The Prometheus League
Breaking News and Updates
- Abolition Of Work
- Ai
- Alt-right
- Alternative Medicine
- Antifa
- Artificial General Intelligence
- Artificial Intelligence
- Artificial Super Intelligence
- Ascension
- Astronomy
- Atheism
- Atheist
- Atlas Shrugged
- Automation
- Ayn Rand
- Bahamas
- Bankruptcy
- Basic Income Guarantee
- Big Tech
- Bitcoin
- Black Lives Matter
- Blackjack
- Boca Chica Texas
- Brexit
- Caribbean
- Casino
- Casino Affiliate
- Cbd Oil
- Censorship
- Cf
- Chess Engines
- Childfree
- Cloning
- Cloud Computing
- Conscious Evolution
- Corona Virus
- Cosmic Heaven
- Covid-19
- Cryonics
- Cryptocurrency
- Cyberpunk
- Darwinism
- Democrat
- Designer Babies
- DNA
- Donald Trump
- Eczema
- Elon Musk
- Entheogens
- Ethical Egoism
- Eugenic Concepts
- Eugenics
- Euthanasia
- Evolution
- Extropian
- Extropianism
- Extropy
- Fake News
- Federalism
- Federalist
- Fifth Amendment
- Fifth Amendment
- Financial Independence
- First Amendment
- Fiscal Freedom
- Food Supplements
- Fourth Amendment
- Fourth Amendment
- Free Speech
- Freedom
- Freedom of Speech
- Futurism
- Futurist
- Gambling
- Gene Medicine
- Genetic Engineering
- Genome
- Germ Warfare
- Golden Rule
- Government Oppression
- Hedonism
- High Seas
- History
- Hubble Telescope
- Human Genetic Engineering
- Human Genetics
- Human Immortality
- Human Longevity
- Illuminati
- Immortality
- Immortality Medicine
- Intentional Communities
- Jacinda Ardern
- Jitsi
- Jordan Peterson
- Las Vegas
- Liberal
- Libertarian
- Libertarianism
- Liberty
- Life Extension
- Macau
- Marie Byrd Land
- Mars
- Mars Colonization
- Mars Colony
- Memetics
- Micronations
- Mind Uploading
- Minerva Reefs
- Modern Satanism
- Moon Colonization
- Nanotech
- National Vanguard
- NATO
- Neo-eugenics
- Neurohacking
- Neurotechnology
- New Utopia
- New Zealand
- Nihilism
- Nootropics
- NSA
- Oceania
- Offshore
- Olympics
- Online Casino
- Online Gambling
- Pantheism
- Personal Empowerment
- Poker
- Political Correctness
- Politically Incorrect
- Polygamy
- Populism
- Post Human
- Post Humanism
- Posthuman
- Posthumanism
- Private Islands
- Progress
- Proud Boys
- Psoriasis
- Psychedelics
- Putin
- Quantum Computing
- Quantum Physics
- Rationalism
- Republican
- Resource Based Economy
- Robotics
- Rockall
- Ron Paul
- Roulette
- Russia
- Sealand
- Seasteading
- Second Amendment
- Second Amendment
- Seychelles
- Singularitarianism
- Singularity
- Socio-economic Collapse
- Space Exploration
- Space Station
- Space Travel
- Spacex
- Sports Betting
- Sportsbook
- Superintelligence
- Survivalism
- Talmud
- Technology
- Teilhard De Charden
- Terraforming Mars
- The Singularity
- Tms
- Tor Browser
- Trance
- Transhuman
- Transhuman News
- Transhumanism
- Transhumanist
- Transtopian
- Transtopianism
- Ukraine
- Uncategorized
- Vaping
- Victimless Crimes
- Virtual Reality
- Wage Slavery
- War On Drugs
- Waveland
- Ww3
- Yahoo
- Zeitgeist Movement
-
Prometheism
-
Forbidden Fruit
-
The Evolutionary Perspective
Monthly Archives: July 2022
Who Is Really Empowered By Abortion? Traffickers And Abusers – The Federalist
Posted: July 21, 2022 at 12:51 pm
Abortion is marketed to Americans by activists and the corporate media as empowering for women. But its really an industry that not only profits off of the death of babies in the womb, but the sexual exploitation and abuse of women and girls.
One amicus brief in the U.S. Supreme Courts recent Dobbs v. Jackson case noted that even though abortion is typically promoted as an expression of autonomous freedom, as if abortion represents an ideal of the self-possessed woman determining her future, it is often used as a tool for others to achieve their nefarious goals at the expense of women (and the children they carry).
Abortion is beloved by sexual traffickers and predators, by irresponsible males, by heartless employers, by parents placing their own reputation over their daughters wishes and their grandchildrens lives, and by eugenic and racist population planners. For pregnant women and girls, in these contexts at least, abortion is a bane, not a boon, the brief states.
The abortion industry makes money off of ending the lives of babies in utero. Lots of it. According to a recent report, abortion industry revenue has increased at an annualized rate of 2.0% to $3.7 billion over the five years to 2022 and become a $4 billion market. Not only do abortion giants such as Planned Parenthood rake in cash based on the lies that women must have a right to choose, but they also help keep another profitable, illicit industry alive: sex trafficking.
With more than 40.3 million victims globally, human trafficking is a big business worth at least $150 billion that just keeps growing. The United Nations Office on Drugs and Crime recently acknowledged that the pandemic made trafficking even harder to detect and has left victims struggling to obtain help and access to justice.
That type of sexual exploitation is only helped by the covert practices used in the abortion industry to end lives in the womb undetected. When trafficked women and young girls get pregnant, they lose their marketability and become liabilities to their pimps. When abused women and young girls get pregnant, they could open their abusers up to investigations and prosecutions.
For years, pro-life organizations and activists have raised questions about the role abortion facilities such as Planned Parenthood play in exacerbating this type of sex trafficking, exploitation, and abuse. After all, investigations have yielded plenty of evidence showing Planned Parenthood is notorious for enabling predators, ignoring child abuse, and covering up child trafficking for profit.
Abortion activists and even Planned Parenthood have repeatedly written off these concerns as dangerous claims but the statistics show otherwise.
A 2014 study from the Health Policy and Law Review of Loyola University Chicago found that more than half, 55.2 percent, of the 67 trafficking victims surveyed had at least one abortion (presumably forcibly) while they were being sold for sex. At least 29.9 percent said they had multiple abortions. Overall, the study found that there were 114 total abortions among the 67 victims.
