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Monthly Archives: July 2021
Virtual reality and crash of expectations – The Hindu
Posted: July 14, 2021 at 1:47 pm
First year college students have begun to lament online classes for a range of reasons from boredom to lack of interactions, exposure and co-curricular activities
It has been nearly a year since Ghaziabad resident Anshika Singh enrolled at the Delhi University (DU) for under-graduation. However, with online classes continuing to be the norm due to the COVID-19 pandemic, it has been difficult for her to gauge how college functions or access the facilities on campus.
For several first-year students like Ms. Singh, who are set to appear for their second-semester examinations next month, a lack of interaction with professors and peers, sans the computer screen, has meant that the college life they expected was in dissonance with the reality.
Ms. Singh, a student of Miranda House, said: After boards, we thought well get to go out, explore an independent life which DU offers and meet people coming from different parts of the country. But we lost out on the chance. The exposure that DU offers, including extracurricular activities, is also why you want to join the university. But due to the pandemic, interactions got restricted.
The BA (Programme) student added: At times attending online classes feel like listening to podcasts. Interaction with teachers also gets restricted and you simply do not get the exposure you hoped for. For many, mental health issues are also on a rise. When there is interaction, you get to learn stuff, which is not present online. We do not even have direct interaction with the administration. The experience for which I joined Miranda House is still unclear for me. Even for teachers, this is a whole new scenario.
Attending online classes was not equivalent to the human connect that you would expect on campus, others added.
Prathit Singh, a Political Science student of Ramjas College, said: When you join a DU North Campus college you have expectations. Initially, I adapted to the life of online classes but eventually, the enthusiasm faded away. Online lectures are difficult to focus on at times. Even though I was able to make a few friends and meet them online, the human connect is missing. I am missing out on a very important thing.
It was more stressful during the onslaught of the second wave. During the second wave, it was even more stressful when professors were also unwell. Everything around us was distraught and gradually the pace of classes was also reduced as several students and teachers were infected. The motivation is slightly slipping away but we dont really have an alternative at the moment, said the Kolkata resident.
Stating that the current batch was extremely unfortunate due to curtailed dreams of independence and self-discovery, Dhruv Garg, a student of Kirori Mal College (KMC) said, In order to have bonds one has to step out and college is essentially the first time people travel and live by themselves. That is something we missed out on. I have been able to make friends online but for a lot of people it is difficult.
Last week I met a few of my online friends for the first time and it did not really feel overwhelming. It was quite normal. I think the transition from online to offline will be okay for me, said Garg, a student of Economics.
Professors at the university also said that the current structure of teaching-learning, brought in due to the ongoing pandemic had an adverse impact on the students.
Tanvir Aeijaz, professor at Ramjas College, said: Students have been impacted both academically and socially. Academically a lot of things we do in the classroom like impromptu discussions are missing in online classes. The liveliness and experience of the classroom are not there. This makes a huge difference. A majority of the students often do not have their videos on for several reasons which also make it difficult for the teacher to know if the student is even present.
There are manifold hindrances, he said. Communication gets distorted online. University is a space that once students enter, they are in a different mind space altogether and there is some purpose. The academic charm is missing in online classes. Teaching-learning within a structured environment is not there and if that ecology is missing then the factors that determine learning also changes. Online students are getting impoverished in terms of learning and knowledge and it is a huge loss for them, said Mr. Aeijaz.
Speaking of a dystopic reality that professors and students are currently experiencing, St. Stephens College professor Nandita Narain said: There is no sense of a community, class or college. This is not even a pale shadow of what is actually experienced in a college, mostly from each other and to a large extent from teachers. In this virtual reality, most people do not even switch on their videos so one doesnt even know who they are speaking to. It is to be seen how the current batch copes in the second year as their first year foundation will be shaky, lamented Ms. Narain.
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Poconos resort opening America’s first virtual reality waterslide – PhillyVoice.com
Posted: at 1:47 pm
In the grand tradition of combining one awesome thing with another, Pennsylvania soon will be home to the first virtual reality waterslide in the United States.
