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Monthly Archives: July 2021
REPLACED Interview: Devs Talk About the Upcoming Cyberpunk Game That Lit Up E3 2021 – Twinfinite
Posted: July 25, 2021 at 3:33 pm
REPLACED made a big splash at E3 2021, and for good reason the upcoming cinematic platformer oozes cool, from its gorgeous 2.5D pixelated art aesthetic to the promise of a thrilling cyberpunk story set in a grim dystopia. The brilliantly directed trailer depicted a tantalizing and mysterious gaming experience that we here at Twinfinite have been making a song and dance over ever since.
Naturally, the opportunity to speak with developer Sad Cat Studios was one we are hugely excited about. Already this week weve published a feature titled REPLACED Aims to Deliver a Cinematic But Thought-Provoking Cyberpunk Experience, which is based around some of the most interesting takeaways from my discussion with game director Yura Zhdanovich, and studio co-founder Igor Gritsay. But with so much ground to cover I could hardly include everything, and that, dear reader, is something we considered such a crying shame that weve decided to publish the entire Q&A for those who are as interested to hear from the pair as we are.
Senior editor Alex Gibson: The reception to REPLACEDs trailer has been so immensely positive. How did that feel, and has that added pressure to the team, or is it something youre drawing motivation from?
Game director Yura Zhdanovich: The trailer was deemed by a lot of people very high quality, and so we are now a bit stressed because we need to deliver everything on this kind of level of expectations. We cant go and do a section of the game that looks subpar in terms of quality compared to what weve shown.
And yeah, this is something that we have been discussing with our artists because they were definitely humbled by the reception, but there is so much more to show, so much more interesting things that we want people to see, either in-game itself or in any other media or going to release later down the line.
Its just a start and we have definitely not shown the greatest things quite yet. Its exciting for us its stressful and exciting for us to see how people will react to things we show in the future.
Alex: Could you give me a little background on the games development? How long have you actually been working on REPLACED?
Studio co-founder Igor Gritsay: Weve been in development since mid-2018, though back then it was merely an idea when we were searching for things that we could actually do. Before us there was this trailer for Atomic Heart, and its also made by the new studio, and of course, we could not tackle that as our debut project even though our guys come from game development, most of their work is on mobile. So we thought such kind of project was out of our reach and basically, we thought, okay, we should do something of that quality, but at the same time, something within our possibilities. So, we are thinking about what we can do, and when we were looking through our backlog of ideas, we thought that, okay, cinematic platformer is the way to go for us because while it isnt simple to make, it was something we were capable of.
Then we had this idea we wanted to investigate how could an AI integrate with a human? This was like the core idea that we wanted to develop and base our script around. So this was the starting point, and during the first six months or so we were just working on a prototype. I dont even think that we have those things in the project anymore. But yeah, it was quite a view, just grey blocks and, say, a 1010 area with characters walking around. But, hey, look where we are now!
Anyway, this was our initial idea to make a cinematic platformer with beautiful visuals because if we cant deliver, for example, a cool-looking third-person shooter, for example, I think that its within our capabilities to make quality looking and great looking cinematic platformer.
So we were looking at the games we love, the games we adore. Our first iteration of the game was much more, much closer to the classics, like Flashback or Out of this World.We made our first demo in 2019, and we went to several trade shows with this demo and they put the overall reception was really positive.
And its very stressful when youre standing right next to an overheating laptop, and you look at maybe 100 people playing, and some of them just stop mid-session. And youre so frustrated and they just go and dont tell you anything. And you think what was the problem? Whats wrong with it? Even though 90 + % of people actually finished the demo and said that it was great, a negative reaction always has this effect.
Later, after those several trade shows, we thought to ourselves, all right, that was cool, but we dont think that we will be able to create a whole game based on this gameplay because, well, in a classic cinematic platformer its all about content. And with the modern quality of content, the modern price for creating visual content, we understood that we just cannot allow ourselves to create a whole game without any substantial gameplay. So, we went back to the lab and thought, okay, how we can iterate upon this? And we were sitting with our favorite games, and looking at whats cool there and what we can implement in ours and refine as our own thing.
What were the design inspirations behind the project that helped to shape its aesthetic, style, and gameplay?
Studio co-founder Igor Gritsay: So regarding the combat system, we were heavily inspired by the Batman series. I finished all of those games and theyre really perfect, and I really like the combat within those games. So we took inspiration there because of this fluid sense of flow and, you know, it just feels that everything is right and the combat feels natural. So, this is what we were trying to achieve. We werent looking for hardcore 2D games, like Hollow or Salt and Sanctuary.
We were looking for a more, not casual, but, you know, a cool-feeling experience that you have to master, but you dont have to cry and blood and sweat while youre playing. On the other side, we also implemented traversing which was inspired by games such as Prince of Persia, the Ubisoft ones, which were made trilogy which was made in the 2000s, including a Sands of Time. Also, the Uncharted series.
Basically, for us, platforming is there not so much as a challenge but a way to give an exposition for beautiful locations; and since Im really proud of our division, they deserve that their creation has great exposition and that players can have a proper taste of what weve done and what we are, what our artists made.
In terms of aesthetics, our initial inspirations were more movie-oriented, such as Blade Runner, and 2049.
Game director Yura Zhdanovich: A lot of cyberpunk games or sci-fi games that tackle the more grounded type of action will be inspired by Blade Runner, but in our case, the gameplay was actually inspired a lot by the movie Upgrade, which was a really interesting take on especially the combat sequences. It is a really interesting take on a mechanical thing in a human body how it will behave, how it would look like. I was very inspired by it; Ive watched it like 10 times or so, and I watched it like a lot when we were looking for inspiration for combat moves or something. It really was a breakthrough for us in terms of how we should tackle combat and a more grounded game.
Speaking about combat, as Igor mentioned, we were inspired by the Batman series, but one of the key things we wanted to do was to implement interesting gameplay without ruining the whole seriousness of whats going on there are no triple jumps or plunging attacks, for example. And at the same time, it was quite a natural way for us because were so much into animation. And as you have seen in the trailer we are trying to do this combat as much physical as possible. As much animated as possible, and contextual as possible.
So everything you do in the game we try to make it physical, so you feel this kind of interaction. Its one of the key things were trying to achieve with it being very grounded but at the same time still fun to play.
Alex: There are a lot of side-scrolling indie games these days, so do you think its important for an indie game to stick out these days? What challenges have you faced trying to make such a complex style work?
