Monthly Archives: June 2022

Bastille launch a ‘Give Me The Future’ virtual reality app – Music Ally

Posted: June 11, 2022 at 1:54 am

Bastille are the latest artist trying virtual reality technology on for size, via a partnership between the band, label EMI Records, creative agency WPP and Epic Games.

Give Me The Future Experience is being released as an app for Metas Oculus Quest headsets, and blends a live performance from Bastille with an environment built using Epics Unreal Engine. Its based on a show played by the band with a huge screen behind them displaying virtual worlds created using Epics engine with fans able to scan themselves in to those worlds as avatars during the performance.

And now all this is being put into an app. The experience will be premiered later this week at Epic Games London studio. Bastille and their label are no strangers to trying out new digital stuff: back in 2016 they won a Music Ally Digital Music Award for an album campaign taking in chatbots, Snapchat and Spotify visualisations among other features.

Written by: Stuart Dredge

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Vrgineers donates a virtual reality pilot trainer to Ukraine for aid and solidarity – PR Newswire UK

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PRAGUE, June 6, 2022 /PRNewswire/ -- Vrgineers, a leader in delivering next-generation virtual and mixed reality pilot training systems to professional and military clients, donates their Portable Trainer, a reconfigurable virtual pilot trainer, to the Ukraine Airforce to help with securing airspace and train tactics with mission rehearsal. Based on the results from experimental research on the use of VR and simulators in training pilots, Vrgineers believes that their technologies can speed up and enhance the training of jet fighter and helicopter pilots, while simultaneously reducing associated costs when transitioning from eastern platforms to modern, western platforms.

For decades now there has been a push to modernize the current training methods, driven in part by the costs of altering and maintaining large, dome simulators; the inability to keep training devices up to date as aircraft in the field and corresponding software update faster than training simulators; and an overall lack of expert training professionals. Virtual and mixed reality technologies can significantly enhance the process of pilot transformation from eastern platforms such as Migs and Suchoj to western platforms such as Lockheed Martin F-16, or F-35, Airbus Eurofighters, Dassault Rafales, and Saab Gripens, as well as for multiple helicopters.

"Vrgineers can deliver modern pilot training solutions that offer highly effective training techniques at significantly reduced costs compared to traditional dome simulators, " says Marek Polk, Vrgineers CEO.

The demand to modernize is even more necessary in countries and air forces that have been dependent on eastern training methods and devices such as Ukraine. Russian manufacturers have discontinued the supply of spare parts, forcing several rescue and transport aircraft to be grounded all over Europe, based on EASA regulations.

Vrgineers trainer simulators are developed in close cooperation with the U.S. Airforce and U.S. Navy as a part of the SBIR (Small Business Innovation Research) program to accelerate pilot training, speed up the process and increase the preparedness of pilots. Such trainers offer incredible opportunities to deliver affordable simulators with realistic synthetic training environments, which can be deployed anywhere. They can be interconnected with one another for group training, used individually for mission and tactical training, or full procedural training. Simulators are already integrated with such IGs as Prepar3D, X-Plane, VBS 4, or MCS.

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OVR Technology releases its ‘INHALE 3’ Virtual Reality scent platform for mental health and wellbeing – Auganix

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In Virtual Reality News

June 7, 2022 OVR Technology, a provider of olfactory virtual and augmented reality (VR/AR) technologies, has recently announced the release of its INHALE 3 Wellness Platform, the third iteration of its immersive VR experience designed to promote relaxation and general wellbeing.

OVR is the first company with the right technology and the right approach to bring something to the marketplace that has never existed before and that is effective, said Dr. Rachel Herz, neuroscientist and olfaction expert, who is also a member of OVRs advisory board.

And Herz is right. We were able to try out a demo of OVRs VR experience last week at AWE USA 2022, and it is truly one of the most unique immersive experiences we have tried before. The demo puts you in a first person view where you are able to interact with certain virtual objects that trigger the release of a scent when approached or interacted with. Scents included campfire smoke, marshmallow, lavender, rose, and wet soil all of which were truly realistic and really added to the sensory experience.

With this latest release, INHALE 3 provides a new user experience for the INHALE Wellness Platform, with a streamlined interface and a new approach to helping users achieve their desired mood state outcomes. Users interact with a relaxing and tranquil setting in VR during which corresponding scents are precisely released in order to match visuals, and mimicking scent as it would arise and dissipate in the real world.

New features of OVRs INHALE 3 platform include:

Other updates and enhancements include a new scent cartridge, improved and streamlined user navigation and settings menu, and a grip button for picking up objects. All scents are created by OVR Technology at its laboratory in Burlington, Vermont. INHALE clients include partners in healthcare, professional training, and education, according to the company.

INHALE helps our patients engage in relaxation, said Charlotte Bareiss, executive director of Ascendant New York, a drug and alcohol detox center. INHALE helps disrupt the fight-or-flight response and provides the relief patients need to continue engaging with their therapy.

Studies show that olfactory-visual stimulation positively affects emotion and memory, which can be an important aide and support in the process of mitigating the negative effects of stress to enhance wellbeing.

