Daily Archives: November 28, 2021

Is virtual reality the new business opportunity? – Gulf Business

Posted: November 28, 2021 at 9:47 pm

How do you see the growth of the virtual reality market in the Middle East? Is it still in its infancy in the region?

Virtual Reality (VR) is still taking off around the world but at an accelerated pace. While the market initially captured the interest of professional gamers, we have evolved the category across the board, catering to multiple consumer and commercial touchpoints. The YoY growth has been substantial in adopting PC VR and All in one VR products. While still in its infancy, we see mass adoption of the category with the launch of All in 2 VR category devices in the near future. Aside from the consumer business, we have partners in every commercial industry, from automotive to design, medical, and defence. The potential is vast, and the Middle East has many innovators looking to the future and showing immense potential to our business. VR can change how consumers experience content and games as well as how companies operate.

For instance, VR glasses can display contextual overlays of real-time information when walking in an airport. It will contain everything from how crowded each restaurant is to seeing the menu with 3D renderings of each item to flight updates and how long it will take to walk to the gate, with instructions displayed in the view.

How will augmented reality and virtual reality transform businesses and the economy in the UAE?

The UAE has a long history of technological advancement. VR headsets and adoption are a vital part of that journey, and nations that continue to push the limits will reap the benefits in decades to come. The country is perfectly placed to use advanced technology, with dozens of sectors ranging from tourism to industrial and beyond. Walking into a hotel in the UAE in 50 years will be a whole new level of elegance and luxury, with Extended Reality (XR) glasses making the visitor experience seamless and effortless. For example, to book activities at a glance, try out the latest boutiques without moving and even have a live view of what a friend sees while skydiving.

What in your opinion is the potential fields in which VR and AR can be implemented going forward?

The potential for VR is near limitless. In the past few months, I have been given surgical training in VR, been taught how to land a plane, and driven a sports car too. I have also seen the most intricate and detailed artwork created using VR. I have held meetings across the world from my living room and seen my colleagues as we work on 3D models of new products.

We have partners like BMW, who can help customers tailor every element of their new car and train their engineers on their upcoming fleet of electric vehicles; for instance, VRMADA uses VR and AR to drive digital transformation and customer success for Dubai Customs and Dubai Police.

A great range of applications is available already, from training to design, and collaboration and beyond; the possibilities are endless. Its exciting being at the forefront of VR technology because we see new and creative tools developed everyday.

Can you tell us about your latest product, Vive Flow? What are its features? How does it stand apart from the rest?

Vive Flow represents the next evolution of technology as we take a more holistic view of making life better. It is a compact, lightweight immersive glass device intended to help people nurture their minds, relax, have fun daily, disconnect from their present and go with the flow.

The device allows people to immerse themselves in a new and convenient way effortlessly fitting into life and providing a simple way to improve wellbeing. Vive Flow is spearheading a new product category that will help redefine self-care whether that means watching a favourite show, meditating, or playing a game.

It is designed to fit different head shapes and sizes, and it easily folds down and can be stored in a purse or satchel. Vive Flow also has built-in diopter dials, to make adjustments for crystal clear visuals without wearing glasses. We have innovated significantly on making immersive experiences more accessible, convenient and affordable for our mass consumers. We have done away with controllers, allowing users to use their smartphone as a controller coupled with our inside-out headset with 6DoF tracking.

Read: New realities in the virtual world

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What the Covid vaccine tells us about the future of humanity – Stuff.co.nz

Posted: at 9:47 pm

Ask Jamie Metzl, an acclaimed futurist , what the future holds and the answer might surprise: we already know, because were already in it.

The human species is well on the path of developing and applying god-like powers to read, write and hack the code of life, Metzl says. And the consequences of that, were seeing right now in fact, more than 90 per cent of us literally have the very latest of the biotechnology revolution inside us, in the form of the revolutionary mRNA vaccines which have been developed to fight the Covid pandemic.

mRNA vaccines are basically injecting instructions to your cells... to do something they werent naturally designed to do, which is create this foreign object that is the spike protein from the SARS-COV2 virus. Then your body identifies that foreign intruder that you have produced you are the manufacturing plant, and thats how you get your immunity.

