We started working on the open world stuff in The Witcher 3 quite late in development, John Mamais, studio head at CD Projekt Reds Krakow studio admits. In many ways The Witcher III: Wild Hunt propelled the studio to superstar status among RPG fans. An immersive and huge open-world that pushed the cinematic possibilities of the genre forward with memorable stories, moments, and character development that fully realised the series epic fantasy ambition.
During its development, and as the size and scope of Geralts final adventure took form, the team at CD Projekt Red expanded and grew to accommodate its vision for the game. We did as much as we could, John continues. Compared to The Witcher though, Cyberpunks open world is way fucking cooler.
You've also just got the passive part of the open world, the crowd system, the conversations that are happening, the music youll hear, and the ambience, John adds, whilst moving the discussion towards Cyberpunks narrative. That was also one of the pillars during development that we would make it as immersive as possible. And that decision led us ultimately choosing first-person.
As the studios follow-up to The Witcher, every element of Cyberpunk 2077 shines with the sort of bright neon glow one can see from a great distance. But getting to this point has been a long and involved journey for the team, where even after almost an hour of stunning real-time gameplay showcased to eager fans - Cyberpunk 2077 is still not feature complete. Or, fully playable from start to finish. The goal, at least for 2019, has been to get everything in there. The Street Stories, the main story, the levels, the player choice, the secrets, the crowds, the weapons, the emergent exploration, the stunning art, the music, the immersive cinematic first-person presentation.
We're playing it all the time though, John adds. But there are blockers all over the place, because stuff is still going into the game. And that can be technically challenging for us. It's like if we can't do that now, at this point, were fucked. Now's the time to start really testing it all.
Thanks to John Mamais for his time, CD Projekt Red, and Bandai Namco. For more on Cyberpunk 2077 check our companion feature CD Projekt Red on Pushing Graphics Tech Forward and Building Night City.
This article is sponsored by ASUS.
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to Read 'Cyberpunk 2077 - CD Projekt Red on Creating an Immersive Open World RPG - AusGamers
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