Monthly Archives: July 2021

WarnerMedia Announces Opening Of Two Brand New Immersive HARRY POTTER Virtual Reality Experiences – Broadway World

Posted: July 14, 2021 at 1:47 pm

The Wizarding World serves a global audience of Harry Potter fans and offers an ever-evolving menu of new and imaginative ways they can engage with their favorite stories and characters inspired by J.K. Rowling's original Harry Potter stories.

Today WarnerMedia announces the opening date for two all-new interactive Harry Potter virtual reality experiences - "Chaos at Hogwarts" and "Wizards Take Flight." The ground-breaking experiences will debut exclusively at the newly opened Harry Potter New York flagship store on July 15, 2021 and will give fans of the Wizarding World and thrill seekers the chance to explore the magical world as never before!

Created by WarnerMedia in partnership with the creative teams at Wevr and Keylight and VR industry leaders Dreamscape Immersive, the two adventures create totally new and unique experiences for fans. Both experiences combine thrilling action with beloved characters and landmarks into an immersive virtual world for the first time, allowing you to step into the action in a new real-time interactive exploration of the magical world of Harry Potter.

Harry Potter New York houses the VR adventure pods in Harry Potter-themed staging areas, featuring an array of Wizarding World decorations and props. Harry Potter New York is the world's only official Harry Potter flagship store in the heart of New York City's Flatiron district offering an unforgettable experience for Wizarding World fans. Spanning three floors and over 21,000 sq. ft., Harry Potter New York houses the largest collection of Harry Potter and Fantastic Beasts products under one roof. Harry Potter New York is located at 935 Broadway, New York, NY 10010, with entrances on both Broadway and Fifth Avenue. The store is open from 10am-9pm Mon-Sat and 11am-7pm on Sundays.

About Wizarding World

Read more from the original source:

WarnerMedia Announces Opening Of Two Brand New Immersive HARRY POTTER Virtual Reality Experiences - Broadway World

Posted in Virtual Reality | Comments Off on WarnerMedia Announces Opening Of Two Brand New Immersive HARRY POTTER Virtual Reality Experiences – Broadway World

How artists are using virtual reality to capture traces of Second World War crimes in Croatia – The Calvert Journal

Posted: at 1:47 pm

Today, the stylised Stone Flower spomenik, designed by sculptor Bogdan Bogdanovi, stands at the former Jasenovac site. But Croatia retains a complicated relationship with the NDH and the Ustaa, with some government officials often trying to negate the countrys role in Second World War atrocities. The Slana camp remains mostly unknown to the majority of Croats. There is no memorial close to the cove, and a plaque commemorating the victims has been defaced or destroyed on three separate occasions.

The artists hope to use their exhibition to capture this erasure of memory and the barren landscape it left behind, although they stress that they do not consider themselves historians. We dont want to talk about the numbers [of victims], but rather the landscape which itself suggests erasure, trauma, that something horrible happened there, Konjikui says. He believes that the desolate landscape, in its own way, already commemorates the atrocities that took place at Slana. In one section of the exhibition, Konjikui and Petkovi present their film, The Cove. Rather than depicting the linear passage of time, the film instead jumps from day to day, season to season, until what appears to be an empty space is revealed as a scene of a crime. Atrocities etched themselves into the rocky landscape in the summer of 1941, and will remain for an eternity.

But with no physical memorial to commemorate Slana, the artists are building their own monument elsewhere: in the digital realm. The trio created a 3D reconstruction of the camp, which picks out digitally-rendered objects such as the watchtowers and barracks, transforming the entire space of Slana into a site of commemoration.

Read the rest here:

How artists are using virtual reality to capture traces of Second World War crimes in Croatia - The Calvert Journal

Posted in Virtual Reality | Comments Off on How artists are using virtual reality to capture traces of Second World War crimes in Croatia – The Calvert Journal

Moss: Book II Continues The Mousy Adventure On PSVR – Kotaku

Posted: at 1:47 pm

Quill is back and cuter than ever. Screenshot: Polyarc

Today Seattle-based studio Polyarc announced Moss: Book II, giving fans even more reason to fall in love with this stupid little rodent.