Whilst talking with the OVR team at AWE, they stated that it isnt just pleasant odors that the company has recreated. OVR has also created a foul odor cartridge (of course not on display at the expo), which is able to accurately recreate odors that have uses in medical VR training scenarios for example.

OVR Technology recently won the Best In Show: VR award at AWE USA 2022 last week for its unique scent-based virtual reality solution. To learn more about OVR Technology and its INHALE Wellness Platform for immersive scent-based experiences, please visit the companys website.

Image credit: OVR Technology

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.

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Perfect Corp. Partners with Beachwaver to Bring the Summer Boho Floral Collection to Augmented Reality through Interactive Virtual Try-On – Business…

Posted: at 1:54 am

NEW YORK--(BUSINESS WIRE)--Perfect Corp., the leading artificial intelligence (AI) and augmented reality (AR) beauty and fashion tech solutions provider, partners with the innovative, female-founded hair care and hair tools brand, Beachwaver, for an interactive augmented reality (AR) try-on experience, bringing their newest boho summer Floral Collection to life. The unique, true-to-life virtual try-on is available in the free YouCam Makeup app, and invites fans to experience the Beachwaver summer Floral Collection through a whole new interactive lens.

Boho Beachweaver AR Look Now Available in the YouCam Makeup App

The featured Boho Beachweaver virtual look showcases the brands chic floral patterned design as seen in their summer Floral Collection. The look features an exclusive limited-edition silk headband that rocks the same gorgeous floral pattern, matched with a simple and elegant blushing summer style. Fans can experience the look in real-time through the live makeup camera powered by advanced AR technology in the YouCam Makeup app.

We are excited to team up with the hair experts and innovative thinkers at Beachwaver to give fans a sneak peek at their summer Floral Collection and a whole new way to experience it for themselves, shares Perfect Corp. Founder and CEO, Alice Chang. This immersive brand experience brings the Boho Beachwaver style to life, creating a unique and engaging way for consumers to connect and discover newness from the brand.

Our Beachwaver community is obsessed with the YouCam Makeup app, and we are beyond thrilled to partner with Perfect Corp. to bring our newest collection to life with the virtual headband try-on! shares Sarah Potempa, Founder and CEO of the Beachwaver Co. The dreamy boho Floral Collection includes curling irons, accessories & brushes available now on Beachwaver.com!

To try the Beachwaver Boho Floral headband look, download the free YouCam Makeup on the App Store or Google Play, and share your summer Beachwaver selfies tagging @YouCamApps and @thebeachwaver.

App Availability

YouCam Makeup is available for free download on the App Store and Google Play.

About Perfect Corp.

Perfect Corp. is the leading SaaS AI and AR beauty and fashion tech solutions provider, dedicated to transforming shopping experiences through empowering brands to embrace the digital-first world. By partnering with the largest names in the industry, Perfect Corp.s suite of enterprise solutions deliver synergistic, technology-driven experiences that facilitate sustainable, ultra-personalized, and engaging shopping journeys, as well as equipping brands with next generation of consumer goods. Perfect Corp. offers a complementary suite of mobile apps, including YouCam Makeup and YouCam Perfect, to provide a consumer platform to virtually try-on new products, perform skin diagnoses, edit photos, and share experiences with the YouCam Community. To learn more, please visit PerfectCorp.com.

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Perfect Corp. Partners with Beachwaver to Bring the Summer Boho Floral Collection to Augmented Reality through Interactive Virtual Try-On - Business...

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Raymond Celebrates NFSD with Launch of Next-Generation Raymond Virtual Reality Simulator – DC Velocity

Posted: at 1:54 am

GREENE, N.Y., June 7, 2022 As a proud supporter of the ninth National Forklift Safety Day, The Raymond Corporation is committed to prioritizing forklift operator education and providing intelligent warehouse solutions that help customers create a culture of continuous improvement and boost overall facility well-being. Along with National Forklift Safety Day, The Raymond Corporation will be celebrating its 100th anniversary and launch of its next-generation Virtual Reality (VR) Simulator.

The first of its kind in the industry, Raymonds award-winning VR Simulator is a flexible, scalable teaching tool that uses the latest immersive technology to bring new hires up to proficiency more quickly and to continually expand operator skills for reduced turnover. The updated VR Simulator is designed for optimum usability and performance with a smaller, lighter case for easier maneuverability and setup, as well as the award-winning HTC VIVE Focus 3 wireless all-in-one VR headset for enhanced operator performance, comfort and longer immersive sessions. The simulator uses training modules that build on themselves to help operators reach higher proficiency levels faster and feel more confident before reaching the warehouse floor.

Raymond continues to build on its 100-year history of innovation and continuous improvement to create solutions that help customers take meaningful action by optimizing, connecting and automating with technologies and training solutions that, together, help reinforce operator best practices, said Michael Field, president and CEO of The Raymond Corporation. We are excited to build on our history and continue to provide industry-leading education and training programs for our customers.

Additional in-person and e-learning education programs Raymond offers include: - Safety On The Move a comprehensive and modular operator training program that introduces best practices for warehouse environments to help protect employees, equipment and materials while complying with OSHA requirements. - Steps To Safety: Pedestrian Safety in a Material Handling Environment a training program that assists in teaching pedestrians how to act responsibly in environments where lift trucks are in operation, emphasizing the importance of operators and pedestrians working together to create a safe environment.

