

Category Archives: Cyberpunk

Cyberpunk 2077 gets another ray tracing glow up with new screens – Rock Paper Shotgun

Posted: July 3, 2020 at 5:47 am

If last weeks dose of Cyberpunk 2077 RTX goodness wasnt quite enough for you, Nvidia have released some more ray traced screenshots of the games fancy lighting effects in action. The images dont give much away in terms of the specific ray tracing effects being used in each shot, or what each scene looks like without ray tracing switched on, but if you like shiny floors and glowing strips of neon, youre definitely in for a treat.

This time, Nvidia posted the images over on their official Twitter page rather than their GeForce news blog, simply stating that they were more GeForce exclusive Cyberpunk 2077 screenshots with #RTXOn.

Ive embedded all of them below so you too can feast your eyes on this latest batch of ray tracing screens from CD Projekt Reds upcoming mega RPG, but I have to say Im surprised that Nvidia havent done any of their classic RTX On / RTX Off comparisons to really drive it all home yet. Indeed, none of the Cyberpunk 2077 videos theyve put up on their GeForce YouTube channel have any RTX On / Off comparisons in them either, and instead just show straightforward gameplay demos that had ray tracing enabled as standard.

With previous ray tracing games like Control and Metro Exodus, Nvidia have been only too keen to show us exactly what the game looks like with and without ray tracing switched on, and in the case of Controls RTX On / Off comparison, the difference was often quite substantial.

Alas, weve yet to see any official RTX On / Off comparisons for Cyberpunk 2077, which is a shame, as Im really quite intrigued to see how much of a difference ray tracing will end up making to the game. More importantly, I also want to know whether I should be budgeting for one of their upcoming next-gen Nvidia Ampere GPUs (or, indeed, one of the ray tracing-enabled AMD Navi cards that are also meant to be due before the end of the year) to stand a chance at running the game properly.

I mean, if German tech site PC Games Hardware are to be believed, the recent preview build of the game that select members of the press got to play was only running at 19201080 on an RTX 2080 Ti-powered PC with both Nvidias RTX and DLSS 2.0 performance-boosting tech enabled. That doesnt exact bode well for the rest of us with RTX 2060s inside our PCs right now hoping to get a bit of ray tracing action in at 1080p, but I should point that RTX 2080 Ti-powered PCs are also pretty standard for Nvidia demos and I wouldnt read too much into the builds resolution versus the grands worth of GPU power theyre throwing at it as a result.

Indeed, Nvidia used an RTX 2080 Ti-powered PC when I saw an early preview of Minecraft RTX last year, and that was only running at 1080p as well. Theyve done exactly the same thing for all their other RTX demos ever since they announced that initial batch of RTX cards back in August 2018. As a result, I wouldnt get too worried about the games supposed ray tracing performance right now, especially when weve still got at least another four months to go before its official launch on November 19th.

Thats plenty of time for tweaking and optimising Cyberpunk 2077s ray tracing performance, and even if it does end up being an absolute monster of a game, theres always Nvidias DLSS 2.0 upscaling tech at hand to help keep those frame rates up.

Besides, it would be a pretty big kick in the teeth if the special Cyberpunk 2077 RTX 2080 Ti cards Nvidia and CD Projekt Red are giving away at the moment couldnt run the game at a decent frame rate at 1080p, so Im reasonably confident that current-gen RTX card owners should be perfectly fine. Probably. And if Im wrong, well, Ill eat my cybernetic arm as an apology.

Heck, even if Cyberpunk 2077 does end up requiring one of Nvidias RTX 3000 cards to run it smoothly at high resolutions with all its ray tracing effects turned up to 11, the game still looks pretty darn spectacular either way. As I said at the end of last week, Im pretty sure the new trailer (embedded below) doesnt have any ray traced footage in there (and our friends at Digital Foundry agree), and holy moly thats still a damn fine looking game if I do say so myself.

