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Category Archives: Cyberpunk

Xenotype Motorbike Concept Is Out of This World, Rocks the Cyberpunk Aesthetic – autoevolution

Posted: October 11, 2021 at 11:09 am

If youre a fan of the "Akira" or "Ghost in the Shell" universe, chances are youll love how this machine turned out. With a high-tech look that combines sharp lines with geometric elements, the Xenotype seems like it belongs in the "Cyberpunk 2077" fictional world.

The Xenotype is part of the M.H.C. Collection, a project that focuses on the exploration of shape, form, and design. Carlos motorcycle is an expression of his subconscious in the rawest way possible, as he puts it.

He wanted his first sketches to reproduce the vibe of a legendary Ford 90. So the artist went with something unconventional, but which had to fit the Ducati 916 chassis. From there, things took off, and the machine received a distinct retrofuturist aesthetic.

With Xenotype, youre bound to get fascinated by the incredible level of detail that lets you see the reflection of the bike on the ground and even the dust on its wheels. For better grip and smooth ride, this thing moves on wide Michelin tires.

Its front sports a slim vertical LED lamp that adds to the cyberpunk look. Theres also something that catches our attention at the front: a handlebar that seems to be hidden into the bikes body. Although it adds to the aerodynamic shape of the machine, it doesnt do much when it comes to its functionality.

To overcome that issue, Carlos says that the bar is meant to extend when the engine is on. Its a cool idea, but it still would implicate a bunch of problems and uncomfortable posture. And theres also the seat that should be added to the list of things that would make it a nightmare to ride.

Well, this beast only exists through the renderings created by the designer, so I wouldnt worry about those details. Still, it would be quite a head-turner if it ever became real.

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All Cyberpunk 2077 endings and how to unlock them – Dexerto

Posted: October 7, 2021 at 4:19 pm

Your journey through Night City can end in multiple ways depending on your actions as the player. Heres how to unlock all endings in Cyberpunk 2077.

Despite its troubled launch, as far as Cyberpunk 2077 is concerned, were now finally seeing an excellent game begin to emerge. Various updates and patches have fixed many of the games issues, meaning more players are returning to Night City.

But every players path in Cyberpunk 2077 is different, and the game has five possible endings to unlock. Four are relatively standard, and the one you get depends on what you do during the main campaign, but theres also a secret ending that is a little trickier to see.

While well do our best to avoid too many spoilers, this is a guide about the endings of Cyberpunk 2077, so some spoilers are going to be inevitable.

The ending you unlock at the end of Cyberpunk 2077 all depends on your Life Path. Essentially, how you played through the game and the choices you made. Each one has certain requirements and by not meeting some, youre likely to have met the requirements of another ending instead.

So, one way or another, youre going to end up with one of the four primary endings, but which one all depends on how you acted at certain key points of the game. Your ending is locked in during the aptly named Point of No Return mission.

The good news is the game will autosave before this point and update that save with your ending bonuses. This allows players whove beaten the game to continue to explore Night City with their rewards before the point of no return.

The following is a guide to the important choices youll face in Cyberpunk 2077 and how they influence the games ending.

Whether you call your romantic partner or not when Johnny suggests you should, has a minor impact on your ending. Its worth doing if you have invested time in a relationship, as that will form part of whichever ending you get in a neat way. But the choice is yours.

This is the culmination of your Life Journey in Cyberpunk 2077 and sets you on the path of a particular ending. When you arrive at the roof of Mistys Esoterica, youll be given a choice of five possible routes. However, this all depends on the side quests youve completed during your Life Journey.

This is the default ending in many ways as its achievable without doing any side quests at all. To unlock it simply trust Arasaka when youre given the option and choose Hanakos path during the point of no return.

This will unlock the epilogue Where Is My Mind.

To take this route youll need to choose Rogues path when given the option. Although to do so youll have to have completed all side jobs given by Jonny Silverhand before meeting with Hanako. These are:

Once you reach the rooftop, youll have an option to let Johnny take care of Arasaka with Rogues help. Later youll need to ask Johnny and Rogue to go and take the pseudoendotrizine when prompted after this.

Youll have one final choice to make though. Getting Johnny to return to Vs body will unlock the Path of Glory epilogue. Although if Johnny enters cyberspace with Alt, youll unlock the New Dawn Fades epilogues instead.

To unlock Panams path youll need to have completed Aldecaldos side missions before your final meeting with Hanako. These are:

When you reach the rooftop, you can choose to handle things yourself or call Panam for support when prompted. If you call Panam, youll start down the road to two endings.