Researchers noted that a majority of survivors sought healthcare at some point during the time they were trafficked. Nearly 30 percent of those victims went to Planned Parenthood, which apparently did not pick up on signs of abuse.
Many providers were unaware of the fact that they were treating a trafficking victim, and unaware of the force, fraud, and coercion involved in trafficking, the study concluded.
Yet, Planned Parenthood is still happily handing out abortions to girls 18 and under in Alaska, California, Connecticut, Washington D.C., Hawaii, Maine, Nevada, New Jersey, New Mexico, New York, Oregon, Vermont, and Washington without many questions asked.
As a matter of fact, Planned Parenthood advertises those states that dont require parental consent for minors to get abortions and encourages girls to call them for advice on how to circumvent their states notification mandates. The Biden White House similarly recommends teen girls to sources that encourage them to conceal their pregnancies, which are likely the result of some form of sexual abuse according to state consent laws, from their parents.
To be fair, Planned Parenthood was founded with bad intentions in mind. Planned Parenthood recently tried to disavow its founder Margaret Sanger and her racist past but that hasnt stopped them from profiting off of the system of on-demand abortions she created a system that deliberately and disproportionately affects vulnerable populations.
Sound familiar? Because thats what sex trafficking does too. While sexual exploitation is found in every state, sex, race, and age group, it disproportionately affects runaway and homeless youth, those with abuse-laden and traumatic pasts, and people struggling financially.
Those are the same kinds of young people Planned Parenthood targets with their abortion propaganda. As a matter of fact, Planned Parenthood proudly profits from it.
Planned Parenthood is known to perform abortions on trafficking and abuse victims, women and girls who are likely candidates for forced abortions, plain and simple. Not only that, but Planned Parenthoods incessant attempts to solidify no-questions-asked abortions as a normalized practice in the U.S. opens the door for traffickers to keep up business.
The profit-motivated trafficking industry repeatedly uses unregulated abortions as a way to keep sexually exploiting victims and reinforce the idea that women are commodities who lose their value when they arent working and are having children.
That damaging narrative doesnt just drive the sex trafficking industry. Its also present in some of the biggest workplaces in America. Shortly after the U.S. Supreme Court overturned Roe v. Wade, some of the nations largest companies offered to subsidize abortions for their female employees to stay barren. For Bank of America,BlackRock, Dicks Sporting Goods, Disney, Goldman Sachs, H&M, Macys, Nike, Nordstrom, and Snap, it is easier to pay to end lives in the womb than offer support for mothers and children after birth.
As if the abortion industry hasnt hurt women enough already, it possesses a big role in sustaining the sex trafficking industry in the U.S. No matter how much abortion activists and the corporate media try to dismiss it, abortion is a tool to enable sexual exploitation and end lives, not empower women.
Jordan Boyd is a staff writer at The Federalist and co-producer of The Federalist Radio Hour. Her work has also been featured in The Daily Wire and Fox News. Jordan graduated from Baylor University where she majored in political science and minored in journalism. Follow her on Twitter @jordanboydtx.
Unlock commenting by joining the Federalist Community.
Read this article:
Who Is Really Empowered By Abortion? Traffickers And Abusers - The Federalist
Posted in Federalist
Comments Off on Who Is Really Empowered By Abortion? Traffickers And Abusers – The Federalist
The Rape Of An Ohio Girl Is A Horrific Tragedy. It Doesn’t Change Reality – The Federalist
Posted: at 12:51 pm
Pro-abortion pundits spent Wednesday gleefully dunking on conservatives who had been skeptical of a story Joe Biden repeated about the rape of a 10-year-old Ohio girl, who had allegedly trekked to nearby Indiana to obtain an abortion. After years of media misinformation, the initial skepticism was warranted. Not only because it is prudent to be doubtful until you see real corroboration, but because the story came from a piece in the Indianapolis Star that relied on the word of a single abortionist, Caitlin Bernard.
Wednesday, we learned that a Columbus manas most news accounts described himhad been arrested for the crime.Gerson Fuentes, who is undocumented (an inconvenient tidbit that will surely be inadmissible in public debate), reportedly confessed to rapingthe childon at least two occasions. It is a gruesome and unfathomable tragedy.
Why was it difficult to believe? Its worth recalling that the president, who brazenly lies and invents stories about himself and the world virtually every day, had absolutely no proof that a rape had occurred, or that an abortion had been procured, when he decided to share the story with the world.
It is also worth remembering that pro-abortion advocates have long concocted stories and statistics to emotionally manipulate the public. Perhaps the most infamous of these was Walter Cronkites1965 documentary on the issue, which greatly exaggerated the number of back-alley abortions and deaths from botched abortions, numbers that were incessantly repeated thereafter by the media to shape public opinion. The documentary claimed, under the veneer of scientific expertise, that a million illegal abortions were performed every year (more than are legally procured today) and 5,000-10,000 women died from botched procedures numbers repeatedly discredited.
Besides, there are still reasons to be curious about certain aspects of this story. Did the victim really have to go to Indiana to be treated by a nationally known abortion activist? Ohios heartbeat abortion law has exemptions to save the life of the mother and stop irreversible impairment of a major bodily function. These decisions are dictated by the physicians reasonable medical judgment. When a 10-year-old Colombian girl gave birth (via cesarean section) in 2012, there was a string of stories quoting doctors detailing how pregnancy at that age threatened the pre-teen girls life. When relaying the story, Biden alleged that the girl was forced to travel out of the state to Indiana to maybe save her life. By those standards, the girl could likely have had a medical abortion in Ohio. So why was she in Indiana?
No matter what the answer to that question is, the frivolous way in which Democrats have exploited this tragedy is despicable. Not because theyre critical of Ohios lack of a rape exemption. Thats fair game. Its a fraught issue, both morally and politically. If one believes an unborn child is a life, then one believes it deserves protection from violence, no matter how tragic its origin. This is a difficult position to defend politically. But thats not the position Democrats want you to justify. No, its exploitation because pro-abortion advocates are using the rape of a child as a cudgel to make a case for all abortions. Its not like Democrats support abortion restrictions with rape exemptions.
