Daily Archives: June 1, 2020

Potential impact of coronavirus outbreak on Virtual Reality Headsets Market 2019 to 2025 Report with Market Trends, Market Size, Market Growth,…

Posted: June 1, 2020 at 3:36 am

The report on the Virtual Reality Headsets market provides a birds eye view of the current proceeding within the Virtual Reality Headsets market. Further, the report also takes into account the impact of the novel COVID-19 pandemic on the Virtual Reality Headsets market and offers a clear assessment of the projected market fluctuations during the forecast period. The different factors that are likely to impact the overall dynamics of the Virtual Reality Headsets market over the forecast period (2019-2029) including the current trends, growth opportunities, restraining factors, and more are discussed in detail in the market study.

The Virtual Reality Headsets market study is a well-researched report encompassing a detailed analysis of this industry with respect to certain parameters such as the product capacity as well as the overall market remuneration. The report enumerates details about production and consumption patterns in the business as well, in addition to the current scenario of the Virtual Reality Headsets market and the trends that will prevail in this industry.

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What pointers are covered in the Virtual Reality Headsets market research study?

The Virtual Reality Headsets market report Elucidated with regards to the regional landscape of the industry:

The geographical reach of the Virtual Reality Headsets market has been meticulously segmented into United States, China, Europe, Japan, Southeast Asia & India, according to the report.

The research enumerates the consumption market share of every region in minute detail, in conjunction with the production market share and revenue.

Also, the report is inclusive of the growth rate that each region is projected to register over the estimated period.

The Virtual Reality Headsets market report Elucidated with regards to the competitive landscape of the industry:

The competitive expanse of this business has been flawlessly categorized into companies such as

The following manufacturers are covered:Oculus RiftLGSony PlayStation VRHTC ViveSamsung Gear VRMicrosoft HoloLensFOVE VRZeiss VR OneAvegant GlyphRazer OSVRGoogle CardboardFreefly VR headset

Segment by RegionsNorth AmericaEuropeChinaJapanSoutheast AsiaIndia

Segment by TypeCircumscribed TypeIntegrated Type

Segment by ApplicationGamesMedicineFilm and TelevisionOther

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Exclusive details pertaining to the contribution that every firm has made to the industry have been outlined in the study. Not to mention, a brief gist of the company description has been provided as well.

Substantial information subject to the production patterns of each firm and the area that is catered to, has been elucidated.

The valuation that each company holds, in tandem with the description as well as substantial specifications of the manufactured products have been enumerated in the study as well.

The Virtual Reality Headsets market research study conscientiously mentions a separate section that enumerates details with regards to major parameters like the price fads of key raw material and industrial chain analysis, not to mention, details about the suppliers of the raw material. That said, it is pivotal to mention that the Virtual Reality Headsets market report also expounds an analysis of the industry distribution chain, further advancing on aspects such as important distributors and the customer pool.

The Virtual Reality Headsets market report enumerates information about the industry in terms of market share, market size, revenue forecasts, and regional outlook. The report further illustrates competitive insights of key players in the business vertical followed by an overview of their diverse portfolios and growth strategies.

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Some of the Major Highlights of TOC covers:

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Potential impact of coronavirus outbreak on Virtual Reality Headsets Market 2019 to 2025 Report with Market Trends, Market Size, Market Growth,...

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HP’s Hi-Res Reverb G2 VR Headset Pre-Orders Launching in June/July – Virtual Reality Times

Posted: at 3:36 am

This week, HP unveiled its new HP Reverb G2 VR Headset which addresses some of the criticisms that were leveled against the previous Reverb model. The new virtual reality headsets will have high-resolution specifications and the company is hoping it will give be a real competitor to the big VR headsets and attract new consumers and enterprise users.

HP will be launching its second-generation virtual reality headsets in partnership with Microsoft and Valve. The headset arrives this fall for a price of $600 with pre-orders scheduled to begin in June/July.

The headset will have a high resolution of 2,160 by 2,160 per year which will significantly increase its visual realism. The improvements in the resolutions are good for the industry as a whole. The Reverb G2 leverages a lens that was designed by a Valve with up to 2.5 times the Oculus Rift resolution so users should expect much sharper images that will convey the feeling of being taken into another reality altogether.

The Reverb G2 has brand new panels different from the ones that were used in the Reverb G1 which will deliver some amazing improvements in immersion according to the companys lead product manager for VR John Ludwig. Ludwig stated that the glasses contrast and brightness has improved significantly in the brand-new panels in the G2. Additionally, HP has also reduced the persistence of the pixels. Due to the boost in the brightness and the contrast, users are now assured of a much-improved visual experience in the second-generation Reverb glasses. The new persistence now enables users to get a more fluid and comfortable experience with new headsets.

HP collaborated with both Valve and Microsoft to integrate SteamVR and the Windows Mixed Reality platforms in these second-generation headsets. The new headset will replace the companys HP Reverb G1 that the company launched in March last year for $600. The first-generation headset was plagued with visual flaws and users got the feel of looking at the world via dirty goggles. According to Ludwig, both issues have now been fixed in the new headsets set to hit the market this fall.

HP hopes that the new Reverb G2 headset will attract even more people into VR now that the depth of immersion has improved considerably. Virtual reality still hasnt lived up to its soaring promise but this year has been impressive with sales ramping up and stores being hit with shortages amidst the COVID-19 pandemic.

With COVID-19 lockdowns and restrictions on movements and face-to-face meetings, virtual is becoming the new normal for most people and many VR companies are eager to capitalize on that. With the crisis increasingly becoming more endemic, it is expected that we are going to have more and more people doing stuff online beyond such work. These might include learning and even training at home. VR is coming up with new solutions to capitalize on this new normal.

The pandemic has presented a huge opportunity for the Virtual Reality industry. Some of the existing mainstream online collaboration platforms such as Zoom lack the immersive interaction that you could only get in a physical meeting setup or in virtual reality. Since physical meetings are not possible anymore as the pandemic rages on many are looking to VR.

In April this year alone, SteamVR recorded close to one million monthly-connected headsets. This was triple its previous biggest monthly gain. According to HP projections, between 25% and 30% of the workforce will be working from the comfort of their homes for multiple days in a week by 2021 and they will be looking for new ways to collaborate virtually.

In the new HP Reverb G2 VR Headset, the company has kept some of the features found in the first-generation headset such as the high-resolution LCDs as well as the 114-degree field of view. The new headset will also be running at 90 frames per second. All this is packed within a very lightweight design.

The new headset also has enhanced audio which, according to HP, will enable users to get a sense of a 3D space when they are immersed into the virtual reality world. For example, it will enable gamers to find their foes by using audio clues. The speakers of the new Reverb G2 VR Headset are similar to those of the Valve Index VR Headset.

The new-generation HP headset will also feature inside-out tracking consisting of four cameras on the headset itself which will eliminate the need to rely on external sensors. The integration of the Windows Mixed Reality platform allows for 1.4 times more movement capture and enables users to maintain six degrees of freedom without having to rely on lighthouses or external sensors.

The improvements in the resolution will enable users to clearly see the texts as well as textures. For users, it will result in improved experienced and increased retention. It has hand controllers with new intuitive control features such as the optimized button layout, application and game compatibility as well as the ability to pair it via Bluetooth for ease of setup.

The Reverb G2 has also been designed for greater comfort. It is built with manual adjustments for the eye settings as well as a facemask cushion that provides better comfort. The facemask can be flipped 90 degrees by moving it back and forth from the virtual world to the real world. The Reverb G2 also features better comfort and weight distribution enabling you to enjoy longer VR sessions. The headset connects to a PC through a single cable.

The U.S. preorders began this week via HP.com, the SteamVR homepage and a number of select channel partners.

Source: VentureBeat

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HP's Hi-Res Reverb G2 VR Headset Pre-Orders Launching in June/July - Virtual Reality Times

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This Tokyo Hospital is Livestreaming Surgeries in Virtual Reality – Technowize

Posted: at 3:36 am

A Tokyo Hospital is using virtual reality to heal patients and train and support healthcare professionals.

