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Daily Archives: September 9, 2023
NASA’s Perseverance rover successfully completes its oxygen … – East Coast Daily (English)
Posted: September 9, 2023 at 9:12 pm
The concept of terraforming Mars has captured the imaginations of scientists and artists alike. Although Mars may have once held the potential for life millions of years ago, today it stands as a desolate world. Mars does possess an atmosphere, but its oxygen levels are insufficient to support human life. Transporting oxygen from Earth to Mars would be a prohibitively expensive endeavor. Consequently, the focus in recent years has shifted towards finding a reliable method for producing oxygen on Mars itself, utilizing the planets available resources.
NASAs Perseverance rover has been exploring the Martian surface since 2021, and it has now successfully completed its mission to produce oxygen using MOXIE (Mars Oxygen In-Situ Resource Utilization Experiment).
MOXIE is an instrument carried by the Perseverance rover, and its operations have come to a close after successfully generating oxygen for the 16th and final time aboard the rover. Developed by scientists at the Massachusetts Institute of Technology (MIT), MOXIE has exceeded their initial expectations.
Pam Melroy, NASA Deputy Administrator, expressed, MOXIEs impressive performance shows that it is feasible to extract oxygen from Mars atmosphere oxygen that could help supply breathable air or rocket propellant to future astronauts. This breakthrough in technology development is seen as crucial for utilizing resources on the Moon and Mars, establishing a sustained lunar presence, creating a robust lunar economy, and supporting eventual human exploration missions to Mars.
Since the landing of Perseverance on Mars in 2021, MOXIE has produced a total of 122 grams of oxygen, which is approximately equivalent to the amount a small dog breathes in over a span of 10 hours. This surpasses NASAs initial goal for the project, and the oxygen produced had a remarkable purity of 98 percent. On August 7, during MOXIEs final oxygen production as part of its mission, it generated 9.8 grams of oxygen.
Trudy Kortes, director of technology demonstrations at NASA Headquarters, stated, Were proud to have supported a breakthrough technology like MOXIE that could turn local resources into useful products for future exploration missions. By proving this technology in real-world conditions, weve come one step closer to a future in which astronauts live off the land on the Red Planet.
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18 Board Games That Everyone Needs To Play – Kotaku Australia
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At Kotaku, we independently select and write about stuff we love and think you'll like too. We have affiliate and advertising partnerships, which means we may collect a share of sales or other compensation from the links on this page. BTW prices are accurate and items in stock at the time of posting.
The current range and quality of board games available is pretty astounding. Unfortunately, being spoilt for choice is both a blessing and a curse. With so many options available, trying to figure out what title you want to play can feel a bit daunting. Especially if youre someone who is fairly new to the board game, uh, game.
To help you out, weve chosen a few of our favourite titles that deserve to be part of any collection, from beginner to expert. From all-time strategy classics to epic fantasy quests and titles based on popular movies and TV shows, these are just a few board games that deserve a spot on your shelf (if you can fit them, that is).
This article has been updated since its original publication.
Team up with your friends to solve a mysterious haunting.
Betrayal At House on the Hill has two phases the first is the Exploration phase, where the players build a mansion room by room. Eventually, youll trigger the second phase, the Haunt, and thats where the fun starts as youre beset by supernatural monsters. To make things even more interesting, one of the players is secretly a traitor who takes the side of the monsters and uses the Exploration phase to assist their undead master.
With the mansion being procedurally generated, theres a ton of replay value. Unlike the rotting corpses hidden beneath the mansions floorboards, every game feels fresh. The variation in monsters is also fun, ranging from ghosts to vampires to dragons. If youre new to the game (or these types of board games in general) it does come across as a bit overwhelming to master, but its surprisingly easy to learn.
If youre a fan of Dungeons & Dragons, theres an alternate version of Betrayal At House on the Hill thats themed around the popular tabletop RPG and set in Baldurs Gate.
Where you can buy Betrayal At House on the Hill:
In Cosmic Encounter, you play as the leader of an alien race, and intergalactic conquest is the name of the game. Your aim is to spread your influence throughout the galaxy, establishing colonies in the planetary systems of the other players.
This board game has been around since 1977, and its easy to understand why it has been beloved for so long. The strategy is both fun and fulfilling, with the different gameplay cards available allowing for an enjoyable variation of tactics.
One of the biggest draws of Cosmic Encounteris the table politics. The gameplay requires you to form alliances and negotiate deals with other players to help screw over the other players while also potentially setting up your ally for a masterful double-cross.
Where you can buy Cosmic Encounter:
After years of being out of print, the Dune board game is finally available again and the world is a better place for it. Originally published in 1979 and based on Frank Herberts classic sci-fi epic, Dunehas a reputation for being one of the best board games around. The good news is that it absolutely lives up to the hype, as we learned when we reviewed it:
I cant remember the last time I laughed, gasped and cursed like I did playingDune. The way alliances can be made but then broken, the elastic nature of the basic victory conditions and the treachery lurking behind every decision made it feel like every player was always one step away from victory but at the same time one battle away from utter ruin.
The board game draws a healthy amount from the original novel, putting you in control of one of six factions House Atreides, House Harkonnen, the Spacing Guild, the Bene Gesserit, the Emperor and the Fremen as you strategise, fight and scheme your way to controlling the planet Arrakis and its spice melange. Dune is great to play with friends but, much like in the novel, a huge part of the game involves diplomacy, secret alliances and inevitable betrayals. Theres nothing like a fun afternoon of friendly backstabbing.
Dune has mostly aged well, although much like the deserts of Arrakis, theres a degree of random cruelness that you cant fully prepare for. Just remember that he who controls the spice controls the universe.
You can read Kotaku Australias review of the Dune board game here.
Where you can buy Dune:
Based on the video game series,Fallout: The Board Gameis a pretty faithful adaption. Start by choosing a scenarioand then set off to explore the wasteland, complete quests and fight the various monsters, mutants and marauders that come across their path.
If youre a fan of Bethesdas Fallout games, this thing is great. It keeps the RPG elements of the source material, by allowing you to spend points to increase your characters ability skills and customise your equipment loadout. It even manages to keep the VAT system, with dice that let you target specific body parts of your enemies. It does a good job of ticking the boxes of what we like about Fallout:
As a board game,Falloutis great. It combines a genuine sense of exploration with some fantastic story-telling to create an experience that sits neatly between a solo and multiplayer adventure. As an adaptation of theFalloutvideo games, though, its almost perfect.
Theres also an expansion set, New California,which adds two scenarios, along with a bunch of new quests, companions and items.
If we have one big criticism of Fallout, its that the game moves much slower when playing with four people. Theres a delicate balancing act because more players help increase the fun but the threat of gaming fatigue is real.
You can read Kotaku Australias review of the Fallout board game here.
Where you can buy Fallout: The Board Game:
While the TV show squandered our collective goodwill over those final seasons, A Game of Thrones has remained a consistent go-to with friends. Choose your House, start manoeuvring your armies to secure as much of the Seven Kingdoms as you can, and finally claim your spot on the Iron Throne. (If you want to play as House Targaryen, youll have to grab an expansion pack.)
A Game of Thrones is an all-around solid strategy game, the real charm comes from the table politics and scheming. Making deals to crush a specific opponent, only to turn around and stab your ally in the back isnt just a fun thing to do, its an essential tactic.
For the A Song of Ice and Fire purists, the game is directly inspired by the books, with this second edition being released the same year the HBO adaptation aired. You can also try to create your own (and much better?) ending to the series. Rob Stark teams up with Stannis Baratheon, sieges Casterly Rock and decimates the Lannisters? Sure, why not?
Where you can buy A Game of Thrones:
Gloomhaven is only a few years old, but its quickly become one of our favourite board games. A campaign-driven dungeon crawler where you play a mercenary trying to get paid while surviving the dangerous world surrounding Gloomhaven. It plays like a mix of eurogames and dungeon crawlers like HeroQuest, with a lot of different dungeons to explore and an emphasis on tactical decisions.
There are almost 100 unique scenarios you can play through, where your every action will determine what happens next. Considering each scenario can take anywhere between one to two hours to complete, youve got plenty of game ahead of yourself. There is so much packed into Gloomhaven that it can feel like youve barely even scratched the surface of your campaign.
Just put aside some time to set it up and clear some space on your shelf because this thing is a beast. It comes with 1,500 cards, and the whole bundle weighs around 10kg.
If youre interested in Gloomhaven, but maybe arent keen on the commitment required for both time and physical space, there is an alternative option. Jaws of the Lionis a prequel game that gives you the Gloomhaven experience but with a fraction of the quests. Its a less intensive way to learn the game and will let you slip straight into Gloomhaven proper once youre done with it.
Where you can buy Gloomhaven:
Speaking of dungeon crawlers like HeroQuest, why not check out HeroQuest proper? Its an incredibly straightforward and easy-to-pick-up game, which plays like a streamlined tabletop RPG, like Dungeons & Dragons, and is less of a time investment than something like Gloomhaven.
HeroQuest is played with up to five players, with four taking on the dungeon explorers while one acts as the game master, Zargon, the evil sorcerer. You dont even need four players you can split out the characters with whoever is available to play, even if that means one person playing as the whole party.
With 14 premade quests, the four characters will need to make their way through the dungeons while Zargon is tasked with introducing various traps and creatures for them to fight. Once you finish one of the quests, youre able to spend whatever gold and treasure youve accumulated to upgrade your characters gear, before delving into another dungeon. Or, it can just be a satisfying done-in-one campaign that you and your mates roll through when its your turn to pick something for games night.
Where you can buy HeroQuest:
Kings of Tokyois a very easy-to-pick-up board game that is a lot of fun to play. You pick one of six giant monsters to play as, and your aim is to become the King of Tokyo by battling it out with your opponents. Thats it, thats the game.
Its a king of the hill game that uses a combination of dice rolls and strategising with the power-up cards in your hands to stake your claim on the Japanese capital. The goal is to be the first to 20 victory points or be the last monster standing.
If you really enjoy this game, theres a heap of different King of Tokyo expansion packs currently available. Theyll give you new monsters and power cards to battle with, so theres an option to add even more content to this game to keep it fresh.
