Daily Archives: June 6, 2020

Coronavirus is the day of reckoning for the anti-vaccine movement – Wired.co.uk

Posted: June 6, 2020 at 6:02 pm

Justin Tallis / Getty Images / WIRED

Stefanie Miller* is worried. Ive read that when they gave the Sars / CoV vaccine, it actually caused lesions on the lungs in mice, she wrote in a Facebook group where parents share alternative health advice for themselves and their children. Who knows what damage this one will cause? Soon the post has dozens of replies, with other people most of them young mothers sharing their own fears about a potential vaccine for Covid-19, the disease that has now killed over 376,000 people since it first appeared in Wuhan at the end of 2019.

For most people, the relentless focus on vaccines weve seen over the past four months is a departure from the norm. While for decades vaccines were simply another part of growing up, the race to create a vaccine is now front page news, with progress updates making a regular feature in the UK governments daily press briefings. Conversations about the long-term impacts of coronavirus inevitably veer into the unknowns around a vaccine. How long will it take? Where will it be developed? Who will be the first to benefit if we do get one?

But for a vocal minority, vaccines have always been something to fret about. The Covid-19 pandemic and the subsequent hunt for a vaccine comes at a time when confidence in vaccines is at worryingly low levels in many countries. In a 2018 study for the European Commission, the Vaccine Confidence Project found that in France just 70 per cent of people thought that vaccines were generally safe. In August 2019, after several years of declining MMR coverage, the UK lost its status as a country that has eliminated measles. In late 2018, Brooklyn, New York City saw the largest outbreak of the disease in nearly 30 years.

For many who either delay or refuse to be vaccinated something that the World Health Organisation classes as vaccine hesitancy a rapidly-developed vaccine for a novel disease is precisely the kind of situation they had been discussing in Facebook groups and on YouTube videos for years. In an era of doubt, and amid a soup of online misinformation, confidence in vaccines is under threat like never before.

We need to recognise that there is a general public who have very valid questions and concerns, and we need to engage them because were losing, says Heidi Larson, a professor at the London School of Hygiene and Tropical Medicine and the director of the Vaccine Confidence Project (VCP), which tracks public confidence in vaccines. The VCP has already started measuring public sentiment around Covid-19 and Larson has been sending regular briefings to Public Health England about attitudes in the UK.

The battle over vaccine confidence is most visibly waged online. An analysis of Facebook data from scientists at the George Washington University in Washington, D.C. found that anti-vaccine groups were more effective at spreading their message to neutral Facebook pages than those groups that were explicitly pro-vaccine. As an analysis by WIRED found, anti-vaccine disinformation is often catapulted from more ideologically-driven Facebook pages onto local community pages. There, conspiracy theories jostle for attention alongside posts about church gatherings, local restaurants and road closures.

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Larson says that public health authorities will need to shift their thinking in order to engage with people who are hesitant towards vaccines. For decades public health has largely seen under-vaccination as a problem of access, a matter of making sure that everyone who needed a vaccine has access to one. Indeed, it is a cruel side effect of the Covid-19 pandemic that almost 40 million children in Pakistan missed their polio vaccination after nationwide programmes were halted.

But the nature of vaccine hesitancy is very different. As well as people who are ideologically opposed to vaccination, Facebook groups promoting alternative treatments are full of people who teeter on the edge of vaccine hesitancy and find a responsive audience of committed vaccine doubters armed with reasons why they should shun vaccinations for their children. We're afraid to get out of our traditional box and go into that messy, emotional space. But that's where they all live, says Larson. We need a whole bucket of new tech savvy, smart people who know the current dynamic.

What people see and hear on the news matters as well. In the UK press, and at the government daily briefings, a lot of focus has been put on the speed with which vaccines are being developed. While the government is trying to strike a tone of optimistic reassurance, for some vaccine hesitant people this has the opposite effect. So they are fast-tracking a coronavirus vaccine, one woman wrote in a Facebook post to a group about alternative medicine. No studies of safety or guarantees if indeed it will in fact work.

Several people we spoke to expressed their own versions of these fears. One woman worried about the speed with which vaccines were being developed, and the motivations of companies developing them. Another wondered whether a vaccine would be effective or not, and why some countries had been less affected by the coronavirus than others. One consistent point of worry is whether a coronavirus vaccine will be mandatory or not. On May 4, health secretary Matt Hancock said it was unlikely that any vaccine would be compulsory.

Larson says that the government needs to take more care to keep the public engaged in what is happening with a potential vaccine and to be realistic about the odds of the development efforts succeeding. We don't even know what will happen, she says. There could be all this expectation and nothing. Remember HIV? The vaccine we were definitely going to have in five years, 30 years ago?