In early 2018 Polyarc released Moss, a delightful virtual reality game about an adventurous mouse named Quill and her mysterious looming human companion (you), solving puzzles and battling bugs in order to save Quills uncle. Turns out that adventure was only Book I. I say stupid little rodent with nothing but love. The original Moss is a delightful romp the popularity of which is due to how good a job the developers did of making the mouse Quill feel like a real companion. As the player, you are a powerful presence that hovers over Quills world, guiding her along her quest, helping when you can. Quill knows you are there, and though you make her move with your PlayStation controller, she reacts to your actions. Lean in close and shell lean in as well and maybe wave. She uses her hands and rudimentary sign language at times to teach you how to solve puzzles. If she needs to go around an obstacle, for instance, shell mimic that action with her fingers on her palm.

Read More: PlayStations New VR Mouse Game Is the Best Pet Shop Visit Ever

The point is Quill is adorable, and I love her. And shes coming back in Moss: Book II. Due out first for PlayStation VR at a yet-to-be-revealed date, Moss: Book II picks up where the previous game left off. Quill is being pursued through the castle where she found her uncle in the first game, but she has grand plans to break out, defeat the evil Arcane once and for all, and save the world from the great unmaking, which sounds pretty bad. At some point in the game Quill will meet a bunny, which is enough reason for me to preorder the game right now.

We were blown away by the reception from fans to the Moss story. Players built an extraordinary bond with Quill. Countless emails, tweets, streams, and fan art postings made us feel like we had created something special, said Josh Stiksma, principal software engineer and design director of Polyarc via official announcement. Weve since poured our hearts into ensuring Book II is a worthy continuation of Quills journey, and hope fans around the world are ready to join Quill in the next chapter of her story.

Are you ready to join Quill in the next chapter? I sure am. Just look at this trailer. I spoke with Josh Stiksma of Polyarc earlier today about the announcement, and he assured me that players who found themselves attached to Quill previously will find that bond growing deeper as they experience the joy, exhilaration, and heartbreak of this new chapter. Lets hope not. The damn mouse and I nearly got married last time.

See the article here:

Moss: Book II Continues The Mousy Adventure On PSVR - Kotaku

Posted in Virtual Reality | Comments Off on Moss: Book II Continues The Mousy Adventure On PSVR – Kotaku

VR Content Revenue Grew by 30% in 2020, Becoming Medias Fastest-growing Market – Road to VR

Posted: at 1:47 pm

Virtual reality gained impressive ground in 2020, a recent PwC study finds. Global VR content revenues reportedly increased by around 30% year-over-year, beating out film, traditional video games, and music.

As reported by Protocol, VRs global content revenue is estimated to be around $1.8 billion, or 31.7% more than in 2019making it the fastest-growing media segment last year. All major entertainment and media types were taken into account, including the worst performers in 2020: traditional print and broadcast television.

The study,which provides projections out to 2025, comes from PricewaterhouseCoopers (PwC), one of the worlds largest professional services network alongside Big Four firms Deloitte, Ernst & Young, and KPMG.

Theyre impressive numbers, however PwC maintains consumer adoption of VR was slower than expected, which has made the industry increase its focus on the enterprise and commercial sector. Some media types are also expected to take a temporary hit in the near-term due to a return to normalcy after the COVID-19 pandemic, however PwC projects that VR will still be the fastest-rising entertainment and media segment between now and 2025, with revenues projected to rise at a 30.3% compound annual growth rate (CAGR) to $6.9 billion.

PwC says one of the biggest drivers of VR content revenue growth in 2020 was games, and its likely to stay that way moving forward.The study projects VR video is also on the move upwards though, estimating that its global revenue of $615 million in 2020 will expand to $1.4 billion by 2025.