For Metzl, talking in the latest episode of the WellBeings podcast with Dominic Bowden, the point is less about individual technologies even the magic of those vaccines, as he puts it and much more about how all of us respond to them.

Lauren DeCicca/Getty Images

The Pfizer vaccine, which works by instructing our cells how to recognise an invasion of Covid virus.

We should all recognise that were making societal choices about how these technologies are used and should be regulated, and everybody should be part of that process.

READ MORE:* Covid-19: Auckland firm develops RNA production platform, paving way for Kiwi vaccine* The Whole Truth on Covid-19 vaccines: Battling misinformation really matters* Covid-19: Turning our bodies into vaccine factories* Covid-19: How does the Pfizer vaccine destined for NZ actually work?

Those who resent technology and feel we should go back to natural ways, he argues, weve already passed that point.

Its not `technology yes or no?. Its, `technology, how best for humans? and, he adds, for other species.

./Stuff

Futurist and writer Jamie Metzl, talking via Zoom for Dominic Bowden's WellBeings podcast.

We can dwell on the bad; its normal to dread how new technologies could be harnessed for harm and evil; but as a race and as individuals, the challenge is to imagine their positive potential and then push for them to be turned to improving our lot, Metzl says.

Hes troubled, for example, by the effects of industrial agriculture, be it on livestock, on environments or on people. He questions why we wouldnt use already-available technologies to grow meat in a bio-reactor, to produce animal protein that is meat at a cellular level and so avoid the cruelty and harm inflicted by mass-scale agricultural models.

Similarly, if we can grow energy, rather than dig it up and go to wars over it, why wouldnt we?

The Covid vaccines may be a more immediate example of how some will view the possibilities of technology as evil in themselves. Metzl sees them as amazing, the benefits they have delivered to humanity even more so.

The fact that we have this hope of the vaccines is just incredible. Because if we didnt have it, imagine this was like 100 years ago with the Spanish flu, and we just had to wait for this virus to burn through 7-8 billion humans. That would have been even more terrifying than this is.

For those who fear technology his advice is, just because something feels unnatural doesnt mean its wrong or dangerous... Everything we have felt unnatural and dangerous, until its normalised.

Nobody should be afraid of the technology in and of itself...

All of this stuff seems like magic until it shows up... [and then] it just becomes normal.

Listen and subscribe to Dominic Bowdens WellBeings podcast.

Watch it on PlayStuff.

Check out more about WellBeings.

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NASA Is Launching an Asteroid-Smashing Spacecraft Today and It’s Powered by an Ion Drive – Futurism

Posted: at 9:47 pm

The technology is straight out of a science fiction movie.Asteroid Slam

NASA is launching a spacecraft destined to slam into an asteroid as part of its Double Asteroid Redirection Test (DART) mission tonight, from the Vandenberg Space Force Base in California.Its purpose: to test whether were capable of deflecting a killer asteroid before it strikes Earth.

But before it meets its final destination, NASA is using the spacecraft to test out brand new ion drive technology and its straight out of a science fiction movie.

The space agencys Evolutionary Xenon Thruster-Commercial (NEXT-C) uses the spacecrafts solar power to create an electrical field. This field then accelerates a xenon propellant to speeds of up to 90,000 mph, harnessing the resulting stream of thousands of ion jets as propulsion.

Its not exactly a massive step up in power. The thruster generates a measly 236 micro Newtons of thrust, a tiny fraction of a much larger, fuel-based rocket engine.

But NEXT-C is still a major step up in power over previous ion propulsion systems used for other NASA missions.

The goal is to demonstrate that tiny spacecraft like DART are capable of propelling themselves on solar energy and a relatively small amount of xenon fuel alone by firing thrusters continuously for months or even years at a time.

Thanks to the complete lack of resistance, the thruster will be able to slowly accelerate the DART spacecraft up to 15,000 mph before it makes impact with the asteroid.