For more information on Raymonds National Forklift Safety Day, next-generation Virtual Reality Simulator as well as suite of in-person and e-learning training programs and tools, visithttps://www.raymondcorp.com/forkliftsafety.

More information and updates about National Forklift Safety Day will also be available on the International Truck Association website: http://www.indtrk.org/national-forklift-safety-day.

About the International Truck AssociationFor more than 70 years, the Industrial Truck Association (ITA) has been the leading organization of industrial truck manufacturers and suppliers of component parts and accessories that conduct business in the United States, Canada and Mexico. Based in Washington, D.C., ITA maintains an influential voice in international standards development for the industry. The organization also advances engineering practices to promote safe products, disseminates statistical marketplace information, and provides industry forums for learning and networking. Visit http://www.indtrk.org.

About HTCHTC VIVE is the premier virtual reality (VR) platform and ecosystem that creates true-to-life VR experiences for businesses and consumers. The VIVE ecosystem is built around premium VR hardware, software, and content. The VIVE Business encompasses best-in-class XR hardware; VIVEPORT platform and app store; VIVE Enterprise Solutions for business customers; VIVE X, a US$100M VR business accelerator; and VIVE ARTS for cultural initiatives. For more information, please visit http://www.vive.com.

About The Raymond CorporationThe Raymond Corporation, a Toyota Industries Company, is a leading global provider of best-in-class material handling products and intelligent intralogistics solutions. Built on principles of innovation and continuous improvement for 100 years, Raymonds integrated automation, telematics, virtual reality and advanced energy solutions provide ways to optimize operations and bring warehouse and distribution operations to a new level of performance. Raymond electric forklift trucks are engineered to achieve increased productivity and efficiency and are designed to provide ecological and economic benefits. Raymond delivers solutions to material handling and logistics markets in North America and globally. Combining operational excellence, award-winning innovation and world-class global customer support, we work together to run better, manage smarter and keep our customers always on. For more information, visit raymondcorp.com and follow us on Facebook, Twitter, YouTube and LinkedIn.

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Raymond, Safety On The Move, and Steps To Safety are U.S. trademarks of The Raymond Corporation. HTC, HTC VIVE, VIVE, VIVE ARTS, VIVE Business, VIVE Focus, VIVEPORT, and VIVE X are the trademarks or registered trademarks in the U.S. and/or other countries of HTC Corporation and its affiliates.

2022 The Raymond Corporation. All rights reserved.

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A virtual reality Walden is open to visitors in Milan – The Spaces

Posted: at 1:54 am

Henry David Thoreaus storied Walden has been recreated in pixels, for an immersive experience that invites people to explore a virtual reality forest.

In 1845, the American philosopher transplanted himself to the woods of Walden Pond, in Massachusetts, and embraced the simple life. The experience formed the basis of his book Walden, which details his two-year stay and reflects on reconnecting with nature.

Credit: RafflesMilano

In 2022, visitors to Milan design week can enjoy their own, albeit much compressed, version of Walden. Hosted at RafflesMilano design institute, the virtual reality experience includes leaves, trees, and a cabin all drawn in pixels by Valentina Grilli, who lectures in painting techniques at the school.

The digital installation is hosted in a physical exhibition space which also evokes the wildness of nature, with real leaves and wood emphasising the experience. RafflesMilano describes the piece as the most appropriate theme to relaunch both the urgency of safeguarding forests and the themes of sustainability and circular economy.

Virtual Walden is open for tours until 11 June at Via Felice Casati, 16, Milano.

Credit: RafflesMilano

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Methane: As concerns rise about this greenhouse gas, CU startup works to plug leaks – CU Boulder Today

Posted: at 1:54 am

Title image: A laser-emitting device atop a tower at an oil and gas operation scans the landscape for methane-containing natural gas leaks. Credit: Casey Cass/CU Boulder

Sean Coburn walks down a dusty dirt road in Greeley, Colorado, flanked by a scene thats becoming more common in this city at the edge of the Front Rangerows and rows of tanks, pipes, stacks and other hallmarks of the oil and gas industry.

The engineer, who earned his doctorate from CU Boulder and now splits time between the university and a company called LongPath Technologies, is wearing a flame retardant jacket, bulky boots and a hard hat. He needs them on this site. Here, operators take raw and very flammable oil and natural gas, the latter mostly composed of methane, and process it into a form that people can use to heat their homes or drive their cars.

But Coburn is heading for something else: a metal tower, about 50-feet-tall with what looks like a security camera on top.

We pipe the laser light up from there, said Coburn, pointing at a cabinet at the base of the tower. Then we shoot it at different targets around the site.

As he talks, the cabinet beeps, and the laser emitter at its end begins to turn, sweeping over the landscape.

The tower is part of an ambitious undertaking from scientists at LongPath and CU Boulder. Theyre using new laser technology to do what other technologies have struggled to do for years: detect natural gas, which is invisible to the eye, leaking from pipes at sites like this, in real time.