There is also an opportunity here to demonstrate the value of vaccines beyond the obvious health benefits. We wouldn't be in lockdown if we had a vaccine. We wouldn't have this total economic disaster if we have a vaccine, Larson says. There could be a generation of people for whom vaccines are not just a momentary childhood inconvenience, but the road that returned us back to normality after an unprecedented level of disruption all over the globe.

Its too early to tell whether Covid-19 will be the moment that arrested the rising tide of vaccine hesitancy, but if that is to be the case, public health authorities will have to find a way to engage those who are already preparing for a fight over a Covid-19 vaccine. So heres the plan, one person wrote on the alternative health Facebook page. Once this coronavirus vaccine comes out us anti-vaxxers need to lie low. [...] it looks like anyone who doesnt comply will be treated as an untouchable.

*Name has been changed

Matt Reynolds is WIRED's science editor. He tweets from @mattsreynolds1

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Here is how alkaline water boosts immunity – The Indian Express

Posted: at 6:02 pm

By: Lifestyle Desk | New Delhi | Updated: June 2, 2020 2:22:35 pm A lot of people have taken to talking about immunity-boosting measures, along with Actor Anushka Sharma. (Source: Getty/Thinkstock Images)

Ever since the coronavirus has impacted the world, immunity boosters have become the buzzword. A lot of people have taken to talking about immunity-boosting measures, along with actor Anushka Sharma who has been sharing tidbits from her lockdown days along with husband and cricketer Virat Kohli.

Alkaline water has a ph level 8 to 10 against the pH level of 6.5 to 7.5 for drinking water. This gives a measure of how acidic or basic a substance is on a scale of 0-14. Generally, regular drinking water has a ph of 7 making it neither acidic nor alkaline. Alkaline water has antioxidant properties and helps to fight free radicals.

There are quite a few studies which highlight the benefits of drinking alkaline water. According to one published in Evidence-Based Complementary and Alternative Medicine, alkaline water provides higher longevity in terms of deceleration in ageing as it increases survival functions. In another study published in the Journal of the International Society of Sports Nutrition, a significant difference was observed in the whole blood viscosity of participants after consuming alkaline water as opposed to drinking regular water after a vigorous workout.

A study published in Alternative Therapies in Health and Medicine indicated that drinking alkaline water may prevent osteoporosis and protect pancreatic beta cells with its antioxidant effects.

How does alkaline water boost ones immunity?

An excess amount of toxic compounds in the body means it will have to work extra hard to maintain its biological functions. This may lead to weakness. On the other hand, alkaline water neutralises these toxic compounds present in the body. Moreover, alkaline water is more easily absorbed by the body. This allows your body to use the water you drink effectively, and toxins and harmful substances are flushed out of your system more easily.

Drinking alkaline water regularly can improve the performance of your circulatory system, says Dr Suresh Sisodia, Sr. Vice President, Havells India Ltd. It alters the quality of blood in such a way that more oxygen is carried to vital organs. All benefits of alkaline water work in tandem to make the immune system stronger in order to fight foreign pathogens and infections.

Due to its basic nature, alkaline water neutralises the acidic content in the bloodstream, lowers the Oxidation Reduction Potential (ORP) resulting in the antioxidant nature of water while introducing a variety of natural minerals to regular drinking water. Drinking alkaline water has umpteen number of health benefits such as supporting digestion and assimilation, strengthening of bones, weight reduction, better hydration for skin and body alongside other benefits such as anti-ageing and detoxifying properties, etc, added Dr Sisodia.

Further, it also relieves acid reflux, which affects people who eat cuisines that tend to be spicy. Additionally, alkaline water has antioxidant properties that help to prevent the growth of cell-damaging free radicals, which can accelerate the ageing process.

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Georgian College turning to virtual reality in wake of pandemic – OrilliaMatters

Posted: at 6:01 pm

NEWS RELEASEGEORGIAN COLLEGE*************************Before the urgent need to offer experiential learning in a remote way came about due to COVID-19, Georgian College has been on the cutting edge of immersive technology, offering virtual hands-on learning to a number of programs and there is more to come.

Georgian has already been exploring VR (virtual reality) and simulation technologies in a variety of our programs, said Kevin Weaver, Vice President, Academic.

It only makes sense for Georgian to accelerate these efforts and continue to be a leader. Georgian, even before COVID-19, was intentionally moving in this direction. It is even more important now as we find ourselves not able to deliver in-person activity at this time," said Weaver.