Studio co-founder Igor Gritsay: When we were thinking about what should we do and how we should present it, the obvious choice for us was to do pixel art because, in addition to the lower cost, the general consensus is that indie titles are adored by people who love pixel art and vice versa. But then we thought that the usual pixel art wouldnt be enough and that we wanted to do something more interesting with it.
And when I started experimenting with some other things, then came along the trailer for The Last Night which was really great, and it showed off a really interesting type of art direction how one can make modern tweaks on the 2.5D formula, which has actually been around for years. Many people, for example, dont remember, but there was a great game Disneys Hercules for PS1. Right now there are a lot of games trying to go back to this kind of 2.5D aesthetic.
It was very interesting for us to do it ourselves and to make some adjustments, some of the tweaks, some stylistic choices we want to create because as you have seen in the trailer our game is not classic, super futuristic cars kind of cyberpunk. It is more on the Retro side.
Its really a no-brainer that when you want to make a story about artificial intelligence, you definitely go sci-fi, but we want wanted to give some kind of a unique spin on it. When we were young there was a lot of like cult following in the 90s here, especially in the post-USSR, with the retro sci-fi movies, like RoboCop, for example, and we had this feeling, you know, that we want to do a homage to this because we really like those aesthetics of how the future was depicted back then and not right now. We wanted to go in a little bit of a different direction, more on of the side of a futurist of that time who was like designer thinking about how things would be like ten and twenty years.
Alex: So traditionally, stories told within a dystopian and particularly cyberpunk aesthetic are typically centered around a political message of some sort this was one of the criticisms of CDPRs Cyberpunk 2077 was that it looked like a very pretty cyberpunk game but it didnt feel like one, it wasnt saying anything in particular about modern culture and maybe capitalist society, transhumanism, artificial intelligence, etc. Does REPLACED have some sort of message political or otherwise that it is trying to convey?
Studio co-founder Igor Gritsay: Lots of things that happened in the world of our game is alternate history. Basically, modified events that actually happened in the real world, such as the Trinity test for the nuclear bomb, and stuff like this. In our world, the U.S. gets much more dystopian than it actually is in reality. I think that we definitely have a political message in our game because, well, living in a sort of half dictatorship (in Belarus) has inevitably had an impact on us.
We have our post-Soviet heritage and things happening in our country right now. Of course, in our game we are not talking about Belarus, but, you know, [people who live in] the post-soviet are somehow attracted to dystopia in pop culture (laughs), which is really strange as if we dont have enough of it in reality! The most popular book here is 1984.
One of our main world-building themes REPLACED is that everything is based on bio-engineering and organ transplantation. This is how good deeds eventually become something horrific and we will discuss this topic in the game. I think the main point of our game is still the thing that we are trying to discuss is can artificial intelligence be human? And if so then what is the outcome of it?
Game director Yura Zhdanovich: I would say there are two core themes: one is artificial intelligence and what would artificial intelligence do when it is in the context of a living being, rather than a supercomputer that has learned to be moral when it faces humanitys downsides and having to make hard choices that we ultimately always destroyed for, as we have seen in films such as Terminator.
The second one is, when were talking about the political situation, when you design a dystopia you usually go to roots, youre either going to go with Orwell or Huxley. So we decided to go with Orwell, because, as Igor has said, we are somewhat attracted to him. And as we have been talking about with our narrative team about this, one of the core themes is what would happen and this is actually very applicable to what is happening in the world today if you start to give out your freedom piece by piece for somewhat of a better life or protection or anything else that makes you more comfortable and more controlled?
In our world, it is bio-transportation that is kind of a main threat throughout the alternate history of our game started out as a good thing before people realized the potential money involved, and so they pulled the dont be evil trick, but then became evil.
I think thats the main political point of our game. It definitely will touch a lot of other aspects and issues that are sensitive topics in modern media and modern discussions around those things, but I think it is subtle. It will be good enough [for us] if people play the games and decide for themselves on some of those complex topics we want to explore because there are definitely some that are very empathetic to things that are happening right now. Were really interested to how people will react to this.
Alex: And lastly, I wanted to ask about your decision to go with Xbox Game Pass as a platform, how did the relationship with Microsoft come about. What did you consider the pros and cons of going with them rather than trying to sell individual copies across multiple platforms? Is the deal a timed exclusive?
Studio co-founder Igor Gritsay: We dont have plans at the moment for other platforms other than Xbox and PC.
The biggest part of the partnership for us is that Microsoft actually cares about the indie market. Otherwise, well, there would be much fewer games on all platforms. They really give a chance to small studios to actually produce something and provide marketing awareness to people. I would say that for indie studios, I cant even think of a con (with partnering with Microsoft) because they provide funding and marketing reach.
As for Game Pass, it allows more people to learn about the game, and actually play the game! Because there is frequently this situation for many players where they will see a game in the store and they want it, but at the same time it is $30, $60, or even more, and so you maybe Wishlist it, and then you usually forget.
However, with Game Pass you just press a button and install. Of course, sometimes the possible con of this is that, you know, people might be too overflowing with games and so each game gets less attention. Still, equally, it is a chance for those games to shine. In other situations they might otherwise be drowned by thousands of other games.
Game Pass allows us and many other developers to actually deliver our project to people. Also, from what I heard, Game Pass also boosts sales, but well see about that! To summarize, its a win, win situation for us.
REPLACED is set to launch in 2022 on Xbox and PC platforms. Keep an eye on the games official website here, and check out the E3 2021 trailer if you havent already.
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REPLACED Interview: Devs Talk About the Upcoming Cyberpunk Game That Lit Up E3 2021 - Twinfinite
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REPLACED Aims to Deliver a Cinematic But Thought-Provoking Cyberpunk Experience – Twinfinite
Posted: at 3:33 pm
It is, perhaps, indicative of Microsofts still-limited selection of upcoming Xbox and PC first-party titles that, for many, the most notable takeaway from its E3 2021 showcase was a side-scrolling platformer from a small Belorussian indie developer called Sad Cat Studios.
But then again, REPLACED is incredibly good-looking. It catches the eye with the same stylish 2.5D aesthetic that had folks excited about The Last Night back in 2017, and its cleverly directed trailer exudes a similarly engrossing cyberpunk ambiance one that has seen me rewatch it time and time again over the past month or so.