Where you can buy King of Tokyo:
The Lord of the Rings: Journeys in Middle-Earth does what it says on the box. You, and up to four other friends, play as one of J.R.R. Tolkiens iconic heroes while questing your way across the realm of Middle-earth, from Gondor to the Grey Mountains.
While most of the games on this list are more tactically focused, Journeys in Middle-Earth places its focus squarely on adventuring. As you progress youre able to customise your skills and items, giving you just enough RPG elements that, despite playing pre-set characters, you can still give them your own spin.
The game requires a companion app that takes the role of the game master while also tracking your progress and dishing out scenarios that play into the greater campaign. The app also keeps track of your characters items, which helps alleviate the usually frustrating mess of flipping through a stack of cards to find that one specific piece of equipment.
You can read Kotaku Australias review of The Lord of The Rings: Journeys in Middle-Earth here.
Where you can buy LOTR: Journeys in Middle-Earth:
If you dig the world of Dungeons & Dragons, but want something thats less of a commitment than a long RPG campaign, try Lord of Waterdeep. Its a game where you play as one of the titular Lords of Waterdeep and attempt to gain the most influence over the City of Splendours.
The game works by placing your factions agents at various locations that will help you gain resources, like gold or various types of adventurers, and then sending those resources to complete quests. The goal is to collect the most victory points from the various quests you complete over the games eight rounds. Throw in some intrigue cards that can give you a much-needed hand (usually at the expense of your opponents), and youve got a great strategy game.
If youve never played D&D before, dont worry. Lord of Waterdeep requires no pre-existing knowledge of the franchise. And if youre a long-time fan, youll appreciate the familiar faces.
Where you can buy Lords of Waterdeep:
Mansions Of Madness is a cooperative board game inspired by the works of H.P. Lovecraft. In it, you play as investigators who are tasked with exploring a cursed mansion to solve the mystery of a chosen scenario. This edition of the game uses a companion app that tracks your progress and also takes care of randomly spawning monsters, triggering events and randomising the layout of the mansion.
Its very easy to immerse yourself into Mansions Of Madness spooky atmosphere, and weve had a lot of fun investigating and trying to solve the puzzles of the scenarios that weve played. If youre someone who loves a good game piece, Mansions Of Madness monster figures are fantastic. Being able to throw down a giant Cthulhu figure onto the board really helps to sell the enormity of the threat.
A single game will eat up a couple of hours, so make sure youve set enough time to adequately lose your mind to an eldritch horror. The app lets you save your progress, so you can easily jump back into a game you couldnt finish.
When we reviewed Mansions Of Madness, on top of enjoying the mythical romp of fighting Cthulhu, we were impressed by how little effort it took to set up and play. You can read Kotaku Australias review of Mansions Of Madness here.
Where you can buy Mansions Of Madness:
Scythe is set in a dieselpunk reimagining of 1920s Europe where you play as one of five nations currently vying for control in a power vacuum created by the closure of The Factory, a capitalistic city-state that previously ruled the region.
At first,Scythedoes feel a bit complex but once you get the hang of it, youll be playing one of the best engine-building games of the last decade. Farm some resources, conquer new territories, recruit new followers and activate some chunky-looking mechs to keep your domain protected. It isnt particularly combat-heavy and the skirmishes that do occur play through fairly fast.
When we reviewed the game, we were impressed by how all of these gameplay elements combined:
Its blend of resource gathering, exploration, turn management and combat results in a conflict thats entirely unpredictable. Because the game isnt just about fighting, or just about farming, there are multiple approaches to confronting your opponents and winning the game, which makes for a fascinating struggle, and a game that plays out differently every time you get it out.
Scythe also has one of the most unique aesthetics of any board game Ive played and some gorgeous game art by Jakub Rozalski. When we first opened up our copy we spent plenty of time looking through each individual card, completely ignoring the rulebook.
You can read Kotaku Australias review of Scythe here.
Where you can buy Scythe:
Im a firm believer that every household should own a copy of this. Settlers of Catan is one of the all-time classic board games endlessly replayable and a great place to start for those new to strategy games.
The gameplay is pretty straightforward. Youre plopped onto the randomly generated isle of Catan and need to collect as many different types of resources as possible. From there, youll combine those resources to build new settlements, upgrade existing ones and increase your domain by laying down some roads. Its simple to play, but the strategic trading element keeps it consistently interesting. One turn youll be rolling in wheat, and the next youll be trading all of your wood to get a single piece.
Where you can buy The Settlers of Catan:
The set-up for Star Wars Rebellionis pretty simple: It is a period of civil war, so pick a side.
The game is built around a series of skirmishes and missions that are all led by classic Star Wars heroes and villains. If youre playing as the Empire, your goal is to sniff out the Rebel Alliances base and wipe it from existence. As the Rebels, your goal is to raise your reputation throughout the galaxy, drawing as many planets to your side as possible and strategically striking the Empires resources.
While this might sound a bit unbalanced towards the Empire, the game does a good job of keeping the two factions fair:
This isnt a game where one side will slowly overrun another until victory becomes inevitable. Its a game where even if the Rebels are getting their arse kicked from one end of the galaxy to another, theyre still very much in contention so long as their base is secret and their best heroes are in play, since the game runs on a timer which essentially grants victory to the Alliance if they survive long enough.
You also get a lot of great minis, ranging from Stormtroopers to X-Wings to Star Destroyers. You even get a Death Star, which, if youre a Rebel, is a looming menace. The game does take a couple of hours to play, so clear your afternoon schedule.
You can read Kotaku Australias review of Star Wars Rebellion here.
Where you can buy Star Wars Rebellion:
If youre a fan of Sid Meiers Civilizationseries,Tapestry is right up your alley. Starting from the dawn of mankind, its up to you to build your own civilisation from nothing and help it grow throughout the following millennia. The type of civilisation you want to build is up to you and is influenced by which of the four skills science, technology, exploration, and military you want to invest your points into.
The variation that comes from those is what keeps me coming back to Tapestry. We dont think weve built the same civilisation twice, and even when weve tried to repeat previous tactics, our strategy inevitability changes depending on what the other players are doing.
Where you can buy Tapestry:
This resource management game does exactly what it says on the box. In Terraforming Mars, each player takes on the role of a different corporation and is tasked with making the red planet habitable for humankind. While you work together on the terraforming process as a whole, the aim is to see which player has the most contributions.
You build various projects, gaining income and resources that you can spend on further productions. Once Mars has the appropriate temperature, oxygen levels and quantity of oceans, the game is over.
Terraforming Mars is very card-heavy, and you really need to keep track of what youre holding during any given round. Its also one of the more aggressive resource management games weve played, as there are a lot of cards you can play that directly target your opponent. Overall, its an experience that we really enjoyed while playing through it:
The game absolutely nails its theme and its blend of cooperative outlook and competitive urges means its a tight, tense experience the whole way through.
You can read Kotaku Australias review of Terraforming Mars here.
Where you can buy Terraforming Mars:
If you enjoy the Euro-style gameplay of something like Settlers of Catan and want to pick up something similar, then you might get some miles out ofTicket To Ride. The aim of the game is to be the player who can build the longest continuous train, claiming routes and connecting cities.
Ticket To Rideis an incredibly easy game to pick (especially compared to some of the other titles on this list) and isnt too intensive when it comes to strategising. Each player is randomly assigned Destination Tickets at the start of each match, giving you set goal cities that you need to reach.
Theres an economy of knowing which cards you need to play or stockpile, as you need these specific cards to claim certain routes. The last thing you want to do is lose out on the route that will connect your assigned destinations.
Where you can buy Ticket To Ride:
We cannot stress how much we enjoy Wingspan. Released back in 2019, this engine-building card game is all about building the best wildlife preserve by strategically assigning birds to certain habitats. Its a simple premise (especially when compared to some of the other games on this list), but nevertheless engaging as hell.
The rules are pretty easy to pick up, and the game only runs for four rounds, so youll be done in about an hour. Thankfully, the 170 bird cards, each with its own set of effects, give the game plenty of variety and replayability. If the look of a board game is particularly important to you, Wingspan also features some of the most beautifully illustrated cards of any board game that weve ever played.
If you decide to pick up bird watching as a new hobby after playing this, we dont blame you. If youre a fan of digital board games, the digital edition of Wingspan is also worth your time.
Where you can buy Wingspan:
If none of the above sounds like your thing, the good news is that there are still plenty of solid board game options out there, and you better believe Kotaku Australia has opinions about them.
This article has been updated since its original publication.
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The 15 Best Transformers Ripoffs – MovieWeb
Posted: at 9:12 pm
In 1984, Hasbro partnered with Takara Tomy and Marvel Comics to repurpose two existing toylines into a pop culture juggernaut. Micro Change and Diaclone, the two toys in question, featured robots that could become everyday items, weapons, and vehicles, and they acted as a launching point for Hasbro's newest venture. Marvel writer Bob Budiansky and editor-in-chief Jim Shooter created the story of two warring alien factions. These robotic characters, capable of transforming into myriad vehicles, were named the Autobots and the Decepticons, and the Transformers franchise was born.
Since the '80s, Transformers has exploded in popularity, with over two dozen animated series and movies, seven live-action films, and hundreds of toys. Given its almost 40 years of existence, many franchises have used Transformers as a foundation, producing several rip-offs and clones. Each varies in how much "inspiration" it takes from its parent series, and they all range in quality, with some standing on their own and becoming their own thing. These 15 are just some of the best (or worst, depending on your perspective) rip-offs of the Transformers franchise.
The '80s were rife with toy companies trying to match Transformers success, and while many simply copied the transforming vehicle aesthetic, some ideas were more novel. Milton-Bradley was among the latter, combining the robotic alien narrative with construction toys like the Erector Set to create Robotix. This allowed for kids to be involved in the building of powerful, motorized machines, connecting them with the story of the two warring factions.
Sunbow and Marvel Productions partnered with Milton-Bradley to create the Robotix cartoon, attempting to match their past success with The Transformers: The Animated Series. The central conflict wasn't between Autobots and Decepticons but Protectons and Terrakors. These robotic shells contain the life force of their creators, who live on the planet Skalorr V. A human space shuttle crashes on the planet, and the pilots split into two groups, each choosing a side. They had the benefit of riding the Robotix like mechs, but this didn't help it maintain the same level of popularity of Transformers.