Kalahari Resorts and Conventions, a water park chain with a location in Pocono Manor, will debut the new attraction July 28 on National Waterpark Day, which seems to have been a thing for five years now.
The resort is teaming up with San Francisco-based Ballast VR, a company that was founded in 2017 and creates aquatic virtual reality experiences for water park rides and swimming pools.
Ballast VR's VRSlide technology uses a sensor-based, waterproof headset that waterslide riders put on before they take the plunge on their tubes. Riders can choose one of three adventures: an African safari, an alien encounter in outer space or a castle with fire-breathing dragons.
The company introduced its first virtual reality waterslide at Galaxy Ending in Munich, Germany in 2018. Here's a look at the experience.
At Kalahari Resorts, the virtual reality experience will be added to the Anaconda waterslide.
"In the past four years, Ballast VR has introduced several new attractions that heighten the thrill of virtual reality by merging out-of-this-world visuals with incredible physical sensations," the company said.
In addition to waterslides, Kalahari Resorts has a large game room, black light and outdoor mini golf, escape rooms and two virtual reality arenas with zombie, pirate and Transformers games.
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Poconos resort opening America's first virtual reality waterslide - PhillyVoice.com
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Louisiana School District Honored for Use of Augmented and Virtual Reality in CTE During Pandemic – PRNewswire
Posted: at 1:47 pm
SAN JOSE, Calif. and OPELOUSAS, La., July 13, 2021 /PRNewswire/ -- Because of its fast and widespread implementation of augmented and virtual reality technology (AR/VR) in the past year, zSpace, a Silicon Valley education company, is proud to honor St. Landry School Board in Louisiana as a "District of Distinction."
The St. Landry Parish School Board is the first district in Louisiana to enhance its Career and Technical Education (CTE) instruction with AR/VR including 200 zSpace laptops and teacher stations. zSpace features AR/VR technology built into a Windows 10 laptop and all-in-one PC that creates an immersive and interactive experience where lifelike content seems to "leap out of the screen." This is particularly helpful for CTE instruction because it allows students to do things that would otherwise be too dangerous, impossible or expensive.
"Nothing replaces hands-on learning, but sometimes we need to fill a gap," said Michael Carbenia, senior executive director of workforce at zSpace. "The team at St. Landry has done an amazing job delivering meaningful CTE teaching to students during the pandemic, and I know they'll continue using zSpace even as students return to the classroom."
zSpace can be used for remote, in-person, and/or a blended learning strategy. Dr. Therese Ellender, STEAM Supervisor for St. Landry Parish School Board, credits the technology for keeping the district's CTE program intact and preventing students from losing ground during the COVID-19 pandemic.
"zSpace has been a lifesaver," said Ellender. "Our teachers have been able to teach and our students haven't fallen behind. We are better positioned to fully continue our students' education, better than any other district in the state. I truly feel confident in that statement."
zSpace and CTE at St. LandrySt. Landry Parish Schools has a robust CTE program providing students with the ability to earn certifications in HVAC, carpentry, automotive skills, welding and agriculture. As an example, a construction activity may have a student study the components of a typical wall of a home. Using a stylus and special glasses, the student can virtually pull the wall out of the screen and take it apart to see the insulation and electrical conduit inside.
CTE content is built into the zSpace units and is mapped against recognized industry credentials, allowing students to complete tasks and build upon their knowledge in zSpace or in real life. In addition, teachers have the opportunity to customize content by creating personalized videos, building quizzes and using zSpace either synchronously or asynchronously.
Practical Matters: Getting Technology into the CommunityPurchasing zSpace units, learning the technology and distributing the laptops and PCs to students and teachers was the first major step of the process. The district's technology team handled the deployment, drafting a user agreement and offering insurance in case a unit was lost or stolen. Teachers -- tech-savvy or not -- knew they had to learn how to use the technology for the sake of the program and their students. Luckily, learning to use zSpace is intuitive for both students and teachers.