The sheer number of views of REPLACEDs announcement trailers over on YouTube suggests Im far from the only person equally as enthused; nearly 1 million views and an overwhelmingly positive like/dislike ratio is a reception that Yura Zhdanovich, game director at Sad Cat Studios, has been both delighted and slightly intimidated by.
The trailer was deemed by a lot of people very high quality, and so we are now a bit stressed because we need to deliver everything according to this level of expectation. We cant go and do a section of the game which looks subpar in terms of quality compared to what weve shown, he told me over a Zoom call last week.
Co-founder Igor Gritsay then explained that REPLACED has been in development since mid-2018. Having been conceptualized as a simple cinematic platformer, the team later iterated on their initial idea following several trade shows in which members of the public played a small section of the game.
Later, after those several trade shows, we thought to ourselves, all right, that was cool but we dont think that we will be able to create a whole game based on this gameplay because, well, in a classic cinematic platformer its all about content. And with the modern quality of content and the modern price of creating visual content, we understood that we just cannot allow ourselves to create a whole game without any substantial gameplay. So, we went back to the lab and thought, okay, how can we iterate upon this?
Combat was the obvious starting point, which the team wanted to ensure was not only presented in a stylized, cinematic fashion but also felt smooth to control.
We were heavily inspired by the Batman series. I finished all of those games and theyre really perfect and I really like the combat within those games. So we took inspiration there because of this fluid sense of flow and, you know, it just feels that everything is right and the combat feels natural. So, this is what we were trying to achieve. We werent looking for hardcore stuff like Hollow Knight or Salt and Sanctuary.
Still, for as exciting as the combat in REPLACED looks, traversal is still obviously a hugely important part of any side-scrolling platformer. Here, though, its less about the sorts of challenging stages youd expect to encounter in Prince of Persia: Sands of Time (from which the team also drew inspiration), and more as an opportunity to engage players with a sort of visual exposition and generally showcase the beauty of the art teams work. Gritsay explains:
for us platforming is not so much about challenging players but a way to give an exposition for beautiful locations; and since Im really proud of our (art) division, they deserve that their creation has great exposition and that players can have a proper taste of what weve done and what we are, what our artists made.
Based on what weve seen of REPLACEDs sensational art style so far, that is likely to come as music to the ears of anybody enamored with its gritty cyberpunk aesthetic. But how did the team actually forge such a unique-looking style, and what were the design imperatives in terms along the way? As many have pointed out since the debut of REPLACEDs trailer, and as I mentioned above, its style echoes that of 2018s still-to-be-release The Last Night, and it turns out that was absolutely a source of inspiration, Gritsay remembers:
we thought that the usual pixel art wouldnt be enough because we wanted to do something more interesting with it. And when I started experimenting with some other things, then came along the trailer for The Last Night, which was really great, and it showed off a really interesting type of art direction.
But REPLACED is far from a carbon copy; it has its own flair, with a cyberpunk flavor thats much more retro in appearance dingy, even, compared with the clean futuristic style of many recent cyberpunk games.
when we started to try to implement the style ourselves in 2018 there wasnt a lot out there. It was very interesting for us to do it ourselves and to make some adjustments, some of the tweaks and stylistic choices we want to create. As you have seen in the trailer, our game is not a very classic, super futuristic kind of cyberpunk. It is more on the Retro side.
when we were young there was a lot of cult following in the 90s here especially in the post-USSR with the retro sci-fi movies, like RoboCop, and we had this feeling, you know, that we want to do a homage to this because we really like those aesthetics of how the future was depicted back then and not like right now. We wanted to go in a little bit of a different direction, more on the side of a futurist of that time who was a designer thinking about how things would be like ten and twenty years.
Importantly, REPLACED is set to deliver a cyberpunk experience that doesnt just look and feel in accordance with the tropes of the genre but actually attempts to convey thought-provoking messages to prompt discussion and critique about our own society so much an important aspect of the cyberpunk genre. Igor explains:
in our world, the U.S. gets much more dystopian than it actually is in reality. I think that we definitely have a political message in our game because, well, living in a sort of half dictatorship (in Belarus) has inevitably had an impact on us. We have our post-Soviet heritage and things happening in our country right now. Of course, in our game we are not talking about Belarus, but, you know, (people who live in) the post-soviet are somehow attracted to dystopia in pop culture (laughs), which is really strange as if we dont have enough of it in reality! The most popular book here is 1984.
Zhdanovich then weighed in on what he considers the two most important thematic premises weaved into REPLACEDs narrative:
I would say there are two core themes: one is artificial intelligence and what would artificial intelligence do when it is in the context of a living being, rather than a supercomputer that has learned to be moral when it faces humanitys downsides and having to make hard choices that we ultimately always destroyed for, as we have seen in films such as Terminator.
the other core theme is what would happen and this is actually very applicable to what happens where we are right now if you start to give out your freedom piece by piece for something of a better life or protection or anything else that makes you more comfortable and more controlled?
The pair highlight that, in REPLACED, bio-engineering has led to organ donation becoming a common and encouraged practice in its dystopian society; initially a good deed, it quickly took a sinister turn as people sought to take advantage of the financial opportunities involved.
It (REPLACED) definitely will touch a lot of other aspects and issues that are sensitive topics in modern media and modern discussions around those things, but it will be subtle. It will be good enough (for us) if people play the game and decide for themselves on some of those complex topics we want to explore because there are definitely some that are very empathetic to things that are happening right now. Were really interested in how people will react to this.
REPLACED certainly sounds as though it has the depth to excite cyberpunk and cinematic platforming fans beyond the vibrant visual flair that has seen it receive so much attention. I cant wait to see more from the team at Sad Cat Studios, and by the sounds of it, the team has much more up their sleeves to showcase moving forward. For now, though, its back to work after a brief moment bathing in well-deserved applause from the many who have shown enthusiasm for what theyve seen so far. Zhdanovich said in reflection:
our artists were definitely humbled by the reception, but there is so much more to show so much more interesting things that we want people to see, either in-game itself or in any other media or going to release later down the line.
Its just a start and we have definitely not shown the greatest things quite yet. Its exciting for us its stressful and exciting for us to see how people will react to things we show in the future. though there are plenty more surprises in store.
REPLACED is set to launch in 2022 on Xbox and PC platforms. Quotes used in this article, which have been lightly edited for clarity, are excerpts from a wider Q&A interview that will be published here at Twinfinite later this week.