All things considered, thats pretty small in the grand scheme of things. For comparison, PwC says subscription video on-demand accounts for around $50 billion in 2020; as Protocol notes,PC and casual gaming is expected balloon to $194.7 billion in annual revenue by 2025.

PwC also provides a breakdown of headset type, and how they may grow in adoption in the future. Mobile VR headsets, which require smartphones to drive graphics, are well on their way out as standalone and home VR headsets continue as preferred VR devices. That last category likely includes both PC VR headsets (Valves Index, HTC Vive, etc) and console headsets (PlayStation VR).

Like Facebook, PwC seems to have a lot of confidence it the growth potential of standalone VR headsets in the coming years. If it wasnt already apparent, that may give developers some indication on where things are headed, and which platforms might be worth targeting to capture the largest potential install base.

Read more from the original source:

VR Content Revenue Grew by 30% in 2020, Becoming Medias Fastest-growing Market - Road to VR

Posted in Virtual Reality | Comments Off on VR Content Revenue Grew by 30% in 2020, Becoming Medias Fastest-growing Market – Road to VR

Virtual Reality in Manufacturing Industry to Reach $14,887.0 million by 2026 Exclusive Report Covering Pre and Post COVID-19 Market Analysis and…

Posted: at 1:47 pm

List of the Companies Profiled in the Market: Groove Jones LLC, NVIDIA Corporation, WorldViz, EON Reality Inc, Samsung, Sony, Microsoft, Virtuix, NextVR Inc., Magic Leap Inc., Facebook Technologies, LLC, HTC Corporation, Google, Unity Technologies

Pune, India, July 13, 2021 (GLOBE NEWSWIRE) -- The global virtual reality in manufacturing industry size is projected to witness substantial growth owing to the increasing trend of digitalization accepted across almost all commercial sectors worldwide. There is a rise in demand for advanced solutions in the manufacturing sector for optimizing any chances of uncertainty or error and this propelled the installation of virtual reality solutions in most of the production companies worldwide. A recently published report by Fortune Business Insights titled, Virtual Reality in Manufacturing Industry Share, Trends & Industry Analysis, By Component (Hardware, Software, Content), By Application (Product Design and Development, Safety and Training, Maintenance and Repair, and Communication & Collaboration), and Regional Forecast, 2019-2026, states that the market value was USD 924.7 million in 2018 and is expected to rise at a CAGR of 39.2% to reach USD 14,887.0 million by the end of 2026.

This Report Answers the Questions Below:

Which strategies are applied by significant players to intensify market competition?

How will the market witness growth in the coming years with changing consumer preferences for industrial robots?

Which region is likely to dominate the market in terms of revenue?

What is the competitive landscape of the market?

Get Sample PDF Brochure:

https://www.fortunebusinessinsights.com/enquiry/request-sample-pdf/virtual-reality-vr-in-manufacturing-industry-101714

An Overview of the Impact of COVID-19 on this Market:

The emergence of COVID-19 has brought the world to a standstill. We understand that this health crisis has brought an unprecedented impact on businesses across industries. However, this too shall pass. Rising support from governments and several companies can help in the fight against this highly contagious disease. There are some industries that are struggling and some are thriving. Overall, almost every sector is anticipated to be impacted by the pandemic.

Story continues

We are taking continuous efforts to help your business sustain and grow during COVID-19 pandemics. Based on our experience and expertise, we will offer you an impact analysis of coronavirus outbreak across industries to help you prepare for the future.

Drivers & Restraints-

Rising Demand for Minimizing Operational Cost will Aid in Expansion of Market

Manufacturers across all sectors are increasingly demanding quality control, increasing automation, minimized operational cost, and predictive maintenance. This propels the demand for Visual Reality applications in production companies. To cite an instance, VR skylight platform and VR smart glasses are used by Boeing for guiding technicians with their viewfinder, thus helping the company to lessen their wiring construction time by 25%. Such innovative technologies applied to ease manufacturing processes are likely to positively contribute to the virtual reality in manufacturing industry growth in the forthcoming years.