Biden and others have engaged in a grossly cynical effort to use child rape to distract from their position. No pro-lifer is pro-rape. No pro-lifer wants to put the life of a 10-year-old in danger. Yet, Democrats support, sometimes celebrate, policy that allows for the termination of unborn life for any reason, including sex selection or eugenic manipulation, until birth. They are unperturbed by the fact that 10,000-plus viable or near-viable unborn babies are killed every yeartens of thousands of tragediesor that the vast majority of them are disposed of for the convenience of the would-be mothers and fathers. Dems not only believe this barbaric practice should be legal, but that it should be paid for by taxpayers. They not only believe in zero restrictions, they want to shut down pregnancy centers that work to convince mothers to have those children and support them after they do. Thats the reality of this debate.
Here is the original post:
The Rape Of An Ohio Girl Is A Horrific Tragedy. It Doesn't Change Reality - The Federalist
Posted in Federalist
Comments Off on The Rape Of An Ohio Girl Is A Horrific Tragedy. It Doesn’t Change Reality – The Federalist
Dear Conservatives, Can We Please Stop Caring What Partisan Hack Bill Maher Thinks? – The Federalist
Posted: at 12:51 pm
Bill Maher is many things. Hes an established comedian with his own show. Hes an influential voice in politics and pop culture. And hes well-spoken, honest, and happy to engage in controversial subjects.
Hes also a militant atheist and committed leftist. Hes unbearably smug and condescending. And hes frequently flat-out wrong in most of his judgments.
Yet, Maher enjoys a surprising amount of respect and admiration from conservatives, some of whom will even credit him as the most important political voice in America in 2022 and a voice willing to stand up for reason and sanity. This is because he will actually question some of the lefts more extreme ideas and face occasional backlash for it.
Curiously, rather than figure Maher as another leftist comedian occasionally bucking woke leftist stupidity (similar to Ricky Gervais or Dave Chappelle), many conservatives insist on casting Maher as a unique voice transcending partisanship and advocating common sense and common good to a hopelessly polarized nation. Somehow, he is less a crass comedian, and more a humorous intellectual seeking out the truth wherever it takes him.
With all due respect to the people who hold this view, Maher is nothing of the kind. His goal has never been to uncover truth or facilitate public discourse but to help his side and hurt the other side. This alone explains his occasional contentions with some leftist ideas, like performing mutilative sex surgeries and giving hormone blockers to young children. He doesnt care about the truth, much less children; he cares about the leftist brand and the Democratic Party which is losing popularity because of this nonsense.
To suggest otherwise is to give credit to a person who deserves the opposite. As Elle Reynolds thoroughly proves, Maher is no friend to conservatives even though he occasionally questions leftist stupidity. Although this might seem helpful in drawing back the extremists from the ledge of insanity, Reynolds explains how Mahers celebrated truth bombs are so obvious that they hardly even qualify as points: If a lifelong practitioner of left-wing thought popped into the conversation to say that murder is bad, that parents shouldnt beat or starve their children, or that we shouldnt march the Marines to Ottawa and pillage cities in their path, he would hardly deserve applause.
Meanwhile, the great majority of his monologues and comedy routines are rants about conservatives and Christians. For Maher, Christians and conservatives are stupid rubes who envy the sophistication and wealth of progressives. Before Wanda Sykes whined about the red stuff (that is, red states) ruining America, Maher delivered a whole monologue deriding middle America, filled with cringe-inducing lines like, We have Chef Wolfgang Puck. They have Chef Boyardee.
If Maher could be credited with anything, its that he has become very good at looking like a serious intellectual whos occasionally funny without actually being either. No doubt, his fans probably feel they are learning something when they listen to him. But as soon as his captive audience of clapping seals is gone, it becomes immediately apparent that Maher is another thoughtless, out-of-touch celebrity. This was revealed when he interviewed Rep. Dan Crenshaw, who completely refuted Mahers contention that President Trump was mishandling the Covid response and made Maher look like an idiot.
But for all that, shouldnt Maher be credited with at least reaching across the proverbial political and cultural aisle, and exposing himself to these kinds of moments? Doesnt this help his audiences put aside some of the differences that they have with other Americans?
A better question to ask is whether Mahers occasional willingness to dissent from his party and talk with guys like Ben Shapiro has actually done anything to help with political polarization. After all, Mahers been doing this a very long time, for at least three decades, since his show Politically Incorrect aired during the bipartisan golden days of the Clinton administration. Yet, for all his troubles, the left has become far more extreme and the country has become more polarized.
In many ways, Maher deserves much of the blame for this. He was one of the first comedians on television to make political partisanship a central component of his comedy. He preceded Jon Stewart, Stephen Colbert, and all the other talk show hosts who now do the same thing.
Besides amounting to unfunny propaganda, Maher and these comedians brand of humor has mostly had the effect of stifling debate and reinforcing leftist orthodoxy. Anyone who dares to work with Republicans or breathes a word of sympathy for conservative ideas will now face the wrath of these court jesters and their followers. As a result, they have largely turned serious political discussions into puerile banter and transformed leftist pundits and politicians into sassy mean girls.
Mahers willingness to criticize his own side for the sake of a few laughs shouldnt fool anyone into thinking that there is any serious debate going on with Democrats. There isnt, and this problem is currently making them increasingly unpopular among American voters and is inhibiting their ability to legislate and govern. Anyone who dares question this, who isnt an officially recognized provocateur like Bill Maher, will face immediate cancellation.
By contrast, conservatives and Republicans prove their devotion to the marketplace of ideas by arguing with one another all the time, as Im doing right now. And, as nasty as these debates can be, they do bear fruit. They have made the GOP a stronger party that has more support and better ideas on how to run the country. These debates also make conservative media much more interesting and informative than what one typically gets from the leftist corporate media.
Like the broken clock that has the correct time twice a day, Bill Maher will occasionally come to the right conclusions on current events. However, he is a now rich old man who has done substantial damage to public discourse. Nothing he can say now should merit anyones admiration, let alone their attention.
Read more:
Dear Conservatives, Can We Please Stop Caring What Partisan Hack Bill Maher Thinks? - The Federalist
Posted in Federalist
Comments Off on Dear Conservatives, Can We Please Stop Caring What Partisan Hack Bill Maher Thinks? – The Federalist
As We Become Harder To Shock, ‘The Black Phone’ Thrills With Simplicity – The Federalist
Posted: at 12:51 pm
Some spoilers.
Anticipation grows as the Grabber walks into his basement dungeon where he stores his kidnapped victims. But when half of his mask is removed and the audience sees that its Ethan Hawke, the tension eases. The Black Phone isnt much like Hawkes other famed works (including the Before Sunrise trilogy), thats for sure.