As a professor in the Paramedic program, Rob Theriault was seconded to the position of Immersive Technology Lead well before COVID-19, illustrating the importance Georgian had already placed on immersive technology and experiential learning platforms.

Virtual reality, unlike any other educational technology, provides experiential learning, where students can do things with their hands, think critically and make decisions that have measurable results, said Theriault.

Theriault describes the following scenario: Just outside of a patients room, two nursing students meet, wash their hands and don their personal protective equipment.

Then, they enter the patients room to conduct an assessment. Inside the room, other classmates are standing along the walls, observing. One student reaches for the patients wrist to feel her pulse. Its fast.

Meanwhile, the other nursing student asks the patient questions and looks at the heart monitor to see her vital signs. A stethoscope is used to listen to her chest and reveals that her lungs are wheezing. The students immediately recognize that their patient needs a Ventolin treatment.

This experience did not take place in a hospital or even a nursing lab, said Theriault. It took place in virtual reality, with the instructor and nursing students separated by significant distances. This isnt just virtual reality, its the future reality.

Learning through video conferencing and textbooks works well in many remote teaching situations, but health-care students are better served by their teacher, face-to-face, in a virtual reality hospital, anatomy lab or cadaver lab. Trades students benefit by being at a construction site.

Until recently, this was only possible in real life. Now, wearing a VR headset immerses students in an entirely new world of the professors choosing.

Georgian saw the opportunity and the strategic need to invest so that we were positioned to take a leadership position, noted Weaver. Appointing an immersive technology faculty lead is critical as we need a champion and expert in immersive technology to help guide us in this new direction. Fortuitously, our lead is a frontrunner in this activity, and was actively implementing these technologies into health programming. Having a peer to work within the program areas to explore this technology is critical to success."

Students in the Architectural Technology program have been learning and designing in VR for more than two years. Georgians paramedic students were introduced to VR for patient simulation in 2019, and many more programs are currently exploring VRs potential.

Faculty in the Honours Bachelor of Science Applied Life Sciences (Specialization in Biomedical Techniques) Degree with Biotechnology-Health Diploma program are exploring Nanome, a VR program that enables students to manipulate molecules, experiment, design and learn at the nanoscale.

Students in the Fine Arts program recently learned how to paint and sculpt in VR using Tilt Brush, and faculty in the Indigenous Studies program are exploring alternative ways to conduct learning on the land activities, using 360-degree video and the EngageVR platform.

The absence of face-to-face labs and hands-on learning due to COVID-19 has only increased the urgency of having the technology, and Theriault is currently working on a plan to invest in more hardware and software for a number of different programs.

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Mansfield University will offer virtual reality learning on campus – WETM – MyTwinTiers.com

Posted: at 6:01 pm

MANSFIELD, PA (WETM) Mansfield University is using virtual reality to add fun to learning.

The new VR Lab in North Hall will allow students to study in a new and interactive way with state-of-the-art technology.

The Lab features two Oculus Rift stations, an HTC Vive room, and two Oculus Quest stations.

Dr. Joshua Battin, Dean College of Arts and Humanities for Mansfield University, has praised high tech virtual reality, which will take education to new levels.

The Idea came in from a retired faculty member, and we started to use that virtual reality for training and we got the idea that some other areas across the university could use virtual reality to enhance the curricular process.

As school begins a new semester, professors, faculty, and students will now have the possibility to bring education to life.

We want people to use this for is the curricular process, to learn, said Battin.

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Virtual reality arcade in Shops at Rockvale permanently closed because of COVID-19 – LancasterOnline

Posted: at 6:01 pm

SwitchVR, a virtual reality arcade in the Shops at Rockvale, is now permanently closed.

Rick Palmer, who opened SwitchVR in November 2018, announced the decision June 1 week, saying the business closures meant to slow the spread of COVID-19 prompted the decision.

The ride was certainly bumpy but we were on a path that was smoothing out. Unfortunately, a large crater (covid 19) made it impossible for us to continue this journey, Palmer wrote in a post on SwitchVRs Facebook page.

We started SwitchVR from the ground up creating one of the coolest virtual reality arcade and gaming centers around. I've tried to remove emotion as we closed her up but it's impossible to be cold hearted when you've put so much into something just for it to end abruptly, he wrote.

Palmer, who also owns Bounce House Rentals of Lancaster County, was featured in an LNP | Lancasteronline article April 5 about commercial tenants struggling to pay rent on businesses they were forced to keep closed.

If we were cash happy, we could survive through this. But we were kind of living on the edge as it was, Palmer said in early April.