Additionally, massive investments in advanced solutions for virtual reality technology by economically established companies will also add impetus to the market.

Click here to get the short-term and long-term impact of COVID-19 on this Market.

Please visit:

https://www.fortunebusinessinsights.com/industry-reports/virtual-reality-vr-in-manufacturing-industry-101714

Segment-

Product Design and Development Segment to Witness Significant Growth Owing to Problem Recognition and Solving Abilities in Initial Stages of Production

In terms of application, the product design and development segment earned a 28.8% share on account of its seamless ability to replicate product design or prototype in its primary stage. Engineers can easily save the overall production cost and time by identifying and fixing any issue in its initial stage. Thus, this segment will witness significant growth in the coming years.

Regional Analysis-

Presence of Established IT Infrastructure May Help North America to Continue Dominance

Regionally, North America earned the highest virtual reality in manufacturing industry share in 2018 with a revenue of 359.5 million and is likely to continue dominating the market in the years to follow. This is owing to the presence of well-established IT infrastructure, further attributed to the early adoption of advanced technologies in the region. On the other side, Asia Pacific is likely to rise robustly as manufacturing is one of the prominent businesses in nations such as India, Japan, and China that demand advanced manufacturing solutions. This will further propel the demand for virtual reality applications across all manufacturing companies across the region.

Competitive Landscape-

Collaborative Efforts and Innovative Product Launches will Intensify Competition

Companies functioning in this market are engaging in collaborative efforts and new product launches to expand their portfolio during the forecast period. Below are a couple of the latest key industry developments:

November 2016 Autodesk and HTC entered into a joint venture to form a cloud-based design engine for combining the HTC vive and Forge platforms to provide VR experience to their customers. The main aim is to revolutionize the method with which designers create, form models, and collaborate for an immersive VR experience.

May 2015 The release of EON World Builder (TM) beta was announced by EON Reality Inc. This builder allows the users to create, upload, build, and share any design of their choice. This application is present in the EON Experience VR Library and is accessible on android or IOS phones.

Speak to Analyst: https://www.fortunebusinessinsights.com/enquiry/speak-to-analyst/virtual-reality-vr-in-manufacturing-industry-101714

Fortune Business Insights lists the names of significant players in Virtual Reality in Manufacturing Industry. These include:

Quick Buy Virtual Reality in Manufacturing Industry Research Report:

https://www.fortunebusinessinsights.com/checkout-page/101714

Detailed Table of Content

TOC Continued...!!!

Get your Customized Research Report:

https://www.fortunebusinessinsights.com/enquiry/customization/virtual-reality-vr-in-manufacturing-industry-101714

Have a Look at Related Research Insights:

Virtual Reality (VR) in Healthcare Market Size, Share & Industry Analysis, By Component (Hardware, Software, and Content), By Application (Pain Management, Education and Training, Surgery, Patient Care Management, Rehabilitation and Therapy Procedures and Post-Traumatic Stress Disorder (PTSD)), and Regional Forecast, 2019-2026

Virtual Reality in Aerospace and Defense Market Size, Share & Industry Analysis, By Component (Hardware, Software, and Content), By Application (Training, Maintenance Assistance, Design and Manufacturing, Passengers Entertainment), and Regional Forecast, 2019-2026

Virtual Reality in Education Market Size, Share & Industry Analysis, By Component (Hardware, Software, Content), By Application (K-12, Higher Education, and Vocational Training), and Regional Forecast, 2019-2026

Virtual Reality in Gaming Market Size, Share & Industry Analysis, By Component (Hardware, Software, and Content), By Device (Mobile, Console/PC, and Standalone), and Regional Forecast, 2019-2026