Another benchmark of '80s toys and animation was G.I. Joe. Taking the traditional army man toys of the day and infusing them with unique stories and characters, G.I. Joe became another massive franchise in pop culture. It, too, saw many rip-offs and clones, but the most unique combined elements of various popular series at the time. M.A.S.K. took the transforming vehicles of Transformers and combined them with the military, super-soldier aesthetics of G.I. Joe, creating a franchise that, while not nearly as popular as its two inspirations, holds a level of reverence with the fan base.
M.A.S.K. follows the exploits of the "Mobile Armored Strike Kommand," an elite unit of special agents who piloted transforming vehicles. They also wore masks that granted them enhanced abilities, which they used to fight V.E.N.O.M. (Vicious Evil Network of Mayhem). These villains, led by Miles Mayhem, sought power and wealth through stealing precious artifacts and technologies. Interestingly, Hasbro has acknowledged their connection to Transformers; in the IDW Comics, M.A.S.K. bases their transforming vehicles on Cybertronian technology, meaning they are canon rip-offs of the Robots in Disguise.
Originally released in 2013, Super Wings is an ongoing Korean children's animated series following a group of transforming planes. Seemingly taking joint inspiration from both Transformers and Cars, the series is known for its cartoony aesthetics, though these have gotten more complex and interesting as new machines are added into the mix. The series has the tone of most kids educational programming, focusing heavily on travel and locations around the world, but the ideas behind the series take obvious cues from the Robots in Disguise.
Jett is a delivery plane for World Airport. Alongside his friend and supervisor, Jimbo, Jett travels the world in order to pick up and help deliver packages for children in various locales. This often ends in some mishap or problem that requires Jett to call in another Super Wing for help. Later seasons see the introduction of more complex tech, including some that give the planes elemental powers and an ally in the transforming aircraft carrier World Robot. The series has become a popular children's cartoon, which makes sense given its simple premise and similarities to the Transformers franchise.
What if humans were the Transformers? That seems to be the central conceit that inspired the strange 1986 animated series and toyline Centurions. Similar to M.A.S.K., Centurions took the best parts about G.I. Joe and Transformers and mashed them together to create something new, equipping powerful robotic suits to specialized soldiers to give them a leg up in a battle against evil. The show was weird, but while arguments can be made as to its quality, it definitely lives up to the tagline that was shouted several times each episode: Man and Machine, Power Xtreme!
The series followed the titular heroes as they battled the villainous Doc Terror and his Doom Drones. Based in an orbiting space station, the Centurions (Max Ray, Jake Rockwell, and Ace McCloud) donned powerful exo-frame suits that allowed them to equip unique sets of weaponized armor, each specialized for a different combat scenario. The series ran for 65 episodes, adopting the typical "threat-of-the-week" structure. The action took centerstage over character and plot, which means that, sadly, this novel idea has largely been forgotten.
Let's be perfectly clear: Super Sentai, the inspiration for Power Rangers, is not a Transformers rip-off. With its first season releasing in 1975, Super Sentai preceded the Robots in Disguise by nine years, and Battle Fever J, the first season to introduce mecha combat, released in 1979. Nevertheless, Power Rangers and their brand of mecha-based combat made their way to America in 1993, nine years after Transformers, and while the Cybertronians may not have influenced the plot or overall designs, they did inspire a surge of interest in transforming robots, helping bring the teenagers with attitude to American televisions.
The '90s were a time of increased interest in Japan and Japanese storytelling. There was a massive surge in localizations of anime and live-action series from the country, with Sailor Moon, Dragon Ball Z, and other Japanese series soaring to massive popularity in the United States. Meanwhile, Transformers made fighting robots cool. Stores couldn't keep Transformers toys in stock, and this led to a tidal wave of new robotic toys. Power Rangers allowed for Saban and Fox Kids to capitalize on these two growing markets, while simultaneously saving money by reusing film from the existing Super Sentai series.
While you may have heard of many of the titles on this list, chances are Heavy Gear might have escaped your notice. Despite the popularity of the board and video games of the same name, this 3D animated series flew under many fans' radars in 2001. Due to the clunky animation and the younger intended audience, the series was far less popular than Mainframe Entertainment had hoped for, leading to a single season of 40 episodes. While the Heavy Gear franchise focuses heavily on mech combat, strategic warfare, and complex science-fiction world-building, the series solely focused on the fighting robots.
The show followed two professional fighting teams, the Vanguard of Justice and the Shadow Dragons. The pair were pitted against each other in a tournament, followed by several exhibition matches. While the series loses some of its more in-depth war narratives, the connections to Transformers come from the mecha combat. Companies were trying to find the magic formula of the Robots in Disguise, and most banked on the spectacle of giant robots fighting. Many of these copycat shows overlooked the depth of the storytelling in Transformers, creating series light on plot and heavy on action.
Related: Terrible Video Game Movies That Are Still a Lot of Fun to Watch
Combining elements of Power Rangers and Transformers, 2010's Sym-Bionic Titan is one of the most original series on this list. Created by Genndy Tartakovsky, the series followed Ilana, Lance, and Octus, two aliens and a robot from the planet Galaluna. Ilana, a princess, was forced to flee her home after a coup. The three landed in Sherman, Illinois, where they masqueraded as typical high school students. When the monstrous Mutraddi and General Modula arrive on Earth, though, Ilana and Lance don powerful robotic battle armor, and together with Octus, they can merge to form the unstoppable Sym-Bionic Titan.
While it only aired for 20 episodes, Sym-Bionic Titan showcases the possibilities of a "rip-off." Taking elements from several mecha and alien war storylines, the story melded them together to create something distinct and interesting. The character designs harken back to those seen in Transformers, as does the general plot structure, but Tartakovsky took these similarities and twisted them into something new. For that reason, fans still hold Sym-Bionic Titan in high regard, and though it had a short lifespan, the series is still considered one of Tartakovsky's most unique.
Guillermo Del Toro's 2013 hit mecha science-fiction film Pacific Rim held all the trademarks of the director's best work. It was a dark examination with incredible monster designs, intimate storytelling, and plenty of robot-alien combat. Its sequel, Pacific Rim: Uprising, lost Del Toro's direction, and instead of breaking down genre tropes, it instead leaned heavily into them. It took inspiration from nearly every giant robot franchise, from Transformers to Robotech to Power Rangers, and while fans were less invested in this campier, fun action flick, it was still an entertaining summer blockbuster thrill ride.
Pacific Rim: Uprising is a direct sequel to Del Toro's film. After the Battle of the Breach and the closing of the Kaiju portal, the Earth has seen relative peace. Former Jaeger pilot Jake Pentecost, the son of the late Pan-Pacific Defense Corps director Stacker Pentecost, makes a living selling Jaeger parts on the black market, but after an altercation involving a young woman named Amara and her homemade Jaeger, Jake is brought back into the PPDC. He is just in time for the newest crisis, as a rogue Jaeger, classified as Obsidian Fury, has begun attacking key PPDC members and locations around the world.
Including any Asylum film on a list of rip-offs is a bit of a cheat. The company has made their name with "mock-busters," intentional rip-offs of some of the world's most popular films. Low budget and often low effort, these films are the best of the worst, leaning into their campy premises and creating some of the best "so-bad-they're-good" films in movie history. Transmorphers is the company's attempt at parodying the Transformers live-action franchise, just with far lower-quality animation, character designs, and acting.
The most interesting change of pace with Transmorphers is that it isn't the battle between two robotic alien races. Instead, it is your typical alien invasion story. Years before, the alien robots arrived on Earth and drove humanity underground. A resistance force was formed among the surviving human soldiers, under the command of General Van Ryberg. After a confrontation with a new breed of robot that can disguise themselves as parts of the terrain, the resistance decides to reinstate a disgraced officer, Warren Mitchell, to help them capture one of the aliens for study.
There are some rip-offs that take the ideas presented in the original IP and expand on them in new and unique ways, and then there are some like Gladiformers: Robos Gladiadores. This blatant, unapologetic rip-off of Transformers sees an evil empire run by the Supremobots holding a deadly gladiator tournament, capturing other transforming robot aliens from across the universe.
Julius Drive, the prince of an unnamed world (how's that for world-building?), is sold as a slave into the tournament, and forced to fight for the entertainment of Locutor's forces.
The series suffers from stunted animation and plenty of clichs throughout. Produced by Video Brinquedo who have made their name with cheap knockoffs of popular franchises (looking at you, Little Panda Fighter and Ratatoing), the plot is somewhat original, with the robot coliseum leading to some fun fights and interesting characters, but the film's horrendously low budget and overall aesthetic make it one of the worst rip-offs of Transformers. Despite all of this, the film did receive a sequel in 2009, so if you are somehow invested in the adventures of Julius Drive, there is more to see.
Transformers is about so much more than giant robots at war. While the live-action films focus mostly on the explosions and the intense action of the Autobots vs. the Decepticons, the films ignore the deeper narratives and more complex characterizations that made the Robots in Disguise famous.
1993's Exosquad was another in the long-line of rip-offs that focused on giant robots fighting an alien menace, but it came the closest to matching the magic of Transformers in its overall narrative. The story had a darker tone, exploring concepts like slavery, PTSD, and the general horrors of war.
Exosquad takes place in the 22nd century. Terrans have expanded beyond Earth, terraforming Venus, Mars, and beyond with the help of genetically altered Neosapiens. The Neosapiens of Mars stage a revolution, taking over the Terran territories, while Earth's Exofleet is sent to deal with a space pirate threat. Unhappy with their years of slave labor, the Neosapiens have decided to take back their rights by any means necessary. With war now raging on the homeworlds, the series follow Able Squad, a group of Exosuit pilots, as they undertook operations to undermine the Neosapien resistance.
Related: 15 Saturday Morning Cartoons That Every '90s Kid Remembers
The Asylum makes it explosive return to this list, and this one is a little on the nose, even for them. In 2018, Travis Knight released Bumblebee, the sixth film in the live-action Transformers film franchise and a soft reboot of the Michael Bay era. The film was generally well-received by many fans with its more personal, character-driven story of the titular Autobot's arrival on Earth. Hornet has none of the charm of Bumblebee, relying more on the gimmick of giant robots fighting each other and its interesting character designs than actual storytelling.