From training the doctors of the future to develop new medical techniques, virtual reality has unlimited potential for healthcare industry. By 2020, the global market for VR could be upwards of $3.8 billion. Tapping into this opportunity is a hospital in Tokyo that has started livestreaming surgeries for students under the national lockdown.

At Tokyo Womens Medical University, which is known for its medical robots, experienced surgeons are now performing operations under a giant 8K virtual reality camera. This would help medical students who cannot attend classes due to lockdown orders put on a virtual reality headset and tune in from the security of their home.

Especially in the current situation, we believe that VR live streaming is very useful because you can share an immersive experience while avoiding human contact, Naotaka Fujii, CEO of the VR company Hacosco that set up the system,wrote in a blogby the virtual reality camera manufacturer Insta360.

One drawback of the use of VR camera during surgeries is that students wont get a hands-on perspective as they would if they were in the same surgical theatre with the rest of the surgeons. Another is that surgeons would also need to switch between various reference points for the visuals to be clear enough.

This doesnt mean the virtual reality camera doesnt provide a better view while livestreaming surgeries. It looks as if students were peering over the shoulders of a surgeon or watching from the glass window outside the surgical theatre.

VR technology is definitely progressing in the medical field, Fujii added. Its becoming increasingly common in research and education applications, such as this project, and in postoperative rehabilitation.

The use of a virtual reality camera for livestreaming surgeries could potentially change how we educate medical students in the future. This application is still in infancy. In the coming years, we could see more and more improvement in VR applications in the medical professional. Simply put, the potential of VR in healthcare is unlimited.

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Global 3d And Virtual Reality Market with Competitive Landscape, Industry Attractiveness and Key Players, Forecast 2026 – 3rd Watch News

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3d And Virtual Reality Market 2020report share informative data figures as well asimportant insightsregarding some of the market component which is considered to be future course architects for the market. This contains factors such asmarket size, market share, market segmentation, significant growth drivers, market competition, diverse features affecting economic cycles in the market, demand, expected business up-downs, changing customer sentiments,key companiesoperating in the 3d And Virtual Reality Market, etc. In order to bring a complete indulgent of the global market, the report also shares some of the useful details regarding regional as well as significant domestic markets. The report presents a360-degree overview and SWOT analysisof the competitive landscape of the industries.

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Top Key players of 3d And Virtual Reality Market Covered In The Report:

Major Players in 3D And Virtual Reality market are:NextVRBublVr BOXCast ARJauntANTVRSurealMatterportMagic leapDreamerkrCryWorksTVRAtheer labsSoftKineticJingweidu TechnologyHTC viveSongMicrosoft(HoloLens)GoProSamsungBaofeng MojingFaceBook/OculusGoogleVirglassOSVR

Key Market Segmentation of 3d And Virtual Reality :

Key Product type:

Input DevicesComputer/VR EngineOutput Devices

Market by Application:

Education and trainingVideo gamesFine artsHeritage and archaeologyArchitectural design

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3d And Virtual Reality Market Region Mainly Focusing:

Europe 3d And Virtual Reality Market (Austria, France, Finland, Switzerland, Italy, Germany, Netherlands, Poland, Russia, Spain, Sweden, Turkey, UK),

Asia-Pacific and Australia 3d And Virtual Reality Market (China, South Korea, Thailand, India, Vietnam, Malaysia, Indonesia, and Japan),

The Middle East and Africa 3d And Virtual Reality Market (Saudi Arabia, South Africa, Egypt, Morocco, and Nigeria),

Latin America/South America 3d And Virtual Reality

North America 3d And Virtual Reality Market (Canada, Mexico, and The USA)

Factors such as industry value chain, key consumption trends, recent patterns of customer behaviors, overall spending capacity analysis, market expansion rate, etc. The report also integrates premium quality data figures associated with financial figures of the industry includingmarket size (in USD), expected market size growth (in percentage), sales data, revenue figures and more.This might enable readers to reach quicker decisions with data and insights at hand.

Key Highlights from 3d And Virtual Reality Market Study:

Income and Sales Estimation

Historical Revenue and deals volume is displayed and supports information is triangulated with best down and base up ways to deal with figure finish market measure and to estimate conjecture numbers for key areas shrouded in the 3d And Virtual Reality report alongside arranged and very much perceived Types and end-utilize industry. Moreover, macroeconomic factor and administrative procedures are discovered explanation in 3d And Virtual Reality industry advancement and perceptive examination.

Assembling Analysis

The 3d And Virtual Reality report is presently broke down concerning different types and applications. The 3d And Virtual Reality market gives a section featuring the assembling procedure examination approved by means of essential data gathered through Industry specialists and Key authorities of profiled organizations.

Competition Analysis

3d And Virtual Reality Leading players have been considered relying upon their organization profile, item portfolio, limit, item/benefit value, deals, and cost/benefit.

Demand and Supply and Effectiveness

3d And Virtual Reality report moreover gives support, Production, Consumption and (Export and Import).

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Major Points Covered in Table of Contents:

3d And Virtual Reality Market Overview

Market Competition by Manufacturers

Production Market Share by Regions

Consumption by Regions

Global 3d And Virtual Reality Production, Revenue, Price Trend by Type

Global 3d And Virtual Reality Market Analysis by Applications

Company Profiles and Key Figures in 3d And Virtual Reality Business

3d And Virtual Reality Manufacturing Cost Analysis

Marketing Channel, Distributors, and Customers

Market Dynamics

Global 3d And Virtual Reality Market Forecast

Research Findings and Conclusion

Methodology and Data Source

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In a word, the 3d And Virtual Reality Market report provides major statistics on the state of the 3d And Virtual Reality industry with a valuable source of guidance and direction for companies and individuals interested in the market. At the end, 3d And Virtual Reality Market Report delivers a conclusion which includes Research Findings, Market Size Evaluation, Global Market Share, Consumer Needs along with Customer Preference Change, Data Source. These factors will raise the growth of the business overall.

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Gearing up for Conshy Arts Festival and Car Show as a virtual reality – Montgomery Newspapers

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CONSHOHOCKEN Thanks to COVID-19, growing numbers of regional and global art venues are jumping onto the digital bandwagon with remote class sessions and virtual get-togethers that range from single subject tutorials to out-of-the-box shows like Berlins balcony galleries, Australias silo murals and Long Islands Drive-By-Art.

When the coronavirus began threatening June 6s Conshohocken Arts Festival and Car Show, organizers opted to go virtual rather than cancel. After all, they reasoned, during these days of remote classrooms, church services, TV shows, and family gatherings, a street festival doesnt actually have to be on thewell, street.

That said, this years Conshohocken Arts Festival and Car Show will go live virtually on June 6 at 11 a.m. and continue to showcase its 2020 lineup at ConshohockenArtsFestival.com through the end of the month. At press time, that lineup includes a June 6 kick-off party with daylong livestream performances by some 20 local bands, ongoing vendor displays by dozens of artists and craftsmen, shots of vehicles entered in its car show and several raffles.

The festival is a fundraiser for Conshohocken Art League and Destination Conshohocken, the latter established by Festival Director and Conshohocken Mayor Yaniv Aronson as a non-profit focused on the arts, community service and providing mental health resources and programming.

I am so thankful that my team and I were able to organize this event for Conshohocken and our surrounding communities, Aronson says. Our team understands the seriousness of this quarantine but also wants to support local arts and provide a safe community event for residents. Were thrilled to put on this virtual event with the help of our incredible sponsors.

Lead sponsors are Lennys Italian Deli and Beacon Bridge Wealth Partners. The mayors point people include wife Sarah, local podcast host Bob Cahill (www.thebobcast.podbean.com) and Conshohocken Art League President Eileen McDonnell.

We really look forward to this event every year, so I am excited that we are still able to host something for the community and support our local artists, McDonnell says. Were really grateful to be one of the beneficiaries of the festival.

