Automation: The Car Company Tycoon Game Windows – Mod DB

Posted: July 3, 2016 at 12:14 pm

This one has been a little more slow and complex to develop than expected, but after a long 3 months (4 really, but one was taken up with our first holiday in 4 years!) B1414 is now live for everyone. This update brings more complete car design aspects, along with car designer scenarios and a much improved user interface. There are also quite a few more new car bodies to base your designs from.

The next few months will be dedicated to some fairly unexciting but very important work, ready for release on Steam. We'll be making major improvements aimed at making Automation more polished, easier to learn, and all around more professional looking. More improvements to UI and the process of model designing will make it much more logical and simple to design a big range of models based on one particular car. Pop-ups/Tooltips will be added for many thing, and tutorial videos will be done/redone covering every techincal part of the game. We'll also be aiming to add a bunch of improved multiplayer modes, including Lap Time and Rally Stage Time challenge modes, with the ability to set your scores over the a few days, so you don't need to all be online together to compete.This update will be the first one to release on Steam, which is an exciting milestone, and will hopefully bring in more sales allowing us to bring further people on to work on car body art and other new content, And after this update is out of the way, it's finally time to start work on the Tycoon aspect of things!

Car Designer Features & Changes Added Mid Engine Cars Suspension Easy Mode Added Quality Sliders and dependencies for all car designer tabs Adjustable Rim Offsets Added Multilink Suspension Added the first automatic gearboxes Reliability and Environmental Resistance stats Passenger Space and Cargo Space stats Production Units, Costs and Service Costs stats Offroad and Utility stats Rebalanced Sportiness, Tameness, Comfort, Prestige and Safety calculations 9 Car Designer Scenarios Rebalanced material properties Many new part year dependencies Limited Cars to a Maximum of 2 wings, and 2 lips Added tire profile year limitation Base safety will stop progressing 10 years after a body first unlocks Bodies sorted by Year. Newest at the top Revised the Bottoming Out calculations to be less harsh Wings/Lips no longer punch holes in the body shell

Car Designer Fixes Fixed the crash caused by using MPH + dragging the top speed slider to top for high-revving engines (finally!) Fixed the Yaw Rate graph cut off when using mph as a unit for speed Fixed Certain cars not being able to complete a lap Fixed the proper gear delay being used on the test track Fixed Front Longitudinal AWD engine placement issues Fixed the sensitivity of resizing various fixtures, making it more responsive Fixed steamroller bug where wheels would become comically wide New Car Bodies Large 60s Coup 2 Large 70's Coups Large 90's Coup Large 60s Sedan Large 00's Sedan Small 80s Supercar Small 10s Supercar Large 10s Supercar

UI & Sound Completely reworked UI and UI flow Car Design Wizard for the whole car design process All new UI sounds Ambient sounds Added test track soundsNew Car & Engine Manager Temporary changed the Platform/Model game mechanic Many more stats on the three different testing pages Updated graphs Updated test track UI Manual start for car testing on testing page Engine Designer Fixes / Rebalances Reduced power gain when riching up fuel mixture Octane rating in VVL systems uses the lower cam setting Added bypass valve year limitation Fixed the your engine was created in a previous version message bug Fixed bore and stroke having two decimals too few using imperial units Fixed a bug where loading a VVL engine set the wrong lower cam setting Fixed an engine loading bug that caused the block config lua error

General Things Changed MTBF to Reliability for less confusion New scenario scoring system implemented for car designer scenarios Fixed various aerodynamics calculations and exploits Changed all Man Hours to Production Units Added Console can be accessed by pressing tilde (~). Commands are help(), HideBuildings(), ShowBuildings(). Changed to saving screenshots as PNG. If you turn off FXAA, and use the HideBuildings() command, you can take pictures of engines/cars on a transparent back-drop. Useful for taking screenshots of Engines and Cars with no backdrops. Fixed the tutorial video sound cutting off after a minute Thumbnails are now deleted when you delete the model / engine it belongs to Many more little fixes

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Automation: The Car Company Tycoon Game Windows - Mod DB

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