Its an exciting prospect. Ion drives could one day help make deep space exploration a reality, ending our reliance on using up much of a spacecrafts payload for fuel tanks and deep space probes are the perfect testbed.

READ MORE: NASAs asteroid-slamming mission will test new ion drive system [Space.com]

More on DART: Massive Asteroid That Could Obliterate Earth to Fly By, Case the Joint

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Hot Money Monday: Virtual reality stocks shine bright while BNPL hits the skids – Stockhead

Posted: at 9:47 pm

For the better part of a decade, the potential business case for virtual/augmented reality has stayed on the investor radar without many material developments.

But ASX small cap investors have latched onto the theme in November, with two VR-adjacent plays running hot to close out the month.

Each week,Stockheadrecaps ASX stocks that are running hot as deduced by the Relative Strength Index (RSI).

The RSI is a technical gauge which measures how trading momentum is affecting the price action.

A reading of 70 is seen as the level at which a company may have been overbought. If a stock has a reading of 30 or below, it could be undervalued.

Click herefor a more detailed rundown of what the RSI does and how its used.

While theres usually a pretty good reason if a given stock is running hot (or cold), investors are also on the lookout for opportunities where the price action has separated from fundamentals.

Heres a summary of the stocks that were running hot for the two weeks ended Friday, November 26:

Indoor Skydive Australia (ASX:IDZ) has been mooning this month up almost 200% since November 1.

Recent demand for the stock resulted in a red-hot 14-day RSI of 90, and it forms part of what looks like a recent trend among ASX investors to snap up small caps with exposure to the VR/AR (virtual reality/augmented reality) thematic.

Back in August, IDZ announced plans to acquire virtual reality production studio Red Cartel, which built a VR free-roam game for IDZs VR-themed FREAK entertainment business, and also had a military VR training tool under development.

Earlier this month, the company opened its fourth FREAK complex at Macquarie shopping centre in North Ryde, Sydney.

It also announced the appointment for former high-ranking military official Mark Smethurst as a non-executive director, as it targets the global market for military and law enforcement simulation products.

Elsewhere in the VR/AR space, Vection Technologies (ASX:VR1) posted a 14-day RSI of 80 and has almost tripled over the past month.

The company is involved in developing VRs use-case for sectors such as construction and industrial production.

This week the company rolled out its FrameS Metaverse release, as part of its app integration with Webex by Cisco.

The aim of the new features is to enable clients to build out virtual 3D models for new projects, through a platform where people participate from anywhere in the world using Ciscos Webex video conferencing platform.

Vections COO Gianmarco Orgnoni caught up with Stockhead to discuss the latest developments in an interview earlier this week.

Heres a summary of the stocks that were running cold for the two weeks ended Friday, November 26:

Among stocks running cold, semiconductor play Archer Materials (ASX:AXE) shivered after steady declines through the month of October.

AXE made an appearance on the Running Hot list back in August, when the stock mooned as high as $2.66 following a series of patent announcements.

On either side of its AGM presentation last week, the stock continued sliding and closed on Friday at $1.20.

Also running cold was BNPL player Laybuy Holdings (ASX:LBY), as the broader sector comes under a sustained bout of pressure heading into the end of the year.

Shares in LBY have fallen on 14 out of 20 trading days so far in November to close on Friday at 30c.

In September 2020, the New Zealand based company ripped higher on debut after raising $40m from investors at $1.41 per share.

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VR a blast from the past? – Bangalore Mirror

Posted: at 9:47 pm

Bengalurean PhD student, his professor present a study that link virtual reality to developments in the Victorian EraWhat can the Victorian era (1820-1914) seances, postmortem photography, spiritualism have to do with the development of modern virtual reality? A lot if you go by a study condcted by a Bengalurean Ph.D student based in the US and his professor at the Rutgers, State University of New Jersey. The duo explores the developments during the Victorian Era and has proposed that the origins of Virtual Reality can be directly traced to this period.

Shravan Regret Iyer and Professor John V. Pavlik argue that understanding how modern VR began in the 19th century is important as it explains how experiential media in the 21st century came to be.