You can still unlock New Dawn Fades, but if V returns to their body, youll unlock the All Along the Watchtower epilogue.

Like ending one, this ending doesnt require any side quests to have been completed to unlock. Although this is a bit of a bleak and dull ending, so we dont recommend it for your first playthrough. Unless youre feeling especially nihilistic.

To unlock this ending all you need to do is select:

When promoted. This will unlock that ending, which is just one final cut-scene.

Cyberpunk 2077s fifth ending is a secret one and takes a little more work to unlock.

To do so youll need to have completed all Johnny Silverhands side quests and make sure your relationship with him is over 70%. But on top of this, on the side mission Chippin In, youll need to select very specific dialogue options when prompted.

These are:

Later youll need to select these dialogue options when prompted:

Then wait 5 minutes on this menu until Johnny offers you another solution. Then say:

Doing so will direct you towards the fifth epilogue Path of Glory. Learn more about Cyberpunk 2077s secret ending here.

You can earn the following rewards by unlocking the following epilogues.

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All Cyberpunk 2077 endings and how to unlock them - Dexerto

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The Witcher 3 rides and fights Geralt in his first Steam Deck videos – Market Research Telecast

Posted: at 4:19 pm

Steam Deck still has a few months to reach the homes of the first consumers, but Valve has already started the promotional machinery. The North American company has just shown the entrails of the console in a video posted on its YouTube channel. In the meantime, the studies have received their respective units. CD Projekt Red, creators of Cyberpunk 2077, have shown The Witcher 3: Wild Hunt running on the device

Open a portal to the world and play The Witcher 3: Wild Hunt anywhere when Steam Deck goes on sale , comments the developer on the video games official Twitter channel. Take a look at the footage of the current generation version running on a Steam Deck. The Poles have deployed a thread of tweets with several videos hands-on, in which we can see Geralt of Rivia riding and fighting terrible monsters.

CD Projekt RED refers to the previous generation version because the company is preparing an improved edition for Xbox Series X, Xbox Series S and PS5. The update is in the hands of Saber Interactive and will be free for anyone who already has the game. Like version next-gen of Cyberpunk 2077, its launch is scheduled to occur sometime in the current year 2021. However, CD Projekt does not guarantee this date, so it could be delayed.

steam deck hides a PC hardware inside. In fact, it is possible to connect it to a monitor and use it as if it were a desktop computer. In principle, Valve maintains that the entire current Steam library will be compatible with the machine when it goes on sale. It will be sold by reservation and in different waves, depending on when the reservation was made.

Fuente | The Witcher (Twitter)

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Here’s why PlayStation 5 game installs are so huge – TweakTown

Posted: at 4:19 pm

Game install sizes are getting out of hand. Here's why they're so big.

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With multiple high-profile games like Black Ops Cold War, Cyberpunk 2077, Assassin's Creed Valhalla, and now Far Cry 6 commanding 100GB installs, M.2 expansion storage on the PS5 is no long negotiable. The console's 667GB internal SSD fills up fast. The sizes are just obnoxious even with the PS5's compression tech, which can substantially shrink data down to manageable chunks. So why are games so big?

I've become very acquainted with the PS5's storage management screen lately. I'm currently testing multiple M.2 PCIe 4.0 SSDs in transfer rates and loading speeds, which involves lots of migration of data back and forth. While browsing the screens I noticed that some PS5 games break down the installed data and tell you what's included. Apparently it's not the actual games that are huge, but the staggering amount of data for voice-overs and dialog.

Take Far Cry 6, for example. The game clocks in at nearly 95GB with the HD texture pack installed. The voice-over data takes up a huge 72% of the total space requirement (~69GB out of the total 95GB).

Assassin's Creed Valhalla is the same. Voice data for Valhalla takes up 75% of the data (72GB out of 95GB total install size).

Not every game has this info listed. Cyberpunk 2077, for example, clocks in at 100.5GB but doesn't have a breakdown like this--it's install is just listed as "game data."

Then there's strange anomalies like Control Ultimate Edition. Control takes up 26.17GB of space on the PS5's SSD and 26.08GB of this is for English voice over data. There's no way the entirety of Control has been shrunken down to just 90MB.

We'd really like to know what's up with Control's install size on the PS5, but it's likely to have been compressed by the PS5's built-in compression APIs to some degree that isn't reflected in the metrics here.

Still, though, it's good to know exactly how much data is being taken up by the game itself and the incredibly massive voice over data.

Keep an eye out for our PS5 SSD vs PCIe 4.0 M.2 speed test coverage in the coming days.