Virtual Reality Market Size, Share & Industry Analysis, By Offering (Hardware, Software), By Technology (Nonimmersive, Semi-Immersive), By Industry Vertical (Gaming & Entertainment Media, Healthcare, Education, Automotive, Aerospace & Defense, Manufacturing), By Application (Training & Simulation, Educational, Attraction, Research & Development) and Regional Forecast, 2019 - 2026

About Us:

Fortune Business Insights delivers accurate data and innovative corporate analysis, helping organizations of all sizes make appropriate decisions. We tailor novel solutions for our clients, assisting them to address various challenges distinct to their businesses. Our aim is to empower them with holistic market intelligence, providing a granular overview of the market they are operating in.

Contact Us:

Fortune Business Insights Pvt. Ltd.

308, Supreme Headquarters,

Survey No. 36, Baner,

Pune-Bangalore Highway,

Pune - 411045, Maharashtra, India.

Phone:

US :+1 424 253 0390

UK : +44 2071 939123

APAC : +91 744 740 1245

Email: sales@fortunebusinessinsights.com

LinkedIn: https://www.linkedin.com/company/fortune-business-insights

Facebook: https://www.facebook.com/FortuneBusinessInsightsPvtLtd

Read Press Release:

https://www.fortunebusinessinsights.com/press-release/virtual-reality-vr-in-manufacturing-industry-9417

Visit link:

Virtual Reality in Manufacturing Industry to Reach $14,887.0 million by 2026 Exclusive Report Covering Pre and Post COVID-19 Market Analysis and...

Posted in Virtual Reality | Comments Off on Virtual Reality in Manufacturing Industry to Reach $14,887.0 million by 2026 Exclusive Report Covering Pre and Post COVID-19 Market Analysis and…

College of Art and Design’s renovation kicks into high gear – RIT University News Services

Posted: at 1:47 pm

The renovation of RITs College of Art and Designincluding key areas within the internationally recognized School of Photographic Arts and Sciences (SPAS)is moving at a brisk pace during the hot summer months, with a key focus inside Gannett Hall.

The project is part of a five-year masterplan that has already begun to renovate, rejuvenate, and transform spaces to meet the growing demands for a college that serves as the universitys creative hub at the intersection of technology, art, and design.

The expansion and reconfiguration of SPAS facilities was made possible by a $3.5 million gift to the school in 2019 by Chance Wright 18 (advertising photography), 19 (MBA), and his mother, Pamela Mars Wrightthe largest single gift ever made to the college.

The gift is part ofTransforming RIT: The Campaign for Greatness, which is RITs $1 billion fundraising effort, the largest in university history. This blended campaign seeks support from a variety of investors, including alumni and friends, government and corporate partners, and research foundations and agencies.

The transformative work inside Gannett Hall will include the addition of multiple collaborative student spaces and workspaces designed to create an even stronger connection between the college and MAGIC Spell StudiosRITs world-class digital media research and production facility connected to the college.

This connection is more than just a physical hallway connecting the two; it is a pathway connecting our dynamic photography program with the cutting-edge thinking and practice taking place inside MAGIC, said Todd Jokl, dean of the College of Art and Design.

Jokl pointed to virtual production (VP)which blends filmmaking, computational photography, and real-time game engine rendering to produce in-camera visual effects similar to those seen in the groundbreaking work on Disneys The Mandalorianas just one example of the growing learning opportunities for photography and other college students inside MAGIC Spell.

VP is not just for movies, but also part of the future to areas like advertising photo and it also points to RITs progressive view of how photography, imaging, and generated experiences are converging, he added.

Therese Mulligan, who recently stepped down as school director of SPAS, noted that the renovation will do more than change the physical environment in which students learn and hone their skills it will create new opportunities for students, faculty, and the school as a whole to create, collaborate, and explore photographys new frontier.

The redesign of all these spaces was done with input from students, faculty, and staff, Mulligan added. Our students were a major voice in discussing their needs, especially for the student lounge, which draws students not only from the photo school but throughout the university.