To experience this #content, you will need to enable targeting cookies. Yes, we know. Sorry.Manage cookie settings

Now if only CD Projekt Red would release Cyberpunk 2077s official PC requirements so we know if we need to upgrade our PC or not, that would be swell

View original post here:

Cyberpunk 2077 gets another ray tracing glow up with new screens - Rock Paper Shotgun

Posted in Cyberpunk | Comments Off on Cyberpunk 2077 gets another ray tracing glow up with new screens – Rock Paper Shotgun

Ubisoft’s Hyper Scape is a cyberpunk battle royale with parkour, hacking, and major Twitch integration – GamesRadar+

Posted: at 5:47 am

Hyper Scape is a new, free-to-play battle royale game from Ubisoft Montreal, launching for free this year first on PC, before eventually making its way to PS4 and Xbox One.

Ubisoft announced the news today with a first look trailer which also confirms that a closed tech test is taking place across PC this week, in advance of a full release later down the line. We've already played it and you can check out our thoughts above.

Read more

(Image credit: EA/Respawn)

15 games like Fortnite that you can switch to during those dreaded downtimes

Hyper Scape is set in the future, where humanity spends most of its time in a virtual reality universe, which is basically like an all immersive internet ecosystem not too dissimilar from Ready Player One's OASIS.

One of the activities in the Hyper Scape is a battle royale arena, Crown Rush, which allows up to 100 players to duke it out across a large urban landscape, best described as a cyberpunk take on renaissance Paris.

Here, players can find and equip upgrade-able weapons, discover ability-imbuing "Hacks" such as a healing aura or invisibility, and attempt to become the last team (or person) standing as various regions become inaccessible, forcing combatants into more claustrophobic encounters. If you've played any battle royale game, you know to expect.

Hyper Scape will be free, but Ubisoft Montreal have plans to monetise the game with rolling seasons, battle passes, and cosmetic microtransactions via an in-game store, in addition to telling a live service story via a number of playable characters, each with their own history and motivations.

You'll be able to play the full game later this year but, if you want to sign up for an early taste, you can register interest for the closed tech test soon.

For more, check out the biggestnew games of 2020on the way, or watch the video below for the latest episode of Trending Topic.

See more here:

Ubisoft's Hyper Scape is a cyberpunk battle royale with parkour, hacking, and major Twitch integration - GamesRadar+

Posted in Cyberpunk | Comments Off on Ubisoft’s Hyper Scape is a cyberpunk battle royale with parkour, hacking, and major Twitch integration – GamesRadar+

Cyberpunk to be heavily censured in Japan – Daily Gaming Report

Posted: at 5:47 am

Cyberpunk will get heavy editing in Japan

For anyone that is into games, you will probably know that Japan does not have a habit of censoring or banning a lot of games. Cyberpunk however will be one of them. As far as we can tell they will be editing features such as nudity, genital type shapes, graffiti, and even some wounds within the game. What I find bizarre is that some horror movies that come out of Japan are bat shizzle crazy, so why censure it all? But thats a blog for another time! I mean, dont get me wrong I think that age ratings are important and I also think that parents should really try and stop their five-year-olds playing COD. But censuring completely just causes stuff to underground, and we all know what happens in the sewers (Apart from teenage mutant turtles).

But moving on. Because of this fun news, I have picked out a few interesting games that have been changed across the generations. Starting with the UK. Punch out released in 1983 and had a character called Vodka Drunkenski, this was changed to Soda Popinski. The Witcher 3 was banned in Saudi Arabia because of the sex and nudity, it was also heavily edited for the Japan release. In Singapore Half-Life 3 was banned, however, this caused huge outrage from the local gaming community and the ban was lifted after a week of successful petitions to the government. And the country with the most banned games seems to be Germany. The list is massive!! Interestingly one of the games Godfather: the black edition was banned because of game controls imitating brutality and extortion.