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Corpo (Lifepath) | Cyberpunk Wiki | Fandom

Posted: October 3, 2021 at 2:00 am

Corpo

Few leave the corporate world with their lives - fewer still with their souls intact. You've been there - you've bent the rules, exploited secrets and weaponized information. There's no such thing as a fair game, only winners and losers.

Corpo, or Corporate, is one of the three lifepaths available to players in Cyberpunk 2077.

Corpo, along with Streetkid and Nomad, is one of the lifepath choices in Cyberpunk 2077 that dictates V's background during the game.

Corpos are most at home in the board room after rising the corporate ladder of the Arasaka corporation. They are familiar with doing whatever it takes, often at the expense of social comfort, to progress further in business. As such, this can give the benefit of seeing through people and being able to read between the lines when trying to do business with them, whether they are part of the corporate world or not.

During the prologue V starts off as an up-and-coming employee (ID#: NC770416) working in the counterintelligence division of Arasaka, currently tasked with cleaning up a damaging leak about an incident in Frankfurt that has jeopardized Arasaka's standing with the European Space Agency. V's immediate superior is Arthur Jenkins, who resents Director of Special Operations Susan Abernathy for stealing his promotion. The story takes a turn to the unexpected, as a layered series of events lead to competitive backstabbing and a complete eye-opening turn of fortune and potential reformation of the protagonist once they survive it.

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Cyberpunk 2077 Joytoy locations: Where to find them | PC Gamer

Posted: at 2:00 am

Looking for all the Cyberpunk 2077 Joytoy locations? Even if you've only spent a short amount of time in the dystopian megapolis, you've probably seen enough to know that the game has an 18+ rating for a reason. And while there are a number of Cyberpunk 2077 romance options available, perhaps you're looking for a no-strings encounterthat's where Joytoys come in.

Joytoys are Night City's not-so-subtle name for prostitutes. There are plenty of NPCs that may try to chat you up at a bar or sex workers you may come across during missions, but these Joytoys are the only ones that will take your hard-earned eddies in return for a quick hook-up.

So if you're looking to pay for your pleasure in Night City (hey, I'm not here to judge), read on to discover the Joytoy locations in Cyberpunk 2077.

Despite appearances, there are actually only four Joytoys in Night City that V is able to interact with and trigger a brief sex scene upon payment. There are two male and two female Joytoys and all are bisexual, so no matter your V's gender or sexual orientation, Night City has you covered. Hell, maybe you just want the chance to show off the pubic hair that you agonised over during the Cyberpunk 2077 character customization at the start of the game.

Two of the joytoys can be found on Jig-Jig Street in Westbrook and can be accessed pretty early on in the game. They are marked on the map with a lips icon.

The male Joytoy is just to your left when you pass under the Jig-Jig Street sign when you enter the area from the north. The female Joytoy is a little further onfollow the pedestrian walkway as it curves to the right and you'll find her leaning against a red-topped barricade, just as the walkway narrows.

Both of these will cost you 100 eddies and will trigger a short sex scene as soon as you splash the cash. You can return to either of them as often as you like tooas long as you have the stamina and the eddies to pay for their services.

There are two more Joytoys to be found in Night City, but they're only accessible in Act 2. Once you've completed a good chunk of Johnny Silverhand's side quests and finished the questline which culminates in the Kerry Eurodyne romanceor notyou'll be able to access these high-end Joytoys.

You can find them in Westbrook, the same area as the first two, though a little south of Jig-Jig Street, close to the Dark Matter fast travel point. You'll automatically gain access to the Dark Matter club they like to hang out in during the Off the Leash side job and you'll be able to access the club from that point on. These two are pretty pricey though, at $3000.

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Yes, You Should Buy Cyberpunk 2077 For $33 On PlayStation – Forbes

Posted: at 2:00 am

Cyberpunk 2077

Ive just been made aware of the fact that after over six months from being banned from the PlayStation Store, Cyberpunk is not only back, as it has been for a couple months now, but its actually on sale on PlayStation for a steep discount.

For whatever reason, CDPR decided to price Cyberpunk 2077 at $50 on the PlayStation store, maybe as some sort of apology/extra draw to players once it returned after the ban. But now that has been further discounted, with a third knocked off that price. That means Cyberpunk 2077 is all the way down to $33.49, pretty much half what youd pay for a normal $60 game. This price is live until 10/14/21.

Im often asked whether you should buy this game or that game on sale, if its worth it or not. And despite my extensive criticism of Cyberpunk over the past year, ultimately yes, I would recommend picking it up at this price. I do think the value is there for a number of reasons.