Some of the renovation plans key areas include the expansion of RITs photo equipment cagestocked full of the latest gear for RIT students and without peer in other photo programs, Mulligan observedand an open and inviting new lounge for students and teams to work, study, and collaborate.

Additional areas will include the reimagining of the Electronic Still Photography (ESP) lab into larger student and faculty workspaces. The newly redesigned space will include a lab not only for the processing of still images but a new area dedicated to moving media editing and presentation, Mulligan said.

A soundproof audio room for the capture of interviews also will be incorporated into the plans, along with a new space dedicated to the introduction of virtual reality (VR) and augmented reality (AR), college officials noted.

The project is expected to be completed by the fall.

See the rest here:

College of Art and Design's renovation kicks into high gear - RIT University News Services

Posted in Virtual Reality | Comments Off on College of Art and Design’s renovation kicks into high gear – RIT University News Services

Walmart will be bringing Symbotic robots to 25 distribution centers – TechCrunch

Posted: at 1:47 pm

Ask anyone who runs a fulfillment/warehouse robotics company what companies top motivation is for embracing automation and theyll probably cite labor shortages or shipping speeds. The looming truth of the matter boils down to one word: Amazon. And while its true that smaller businesses are feeling the worst crunch, no one is immune to the online retailers dominance. Not even Walmart.

Today, the fellow retail giant announced its latest robotics partnership, teaming with Massachusetts-based automation company Symbotic. The two announced today an extension of their relationship that will bring robotics to 25 regional Walmart distribution centers. The company says the rollout will take several years to complete.

The deal follows a 2017 pilot that brought Symbotics autonomous robotics platform to Walmarts Brooksville, Florida distribution center in a bid to increase freight sorting, stocking and unloading.

The digital transformation happening today, alongside evolving customer habits, is reshaping the retail industry, Walmarts Joe Metzger said in a release. To serve customers now, and in the future, our business must provide the right tools and training to our associates so they can deliver the items our customers want, when they want them, with unmatched convenience. Were investing in our supply chain at an unprecedented scale in order to optimize that process end-to-end.

Walmart has been aggressive about piloting robots over the last several years, in hopes of expediting some of its processes. As weve noted before, however, its results have, thus far, been uneven. Most notable is the case of Bossa Nova Robotics. The startup was thrown for a loop when Walmart ended its contract with the inventory robotics maker. Thats what pilots are for, of course, but that likely doesnt dull the sting for the smaller company.

Symbotic has a significantly stronger track record, however. The company lists among its partners one of Walmarts biggest competitors: Target. And while Walmart could be exploring the possibility of acquiring its own startups ( la Amazon, which built its robotics wing atop its acquisition of Kiva Systems), it seems like existing ties could make such a deal a large hurdle.

See the article here:

Walmart will be bringing Symbotic robots to 25 distribution centers - TechCrunch

Posted in Robotics | Comments Off on Walmart will be bringing Symbotic robots to 25 distribution centers – TechCrunch

The Industrial Robotics Market is expected to grow by USD 2.51 billion during 2021-2025, progressing at a CAGR of almost 11% during the forecast…

Posted: at 1:47 pm

Industrial Robotics Market in Europe 2021-2025. The analyst has been monitoring the industrial robotics market in Europe and it is poised to grow by USD 2. 51 billion during 2021-2025, progressing at a CAGR of almost 11% during the forecast period.

New York, July 14, 2021 (GLOBE NEWSWIRE) -- Reportlinker.com announces the release of the report "Industrial Robotics Market in Europe 2021-2025" - https://www.reportlinker.com/p05891139/?utm_source=GNW Our report on the industrial robotics market in Europe provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.The report offers an up-to-date analysis regarding the current market scenario, latest trends and drivers, and the overall market environment. The market is driven by rising industrial automation, rising demand for collaborative robots across industries, and increasing demand from Central and Southeast Europe. In addition, rising industrial automation is anticipated to boost the growth of the market as well.The industrial robotics market in Europe analysis includes the end-user segment and geographic landscape.