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REPLACED Aims to Deliver a Cinematic But Thought-Provoking Cyberpunk Experience - Twinfinite
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Self-Balancing Scooter Concept Gets Inspired By Japanese Cyberpunk, Looks Insane – autoevolution
Posted: at 3:33 pm
Although you've probably seen a lot of people riding electric scooters in recent years, there's something unique about motorized unicycles that sets them apart. They are a far rarer sight, and a design that makes the self-balancing vehicles look like they came out of a sci-fi movie often turns them into the center of attention.
Baiku is imagined as a mobility solution that one can use to get around a crowded city. It comes with a box-like design that balances itself on a single wheel and seems to feature handles as well. Think of it more like a mix between a single-wheel motorcycle and a scooter.
To be fair, the vehicle does appear to combine Shotaro Kaneda's ("Akira" main protagonist) high-tech motorcycle look with modern, geometric lines and elements. In the film, the iconic sound of the bike was generated by combining recordings of a MiG-21 fighter jet and a 1927 Harley-Davidson motorcycle.
Given its electric nature, the Honda Baiku would presumably sound more like a LiveWire toy. In any case, the futuristic approach is aimed at a younger public, so I can see why this might appeal to them more.Theconcept even shows a seat and pedals that allow the rider to use it either as a motorcycle or as a monowheel scooter. For the latter option, the seat retracts into the boxy body, so it doesn't stand in the way of the user.
Its front sports a big rectangle-shaped LED light that not only provides visibility but also adds to that cyberpunk aesthetic.
Garca also thought about including some tech features (a must for futuristic concepts after all). He added a massive LCD that goes down the frame of the scooter. The upper part shows the user all the riding stats such as speed, battery level, GPS, and more, while the lower section is turned into a massive integrated music player.
For now, this concept exists only through the renderings created by the designer, although it would be quite a head turner if it ever became real.
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Self-Balancing Scooter Concept Gets Inspired By Japanese Cyberpunk, Looks Insane - autoevolution
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North Atlantic Treaty Organization (NATO) – Member States …
Posted: at 3:31 pm
The North Atlantic Treaty Organization (NATO) is an intergovernmental military alliance based on the North Atlantic Treaty which was signed in 1949. This article talks about NATO and its importance for the IAS Exam.
International organisations and groupings are an important part of the International Relations section of the General Studies paper-2 in the UPSC Syllabus. International relations is a very dynamic part and is crucial for multiple papers in Prelims and Mains. Students preparing for UPSC 2020 and other Government Exams must be aware of the topic.
Also read, the G20 Summit 2020 and Indias role in it.
The organisation was formed as a means to ensure collective security in western Europe. Even though World War 2 had come to an end, the deteriorating relations between two former allies, the United States and the USSR would eventually lead to the Cold War. The USSR sought to expand its influence in Europe through the spread of communism, while the US saw the ideology of the USSR as a threat to its way of life. Hence it saw the need to form NATO.
NATO has 30 member countries with Montenegro as its newest member. It became a part of NATO in 2017.
NATO:- Download PDF Here
For more UPSC related preparation materials and articles, visit the links given in the table below:
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Consider the following statements
Choose the correct answer from the below-given options
A) All the above statements are true.
B) Only statements 2, 3, and 4 are true.
C) Only statements 1, 3, and 4 are true.
D) None of the above statements are true.
Answer: A
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18 Biggest Pros and Cons of NATO ConnectUS
Posted: at 3:31 pm
The North Atlantic Treaty Organization (NATO) is an intergovernmental military alliance. It currently hosts 29 members in Europe and North America. It is responsible for the implementation of the 1949 North Atlantic Treaty that provides for a system of collective defense in response to attacks by external parties or countries.
NATOs headquarters are in Brussels, Belgium. There were originally 12 member states of this treaty. Montenegro became the latest to join, with its acceptance granted in June 2017. There are another 21 countries that participate in the Partnership for Peace program run through the organization, with 15 more involved with institutionalized dialogues.
The combined spending for all NATO members represents 70% of the global total, but the vast majority of that figure comes from the United States. Americans spend more on defense than then next nine top-spending nations combined.
1. NATO offers a long-term collective defense of strategic developed countries.Since 2014, NATO has been responsible for the implementation of the largest increase in collective defense since the Cold War. When one ally gets attacked, then it is treated as an attack on everyone. When terrorists hijacked the airplanes in 2001 to bring down the Twin Towers and hit the Pentagon, all parties stood with the American government because of the treaty.
There are four multinational battlegrounds deployed because of this advantage today. Poland, Latvia, Estonia, and Lithuania each have one. Their presence serves as a deterrent to a possible attack from other parties.
2. NATO helps to manage crisis situations around the world.NATO forces went into Bosnia and Kosovo in the 1990s to stop the conflicts that were happening in the region. It is working in Afghanistan to prevent terrorist organizations from having a safe haven to train and strategize. The group of countries is even working to combat problems with privacy that happen around the Horn of Africa.
The issues that NATO addresses arent always combat-related. Since 2016, the group has worked to address the refugee crisis that unfolded in Europe when 2.2 million people sought political asylum. It also works with migrants to help them with home placement, visa applications, and more.
3. NATO works to fight terrorism around the world.Over 13,000 NATO troops have worked to train local forces in Afghanistan so that terrorism cant gain a foothold in the region. The organization is a full member of the coalition working to defeat ISIS. Surveillance aircraft work to pinpoint the location of camps or strongholds so that military forces can eliminate the threat. It is training Iraqi forces to provide more security at home, and a new intelligence division is working to anticipate new threats so that proactive responses become possible. There is even a new hub for allies to use to stop terrorism that recently became part of the infrastructure in Naples, Italy.
4. NATO works with partner countries that are not part of the pact of mutual defense.Modern threats include cyber warfare, piracy, and terrorism that go beyond specific borders. NATO works with global partners outside of the primary alliance to help create a more secure world for everyone. There are also partnerships with the European Union, the United Nations, and the Organization for Security and Cooperation in Europe. By creating a network of cooperation that encompasses every permanently inhabited continent, there are fewer places for terrorists to hide.
5. NATO offers a clear command structure.When there are so many different countries working together, it is vital to have a clear chain of command to follow. Civilian and military personnel from each member state works within the internal guidelines to make sure an adequate level of protection is available each day. This advantage includes two top-level strategic commands. One is based in Mons, Belgium, and the other is in Norfolk, VA. It is a way to ensure that modern technology and approaches receive implementation on both sides of the Atlantic Ocean.