Pavlik says while some of these technologies the Victorians developed were used to create illusions to entertain or deceive the public, others employed the capacity, as 19th century new media, to generate illusions that had a heretofore unprecedented ability to convey reality, and potentially fuel social change.

Pavlik and Iyer presented their findings in the paper Of Media and Mediums: Illusion and the Roots of Virtual Reality in Victorian Era Science, Social Change and Spiritualism, at the New York State Communication Association Conference.

Stereo photographyAccording to Pavilik, they looked at historical records with regard to early precursors to virtual reality. The Victorians invented stereo photography or stereography. Earlier research has shown the connection between stereography and VR. We looked at archival collections of stereographs in the US Library of Congress to help advance understanding of the content of stereography. We also looked at a collection at the University of Michigan which housed intriguing stereography produced at an African-American photography studio in Saginaw, Michigan at the turn of the century, he says.

Pavlik says they used a qualitative approach to examine the rise of spiritualism during the Victorian Era as it intersected with the invention of mediated illusion in the form of staged fake seances. Victorian scientist Sir W. Crooks invented the cathode ray tube (CRT) and it played a role in the most spectacular staged fake sances. As it turns out, the first VR headset designed in 1962, which was based on the binocular vision in the stereoscope, used a CRT.

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The medium

Some illusionists of the time used the publics interest in postmortem photography as an opportunity to make a profit, and as a result, Pavlik said, they developed sophisticated, technologically-enabled methods of conducting stage seances... that are precursors of modern VR.

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This Moped You’ve Never Heard Of Looks Like Nothing You’ve Ever Seen – Jalopnik

Posted: at 9:47 pm

The world of motorcycles is peppered with unique builds lost to time. Every once in a while, they surface as a reminder the times builders created something like nothing else. This 1965 Express Kavalier 115 is like that and it would be the perfect pairing to that Virtual Steering Monkey from earlier this month.

In 1961, a collaboration of German manufacturers DKW, Express and Victoria called Zweirad Union released a moped that looks more like those concepts that never reach production. But it was real and its striking design earned it the nickname Tin Banana. The name of the little moped depended on the distributor, with the cycle also getting called the Victoria Type 115. The mopeds were all the same, with colors differentiating the distributors.

These mopeds are already rare from the jump, but they were never officially imported to the United States. That makes this 1965 Express Kavalier 115 on Bring a Trailer pretty special.

The Kavalier 115, like its siblings, feature a pressed-steel body. Like Italian scooters of the day, the Kavalier 115 hid the dirty mechanicals under pretty bodywork. Even the drive chain is all covered up.

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I love the amount of work put into making this thing pretty. Even the Zweirad Union 48cc two-stroke single looks like an art piece.

The little fan-cooled engine produces a wee 2 horsepower driving a three-speed transmission and drinking from a 12mm Bing carburetor. A moped engine could be left as-is, but no, Zweirad Union covered it with a chrome shroud.

If this German Wikipedia entry citing a book on the history of DKW motorcycles is true, then maintaining this thing is a lot of work. A spark plug change is said to require a bunch of tools and as pictures from the seller shows, simply getting to the fuel tank requires taking a part off.

That fuel tank in itself is pretty wild because it and the headlight shroud are one single piece.

This Express Kavalier 115 is said to have been owned by the seller for 31 years and its in immaculate condition.

How good is it? It won a best in class at the Boca Raton Concours dElegance in February 2020. The seller says that this paint is original and the moped has only seen a refurbishment before they got it. Over 56 years in this shape is amazing. Part of that is because it hasnt been ridden since the seller got it. Instead, it was displayed sans fluids.

The odometer reads the equivalent of 5,000 miles, but true mileage is unknown.

Its hard to say what the buyer should do with it. On one hand, the little thing hasnt been ridden in over 31 years. On the other, much of its value is going to be tied into the fact that its in such perfect condition. The buyer gets a sales brochure, the original German permit, a signed photo of Jay Leno riding a different Express Kavalier and a bill of sale.