Although the CAL president considers herself an analog person in a digital world (to quote High Fidelity co-creator Veronica Wests paraphrase of an Erykah Badu lyric), she appreciates the technology that enable events like the festival or, for that matter, the virtual live figure drawing sessions she currently attends from her home studio.

McDonnell calls the three-year-old Conshohocken Arts Festival crucial to CALs mission.

When the (festival) was initially proposed three years ago, the art league had been struggling financially for several years, she says. In order to continue to serve Conshohockens artistic community, we strove to keep our tuitions reasonableyet maintain fair reimbursement to our professional artist instructors. CAL board members, instructors and junior students parents volunteered hours doing fundraising events. Dependent upon donors, especially to finance our junior students with professional supplies, supplement instructors and models fees, we have been able to continually offer strictly fine art classes without sacrificing our standards.

According to McDonnell, those efforts were jeopardized when borough council discontinued a small grant they had given us annually.

As you can imagine, we welcomed the beneficiary assistance offered by Mayor Aronson with his proposal to hold a festival dedicated to the arts of the region, coupled with the wildly popular annual car show (held in Conshohocken each June), she says. The festival brought CAL into the consciousness of countless new audiences, and our classes and events saw marked growth. With the festivals generous donations, CAL was finally able to breathe a little more easily. Then came coronavirus.

And with it, major disappointment at the prospect of a canceled festival.

I truly credit Yaniv, his wife, Sarah, and their amazing, supportive teams for the can-do spirit that melded bits and pieces of a virtual festival concept into reality, McDonnell says. At the moment, virtual events are ubiquitous. In early March, they were not. Happily, our list of artists is growing daily. The virtual Conshohocken Arts Festival is taking off, and artists offering a broad spectrum of truly unique crafts and fine art are participating.

Visuals and links to their websites and social media platforms will be posted on the ConshohockenArtsFestival.com website through June 30. Some participants will conduct demos during the June 6 kick-off party. Additional vendors are welcome to register online at ConshohockenArtsFestival.com for $25. The site also contains details about June 6s music performances and car show entrants. More information is available at ConshohockenArtsFestival@gmail.com or 484-532-8144.

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Is virtual reality gaming going to explode in 2020? – GameIndustry.com

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Since the arrival of mobile devices, the gaming industry has accelerated its growth, but no significant milestone was set ever since. Looking back, the advent of live casino games represented an equally important moment, as players were provided with a more authentic gaming experience. Speaking of immersive online gambling experiences, virtual reality is likely to take things to the next level. The technology already exists and enjoys a decent level of popularity, but it could explode in 2020.

VR can change online bingo and casino gaming forever

Virtual reality is still in its infant stages, but this technology has been around for a while and incremental progress was made every year. Videogame developers were among the first to use it, but because of the sheer complexity of their creations, this tech was difficult to implement. In 2019, several companies have produced games available in VR, ranging from first-person shooters, to sports and exploration. Many more are under development and scheduled for international release in 2020, so the expectations are high.

Online bingo sites like bingosites.net were just as keen on harnessing the strengths of virtual reality. Luckily for them, their products are better suited for the implementation of VR technology, due to the simplicity of their game mechanics. Slots & Online Bingo have already emerged as the most popular genres on both computers and mobile devices and the new tech makes them even more attractive. Interactions between the user and the game are minimal, so players can focus on the VR environment while spinning the reels.

The moment that online bingo and casino players are truly waiting for is to enjoy live dealer table games in virtual reality. The prospect of moving freely around the roulette wheel and taking a seat blackjack and baccarat tables is enticing. Arguably the most anticipated moment is the one where players can see each other in the VR environment, talk to their peers and the dealers. For the time being, this is only possible in the live chat window, which has the merit of facilitating the interactions.

Superior and Affordable VR devices in 2020

The early virtual reality headsets were not powerful enough to run the best games and generate truly immersive environments. Their price was also prohibitive, so only a fraction of those willing to try the new technology could actually afford it. In spite of their appeal, these gadgets didnt take off sooner and were often relegated to the status of gimmicks. This is all likely to change in 2020, as several companies are competing for a dominant place in what they regard as the technology of the future.

The VR devices revealed in 2019 were quite impressive and they cost only a fraction of the previous gadgets. Oculus and other leading developers now have several products, with different price tags, which enable prospective buyers find an affordable headset. The interest for gaming developers is just as high and we believe that 2020 will be the year of convergence and one to set a major milestone for VR.

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How Zoom Galas Are Inventing a New Era of Party Planning – TownandCountrymag.com

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Gala season, the annual swirl of fundraising dinners and events that fuels social life in cities like Palm Beach, New York, and Los Angeles, may seem like a non-stop party, but that's not always the case. Sure, there's the thrill of supporting a worthy cause, but there are also the hotel ballrooms, the revolving-door crowd, the two hours of speeches, and the dreaded rubber chicken dinner that can wear out their welcomes even for the most social creatures.

God, I would buy the ticket to not go to the party at this point, says Bronson van Wyck, author of the recent book, Born to Party, Forced to Work and a party planner with a client list that includes President Obama, Gwyneth Paltrow, and Beyonc.

Yale JoelGetty Images

Which is to say, charity fundraisers have long needed a revamp, and today, with in-person events severely curtailed and fundraising perhaps more important than ever, they're getting it.

The new slate of events streamed online or via an invitation-based video service like Zoom are a reimagining of the fundraising industrial complex. While the centerpieces and table seating have gone out the window, entertainment still holds strong, with more value place on star power and a captivating program.

Traditional event planners continue to hold the reins in many instances, though some organizations are handling these events internally, often alongside video technicians who have only recently discovered their new calling. But, will these organizations survive without the normally massive donations doled out at society functions? And will members of the upper crust want to attend an event so accessible?

Pascal Le Segretain/amfAR1Getty Images

T&C spoke with a variety of gala hosts, attendees, and party planners to figure out the newly emerging best practices for a virtual charity functionand how these could, perhaps, usher in an era of inclusivity.

As events shift online, complications arise. While the traditional gala might feature live entertainment (Dolly Parton performed at the We Are Family's January event; Sting and Annie Lennox did the month prior for the Rainforest Fund) and high-profile speakers, today there's a consensus that virtual events need a more concise program with a clear messageunder two hours seems to be the ideal. As one can imagine, guests have limited attention spans when theyre watching a program on their laptops.

Courtesy Rafanelli Events

People do want to make a connection, but nobody wants to sit and watch a screen for two hours, says Bryan Rafanelli, a New York event planner who has worked with the Boys and Girls Club, the Breast Cancer Research Fund, and UNICEF on virtual events. I wanted to make the programs of these galas that weve done as succinct and clear and entertaining as possible and have people say, I cant believe how short that was.

Short doesn't mean boring, though. And according to some planners, guests are actually paying closer attention than ever. If youre able to put together a great program, you can actually have higher engagement because people are focused on their screen; theyre not focused on the guy eating chicken across from them, says Debbie Geller, Los Angeles-based event planner.

"Theres no one whos on a Zoom call to be photographed in a dress. Its the people who careits the real deal people. Its very inspiring."

Instead they can focus on A-List guestsmany of whom are themselves stuck at homewho are lending their celebrity to these causes. When the Brooklyn Academy of Music held its annual gala virtually on May 13, honorees included Cate Blanchett and Zadie Smith, along with performances by the Alvin Ailey American Dance Theater and rocker St. Vincent. Rafanellis UNICEF event featured Cher. The 92nd Street Ys recent 92Y Together gala had readings from Salman Rushdie and Bill Collins.

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Above all, it remains imperative to focus on the passion guests have for the evening's cause. On June 1, New York's Public Theater is hosting its We Are One Public event, with a lineup including Lin-Manuel Miranda, Meryl Streep, Daniel Craig, and Sam Waterston. Tony Award winning director Kenny Leon will be at the helm, using his theater background to construct the program.