In his first villain role, Hawke plays the part of a serial killer known as the Grabber, a magician who snatches neighborhood kids up in a black van. Audiences watch Finney Shaw, the killers most recent would-be victim, as he struggles to escape his captivity. His holy grail is a disconnected phone mounted to the wall through which the spirits of past victims communicate with him.
The Black Phone, directed by Scott Derrickson and written by C. Robert Cargill, is an expansion upon Joe Hills 2005 original short story. Similar to the horror stories of killers like John Wayne Gacy, The Black Phone isnt a new story. And yet, the film currently holds an 82 percent rating on Rotten Tomatoes and has been received well by audiences. Whats so special?
Its the films supposed simplicity.
After seeing The Black Phone, I was left with a feeling of unconnected dots. The film wraps up with the Grabber meeting his end, but there is no backstory. No deep dive into the killers history. No breakdown of his family dynamic or disastrous romantic sagas. Instead, audiences are left with a classic story of good versus evil with the good prevailing in the end. The only characters given backstory are the victims. There is no attempt to drastically humanize the Grabber.
As a consumer of a lot of true crime media, its only natural for me to want more from a story like The Black Phone. From podcasts to Netflix series, the modern wave of true crime media has created a strong desire for logic within evil. A large part of consuming this type of content is a need to make sense of the senseless. If we study enough cases, perhaps we can prevent future ones from happening. An even bigger factor in this equation is the shock factor.
Thriller and horror films have been around for decades. The thrill of being scared and getting that adrenaline boost are not new desires. Its only with the dawn of the internet that those desires get trickier. With the amount of content bombarding us on the daily, theres a certain universal numbness that has an iron grip on us. Whether its terrorist organizations posting beheading videos on YouTube, unrestricted internet access to hardcore pornography, or the ability to look up anything you desire, shock factor is more arbitrary than ever.
Even within the film industry itself, mainstream horror films are more intense and graphic. Audiences seem to be waiting for the next film to be even fouler than the ones before. While this poses a dilemma for filmmakers and writers, it also opens a huge opportunity for creativity. This dilemma can be seen as a challenge: a challenge to do more with less and still accomplish the same effect.
This is why The Black Phone has been received so well. It offers a simpler story without losing any of its spark or edge. Dont get me wrong, there are a few graphic scenes the movie is still a scary movie. But instead of relying on gore or audiences empathy, it offers us a story in which good triumphs over evil with zero wiggle room for the latter.
The films nuance emerges in its details surrounding abuse, trauma, and connectivity. Finneys life is characterized by violence even before he is kidnapped. Whether its intense bullying in the schoolyard or the abuse inflicted by his alcoholic father, Finneys character development is quick. He is forced to be an adult before his voice has even dropped.
With the help of a spiritual realm, the preteens of The Black Phone lead this story. From Finneys clairvoyant sister Gwen leading the investigation to the deceased victims giving him clues to escape, the connectivity of the young characters adds both an endearing and haunting element to the film. The adults are consistently out-of-touch. Cops wont listen. The dad is never without a belt or a bottle in hand. The Grabber doesnt know how to deal with a competent hostage. Peer support and faith in whatever powers-that-be are what prevail in the end.
The Black Phone is the perfect example of a thriller that eloquently tells a story without saying that much. All viewers need to do is pick up the phone.
Ally Hall is a junior attending Hillsdale College where she is studying journalism and biology. In her free time, she runs a music blog and interviews artists.
Unlock commenting by joining the Federalist Community.
See original here:
As We Become Harder To Shock, 'The Black Phone' Thrills With Simplicity - The Federalist
Posted in Federalist
Comments Off on As We Become Harder To Shock, ‘The Black Phone’ Thrills With Simplicity – The Federalist
Nextech AR Announces New Updates to Its Real-World Augmented Reality Spatial Computing Platform, ARway – Business Wire
Posted: at 12:50 pm
TORONTO--(BUSINESS WIRE)--Nextech AR Solutions Corp. (Nextech or the Company) (OTCQB: NEXCF) (CSE: NTAR) (FSE: N29), a metaverse Company and leading provider of augmented reality (AR) experience technologies and services is pleased to announce the Company has launched upgrades to its augmented reality spatial mapping platform, ARway. As previously announced ARway is being spun out as a stand-alone public company marking what the Company believes will be the first publicly traded pure play spatial computing platform.
It is anticipated that ARway will begin trading in 2022 and that Nextech AR shareholders of record will receive a stock dividend of at least 3,200,000 shares on a pro-rata basis. It is expected that Nextech AR will still retain a majority share ownership in ARway after the spinout.
Nextech AR CEO Evan Gappelberg commented, I am confident that spatial computing is the technology industrys next big breakthrough, possibly the most important technology breakthrough in the 21st century because spatial computing merges many disruptive technologies including 3D models, augmented reality, VR, AI, and Web 3.0. He continued, Spatial computing expands the concept of traditional computing by adding a 3D objects location in space in relation to other objects or locations. During the first half of 2022 Nextech AR has been hard at work developing an integrated solution combining all our technology into one unified platform which allows us to leverage our technology, stay ahead of the curve and keep pushing the boundaries of what's possible with spatial computing. Im super excited to announce that we have integrated our ARitize 3D CMS into our ARway offerings. We now can combine spatial mapping, and insert thousands of 3D models into the spatial, creating an end-to-end solution for creators and brands that is unmatched anywhere. Not only does ARway provide immersive and engaging spatial experiences for consumers, but we can also provide valuable analytical data for brands and properties. With our ability to capture location intelligence for spatial maps, we can provide deep insights into customer behaviour and comprehensive location-based analytics. This will allow our clients to optimize their spatial maps to improve traffic, engagement and revenue, which is extremely valuable for enterprise customers who are now lining up for the full release of ARway.
ARway is a next-generation spatial computing platform for the real-world metaverse that drives new revenue for properties and brands with out-of-box augmented reality (AR) mapping solutions. The ARway offering consists of a no-code required Web Creator Platform, as well as the ARway Mobile App and the ARwayKit Software Development Kit (SDK). Creators can map, author, and publish various metaverse experiences ranging from AR wayfinding to an array of AR experiences for exclusive branded activations. With the ability for location-specific, interactive and immersive AR content and proximity marketing campaigns, user experiences are improved, user engagement is driven and brand value is maximized.
These new upgrades will launch version v.1.1 of ARway, and include updates to the Web Creator Platform, the ARway Mobile App and ARwayKit Software Development Kit (SDK).