"We haven't had a problem with any of the units," said Ellender. "I think it's because the students think they're really cool."
About zSpacezSpace is the leading evidence-based augmented/virtual reality (AR/VR) platform providing innovative hands-on, experiential learning to improve achievement in science, math and career and technical education credentialing.Over 2,500 school districts, technical centers, community colleges and universities use zSpace to provide equitable access to instruction for millions of learners preparing for success in college and careers. A privately held, venture-backed company located in San Jose, California, it has more than 50 patents. zSpace was named "Cool Vendor" by Gartner, Inc., "Best in Show at ISTE" by Tech & Learning Magazine for three consecutive years and ranked two years in a row on the Inc. 500 list of fastest-growing companies. Visitwww.zspace.com, or follow @zSpace on Twitter.
SOURCE zSpace, Inc.
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Virtual reality returns to East Vancouver’s Kingsgate mall – Vancouver Is Awesome
Posted: at 1:47 pm
Get your game on.
Virtual reality is back in business atVancouver's Kingsgate Mall.
Zero Latency VRhas resumed full capacity operation, following some pandemic-induced restrictionsthat began in the spring of 2020.
"It's obviously better from a business model point of view and we haven't been making money the past 15months but I think we're turning a corner," explains the company'sWinston Cabell.
Up to eight people are allowed toplay at one time. They can battle zombie villains or solve family-friendly puzzleswhile travelling through various virtualenvironments.
Billedas Western Canada's largest virtual reality arena, the space spans1,500 square feet. Participantsare untethered to avoid cables or wires andgames are equipped withalarms to alertanyoneof anyapproaching obstacles.
A total session can last up to 45 minutes.
The July13 relaunch included apremiere of Ubisoft'sFar Cry VR: Dive into Insanity.
"It's an unbelievable game;it's so much fun. We're super excited to be partnered with Ubisoft on this launch and we canshow the city what Far Cry VR is all about," says Cabell.
Zero Latency Vancouver adheres totheprovince'sStep 3 of the BC restart plan. All staff members wear masks unless fully vaccinated and players are encouraged to wear masks in the briefing room.
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What Is the Metaverse? – The New York Times
Posted: at 1:47 pm
The fact that were surrounded by a global layer thats there at all times, Mr. Tehranian said, referring to the Ethereum blockchain, where theres no central party that determines whether or not something is available or not? That, he said, is the antidote to the digital world we already live in one that he describes as akin to a metaverse but with dictators (Apple, Google, Facebook).
His metaverse hews to a particular definition of freedom. The thing I really care about is that you as an individual own objects, he said. Property ownership is a tool. It works. It brings financial incentives.
This may sound, depending on your ideological orientation, more dystopian than utopian. To Mr. Tehranian, its merely realistic.
Were still talking about human nature, which is greedy and selfish, he said.
Indeed, many are looking at the metaverse as a financial opportunity. Mike Winkelmann a.k.a. Beeple, the guy who sold an NFT of his artwork for $69 million is working on a start-up called Wenew, which will sell NFTs associated with moments in time, creating, in the companys words, the memory palace of the metaverse. (Its early offerings include moments from the tennis star Andy Murrays career.)
Despite his stake in the crypto-oriented vision of the metaverse, Mr. Winkelmanns sense of what it might be, or already is, remains wide. Whatever the metaverse is, its not just virtual reality, or augmented reality, or the blockchain and NFTs, or virtual worlds and games.
People are very much looking at it as this Ready Player One thing, or a V.R. thing, he said.
Thats just about how close that screen is to your face, he continued, holding his phone up to his eyes. This doesnt change the fact that a lot of these things are happening in a space that is already virtual.
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Virtual Reality is the future of employee training and onboarding, post-pandemic – Hindustan Times
Posted: at 1:47 pm
Virtual reality - The future or should we say the present and the most prominent technology for the best user interface. Virtual reality has changed the means of interaction and shopping. Among the successful conversion rates in eCommerce sectors, Virtual reality is incorporating itself in the corporate world, i.e workplace. Virtual reality in the workplace assures, to enhance the learning process, better produce in expressing innovative ideas and of course seamless onboarding as well as training of employees.