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Samsung Submits Patent Application for VR Eyeglasses That Can Display Turn-by-Turn Navigation for Drivers – FutureCar

Posted: at 6:01 pm

Author: FutureCar Staff

More vehicles today are equipped with some standard high tech options, such as voice control, automatic braking, automated highway driving or even "night vision", to help detect pedestrians in the dark.

But electronics company Samsung came up with a unique solution that may one day help drivers to better and more safety navigate. The company applied for a patent for a pair of virtual reality glasses that projects turn-by-turn navigation directly onto the lenses for the wearer.

The glasses work like the head-up-display (HUD) in some vehicles that displays information, such as the current speed, directly on the windshield in front of the driver. Instead of projecting the information onto the windshield, it can be sent to a pair of virtual reality glasses that the driver wears while they are navigating a route.

In addition to overlaying turn-by-turn driving directions in the glasses, features such as nearby fuel stations (including prices), restaurants or other points of interest can be viewed in virtual reality while wearing the glasses.

Samsung's AR glasses sync with a mapping app on a smartphone, or the vehicle's built-in GPS. The concept is similar to the VR walking directions option while using the mobile version of Google Maps.

The automotive industry accounts for the largest investments in augmented reality (AR) and virtual reality (VR) technologies and their use in vehicles is expected to only increase.

The Samsung VR eyeglasses can sync to a vehicle's forward-facing camera or navigation app. (Photo: Samsung)

The global market for automotive AR & VR solutions is expected to reach about $673 billion USD by 2025 according to Statista, with a compound annual growth rate of 175% by 2025.

The concept of using VR technology to navigate is not new. In 2017, Swiss company WayRay unveiled the first ever holographic navigation system for cars, which the company called "Navion." It's an augmented reality navigation system that allows the driver to see navigation information and images that appear to be laid out on the road ahead using holographic projections.

There is no additional eyewear or headwear needed for WayRay's system to work.

In January of 2017, WayRay announced a strategic collaboration with Harman, the car audio giant that was acquired by Samsung two months later in March. German automaker Porsche led a $80 million investment in WayRay in 2018.

Currently, VR technology that's projected onto the windshield only utilizes a small projection area. To extend the capabilities of HUDs, solutions are in the works that turn the entire windshield into a giant virtual lens. Samsung's VR technology may be able to do that with just a pair of glasses.

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Soon youll be able to exercise by racing a virtual ghost of your past self – Digital Trends

Posted: at 6:01 pm

Anyone who has been bingeing Netflix and ESPNs documentary series The Last Dance, about Michael Jordan and the Chicago Bulls, knows that the greatest of athletes arent just competing against one another; theyre competing against the high standards they set for themselves. This isnt just reserved for great athletes, however. The same rationale is true for even average exercisers, albeit for very different reasons.

When many of us take up a new form of exercise be it cycling, running, or rowing were not necessarily looking to smash the competition. We just want to know that were improving, and a good way to do that is to try and beat our own previous personal best. Thats the idea thats galvanizing members of the REal and Virtual Environments Augmentation Labs (REVEAL) in the U.K.s University of Bath.

Led by Christof Lutteroth, a senior lecturer in computer science, researchers at the university have developed a virtual reality system that allows people exercising to don a virtual reality headset in the gym and compete against, well, a ghostly version of themselves. Or several of them.

Athletes really enjoy competing against others, Lutteroth told Digital Trends. For them, the racing experience is really exciting. It can be euphoric, exhilarating, with this cocktail of emotions thats really powerful. This is not really accessible to the average person especially to people who are not motivated to exercise or maybe not very fit to begin with. Its really difficult for them to find enjoyment in racing against another person.

That is where the VR software created by Lutteroth and his team comes into play. It lets people compete, in a virtual environment, against their previous time records at completing tasks like running on a treadmill or cycling on a stationary bike. By turning this into a VR race, with all the players previous attempts taking the form of other avatar racers, the exerciser gets to see how far theyve come on their fitness journey while being pushed to continue improving. It provides the motivating feeling of competing against more than just an abstract number on a treadmill or stationary bike. But it does this without the demotivating element of competing against other real people who may be considerably better than you are.

In a four-week study carried out on the Bath University campus, participants were assessed as they carried out high-intensity sessions on a stationary bike. Cyclists using the VR exergames to race against ghostly versions of their past performances doubled their power output compared to solitary racers. They also hit far higher heart rates. While competing against just one ghost was better than racing against none, the best results were found when players were competing against an array of their past performances.