The new upgrades are as follows:
Platform
ARway App and ARwayKit SDK:
The ARway offering has an unlimited number of use cases for augmenting physical spaces in the metaverse, consisting of indoor navigation with AR activations to improve the visitor experience in large and complex spaces. With value propositions spanning multiple industries and use cases, ARway opens Nextechs 3D/AR technology solutions to new substantial markets, for use by creators, brands, and companies.
Early adopters who have already signed up and are co-developing the platform with Nextech AR include:
Property Owners In:
Brands In:
About the ARway Offering
Web Creator Platform
The Web-based Creator Platform provides 'advanced' authoring capabilities compared to the mobile app, including the ability for creators to upload their own OBJ/GLB files, and create their own 3D objects. Placing content in a large area using only mobile app required the user to physically be in the specific location which was unscalable. The web studio allows the user to place and author content remotely and at scale.
Mobile App
With the ARway mobile app, anyone can spatially map their location within minutes using their smartphone, and populate it with interactive 3D content, augmented reality wayfinding, audio, text, images, and more. Nextech AR provides several pre-loaded 3D objects which creators can leverage to populate their metaverse. The platform has a Visual Position System (VPS) which Nextech refers to as Mapping and Localization where users can map and enable VPS in any area through the platform. Occlusion, depth sensing and segmentation are also available. Users can share their metaverse with others, creating a new level of immersive interactivity for social, branding, advertising, gaming and more metaverse experiences.
Download the Mobile AppApple iOs - click here Google Play Store - click here
ARwayKit SDK
The Software Development Kit contains code libraries and API information that allows developers to build their own mobile apps on both iOs and Android leveraging ARway technology. Creators will be able to develop white label and private label apps and access ARway APIs to author maps using the Web Creator Portal. The SDK features the latest and greatest of the ARway mobile app. To request early access to the ARwayKit SDK - click here
Create Your Own Metaverse!
Tutorial - click here Demo - click here Masterclass - click here
Nextech also announced today that an aggregate of 200,000 common shares of Nextech were issued to Hybrid Financial in settlement of indebtedness at a deemed price of Cdn$0.90 per share. The Shares will be subject to a statutory hold period expiring on Nov 21, 2022.
To learn more, please follow us on Twitter, YouTube, Instagram, LinkedIn, and Facebook, or visit our website: https://www.Nextechar.com.
About Nextech AR
Nextech AR Solutions is the engine accelerating the growth of the metaverse. Using breakthrough AI, Nextech AR is able to quickly, easily and affordably ARitize (transform) vast quantities and varieties of existing assets at scale making products, people and places ready for interactive 3D use, giving creators at every level all the essential tools they need to build out their digital AR vision in the metaverse. Our platform-agnostic tools allow brands, educators, students, manufacturers, creators, and technologists to create immersive, interactive and the most photo-realistic 3D assets and digital environments, compose AR experiences, and publish them omnichannel. With a full suite of end-to-end AR solutions in 3D Commerce, Education, Events, and Industrial Manufacturing, Nextech AR is in a unique position to meet the needs of the worlds biggest brands and all metaverse contributors.
Nextech funds the development of its AR and metaverse growth initiatives through its e-Commerce platforms, which currently generate most of its revenue. Nextech's e-commerce platforms include vacuumcleanermarket.com (VCM), infinitepetlife.com (IPL) and Trulyfesupplements.com (TruLyfe). VCM and product sales of residential vacuums, supplies and parts, and small home appliances sold on Amazon. These e-commerce platforms serve as an incubator for developing and testing Nextech's leading-edge AR, AI and machine learning applications for powering next-generation e-commerce technology.
Forward-looking Statements
The CSE has not reviewed and does not accept responsibility for the adequacy or accuracy of this release.
Certain information contained herein may constitute forward-looking information under Canadian securities legislation. Generally, forward-looking information can be identified by the use of forward-looking terminology such as, will be or variations of such words and phrases or statements that certain actions, events or results will occur. Forward-looking statements regarding the completion of the transaction are subject to known and unknown risks, uncertainties and other factors. There can be no assurance that such statements will prove to be accurate, as future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on forward-looking statements and forward-looking information. Nextech will not update any forward-looking statements or forward-looking information that are incorporated by reference herein, except as required by applicable securities laws.
See the article here:
Posted in Antifa
Comments Off on Nextech AR Announces New Updates to Its Real-World Augmented Reality Spatial Computing Platform, ARway – Business Wire
Virtual Reality Looks to Bring People Together – AARP
Posted: at 12:48 pm
Retired pathologist Lily Mauricio climbed to the summit of Mount Everest recently to bond with her daughter, who decades earlier, when she was in her mid-20s, had reached an Everest base camp 18,000 feet above sea level. The younger Mauricio shares her mothers name but goes by the nickname Ditas.
Though shes a seasoned climber herself, the elder Mauricio, now a 78-year-old living in the White Sands assisted living community in La Jolla, California, scaled the worlds tallest mountain virtually.
To do so, Mauricio donned a virtual reality (VR) headset provided to White Sands by Rendever, a Somerville, Massachusetts, company in theAARP Innovation Labs AgeTech Collaborative portfolio.Rendever has deployed VR headsetsin more than 400 older adult living facilities across the United States, Canada and Australia in the past five years.
Courtesy: Brenda Zielinski of White Sands La Jolla
I shared this experience mentally and with her, Mauricio said of Ditas. It was very moving. It was awesome. It was so realistic. You could see a panoramic view of everything below, above, to the right, to the left.
Some older adults are embracing VR to overcome the physical, mental and social challenges that come with aging. Theyre using VR for attending concerts, confronting phobias, doing physical therapy, exercising, playing games, rekindling memories,traveling to exotic localesand, yes,connecting socially.
The social part may seem counterintuitive, considering fully immersive virtual reality experiences begin when a person shuts out the outside world by placing goggles or a headset on their noggin.
VR knocks down every single barrier an older adult may have in experiencing the world, and it does that in a way that really beautifully allows seniors to check off bucket list items, says Kyle Rand, Rendevers chief executive. But more important is this missing ingredient: They get to do it together.
While VR is carving out a place in assisted living settings, theres also a push to reach older adults at home. In August, Dallas startup MyndVR will be launching a VR kit with HTC Vive Flow goggles, a companion tablet for caregivers or family, and access to a library of company-produced and licensed VR content.
Users can peer down at Earth from the International Space Station, ride a zipline or watch an intimate Broadway performance of The Lion King, among other fare. The cost is $495 for the glasses under a current promotion, plus $20 a month for the content; the price climbs to $645 with the tablet.