Methane is a powerful greenhouse gas, said Greg Rieker, an associate professor of mechanical engineering who testified before the House Science, Space and Technology Committee June 8 about the problem of methane emissions. It can trap nearly 80 times more heat in the atmosphere than carbon dioxide, and research suggests that escaped methane from oil and gas operations may play a much bigger role in climate change than previously thought.

LongPath is trying to plug that source. The companys towers shoot lasers over miles of terrain to sniff out even the faintest whiffs of methane in the air. So far, the company has installed 23 of them covering almost 300,000 acres in Texas, New Mexico, Oklahomaand Colorado. Rieker believesthe technology could be a win-win for the West: Slowing down emissions of this dangerous gas, while also reducing costs for an industry that employs tens of thousands.

The story of this technology, called a dual frequency comb laser spectrometer, dates back to the 1990s when a CU/JILA physicist named Jan Hall first developed frequency comb lasers to explore the working of tiny atomsand earned a Nobel Prize in the process.

Now, were able to use those same ideas and, with just one of these systems, mitigate about 80 million cubic feet of methane emissions per year, said Rieker who co-founded LongPath in 2017.

Scott Diddams was part of those early days of frequency comb lasers. He was a postdoctoral researcher working with Hall at JILA, a joint research institute between CU Boulder and the National Institute of Standards and Technology (NIST), to probe quantum physicsor the mysterious workings of very, very small things.

Greg Rieker (left) works with a colleague in the lab at CU Boulder.

The researchers werent thinking about methane hovering over oil fields at the time. Instead, they used their lasers to measure how fast atoms tick. To make an atomic clock, Diddams explained, physicists first shine laser light at a cloud of atoms, giving them a kick so that they flip between different energy levels at a staccato pace. Halls group invented frequency combs to help count out that rhythm.

Atoms tick nearly a quadrillion times per second, said Diddams, now a professor in the Department of Electrical, Computer and Energy Engineering. You need a really special tool to count those cycles.

Frequency combs were special. Normal lasers, like the pointers in any lecture hall, can only generate one type of light: say, red light or green light. But these new lasers could produce thousands or even millions of colors of infrared light at the same timean entire rainbow inside a single beam.

Hall and German scientist Theodor Hnsch took home a Nobel in 2005 for their contributions to the development of laser-based precision spectroscopy, including the optical frequency comb technique."

By the time Rieker joined CU Boulder in 2013, he and Diddams were already wondering what else frequency combs could do.

At LongPaths offices in Boulder, Coburn and his colleagues open a computer window showing the data coming in from the system in Greeley. The graph shows a squiggly readout with sharp spikes like the teeth in a comb.

Each tooth corresponds to a color in the teams frequency comb laser (hence, the name). Rieker explained that if you shine one of these devices into a cloud of gas, the molecules inside will absorb some of those colors but not all of them. In other words, molecules will leave an imprint on the laser light, almost like pressing your thumb to a glass.

Comb-like spikes on a computerscreen illustrate measurements of methane, water and carbon dioxide.

Each of these different molecules absorbs a different pattern of light, Rieker said. Methane has one pattern. Water and carbon dioxide have another.

Frequency comb technology can read those molecular fingerprints to tell you exactly what kinds of molecules are present in a patch of air.

Or that was the theory in the mid-2000s. Rieker and scientists from NIST took roughly a decade to make it reality. First the team had to shrink these lasers, which could fill entire rooms, down to the size of a suitcasethen design them to survive the extremes of Colorado winters.

We tested what happened when our laser froze, Rieker said. We broke it every way we could think of breaking it.

Traditionally, he said, oil and gas operators look for leaks by using special video cameras or by hiring airplanes to fly overhead. Frequency comb lasers, in contrast, can operate 24/7 without a single human involved.

For 11 months in 2017 and 2018, the team put its technology to the test with funding from the U.S. Department of Energy. Rieker and his colleagues deployed one of their lasers at a natural gas storage facility in California. The laser, then mounted to the roof of a trailer, was able to detect methane leaks over several miles of terrain and at an incredible precision of just a few parts per billion. Because the system ran all the time, they were able to detect 12 times more methane per month on average than traditional tools spotted.

After that, it spread by word of mouth, Rieker said. Because these things work.

A technician monitors methane at an oil and gas site in Colorado.

Around the same time, Rieker co-founded LongPath Technologies with his then research scientists Coburn and Robbie Wright, and Caroline Alden, a research scientist at the Cooperative Institute for Research in Environmental Sciences (CIRES) at CU Boulder.

In the beginning, it was slow-going. To launch LongPath and secure initial funding, Rieker and his colleagues worked with Venture Partners, the universitys commercialization arm for campus researchers. The companys first employees worked out of rented space in Riekers basement lab on campus.

Instead of the startup-in-a-garage, we were the startup-in-a basement. Then when COVID hit we all were working out of our own basements, said Wright, now vice president of engineering at LongPath. But in the past year we finally got our first dedicated office, and weve scaled from having three deployments out with one customer to 23 deployments with 17 customers."

Oil and gas executives have come around to these lasers, in part because they can save companies money, Rieker addedeven a routine leak, he said, could cost operators thousands of dollars if they dont catch it right away.