Virtual reality is playing a major role in training employees. It is easy and entertaining not only to understand things but also to memorize them. Practical knowledge lasts longer than theoretical knowledge. The application of Virtual Reality has truly made the memorable process easy and better than any audio/video education platform today. In various industries like healthcare, army. Doctors, surgeons, and officers are well prepared for the actual procedure.
A recent report even stated that 83% of surgeons, doctors trained in VR were ready to complete the procedure in a lab setting with minimal guidance.
It has shown that they did better than the ones, who were trained with traditional methods. Because they had no experience in the application of these pieces of training.
The means of actually recruiting an employee and onboarding them with the job has changed its meaning in 2020. The version of learning by sitting in a class looking at a 2D screen is too not working. It is difficult to make employees believe how safe and friendly their work environment is and what it's like to be working with them.
Virtual reality has played a significant role in the recruiting process as well. Any job seeker would research about the company they want to land in. Pictures uploaded online can be one of the methods to have a zest of the workplace, but what it feels like to work there is the curiosity of the employee. Through virtual reality, the prospective employee can have a walk-through from the workplace for real and have the experience of doing so. The virtual walkthrough of the workplace would not only give immense satisfaction to the prospective employee but will save a lot of time for the company as well. The companies who are not well aware of the VR technology, in training, recruiting, and actually, onboarding employees can go through a lot of exploitation of their time as well as financial resources. This is exactly opposite to the purpose they started their business to save time and produce and earn more.
Well, WoWExp has got the solution to concerns like these. With WoWExp, you can ease the process of training, recruiting the employee as well as job onboarding. Whenever a new employee onboard, or joins the team, there are tons of knowledgeable staff waiting to be bombarded on them. Making them learn all the essential procedures beforehand can save a lot of time, what else is expected from a new employee. But by providing VR manuals, this problem can be solved in one go. The manual will be a compact and engaging one, which will be available for them forever, so that they can go through it anytime, especially in times of doubt.
Virtual Reality is far cheaper and requires less or no manpower and at the same time offers a lot more than the traditional method. It not only provides an engaging way of onboarding to the employees. But a lot of the employer's time can be saved as well. There is a particular team assigned to onboard the new employees. Now it can be just with a manual, which won't even bore any employee and also gives the freedom to the employee to understand things easily. However, Virtual Reality not only gives you this seamless experience but also for some astonishing real-life situations. Excited to know more. Have a look at: http://www.wowexp.ai/vr-training
Training employees repetitively can make them well prepared for almost every situation. WoWExp, with the help of Virtual Reality, can train your employees how to react in some situations, for which no one can prepare you. For example, training employees to defend against a bank robbery or on-site mining. No one knows how they'll react when they are in a real situation. But continuous drills during training for safety and awareness can surely give us a pattern of the behaviour of the employee.
With the help of VR goggles and creating scenarios, employees can be trained to make better decisions.
Wowexps CEO, Navin Manaswi says that We believe technology advancement is the only way that is going to reinstate the primitive tools with smart innovative products that we produce today. The core idea to imply the VR technology is to make more and more people aware of the power of better learning methods, making the world a better place. More details at http://www.wowexp.ai
Disclaimer: This is a company press release. No HT journalist was involved in the creation of this content.
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Virtual Reality is the future of employee training and onboarding, post-pandemic - Hindustan Times
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Softroom’s The News Pavilion allows newsreaders to "extend reality" – Dezeen
Posted: at 1:47 pm
Design consultancy firm Softroom has designed a virtual reality news studio that uses 3D-creation software Unreal Engine to "dissolve the boundaries of the TV studio".
The News Pavilion is a TV studio that combines virtual production technology and real-time filming techniques. A permanent news booth, where presenters and guests can gather around a table, is surrounded by LED screens and other augmented reality technology.
Softroom worked with the video game developer Epic Games to devise the concept, which was created using Epic Games' Unreal Engine display software. This generates the virtual environment in real-time.