6. NATO provides options for cyber defense within the structure of its treaty.Cyberattacks are becoming more common each year. The activities of hackers are becoming more sophisticated, creating damage in unique ways that were never envisioned in the 1940s. Adjusting to this new reality has become one of the first priorities for NATO as it helps the allies to keep boosting their defenses through information sharing, education investments, and ongoing training. Cyber defense experts work with the organization that can mobilize at a moments notice to help any country in the network to survive an attack.
The structure NATO provides allows for coordination and cost-sharing, but it also creates better logistics for Europe, Canada, and the United States. Allies can share best practices in numerous fields of protection, ranging from rapid response to counterterrorism. When everyone works together, the North Atlantic Treaty is a serious force that most governments avoid confronting because of the resources it wields.
7. NATO offers an open door policy.The open door policy with NATO is one of its founding principles. It allows any country in the European-Atlantic region to join the group of allies if the country is prepared to meet the obligations and standards of membership. That includes contributions that lead to the security of the alliance, including values like democracy, rule of law, and reform. There have been 17 new countries that have made this commitment since 1949 when the original 12 came together to prevent future conflicts.
8. NATO provides a cost-effective way to provide for mutual defense.Even with some member nations not coming close to the agreed-upon 2% GDP funding mandate from their 2014 Wales meeting yet, the combination of funds from the member countries does create a sharing mechanism that makes defending one another easier. NATO only has a fleet of surveillance aircraft under its control, with a squad of drones coming in the near future. That means the equipment and manpower all come from the member nations of the alliance.
The United States might pay more than its fair share for the privilege of being in this organization, but it has much to gain from the experience. If Europe is peaceful, then there are fewer issues to worry about on the continent. When saber-rattling becomes loud because the Americans arent involved, then thats when the threats of the past try to start rearing their ugly heads once again.
9. NATO still serves as a deterrent to Russian aggression.As part of the original North Atlantic Treaty, Article 5 is what binds together all of the member states that join NATO. When an attack occurs on one of them, then that is treated as an attack on everyone. This philosophy was put into the agreement as a way for there to be a deterrent against Soviet aggression. It is a benefit that still applies today if the actions of Vladimir Putin are indicative of a desire to reunite the old USSR. Lithuania, Estonia, and other previous states are now NATO allies and part of the agreement. Thats why incursions into Ukraine and Georgia occurred before there was a chance to extend full membership.
10. NATO stops other countries from developing nuclear weapons.NATO plays a critical and underrated role in the disarmament of nuclear weapons around the world. If member nations were not under the umbrella of protection that comes from the United States, the UK, and others that hold these weapons, then individual nations would be more likely to produce them domestically as a way to stop future attacks. Europe would likely be entirely nuclearized by now if the North Atlantic Treaty hadnt been signed.
Russia would be more willing to intervene in allied member states if the agreement werent in place. Their nuclear capabilities are a strong stick that they can wield to make governments surrender their freedoms. By eliminating the existing cooperation that exists between the member countries of NATO, the risk of suffering a nuclear attack during times of conflict would rise dramatically.
11. NATO provides a permanent diplomatic forum.Diplomacy is easier to accomplish when there are platforms and forums in place that encourage those actions. NATO is one such destination. It might focus on communication to reduce the threat of potential security issues, but the relationships formed serve multiple purposes worth taking into consideration. Military and political representatives to the organized specialize in responding to the most pressing issues in the world at any time, taking into account the time-sensitive nature of many incidents.
The United Nations might be a stronger organization than NATO, but the sheer size of it also creates a slow response time. Under the security umbrella of the North Atlantic Treaty, allies can divide the labor and diffuse costs when crisis situations develop. That makes it much easier to create a place where diplomacy can stop situations from escalating into a full-blown conflict.
1. Only five nations fulfill their funding requirements for NATO.The United States is the primary contributor to NATOs $2.8 billion annual budget. During the 2014 funding round, it contributed 3.61% of its national GDP toward the organization. No one else is above 2.5% GDP for their funding, but the NATO guideline is only 2%. Besides the U.S., just Greece, the United Kingdom, Estonia, and Poland are meeting their funding guidelines. At the other end of the scale, Luxembourg contributes just 0.44% of its national GDP. Canada, Slovenia, Spain, and Belgium are all under 1% GDP.
2. The role of NATO has changed since the collapse of the Warsaw Pact.There were no military operations conducted by NATO during the Cold War. The first operations following the end of that period in history were prompted by the invasion of Kuwait by Iraq. The organization sent early warning aircraft to provide support in southeastern Turkey, and then a fast-reaction force deployed in the region afterward.
The goal of NATO is to provide security in the region against future attacks, but the role has been more of a peacekeeping force since the 1990s. NATO took wartime action in 1994 for the first time by shooting four Bosnian Serb aircraft. Bombing campaigns followed in 1995 with Operation Deliberate Force. It was also part of the effort to end the Serbian-led actions against the KLA and Albanian civilians in Kosovo.
3. The United States has paved the way for NATO over most of its life.One of the issues with NATOs funding structure is that the United States is a majority provider of money and equipment to the alliance. Calls from the Trump Administration are reflective of 2014 conversations from John Kerry that ask Europe to step up their funding efforts. Proposals since then have included procurement, training, and research that extends to the nuclear umbrella that France supplies to a European army. The second idea was recently endorsed by Germany and France.
4. NATO isnt requiring current members to maintain their democratic status.One of NATOs members (Turkey) has already become a full-fledged autocracy instead of being a democratically-elected government. Poland and Hungary are both moving toward an authoritarian approach. This issue has happened before for the treaty, with the dictatorship in Portugal and the colonels regime in Greece as a testament to those actions. The issue is that the world faces more than one enemy, and there is a lack of common values developing in the alliance that makes implementing a shared strategic few almost impossible.
Hungary often criticizes Ukraine, which makes its rhetoric closer to that of Russia than NATO. Although the other members are dismayed by that conduct, it hasnt led to a change in the alliances structure as of yet.
5. The expansion of NATO creates more risk for every other member.When one member nation is attacked under the structure of NATO, then everyone responds in the same way. Since the number of countries joining the coalition continues to increase, that means there is more risk of a potential conflict starting. Although Montenegro might not be the best target of regimes that have conquering on the mind, weve already seen what Russia is capable of doing with their work on the Crimean Peninsula. Are the new members ready to stand up to their obligation to defend and protect when their borders arent on the line?
