Have something to say? Lookout welcomes letters to the editor, within our policies, from readers. Guidelines here.
The COVID-19 pandemic has changed a lot of things about everyday life but for UC Santa Cruz Baskin School of Engineering alumni Aviv Elor, Ash Robbins and Michael Powell, its presented an opportunity: to bring physical therapy to telehealth.
Their company, Immergo Labs, is a virtual reality telehealth platform that allows physical therapy patients to continue their treatment from anywhere with internet connectivity. With the technology, now intended for a trial run in January, patients who have achieved a certain level of recovery in person can dial in to sessions with their physical therapists from the comfort of their living rooms making continuing treatment easier and more equitable, the creators say.
Its a novel idea that sits at the nexus of two emerging industries: telehealth, which due to a pandemic-related boom could soon be worth upward of $250 billion in the United States alone; and virtual reality, long the tech industrys proverbial whats next? The team, comprised of Elor, Robbins and Powell plus four regular technical advisors and two interns, plans to release the platform by the end of next year, and is now conducting a small trial with a select group of physical therapists throughout the U.S. Theyve raised about $411,000 through a combination of grants and an ongoing StartEngine investment crowdfunding campaign.
The first inklings of their concept came when Powell and his two business partners were researching medical deserts at UCSC. In less-urban areas, medical specialists can be hard to find with physical therapists being particularly difficult.
There are a lot of areas in the country where its really difficult for anyone to get to a physical therapy clinic, Powell said. Its mainly because of distance, but it can also be because of disability too, right?
With Immergo VR, physical therapists are able to dial in to live exercise sessions with their patients where, using sensors and gyroscopic remotes, both patient and therapist are able to see almost exactly how each other is moving within a 3D environment. The platform records data points like the range of motion of a patients limbs which are useful for tracking their recovery over time.
The Immergo VR team.
(Via Immergo VR)
Elor, Robbins and Powell met while working in the engineering labs at UCSC. The three hail from different disciplines: Elor specializes in virtual reality and user experience, Robbins in artificial intelligence and biologically inspired robots and Powell in biomechanics.
And given the problem their company is trying to solve, its no coincidence that all three are athletes, and have all undergone some form of physical therapy at one point in their lives: Elor does judo, Robbins is a rock climber and Powell was once a gym trainer.
Currently, the team is fielding an early version of Immergo with eight physical therapists throughout the country, and will soon begin a user study involving 100 physical therapists with Houstons veterans affairs department. The team aims to release the platform by January to what it says is a large waitlist, followed by a full release by the end of 2023.
Sean Wells, one of the physical therapists participating in Immergos small user trial, said the platform has already been useful in tracking his patients progress especially when either he or they travel.
With a patient, what I can do is say, Hey, do your exercises in VR, and Ill monitor your progress until the next time we meet, Wells said. [Immergo] will give me all sorts of information: Is he getting stronger? Is his torque and range of motion getting better?
This interview has been edited for clarity.
Lookout: What problem are you trying to solve?
Michael Powell: Were a virtual reality telehealth platform for physical therapists, and the key part really is the telehealth. A big problem at physical therapy clinics are no-shows. Weve heard that 20-30% of patients a day dont show, and thats lost revenue for a clinic. So just by using telehealth, they increase their revenue, because people show up to telehealth appointments. Theyre much more convenient.
Also, a lot of patients have a hard time getting to a clinic two, three times a week; theres work, family, immobility, distance lots of reasons. But having a telehealth component that supplements some of the care increases accessibility.
The idea is that we arent trying to replace physical therapists or in-person care the idea is to help supplement it.
Lookout: Is that 20-30% figure new as in pandemic-related? Or is this a consistent pattern?
Powell: The way we heard about this phenomenon is that we received a NSF Small Business Innovation Research (SBIR) grant, and through this process, we had to go through I-Corps and Beat-the-Odds bootcamps which are customer discovery bootcamps, meaning we had to do over 100 interviews for one program and 70 for the other. And basically we spent that time interviewing physical therapists, occupational therapists, insurance workers, policymakers anyone and everyone we could think of in this space to really understand what the big, shark-bite problems are. We werent trying to pitch virtual reality; we werent trying to pitch telehealth. It was just like, Whats going on? What do you guys need?
And it always came back to telehealth. Thats when we started to learn about no-shows, and those were the numbers we were hearing the most: between 20 and 30%, even as high as 50% for large clinics, which is crazy.
The first round of interviews we did was in the summer of 2020 right when everything was shutting down and obviously telehealth was a huge concern. And we knew that interviewing physical therapists at that time would be very different than what it might be like now. When we did the Beat-the-Odds bootcamp, that was like eight or nine months ago, when everything had opened back up. So the landscape we caught it at a huge shift, and then caught it as it was going back to normal.