Releasing three days prior to Bumblebee,Hornet is the worst kind of rip-off, capitalizing on the premise of a film without adding anything new to it. The story follows an alien invasion of Earth. These aliens are brainwashing humans, forcing them to commit terrible acts of destruction. Humanity's only hope is a high-tech, untested giant robot.
The most unique part of the movie is its filmmaking. The story is told through found-footage, switching between the recordings from the humans involved, and the live camera feeds within the giant robot's eyes, but even this unique premise couldn't save this horrible movie.
Do you know what the Transformers franchise needed? More human/robot romance. At least, that's what the producers of the 2009 Hong Kong film Metallic Attraction: Kungfu Cyborg seemed to think. The story follows De Ming, an experimental cyborg peace officer who is assigned to a small town for training. While stationed there, he encounters Su Mei, a woman who falls in love with him. De Ming must confront his lack of humanity, his Pinocchio-esque desire to be a real person, as rogue cyborg assassins begin to plague the town.
Kungfu Cyborg is bizarre, mixing such disparate genres that don't quite fit into place together. The robot designs are taken straight from the Michael Bay Transformers films, with clunky armored warriors presented in impressive CGI. Despite the oddity of the premise, the film kind of works. The story isn't anything particularly inspiring, but the unique focus on the robotic characters and their mental states is actually really interesting. Not only that, but the fight scenes, while less intense and fewer in number, take a lot of inspiration from traditional kung-fu movies, making this an interesting experience at the very least.
Given its release in 1989, Robot Jox is surprisingly ahead of its time. It most definitely feels dated, with animation that feels a bit stilted, but given its release date, this film is a technical marvel. Inspired by Transformers, director Stuart Gordon wanted to bring the giant robot combat from so many animated series and films into the real world, and he succeeded in a way that nobody could have expected. While the film was critically panned on its initial release and poor marketing kept it from box office success, the film has become a cult icon with a hugely devoted fan base.
Playing on Cold War tensions, the film was set in a futuristic, post-apocalyptic Earth that has suffered from the decimation of its population by nuclear war. With open war outlawed, disputes between the Market (America) and the Confederation (Soviet Russia) are settled with gladiatorial mech battles. With Alaska on the line, the Market sends in Achilles, one of their greatest pilots, to defeat Alexander.
However, after his first near loss against Alexander, Achilles is nearly replaced by a genetically modified pilot named Athena, and he must put his attraction to the woman aside to prove he can defeat the Confederation bot.
Many Transformers rip-offs try to hide their influences behind an interesting twist or unique character designs, but the Mark A. Reyes-directed Transmutators leans heavily into its inspirations. With a lead character that is clearly meant to be a knock-off Optimus Prime, the only real difference between the two films is that the transforming robots in this film are piloted mechs instead of sentient alien defenders. It has received nothing but poor reviews, making it one of the all-time worst Transformers rip-offs, and while the Asylum films are intentionally bad, this film is made all the worse by how seriously it takes itself.
In a far-future Earth, mutants and giant robotic aliens have taken over the planet. Humanity's last hope is a rebel group of survivors who have developed piloted mech suits from recycled machine parts, and they must battle an army of mutated humans, alien monstrosities, and horribly animated CGI robots in order to survive. This film has a horribly low budget, with costume designs on par with bad cosplay and some horrendous special effects. The film has some fun ideas, but the execution makes it one of the worst Transformers rip-offs of all time.
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Godzilla Stomps Onto Television With ‘Monarch’ Trailer – ScreenCrush
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Apple TV+ is a solid streaming service with a couple of very good shows and even an Academy Award winner for Best Picture. With nonewTed Lassoepisodes in the immediate future, though, they could definitely use a new signature program, something big and splashy. So how about a massive TV series starring Godzilla?
ThatsMonarch: Legacy of Monsters, which brings the big fire-breathing lizard to the small screen, along with an impressive cast that includes Kurt Russell, Wyatt Russell, and Kiersey Clemons. The first trailer for the show is below, and it very strongly connectsMonarch to the recent Godzilla (andKong) films, and the shadowy organization known as Monarch tasked with protecting the world from them while also confirming the series is not just about a bunch of scientists standing around looking at computer monitors; theres some big kaiju action in here as well.
Check out the firstMonarch trailer below:
READ MORE: 20 Movies You Never Knew Became TV Series
The scale of the show looks impressive, but there should be a solid story foundation behind it too; the series wasdeveloped by Chris Black and Matt Fraction, an outstanding comic book writer of series likeThe Invincible Iron Man,Casanova, andHawkeye.(The recentHawkeyeTV series was heavily inspired by his run on the comic.)
There are a bunch of newMonarch images as well:
Here is the series official synopsis:
Following the thunderous battle between Godzilla and the Titans that leveled San Francisco, and the shocking revelation that monsters are real, Monarch: Legacy of Monsters tracks two siblings following in their fathers footsteps to uncover their familys connection to the secretive organization known as Monarch. Clues lead them into the world of monsters and ultimately down the rabbit hole to Army Officer Lee Shaw (played by Kurt Russell and Wyatt Russell), taking place in the 1950s and half a century later where Monarch is threatened by what Shaw knows. The dramatic saga spanning three generations reveals buried secrets and the ways that epic, earth-shattering events can reverberate through our lives.
Monarch: Legacy of Monsters premieres on Apple TV+ on November 17. Two episodes premiere on that day, with new episodes weekly on Fridays through January 12.
Like video games, the complex storylines and exaggerated characters of even the best anime and manga out there can be difficult to translate to the screen. Heres the proof...
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DNA Chips: The Billion Gigabyte Storage Solution of Tomorrow – SciTechDaily
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Researchers have been focusing on the potential of DNA as a data storage medium due to its capacity to store vast amounts of information in a minuscule space.
In the form of DNA, nature shows how data can be stored in a space-saving and long-term manner. Wrzburgs chair of bioinformatics is developing DNA chips for computer technology.
The hereditary molecule DNA is renowned for its ability to store vast amounts of information over long periods of time in an incredibly small space. For a good ten years, scientists have therefore been pursuing the goal of developing DNA chips for computer technology, especially for the long-term archiving of data. Such chips would be superior to conventional silicon-based chips in terms of storage density, longevity, and sustainability.
Four recurring basic building blocks are found in a DNA strand. A specific sequence of these blocks can be used to encode information, just as nature does. To build a DNA chip, the correspondingly coded DNA must be synthesized and stabilized. If this works well, the information is preserved for a very long time researchers assume several thousand years. The information can be retrieved by automatically reading out and decoding the sequence of the four basic building blocks.
Information can be stored in the form of DNA on chips made of semiconducting nanocellulose. Light-controlled proteins read the information. Credit: Chair of Bioinformatics / University of Wrzburg
The fact that digital DNA data storage with high capacity and a long lifespan is feasible has been demonstrated several times in recent years, says Professor Thomas Dandekar, head of the Chair of Bioinformatics at Julius-Maximilians-Universitt (JMU) Wrzburg. But the storage costs are high, close to 400,000 US dollars per megabyte, and the information stored in the DNA can only be retrieved slowly. It takes hours to days, depending on the amount of data.
These challenges must be overcome to make DNA data storage more applicable and marketable. Suitable tools for this are light-controlled enzymes and protein network design software. Thomas Dandekar and his chair team members Aman Akash and Elena Bencurova discuss this in a recent review in the journal Trends in Biotechnology.
Dandekars team is convinced that DNA has a future as a data store. In the journal, the JMU researchers show how a combination of molecular biology, nanotechnology, novel polymers, electronics, and automation, coupled with systematic development, could make DNA data storage useful for everyday use possible in a few years.
At the JMU Biocentre, Dandekars team is developing DNA chips made of semiconducting, bacterially produced nanocellulose. With our proof of concept, we can show how current electronics and computer technology can be partially replaced by molecular biological components, says the professor. In this way, sustainability, full recyclability, and high robustness even against electromagnetic pulses or power failures could be achieved, but also a high storage density of up to one billion gigabytes per gram of DNA.
Thomas Dandekar rates the development of DNA chips as highly relevant: We will only last as a civilization in the longer term if we make the leap into this new type of sustainable computer technology combining molecular biology with electronics and new polymer technology.
What is important for humanity, he said, is to move to a circular economy in harmony with planetary boundaries and the environment. We need to achieve this in 20 to 30 years. Chip technology is an important example of this, but the sustainable technologies to produce chips without e-waste and environmental pollution are not yet mature. Our nanocellulose chip concept makes a valuable contribution to this. In the new paper, we critically examined our concept and advanced it further with current innovations from research.
Dandekars team is currently working on combining the DNA chips made of semiconducting nanocellulose even better with the designer enzymes they have developed. The enzymes also need to be further improved.
In this way, we want to achieve better and better control of the DNA storage medium and be able to store even more on it, but also save costs and thus step by step enable practical use as a storage medium in everyday life.
Reference: How to make DNA data storage more applicable by Aman Akash, Elena Bencurova and Thomas Dandekar, 15 August 2023, Trends in Biotechnology. DOI: 10.1016/j.tibtech.2023.07.006
The work described is financially supported by the German Research Foundation (DFG) and the Free State of Bavaria. Important cooperation partners are Sergey Shityakov, professor at the State University of Information Technologies, Mechanics and Optics (ITMO) in Saint Petersburg, Daniel Lopez, PhD, from the Universidad Autonoma de Madrid, and Dr. Gnter Roth, University of Freiburg and BioCopy GmbH (Emmendingen).
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DNA’s ‘topography’ influences where cancer-causing mutations appear – Livescience.com
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DNA's 3D shape its twisted ladders complexly curled into coils and loops and other features beyond its genetic code may influence where "hotspots" of cancer-causing mutations accumulate.
That's according to a new study of how "genomic topography" affects cancer mutations. Genomic topography broadly refers to elements of the genome beyond the sequence of molecules that make up DNA. That includes variations in how tightly our DNA is wound and which genes are "activated" in different cells.
The study, published in August in the journal Cell Reports, catalogs associations between topographical features of DNA and known patterns of cancer-causing mutations across several types of cancer. This granted the researchers new insight into some alcohol-related cancers, and in the future, the vast trove of data could help scientists prevent, understand and treat many different forms of cancer.
