Future Workplace: The Viability of VR and AR for Business and Learning Professionals – ATD

Posted: March 20, 2021 at 3:05 am

Virtual reality and augmented reality have evolved over the past couple of years and become more accessible, both technologically and financially, for business and learning. Often voiced in the same breath, virtual reality and augmented reality bend whats real to demonstrate, visualize, and impart information.

Here are the differences among them:

Now that the technology is here, its time to refine and expand upon it. We need to think about blending augmented and virtual realities, enabling hybrid learning experiences between virtual and face-to-face environments.

Many companies are interested in using AR and VR for learning and corporate benefits but dont know where to get started. I recently sat down with Matt Donovan, GP Strategies chief learning and innovation officer, and Tom Pizer, director of learning technologies at the same company. We discussed where VR, AR and MR are headed, what software drives them, and how to dip your toe in now that the technology and platforms to support them are more accessible. Here are selected highlights from our discussion. You can watch the interview at the end of this post.

Watch the highlights from the interview.

The future is bright for AR and VR. Weve effectively used it for a variety of needs, from automotive sales training to continuity of business during the COVID-19 pandemic. As developers and users become more accustomed to the technologies, we foresee them as having a huge impact on modern learning.

Learn more about VR and GP Strategies.

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Future Workplace: The Viability of VR and AR for Business and Learning Professionals - ATD

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