Of course, it is a virtual event, but at the end of the day were still telling a story, Leon says. Were telling the Public story; were telling the story of those who love theater, and were telling the story of the essential workers that we have in our country.

One striking new feature of this spring's spate of virtual galas? Many organizations chose to make their events free and open to the public.

It's hard to charge the same high-priced ticket for an hour long concert beamed to someone's laptop. And the precarious state of the world has made it feel imperative to make celebrations inclusive and welcoming.

The Public Theater has made tomorrow evening's performance free to stream. Its always been a little bit of a pit in my stomach every year when I do the gala and I think, Oh gosh, only these people are getting to see the show and I wish that more people could get to see it, says Mandy Hackett, the Public's Associate Artistic Director. It feels really good this year to be able to do it this way.

The BAM gala, too, decided to make admission free once the event was moved onlinealongside gentle prompts for donations and a voluntary art auction. Katy Clark, BAMs President, also notes a shift in the program to make it more accessible to a larger audience.

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We felt very strongly that everybody needed to feel that sense of community and that the more people we could involve in that, the better, Clark says. We tried to design the pieces with that feeling of inclusion in mind and everybody really embraced it.

The rise of the virtual gala has also seen a new crowd of attendees emerging. Larry Milstein was one of the first people to throw a virtual gala during the quarantine. Zoomtopia, which benefited the World Health Organizations COVID-19 Response Fund and the International Medical Corps, was organized in just days and promoted entirely on Milstein and his friends Instagram pages.

It wasnt the same rotation of names that you would see at these blue-chip institutions, Milstein says. We had some of that, but we also had people that for whom those environments arent interesting and that this actually was a new kind of philanthropic impact.

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In some cases, these virtual galas might even draw in more true believers than their in-person counterparts. You see who really shows up, van Wyck says. Theres no one whos on a Zoom call to be photographed in a dress. Its the people who careits the real deal people. Its very inspiring.

While virtual galas have clearly become more inclusive, they still need to raise money. Rather than having set ticket prices, organizations have added bonus experiences and features for their larger benefactors.

Peoples desire and willingness to give was definitely still there, says Margaret Moll, Managing Director of The Civilians, a New York-based theater company. For a recent fundraiser, the group used the breakout room feature in Zoom to host VIP cocktail parties. Each Zoom room hosted either individuals who raised or donated a certain amount of moneya virtual version of the "tables" of yore. For its upcoming gala, the Public Theater will use a similar feature.

Peoples desire and willingness to give was definitely still there.

Other virtual events are going more over the top with their extra features. Van Wyck arranged a virtual cooking class featuring a Michelin-starred chef and ingredients sent to each home beforehand; Rafanelli is currently organizing an event in the fall that will use DoorDash to hand-deliver dinners to each home; "Zoomtopia" allowed party photographers to take and publish screenshots of guests from Zoom. Other events have included gift bags as well as augmented and virtual reality experiences.

Courtesy Rafanelli Events

Zoom events and fundraisers are cool right now, Geller says. Theyre going to have to continue elevating because theyre going to become normal. At the point in which they become normal, we have to take them to the next level.

Whether an event is going all out on the pomp and circumstance or not, online fundraising events have been incredibly successful so far. The virtual Met Gala generated millions in earned media value, and 174,000 people from around the world watch the 92Y event. BAM had roughly 6,000 guests attend the online event and raised $1 million, giving 10% of the donations to the Brooklyn Hospital Center.

More and more of these events continue to crop up: The Rainforest Alliance, Alvin Ailey American Dance Theater, and the MCC Theater all have virtual galas in the next few weeks, and that's just to name a few.

So why do people keep tuning in from their living rooms week after week? Perhaps because the causes that matter to them are still importantmaybe even more so right now. Additionally, many of us are craving the social interaction we cant have right now: the live performance, the buzz of a filled room, the sound of applause.

The community at large is starved for connection right now, van Wyck said. I think when connection can be offered in a way that is authentic, everyone will want to participate in that.

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Francesca Vidotto: The Quantum Properties of Space-Time – JSTOR Daily

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For nearly a century, theoretical physicists have been grappling with a major foundational question: how does gravity work within quantum mechanicsthe field devoted to the behavior and properties of particles smaller than atoms? The answer could open the door to a so-called theory of everything, one that explains the nature of both large objects and small particles, thereby bridging the gap between two fundamental physical theories, Einsteins general relativity and quantum mechanics.

While there are many possible explanationsstring theory arguably the best knowntheoretical physicist Francesca Vidotto offers a theory that has the advantage of focusing on the specific question of quantum gravity: how gravity works on the quantum scale. Vidotto has spent much of her life unraveling and exploring this approach, which is called loop quantum gravity.

As Vidotto and fellow theoretical physicist Carlo Rovelli put it in their book, Covariant Loop Quantum Gravity, the problem with quantum gravity is simply the fact that the current theories are not capable of describing the quantum behaviour of the gravitational field. Many of us understand gravityone of natures four fundamental forcesas the force that drives the dance of planets around other massive, celestial bodies. As children, we learn that it is what keeps our own bodies from flying off into space. Scientists once envisioned gravity as a traditional force, with the power to pull, but now, they understand it as a distortion of space-time.

But gravity does not translate easily into the mathematical language of quantum physics. It does not readily quantize. According to Vidotto, loop quantum gravity may be the key to understanding exactly how it works.

A successful theoretical framework for quantum gravity would help unravel many mysteries, from the beginning of the universe to the centers of black holes. Being able to merge general relativitywhich works well on the cosmic scalewith quantum mechanicswhich explains the workings of the miniscule scalewould provide answers that have hitherto been out of reach. We cant yet observe what happens inside a black hole, but some theoretical physicists say quantum gravity could give us access to the mouths of these phenomena, where we know gravity is so great that it lets neither light nor matter escape.

Vidotto has been pondering questions like these since at least the age of 12, when she read Stephen Hawkings A Brief History of Time. Riding her bike across the cobbled streets of her hometown in Treviso, Italy, she was struck one sunny morning with the conviction that questions about time, physics, and the universe were the kinds of questions she wanted to think about for the rest of her life. And so she has, partnering with giants in the field like Rovelli, her frequent collaborator, on theories like loop quantum gravity and spin foam.

Here, Vidotto shares thoughts on spin foam theory, her obsession with primordial quantum fluctuations, and one good way to turn kids into future scientists. She spoke to me from her new home in London, Ontario, where she teaches physics at The University of Western Ontario.

* * *

What drew you to science, in general?

When I was a little girl, I thought I would become a ballet dancer, or something else. During my first year of school this wonderful woman, my primary school teacher, had a method of teaching science to us that is still the way in which I think science works.

I remember her taking us out into the garden on the first day of school and asking us to draw pictures of what we saw in the garden. She asked us to look at our drawings and brainstorm about questions that were arising. We had to vote for the favorite question in the class. The question we chose was, What are the rocks made of? For the rest of the year we kept on studying this question together. We were divided into small groups. We had to make hypotheses. We had to collect this information set. We had to falsify our hypotheses. And this was wonderful.

For me, the most interesting part was that it was a very democratic process, where we listened to what the other groups of children were saying. The final answer to that question was in fact a collection of all the answers that were not falsified. And thats where I saw a summary of the knowledge we had collected. So, every time I think about how to do science, what dynamics we put in place as scientists, the importance of listening to others and being free to possibly change our mindsthese are lessons I learned when I was six years old and its something I bring with me to my work today.

Sounds like a good way to get more kids interested in STEM.

I think its really important. There is a lot of attention these days to get people interested in science, but I think we really have to get children involved in this process, this very interactive, engaging process of learning so theyre interested in science as they grow older.

Why are there so few women in science? The most effective actions are when girls are really young. There are studies that show how stereotypes get ingrained when girls are just eight years old, so we have to do something before that.

Which space and time question is always top of mind?