"It's the next layer of cataloging of the cancer-specific mutations," said Dr. Katerina Gurova, an associate professor of oncology at Roswell Park Comprehensive Cancer Institute who was not involved in the study. "But we still don't understand for the majority [of the mutations] why DNA topography plays this role or that role."
Related: Bizarre knotted DNA structures linked to cancer in mice
The study looked at mutations embedded within the complete genome sequences of more than 5,000 tumors across 40 cancer types. The team analyzed the influence of 516 topographical features over where these mutations cropped up in the genome.
Some of these features relate to when and where mutations appear during transcription, the process of translating DNA into RNA, which carries genetic information from DNA out into the cell. Others relate to proteins called histones, which DNA molecules wind around like a spool, and the structure of that wound-up DNA. Another feature is related to a protein called CTCF, which regulates the 3D structure of chromatin, the complex formed by DNA and histones. CTCF enables DNA to form into highly compact chromatin loops.
It's like "we have a library in every cell, but this library is organized in different manners," Gurova said, adding that these different types of organizational methods are what the researchers mean when they say "topographical" features.
The main goal of the study was to catalog associations between different mutation patterns and these DNA features, but the researchers made some interesting observations about specific cancers.
For instance, they discovered that several mutation patterns linked to alcohol consumption appear early in the process of cell replication, rather than later as most mutations do. This mutational pattern was seen in head and neck, esophageal and liver cancer cells. They also found that, when looking at a type of immune cell cancer, some mutations that result in the same changes to DNA's "letters" can nonetheless be linked to very different topographical features, suggesting they arise for different reasons.
The researchers made their data freely available through a database called COSMIC, which Gurova said might be useful for developing cancer treatments targeted to specific mutations.
That said, the study does have some limitations, including that the data on the topographical features were collected from a different set of patients than the data on the mutations in cancer cells, she said. So it's possible that the results would be somewhat different if data sets were collected from the same cells.
Future research might take the same approach to link other genetic conditions to topographical features of DNA, said Fulai Jin, an associate professor of genetics at Case Western Reserve University. And in the realm of cancer, Jin said future work could further look at patients of different sexes or patients who were exposed to different environments to see how these factors interact with cancer-causing mutations and DNA's topography.
And a major goal of future research will be to determine why the researchers found these particular associations, Gurova said. This would address the questions of why and how DNA's shape influences how cancer arises.
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Dog diversity unveiled by international DNA database – Science Daily
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An international consortium of scientists, led by Jeff Kidd, Ph.D. of University of Michigan, Jennifer R. S. Meadows of Uppsala University in Sweden, and Elaine A. Ostrander, Ph.D. of the NIH National Human Genome Research Institute, is using an unprecedentedly large database of canine DNA to take an unbiased look at how our furry friends evolved into the various breeds we know and love.
A new paper, published in the journal Genome Biology, outlines what the Dog10K project discovered after sequencing the genomes of close to 2000 samples from 321 different breed dogs, wild dogs, coyotes, and wolves, and comparing them to one reference sample -- that of a German Shepherd named Mischka.
Analyzing more than 48 million pieces of genetic information, they discovered that each breed dog had around 3 million single nucleotide polymorphism differences. These SNPs or "snips" are what account for most of the genetic variation among people and dogs alike. They also found 26,000 deleted sequences that were present in the German Shepherd but not in the comparison breed and 14,000 that were in the compared breed but missing from Mischka's DNA.
"We did an analysis to see how similar the dogs were to each other, and it ended up that we could divide them into around 25 major groups that pretty much match up with what people would have expected based on breed origin, the dogs' type, size and coloration," said Kidd, a professor of Human Genetics and Computational Medicine and Bioinformatics at the U-M Medical School.
Most of the varying genes, he added, had to do with morphology, confirming that the breed differences were driven by how the dogs look.
Relative to dogs, wolves had around 14 percent more variation. And wild village dogs -- dogs that live amongst people in villages or cities but aren't kept as pets -- exhibited more genetic variation than breed dogs.
The data set, which was processed using the Great Lakes high-performing computing cluster at U-M, also revealed an unusual amount of retrogenes, a new gene that forms when RNA gets turned back into DNA and inserted back into the genome in a different spot. The study found 926 retrogenes, the most famous of which, says Kidd, is a retrogene called FGF4, which results in the short leg phenotype seen in dachshunds and corgis.
"Dogs tend to have an increased amount of retrogenes which have resulted in mutations that were selected for, that perhaps people found cute and bred more of," said Kidd. His lab is attempting to figure out why retrogenes and insertions happen so frequently in dogs.
One of the benefits of the Dog10K consortium is its size, which will enable researchers at U-M and elsewhere to examine the genetic underpinnings of other canine characteristics and even common diseases in dogs, such as cancer.
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DNA from UW student attack ‘one in one quadrillion’ match to suspect – The Capital Times
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Editors note: The Cap Times has withheld many details about this crime in consideration of the victims privacy and the potential trauma for some readers; however, the story includes information about sexual violence that may still be difficult to read. Caution is advised. The National Sexual Assault Hotline provides 24/7 crisis counseling at online.rainn.org or 1-800-656-4673.
DNA from a man accused of viciously attacking and nearly killing a University of Wisconsin student last weekend contained the most identifiable match possible to evidence found at the crime scene, according to a criminal complaint.
Beyond the biological evidence, Madison police also used business and residential surveillance videos, a Fitchburg officers body cam footage and the suspects own statements about being a monster who saw red to conclude that Brandon A. Thompson stalked and then physically and sexually assaulted the woman sometime between 2:30 and 3 a.m. Sunday in a downtown neighborhood, the complaint shows.
Dane County prosecutors filed three felony charges against Thompson, 26, Thursday in the random attack after police arrested him Wednesday morning.
Thompson, who is a resident of Brooklyn, Wisconsin, was charged with first-degree sexual assault, first-degree reckless injury, and strangulation and suffocation. The woman attacked, whose name has not been released to the news media, was found in critical condition along the 500 block of West Wilson Street around 3:20 a.m. Sunday, according to the Madison Police Department incident report. She is in her 20s and is expected to survive despite suffering injuries so severe she was temporarily in a medically induced coma, according to prosecutors and an update from police on Tuesday.
Videos submitted by members of the public helped lead police to Thompson, who remained at the scene of the attack and told nearby residents that he found the injured victim, according to the criminal complaint obtained by the Cap Times.
Cash bail is set for $1 million and a preliminary hearing will take place on Sep. 25 in the Dane County Courthouse.
Police Sgt. Daniel Sherrick was the first on the scene, according to the complaint, and said the students condition was "one of the most horrifying things I've seen." She was unable to communicate to police when they arrived and was transported to UW Hospital with life-threatening injuries.
The student had multiple facial fractures, including a broken jaw and broken nose, a missing tooth and a traumatic brain injury and an MRI showed a small brain bleed. She needed eight stitches to repair her upper lip, and nurses in the hospitals emergency department confirmed the student was strangled and sexually assaulted.
The student is currently on a feeding tube and unable to provide a statement as she shows extreme signs of confusion when awake, the complaint said.
The UW student arrived at a friends apartment at 7:56 p.m. on Saturday and left between 2:16 a.m. and 2:18 a.m. Sunday, according to a witness statement described in the complaint. The witness told officers she texted the victim at 2:43 a.m. asking if she made it home safely but the text was never read or responded to. The witness stated the victim is not a person who partied or a drug user.
Initial police reports state that residents in the 500 block of West Wilson Street called 911 after being alerted by a male who identified himself as Brandon. One witness said she was in her house when she heard a male voice yell to her through an open window that a female needed help.
The witness said Thompson claimed he was out for a "high walk" when he came upon the victim and seemed concerned for her wellbeing, according to the complaint. When the witness realized the victim was covered in blood and called the police, Thompson appeared to become "antsy," claimed he did not want to be around police when he was high and left the scene.
A different witness at the scene said he noticed dried blood on the mans hands. The man, whom police later identified as Thompson, told the witnesses he had carried the students bloodied body to that site after finding her nearby in the street. Police investigators said they found blood only in the location where the woman was found by other witnesses, not in the street.
Neighborhood surveillance videos in the area captured a man matching Thompsons description walking behind the victim just prior to the assault, Madison Police Chief Shon Barnes said at a press conference Wednesday. That information was repeated in the complaint filed Thursday. The complaint says Thompson was later located and arrested at Meriter Hospital, although the report does not describe why he sought medical treatment.
Videos from the area also showed a man believed to be Thompson exiting a car parked at Brittingham Park not long before the attack, according to the complaint. The vehicle's description and plate number matched a car Fitchburg Police had pulled over a few hours before the assault for a registration violation. The Fitchburg body camera video showed Thompson, who was driving, wearing clothes that matched those of the man seen in surveillance videos before the assault.
During an interview with detectives, he made incriminating statements, saying he was mad and wanted to hit something, according to the complaint. Thompson also told police the victim "came across a monster" that night.
Thompson admitted to encountering a woman and saw red and didn't know what was going on, the complaint says. Thompson stated the next thing he remembered was the female on the ground in front of him. He also stated, I went into a rage, when I came to, she was on the ground. The only thing I remember is just hitting.
When questioned further about the sexual assault, Thompson said something like, "I don't remember it during the actual assault, I just kind of zoned out during the rage," according to the complaint. When detectives asked Thompson if he could have sexually assaulted the victim, he stated, "I could have."
DNA from a Forensic Nurse Examination of the victim is consistent with the profile of Brandon Thompson, the complaint says, with a probability of one in one quadrillion. The DNA analyst said one in one quadrillion is the highest probability that the Wisconsin State Crime Lab will identify.
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Invitation: TAG Heuer popup to showcase its DNA and motorsports – – Deployant
Posted: at 9:12 pm
TAG Heuer presents their Motorsports Experience in a popup outside of Ion Orchard. And you are invited to visit!
The two storey popup structure is at the open area outside Ion and will be open to the public daily from 10am to 9:30pm from now till 17 September, 2023. Max Verstappen and Sergio Perez will make an appearance at 5pm on September 14.
In their F1 partnership with Oracle Red Bull Racing, TAG Heuer will showcase the 2018 Red Bulls actual F1 car used in the season.