MyndVRs library also includes cognitive apps. In one, a person must correctly identify the source of sounds played in a kitchen, such as water running in the sink.
In Westchester County, New York, 67-year-old singer Nenad Bach regularly plays ping-pong virtually via the Eleven Table Tennis app on a Meta (Oculus) Quest headset. Its very social, because youre talking to the whole world, says Bach, who has competed against players in Africa, Canada, Germany, the Philippines and across the U.S.
Courtesy: Metas Community Voices film series
Bach, whos been diagnosed with Parkinsons disease, still performs in person, and he plays real ping-pong too, as a form of physical therapy. Some things are even better [in VR], because you dont need to pick up the ball from the floor, he says. You just press a button and its in your hand.
Stephen Harris, 39, used to bond with his dad, Jim, 76, over putt-putt golf, but thats no longer possible because his father has Alzheimers. Instead, father and son, who both live in Denver, play the Walkabout Mini Golf game on Quest.
Read more:
Posted in Virtual Reality
Comments Off on Virtual Reality Looks to Bring People Together – AARP
Virtual reality training is growing in Louisianas industrial sector. Will the momentum continue? – The Advocate
Posted: at 12:48 pm
Tucked away in a gray state government building in downtown Baton Rouge, a vibrant world of virtual reality has come to life.
Developers and designers with FastStart, Louisiana Economic Developments workforce training program, have created a series of virtual reality training programs for ExxonMobil Baton Rouge. The petrochemical giant asked FastStart to help build the digital modules to train its workforce on the technical processes at its soon-to-be expanded polyolefins plant on Scenic Highway.
The programs lean heavily on the reality part of virtual reality. The 3-D worlds capture the sprawling nature of the winding pipelines and towers at ExxonMobils facilities, and they feature enough rust and chipped paint to make the environment seem real.
FastStarts team spent Monday morning in a ninth-floor studio at the Iberville Building testing an ExxonMobil module that is being adapted into an educational tool for the Louisiana Community and Technical College System. The module takes users through a delicate process with dozens of steps that can lead to catastrophic failure following a single slip-up.
We want them to see that real world, said Jeff Elliott, FastStarts senior manager of creative solutions.
Spurred both by FastStart and a healthy interactive design community in south Louisiana, the use of virtual reality for training programs is on the rise in the states industrial sector. FastStart officials said theyre talking to more companies about virtual reality, though they declined to divulge names because negotiations are ongoing. Some digital firms in the area are also seeing an uptick in business.
All parties involved are optimistic the trend will continue, assuming a wider audience begins to hear about the benefits the technology provides.
I think in Louisiana its still pretty nascent, said Brian Lozes, CEO of Kinemagic, a Metairie-based virtual and augmented reality firm. Its just beginning to get its traction in the state. I think it has a long way to go.
Andrew Rhodes, interactive training specialist at Louisiana Economic Development's FastStart program, uses a virtual reality headset and controllers moved by his hands to test for playthrough and bugs of a 'catalyst mixing and dumping' virtual reality module made for ExxonMobil that is being edited for use at community colleges, Monday, July 18, 2022. FastStart is a big driver of the of development of virtual reality programs for safety and operator training at Louisiana industrial facilities.
Companies with experience in virtual and augmented reality which differs from virtual reality by adding digital imagery to real-world environments were operating here well before ExxonMobils polyolefins expansion began in 2019.
In Baton Rouge, Pixel Dash Studios opened in 2011, and King Crow Studios followed in 2015. Kinemagic started five years ago under an engineering firm before branching out on its own in 2019. Top Right Corner, another New Orleans agency, began working in Louisiana in 2017. All four firms were ExxonMobil vendors.
Years ago, virtual reality wasnt widespread because the technology was too expensive, said Evan Smith, co-founder and creative director of Pixel Dash Studios.
Theyre more cost-effective now, and developers have more access to the hardware, he said.
The COVID-19 pandemic accelerated demand for virtual reality, though Lozes called it the most brutal gift because revenue from industrial clients just disappeared overnight in the pandemics early stages. As work-from-home programs endured, more companies saw the benefit of remote learning driven by XR, the industry term for augmented and virtual reality.
XR training is growing exponentially every year, said Cody Louviere, CEO of King Crow Studios. If you look at some market data, youre going to notice very quickly that your location-based training will most likely be replaced with enhanced things like AR, XR, VR in general in the next three to five years.
Louviere said the industrial sector has been using virtual reality for safety training procedures that cant be re-enacted live, like gas leaks.
Some of those companies, they kind of kept it close to the heart and that way they had that competitive advantage, he said. As more and more information gets out, people see the benefit of XR training in general, and theyre starting to reach out.
Mario Vaccari, the director of project operations at Louisiana Economic Development's FastStart program, which is a big driver of the of development of virtual reality programs like the one running on the monitor, at right, for safety and operator training at Louisiana industrial facilities, Monday, July 18, 2022.
Though it certainly isnt the only user of the technology, ExxonMobils entry into virtual reality helped spur the industry further in Louisiana.
Twice daily we'll send you the day's biggest headlines. Sign up today.
FastStart had experimented with XR technology for a while, but the ExxonMobil project offered an opportunity to put it into action, said Mario Vaccari, the programs director of project operations.
ExxonMobil used a significant portion of its FastStart grant for the polyolefins expansion to build virtual reality training for new and existing employees, said Ken Miller, a retired engineering manager who led the companys virtual reality efforts in Baton Rouge.
The company sought out local firms to help build its training modules. It worked with FastStart to identify eight companies seven of which were based in Louisiana.
We were surprised to find, frankly, that the capability was very, very high but a surprisingly small percentage of their work was coming from the local area and within Louisiana, Miller said.
FastStart partnered with the firms to create about 20 digital training modules for ExxonMobil. They took anywhere from a few months to two years to build based on subject complexity and stakeholder availability.
FastStart and ExxonMobil identified which plant processes needed a training program, then determined which programs would be best suited for VR. From there, FastStart mapped out what those worlds would look like, then brought in the outside firms for programming and interactive expertise.
The purpose of the modules is to train inexperienced employees in a safe environment before they head into potentially hazardous assignments some of which might only happen once a year. Its also meant to engage users in a meaningful, visual way so theyre more likely to retain their teachings.
Youve got to get them engaged, said Elliott, of FastStart. The old school way of doing it in a classroom or just sitting there with a manual, thats really falling away.