"We wanted to explore what new opportunities for storytelling are possible, as well as creating a dynamic but sympathetic setting for the day's news, one that matches the sense of immediacy and importance of the subject matter," Softroom founder Oliver Salway told Dezeen.
The idea for The News Pavilion came about during the Covid-19 pandemic.
"The whole issue of teleporting-in remote guests sprang from conversations about what the legacy of lockdown might be, now that we're all so much more accustomed to video-conferencing," Salway explained.
"Thanks to Covid-19, it's ok now for a news show to have someone interviewed via their webcam, but we felt that there might be better ways to bring in remote contributors given the resources of a TV station."
The designers adopted augmented reality techniques more commonly found in film to explore these possibilities.
"We wanted to see what we could bring to TV design with an outsider's perspective," said Salway.
"A lot of physical TV set design just doesn't look like anything you'd credibly see in the 'real world'. It's trapped in a sort of debased art-deco pastiche a bit like a 1980s cruise liner."
On the left side of The News Pavilion is a news booth area where the presenter can physically sit at a desk. This section of the studio is the only permanent part of the design.
A pavilion with video walls encloses the studio, "extending the boundaries of the real studio". Cameras on wireless tracks film the newsreaders in live time and the video output is displayed live onto the LED walls.
"A wrap around LED enables the physical set design to be digitally enhanced and extended, offering great flexibility in terms of graphic appearance and scale," Salway said.
"The LED display walls are linked in real-time to the movements of the camera, the whole extended space moves in totally convincing synchronisation with the changing viewpoint."
According to Salway, this means that newsreaders are more comfortable in the studio as they no longer have the "disorientating green screen," which showcases images to people watching at home but which can't be seen by the newsreaders themselves.
Instead, The News Room lets the presenters experience the final visuals.
"People in the studio see pretty much the final composited effect that the audience at home does," he said.
"So you can get much more natural performances' from the presenters and guests in the studio, and they are able to interact with their environment, and with overlays of data, in much more fluid ways."
Alongside giving newsreaders more storytelling techniques at their disposal, Softroom wanted to ensure that regional or remote newsreaders were given the same visibility as in-studio newsreaders.
To do so, they "digitally extract" them from their off-site location and virtually place them into The News Pavilion.
"Thanks to the magic of virtual production, the remote guests are overlaid in the correct position in real-time on the video walls inside the studio," said Salway.
"So the hosts can interact much more naturally with them, and maintain an all-important sight-line to them," he continued.
"It was a reaction to feeling that studio guests and people on video link-ups are always a bit disadvantaged compared to the hosts."
The Covid-19 pandemic has prompted other designers to turn to virtual architecture and design. In November 2020, architecture studio Space Popular created Punto de Inflexin, a venue for the first-ever virtual reality architecture conference.
Project credits:
Core Graphics Technology: Epic Games, Unreal EngineVirtual Production: Pixotope: The Future GroupVirtual Production: ZeroDensityXR Production: DisguiseCamera Robotics: Electric Friends LED Panels: AlfaliteLED XR Stage: White LightVirtual Set Construction: MoovVirtual Set Construction: Strand SetConstruction: Scott FlearyCost Consultancy: PT ProjectsStrategy Consultant: Isaac Pinnock
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Softroom's The News Pavilion allows newsreaders to "extend reality" - Dezeen
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6 Ways to Effectively Use Virtual Reality in Education – FE News
Posted: at 1:47 pm
Virtual reality (#VR) technically refers to a computer-generated simulation, wherein an artificial surrounding comes into existence.
This realistic environment is accessible to the user in all directions and provides an immersive experience.
Naturally, educationists observed great potential in this technology and have, by now, made several attempts to successfully incorporate it into the classrooms and learning modules.
Here, in this compilation, we will look into some of the most effective implementations of Virtual Reality in Education.
Perhaps, one of the first aspects that seemed probable and promising to most educationists and trainers is to bring in complete destinations right to the four walls of the classrooms. Instead of disrupting a childs learning rhythm with the field trip, they suggest using a virtual field trip.