Also in the booth is a wall to test your reflexes, perhaps in a competition with your friends.
But also, as importantly for us watch enthusiasts, TAG Heuer will also display some of the iconic and historic Monaco timepieces to show the transformation over the years. On display, is a tribute to the first Monaco watch, sports the iconic shade Monaco blue and is skeletonised for the first time in its history. Also on display is the TAG Heuer Carrera collection, which is also closely linked to motorsports. It was first created in 1963 by TAG Heuers legendary former CEO Jack Heuer designed for professional drivers and sports-car enthusiasts.
And as the ultimate challenge, you can step into the shoes of a professional race car driver at the Singapore Circuit Race Simulator. The champion of this simulator will be invited to the TAG Heuer launch event which will be revealed when the countdown clock outside the popup hits 0.
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Ancient Clostridium DNA and variants of tetanus neurotoxins … – Nature.com
Posted: at 9:12 pm
Identification and assembly of C. tetani-related genomes from aDNA samples
To explore the evolution and diversity of C. tetani, we performed a large-scale search of the entire NCBI Sequence Read Archive (SRA; 10,432,849 datasets from 291,458 studies totaling ~18 petabytes; June 8, 2021) for datasets potentially containing C. tetani DNA signatures. Since typical homology-based search methods (e.g., BLAST29) could not be applied at such a large scale, we used the recently developed Sequence Taxonomic Analysis Tool (STAT)30 to search the SRA and identified 136 sequencing datasets possessing the highest total C. tetani DNA content [k-mer abundance >23,000 reads, k=32 base pair fragments mapping to the C. tetani genome] (Fig.1a and Supplementary Data1). Our search identified 28 previously sequenced C. tetani genomes (which serve as positive controls), as well as 108 uncharacterized sequencing runs (79 of human origin) with high predicted levels of C. tetani DNA content. Unexpectedly, 76 (96.2%) of these are aDNA datasets collected from human archeological specimens (Fig.1a), with the remaining three datasets being from modern human gut microbiome samples.
a General bioinformatic workflow starting with the analysis of 43,620 samples from the NCBI sequence read archive. Each sample is depicted according to its C. tetani k-mer abundance (y axis) versus the natural log of the overall dataset size in megabases (x axis). A threshold was used to distinguish samples with high detected C. tetani DNA content, and these data points are colored by sample origin: modern C. tetani genomes (red), non-human (light blue), modern human (blue), ancient human (black). The pie chart displays a breakdown of identified SRA samples with a high abundance of C. tetani DNA signatures. The 38 aDNA samples predicted to contain C. tetani DNA were further analyzed as shown in the bioinformatic pipeline on the right. b Topdensity plot of the percentage identities of all BLAST local alignments detected between acBins and reference genomes including C. tetani, C. cochlearium, and other Clostridium spp. Bottomdensity plot of the checkM results for the 38 acBins including estimated completeness, contamination, and strain heterogeneity levels. Completeness and contamination levels are percentage values. c MapDamage damage rates (5 CT misincorporation frequency) for acBins (n=38 biologically independent samples) subdivided by UDG treatment [none (n=27), partial (n=5), and full (n=6)]. Also shown are the damage rates for modern C. tetani genomes (n=21 biologically independent samples). The boxplots depict the lower quartile, median, and upper quartile of the data, with whiskers extending to 1.5 times the interquartile range (IQR) above the third quartile or below the first quartile. d Damage plots for the top five acBins with the highest damage rates, and corresponding mtDNA damage plots. Shown is the frequency of CT (red) and GA (blue) misincorporations at the first and last 25 bases of sequence fragments. Increased misincorporation frequency at the edges of reads is characteristic of ancient DNA. Source data for (ad) are provided as a Source Data file.
These 76 ancient DNA datasets are sequencing runs derived from 38 distinct archeological samples, which include tooth samples from aboriginal inhabitants of the Canary Islands from the 7th to 11th centuries CE31, tooth samples from the Sanganji Shell Mound of the Jomon in Japan (~1044 BCE)32, Egyptian mummy remains from ~1879 BCE to 53 CE33, and ancient Chilean Chinchorro mummy remains from ~3889 BCE34 (Supplementary Data2). The 38 aDNA samples vary in terms of sample type (31 tooth, 6 bone and 1 chest extract), burial practices (27 regular inhumation and 11 mummies), sequencing method (26 shotgun datasets and 12 bait-capture approaches), and DNA treatment (6 UDG-treated, 5 partial UDG-treated and 27 untreated samples), all of which needs to be considered for interpretation of downstream analysis (Supplementary Data2).
Although these archeological samples are of human origin, STAT analysis of the 38 DNA samples predicted a predominantly microbial composition (~90% median across samples, Supplementary Fig.1). The predominance of microbial DNA in ancient human tooth samples is expected and consistent with previous studies which have shown microbial DNA proportions as high as 9599%13,17,18,35. C. tetani-related DNA was consistently abundant among predicted microbial communities, detected at 13.8% average relative abundance (Supplementary Fig.1 and Supplementary Data3). A total of 85 species were detected at >= 2% abundance in at least one sample (Supplementary Data4). While 65 of these species have been associated with humans or animals, 20 species have an environment-specific origin, and provide an estimate of possible environmental microbial contamination that could aid in interpretation of results (Supplementary Data4, Supplementary Fig.2). Putative environment-specific microbes make up a low proportion of the microbially classified reads at levels <=10% for 33 samples, and <=5% for 24 samples (Supplementary Data5). The three samples with the highest estimated proportions of reads from putative environment-specific microbes were Tenerife-012-Tooth, Vc-Mummy-Tissue, and Tenerife-013-Tooth (Supplementary Data5). Also noteworthy is that M. tuberculosis and Y. pestis were detected (Supplementary Fig.1) in several datasets associated with bait-capture sequencing of M. tuberculosis and Y. pestis from archeological samples36,37,38.
To further explore the putative C. tetani in aDNA samples, we performed metagenome assembly using MEGAHIT39 for each individual sample and taxonomically classified assembled contigs using both Kaiju40 and BLAST29 to identify those mapping unambiguously to C. tetani and not other bacterial species (Supplementary Data6 and 7). A majority (73%) of the alignments between assembled contigs and reference C. tetani genomes had percentage identities exceeding 99% (Fig.1b). Ninety percent of the alignments had percentage identities exceeding 90%, suggesting that a large fraction of assembled contigs are highly similar to regions of modern C. tetani genomes. Based on mapping of reads to the C. tetani chromosome, the 38 samples had a 1 percent coverage ranging from 28 to 94% (mean of 78.3%) and a 5 coverage ranging from 9 to 93% (mean of 57.5%) (Supplementary Data2). A subset of 16 samples had a 1 C. tetani chromosome coverage exceeding 90%.
For each of the ancient DNA samples, we binned together all C. tetani-like contigs to result in 38 putative, ancient DNA-associated clostridial genome bins or acBins. We then performed QC analysis of each acBin using CheckM41 to estimate genome completeness and contamination (Fig.1b and Supplementary Data8). CheckM estimates genome completeness based on the detected presence of taxon-specific marker genes, and uses duplicated marker genes (if present) to estimate contamination and heterogeneity41. Eighteen acBins were more than 50% complete and 11 were more than 70% complete. Thirty-seven acBins had low (<10%) checkM contamination (Supplementary Data8). acBins with higher genome completeness were associated with datasets produced by shotgun sequencing rather than capture methods, as these datasets had higher levels of C. tetani DNA content (Supplementary Fig.3). We also examined the acBins for potential strain heterogeneity using two independent approaches: CheckM estimation (Supplementary Data8) as well as quantification of per-base heterogeneity from mapped reads (Supplementary Data2). These two metrics had a weak but significant correlation (r=0.38, P=0.019) (Supplementary Fig.4a). Five strains (Sanganji-A2-Tooth, Chinchorro-Mummy-Bone, SLC-France-Tooth, Karolva-Tooth, Chincha-UC12-24-Tooth) were identified as possessing higher estimated levels of strain variation, but all were below 6% (CheckM) and 1.1% (average base heterogeneity).
Using the tools MapDamage242 and pyDamage43, we then examined the 38 acBins for elevated CT misincorporation rates at the ends of molecules, a characteristic pattern of aDNA damage19,20. Since these patterns are known to be affected by UDG treatment, we examined damage rates separately for full UDG, partial UDG, and untreated samples (Fig.1c). As expected, we observed the highest damage rates in the untreated samples, and the lowest damage rates in the full UDG-treated samples, indicating that the damage rates have been suppressed in some samples by UDG treatment. The damage rates calculated by MapDamage and PyDamage were highly similar with a Pearson correlation of r=0.99 (Supplementary Data2). Damage plots for all samples are shown in Supplementary Fig.5 with additional data available in Supplementary Data9 and 10.
Overall, seven acBins possessed a damage rate (5 CT misincorporation rate) exceeding 10%, which is indicative of aDNA21 (top 5 shown in Fig.1d). In addition, all of the acBins except one (Chincha-UC12-12-Tooth) were verified by pyDamage as containing ancient contigs with q values<0.01 (Supplementary Data10). The highest damage rate (17.9%) occurred in the acBin from the Augsburg-Tooth sample, which is the third oldest sample in our dataset (~2253 BCE), despite this sample being partially UDG-treated (Fig.1d). As controls, evidence of ancient DNA damage was also observed in the corresponding human mitochondrial DNA (mtDNA) from the same ancient samples (Supplementary Fig.5 and Supplementary Data2), but not for modern C. tetani samples (Fig.1c). In addition, no damage was detected in the three human gut-derived C. tetani bins identified by our screen.
In general, we observed a significant correlation between damage rates of acBin DNA and corresponding human mtDNA from the same sample (R2=0.38, P=2.8E-03, two-sided Pearson) (Supplementary Fig.6). However, acBin damage rates were generally lower than the corresponding human mtDNA rates, especially for some samples (e.g., Tenerife-004, Tenerife-013, Chinchorro-Mummy-Bone) (Supplementary Figs.5 and6), which may suggest that a subset of the archeological samples have been colonized by C. tetani at later dates (see Discussion). Damage rates were higher for noncapture datasets as these generally received no UDG treatment (Supplementary Fig.7a), and higher for samples associated with regular inhumations than those from mummies (Supplementary Fig.7b). We also observed a significant correlation between acBin damage level and sample age, but only for mummy-derived samples (R2=0.50, P=0.014) (Supplementary Fig.7c). Together, these data suggest that a subset of the acBins display evidence of ancient DNA damage and are plausibly of an ancient origin.