Andrew Rhodes, interactive training specialist at Louisiana Economic Development's FastStart program, looks for edits of a 'catalyst mixing and dumping' virtual reality module made for ExxonMobil that is being modified for use at community colleges, Monday, July 18, 2022. FastStart is a big driver of the of development of virtual reality programs for safety and operator training at Louisiana industrial facilities.
Miller hopes the modules built in Louisiana can be adapted for the corporations other sites, as well as for high school and college students interested in industrial careers.
ExxonMobil corporate officials agreed. The company is already using VR in one way or another at its Baytown, Beaumont and Corpus Christi sites in Texas.
Virtual reality is relatively new in the whole process of enterprise scale, said Kyle Daughtry, digital and extended realities architect at ExxonMobils headquarters. Were doing it well. We want to do it better. We want to be able to scale these things out even further.
Other companies are slowly but surely catching on, according to digital firms in Louisiana.
Lozes, of Kinemagic, said his company has also worked with Shell and is in preliminary talks with Marathon, Koch Industries and BASF.
What will help his company, and others, in the future is a faster process. Kinemagic built a platform called Stratus that takes in 3-D models and images from industrial companies to recreate a plant environment virtually. Lozes said his firm no longer builds custom programs from scratch because they take too long.
I think theres a lot of expansion ahead of us with this industry, he said. Louisiana, I think to be frank, is trailing some of the other states in doing this. I dont know thats because of the nature of the state or just because a lot of the customers that we work with, their headquarters are in other places.
Meanwhile, Top Right Corner worked with the University of New Orleans to build a virtual chemistry lab, said Dan Clifton, the companys founder and creative director.
Clifton, who has worked in New York and California, said he senses more support for virtual reality in Louisiana than other states. He credited the FastStart program for identifying best practices to create VR programs.
I think people are really trying to use these new technologies as soon as possible, he said. For us theres been tremendous interest, especially over the past few years.
Read the rest here:
Posted in Virtual Reality
Comments Off on Virtual reality training is growing in Louisianas industrial sector. Will the momentum continue? – The Advocate
Why virtual reality hasn’t hit the mainstream yet – The Globe and Mail
Posted: at 12:48 pm
James Lozano, left and Stephanie Aliman, right, wear VR headsets as they play the virtual reality game Far Cry at Zero Latency in Vancouver, a 1,900-square-foot space in a mall.Rafal Gerszak/THE GLOBE AND MAIL
At Zero Latency VR arcade in Vancouver, a group of gamers face down a horde of zombies. The group rushes through an abandoned skyscraper, making their way up the floors, dodging, and shooting the undead, all to reach the helicopter on the roof. When they meet the chopper, one of the post-apocalyptic survivors makes a jump for it but falls over. In the real world, they leapt into thin air and onto the floor. But with the free-roam VR game, it felt real.
What shocks first-timers, Zero Latency Vancouver owner Winston Cabell says, is how immersive it really is. You feel like youre a part of it, and not in a 1,900-square-foot space in a West Coast mall. Social media pages for the arcade show videos of users, fully invested in their digital escape, struggling to cross non-existent ramps high in the air or experiencing the shock and horror of monster armies careening toward them.
The availability and accessibility of virtual and augmented reality has accelerated over the past decade as consumer-grade headsets such as the PlayStation VR, the Oculus Meta Quest Two and the HTC Vive Pro 2s full kit system hit the mainstream with retail prices of $299, $459 and $1,849, respectively. These headsets remain a niche gaming product in the eyes of most consumers.
But major investments from tech giants like Google, Meta and Amazon have garnered headlines and stoked public curiosity over the eventual mass adoption of the technology.
Facebook, which formally changed its name to Meta last October, has bet on VR after purchasing the Oculus headset company for US$2-billion in 2014 and announcing a US$10-billion investment in its Reality Labs in 2021.
Metas Project Cambria, announced late last year, will offer an all-in-one VR setup designed for work-related uses. Google previously invested in Google Glass, a set of AR glasses, while Amazon announced an AR virtual try-on function that shows how a new pair of shoes may look on your feet through your phone screen.
Researchers, while thrilled by the potential of VR and believing it to be on the cusp of mainstream saturation, say the technology is still in a stage of experimentation and development.
We have pretty good consumer-grade tech, and now is the time where its going to be really exciting, says Tony Tang, director at University of Torontos RICELab (Rethinking Interaction, Collaboration and Engagement), which studies human-computer interaction and technologies like VR. Still, though, Mr. Tang says, its a bit of a mixed bag.
At this stage, he says, VR and AR dont solve any evident problems that smartphones and computers cant. For many of the things that we do, the phone you have in your pocket is perfectly capable of doing all the things that you want.
However, Mr. Tang acknowledges the same could have been said in the early days of smartphones and touch screens. Lets be honest, many [early apps] were crappy games, but through that we were able to identify what kinds of games would work well on mobile, he says, which ultimately drove the innovations for the apps we use and rely on every day.
You might argue that VR and AR technologies havent found that killer app, that really niche thing that everybody actually needs.
James Lozano helps Stephanie Aliman put on a headset.Rafal Gerszak/The Globe and Mail
In the search for that killer app, companies like Meta, Google and others have pursued partnerships with developers and research facilities such as Mr. Tangs RICELab, which received $30,000 from Meta to explore emerging use cases. For example, RICELab member Warren Park is studying how business or academic presentations can be optimized in VR settings. RICELabs $30,000 grant was part of a larger $510,000 Meta sent to 17 labs across the country.
Many of these ideas are going to fail completely, Mr. Tang says, though those failures can lead to future breakthroughs. With other ideas, there could be a little nugget where its like: oh, that might be kind of interesting. And then we build on that.
University of Waterloo professor Lennart Nacke says that while it hasnt reached mainstream, [VR is] thriving in health care, automotive and all of these industries. But to take that step beyond industrial or business-to-business applications and into the consumer realm, he says developers must leverage the immersion of VR with a strong narrative in their game, film or software.
Mr. Nacke, director of the Human-Computer Interaction Games group at Waterloos Games Institute who previously studied animation, draws comparisons between VR and CGI (computer-generated imagery) technology in video games and film. After 20-plus years of innovation and experimentation, it wasnt until the release of Jurassic Park in 1993 that CGI would capture the publics imagination. The film not only earned nearly US$1-billion at the box office but started a dinosaur-themed craze throughout the 90s that would even inspire the naming of the Toronto Raptors.