But what the pandemic did for telehealth is it accelerated everything by five to 10 years. Thats what we kept hearing from physical therapists: That prior to COVID, no one no physical therapists or patients wanted telehealth. But now after being forced to do it, and realizing there are benefits to it, but that its just not good enough yet now that its out there PTs really want it.
Lookout: Whats Immergo like to use? What do you do in it?
Powell: So the idea is, a patient at home throws on a virtual reality headset, and a therapist throws on a virtual reality headset, and the patient and therapist meet in the same 3D, virtual room. They can walk around each other, see metrics for range of motion, joint torques and balance assessment.
The idea is, you can move around each other, see full-body movements, and [your PT] can correct your exercises; guide you through them. And what those exercises actually look like, that really depends on whether youve had surgery, or if its just aches and pains, or whatever it might be an old injury or something. Some components [of PT] are very hands-on with the manipulation, but as youre progressing through the phases of recovery, you should be becoming more independent, and thats when telehealth starts to make more sense.
Lookout: You guys worked on a game together, right?
Powell: Yeah, thats how we got started on this. Weve all gone through physical therapy ourselves, so we all know first-hand that adherence is a big issue. A common thing in physical therapy is that patients do well with their in-person sessions, when theyre meeting with their therapist and as soon as those in-person sessions stop, pretty much everyone stops doing their exercises. So we thought, Lets gamify the exercise and make it more fun, so people actually stay on top of them.
So when we did I-Core, we thought the problem we were trying to address was adherence but that wasnt. The issue was telehealth and connectedness. So it was a pivot from game experiences that give valuable metrics to live sessions that give these metrics.
Lookout: It sounds like the game portion is coming back in the form of the asynchronous feature youre adding.
Powell: Definitely. So its really cool, and the idea is that PTs can record themselves in the virtual reality environment doing the exercises, and record audio while theyre doing it. Like, Hey, heres your exercise program, I want you to do 10 reps of this, five reps of that. So when the patient opens it up on their end, they can see exactly what the therapist was doing, and they can record themselves doing it all and then send it back to them. The big plus here is that, if internet connection is limited, people can still do their exercises without having to be live.
And we do have a plan for continued care in the future. Recovery isnt, eight sessions and ultimately, magically, youre 100% better. Its a continuum. Like, you should be maintaining your exercises.
So the idea is, when a therapist feels like their patient is ready to be on their own, but they do need to continue their exercises, well have a continued care subscription that has these exercise games that will continue to log their data, and still keep them connected to their physical therapists.
Lookout: Whats your perspective on UCSC as a place where startups like Immergo can get off the ground? Its cool that you guys met there.
Powell: Yeah, its really cool. UCSC has had some spinouts, but its still relatively new at this compared to like Stanford or Berkeley, which are cranking out a lot of companies and have a lot of experience in this. I think UCSC is still trying to figure out how to encourage that same environment among their students to do research and then bring it out of the lab into the real world and have an impact. We really appreciate UCSCs support in that, and we have a lot of lab friends who are working on really great things, and it would be great if they can figure out ways to bring them out.
Read the original post:
- Fans still waiting for a virtual reality view of the Buffalo Bills' new ... - Buffalo News - November 28th, 2023 [November 28th, 2023]
- Immerse yourself in new, augmented worlds - University of Miami: News@theU - November 28th, 2023 [November 28th, 2023]
- Who are the leading innovators in vehicle digital twins for the ... - just-auto.com - November 28th, 2023 [November 28th, 2023]
- How Virtual and Augmented Reality Are Redefining Construction - TimesTech - November 28th, 2023 [November 28th, 2023]
- Virtualware Appoints VRARA's John A Cunningham to Advisory Board - XR Today - November 28th, 2023 [November 28th, 2023]
- University Project Aims to Dissolve Borders Between Virtual and ... - XR Today - November 28th, 2023 [November 28th, 2023]
- Are real cadavers better than virtual ones? - Slate - November 28th, 2023 [November 28th, 2023]