People put an enormous amount of energy into overtaking their own avatars, Lutteroth said. One way to think about this project is that it basically manifests your fitness journey in a virtual game. The race that youre taking part in is basically your fitness journey from when you start and youre really slow, getting faster and faster, to where you are in the present and even extrapolating that into the future. We can put another avatar in the game that represents what you may be able to achieve. Its aspirational, while also being realistic and within your capabilities.

Virtual reality is a technology that enthusiasts have been excited about for decades. But despite some amazing advances during that time, its still failed to catch on as a mass-market technology outside of a few core use cases. The smart fitness device market is a fast-growing marketplace, expected to worth an estimated $29.4 billion by 2025. If VR-aided exercise was to find popularity among large numbers of people as a gym essential, it could provide an enormous opportunity for the makers of VR headsets and software.

As Lutteroth said, however, the technology does have its limitations. The main limitation when exercising with VR is safety, because you cant see where youre going, he said. For example, you cant just run [on the street] with a VR headset on your head.

Lutteroth sees some potential with technology like AR glasses, which overlay computer-generated imagery over the real world. But he said that, right now, the technology is not yet ready to make this a feasible approach for expanding the number of places this kind of system could be used. Part of this is that no one has yet cracked the perfect format for AR wearables. However, there is an additional safety aspect.

There are other things that happen out on the street, from cars to pedestrians, he said. Lets say youre really immersed in your virtual game and following your other avatars, and one races across the road in front of an oncoming car or a pedestrian. It could get really dangerous. That would probably require a bit more work on the safety side before it could [be feasible.]

For now, Lutteroth is happy sticking with his virtual reality setup. He said that he is planning to release the system so that people will be able to try it for themselves. In the age of social distancing, and many people still working from home without the daily steps required to commute to the office, this might be the perfect way to get people exercising.

Is there anything more 2020 than the idea of eschewing flesh-and-blood exercise partners to cycle solo against the ghost of your less fit past?

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COVID-19 Impact on Global Augmented and Virtual Reality (AR VR) Market: Qualitative Insights On Application 2026 – Jewish Life News

Posted: at 6:01 pm

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Virtual Reality in Education Sector Market 2019-2025 Growth and Status Explored in a New Research Report Adroit Market Research – 3rd Watch News

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Atheer, Inc.,Apple Inc.,Facebook Inc.,Blipper,Gravity Jack,Google Inc.,Holition,Layer (Blipper Group),Improbable,Meta Inc.,Marxent Lab LLC,Microsoft Corporation,Qualcomm Technologies, Inc.,Nintendo Co.,Ltd,Sony Corporation,Sphero,Others

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Virtual Reality in Education Sector Market 2019-2025 Growth and Status Explored in a New Research Report Adroit Market Research - 3rd Watch News

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How Virtual Reality Video Games Are Helping Patients Regain Mobility – Medical Daily

Posted: at 6:01 pm

Per a new update, one hospital in Baltimore is now reportedly using a virtual reality video game in order to help patients regain their mobility.

How A Video Game Is Helping Patients Regain Mobility In Baltimore Hospital

As the video gaming industry continues to progress, it becomes clearer that games are so much more than a pastime, what with modern technology making the play factor and stories that they tell more immersive than ever.

And with immersion the main focus of games, its no surprise that virtual reality is slowly being adapted by the industry, making players feel like theyre actually in the game. Now, this same virtual reality in video games is reportedly being used by the Johns Hopkins School of Medicine in Baltimore to help in patient therapy and rehabilitation.

According to Dr. Preeti Raghavan, of the Johns Hopkins School of Medicine, the MindMotion GO gaming platform that the telehealth rehab is using is a brand-new rehabilitation technology platform on the U.S. market that has been immensely helpful in patients who are trying to regain their mobility after a serious sickness that impeded it, such as a stroke or a coronavirus.

This is so exciting. Even before COVID, there were so many situations when patients could not make it to their therapy appointments even though they really wanted to, and we had no solutions for these patients. But now, we can provide them with this platform and monitor their progress as if they were on location, Raghavan, who is also an associate professor of physical medicine and rehabilitation and neurology, said.

Per Raghavan, the hospitals rehabilitation game activities are usually displayed on either a monitor or a TV, all while a specialized camera tracks the movements of the patient. A doctor or therapist then has the choice to either be part of the process or review sessions after theyve been recorded.

The system can access what kind of movement problems the individual has, and it provides 26 different activity or gaming options that can become progressively more difficult as the patient improves, Raghavan explained.

MindMotion GO was first used in Europe.

Virtual reality might be the future of depression therapy. Maurizio Pesce CC BY 2.0

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How Virtual Reality Video Games Are Helping Patients Regain Mobility - Medical Daily

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