Hes now trying to replicate the success of LongPath.

In 2021, Rieker signed on to lead a new effort on campus called the Quantum Engineering Initiative, which seeks to transform other, fundamental scientific discoveries into real tools that you can hold in your hand. Graduate students in the engineers lab arent done with frequency comb lasers, either. This year, researchers will install one over a patch of frozen soil near Fairbanks, Alaska. Theyre hoping to measure how much methane gas leaks out from that soil as it warms because of climate change.

Graduate student David Yun, meanwhile, uses frequency comb lasers for a completely different purpose: To study how hypersonic jet engines suck up and burn oxygen as they roar to life. Diddams employs a similar set of tools to search for planets circling stars tens of light-years from Earth.

We really want to push the limits of where we can take this technology, Yun said. We keep pushing to see what is the craziest thing we can do with frequency combs?

For Rieker, its a testament to science coming full circlefrom explorations of atomic jitters to a Nobel Prize and even technology that may soon improve the lives of everyday Coloradans.

This is a technology that was developed for something completely differentfor creating better atomic clocks and other tools for quantum research, he said. Now, were making an impact on climate change.

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AR and VR were absent at WWDC 2022 here’s what that could mean for Apple’s headset – Tom’s Guide

Posted: at 1:54 am

Hype is a tricky beast; it so often builds things up only to let them down with a serious thump. And more recent Apple events have encapsulated this to a high degree. Plenty of times weve awaited the launch of an iPhone with USB-C and no notch, only to get the likes of the iPhone 13 with a Lightning port and a slightly smaller notch. And don't forget about the long-rumored but never launched AirPods Pro 2.

With WWDC 2022, an Apple VR/AR headset was tipped not for a reveal but perhaps a tease. And with realityOS reportedly seeking a trademark by Apple, the hype machine kicked into action seemingly ramping up the expectation that Apple would talk augmented and virtual reality at its developer-centric event.

Or perhaps we would at least get a sneak peek of the OS or what Apple is doing on the AR front with developers.

That didn't happen.

This years WWDC wasnt a disappointment, with macOS Ventura promising a slew of upgrades and potential Mac machines that are actually good for gaming, the new MacBook Air 2022, a refreshed 13-inch MacBook Pro 2022, the Apple M2 chip, watchOS 9, iOS 16 and more. But there wasnt any mention of AR or VR.

In fact, Apple didnt even flag any AR or VR capabilities in its developer tools or refreshed software platforms. About as close Cupertino's crew got to AR/VR was with the an upgraded version of CarPlay that integrates deeply with vehicle systems; it looked cool but it's not coming until late 2023.

Speaking of some time away, thats basically what WWDC told us about Apples AR and VR hardware and software ambitions its likely not coming soon.

The rumors have twisted and turned on predicted release dates for an Apple headset, but the latest titbit has the Apple AR/VR headset to be unveiled in early 2023 by somewhat reliable Apple analyst Ming-Chi Kuo. Yet Im not buying that for a couple of reasons.

First off, while Apple is famously hyper secretive, information still leaks out. Not all of its accurate, but it often gives us a decent idea of what to expect from Apples upcoming products this hasn't been the case for the Apple AR/VR headset or other face-based wearables from the company. If a product was due for a reveal early next year, I feel wed have some more substantial leaked information or better renders based on tidbits from supply chain sources.

Add into the mix the lack of any mention of AR/VR software tools in iOS 16, iPadOS 16 or macOS Ventura, and I feel that developers wont be prepared to create enough apps to form the software ecosystems Apple tends to have when launching new products.

While VR isnt a super-obscure tech category, its still a niche proposition. Sure, the Oculus Quest 2 may be one of the most accessible virtual reality experiences, and tops our best VR headset list, but it's far from perfect and is VR-only. Augmented reality is fine for, say, head-up displays in modern cars or for games like Pokmon Go. But Ive not seen many people wear AR glasses out and about, even those accessible Snap Spectacles.

Taking this into account and how Apple tends to enter markets when tech adoption or appetite is growing to a peak, and said tech is mature enough to deliver very impressive experiences (VR still makes people feel sick), I feel 2023 is far too early for Apple to come out with a AR/VR headset.

Now. Apples AR/VR efforts could actually be a very well-kept secret, with but a handful of developers quietly building out a software platform and ecosystem for an augmented or virtual reality headset. And I hope that is the case, as its been some time since Apple has really surprised tech fans with something that feels properly new.

But ultimately, I want whatever AR or VR thing Apple is working on to arrive when its ready; by that I mean, it's polished to a fine finish. Apples done this plenty of times for other tech; for example, it was late to the high refresh rate display party, but with the iPhone 13 Pro, Apple adopted LTPO tech and delivered a lovely display that feels super smooth yet doesn't tank battery life.

If Apple's attention to detail and product craft can be applied to AR and VR tech, then we could finally see devices that take augmented and virtual reality devices out of their niche and into the true mainstream. It may take years to happen, but Im willing to wait.