- Samsung Glasses could be the name of a new pair of Samsung ... - TechRadar - November 28th, 2023 [November 28th, 2023]
- The Best Augmented Reality Accessories for AR Immersion - XR Today - November 28th, 2023 [November 28th, 2023]
- The best VR apps for 2022 | Digital Trends - February 18th, 2023 [February 18th, 2023]
- What is virtual reality? - TechTarget - February 18th, 2023 [February 18th, 2023]
- Forget the metaverse, Sony's PlayStation VR2 will make you a virtual reality believer again - British GQ - February 18th, 2023 [February 18th, 2023]
- Time to play! New virtual reality gaming coming to Northern Virginia - WUSA9.com - January 31st, 2023 [January 31st, 2023]
- Virtual reality training content launched for footwear and leather sector - The Hindu - January 31st, 2023 [January 31st, 2023]
- Texas A&M researchers are using multisensory virtual reality to help NASA astronauts - KAGSTV.com - January 31st, 2023 [January 31st, 2023]
- Hollywoods Virtual Reality Guru and American Millionaire Expanded His Soccer Portfolio to Europe With a Deal Worth $940 Million - EssentiallySports - January 8th, 2023 [January 8th, 2023]
- TikTok owner ByteDance takes first step into virtual reality with ... - December 26th, 2022 [December 26th, 2022]
- Virtual Reality inspires students to think about long-term careers - Turn to 10 - December 21st, 2022 [December 21st, 2022]
- Virtual Reality Arcade with Best VR Game Experiences - Main Event - December 12th, 2022 [December 12th, 2022]
- Virtual Reality - reddit - November 16th, 2022 [November 16th, 2022]
- The Future Of Virtual Reality (VR) - Forbes - November 16th, 2022 [November 16th, 2022]
- Virtual Reality (VR) For Professional Workflows | NVIDIA - October 28th, 2022 [October 28th, 2022]
- Virtual reality in fiction - Wikipedia - October 28th, 2022 [October 28th, 2022]
- Meta will release a new consumer-grade VR headset next year - TechCrunch - October 28th, 2022 [October 28th, 2022]
- Virtual Reality [VR] Market Size & Share | Forecast Report, 2029 - October 25th, 2022 [October 25th, 2022]
- Virtual Reality in the Healthcare Industry - VISUALISE - October 25th, 2022 [October 25th, 2022]
- Virtual Reality vs. Augmented Reality vs. Mixed Reality - Intel - October 25th, 2022 [October 25th, 2022]
- Applications Of Virtual Reality - Virtual Reality Society - October 25th, 2022 [October 25th, 2022]
- The Global Augmented Reality & Virtual Reality In Manufacturing Market size is expected to reach $27.9 billion by 2028, rising at a market growth... - October 25th, 2022 [October 25th, 2022]
- We Met in Virtual Reality Explores the Potential of the Metaverse - Seven Days - October 19th, 2022 [October 19th, 2022]
- What If the Metaverse Is Better Without Virtual Reality? - WIRED - October 19th, 2022 [October 19th, 2022]
- XRHealth and HTC Introduce The First Distraction Therapy Virtual Reality Platform to Improve Patient Experience During Painful or Anxiety Provoking... - October 19th, 2022 [October 19th, 2022]
- Department of Corrections Introduces Virtual Reality Technology to Augment Programming for Incarcerated Parents and Their Children - Pennsylvania... - October 19th, 2022 [October 19th, 2022]
- Arden Bendler Browning conquers virtual reality, Luve More LC + Thinkers Makers Society, and opportunity - theartblog.org - October 19th, 2022 [October 19th, 2022]
- How Virtual or Augmented Reality Can Help Your Packaging Line - Packaging Digest - October 19th, 2022 [October 19th, 2022]
- Senior living residents explore the world through virtual reality - Rocky Mountain PBS - October 19th, 2022 [October 19th, 2022]
- Orthopedic Residency Program and PrecisionOS Team up For Exclusive 3-Year Collaboration: Virtual Reality Development and Curriculum Integration - PR... - October 19th, 2022 [October 19th, 2022]
- 6 Insightful Construction XR Cases to Read in 2022 - XR Today - October 19th, 2022 [October 19th, 2022]
- Video footage emerges from an MMA event that put virtual reality users into the thick of the fighting action - Yahoo News - October 19th, 2022 [October 19th, 2022]
- Carmack: Theres a bunch that Im grumpy about in virtual reality - Ars Technica - October 19th, 2022 [October 19th, 2022]
- The Peripheral Co-Creator on the Shows Line Between Reality & Virtual Reality - TV Insider - October 19th, 2022 [October 19th, 2022]
- Clarkson's Dr. Dana Barry Gave a Presentation at International Conference in Italy - Clarkson University News - October 19th, 2022 [October 19th, 2022]
- Apple VR glove with finger- and hand-tracking patent hints at companion accessories for the "Reality Pro" headset - Notebookcheck.net - October 19th, 2022 [October 19th, 2022]
- Virtual reality spectacle of 2010 sockeye run returns to Shuswap Salmon Arm Observer - Salmon Arm Observer - October 19th, 2022 [October 19th, 2022]