Well, I have an obsession now that has stayed with me since I started doing my own research: primordial quantum fluctuations. [You can think of primordial quantum fluctuations as the initial conditions before galaxies, planets, the universe came to be]. Today we have an understanding that all the structures we see in our universe, galaxies, stars and so on, all originated from some small seeds in the beginning of our universe. Its a common understanding that this initial situation was of quantum origin. By running simulations where we include the presence of these fluctuations, we can recall where all the structures were that we now see.

We have a very good understanding of how big or which kind of fluctuation should be there, but we dont have a theory that really provides them from scratch, from the bottom. So the theory I work with, quantum gravity, is a very promising candidate for a theory that provides a description of the quantum properties of space-time. In particular, its a theory that is able to describe these fluctuations, the quantum fluctuations that characterize space-time in the more extreme regimes, like in the beginning of the universe.

So my obsession since the beginning of my research was to try to use this theory, try to use quantum gravity, to study these fluctuations. This has been a long journey, but we have come to some important advances using numerical techniques. Of course, there are many projects and sometimes, I have to put this question aside, but I think this is the dream that will stick with me: to see really how we can describe the beginning of our universe using these techniques.

What is the primary discovery of loop quantum gravitytheory?

Loop quantum gravity is a theory with the goal of describing the quantum properties of space-time. The main realization is the fact that, because space-time itself can be described as a geometry, geometrical quantities should appear with discrete values. So geometrical quantities are, for instance, area, volume, angle, and so on. If you try to measure these quantities at the fundamental level, you would see that they appear with only certain values and with jumps between those values. This is very similar to what happens in more familiar situations described by quantum mechanics. For example, when you study angular momentum in quantum mechanics, you discover that this property, if you try to measure it, comes only with certain values. And with jumps between them. This is the main discovery of loop quantum gravity, and everything stems from there.

Can you explain this idea ofspin foam theory, an idea youve worked on with Carlo Rovelli?

Spin foam is simply the path integral formulations of loop quantum gravity. [Path integral formulation is the mathematical theory for understanding all the possible paths a quantum particle can take to get from one point to another.]

So loop quantum gravity is about describing the quantum geometry of space-time. The discovery of Einstein is that space-time itself, the geometry itself, is not something inert; its a dynamical object. Its something that may evolve. Following this in loop quantum gravity, we want to describe how the gravitational field, the geometry, evolves, but in a quantum manner. The language in the quantum theory with which this is done is the path integral.

In quantum mechanics, for instance, you start with a particle. You see a particle at one point, and later you see the particle at another point. So you have an initial state with a particle in a given position and the final state with the particle in another position. Then you want to study what the probability is that the particle goes from one position to the other. In order to do that, you have to sum over all possible trajectories that the particle could have taken in order to go from that first position to the other. All these trajectories are the different possible paths the particle could have taken from the initial point to the final. Path integral is this idea that you have the sum of all possible paths.

Here in quantum gravity, what we do is study the probability to go from one state of the geometry to another state of the geometry. You have two states, but these two states represent a geometry, and you want to know what all the possible geometries are that interpolate from one to the other. In other words, all the possible configurations of the gravitational fields that take you from one configuration to the other.

This is spin foam. [Spin foam is a 2-dimensional model with labeled edges, vertices, and faces with the goal of describing the geometry of quantum spacetime. So named because it resembles a kind of foam.] It provides a concrete realization of how to compute this quantity, this sum of geometries. It tells you how geometry evolves, what the dynamics of the quantum gravitational field are.

There are a select few who propose a merger between the two camps: loop quantum gravity and string theory. Do you believe there is compatibility between the two?

On both sides, we are theoretical physicists, we have been trained in quantum field theory and in general relativity, and we are using these basic tools in our work. Many specific techniques used by the two communities are similar, even if this is not always recognized. If you look at how different people conduct research on loop quantum gravity, you will find a lot of different techniques. We use certain terms and if you just check in the physics literature for string theory, you will find the exact same terminology. This means that both communities are somehow using the same things, and I think we are converging on the realization that some tools, some mathematical tools, are very useful to both sides. But we have different perspectives on how to implement them.

You can think of string theory and loop quantum gravity as one emerging from the particle physics community and the other emerging from the general relativity community. One camp stresses the importance of preserving the techniques that come from particle physics, while the other community stresses the importance of preserving what we have learned from general relativity. But, if we want to write down a theory of quantum gravity, we have to converge at a certain point.

String theory doesnt really include a well-defined theory of quantum gravity. It was born to answer other questions, like unification of forces and naturalness and so on. As a by-product it was supposed to have a quantum theory of gravity in its belly. When evaluating string theory, you should be careful, because you have to be clear about what the questions are that you want to answer with that theory. With loop quantum gravity, it is easier, because loop quantum gravity is born to answer one question, that is, How do we quantize gravity? Its a bit more of a humble question with respect to the other ones. I also think that because the question is more precise, we have been most successful with respect to that particular goal.

One fundamental property of the loop quantum gravity theory is that it allows for black holes to transition into white holes, which are the opposites of black holes, spitting out matter and energy, as opposed to consuming everything.

Oh, well, yes. The fundamental property is the fact that space-time is quantized, where you have fundamental grains of space-time. But this also has a counterpart, the fact that curvature is bounded. This means that the singularities that appear in general relativity are resolved in a quantum theory of gravity. Applied to the early universe, in cosmology there is a big bounce. The same thing happens in the center of a black hole.

Instead of having a singularity in the center, we just have a region that is very, very dense. When such a high density is reached, an effective quantum force appears like a repulsion that prevents the collapse of the black hole from continuing and triggers a new expanding phase that corresponds to a white hole. The idea that you can have a transition from a black hole to a white hole was something explored in the past, in the form of the Einstein-Rosen bridge [aka wormhole]. But the idea was that you would end up being in another region of space-time.

The insight that changes the picture is the possibility to have a transition to a white hole within our universe. Imagine you have some matter that starts collapsing, gets more and more dense, and in the process turns it into the very compact object that is a black hole. Then it reaches the maximal density and also a core of minimum size. At that point it starts to expand back, its as if you were seeing a movie in rewind, and everything starts expanding in the form of an explosion. If you can have things exploding back, this can also provide a possible window to search for quantum gravity, and we can look for traces of such an explosion.

So how does loop quantum gravity theory allow for the computation of the black hole lifetime?

The kind of computation that we are doing in quantum mechanics involves computing probabilities to go from one state to another. At this stage, we are configuring states of the geometry itself, so we have a state that corresponds to classical geometry. Take for example the classical geometry of a black hole. In other states, that corresponds to another classical geometry, which is the classical description of the white hole. The two states are, basically, exactly the same except for a flip of the curvature, one the inverse of the other with respect to the curvature.

In loop quantum gravity, we can write down the transition amplitudes, i.e. probabilities to go from one state to the other. While this is a quantum process, it can be connected to the time measured by an external observer for this process to happen. This research is something that is ongoing, so what is nice is that we have a theory to write down, concretely, these probabilities. Computing these discretions, these integrals, is complicated. One possibility is to try to solve these equations numerically, which is something we are doing now.

At this time, its not clear if we can have a transition to a white hole when the black hole is macroscopicvery big. But the probability becomes very high when the black hole is smaller, as in the case of a black hole that has undergone the Hawking evaporation and become very small. In that case, you really have a situation where the probability for this black hole to become a white hole is just one. Its unavoidable. Its possible you may end up having a very small compact object of Planck size that is in a superposition. They are black and white at the same time because they behave like quantum objectsso they can be in two states at the same time.

So this will be a manifestation of what it means for space-time to be quantized. In the quantum theory, superposition is one of the main features. For quantum gravity, being in a superposition means being in the superposition of different geometries. Here, I was giving you an example where you can really have a proposition of two different geometries, a black and a white geometry, together and in the same object.

How much influence do you think that different epistemologies have on our current understanding of theoretical physics?