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The Dune Miniseries Is a Fascinating Piece of History – WIRED

Posted: at 1:53 am

In December 2000, the Sci-Fi Channel (since renamed Syfy) released Frank Herberts Dune, an ambitious three-part miniseries. Science fiction author Rajan Khanna was a recent college grad when he first watched the show.

I remember it coming out, and I remember honestly the Sci-Fi Channel being a big deal back in the day, Khanna says in Episode 515 of the Geeks Guide to the Galaxy podcast. This was before there was all this geek stuff everywhere. It was sort of like, This is for us, in a way.

With a budget of $20 million, Frank Herberts Dune was an ambitious project for the fledgling network. The series won an Emmy for special effects and was one of the channels highest-rated programs. But TV writer Andrea Kail warns that modern audiences wont exactly be blown away by the shows production values. I have a very distinct memory of one specific shot where Jessica and Paul are running away from the ornithopters, and theyre running in place in front of a bad green screen, she says. It was like watching a play being filmed. It wasnt a movie, it was a play that somebody pointed a camera at.

Geeks Guide to the Galaxy host David Barr Kirtley agrees that the show has its problems, but he enjoyed a subplot involving Princess Irulan, a minor character in the novel who was completely omitted from the recent film. Dune is a combination of space opera court intrigue and hippie Lawrence of Arabia,' he says. Those are the two elements. I like the space opera court intrigue stuff significantly more. [Irulans] storyline continued the space opera court intrigue stuff through the whole story, so I actually really liked that a lot.

Science fiction author Matthew Kressel says the quality of the underlying material shines through regardless of any rough edges. In particular he enjoyed how the series captures the texture of the novel. I love the Villeneuve movie, of course, but its a very frenetic film, he says. I feel like there was something about this series that took its time telling the story, and I respected that.

Listen to the complete interview with Rajan Khanna, Andrea Kail, and Matthew Kressel in Episode 515 of Geeks Guide to the Galaxy (above). And check out some highlights from the discussion below.

Andrea Kail on Frank Herberts Dune vs. Dune (1984):

This [miniseries] makes the Lynch version look like the Denis Villeneuve version, and the Lynch version makes the Villeneuve version look like a movie delivered by the hand of God. Thats how much this propped everything else up The [Lynch version] is a terrible movie, but I will never not watch it if its on. Its a bad movie, but its compellingly bad. I always sit and watch it because its a spectacle. This? I love Dune, but I will not sit and watch this again. Do you see the difference? The [Lynch version] is visually interesting and theres a lot going on. This is not something I would ever watch again willingly, and Im a Dune fanatic.

Matthew Kressel on special effects:

There were some places where they didnt even do a matte painting, they just had a backdrop that they unrolled behind the actors. Thats an odd choice, because maybe they didnt have the money for a matte painting, but they certainly had green screens by this point. So I was very curious about that Were spoiled by the special effects today. Theyre so good, everything looks real. Its flawless. But we kind of forget that that was really, really hard to achieve. Even Star Wars, which had this huge budget, you watch the original onenot the remasterand its like, Yeah, the Death Star is a model. You can just tell on the close-up shots.

David Barr Kirtley on Frank Herberts Dune vs. Dune (2021):

The Villeneuve movie basically doesnt explain anything. Mentats? Dont worry about it. Guild Navigators? Dont worry about it, its not important. It just focuses on telling a compelling, emotional character story. The [miniseries] tries to explain a lot more of the world-building, and thats really bad in a lot of waysdramaticallybut I feel like if you watch this you actually know more about the world and what happens in the book than you would from watching the Villeneuve moviewhich is a million times better, but its made a trade-off of dramatic effectiveness versus world-building explication.

Rajan Khanna on adaptation:

I think this [miniseries] is one of the examples of how being faithful to a book can be a trap, because what you end up with is a box-checking exercise and not a lot of life. All of the great adaptations condense things, smush things together, cut things out. Lord of the Rings is widely regarded as an amazing adaptation, and they cut all kinds of things. Theres always somebody whos like, Tom Bombadil! But Tom Bombadil needed to go You have to make those choices. I think this is an example of being faithful but also being flat and not having a lot of heart or energy. So I would not recommend this for anyone except hardcore Dune historians.

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Was Tony La Russa’s intentional walk of Trea Turner the worst in MLB history? A ranking – ESPN

Posted: at 1:53 am

And you thought the intentional walk had gone the way of Blockbuster, the iPod and those titanium-infused Phiten necklaces that stabilized the body's energy flow.

You were wrong! Turns out, the intentional walk is still part of the game -- and, courtesy of Joe Maddon and now Tony La Russa, it gifted us with two of the most comical and controversial moments of this season. (Well, outside of the epic Tommy Pham-Joc Pederson fantasy football dispute, which of course reigns as the kookiest non-baseball baseball thing since Yankees pitchers Mike Kekich and Fritz Peterson switched wives in the 1970s.)

On Thursday, White Sox manager La Russa intentionally walked Dodgers shortstop Trea Turner with a runner on second base -- and a count of one ball and two strikes -- in order to have relief pitcher Bennett Sousa instead face Max Muncy, who promptly hit a three-run home run to give the Dodgers a 10-5 lead in a game they would eventually win 11-9. The best part of the whole episode was not that the two-strike intentional walk blew up in La Russa's face; it was the microphone that caught one fan yelling "He's got two strikes, Tony!" and "Tony, what are you doing?" before Muncy homered.