The seamless blend of advanced technology and gripping narrative propelled interest in CGI beyond the world of developers, programmers and animators and into pop culture. It was one of these aha moments, Mr. Nacke says.
For VR to pierce its way into public consciousness, it must have a similar cultural moment, he explains. But this whole idea of: how do we make the next Jurassic Park moment for consumers? That hasnt happened.
From the printing press to radio, film, television and video games, the public appeal of these technologies has always been rooted in the universal pull of storytelling.
Enabling that storytelling to the best of the ability of that technology is always what pushes forward that technology, Mr. Nacke says.
Original post:
Why virtual reality hasn't hit the mainstream yet - The Globe and Mail
Posted in Virtual Reality
Comments Off on Why virtual reality hasn’t hit the mainstream yet – The Globe and Mail
Google will once again test augmented reality glasses in public – CNBC
Posted: at 12:48 pm
Google AR glasses prototype
Google will test augmented reality prototypes in public settings, the company said in a blog post on Tuesday.
Some prototypes will look like normal glasses and will be equipped with microphones and cameras as well as transparent displays.
The new glasses aren't a product yet and aren't available to the public, but Google wants to test apps like real-time translation or showing the user directions inside glasses lenses, especially in environments like busy intersections.
The tests represent a significant advance in Google's development of augmented reality, a technology that many in Silicon Valley believe could be a major shift in computing like the smartphone and PC before it. Augmented reality superimposes computer-generated images over the real world, unlike virtual reality, which completely immerses the viewer in an artificial world or "metaverse."
By announcing plans to test in public, Google is also trying to get ahead of the kind of privacy concerns that helped sink Google Glass, one of the first augmented reality devices, almost a decade ago.
Google Glass was equipped with a front-facing camera, and critics worried about users recording people without their permission. Glass wearers received a derogatory nickname, and in 2014 a woman wearing the glasses said she was attacked at a San Francisco bar. Eventually, Google repurposed the glasses to focus on business customers rather than consumers.
"It's early, and we want to get this right, so we're taking it slow, with a strong focus on ensuring the privacy of the testers and those around them," Google product manager Juston Payne wrote in the blog post about the new product.
"These research prototypes look like normal glasses, feature an in-lens display, and have audio and visual sensors, such as a microphone and camera," Google said in a support page about the testing.
The device features an LED light that turns on when the glasses are recording image data. Google says the glasses will not record video or take photographs for users to store and view later, but they may capture and use image data to perform functions like identifying objects or showing directions. Testers won't wear the glasses in schools, government buildings, healthcare locations, churches, protests, or other sensitive areas, Google said. The testing will be conducted by "a few dozen Googlers and select trusted testers" and will take place somewhere in the U.S.
Google revealed its AR glasses at its developers conference in May with a focus on translating speech in real time, so that a person would see a foreign language translated in front of their eyes. One Google employee called the glasses "subtitles for the world" during the presentation.
Google is fiercely competing with other tech giants including Apple, Meta, and Microsoft to build the first next-generation augmented reality glasses. All four companies have invested billions in augmented reality software and hardware, hoping for a breakthrough that could enable a new computing platform, but current products have yet to catch on.
"The magic will really come alive when you can use them in the real world without the technology getting in the way," Google CEO Sundar Pichai said at the announcement.
Apple is reportedly preparing to announce a mixed reality headset as soon as next year. Meta has announced an advanced mixed reality headset that supports augmented reality features releasing later this year. Microsoft's Hololens is the most advanced augmented reality hardware on the market from a big tech company for now.
Originally posted here:
Google will once again test augmented reality glasses in public - CNBC
Posted in Virtual Reality
Comments Off on Google will once again test augmented reality glasses in public – CNBC
Meta-Facebook Sued By Virtual Reality Startup Over Its Name – Entrepreneur
Posted: at 12:48 pm
MetaX has joined the ranks of companies suing social media giant Meta over its name, according to CNN.
MetaX, an immersive reality company founded in 2010, is suing Meta for trademark infringement. The company claims in a lawsuit that Meta "obliterated" the company's business, CNN reported. "Meta's small business stands no chance against the corporate behemoth," the complaint said.
Facebook's parent company changed its name to Meta in October.
Meta declared at the time it would represent the shift to virtual reality and augmented reality, "the next evolution in a long line of social technologies."
The "metaverse" has already struggled with safety and is still in its early stages.
According to CNN, MetaX filed the complaint Tuesday in the Southern District Court of New York and is looking to get an injunction to get Meta to stop using the name.
"Facebook's actions, illegally usurping our name and mark, have not only put our business in jeopardy, but that of the entire industry and the intellectual property rights of the innovators that have helped build it," Justin Bolognin, MetaX's CEO, said in a press release Tuesday.
The suit further argues Meta, even though it tried to say the companies were different, has copied its strategy for events -- and has permanently connected MetaX with "the toxicity that is inextricably linked with the Facebook brand," CNN added.
It's not the first time Meta has been accused of brutally edging out the competition. Virtual reality startups are struggling to sell products that can compete with the $299 headset from Meta, Recode reported in 2021. Meta has also been on a buying spree focused on VR companies, the outlet reported.
Stephanie Llamas, a metaverse researcher, told the outlet that Meta's involvement and approach could also be scaring away startups.
"I've spoken to a lot of developers who feel they don't even have a chance to enter the market because Facebook is buying up the technology that they're trying to develop," she said.
Multiple regulators are looking into the overall issue, sources told Bloomberg in January.
Meta has also been aggressive in pursuing metaverse-related patents, Insider reported in January.
At least one other company with a similar name, Meta Company, planned to sue Meta, Business Standard reported in November. (The company's website says it has "proceeded to file the necessary legal action.") Meta acquired the domain MetaPay.com from MetaBank in December 2021 for $60 million, according to Payments Cards & Mobile.
At Meta's most recent earnings call in April, CEO Mark Zuckerberg said a "web version" of the metaverse would come out "later this year." That means you could see it without a VR headset.
The company's stock is down about 46% year to date. "While we're focusing on the biggest opportunities and challenges of today, I think it's important to build the foundation for the next era of social technology as well," Zuckerberg added in the call.
A representative for Meta did not immediately respond to a request for comment.
See the rest here:
Meta-Facebook Sued By Virtual Reality Startup Over Its Name - Entrepreneur
Posted in Virtual Reality
Comments Off on Meta-Facebook Sued By Virtual Reality Startup Over Its Name – Entrepreneur