The list of countries and games is a few days worth of reading, and worth a look if you are ever complaining about how liberal we are here in the UK. It looks like we have it pretty good compared to some of our gaming brethren and sisteren (is that even a word? if not it should be)!

It will be fun to see how many countries Cyberpunk actually gets banned in, or what the edits are like. Maybe we should try and grab a Japanese copy and do a comparison test. Are games to violent? Should the rating be changed? Drop us a line and have your say.

Check out and subscribe to ourYouTube channel and enjoy the greatness of us!

Email us with your opinions or if you want us to focus on a feature[emailprotected]

MORE: Cyberpunk wall running feature scrapped

MORE: Fortnite leaving early access, but save the world will remain pay to play

See the original post:

Cyberpunk to be heavily censured in Japan - Daily Gaming Report

Posted in Cyberpunk | Comments Off on Cyberpunk to be heavily censured in Japan – Daily Gaming Report

Cyberpunk 2077 presents The Ballad of Buck Ravers, a new issue of SAMURAI – Code List

Posted: at 5:47 am

Those who are following closely the development of Cyberpunk 2077 you know that in this universe created by Mike Pondsmith with Cyberpunk 2020 there is a metal band called SAMURAI, whose leader and singer, is Johnny Silverhand, the character played by Keanu Reeves in the adaptation of CD Projekt.

Well, is really a Swedish band of punk rock, known as the Rejected, who plays the themes of the SAMURAI Cyberpunk 2077 and not Keanu (even though he wanted to). If last year we were able to learn first-hand about the topic Chippin In, hes played in the trailer of the E3 2019, which debuted Reeves, we were able to have a preview of the style in the face which will take for the game.

(embed)https://www.youtube.com/watch?v=XiHw7MrTx30(/embed)

Now comes the turn of The Ballad of Buck Raversanother argument of the court is similar to and interpreted by Refused, composed by David Sandstrm and Dennis Lyxzn (also vocalist of the Rejected). In it it speaks of power and how they want to stay out and would rather be dead than be a further link in the chain of tyranny.

From then on, it would reflect very well the personalities of the Silverhand, that it is worth remembering that youll end up merging with our brain and act as a sort of conscience. The Pepito Grillo more punk (and computer science).

After a delay announced a few days ago, Cyberpunk 2077 will be on sale 19 November 2020 on PS4, Xbox One and PC. Later arrive to Google Stay and will be a free upgrade for PS5 and Xbox Series X. If you want to know what are the first 4 hours of the game, do not miss our impressions after having tried it for the first time.

You can make the wait shorter for the fact that GOG.com prize package with images, poster, wallpaper, and much more. So, youll be able to change the decoration almost every day until the game is put on sale.

See the rest here:

Cyberpunk 2077 presents The Ballad of Buck Ravers, a new issue of SAMURAI - Code List

Posted in Cyberpunk | Comments Off on Cyberpunk 2077 presents The Ballad of Buck Ravers, a new issue of SAMURAI – Code List

Everything You Need To Know About Cyberpunk 2077’s Customisation – Kotaku UK

Posted: at 5:47 am

Fans have wanted to know just how farCyberpunk 2077s character creator goes ever since the game was announced. After a lengthy hands-on session with the game, I can tell you: its pretty damn deep and, yes, you can customise your junk.

Journalists and content creators around the world have been getting lengthy hands on previews withCyberpunk 2077over the last week. Its the first time CD Projekt Red has allowed hands on access to the game, and it covers the prologue for each of the games three character classes, and the next couple of hours after that.

In total, around four hours of the game was playable although circumstances meant I ended up spending closer to five hours in Night City. But theres a hell of a lot to cover. If youre after a recap of the entire experience,you can find that here.Instead, Ill be covering just what the character creator is like especially since people are going to spend a whole lot of time in it.

Above is an old version of theCyberpunk 2077character creator. It was first shown off in CDRsdeep dive video last August, and Ive brought it up here because it provides a neat useful reference.