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Or maybe the best part was the confused look on Freddie Freeman's face as he stood on second base and said to White Sox second baseman Danny Mendick, "I don't think I've ever seen that before," to which Mendick kind of turned away from Freeman and smiled, most likely in equal disbelief. Or maybe the best part was Muncy staring into the White Sox dugout as he rounded third base. Or maybe the best part was Muncy uttering language that can't be repeated here as he crossed home plate. Or maybe the best part was Muncy, in his postgame interview on the field, where one must refrain from using certain four-letter words, simply saying, "I wanted to make them pay, let's just leave it at that." Or maybe the best moment was La Russa, after the game, asking, incredulously, "Is there some question whether that was a good move or not?"

Yes, Tony, there was a fair amount of disbelief, and not just from the fan who seemed to foretell what was going to happen. A sampling from a certain social media site:

Now, to be fair here, the pounding on La Russa is also a little unfair. If Muncy strikes out, it looks like a good move. Plus, Freeman was on second base only after a wild pitch on a 0-2 count -- it's not like La Russa randomly decided to walk Turner in the middle of the at-bat. Even Ben calculates that the White Sox had a 21.9% chance of winning if they intentionally walked Turner and 22.9% if they pitched to him, so we're essentially talking about the flip of the coin.

I think what really set everyone off -- especially the baseball cognoscenti on Twitter -- is that the intentional walk has largely disappeared from the game, so when one goes painfully awry, it stands out. Studies have shown the intentional walk is -- mathematically -- usually a bad strategic decision, in large because part of what happened with Muncy: An attempt to prevent one run, such as with Turner singling home Freeman, often instead turns into a big, multi-run inning. Essentially, giving the team a free baserunner, even to face a weaker batter, is rarely a good idea.

Indeed, we can see the influence of sabermetric thinking in the decline of intentional walks through the years -- all the way down to just 0.09 per game in 2022:

1967: 0.40 per game (peak intentional walk)1989: 0.34 per game (hadn't dropped much)1998: 0.22 per game (starting to drop)2002: 0.30 per game (the Barry Bonds spike)2012: 0.22 per game (dropping again)2019: 0.16 per game (A.J. Hinch issued zero all season)2020: 0.11 per game (no pitchers hitting in the NL)2021: 0.14 per game (lowest other than 2020)2022: 0.09 per game (back to the universal DH)

In truth, there have been far, far, far more egregious intentional walks than this one. Honestly, La Russa's intentional walk isn't even the strangest of this season -- that belongs to Maddon, for his ridiculously stunning intentional walk of Corey Seager with the bases loaded back on April 15. In fact, with that walk in mind, let's run down the types of intentional walks from most bad to least bad:

1. The bases-loaded intentional walkObviously, just giving the team another run is silly -- and particularly so when the batter is Seager -- while a very good batter, not to be confused with Babe Ruth or Ted Williams or Bonds (we'll get to him in a second). That's why the only known bases-loaded intentional walks are to Seager, Josh Hamilton (also by Maddon!), Bonds, Bill Nicholson and Mel Ott. That's five. And the Ott one doesn't really count. It was the next-to-last game of the season and Chuck Klein of the Phillies and Ott of the Giants were battling for the home run lead (Klein led by one). With the Giants way ahead late in the game, the Phillies intentionally walked Ott.

Anyway, the Rangers were up 3-2 when Seager batted with one out and the bases loaded. Maddon walked him to make the score 4-2. Not shockingly, it backfired. A sacrifice fly and balk followed to allow two more runs to score, so the Angels left the inning trailing 6-2 (although they rallied to win the game). No matter Maddon's goofy explanation after the game -- "Just trying to stay out of a big blow, and also just to stir the group up, quite frankly" -- the move was completely indefensible.

More defensible was Buck Showalter's bases-loaded intentional walk to Bonds in 1998. This wasn't quite peak Bonds, when managers freaked out and start walking him all the time -- an incredible 120 intentional walks in 2004, which will forever remain the most astounding baseball stat of all time. But Bonds led the league in intentional walks every season from 1992 through '98 (and then several more times after that) -- he was still plenty feared by then.

In this game, the Diamondbacks led the Giants 8-6 with two outs and the bases loaded in the bottom of the ninth. With weak-hitting catcher Brent Mayne on deck, Showalter walked Bonds to make it 8-7. Mayne battled reliever Gregg Olson for eight pitches before lining out to right field. So it worked ... barely. Good move? Debatable.

2. The intentional walk with two strikesIt's hard to hit in the majors. It's even harder to hit with two strikes! Trea Turner is a career .303 hitter. He's a .222 hitter with two strikes and a .197 hitter with a 1-2 count. The overall major league average in 2022 with two strikes is .167 and .161 on a 1-2 count.

That's why you also rarely see a two-strike intentional walk. The odds remain in the pitcher's favor, no matter the matchup. In his article, Ben mentions just two other two-strike intentional walks since 2014:

--The Rockies walked Seager on a 1-2 count on April 3, 2021, after Gavin Lux stole second. That didn't work either; Chris Taylor followed with an RBI double to give the Dodgers a 6-4 lead.