To explore the phylogenetic relationships between the acBins and modern C. tetani strains, we first aligned their contigs to the reference C. tetani genome along with 41 existing, non-redundant C. tetani genomes10, and clustered the genomes to produce a dendrogram (Fig.2a). Five acBins were omitted due to extremely low (<1%) genome coverage (see Methods), which could result in phylogenetic artifacts. We also included C. cochlearium as an outgroup, as it is the closest known related species to C. tetani based on phylogenomic analysis of available genomes44,45. Assessment of the genome-wide alignment for potential recombination showed no difference in estimated recombination levels for acBins compared to modern C. tetani genomes (Supplementary Fig.8).
a Dendrogram depicting relationships of acBins from ancient samples with modern C. tetani genomes. Novel branches are labeled X and Y, which are phylogenetically distinct from existing C. tetani genomes. Shown on the right of the dendrogram are metadata and statistics associated with each acBin including the estimated date of the associated archeological sample. All metadata can be found in Supplementary Data2. b Geographic distribution of ancient DNA samples from which the 38 acBins were identified. Each sample is colored based on the acBin clustering pattern shown in (a). The global map was derived from the Natural Earth [https://www.naturalearthdata.com/] medium-scale data and plotted using the rnaturalearth and ggplot2 R packages. c SNP-based phylogenetic tree of a subset of acBins from lineage 1 and 2 showing high similarity and coverage to the C. tetani reference genome. See Supplementary Fig.9 for more details. Source data for (a, c) are provided as a Source Data file.
The genome-based dendrogram of the acBins and modern C. tetani strains (Fig.2a) matches the expected phylogenetic structure and contains all previously established C. tetani lineages10. Ultimately, the acBins can be subdivided into those that cluster clearly within existing C. tetani lineages 1 or 2 and those that do not, which we have labeled X (8 acBins) and Y (1 acBin). Visualization of the acBin samples on the world map revealed a tendency for geographical clustering among acBins from the same phylogenetic lineage (Fig.2b). For example, lineage 1H acBins originate from ancient samples collected in the Americas, whereas most lineage 2 acBins originate outside of the Americas, and most clade X samples originate in Europe (Fig.2b). Interestingly, some samples from the same region (e.g., Canary Island samples, and Egyptian samples) contain diverse C. tetani lineages, which may be influenced by several factors (see Discussion).
Twenty-four acBins fall within the C. tetani tree and possess average nucleotide identities (ANIs) of 96.4% to 99.7% to the E88 reference genome (Supplementary Data2), which is within the range considered to be the same species46. These include new members of clades 1B (1 acBin), 1F (1 acBin), 1H (9 acBins), and 2 (9 acBins), expanding the known genomic diversity of clade 1H which previously contained a single strain and clade 2 which previously contained five strains (Fig.2a). Four additional acBins clustered generally within clade 1 but outside of established sublineages (Fig.2a).
In addition, we used Parsnp47 to construct a more stringent, core SNP-based phylogeny from a reduced set of 11 acBins that aligned to the reference C. tetani genome and passed several criteria (see Methods) (Fig.2c and Supplementary Fig.9). Only acBins from established C. tetani lineages 1 and 2 passed these criteria, and their phylogenetic positioning is consistent with their clustering pattern (Fig.2a). The reads associated with the core SNP alignment also showed reduced per-base heterogeneity when mapped to contigs (Supplementary Fig.4b). Notably, acBins from the Sanganji, Tenerife, Chinchorro, and Chincha samples do not show evidence of branch shortening in the tree indicative of ancient genomes, and instead cluster with modern strains. These acBins tend to have higher rates of strain variation, which could affect branch lengths, or low damage rates potentially indicative of a more recent origin (Supplementary Data2).
We also assembled a novel strain of C. tetani from a human gut sample (SRR10479805) which phylogenetically clustered with strain NCTC539 (98.7% average nucleotide identity; Supplementary Data11) from lineage 1G. The other two identified human gut samples were removed from further analysis as they predominantly matched C. cochlearium based on BLAST analysis.
Nine acBins clustered outside of the C. tetani species clade. Eight of these cluster together as part of a divergent clade (labeled X) (Fig.2a). These samples span a large timeframe from ~2290 BCE to 1787 CE, are predominantly (7 of 8) of European origin (Fig.2b and Supplementary Fig.10), and come from variable burial contexts including single cave burials, cemeteries, mass graves and burial pits37,48,49,50,51,52,53 (Supplementary Data2). Two of the samples from sites in Latvia and France are from plague (Y. pestis) victims37,53, and another is from an individual with tuberculosis38. The highest quality clade X acBin is from sample Augsburg-Tooth (~2253 BCE), with 53.9% estimated completeness and 4.11% contamination (Supplementary Data8). Comparison of clade X acBins to other Clostridium species revealed that they are closer to C. tetani and C. cochlearium than any other Clostridium species available in the existing NCBI database, but are divergent enough to be considered a distinct species. On average, based on fastANI54 analysis of orthologous sequences54 Clade X genomes have 86.5+ 1.7% ANI to C. tetani strain E88, and 85.1+ 1.3% ANI to C. cochlearium (Supplementary Fig.11a and Supplementary Data12). Based on ANI analysis of the whole genome alignment, clade X genomes have 90.8+ 0.22% ANI to strain E88 (Supplementary Data2). These similarities were confirmed by analysis of BLAST alignment identities between clade X contigs and reference genomes (Supplementary Fig.11b). As in the genome-wide tree, individual marker genes (rpsL, rpsG, and recA) from clade X acBins also clustered as divergent branches distinct from C. tetani and C. cochlearium (Supplementary Figs.1214). Finally, we re-examined the damage patterns according to phylogenetic clade, and found that clade X genomes possess the highest mean damage; 6/8 clade X genomes have a damage level exceeding 5% and 3/8 exceed 10% (Supplementary Fig.7d and Supplementary Data2). These analyses suggest that clade X may represent a previously unidentified lineage of Clostridium, including members of ancient origin. We designated this group Clostridium sp. X.
One sample (GranCanaria-008-Tooth from the Canary Islands dated to ~935 CE) also formed a single divergent branch (labeled Y) clustering outside all other C. tetani genomes (Fig.2a). Based on CheckM analysis, this acBin is of moderate quality with 74% completeness, and 0.47% contamination (Supplementary Data8). A comparison of the GranCanaria-008-Tooth acBin to the NCBI genome database revealed that it is closely related to C. tetani and more distant to other available Clostridium genomes (Supplementary Data13). Based on fastANI54, it exhibits an ANI of 87.3% to C. tetani E88, and 85.1% to C. cochlearium, below the 95% threshold typically used for species assignment (Supplementary Data13). Based on ANI analysis of the whole genome alignment, it has a 91.2% ANI to strain E88 (Supplementary Data2). To further investigate the phylogenetic position of this species, we built gene-based phylogenies with ribosomal marker genes rpsL, rpsG and recA (see Supplementary Figs.1214). Each of these three genes support the GranCanaria-008-Tooth lineage as a divergent species distinct from C. tetani. The damage level for this acBin is relatively low (~4.0%), whereas its human mtDNA damage level is ~11.6% (Supplementary Fig.5). We designated this acBin Clostridium sp. Y.
We next carried out a comprehensive comparison of genome content and structure between the acBins and modern C. tetani strains. We first clustered protein-coding sequences from all modern genomes and acBins into a set of 3729 orthologous groups, and compared their presence/absence across all strains (see Methods and Supplementary Data14). Based on this analysis, we observed considerable overlap in gene content between the acBins versus the modern reference genomes, with the greatest overlap observed between acBins from C. tetani lineages (1 and 2) and the smallest overlap observed for Clostridium sp. X (Supplementary Fig.11c). For instance, plasmid genes from the E88 reference genome were on average detected in 61% of the most complete acBins from Fig.1c (comparable to 69% in modern C. tetani genomes), and only 35% of other acBins (Supplementary Data15). Twenty orthogroups from the E88 plasmid were found in all of these acBins, including the plasmid-specific genes repA, colT, and tent (Supplementary Data15). In addition to these genes, sporulation-related genes are also highly conserved across the most complete acBins. Of 80 identified sporulation-related genes present in strain E88, 52 of these were detected in 100% of the most complete acBins, and 69/80 were present at over 90% frequency (Supplementary Data16). Thus, we conclude that key C. tetani functions, including plasmid replication, collagen degradation, neurotoxin production, and sporulation, are conserved in a subset of acBins (i.e., those in Fig.1c) for which enough genomic data was available to assemble genomes with moderate-high completeness.
We then examined genome similarities by visualizing the alignment of each genome to the reference E88 chromosome and plasmid (Fig.3a). Several low-coverage acBins can be seen in C. tetani lineages 1 and 2 (Fig.3a), which is expected given their low completeness estimates (Fig.2a). However, the divergent GranCanaria-008-Tooth genome (branch Y) and Clostridium sp. X consistently have a low alignment coverage, similar to that of C. cochlearium (Fig.3a), which we suspected may be due in part to these species being more distantly related to C. tetani. Consistent with the idea that clade X represents a distinct species from C. tetani, we identified fourteen genes present in four or more clade X members and absent from all other C. tetani genomes. The genomic context of four of these genes (labeled by orthogroup) is shown in Supplementary Fig.15. Although these genes are unique to clade X, their surrounding genes are conserved in other C. tetani genomes, implying that genome rearrangements may have resulted in these genes being either gained in Clostridium sp. X or lost in C. tetani.
a Visualization of the chromosomal and plasmid multiple sequence alignment. Orthologous blocks are shown in black and the missing sequence is colored white. The reference gene locations are plotted above the alignments. b Gene neighborhoods surrounding the repA gene (left) and tent gene (right) in modern strains versus acBins. Selected unique differences identified in acBin gene neighborhoods are highlighted. The boxed region shows the assembled tent locus in two clade X acBins. Comparison reveals a putative deletion event in the clade X strains that has removed the majority of the tent gene along with five upstream genes, leaving behind conserved flanking regions. See Supplementary Fig.18 for more information. c Per-clade coverage of the tent gene normalized to the coverage of repA. The data include n=33 biologically independent samples, including acBins from clade 1 (n=3), 1B (n=1), 1F (n=1), 1H (n=8), 2 (n=9), X (n=7), Y (n=1), and acBins whose clade affiliation could not be determined (N.D., n=3). The coverage was calculated as the average depth of coverage based on mapped reads to each gene. The boxplots depict the lower quartile, median, and upper quartile of the data, with whiskers extending to 1.5 times the interquartile range (IQR) above the third quartile or below the first quartile. See Supplementary Fig.17 for the associated read pileups. Source data for (ac) are provided as a Source Data file.