On average, a regular field trip, i.e., one to the park or a movie, aims to freshen up the young minds and engage them in a lighter subject. However, the excessive involvement of the commute kills the gist of it. Plus, it demands an extra budget as well.
Virtual Reality, on the contrary, does the job in a matter of seconds. Using VR tools like Google Expedition, we can take the students to all places. The great part is it preserves the learning part. Plus, you can conduct multiple of these. And even offer the kids a real-life experience since VR enables interaction within landscapes and with objects.
Another great way to effectively use virtual reality within the four walls of the classroom is to bring the textual content to life. Reading coordinates or lengthy descriptions demands twice as much input from the students end, as compared to the input required with effective use of VR.
Virtual Reality helps play the textual content in 3D in video and audio forms, making it easier to understand. It also contributes to picture memory. Thus, helping the students with better retention of knowledge.
Along with picture memory, we would recommend you encourage students to take notes irrespective of the impact VR has. The notes taken on their magnetic whiteboards and notebooks will keep them attentive and present in the lecture.
For example, anatomy students can study the complete skeleton, bones, muscles, and internal structure through the use of apps like Brain VR, 3D Organon VR, etc. Similarly, environmentalists and nature-enthusiasts can make use of apps like Discover VR. It provides complete videos about nature, the wild, animals, weather, and whatnot!
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Virtual Reality is pretty much fun already in comparison to the current static mode of learning. However, for the newer generation, the constant exposure to this latest tech may make it appear dull. And they may deviate from their learning modules.
To keep the hype and excitement alive, VR tools and apps also offer room for fun (incomparable fun, yes!). You could have them play around with mysteries like the Dark Room and a Fisher Mans tale in their free lessons. These puzzle games boost cognitive thinking and the nature of VR tools handling will boost control on hand movements and enhance thought processes.
As mentioned earlier, the current generation may lose interest in beyond-extraordinary experiences when provided constant exposure.
Thus, it is necessary to maintain a balance. In times when youve got a virtual reality activity planned, ensure there are a couple of lessons when students take out their textbooks to read and write.
Virtual reality tools and apps also offer a great scope of hands-on learning, which, of course, has an ever-lasting impact. It helps the student learn more about the hows and whys than if and could.
Some VR technologies offer sensory experiences as well. Although its a bit costly, it enables the students to learn from a simulated real-life experience. For example, a textbook may not be able to tell that the smell of blood when stitching a patient may affect your performance level and stability. A simulated real-life experience, however, will not only unravel that. But also indirectly teach the student how to tackle the situation.
During the pandemic, we unveiled yet another valuable aspect of VR in the education sector, i.e., distance learning. When presented in physical classrooms became a point of the problem, Virtual reality bridged the gap and provided students and teachers to meet in virtual spaces. Here, the learning experience was no less than a physical classroom as the involved people could share their presentations, exchange opinions and ideas, discuss things, and whatnot.
Given the effective uses above, Virtual Reality is far more engaging than the current forms of learning. It encourages student participation and compels the locked minds to step out and think. Previous studies suggest that students spend about one-fifth of their lecture time scrolling or browsing on their mobile devices (typically distracted!).
VR addresses this quite well. With so many things happening around, it is almost impossible for an eager student to get carried away by something else. A VR-based learning experience demands constant attention and participation.
In the lieu of it, students also discover their hidden capabilities and potentials. They master their existing skills. As they pay more attention to learning, and themselves, they unravel their true potential. Thus, it maximizes the learning output.
Virtual Reality is transforming the educational sector quite literally. We are stepping out from the pages and taking our learning experience to real-life, which, in turn, promotes the STEM and STEAM module of learning. Thus, giving birth to more practical minds than ever.
Arslan Hassan is an electrical engineer with a passion for writing, designing, and anything tech-related
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VR and its Impact in Our World – BallerStatus.com
Posted: at 1:47 pm
Virtual reality has captured the worlds attention with its ability to plunge users into a virtual, yet secure and safe world of their own. While gaming may seem the most prominent use of VR, its uses extend to many other industries.