--On April 16, 2021, the Twins walked Mike Trout on a 1-2 count following a wild pitch. That one also blew up. Justin Upton hit a grand slam to extend a 5-3 lead for the Angels to 9-3.

Yeah, maybe best to avoid those two-strike intentional walks.

3. The intentional walk to load the bases with the game on the lineI hate, hate, hate when managers do this. Example: Tie game, bottom of the ninth, runners on second and third. The manager walks a batter to load the bases -- either to set up a double play or maybe to simply face a weaker hitter. Trouble is, now the pitcher has to throw strikes, since another walk loses the game. The numbers slightly support my personal beliefs, albeit not strongly: In 2022, batters have hit .256 with runners on second and third and .262 with the bases loaded (although with 62 more points of slugging percentage). In 2021, they hit .267 with runners on second and third and .278 with the bases loaded. Walking somebody to face a much weaker hitter can perhaps make sense here.

OK, quick check. There have been 13 intentional walks this season in the ninth inning or later, with two outs and runners on second and third or first and third. None of those actually came in tie games. But three came with the team issuing the intentional walk leading:

--April 16: Liam Hendriks of the White Sox walks Tampa Bay's Ji-Man Choi with a 3-2 lead to face Taylor Walls. Walls strikes out.

--April 24: Pittsburgh's David Bednar walks the Cubs' Ian Happ with a 4-3 lead to instead face Frank Schwindel. It works as Schwindel strikes out to end the game.

--May 15: Diego Castillo of the Mariners walks Francisco Lindor to face Pete Alonso. Alonso strikes out swinging on a 3-2 slider (that was off the plate).

So, fine: Managers are 3-for-3 with these ones so far in 2022. Let's see if that holds.

4. The intentional walk to a hot hitterWe mentioned A.J. Hinch. When he was managing the Astros in 2019, they became the first team not to issue an intentional walk all season. Then, in the World Series, Hinch broke his own rule and did issue an intentional walk -- and it didn't work. In a big way.

That postseason, Nationals star Juan Soto had gone 2-for-4 in the final game of the NLCS, 3-for-4 with a home run and double in Game 1 of the World Series and was so far 1-for-3 with a double when he stepped up again in the seventh inning of Game 2, with two outs and runners at second and third. The Nationals led 3-2 with All-Star Ryan Pressly pitching for the Astros. Hinch had seen enough of Soto and decided it was time to issue his first intentional walk of 2019 -- even though Pressly held left-handed batters to a .165 average that year.

Howie Kendrick followed with a single, Asdrubal Cabrera singled in two runs, and then Ryan Zimmerman singled in two more. A 3-2 game became an 8-2 blowout. Maybe the Nationals win anyway, but consider the ripple effects of that loss. The Nationals had just two reliable relievers in Sean Doolittle and Daniel Hudson, but because the game turned into a blowout, Dave Martinez didn't have to use either of them -- making them a little more rested for the rest of the series. What happens if Pressly pitches to Soto?

5. The intentional walk to the No. 8 hitter to face the pitcherThis one doesn't apply any longer, but was always the reason the National League saw more intentional walks than the American League. While popular in the 1960s and into the 2000s, it slowly fell into some disfavor. The reason: The math showed that the advantage gained by facing the pitcher (and hopefully getting him out) was erased by the advantage the other team would receive by having its leadoff hitter lead off the next inning instead of the pitcher (if you got the No. 8 hitter out).

Late in his career, the Hall of Fame manager Walter Alston of the Dodgers must have suddenly realized this. He had always been a big employer of the intentional walk, including issuing 101 of them in 1967, most in the majors. In 1974, he suddenly stopped issuing them -- just nine, fewest in the majors and 43 fewer than any other NL team. More recently, Bruce Bochy peaked at 64 intentional walks in 2013 and averaged 46 per season over his career, but dropped to 26 in his final season in 2019. Maddon began his career with the Rays averaging over 30 intentional walks per season, but had just 18 in 2021. Although maybe he didn't learn his lesson. Nine of those turned into "bombs," described as either the next batter not grounding into a double play or multiple runs scoring in the inning.

Of the 154 intentional walks in 2022, just nine of them have been issued to the No. 8 hitter (5.8%). Last year, when pitchers were still batting. 23.0% of all intentional walks were issued to the No. 8 hitter.

We could keep going, but most of the remaining intentional walk categories -- getting the platoon advantage, giving an intentional walk when already trailing (82 of them have come while behind) or extra innings of a tie game and the ghost runner already on second (very common) -- aren't as offensive. (For the record: The math usually still doesn't add up.)

One final note. The White Sox and Phillies are tied for second in the majors with nine intentional walks issued -- but Joe Girardi has been fired and La Russa is perhaps on the hot seat. There is good news for lovers of the intentional walk: New A's manager Mark Kotsay leads the majors with 13 of them. Maybe he can keep the intentional walk alive.

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Was Tony La Russa's intentional walk of Trea Turner the worst in MLB history? A ranking - ESPN

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