- The virtual reality push brings together Microsoft, Meta and the art of war - Stuff - October 19th, 2022 [October 19th, 2022]
- What Is Virtual Reality All About? - Oculus VR - September 20th, 2022 [September 20th, 2022]
- What Is Virtual Reality? | Tech & Learning - September 20th, 2022 [September 20th, 2022]
- 10 Advantages And Disadvantages Of Virtual Reality (2022) - September 20th, 2022 [September 20th, 2022]
- Insights on the Tactile Virtual Reality Global Market Research Report to 2027 - Growing Advancements in Virtual Reality Products & Rising... - September 20th, 2022 [September 20th, 2022]
- Each guest experience will be different: VR and the future of theme parks - The Guardian - September 20th, 2022 [September 20th, 2022]
- Get your own personal holodeck with the HP Reverb G2 VR headset, now over $100 off at Amazon - Space.com - September 20th, 2022 [September 20th, 2022]
- Highway workers got a dose of virtual reality to help keep them safe - WVXU - September 20th, 2022 [September 20th, 2022]
- IDC Tracker Sees a Long Road Ahead for Augmented Reality Headsets - Business Wire - September 20th, 2022 [September 20th, 2022]
- Anti-virtual reality note included with Northeastern explosive package - GBH News - September 20th, 2022 [September 20th, 2022]
- Virtual Reality (VR) Headset Market Projected to Hit USD 57.65 Billion at a 28.50% CAGR by 2030 - Report by Market Research Future (MRFR) -... - September 20th, 2022 [September 20th, 2022]
- Perspectus and The University of Charleston Offer Next Generation Virtual Reality Education Lab - Business Wire - September 20th, 2022 [September 20th, 2022]
- Virtual reality: Veteran on virtual trips around the world - VA News - Veterans Affairs (.gov) - September 20th, 2022 [September 20th, 2022]
- Malden Dancer Part Of Upcoming Augmented Reality Dance Project - Patch - September 20th, 2022 [September 20th, 2022]
- Cognitive load, fatigue and aversive simulator symptoms but not manipulated zeitgebers affect duration perception in virtual reality | Scientific... - September 20th, 2022 [September 20th, 2022]
- The Joys and Horrors of Virtual Reality in Anime - Otaku USA Magazine - September 20th, 2022 [September 20th, 2022]
- Robot skull measures VR and AR headsets from any angle - MIXED Reality News - September 20th, 2022 [September 20th, 2022]
- Why VR could be the new dawn of pain, anxiety management - MedCity News - September 20th, 2022 [September 20th, 2022]
- Disney Releases First AR Short Film; Is Virtual Reality the Future of Streaming at Disney+? - The Streamable - September 20th, 2022 [September 20th, 2022]
- virtual reality gaming (VR gaming) - WhatIs.com - September 2nd, 2022 [September 2nd, 2022]
- Worlds Most Immersive Virtual Reality Experience, Sandbox VR, is Coming Soon to Park Meadows - Yahoo Finance - September 2nd, 2022 [September 2nd, 2022]
- Virtual Reality Becomes Actual Reality for Title I Schools Across the Nation - PR Newswire - September 2nd, 2022 [September 2nd, 2022]
- Why is VR so important to the metaverse? - Verdict - September 2nd, 2022 [September 2nd, 2022]
- Worldwide Virtual Reality in Gaming Industry to 2027 - Rising Research Activities in the Field of VR is Driving Growth - Yahoo Finance - September 2nd, 2022 [September 2nd, 2022]
- Clocking In at the Virtual Reality Kmart - WIRED - September 2nd, 2022 [September 2nd, 2022]
- Virtual Reality Market to Register Impressive Expansion of - GlobeNewswire - September 2nd, 2022 [September 2nd, 2022]
- Welcome to the iDome: Concept offers virtual-reality riding therapy without a headset - Horsetalk - September 2nd, 2022 [September 2nd, 2022]
- Virtual Reality for Diversity and Inclusion - ATD - September 2nd, 2022 [September 2nd, 2022]
- Meta's 'Project Cambria' Virtual Reality Product to Launch This Fall - The National Interest Online - September 2nd, 2022 [September 2nd, 2022]
- Could virtual reality be the future of poultry health? - Food Safety News - September 2nd, 2022 [September 2nd, 2022]
- Virtual Reality: Taking the Online Dating Game to New Heights - TechSpective - September 2nd, 2022 [September 2nd, 2022]
- POSITIVE VIBES: The positive vibes of virtual reality - Finger Lakes Times - September 2nd, 2022 [September 2nd, 2022]
- Planning Commission to hear request for virtual reality arcade in downtown Carson City - Carson Now - September 2nd, 2022 [September 2nd, 2022]
- The Impact of Augmented Reality on the Gaming Industry in India - GLYFE Nation - September 2nd, 2022 [September 2nd, 2022]
- Oshkosh PD: Virtual reality simulator is proving to be a useful tool - WGBA NBC 26 in Green Bay - September 2nd, 2022 [September 2nd, 2022]
- Accelerating the Evolution of the Industrial Metaverse - University of Houston - September 2nd, 2022 [September 2nd, 2022]