6. NATO members have an over-reliance on the United States.The NATO alliance currently depends on the wealth of the United States for it to meets all of its obligations. That over-reliance on funds put some countries into a difficult position. What if Americans decide to proactively attack someone under the guise of it being a national security issue? Do the other members follow along to help since there is the mutual defense treaty in place, or is it possible to stand alone under the threat of the U.S. denying future funds?
The reality of NATO is that some nations might decide to take actions that the others dont agree with from an outside perspective. Turkey went into Syria without support from the alliance. If you have an agreement for the mutual defense of one another, there may be times when your morality gets tried.
7. Article 5 has only been invoked once in the lifetime of the agreement.The events of September 11, 2001, are the only time that the critical Article 5 has been invoked for NATO. Some might say that this is indicative of the fact that it is an effective deterrent against aggression, but the fact is that even that tragic day in American history wasnt an attack by another country. It was from an organized group of terrorists working independently. Thats one of the reasons why there is some talk, especially in conservative circles in the United States, that it might be time to leave NATO.
Conclusion
NATO was a necessary alliance that came together in the aftermath of World War II. As the United Nations began to form, the history from the League of Nations showed allied forces that a backup plan was necessary for the greater good. This treaty would become the foundation of a pact of mutual defense that would become an effective deterrent over its 70 years of existence.
Although NATO has expanded by 17 member nations and counting since its original dozen, almost all of the new members started coming in during the 1990s. The modernization of the organization is only now taking place. That means many of the capabilities offered are more theoretical than practical because theyve never been tried.
When we look at the deterrent effect on Russia, the interventions in Kosovo, and the other actions taken to protect the region, NATO has provided many benefits. It can continue to do so if it receives the funding it requires.
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18 Biggest Pros and Cons of NATO ConnectUS
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Statement by the North Atlantic Council in solidarity with those affected by recent malicious cyber activities including the Microsoft Exchange Server…
Posted: at 3:31 pm
1. We observe with increasing concern that cyber threats to the security of the Alliance are complex, destructive, coercive, and becoming ever more frequent. This has been recently illustrated by ransomware incidents and other malicious cyber activity, targeting our critical infrastructure and democratic institutions, as well as exploiting weaknesses in hardware and software supply chains.
2. We condemn such malicious cyber activities which are designed to destabilize and harm Euro-Atlantic security and disrupt the daily lives of our citizens. We use NATO as a platform for political consultations, to share concerns about malicious cyber activities, to exchange national approaches and responses, as well as to consider possible collective responses. Reaffirming NATOs defensive mandate, the Alliance is determined to employ the full range of capabilities, as applicable, at all times to actively deter, defend against, and counter the full spectrum of cyber threats, in accordance with international law. NATO will continue to adapt to the evolving cyber threat landscape, which is affected by both state and non-state actors, including state-sponsored. We remain committed to uphold strong national cyber defences, including through full implementation of NATOs Cyber Defence Pledge.
3. We stand in solidarity with all those who have been affected by recent malicious cyber activities including the Microsoft Exchange Server compromise. Such malicious cyber activities undermine security, confidence and stability in cyberspace. We acknowledge national statements by Allies, such as Canada, the United Kingdom, and the United States, attributing responsibility for the Microsoft Exchange Server compromise to the Peoples Republic of China. In line with our recent Brussels Summit Communiqu, we call on all States, including China, to uphold their international commitments and obligations and to act responsibly in the international system, including in cyberspace. We also reiterate our willingness to maintain a constructive dialogue with China based on our interests, on areas of relevance to the Alliance such as cyber threats, and on common challenges.
4. We promote a free, open, peaceful and secure cyberspace, and pursue efforts to enhance stability and reduce the risk of conflict by promoting respect for international law and the voluntary norms of responsible state behaviour in cyberspace, as recognized by all member states of the United Nations. We are working together as an Alliance and with like-minded partners to address these challenges. All States have an important role to play in promoting and upholding these voluntary norms of responsible state behaviour.
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NATO welcomes stronger cooperation with the Republic of Korea – NATO HQ
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NATO officials welcomed Mr. Kyung-Hyup Kim, Chairman of the Intelligence Committee of the National Assembly of the Republic of Korea, to NATO Headquarters on Thursday (22 July 2021) for talks on common security challenges and NATOs partnership with Seoul.
Stian Jenssen, Director of the Private Office of the Secretary General, praised the Republic of Koreas long-standing political and practical support for Afghanistan. He noted that NATO will continue to support Afghanistan by providing training and financial support for the Afghan security forces, a continued civilian presence in Kabul and funding to ensure the continued functioning of the international airport.
The talks also addressed the situation on the Korean peninsula, Chinas rise, as well as opportunities for stronger cooperation between NATO and the Republic of Korea, including in the areas of cyber defence and arms control.
NATO is committed to working with partners to build and preserve international peace. As part of the NATO 2030 agenda, Allied leaders agreed at the Brussels Summit to strengthen NATOs global cooperation with like-minded partners, including in the Asia-Pacific, to defend the rules-based international order.
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NATO welcomes stronger cooperation with the Republic of Korea - NATO HQ
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L3Harris Technologies Developing Future NATO Surveillance Concepts with International Team – Business Wire
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MELBOURNE, Fla.--(BUSINESS WIRE)--L3Harris Technologies (NYSE:LHX), with a team of leading international defense and technology companies, is developing surveillance concepts for NATO to replace the organizations aging Airborne Warning and Control System fleet by 2035.
The team is developing system of systems options for surveillance and control capabilities for NATOs Alliance Future Surveillance and Control (AFSC) program.
Led by L3Harris Technologies, the team unifies the expertise across the international stage sharing a vision of a data-centric, platform-agnostic approach. International team members will be announced at a future date.
L3Harris has the skill and experience to address AFSC program complexities across all domains air, land, sea, space and cyber, said Charles R. CR Davis, Vice President International, L3Harris. The team has approached the Risk Reduction Feasibility Study phase with an open mind towards the platforms and digital architectures that will best achieve NATOs objectives. It is critical to give NATO and the member nations as much flexibility as possible in developing an advanced technology, highly adaptive, cost-effective AFSC concept shaped to meet evolving hybrid challenges.