The industrial robotics market in Europe is segmented as below:By End-user Automotive Industrial machinery Electrical and electronics Food and beverage Others

By Geographical Landscape Germany Italy France Spain Rest of Europe

This study identifies the technical advances in smart robots as one of the prime reasons driving the industrial robotics market growth in Europe during the next few years. Also, advances in vision systems and increasing investments in Europes robotic industry by venture capitalists will lead to sizable demand in the market.

The analyst presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on industrial robotics market in Europe covers the following areas: Industrial robotics market sizing in Europe Industrial robotics market forecast in Europe Industrial robotics market industry analysis in Europe

This robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading industrial robotics market vendors in Europe that include ABB Ltd., b+m surface systems GmbH, Comau Spa, DENSO Corp., FANUC Corp., KUKA AG, OMRON Corp., Staubli International AG, Teradyne Inc., and Yaskawa Electric Corp. Also, the industrial robotics market in Europe analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The analyst presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavios market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.Read the full report: https://www.reportlinker.com/p05891139/?utm_source=GNW

About ReportlinkerReportLinker is an award-winning market research solution. Reportlinker finds and organizes the latest industry data so you get all the market research you need - instantly, in one place.

__________________________

Story continues

Visit link:

The Industrial Robotics Market is expected to grow by USD 2.51 billion during 2021-2025, progressing at a CAGR of almost 11% during the forecast...

Posted in Robotics | Comments Off on The Industrial Robotics Market is expected to grow by USD 2.51 billion during 2021-2025, progressing at a CAGR of almost 11% during the forecast…

Robotics At its Next Level Featuring a Robot That Can Eat Trash – Analytics Insight

Posted: at 1:46 pm

The world of robotics has changed our lives in exceptional ways. From cooking, reading, customer service to assisting the healthcare industry, robotics has paved the way which is beyond excellence. Now it has stepped towards another level of innovation, a step towards cleaning oceans. Considering the vastness of our oceans, it covers more than 70% of the Earths surface. To preserve the ocean, robotics brought Jellyfishbot, a robot that eats trash.

The picturesque port at Cassis, southern France, has discovered the perfect solution to plastic bags, discarded beverage bottles, and even food wrappers, floating in the water among the boats in the marina. The solution is a bright yellow-colored remote-controlled electric powered boat that dodges around the harbor pulling the trash into a net that it trails behind its twin hulls. This robotic boat is called Jellyfishbot. It is about the size of a suitcase which enables it to get into the corners and small tapered spaces which are difficult for the cleaner with nets to reach. The Jellyfishbot is now operating in around 15 French ports and also has been exported to countries including Japan, Norway, and Singapore.

The boat has the power to go anywhere. The boat is created by IADYS. Looking into this, San Diego non-profit Clear Blue Sea is developing a proto-type trash-collecting robot called FRED. A marine technology firm based in the Netherlands, RanMarine, has also developed a robot called the Waste Shark which has been established to clean up garbage in Rotterdam harbor.

The boat has a radio-controlled guidance which is of 400 m (1300 ft) range with a dimension of 0.7 x 0.7 x 0.5 m (2.3 x 2,3 x 1.6 ft) weighing 18 kg (40 lbs). The battery level of the boat can be read via smartphone applications like Bluetooth. It is waterproof and robust. It can be easily handled by one person and has high cleaning performance.