Cyberpunk 2077

1. The game is indeed in a much better state than it was at launch, on both PS4 and PS5. It is never going to run well on a PS4, but its not borderline unplayable like it used to be, and I know a number of people have made it through on their base PS4s just fine at this point. On PS5, it runs perfectly okay (youre running the PS4 Pro version, upconverted), and thousands of bugs have been fixed since launch (though many remain).

2. You are also purchasing the next-gen release of the game for $33 here. CDPR has promised that the next-gen version of Cyberpunk, the dedicated PS5 and Xbox Series X versions, would be free upgrades. So here, youre only paying $33 for two copies of the game, where over on Xbox, its still listed for $60. Not bad.

3. I would say 60% of my main issues with Cyberpunk are related to how CDPR has handled the release, not the quality of the game itself. CDPR outright lied about the games performance on last-gen consoles, and has said unbelievable things like they just didnt catch the (thousands) of bugs people were experiencing in testing. But the game itself? While yes, I think its lacking in many areas (life paths, police AI), there is a core story here full of twists, turns and memorable characters that I genuinely think has some of the best RPG writing of the past generation. This is an interesting, engaging world and Cyberpunk has created a new stable of classic characters from Judy to Panam to River to Jackie to even V herself, who is surprisingly great despite being a first person character. I think theres a lot to like within the game, despite its problem. $33 worth of stuff, certainly.

Cyberpunk 2077

So yeah, thats my recommendation. I will keep badgering CDPR until they deliver what they promised and full fix the game and flesh it out, but simultaneously, I can also recommend the game in its current state, for that price. For a fresh run, however, you may want to buy the $33 copy now, and wait until the PS5 version comes out (if you own a PS5) for a better first experience, though we do no have a date on that yet besides maybe 2021.

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Cyberpunk 2077 Wants To Know What Its Best And Worst Quests Were, Here Are Mine – Forbes

Posted: October 1, 2021 at 7:27 am

Cyberpunk 2077

Cyberpunk 2077 continues to press ahead making upcoming expansion DLC, and one of its main quest designers is looking for player feedback to feed to his team in order to decide what worked and what didnt in the base game.

That would of course be Pawe Sasko, Lead Quest Designer and frequent streamer of the game, one of the only people that communicates with the playerbase in any meaningful capacity. Heres what hes asking of players:

So, Im going to go through not just which quests worked, but which ones didnt for me, and well see if this makes its way to him.

Best Missions

Cyberpunk 2077

The Heist One frequent complaint is that pretty much no other mission ended up stacking up to the initial heist of the relic chip with Jackie, from the preparation to the execution, which involved both stealth and live fire segments, in addition to great story beats. It always felt like this was how the game was meant to be, but we simply never got anything that lived it up to it after that, I felt, though of course there were other missions that were good in their own ways.

Anything With Panam Pretty much the entire Panam questline, her involvement in the main story, her own personal quests, and her ending, was fantastic. And not just because of my female Vs unrequited crush on Panam, these were genuinely good missions, from shooting down the transport to rescuing Saul to blowing away Militech with a tank. Maybe its because in the desert there was more room to breathe, but these sequences felt very GTA in a good way.

The Hunt I did end up liking River as a character, but I especially enjoyed this serial killer hunt, minus maybe the very end where I wish there was a more direct confrontation. But tracking him, locating his home base and then exploring the horrors within was fantastic.

Cyberpunk 2077

Pyramid Song If were talking about totally combat-free story missions that were just great character moments, its exceedingly hard to top Pyramid Song, Judys capstone mission that involves exploring her underwater hometown.

The Peralez Missions This entire questline, which seemed to point to the existence of a Rogue AI pulling the strings at the highest levels in Night City, was utterly fascinating. My only complaint is that it trailed off too nebulously at the end, and I hope we return to it in the DLC.

Worst Missions

Cyberpunk 2077

Easter Egg Plot Moments These may not all be specific missions, but I really disliked incredibly important story moments being hidden behind what felt like easter egg discoveries rather than conscious choices. The two main instances of this that stood out is V failing to rescue Takemura from the collapsed building when its not remotely clear you can or are supposed to do that in that segment, and it requires a second playthrough to get it right. The same goes for the exceptionally annoying secret ending of the game which is one of the best endings to be sure, but its hidden behind essentially a cheat code during one specific conversation with Johnny. It can also include things that are extremely easy to miss like Jackies funeral or a sexy rendezvous with Meredith Stout. I dont like that kind of presentation at all, it doesnt feel fun, it feels cheap.