The international team will analyze the risks and feasibility of candidate components within its systems of systems to enhance the NATO Alliances military advantage to 2035 and beyond. The L3Harris team harnesses the strengths of multiple global defense companies to offer engineering innovation, battle-winning capability experience, and a shared vision to increase the effectiveness of future NATO military operations.
NATO has made it very clear that its objective is to ensure data and information are placed at the heart of all future AFSC capabilities, said Dave Johnson, Vice President, Strategy, Integrated Mission Systems, L3Harris. With our data-centric, platform-agnostic architecture approach and experience building JADC2 capabilities, the L3Harris team is committed to working with NATO, studying all aspects of its flagship program and developing a concept for joint all-domain surveillance and control for the AFSC program.
L3Harris and international teammates previously delivered a High Level Technical Concept (HLTC) study to NATO in 2020 as one of six suppliers, with detailed support across all business segments focused on data-centric architecture. The HLTC covered all aspects of multidomain surveillance and control over the full spectrum of benign, permissive, contested and denied operational environments.
About L3Harris Technologies
L3Harris Technologies is an agile global aerospace and defense technology innovator, delivering end-to-end solutions that meet customers mission-critical needs. The company provides advanced defense and commercial technologies across air, land, sea, space and cyber domains. L3Harris has approximately $18 billion in annual revenue and 48,000 employees, with customers in more than 100 countries. L3Harris.com.
Forward-Looking Statements
This press release contains forward-looking statements that reflect management's current expectations, assumptions and estimates of future performance and economic conditions. Such statements are made in reliance upon the safe harbor provisions of Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934. The company cautions investors that any forward-looking statements are subject to risks and uncertainties that may cause actual results and future trends to differ materially from those matters expressed in or implied by such forward-looking statements. Statements about system capabilities and future performance and anticipated contract awards are forward-looking and involve risks and uncertainties. L3Harris disclaims any intention or obligation to update or revise any forward-looking statements, whether as a result of new information, future events, or otherwise.
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Russian actions in Black Sea show ‘increasing aggression,’ says top US admiral in the region – Stars and Stripes
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In this screenshot from a Russian Defense Ministry Facebook post, a Russian Su-30SM fighter follows a U.S. Navy P-8 Poseidon over the Black Sea, July 6, 2021, during NATO's Sea Breeze exercise. (Facebook)
NAPLES, Italy Russian military actions in the Black Sea during a multinational exercise reflect an increasingly aggressive effort to control the region, said a top U.S. admiral and analysts calling for an assertive response from the U.S. and NATO allies.
The Kremlin has long objected to the annual Sea Breeze drills, which this year included 32 nations maneuvering in what the Russians, as one of six nations bordering the Black Sea, consider their backyard.
The difference during this years two-week exercise, which ended earlier this month, was the intensity of Russias moves, the targeting of non-U.S. NATO allies and the outspokenness of high-ranking officials, analysts said.
The Russians fired warning shots at a British destroyer before Sea Breeze began and closely tailed a U.S. Navy aircraft during the exercise. The Russian military also effectively closed off the western half of the sea for its own use.
U.S. Navy Adm. Robert P. Burke called Russias actions an effort to bully neighbors into accepting the narrative that no other nations have the right to be in the Black Sea.
When a strike aircraft overflies a destroyer at 100 feet altitude and right over top, our (commanding officers) are making a judgement call of whether that strike fighter is on an attack profile or not, Burke, commander of U.S. Naval Forces Europe-Africa and Allied Joint Force Command Naples., said Tuesday at a U.S. Navy Memorial livestreamed event.
... There is a tactical risk involved here, that tactical risk could turn into a strategic issue and thats a big concern with this increasing aggression.
Burke said Russian efforts to control the Black Sea must be met with a U.S. and NATO strategic presence.
We need to challenge that (Russian government) narrative and not let that become the norm, Burke said.
Moscows protests of the Sea Breeze drills have intensified in recent years, in line with its claim to Ukraines Crimean Peninsula, which it annexed in 2014. Most of the world does not accept that claim.
The Russian Defense Ministry is increasingly using social media to amplify its message. It posted on its Facebook page earlier this month a video of its fighters escorting a U.S. Navy Boeing P-8 Poseidon over the Black Sea.
The fighters did not allow the U.S. plane to violate the state border of the Russian Federation, the post said, describing the July 6 encounter.
The U.S. maintains the right to fly over the sea in accordance with international law.
In this screenshot from a Russian Defense Ministry Facebook post, a Russian Su-30SM fighter pilot's helmet is reflected in the plane's cockpit as it follows a U.S. Navy P-8 Poseidon over the Black Sea, July 6, 2021. Russian military actions in response to NATO's annual Sea Breeze exercise were more frequent, hostile and aggressive than in years past, some analysts said. (Facebook)
The video followed a similar post of a June 24 encounter with a Dutch ship in the Black Sea. Russia said it launched fighters and bombers to prevent the ship from entering its territorial waters.
Foreign ships do have the right to innocent passage in territorial waters under the U.N. Convention on the Law of the Sea, which Russia has ratified.
The Dutch Defense Ministry said the Russian warplanes repeatedly flew low over their frigate, carrying out mock attacks, according to news reports.
The escalation of Russian military aggression against U.S. and NATO ships shows that Russia believes it should control access to the Black Sea and intimidate NATO navies and commercial shipping away whenever Moscow chooses, said Jorge Benitez, an expert on European security with the Atlantic Council think tank.
Unless NATO and the U.S. raise the costs to Russia for this dangerous behavior, we should expect that future Russian behavior will take greater risks, added Benitez, who characterized Russias actions during Sea Breeze as simulated attacks.
Russia also used traditional media to suggest that the exercise was provocative and justified a military response.
President Vladimir Putin discussed it during his annual call-in show and suggested the U.S. was involved in the incident with the British warship, said Dmitry Gorenburg, a senior research scientist with CNA, a think tank based in Arlington, Va.
But Gorenburg doubted that Russia was prepared to engage NATO forces in an armed confrontation, characterizing Moscows actions as a finely tuned effort to sow concern in the West.
For example, Russian video of the confrontation with HMS Defender showed that warning shots were fired but also includes audio of a Russian commander clearly and repeatedly telling the crew to make sure they didnt hit the British ship, Gorenburg wrote in an analysis piece for Russia Matters.
The U.S. should continue to support partners in the Black Sea and to maintain freedom of navigation without increasing presence beyond what has been the case in the last few years, Gorenburg said.
