Two Notes Genome review could this no-nonsense guitar plugin be all you need? – Guitar.com

Posted: May 23, 2024 at 7:53 am

79.99, two-notes.com

Two Notes has recently brought its hardware amp sim more in line with the rest of the pedal world its recent Opus was a much more direct competitor to things like the Iridium and UAFX amp pedals than the previous C.A.B. products and , of course, the logical extension of this is a dedicated full-signal chain VST plugin in the vein of IK Multimedias ToneX, or Neural DSPs suites. Enter, then, Genome.

Genome is a VST plugin that offers pedal, amps, cabinets and studio effects with a wide (and expandable) library of virtual gear to run your guitar through. It has just recently been updated to version 1.2, after 1.0 was officially released earlier this year (a beta was unveiled at NAMM 2022). Theres no standalone app, so youll need a DAW to host it in, but there are free options for this on every platform and realistically, if youre considering Genome, youre already making music within your DAW of choice.

Genomes UI is fairly self-explanatory, and if youve used basically any other guitar plugin before, youll get your head around whats going on pretty quickly. At the very top youve got some basic input/output monitoring and level control, and buttons for the tuner and noise gate. Above the view of whatever virtual gear youre focusing on, theres a left-to-right signal chain of 10 blocks.

Interacting with this UI is intuitive: blocks can be reordered by dragging them around, and switched out with a drop-down menu, and the virtual gears virtual controls are all clearly laid out and easily adjustable. You can split the signal chain into two parallel chains and then choose where it merges, and also pan and mix the two streams. Its very easy to get your head around, and it all happens quickly and responsively.

Using Genome I never feel lost at all not even in the preset loading menu, which lets you select from a veritable shedload of premade signal chains or save your own. Automation is relatively simple too, with controls easily assignable to various parameters.

The tuner and gate are both perfectly functional, behaving exactly as youd expect. However right now theres no pre-chain pitch-shifter that can be a handy feature for changing tunings on the fly, so its absence here is a little bit of a shame. In fact, across the entire effects range, theres nothing of any pitch variety at all (for now future updates may change this). But hows everything else?

The default starting preset is, as seems to be tradition, a super-clean Fender-inspired amp with a little compression and reverb on the end. Not the most exciting sound on the planet. However, like ordering a margherita to gauge the quality of a pizza place, the execution of the brass-tacks basics can be very telling.

Here, I find the Fendery clean thing very well-executed indeed theres a liveliness that indicates some attention to detail has been paid to what makes a clean tone not totally boring to play. Two Notes has past experience with this particular sound: its long-time flagship hardware cab sim unit, the C.A.B. M+ unit came loaded with just a single Fender-inspired preamp model, so its success here is unsurprising.

The clean tone would go great with a spring reverb, but if you do want a portion of that surf-flavoured dipping sauce, the two available spring emulations are part of the paid extra side of Genome. Its $20 for the basic spring emulation, $50 for the more complex one. Though its worth noting that compared to other similar guitar plugins, Genome is fairly affordable off the bat and so while some paid extras in the form of some of the cabinets, amps and effects might initially seem like a sting in the tail, it allows the plugin to function as a more affordable bare-bones platform, with a more focused approach to expandability.

In some ways this makes it more enticing than a pricey yet complete sandbox of infinite options with the base option being cheaper, youre likely saving money as long as you know what you want to expand out into. To help in this regard, paid-for effects can be demoed within the software.

Moving onto some higher-gain sounds, things remain realistic-sounding and familiar-feeling. Virtual fuzz and overdrive pedals interact with virtual tube amps as you would expect their real counterparts to do a RAT before an Orange gives woolly midrange saturation, and a Tube Screamer before a 5150 gives tight modern metal. Across the board, the amps are just, well, good and thats before we smack into the cresting iceberg that is CODEX. More on that in a second.

The cabinet, er, cabinet is well stocked, and of course has room for your own IRs of choice. But Two Notes DynIR captures are another one of its strengths, and its with these that I find the most instant tweakability. Various mic models and positions provide the sort of continuous tone-twiddling that, when Im building a preset from the ground up, makes it easy to achieve a natural sound.

Splitting the signal chain is very useful here, too we all know parallel drive sounds can be fun, but mixing, matching and panning different DynIR captures led to some almost completely mix-ready tones out of a single guitar track.

Its worth noting that the effects and amps selection arent as overwhelmingly huge as some plugins libraries however, in practice I often found that beyond a certain point all that really does is increase option paralysis without actually making the thing more versatile.

So, onto the CODEX amp block. This is perhaps the unsung hero of Genome, as it has the potential to glue various bits of a digital setup together in a very seamless and cool way. Compatible with Neural Amp Modeller (NAM), AIDA-X and Proteus formats , it allows you to load these amp/pedal captures, shape them with some extensive EQ, level and gain controls, and treat them as you would any other block within Genome.

While Two Notes is indeed offering paid extras to expand Genome, AIDA-X, NAM and Proteus are free and open-source processes its pleasing to see standards based on so much flexibility and free sharing of captures integrated seamlessly into a more expansive and considered plugin. If youre already using any of these capture formats, the CODEX aspect of Genome should make it a very appealing prospect indeed, as it allows for an efficient and controllable way of integrating them into a live or recorded workflow.

As mentioned, the sounds from Genome are pretty damn good, and it seems Two Notes plans to add more free and paid gear with updates. But, right now, its still very comprehensive as a plugin really, if you were looking at something like ToneX but the price tag was putting you off, you might find Genome offers a more affordable and focused alternative. The seamless compatibility with third-party amp captures is great to see, too and there is a free trial, so, if youre curious, why not have a try yourself?

Pros:

Cons:

As mentioned, ToneX (199.99) is perhaps the most obvious competitor, and its tiered pricing might or might not work better for you than Genomes approach to expandability. Theres also Guitar Rig, Positive Grids BIAS AMP 2, and if you want a very focused set of virtual gear Neural DSPs various suites.

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Two Notes Genome review could this no-nonsense guitar plugin be all you need? - Guitar.com

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