The version ofCyberpunk 2077I played is functionally very similar to the picture above. The game starts by asking you to pick one of three general classes: Nomad, Street Kid and Corpo. Other options like Netrunner or Solo, roles from the originalCyberpunk 2020class book and referenced in theCyberpunk 2077deep dive, did not appear.

Cyberpunk 2077doesnt feature fixed classes as such, but your first choice will undeniably affect your playthrough. Each of the classes has a distinct prologue that youll playthrough. On top of that, each class will have access to different dialogue options throughout the course of the game, although youll only get to see choices that your current character can (or could have) made.

After grappling with that choice, its down to the body and appearance. The visual look doesnt have the brown tinge of the screenshot above, and theres no colours for the skin tone or eye colours any more. On the right is a set of numbered options for each of the various customisations, your character in the middle that can be fully rotated, a set of three presets on the left, as well as a random character generator.

For those who want to see every option, theres a lot. 6 skin types, 35 hairstyles, 17 eyes, 8 eyebrows, 17 eyes, 17 mouths, 17 jaws, 17 ears, 8 bits of cyberware (as well as no cyberware), 9 types of scars plus off, 6 types of tatts plus off, 11 piercings plus off, 5 types of teeth, 8 bits of eye makeup, 5 bits of lip makeup plus off, 3 blemishes, 3 types of nipples, 5 types of body tatts, 2 types of body scars, 2 dick types, 1 vagina option, dick size options, and 5 types of pubic hairs.

Youre not immediately presented with the nudity, either. If you want to just have that stuff disabled, it stays disabled. If you want it hanging out there, then have at it. But whats nice is that the game will at least honour your choice, if you then want to have a randomised preset. I cycled through the randomised character generator for about two minutes straight, and it never actively changed the genitalia preferences (mine were disabled).

And thats about how long it took the character generators randomisation would spit out similar models. Everything else until that point was genuinely distinct. Even just flipping between the random models looks nice. The whole character changes, but theres this extra little transition as the lips contract or tighten, the eye-sockets expand or recede. Its slick.

Theres plenty of mirrors and ray-traced reflections in the full game, although the latter was disabled. (The preview build actually launched from a batch file that specifically disabled ray-traced reflections and shadows. A PDF supplied to press afterwards mentioned that DLSS 2.0, ray-traced diffuse illumination, ray-traced ambient occlusion and ray-traced shadows were all enabled, although you could see from the batch file commands that ray-traced shadows were disabled. It will be available in the full version of the game.)

Either way, youll have plenty of opportunity to see your avatar in the flesh. And whats neat is that the game recognises your characters choices. If you choose to play V as a male, one of the perks in the game appears as Demolition Man. If your character identifies as a female and this doesnt lock out how you want to customise your characters appearance either the perk changes to Demolition Femme instead.

Other bits of language change too. Some of these arent gender related, but more specific to the character class you chose. In a later scene from the opening hours, V finds themselves in a chair going through a braindance. Its basically aGhost in the Shell-esque sequence where you relive an external memory, but likeRemember MeorLife is Strange, the player has the ability to pause, rewind, and analyse the surroundings from where the memory was taken.

In the braindance sequence, a thug attempts to rob a store before being shot in the head. In the playthrough from footage supplied to press by CD Projekt Red, V talks about how reliving the experience:

That was too much. Felt could feel the guys pain, his stress, his hope? Hope wrapped up in somethin else

In my playthrough, V who had a corporate background with Arasaka was accompanied by a second character. Judy didnt approach the braindance chair where V is sitting, and instead, V complains about not getting enough warning:

Coulda warned me how much it hurts to die.

Attributes are your main other choice during the character creator screen, but this is less of an important choice than you might initially think. You start with five skills all at 3 points: Body, Intelligence, Reflexes, Technical Ability and Cool, some of which are shortened to TECH, REF, and so on. Youre given 7 points in the creator to alter your stats, although you can only max out a certain skill to 6.