To examine differences in plasmid gene content and structure directly, we then compared the gene neighborhoods surrounding the plasmid-marker genes repA and colT (Fig.3b, expanded data shown in Supplementary Fig.16). In several acBins from C. tetani lineages 1 or 2, the gene neighborhoods surrounding these genes are similar to that in modern strains (Supplementary Fig.16). However, particularly in Clostridium sp. X and Y, we identified unique gene clusters distinct from those in modern strains. For example, in two Clostridium sp. X genomes and the Clostridium sp. Y genome, we identified a conserved toxin/antitoxin pair and a phage integrase flanking the repA gene (Fig.3b). In Clostridium sp. Y, these genes were found on an assembled 53.6kb contig (SAMEA104281224_k141_98912), which was indeed predicted as a plasmid by the RFplasmid program with a 70.4% vote using the Clostridium model55. We also observed a unique gene arrangement surrounding colT that is conserved in two clade X genomes (Supplementary Fig.16). Additional differences were identified in a few lineage 2 acBins; for example, Tenerife-004-Tooth contains unique genes neighboring repA, and the Tenerife-013-Tooth acBin uniquely encodes the repA gene adjacent to its tent and tetR gene (Fig.3b).
We then performed a detailed comparison of the plasmid-encoded neurotoxin gene, tent, and its gene neighborhood (where possible) across the strains. As shown in Fig.3a as well as based on mapped read coverage to these regions (Fig.3c, Supplementary Fig.17, and Supplementary Data17), the tent gene was detected at a relatively high depth of coverage in acBins from C. tetani lineages 1 and 2. The tent gene neighborhood structure from lineage 1 or 2 acBin strains is also similar or identical to that in modern strains, with the exception of Tenerife-013-Tooth (as it encodes the repA gene nearby) (Fig.3b).
However, in the acBins from lineage X and Y, the tent gene was either missing or was fragmented, suggesting a possible gene loss or pseudogenization event (Fig.3c). This pattern can be seen clearly in read coverage plots (Supplementary Fig.17) and when normalizing tent depth of coverage to that of the plasmid-marker gene, repA (Fig.3c). The tent locus in the two Clostridium sp. X genomes for which assembly data is available over this region appears to have undergone a deletion event resulting in the deletion of over 90% of the tent sequence as well as 3 neighboring genes (Fig.3b and Supplementary Fig.18). This analysis further supports the idea that the tent fragment may be a nonfunctional pseudogene in these clade X strains.
Ultimately, our comparative genomic analysis of gene content and neighborhood structure demonstrates that the plasmids in several of the ancient samples (particularly those of Clostridium sp. X) are distinct from modern C. tetani plasmids, while the plasmids of acBins from lineages 1 and 2 are similar to those of existing C. tetani strains. This reinforces our earlier phylogenetic analysis indicating that clade X and branch Y represent new Clostridium species that are closely related to but distinct from C. tetani.
Given the considerable scientific and biomedical importance of clostridial neurotoxins, we next focused on tent and reconstructed a total of 18 tent gene sequences (all from lineage 1 and 2 acBins) from aDNA using a sensitive variant calling pipeline (see Methods). Six tent sequences have complete coverage, and 12 have 75-99.9% coverage (Supplementary Data18). Six partial tent sequences were also reconstructed but had lower average depth of coverage as shown in the read pileups (Supplementary Fig.17). Four of the reconstructed tent sequences are identical to modern tent sequences, while 14 (including two identical sequences) are novel tent variants with 99.199.9% nucleotide identity to modern tent, comparable to the variation seen among modern tent genes (98.6100%). We then built a phylogeny including the 18 tent genes from aDNA and all 12 modern tent sequences (Fig.4a). The tent genes clustered into three subgroups with modern and aDNA-associated tent genes found in subgroups 1 and 2, and aDNA-associated tent genes forming a novel subgroup 3 (Fig.4a). All three of the tent sequences in the novel tent subgroup 3 are from clade 1H aDNA strains.
a Maximum-likelihood phylogenetic tree of tent genes including novel tent sequences assembled from ancient DNA samples and a non-redundant set of tent sequences from existing strains in which duplicates have been removed (see Methods for details). The phylogeny has been subdivided into three subgroups. Sequences are labeled according to sample followed by their associated clade in the genome-based tree (Fig.2a), except for the Barcelona-3031-Tooth sequence (*) as it fell below the coverage threshold. b Visualization of tent sequence variation, with vertical bars representing nucleotide substitutions found uniquely in tent sequences from ancient DNA samples. On the right, a barplot is shown that indicates the number of unique substitutions found in each sequence, highlighting the uniqueness of subgroup 3. c Structural model of TeNT/Chinchorro indicating all of its unique amino acid substitutions, which are not observed in modern TeNT sequences. Also shown is a segment of the translated alignment for a specific N-terminal region of the TeNT protein (residues 141149, Uniprot ID P04958). This sub-alignment illustrates a segment containing a high density of unique amino acid substitutions, four of which are shared in TeNT/El-Yaral and TeNT/Chinchorro. d MapDamage analysis of the tent/Chinchorro gene, and associated C. tetani contigs and mtDNA from the Chinchorro-Mummy-Bone sample. e Cultured rat cortical neurons were exposed to full-length toxins in culture medium at the indicated concentration for 12h. Cell lysates were analyzed by immunoblot, and the image shown is a representative of four independent experiments. WT TeNT (uniprot accession # P04958) and TeNT/Chinchorro (ch) showed similar levels of activity in cleaving VAMP2 in neurons. f, g Full-length toxins ligated by sortase reaction were injected into the gastrocnemius muscles of the right hind limb of mice. The extent of muscle rigidity was monitored and scored for 4 days (meanss.e.; n=3 per group, 9 total). TeNT/Chinchorro (ch) induced typical spastic paralysis and showed a potency similar to WT TeNT. Source data for (a, b, d, e, g) are provided as a Source Data file.
We then visualized the uniqueness of aDNA-associated tent genes by mapping nucleotide substitutions onto the phylogeny (Fig.4b and Supplementary Fig.19), and focusing on unique tent substitutions found only in ancient samples and not in modern tent sequences. We identified a total of 46 such substitutions that are completely unique to one or more aDNA-associated tent genes (Fig.4b, Supplementary Fig.20, and Supplementary Data19), which were statistically supported by the stringent variant calling pipeline (Supplementary Data20). The largest number of unique substitutions occurred in tent/Chinchorro from tent subgroup 3, which is the oldest sample in our dataset (Chinchorro mummy bone, ~3889 BCE). tent/Chinchorro possesses 18 unique substitutions not found in modern tent, and 12 of these are shared with tent/El-Yaral and 10 with tent/Chiribaya (Fig.4b). The three associated acBins also cluster as neighbors in the phylogenomic tree (Fig.2a), and the three associated archeological samples originate from a similar geographic region in Peru and Chile (Supplementary Fig.21). These shared patterns suggest a common evolutionary origin for these C. tetani strains and their unique neurotoxin genes and highlight tent subgroup 3 as a distinct group of tent variants exclusive to ancient samples (Fig.4a).
We then focused on tent/Chinchorro as a representative sequence of this group as its full-length gene sequence could be completely assembled. The 18 unique substitutions present in the tent/Chinchorro gene result in 12 unique amino acid substitutions, absent from modern TeNT protein sequences (L140S, E141K, P144T, S145N, A147T, T148P, T149I, P445T, P531Q, V653I, V806I, H924R) (Supplementary Data21). Seven of these substitutions are spatially clustered within a surface loop on the TeNT structure56 and represent a potential mutation hot spot (Fig.4c). Interestingly, 7/12 amino acid substitutions found in TeNT/Chinchorro are also shared with TeNT/El-Yaral and 5/12 are shared with TeNT/Chiribaya (Supplementary Data21). As highlighted in Fig.4c, TeNT/Chinchorro and TeNT/El-Yaral share a divergent 9-aa segment (amino acids 141149 in TeNT, P04958) that is distinct from all other TeNT sequences. Reads mapping to the tent/Chinchorro gene show a low damage level similar to that seen in the C. tetani contigs from this sample, and their damage pattern is weaker than the corresponding damage pattern from the associated human mitochondrial DNA (Fig.4d).
Given the phylogenetic novelty and unique pattern of substitutions observed for the tent/Chinchorro gene, we sought to determine whether it encodes an active tetanus neurotoxin. For biosafety reasons, we avoided the production of a tent/Chinchorro gene construct and instead used sortase-mediated ligation to produce limited quantities of full-length protein toxin (Supplementary Fig.22), as done previously for other neurotoxins57,58. This involved producing two recombinant proteins in E. coli, one constituting the N-terminal fragment and another containing the C-terminal fragment of TeNT/Chinchorro, and then ligating these together using sortase. The resulting full-length TeNT/Chinchorro protein cleaved the canonical TeNT substrate, VAMP2, in cultured rat cortical neurons (Fig.4e), and can be neutralized with anti-TeNT anti-sera (Supplementary Fig.22). TeNT/Chinchorro induced spastic paralysis in vivo in mice when injected to the hind leg muscle, which displayed a classic tetanus-like phenotype identical to that seen for wild-type TeNT (Fig.4f). Quantification of muscle rigidity following TeNT and TeNT/Chinchorro exposure demonstrated that TeNT/Chinchorro exhibits a potency that is indistinguishable from TeNT (Fig.4g). Together, these data demonstrate that the reconstructed tent/Chinchorro gene encodes an active and highly potent TeNT variant.
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