For the current bid of $11,111 on Bring a Trailer with three days to go, its definitely one of the most distinctive things you can own.

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What Is Extended Reality (XR)? How Is It Related To AR And VR? – Fossbytes

Posted: at 9:47 pm

Extended Reality (XR) is anumbrella term that includes all current and future technology for Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), and everything in between. XR includes all the immersive technologies we have today and the ones we will develop in the future. Even the so-called Metaverse is synonymous with Extended Reality.

But thats not all because it includes the entire spectrum from the real to the virtual. If Mixed Reality is a combination of both VR and AR, then Extended Reality is the combination of VR, AR, MR, Reality, and even the virtual world.

Since XR is a broad term, its use cases can be derived from subsections like AR, VR, and MR. They are currently being used in a variety of different industries for different purposes. Here are a few examples of applications of Extended Reality.

This is the most common application of XR that you can find in your day-to-day life. Even if you were living under a rock, you might have heard of Pokemon GO (AR) or watched a 360-degree video. If you are a high-end user, you might be more familiar with Virtual Reality games that you can play using a VR headset.

Big tech companies like Google, Meta (formerly Facebook), Microsoft, Sony, and Amazon are already building more of these experiences. Under the pretense of making the Metaverse, these companies have released XR tools to help developers build new AR/VR experiences. So you will see more of XR going forward.

You might think VR headsets or AR glasses might be the only thing that can count as XR devices but no. Even your smartphones are XR devices with plenty of uses. Additionally, thanks to the success of the Quest 2 VR headset, VR and AR are becoming more commonplace.

The application of Extended Reality in the real world is endless. A few applications are available such as Ikea, Amazon, and many other apps letting users see how the product they are buying will look at their place. VR meeting spaces also allow users to work together in a virtual environment, which is excellent when working remotely.

Extended Reality can also provide valuable training to pilots, doctors, soldiers by simulating various conditions in VR or AR. Previously, the experiences gained in highly intense situations were invaluable due to how rare they were. However, with XR, trainees could learn so much more right from the beginning.

It is hard to imagine a future world with this kind of technology for the everyday person. Fortunately, A 2016 YouTube video called HYPER-REALITY gives us a glimpse of what a future full of Extended Reality Metaverse could look like.

XR is not a widely used technology and is still in its early phases. Some of the uses for military and medical purposes are still undergoing development. However, some applications of this technology can be seen in education and sports. But for now, we can wait and see where this technology may take us.

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Save Up to 35 Percent on Premium Chargers and More During Anker’s Black Friday Sale – Futurism

Posted: at 9:47 pm

Theres no better time to stock up on chargers and power banks for your smartphone, laptop, or tablet. Anker, one of the best-known names in wireless technology, has some great deals during its Black Friday sale, now through November 28. Save up to 35 percent on chargers, hubs, power cables, generators, and more.

Heres a rundown of some of the best deals:

Charge four devices at the same time with this versatile device. Ankers PowerIQ 3 0-enabled USB-C port provides 45 watts of power to charge any compatible device fast, while three USB-A ports allow you to juice up your mobile devices at the same time. In addition, the charger is made with gallium nitride (GaN) instead of silicone for a sleeker design.

This two-port wall charger and foldable plug uses Ankers signature high-speed technology to charge almost any mobile device. Great for traveling, this charger works with USB-C compatible phones like the iPhone XR, Xs, Max, Plus, and more; the Galaxy S9 and 10; the Pixel 3a, 3, and XL; the iPad Pro, and more.

This easy-to-use wireless charger lets you power up on the go. Just set down your QI-certified phone or wireless earbuds to receive up to 5 watts of power. You can also simultaneously charge another device through one of two USB ports. The package also comes with a USB-A to USB-C cable and a travel pouch.

Turn your MacBook Pro into a media hub with this 7-in-2 USB C adapter, which allows you to expand your capabilities with a Thunderbolt USB-C port, a USB-C data port, two USB-A ports, one HDMI port, 1 SD card slot, and 1 microSD card slot. The hub allows for high-speed data transfer and multi-monitor display for clear streaming.