Aborted Plotlines There were just too many storylines that felt like they ended miles before they should have been over. The Peralez mission was good enough to get past this, but Im talking about characters like Meredith Stout, Blue Moon, Lizzy Wizzy, Sandra Dorsett. And of course every single lifepath mission that was a one-off that never went anywhere. Just far too many loose ends scattered all over the city.

Anything with Braindances Look, I get that this was a cool idea in theory, but in practice its as exciting as going through security footage in real life would be, aka not exciting at all. There are too many of these segments and they take way too long. Too many resources were devoted to this system thats just painfully un-fun.

Street Races I actually liked the storyline of the main cluster of street racing missions with the bartender, and yet the car/racing AI in this game is so bad that the game really cannot do any more of these until thats fixed. Ive never seen a more absurd catch-up factor or races that felt more scripted. I would love more car-based missions, but Cyberpunk just is not built for that.

So, those are my picks, what about yours?

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Cyberpunk 2077 Wants To Know What Its Best And Worst Quests Were, Here Are Mine - Forbes

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New World’s Bugs and Glitches Are Almost as Bad as Cyberpunk 2077 – Den of Geek

Posted: at 7:27 am

For a better look at the quantity of New Worlds bugs, let me direct you to this official list of known New World issues that the developers were still working on around the time of the games launch. While some of those issues have since been fixed, the majority of the hundreds of bugs the developers were aware of at that time still need to be addressed. On top of that, New Worlds players have already taken to the games official forums and other social media outlets to share some previously unknown bugs.

More important than the numerous little bugs and glitches that people have discovered so far, though, are a few of the more noticeable issues that range from darkly hilarious to game-breaking.

At the moment, the most notable bug in the game has to be the one that forces you to wait 7 days to respawn your character. At the time of this writing, its not entirely clear what causes this bug, but what is clear is that the only reliable way to fix it is to log out of the game. The problem there is that some New World servers are so full that it could take hours to log back into the game after you exit.

The 7 days respawn bug isnt the only bug thats exposing how bad New Worlds server issues really are. For instance, some PvP players have discovered that its actually possible to trigger a soft invincibility glitch that makes you immune to most forms of direct damage. Again, its not clear at this time how you can consistently trigger this glitch, but what is clear is that the invincible player needs to log out to remove the effect. More often, though, those who have to battle invincible players are logging out instead, which is, again, kind of a problem given the long queue times.

As PC Gamer and others have noticed, New Worlds swimming feature also doesnt appear to be working as intended. Right now, its possible to crouch into deep bodies of water and go for a walk. That would seem to suggest that youre not actually supposed to be able to swim, but the fact that theres a breath meter on-screen during those sequences implies that youre either supposed to be able to swim or that the developers were aware that this glitch was possible and decided to counter it by allowing you to drown.

Actually, its possible to trigger a number of notable New World glitches simply by crawling, jumping, and performing movement functions that arent running or walking in a straight line. Players have managed to squeeze into a variety of clearly unintended areas and even become stuck in the world simply by taking advantage of advanced movement features like hopping over a rock.

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Cyberpunk shooter The Ascent will get a patch to fix progression-blocking bugs – PCGamesN

Posted: at 7:27 am

The rainy, ray-traced streets of The Ascent should be a bit easier to navigate soon. The cyberpunk co-op game is getting another patch in the coming weeks that will address several stubborn progression-blocking bugs, and should come with a performance boost as well. The developers have posted an update on their progress, and say the next update should be out soon.

Developer Neon Giant says its been closely monitoring player feedback and online discussions since launch, and that these have been immensely helpful for our team. That input has provided the list of priorities for the next update to address, which includes a selection of quest-related bugs and performance issues.

Neon Giant says players can expect the resolution for bugs that blocked the completion of three specific quests. In the opening few minutes of The Ascent, you get a quest called Mutual Dependencies that sends you to find and eliminate a group of FullChrome gang enforcers who are going to attack a high-level underworld meetup. The problem is, in some cases the FullChromes never spawn, making it impossible to complete the second quest in the game.

The upcoming patch will address this, allowing players to continue on with the story. Fixes are also on the way for quest-blocking bugs in Data Miner (mission five) and Trace Protocol (mission seven).

The devs say theyre also implementing some performance improvements for PC, and have (finally) worked out the issue thats been preventing ray-tracing from working for some Windows 10 users.

Neon Giant doesnt specify exactly when the next patch is arriving, but says it will be deployed shortly, along with a full list of patch notes. The team says its committed to continue work on The Ascent throughout the rest of the year and beyond.

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