After youve picked your preferred skills and locked in your avatar, its time for the games opening.

If you want to know more about what the games actually like to play,you can find Alex's full impressions withCyberpunk 2077on Kotaku Australia, and Ian Walker's impressions of the game here.

This article originally appeared on Kotaku Australia.

Continued here:

Everything You Need To Know About Cyberpunk 2077's Customisation - Kotaku UK

Posted in Cyberpunk | Comments Off on Everything You Need To Know About Cyberpunk 2077’s Customisation – Kotaku UK

Cyberpunk 2077 Features a Witcher 3 Easter Egg Early in the Game – ComicBook.com

Posted: at 5:47 am

Cyberpunk 2077 unsurprisingly has an Easter egg related to The Witcher III: Wild Hunt, and you can find it pretty early on. Its a throwback from the games futuristic setting that refers to The Witcher III as retro in a gaming magazine highlighting the title and features Ciri, one of the most popular characters from CD Projekt Reds acclaimed game. Considering how well-known and beloved CD Projekt Reds Witcher series is, this probably wont be the only Easter egg that well see during playthroughs of Cyberpunk 2077.

GameSpot shared news of the Easter egg from The Witcher III found in Cyberpunk 2077 and explained how players could find it early on if they went looking. During a hands-on experience with the game, GameSpots Edmond Tran took the Corporate life path where you start out as V in the role of a counter-intelligence operative at the Arasaka company.

After youre given your assignment, you can poke around through Vs office to get a feel for the area. Part of that may involve looking through the desk in the office, and if you do so, youll find a retro gaming magazine in one of the drawers. Found on the cover of that magazine is some artwork from The Witcher III that depicts the version of Ciri we see in the game.

Whether or not Ciri would be featured in any way at all in the game is something thats been speculated about for a while. The character has the power to travel to dimensions and has dropped hints in the past of some acknowledgment of a world that sounded a bit like Cyberpunk 2077s.

Easter eggs like this one may be the extent of Ciris involvement in Cyberpunk 2077, however. Cyberpunk 2077 game director Adam Badowski said in the past hes totally against the idea of Ciri being in the game and that he hates being asked about it.

We are not Kingdom Hearts, Badowski told Polygon in 2018. We are not joining universes, and I know that there are a lot of fans on the team and they would like to have Ciri in the game. But I am totally against it, still.

Marcin Iwiski, co-founder of the studio and joint CEO, said at the time that perhaps Badowski would change his mind, so hopes for Ciri werent totally dashed. Perhaps the compromise is an Easter egg like the one mentioned above, or perhaps well actually run into Ciri at some point.

Cyberpunk 2077 is scheduled to release on November 19th.

Disclosure: ComicBook is owned by CBS Interactive, a division of ViacomCBS.

View original post here:

Cyberpunk 2077 Features a Witcher 3 Easter Egg Early in the Game - ComicBook.com

Posted in Cyberpunk | Comments Off on Cyberpunk 2077 Features a Witcher 3 Easter Egg Early in the Game – ComicBook.com

Cyberpunk 2077 Was Officially Announced Over Eight Years Ago – Push Square

Posted: June 6, 2020 at 5:45 pm

Over the weekend, Cyberpunk 2077's official announcement had its eighth anniversary. In other words, it's been eight whole years since CD Projekt Red first revealed that it was working on a Cyberpunk game, all the way back on the 30th May 2012. Where on earth did the time go?

Of course, if all goes to plan, this will be the project's final announcement anniversary before its release. Cyberpunk 2077 is still set to launch on the 17th September, and it's safe to say that we've been waiting a long, long time for this one.

To put this into context, we've seen almost an entire console generation go by since Cyberpunk 2077 was first announced. In that time, The Witcher 3: Wild Hunt -- another CD Projekt Red game -- has enjoyed five years on the market. Crazy to think about, isn't it?