Philosophy has always had a strong influence in the way in which we do physics. This was true for all of the great moments in physics. Both general relativity and quantum mechanics were born in a fertile philosophical environment, influenced for instance by the philosophy of Mach, or the philosophy of Poincar. Einstein was even influenced by Schopenhauer. Those philosophers urged us to look at a world beyond the physics given by Newtonian mechanics. The twentieth century revolutions in physics were really inspired and fueled by philosophers.

Sometimes people dont have a clear idea of what philosophy means. They have some romantic idea that philosophy is about the meaning of life, something like that. Instead, philosophy is a set of tools. The same way in which physics is a set of tools to think about the world using the language of mathematics, philosophy is also a sharp set of tools to distinguish clearly what the premises are of our way of thinking. Its like a cleaning method for thinking.

I think that there is no physicist who does physics without being guided by some kind of philosophy. What I mean is that you should have a picture of what youre doing, what your methods are, what your goal is, and what you want to understand. Without a clear philosophy, you risk doing bad physics. All the great physicists, of the past and of the present, had very good training in philosophy.

Can you share the philosophy that guides your own work within theoretical physics?

My way of professing in physics is not about the unification of forces, but I do have a drive towards looking for a common language, something that provides consistent features for all the different things that we have learned in fundamental physics. For me, what is more striking is how there is a form of relationality that emerges in all the different fields of contemporary physics. From quantum mechanics to general relativity to quantum field theory to quantum gravity, we understand better and better that all of the properties that we describe for physical systems always have to be related to something else. You can think about this something else as an observer or a reference system.

We always have to specify with respect to which system we are describing a given property, even things that are supposed to be at the foundation of our understanding of the world, like things. What do we call a thing? Do we call a thing a particle? Even the answer to questions about how many particles there are, how many particles a device detects, depends on the respective system we give this property. Then you start realizing that instead of thinking about the world in terms of things, its better to think about the world in terms of relations.

My philosophical background was also informed by the feminist philosophy of sciences. Feminist philosophers have been debating how you can have a notion of objectivity while there are so many different standpoints. From each standpoint, you have access to a bit of truth, but if you want to have a full description of reality, somehow again you have to accept this plurality of standpoints and eventually find a way to put them together. I believe this gives you a powerful key to interpret the world in which we live.

In the moment in which you confront yourself with what the new physics is telling you, there are two possible ways to react to this as a physicist. You can reject what nature is telling you, hanging on to some very rigid notion of truth and objectivity; or you may embrace it and try to look for the consequences of it. For me, embracing this second possibility is much more easy, and I see this as a very rich and fruitful way of thinking.

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Loop quantum gravity: A candidate theory of quantum gravity that focuses on loops or discrete chunks organizing the geometry of quantum spacetime.

Path integral: Path integral formulation, devised by American physicist Richard P. Feynman, is a mathematical theory for understanding all the possible paths a quantum particle can take to get from one point to another.

Primordial quantum fluctuations: The initial conditions that seeded the universe and everything in it, including the galaxies, planets, and stars.

Quantum gravity: A theory, still in progress, explaining how gravity works on the quantum scale. A universally accepted theory of quantum gravity could bridge the gap between quantum physics and general relativity.

Spin foam: A 2-dimensional model with labeled edges, vertices, and faces with the goal of describing the geometry of quantum spacetime.

White hole: White holes are theoretical opposites of black holes. They spit out matter and energy, as opposed to consuming everything.

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Francesca Vidotto: The Quantum Properties of Space-Time - JSTOR Daily

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What Is the Many-Worlds Theory of Quantum Mechanics? – The Wire

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Photo: Kelly Sikkema/Unsplash.

Quantum physics is strange. At least, it is strange to us, because the rules of the quantum world, which govern the way the world works at the level of atoms and subatomic particles (the behaviour of light and matter, as the renowned physicist Richard Feynman put it), are not the rules that we are familiar with the rules of what we call common sense.

The quantum rules, which were mostly established by the end of the 1920s, seem to be telling us that a cat can be both alive and dead at the same time, while a particle can be in two places at once. But to the great distress of many physicists, let alone ordinary mortals, nobody (then or since) has been able to come up with a common-sense explanation of what is going on. More thoughtful physicists have sought solace in other ways, to be sure, namely coming up with a variety of more or less desperate remedies to explain what is going on in the quantum world.

These remedies, the quanta of solace, are called interpretations. At the level of the equations, none of these interpretations is better than any other, although the interpreters and their followers will each tell you that their own favored interpretation is the one true faith, and all those who follow other faiths are heretics. On the other hand, none of the interpretations is worse than any of the others, mathematically speaking. Most probably, this means that we are missing something. One day, a glorious new description of the world may be discovered that makes all the same predictions as present-day quantum theory, but also makes sense. Well, at least we can hope.

Meanwhile, I thought I might provide an agnostic overview of one of the more colorful of the hypotheses, the many-worlds, or multiple universes, theory. For overviews of the other five leading interpretations, I point you to my book, Six Impossible Things. I think youll find that all of them are crazy, compared with common sense, and some are more crazy than others. But in this world, crazy does not necessarily mean wrong, and being more crazy does not necessarily mean more wrong.

If you have heard of the Many Worlds Interpretation (MWI), the chances are you think that it was invented by the American Hugh Everett in the mid-1950s. In a way thats true. He did come up with the idea all by himself. But he was unaware that essentially the same idea had occurred to Erwin Schrdinger half a decade earlier. Everetts version is more mathematical, Schrdingers more philosophical, but the essential point is that both of them were motivated by a wish to get rid of the idea of the collapse of the wave function, and both of them succeeded.

Also read: If You Thought Quantum Mechanics Was Weird, Wait Till You Hear About Entangled Time

As Schrdinger used to point out to anyone who would listen, there is nothing in the equations (including his famous wave equation) about collapse. That was something that Bohr bolted on to the theory to explain why we only see one outcome of an experiment a dead cat or a live cat not a mixture, a superposition of states. But because we only detect one outcome one solution to the wave function that need not mean that the alternative solutions do not exist. In a paper he published in 1952, Schrdinger pointed out the ridiculousness of expecting a quantum superposition to collapse just because we look at it. It was, he wrote, patently absurd that the wave function should be controlled in two entirely different ways, at times by the wave equation, but occasionally by direct interference of the observer, not controlled by the wave equation.

Although Schrdinger himself did not apply his idea to the famous cat, it neatly resolves that puzzle. Updating his terminology, there are two parallel universes, or worlds, in one of which the cat lives, and in one of which it dies. When the box is opened in one universe, a dead cat is revealed. In the other universe, there is a live cat. But there always were two worlds that had been identical to one another until the moment when the diabolical device determined the fate of the cat(s). There is no collapse of the wave function. Schrdinger anticipated the reaction of his colleagues in a talk he gave in Dublin, where he was then based, in 1952. After stressing that when his eponymous equation seems to describe different possibilities (they are not alternatives but all really happen simultaneously), he said:

Nearly every result [the quantum theorist] pronounces is about the probability of this or that or that happening with usually a great many alternatives. The idea that they may not be alternatives but all really happen simultaneously seems lunatic to him, just impossible. He thinks that if the laws of nature took this form for, let me say, a quarter of an hour, we should find our surroundings rapidly turning into a quagmire, or sort of a featureless jelly or plasma, all contours becoming blurred, we ourselves probably becoming jelly fish. It is strange that he should believe this. For I understand he grants that unobserved nature does behave this waynamely according to the wave equation. The aforesaid alternatives come into play only when we make an observation which need, of course, not be a scientific observation. Still it would seem that, according to the quantum theorist, nature is prevented from rapid jellification only by our perceiving or observing it it is a strange decision.

In fact, nobody responded to Schrdingers idea. It was ignored and forgotten, regarded as impossible. So Everett developed his own version of the MWI entirely independently, only for it to be almost as completely ignored. But it was Everett who introduced the idea of the Universe splitting into different versions of itself when faced with quantum choices, muddying the waters for decades.

It was Hugh Everett who introduced the idea of the Universe splitting into different versions of itself when faced with quantum choices, muddying the waters for decades.