Here are some ways VR is impacting our world:
While its not popular, the impact of VR can be felt in the fashion industry. For instance, fashion designers can utilize virtual reality in simulating their store environments, display their products and design their signage.
Many brands including Coach, Gap, and Tommy Hilfiger are already on board with more expected to join in the near future. Using VR, these big fashion brands enable their customers to wear their designs virtually while also enabling them to have a feel of fashion shows.
Although VR porn has just been around for a few years, its already gaining popularity with millions of people buying VR equipment to explore their sexual fantasies.
With VR porn, adults can now dive deep into their sexual fetishes without fear of being judged. It enables you to choose a scenario you like and play it out as though it was real. While there are some limitations especially with the movement of the protagonist, these minor issues will be resolved with time and advanced technology. In all, VR porn is still a place to be anyone you want.
The entertainment world as we know it is beginning to change, all thanks to virtual reality. The percentage of consumers interested in VR for videos, movies, and TV is put at 66% with an increase expected as the price of the technology decreases.
VR movies offer vast and sensory-filled experience, thereby creating a more immersive and immense experience. This explains why movie enthusiasts and fun lovers are excited about the future that VR holds.
VR is also defying the odds and doing great numbers in the gaming world. With VR, gamers are no longer subjected to merely controlling the game but can now become avatars, thereby enabling them to push beyond the boundaries. Reports have it that by 2025, the revenue gotten from VR gaming would have reached $19.5 billion.
Virtual tours are the thing these days. Rather than save up thousands of dollars to travel to museums in Rome or Greece, you can visit these places virtually. And even if you wish to travel, VR provides users the opportunity to tour hotels.
Besides, virtual reality is helpful to educators as it provides a distinctive way for students to explore the world without leaving the comfort of their environment.
The healthcare sector is another aspect thats benefiting from VR and is expected to benefit more in the coming years. One way VR is impacting medicine is in helping doctors with complex or rare surgeries. With virtual reality, surgeons can sharpen their surgical skills by practicing on virtual humans before moving to real patients. This way risks and mistakes are eliminated.
Military personnel, firefighters, police, and all those who have high-risk jobs also have a lot to gain from VR as this can be used to train them on emergency procedures.
For instance, firefighters can learn how to respond to a fire emergency without having to face the danger head-on. VR provides hands-on training outside of whats being taught. As research has proven, most people learn better by practicing rather than depending on theory.
Overall, the benefits of VR are limitless and with improved science and technology, we can expect it will get better and bigger.
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Savannah State University Presents The Effects Of Ocean Acidification In Virtual Reality – Savannah Tribune
Posted: at 1:47 pm
See firsthand in virtual reality the impact of carbon emissions on the ocean
Savannah State Universitys Visual Immersive Tangible Applications Learning (VITAL) Research Lab is hosting The Effects of Ocean Acidification on Friday, July 16 from 9 a.m. 4 p.m. The event will be held at 3219 College Street in Hubert Building D, third floor, Room 444, and is free and open to the public.
There will be four 1-hour sessions. Participants will see firsthand the impact and effects of carbon emissions on the ocean in virtual reality. To schedule a session, visit calendly.com/vital-ssu/ocean-acidification virtual-reality-event.
The National Oceanic and Atmospheric Administration affirms that in the 200-plus years since the industrial revolution began, the concentration of Carbon Dioxide (CO2) in the atmosphere has increased due to human actions, said Mykela Zumbrum, VITAL research lab technician. During this time, the pH of surface ocean waters has increased by nearly 30 percent in acidity. This increase has far-reaching implications for the ocean and the creatures that live there.
An extension of the College of Sciences and Technology, the VITAL Research Lab operates within the Chemistry and Forensic Sciences department. This event is made possible by the Office of Title III, a federally funded program designed to support the infrastructure of Historically Black Colleges or Universities. For more information, contact Zumbrum by calling 912-358-4154.
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