It's worth noting, though, that Cyberpunk 2077 hasn't been in full development all this time. Obviously the Polish studio had to get Geralt's adventure out of the way before it could commit itself to Cyberpunk in 2016.

Can you remember the initial announcement of Cyberpunk 2077? Get ready for a trip to Night City in the comments section below.

Read more:

Cyberpunk 2077 Was Officially Announced Over Eight Years Ago - Push Square

Posted in Cyberpunk | Comments Off on Cyberpunk 2077 Was Officially Announced Over Eight Years Ago – Push Square

Cyberpunk 2077’s Multiplayer Component Explained | Game Rant – GameRant

Posted: June 1, 2020 at 3:19 am

Despite revealing very little about Cyberpunk 2077's multiplayer component, there's a few details that can be inferred from what has been revealed.

Even though excitement is ramping up forCyberpunk 2077's single player campaign, the game will eventually receiving a multiplayer component in the future. There's not a whole lot known about the multiplayer component currently, but with the September delay of the base game, multiplayer won't be coming until 2022 at the earliest. Despite this, CD Projekt Red appears to be treating development of this multiplayer component with care as its own entity.

Fans were hesitant at first to the initial announcement of a multiplayer component, and rightfully so. In a lot of ways, people figured developing multiplayer alongsideCyberpunk 2077 would serve to hinder the experience. But the experience is being treated as a separate entity, only to come out after additional post-launch DLC comes out for the main single player game.Cyberpunk 2077's multiplayer is being treated as its own game, so fans should be optimistic on what multiplayer may look like for the RPG.

RELATED:Cyberpunk 2077 Multiplayer Plan Detailed by CD Projekt Red

As mentioned previously, Cyberpunk 2077's multiplayer component currently under development is being treated by CD Projekt Red as its own entity. Even though the delay gives more time for the multiplayer mode/game to be developed and refined further, there's no particular reason for pessimism yet. CD Projekt Red's publishing head Michal Nowakowski stated during an investor Q&A that "in terms of multiplayer, one thing we need to make clear is the triple-A release we're working on in parallel with[Cyberpunk 2077] is Cyberpunk multiplayer." While there's nothing concrete to go on from Nowakowski's comments, it seemshe is inferring thatCyberpunk 2077's multiplayer component has dedicated enough resources for the project to be considered its own standalone release.

That being said, expectations are high for the multiplayer component ofCyberpunk. Considering the mode is likely going to be in development for at least another few years, it'll likely be more than just team deathmatch or the standard fare of multiplayer modes.Cyberpunk 2077's official multiplayer portion is being touted as an extension to the single player portion, meaning gameplay will likely follow the same RPG style.This likely means players will be able to mingle and work together in the world of Night City, not just condensed maps for only certain modes/activities. A proper comparison, potentially, would be toGrand Theft Auto Online, meaning higher player counts and more open-ended and varied gameplay in Cyberpunk's multiplayer.

More than likely players will create their own custom character, rather than continuing to play as "V" fromCyberpunk 2077's singleplayer. Similar toRed Dead Online, players will utilizeCyberpunk 2077's detailed character creation in tandem with the game's classes to craft how they'd like to play in the multiplayer game. From there, players will likely get an introductory questline specific to their class, and then given the reins to play the game how they'd like. Exploring and living in Night City will likely be some kind of amalgamation betweenthe best aspects ofFallout 76 andGrand Theft Auto Online, where players will have MMO-lite progression systems and plenty of freedom to carve out their player's identity and brand. Of course, this is all just speculation.