Everett came up with the idea in 1955, when he was a PhD student at Princeton. In the original version of his idea, developed in a draft of his thesis, which was not published at the time, he compared the situation with an amoeba that splits into two daughter cells. If amoebas had brains, each daughter would remember an identical history up until the point of splitting, then have its own personal memories. In the familiar cat analogy, we have one universe, and one cat, before the diabolical device is triggered, then two universes, each with its own cat, and so on. Everetts PhD supervisor, John Wheeler, encouraged him to develop a mathematical description of his idea for his thesis, and for a paper published in the Reviews of Modern Physics in 1957, but along the way, the amoeba analogy was dropped and did not appear in print until later. But Everett did point out that since no observer would ever be aware of the existence of the other worlds, to claim that they cannot be there because we cannot see them is no more valid than claiming that the Earth cannot be orbiting around the Sun because we cannot feel the movement.

Also read: What Is Quantum Biology?

Everett himself never promoted the idea of the MWI. Even before he completed his PhD, he had accepted the offer of a job at the Pentagon working in the Weapons Systems Evaluation Group on the application of mathematical techniques (the innocently titled game theory) to secret Cold War problems (some of his work was so secret that it is still classified) and essentially disappeared from the academic radar. It wasnt until the late 1960s that the idea gained some momentum when it was taken up and enthusiastically promoted by Bryce DeWitt, of the University of North Carolina, who wrote: every quantum transition taking place in every star, in every galaxy, in every remote corner of the universe is splitting our local world on Earth into myriad copies of itself. This became too much for Wheeler, who backtracked from his original endorsement of the MWI, and in the 1970s, said: I have reluctantly had to give up my support of that point of view in the end because I am afraid it carries too great a load of metaphysical baggage. Ironically, just at that moment, the idea was being revived and transformed through applications in cosmology and quantum computing.

Every quantum transition taking place in every star, in every galaxy, in every remote corner of the universe is splitting our local world on Earth into myriad copies of itself.

The power of the interpretation began to be appreciated even by people reluctant to endorse it fully. John Bell noted that persons of course multiply with the world, and those in any particular branch would experience only what happens in that branch, and grudgingly admitted that there might be something in it:

The many worlds interpretation seems to me an extravagant, and above all an extravagantly vague, hypothesis. I could almost dismiss it as silly. And yet It may have something distinctive to say in connection with the Einstein Podolsky Rosen puzzle, and it would be worthwhile, I think, to formulate some precise version of it to see if this is really so. And the existence of all possible worlds may make us more comfortable about the existence of our own world which seems to be in some ways a highly improbable one.

The precise version of the MWI came from David Deutsch, in Oxford, and in effect put Schrdingers version of the idea on a secure footing, although when he formulated his interpretation, Deutsch was unaware of Schrdingers version. Deutsch worked with DeWitt in the 1970s, and in 1977, he met Everett at a conference organized by DeWitt the only time Everett ever presented his ideas to a large audience. Convinced that the MWI was the right way to understand the quantum world, Deutsch became a pioneer in the field of quantum computing, not through any interest in computers as such, but because of his belief that the existence of a working quantum computer would prove the reality of the MWI.

This is where we get back to a version of Schrdingers idea. In the Everett version of the cat puzzle, there is a single cat up to the point where the device is triggered. Then the entire Universe splits in two. Similarly, as DeWitt pointed out, an electron in a distant galaxy confronted with a choice of two (or more) quantum paths causes the entire Universe, including ourselves, to split. In the DeutschSchrdinger version, there is an infinite variety of universes (a Multiverse) corresponding to all possible solutions to the quantum wave function. As far as the cat experiment is concerned, there are many identical universes in which identical experimenters construct identical diabolical devices. These universes are identical up to the point where the device is triggered. Then, in some universes the cat dies, in some it lives, and the subsequent histories are correspondingly different. But the parallel worlds can never communicate with one another. Or can they?

Deutsch argues that when two or more previously identical universes are forced by quantum processes to become distinct, as in the experiment with two holes, there is a temporary interference between the universes, which becomes suppressed as they evolve. It is this interaction that causes the observed results of those experiments. His dream is to see the construction of an intelligent quantum machine a computer that would monitor some quantum phenomenon involving interference going on within its brain. Using a rather subtle argument, Deutsch claims that an intelligent quantum computer would be able to remember the experience of temporarily existing in parallel realities. This is far from being a practical experiment. But Deutsch also has a much simpler proof of the existence of the Multiverse.

What makes a quantum computer qualitatively different from a conventional computer is that the switches inside it exist in a superposition of states. A conventional computer is built up from a collection of switches (units in electrical circuits) that can be either on or off, corresponding to the digits 1 or 0. This makes it possible to carry out calculations by manipulating strings of numbers in binary code. Each switch is known as a bit, and the more bits there are, the more powerful the computer is. Eight bits make a byte, and computer memory today is measured in terms of billions of bytes gigabytes, or Gb. Strictly speaking, since we are dealing in binary, a gigabyte is 230 bytes, but that is usually taken as read. Each switch in a quantum computer, however, is an entity that can be in a superposition of states. These are usually atoms, but you can think of them as being electrons that are either spin up or spin down. The difference is that in the superposition, they are both spin up and spin down at the same time 0 and 1. Each switch is called a qbit, pronounced cubit.

Using a rather subtle argument, Deutsch claims that an intelligent quantum computer would be able to remember the experience of temporarily existing in parallel realities.

Because of this quantum property, each qbit is equivalent to two bits. This doesnt look impressive at first sight, but it is. If you have three qbits, for example, they can be arranged in eight ways: 000, 001, 010, 011, 100, 101, 110, 111. The superposition embraces all these possibilities. So three qbits are not equivalent to six bits (2 x 3), but to eight bits (2 raised to the power of 3). The equivalent number of bits is always 2 raised to the power of the number of qbits. Just 10 qbits would be equivalent to 210 bits, actually 1,024, but usually referred to as a kilobit. Exponentials like this rapidly run away with themselves. A computer with just 300 qbits would be equivalent to a conventional computer with more bits than there are atoms in the observable Universe. How could such a computer carry out calculations? The question is more pressing since simple quantum computers, incorporating a few qbits, have already been constructed and shown to work as expected. They really are more powerful than conventional computers with the same number of bits.

Deutschs answer is that the calculation is carried out simultaneously on identical computers in each of the parallel universes corresponding to the superpositions. For a three-qbit computer, that means eight superpositions of computer scientists working on the same problem using identical computers to get an answer. It is no surprise that they should collaborate in this way, since the experimenters are identical, with identical reasons for tackling the same problem. That isnt too difficult to visualize. But when we build a 300-qbit machinewhich will surely happenwe will, if Deutsch is right, be involving a collaboration between more universes than there are atoms in our visible Universe. It is a matter of choice whether you think that is too great a load of metaphysical baggage. But if you do, you will need some other way to explain why quantum computers work.

Also read: The Science and Chaos of Complex Systems

Most quantum computer scientists prefer not to think about these implications. But there is one group of scientists who are used to thinking of even more than six impossible things before breakfast the cosmologists. Some of them have espoused the Many Worlds Interpretation as the best way to explain the existence of the Universe itself.

Their jumping-off point is the fact, noted by Schrdinger, that there is nothing in the equations referring to a collapse of the wave function. And they do mean thewave function; just one, which describes the entire world as a superposition of states a Multiverse made up of a superposition of universes.

Some cosmologists have espoused the Many Worlds Interpretation as the best way to explain the existence of the Universe itself.