Be prepared for emergencies or just go camping with this powerful generator that can charge all your devices or power small appliances like a mini fridge. With 200Wh of power, this multi-port generator works with a USB-C car or wall charger, an AC power adapter, and solar power.

For more great holiday gifts, check out the Best Black Friday Deals of 2021.

This post was created by a non-news editorial team at Recurrent Media, Futurisms owner. Futurism may receive a portion of sales on products linked within this post.

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Meta is already working on its first glove to touch virtual reality – Market Research Telecast

Posted: at 9:47 pm

Meta has already advised in its intention to create a metaverse. It is a virtual universe in which many activities can be done, but there is still a lot of development ahead. One of those borders has to do with the senses, something that the Menlo Park company wants to solve little by little and lto the test is this haptic glove the firm is working on.

It is a fact that the metaverse is a space yet to be conquered, but for now it is a place where the senses do not function at all. You can only see and hear, its true, but something as essential as touch comes to nothing. And it is that although there are devices with which you can grab objects, they are not enough to have a feeling of what you have in your hand.

But in Meta they believe that they are capable of reaching the most interesting point so far, which is feeling objects. The glove that you see in the video is the prototype that they have created thinking of using it with an Oculus team. The user can see what is in front of him and with the glove he can grasp and even feel that he is grasping an object.

This is possible thanks to the fact that the glove is equipped with an air flow system that manages to reproduce, according to the company itself, the sensation of holding an object and even giving the glove texture. The tests, as you can see, dare with all kinds of elements of plastic, wood and even a human hand and all carried out through a flow channel that responds to the situation of the hand at all times and the changes that are made. .

This is important because the system reproduces the movement of the hand in virtual space in great detail. From moving your hand in any direction to doing a Chinese pulse with another player and, why not, playing jenga with another person showing that you are capable of preventing the tower from falling.

As you can see, Metas glove for playing virtual reality is in a very early prototype phase, but it lays the foundations of what the firm wants virtual reality to be in the future: a space parallel to reality where you can do almost the same without leaving home.

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AR and VR in Healthcare is Expected to Grow to US$11.6 Billion by 2028 – Analytics Insight

Posted: at 9:47 pm

The global AR and VR in the healthcare market are projected to grow from US$1.2 billion in 2021 to US$11.6 billion in 2028 at a CAGR of 38.3%. Some of the fundamental factors expected to boost the growth of augmented and virtual reality in the healthcare market include technological advancements and digitalization in healthcare, favorable government initiatives, rising healthcare expenditure, growing usage in surgical procedures, and medical training.

The patient care management application would lead the market for augmented reality in healthcare and virtual reality in healthcare. The use of AR and VR in therapies and rehabilitation would boost augmented reality in healthcare and virtual reality in the healthcare market. The rehabilitation includes brain injury, stroke, and physical therapy among other applications.

Augmented and virtual reality techniques are being increasingly adopted in surgeries and diagnostics. Systems such as touch surgery use virtual reality to provide a view of the patients anatomy and physiology, thereby providing opportunities for surgeons in the operating room. This, in turn, is expected to augment the growth of the market for augmented reality and virtual reality in healthcare. The growing adoption of augmented reality (AR) and virtual reality (VR) technologies in medical surgeries to optimize surgical procedures and increase the efficiency of treatment is one of the key factors driving market growth over the past few years.

Other major factors that drive the global virtual reality in the healthcare market include a rise in incidences of neurological disorders, an increase in demand for innovative diagnostic techniques, and growth in awareness regarding the benefits of virtual reality technologies. Moreover, recent advancements in the field of information technology such as advanced computers, laptops, internet connectivity, and mobile applications would further fuel the market growth.

North America is expected to lead augmented reality in healthcare and virtual reality in the healthcare market in terms of market size, and APAC is likely to witness the highest growth rate by 2023. The increase in research and development and the growing acceptance of newer technologies in APAC are the drivers for augmented and virtual reality in the healthcare market.

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