RELATED: Cyberpunk 2077's Character Customization Sounds Unreal

Optimism aside, Cyberpunk 2077's multiplayer component is years away.Prior to Cyberpunk 2077's delay the multiplayer portion was slated for 2021, but that's been pushed back to 2022 at the earliest. This was prior to the pandemic, so there is a possibility this may shift back further, but for nowCD Projekt Red has given no indication on additional delays for the multiplayer component. The publisher has made it explicitly clear that multiplayer forCyberpunk 2077 will only release after some additional DLC has already come out for the single player portion of the game, considering that's going to be the bulk of theCyberpunk experience.

Cyberpunk 2077 will release on September 17 for PC, PS4, Stadia, Xbox One, and Xbox Series X

MORE:Cyberpunk 2077's Various Bits of Cyberware Explained

Destiny 2 Will Be a Game-Changer on PS5, Xbox Series X for Two Big Reasons

Read the original:

Cyberpunk 2077's Multiplayer Component Explained | Game Rant - GameRant

Posted in Cyberpunk | Comments Off on Cyberpunk 2077’s Multiplayer Component Explained | Game Rant – GameRant

Cyberpunk 2077 is in ‘final stage’ of development, on track for September release – KitGuru

Posted: at 3:19 am

Prior to the COVID-19 outbreak, CD Projekt Red delayed Cyberpunk 2077 from its original April 2020 release date to September 2020. Since then, there has been some concerns that the pandemic will cause further delays, but it looks like that wont be the case, as the game is in its final stage of development.

As part of CD Projekt Reds latest financial report, not only did we learn that The Witcher series has surpassed 50 million copies sold, but we also got a nice, quick update on where Cyberpunk 2077 is at.

CD PROJEKT RED is carrying out with the final stage of development of its most expansive RPG to-date: Cyberpunk 2077. The game features a vibrant, high-tech open world, where players assume the role of V a cyberpunk who has recently migrated to the most dangerous metropolis of the future: Night City. Cyberpunk 2077 gameplay follows the rules of the Cyberpunk 2020 RPG system created by Mike Pondsmith.

At this point, Cyberpunk 2077 should be content and feature complete, playable from start to finish. The finishing touches will be additional optimisation and bug fixes, all in time for the September 19th release date on PC, Xbox One and PS4. Next-gen versions of the game will also be coming eventually, but no dates have been announced.

KitGuru Says: Cyberpunk 2077s release is just the beginning, as there will be two expansions to follow in 2021. Are many of you still looking forward to playing this in September?

Become a Patron!

Read more:

Cyberpunk 2077 is in 'final stage' of development, on track for September release - KitGuru

Posted in Cyberpunk | Comments Off on Cyberpunk 2077 is in ‘final stage’ of development, on track for September release – KitGuru

Cloudpunk’s first-person mode is here – PC Gamer

Posted: at 3:19 am

If you enjoy the idea of exploring a cyberpunk city composed of voxels but balk at doing it from a zoomed-out perspective, Cloudpunk's latest update brings a first-person view so you can rub your eyeballs all over neon signs and burning trash cans up close. All you have to do is zoom in until the player model disappears, which activates mouselook (or right analogue-stick look if you're using a controller).

There's also a third-person view that's a halfway point between the original zoomed-out perspective and first person, complete with trad camera rotation, which can be activated by pressing X. The vehicle camera can be unlocked while driving now as well, though not while ascending or descending. "One of our long-term plans is adding a full first person cockpit view while driving", the developers say.

This patch also adds controller rebinding, mouse steering, and cleaning robots who buzz around the streets mopping up puddles. Which is nice.

Cloudpunk is a narrative game about being a delivery driver in a quite BladeRunner-looking city. Our reviewer enjoyed it, saying, "Your little hover car is a delight to control, with a nice feeling of speed, weight, and momentum. Gliding across those dazzling cityscapes, weaving through traffic, and firing your repulsors to gain altitude feels sensational."

Read this article:

Cloudpunk's first-person mode is here - PC Gamer

Posted in Cyberpunk | Comments Off on Cloudpunk’s first-person mode is here – PC Gamer

Page 43«..1020..42434445..5060..»