The first version of Everetts PhD thesis (later modified and shortened on the advice of Wheeler) was actually titled The Theory of the Universal Wave Function. And by universal he meant literally that, saying:

Since the universal validity of the state function description is asserted, one can regard the state functions themselves as the fundamental entities, and one can even consider the state function of the whole universe. In this sense this theory can be called the theory of the universal wave function, since all of physics is presumed to follow from this function alone.

where for the present purpose state function is another name for wave function. All of physics means everything, including us the observers in physics jargon. Cosmologists are excited by this, not because they are included in the wave function, but because this idea of a single, uncollapsed wave function is the only way in which the entire Universe can be described in quantum mechanical terms while still being compatible with the general theory of relativity. In the short version of his thesis published in 1957, Everett concluded that his formulation of quantum mechanics may therefore prove a fruitful framework for the quantization of general relativity. Although that dream has not yet been fulfilled, it has encouraged a great deal of work by cosmologists since the mid-1980s, when they latched on to the idea. But it does bring with it a lot of baggage.

The universal wave function describes the position of every particle in the Universe at a particular moment in time. But it also describes every possible location of those particles at that instant. And it also describes every possible location of every particle at any other instant of time, although the number of possibilities is restricted by the quantum graininess of space and time. Out of this myriad of possible universes, there will be many versions in which stable stars and planets, and people to live on those planets, cannot exist. But there will be at least some universes resembling our own, more or less accurately, in the way often portrayed in science fiction stories. Or, indeed, in other fiction. Deutsch has pointed out that according to the MWI, any world described in a work of fiction, provided it obeys the laws of physics, really does exist somewhere in the Multiverse. There really is, for example, a Wuthering Heights world (but not a Harry Potter world).

That isnt the end of it. The single wave function describes all possible universes at all possible times. But it doesnt say anything about changing from one state to another. Time does not flow. Sticking close to home, Everetts parameter, called a state vector, includes a description of a world in which we exist, and all the records of that worlds history, from our memories, to fossils, to light reaching us from distant galaxies, exist. There will also be another universe exactly the same except that the time step has been advanced by, say, one second (or one hour, or one year).

But there is no suggestion that any universe moves along from one time step to another. There will be a me in this second universe, described by the universal wave function, who has all the memories I have at the first instant, plus those corresponding to a further second (or hour, or year, or whatever). But it is impossible to say that these versions of me are the same person. Different time states can be ordered in terms of the events they describe, defining the difference between past and future, but they do not change from one state to another. All the states just exist. Time, in the way we are used to thinking of it, does not flow in Everetts MWI.

John Gribbin is a Visiting Fellow in Astronomy at the University of Sussex, UK and the author of In Search of Schrdingers Cat, The Universe: A Biography and Six Impossible Thingsfrom which this article is excerpted.

Thisarticlehas been republished fromThe MIT Press Reader.

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MIT Student Probing Reality Through Physics, Philosophy and Writing – SciTechDaily

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During the Independent Activities Period in 2018, senior Michelle Xu worked with the volunteer group Cross Cultural Solutions at the Ritsona refugee camp in Greece, through the Priscilla King Gray Public Service Center. I may not make a career out of public service, but I am a human being, and just like any other human being, helping the world is important to me, Xu explains. Credit: Ian MacLellan

MIT Senior Michelle Xus varied interests all involve a desire to understand the universe. I was just never particularly picky about which way to figure it out, she says.

A day in the life of Michelle Xu might include attending a quantum gravity seminar over Zoom, followed by some reading on the philosophy of time, capped off by a couple of hours of writing fiction.

If these activities seem wildly diverse, for Xu they all emerge from the same place: this desire to understand how the universe works, she says. I was just never particularly picky about which way to figure it out.

Xu is a senior majoring in physics and mathematics, with an added focus on philosophy. Her studies have centered on large questions in cosmology, including looking at the earliest days of the expanding universe through their impact on primordial black holes with Professor Alan Guth in the MIT Center for Theoretical Physics. Lately Xu has been studying high energy theory and quantum gravity under the guidance of Professor Daniel Harlow, both topics which she hopes to continue studying in graduate school at Stanford University next fall. Throughout her time in the physics department, professors Robert Jaffe, Tracy Slatyer, and David Kaiser have been strong role models and mentors as well, she says. My path in physics has been shaped and encouraged by all of these people, and without them, I wouldnt be where I am today.

During the Independent Activities Period in 2018, senior Michelle Xu worked with the volunteer group Cross Cultural Solutions at the Ritsona refugee camp in Greece, through the Priscilla King Gray Public Service Center. I may not make a career out of public service, but I am a human being, and just like any other human being, helping the world is important to me, Xu explains. Credit: Ian MacLellan

Although she was interested in physics when she first came to MIT, it was the research experience that confirmed for her that she was on the right career path. My biggest doubt was, OK, so I can do [problem sets], and I enjoy thinking about these concepts, but if I were tossed a bunch of equations and had to create something myself, could I actually do this? Xu recalls. Each summer as I worked on a different research project, I became more and more convinced that this was something I could do.

At home in Pennsylvania during the coronavirus pandemic, Xu is continuing her research with Guth and hopes to meet virtually with Harlow as well. She is staying touch with friends through social media, even starting a book club while they are scattered throughout the country. Ive been stripped of some of my usual responsibilities, like running clubs, so Im focusing more on personal interests like writing and some puzzling topics in physics and philosophy, she says.

Xus parents are scientists, and she was raised in a household where everything was approached from a scientific perspective, she says. They watched a lot of science documentaries, like Brian Greenes The Elegant Universe, that raised early questions about the nature of reality.

It was the class 24.02 (Moral Problems and the Good Life) that inspired Xu to delve deeper into philosophy as another way to probe reality. She later discovered that most of her philosophical interests lie in metaphysics and not ethics, but the problems were nevertheless interesting enough to get her hooked initially. She recalls one class discussion centered around morality and meaning in ones life, in relation to ideas like motivation and duty, that sparked an intense discussion with the classs teaching assistant. I got nerd sniped, Xu jokes. When someone poses such an interesting question or argument, you have to just drop everything to reply to it.

The TA invited her to sit in on a graduate philosophy reading group, and Xu also joined the MIT Undergraduate Philosophy Club and became a member of its executive board. She spent the spring 2019 semester at Oxford University studying philosophy and physics and in the summer participated in a weeklong summer school on mathematical philosophy for female students at Ludwig Maximilian University.

The jargon of academic philosophy can be as dense as physics terminology, Xu admits, but I think everyone could use a little philosophy in their lives. I think questions about life and the world around us can be structured in fascinating ways through the different modes of thinking in philosophy.

Thoughts about morality and responsibility came into focus for Xu during the Independent Activities Period in 2018, when she worked with the volunteer group Cross Cultural Solutions at the Ritsona refugee camp in Greece, through the Priscilla King Gray Public Service Center. People have asked her how the volunteer work fits in with her other academic interests, and she says the short answer is that it doesnt.

I may not make a career out of public service, but I am a human being, and just like any other human being, helping the world is important to me, Xu explains. Out there, I can do what any human can do do laundry or distribute food, and help people through an incredibly difficult time of their lives.

Xu shared her experiences at the refugee camp in writing, another long-time interest of hers. Inspired by the interdisciplinary science magazine Nautilus and looking for writing partners, Xu founded Chroma, MITs student-run science and humanities magazine. As editor-in-chief, she has been proud to encourage new writers, artists, and designers on campus to cross-pollinate ideas.

I think MIT is one of the few places where something like this can blossom, because everyone here is interested in the sciences in some way, she says.

Xu mostly writes fiction these days, which she calls variably OK, but hopefully improving. Last fall she took the class 21W.755 (Writing and Reading Short Stories) to sharpen her skills, because I have these things that I want to express in my writing but feel like I lack the technique to do. But especially now that Im quarantined, Im trying to write more just getting the reps in.

Writing also helps her grapple with the nature of reality in a different way, she says. To write is to build another reality. And to build something, you have to understand it.

Despite her consistent interest in the fundamental nature of reality, Xu says she does sometimes worry that perhaps she is spread across too many departments. If I want to do something significant and contribute to this world, does that mean I am lacking focus to do that correctly?

But I think you have to stay true to doing the things that pull you in, and thats the only way you can make a significant contribution to the world.

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