Share This ArticleDo the sharing thingy

About AuthorMore info about author

See the rest here:

Robotics At its Next Level Featuring a Robot That Can Eat Trash - Analytics Insight

Posted in Robotics | Comments Off on Robotics At its Next Level Featuring a Robot That Can Eat Trash – Analytics Insight

Moley Robotics: Innovating the Future of Cooking – Analytics Insight

Posted: at 1:46 pm

Remember the Harry Potter world, where kitchens used to make dinner by themselves; well, it is not an imagination anymore. Moley Robotics has brought in a game-changing revolution in the cooking industry, with its first-ever Robotic Kitchen that can automatically cook your food in no time. Moley cookware and utensils were designed together with a leading Italian appliances handicraft company. Key features of this set-up include ergonomic thermoresistant handles, mirror-polished stainless steel, an inner aluminum layer, and a magnetic outside stainless steel layer, which makes the cookware adaptive to any hob. Meanwhile, exceptional design makes the cookware worthy of being used at the table as well.

Moley Robotics was founded in 2014 by London-based computer scientist, robotics, and healthcare innovator Dr. Mark Oleynik, who has created the worlds first fully automated robotic kitchen unit. Moley Robotic Kitchen is a 3D cooking platform that allows the management of different cooking techniques (e.g., frying, steaming, boiling, baking, and adding ingredients on time to assemble the whole complicated dish from raw ingredients to achieve the highest quality result) and dish preparation stages in parallel and sequentially.

The need for RoboChef was identified in 2013 when Mark detected a gap in the current robotics market to radically change the volume of service, economics, and carbon footprint. Since then the company has had a long innovative journey from concept generation through system design, software, and hardware systems development to product launch in December 2020 during the only offline exhibition in Dubai.

Mark Oleynik, Ph.D., Founder/CEO/Interim CTO is an accomplished Ph.D. mathematician, computer scientist, and proven trailblazer. Mark has a truly exceptional vision for Moley Robotics. He has managed to patent robotic methods and manipulations in 12 countries and design patents and trademarks in 9 countries. He has invented a new system of robotic application not only in residential/commercial cooking environments but in other instrumental environments, where a system consisting of one and more integrated robotic arms can operate in all environments to complete multi-stage parallel and sequential process files.

Moley Robotics is solving the problems of households seeking higher standards of nutrition but having less time and willingness to cook. Restaurant delivery helps only partially, however, it does not keep the freshness and quality of the meal. People need an automated solution for cooking in their kitchen. At the same time, restaurants and other commercial kitchens struggle from staff turnover, increasing labor cost and human mistakes as well as increasing hygiene kitchen standards. Commercial kitchens need an automated solution for cooking and replacing part of human labor. There are many institutions and locations where top-quality chefs wont work: hospitals, night shifts/breakfast service in hotels, senior houses, penitentiary, dark kitchens. The company has joined partnership with SCHUNK and Universal Robots.

The main challenge through the journey of Moley Robotics is price optimization. According to Mark, the robotics market is high-margin and low-volume, and there are no applications that are currently implemented into the mass market. The companys strategy is to gradually increase the range of products that it develops, which will allow them to decrease the price and enter the mass market, cascading from the highest price segment to medium into low through the pyramid of demand.

Moley Robotics won the Best of the Best award during CES Asia in 2015. It has the strongest and oldest patent portfolio from 2014 with 8 granted patents as well as the first and only robotic kitchen in the world to be able to cook a whole dish from fresh ingredients. It is famous for its unique robotic hand developed and produced with SCHUNK, the world-leading robotic manufacturer. It has a cloud-based library of robotic recipes from world-class chefs along with the high-end design of the residential version. Moley Robotics integrated multiple recipe types and variations capabilities in one machine.

Moley Robotics has finalized the platform integration into residential kitchens, which allows the creation of a wide functional map of the integrated kitchen, meeting the household requirements. The next stage is to increase the kitchen system performance and reliability, which will allow it to be used in commercial applications, where high productivity of food preparation based on the renowned chefs various recipes is required. In the future, the company plans to integrate the platform into other environments: laboratory application, biotech, chemical, highly hazardous environment, medical, etc.

See original here:

Moley Robotics: Innovating the Future of Cooking - Analytics Insight

Posted in Robotics | Comments Off on Moley Robotics: Innovating the Future of Cooking – Analytics Insight