Russia recognizes that it cant control the entire Black Sea, but it does want to be the dominant naval power there, he said.
Retired Lt. Gen. Ben Hodges, who led U.S. Army Europe, said the U.S. and NATO should take more initiative.
The U.S. and NATO need a strategy for the greater Black Sea region that integrates efforts in all domains, including diplomatic/political, information and economy as well as military, said Hodges, who holds the Pershing Chair at the Center for European Policy Analysis.
That effort would require NATO ships in the Black Sea every day of the year, he said.
Everything that Russia hopes to do in the eastern Mediterranean or in North Africa emanates from the Black Sea region, Hodges said. That is their launching pad for everything to their south.
Hodges said he anticipated that Moscow will continue those efforts.
Its going to be a long, hot summer in and around Ukraine because of Russias military posture, Hodges said. We are only in a pause they will only stop when they are stopped.
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Russian actions in Black Sea show 'increasing aggression,' says top US admiral in the region - Stars and Stripes
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BNN summary of the week: Disciplinary action at Ministry of the Interior. In search of NATO secretary general. Teachers at risk – bnn-news.com
Posted: at 3:31 pm
Active talks about compulsory Covid-19 vaccination continued in Latvia this week. Many opposed this idea. Some suggested paying vaccinated people EUR 300 to motivate people.
Meanwhile, Minister of Education and Science Anita Muiniece estimates that up to 1 000 teachers may leave the education system because of Covid-19 vaccination.
This week also came along with the decision by Minister of the Interior Marija Golubeva commenced disciplinary action against the chief of the ministrys Information Centre Lga Lapia for violations committed in a procurement procedure.
NATO, meanwhile, is looking for a new secretary general. Among the candidates could be the two strong women from Latvias neighbouring countries Kersti Kaljulaid and Dalia Grybauskait.
BNN gives you a summery of the most relevant events of the past week in the following topics: Elections; Education System; Fraudsters; Disciplinary Action; Unemployment; NATO; Restrictions in Estonia.
Photo: Evija Trifanova/LETA
On Thursday, 22 July, political party Harmony was the first to submit and register its list of candidates in Rezekne for the upcoming municipal elections, as confirmed by the chairman of the local Central Election Commission Ilona Turka.
She said Harmonys submitted list with 21 deputies was accepted. Currently it is unknown when other political parties could submit their candidate lists. Varaklani Central Election Commission has yet to receive any candidate list, said the head of the local office Aija ucka.
As it is known, submission of candidate lists for 11 September municipal elections in Varaklani and Rezekne will continue until 28 July.
Photo: Pexels
In the next academic year, when it is planned to request teachers to have Covid-19 vaccination certificates on them to work, we might see about 1 000 teachers leave the education system, said Latvian Minister of Education Anita Muiniece, voicing her concerns in an interview to TV3.
According to data from the Ministry of Education and Science, in 2020/2021 academic year there were about 56 000 teachers in Latvia. Most of them near 30 000 were teachers in general and special education, 12 000 were kindergarten teachers, and 5 600 university teachers.
Muiniece believes the Saeima will make up its mind in August and will support the governments position on compulsory Covid-19 vaccination certificate requirement for teachers. This means some of the teachers may leave the education system.
Photo: Unsplash
Last week, Latvian State Police received information about EUR 203 000 having been defrauded from residents. The biggest amount EUR 20 000 was defrauded from a woman in Ogre. The biggest amount defrauded from residents in Riga was EUR 18 000 and the biggest amount in Latgale EUR 8 500, police report.
Fraudsters often pretend to be workers of Latvian banks and other financial specialists. They present misleading information to residents in an attempt to gain access to their bank accounts.
Latvian Minister of the Interior Marija Golubeva. Photo: Paula urkste/LETA
Latvian Minister of the Interior Marija Golubeva has initiated disciplinary action against the chief of the ministrys Information Centre Lga Lapia for major violations committed in procurements, as reported by the ministry.
The Ministry of the Interior has completed Golubevas initiated disciplinary inspection in relation to two procurement procedures organized by the Information Centre: procurement of and installation of video cameras and development of secure technologies and solutions.
The ministry notes that the inspection revealed multiple violations. Following the report of findings from the inspection, the minister decided to ask the Procurement Monitoring Bureau to commence an administrative violation case based on possible violations of sections 84 and 86 of the Public Procurement Law.
Photo: Elizabete Meule
In June 2021 actual unemployment rate comprised 7.8 %, which is 0.1 percentage points less than in May.
The unemployment rate for females increased by 0.1 percentage points to 7.4 % in June, but for males it remained unchanged at 8.3 %. Unemployment rate registered by the State Employment Agency (SEA) accounted for 7.4 % which is 0.2 percentage points less than in May. Unemployment rate decrease may be observed when comparing the data to the June of the previous year of 0.8 percentage points in actual unemployment rate and 1.2 percentage points in registered unemployment rate, according to data from the Labour Force Survey (LFS) conducted by the Central Statistical Bureau of Latvia (CSB).
Estonian President Kersti Kaljulaid and Lithuanian Dalia Grybauskait. Photo: REUTERS/SCANPIX
As the NATO military alliance plans to replace its Secretary-General in 2022, news portal Politico.eu reports of unofficial criteria of selection, which point to the chances of former Lithuanian President Dalia Grybauskait and current Estonian leader Kersti Kaljulaid.
Former pacifist Prime Minister of Norway, Jens Stoltenberg, has held the top civilian post in the military organisation since 2014. The 30 allied countries have now extended his duties until September 2022, leaving little more than a year to install a replacement. At the Brussels headquarters, formal discussions have just begun, and Stoltenbergs successor is expected to be introduced at a NATO leaders summit in Madrid in spring or early summer 2022.
Estonian Prime Minister Kaja Kallas. Photo: Postimees Grupp/EestiMeedia/SCANPIX Baltics
With new Covid-19 cases rising in Estonia again, the government has this week discussed possible new restrictions to limit the spread of the dangerous disease. This time, only restrictions to unvaccinated people are under discussion, Estonian public broadcaster ERR reports.
The Estonian government considered possible directions of action in a sitting on Thursday, July 23. Estonian Prime Minister Kaja Kallas stated in a Facebook post: Since everyone in Estonia has the opportunity to get vaccinated, as long as any new strains are covered by vaccines, we will not generally close down society.
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