Daily Archives: July 25, 2021

By holding the Tokyo Olympics, Japans government is gambling with peoples lives – The Guardian

Posted: July 25, 2021 at 3:33 pm

The Olympic Games begins in Tokyo on Friday, just as Covid-19 blights the city for the fourth time and a year after the Games were originally scheduled to begin.

Despite the latest alarming spike in coronavirus infections and hospitalisations across the citys metropolitan area, Japans prime minister, Yoshihide Suga, has reiterated his resolve to go ahead with the Games, declaring at a session of the International Olympic Committee held on 20 July that the Games can be held successfully, with the efforts and wisdom of the people.

But many Japanese either disbelieve him or take his words with a pinch of salt. For one, many people are tired of hearing Sugas overblown rhetoric stressing the Games significance. He has, for example, previously said more than once that the Olympics will be held as proof that humanity has defeated the novel coronavirus.

Despite the pronouncements, Sugas administration has had a hard time dealing with the coronavirus. The more infection cases rise, the more Sugas disapproval ratings rise also. A national Asahi-Shimbun poll found his disapproval rate climbed to 49% on 17 and 18 July, the highest since the formation of his cabinet in September 2020. Correspondingly, his approval rating dropped to 31% close to the 30% danger zone political observers see as an indicator of imminent government change.

One big question arises. Why has Suga pushed so hard for his plans to host the Tokyo Olympics and Paralympics while the pandemic rages, and even as his approval ratings plummet? The short answer: this is a political gamble.

Suga is counting on the Tokyo Olympics to boost his approval rating ahead of the general election for the lower house and the Liberal Democratic partys election for presidential leader, both of which will be held this autumn. Suga hopes public enthusiasm for the Games will reach fever pitch as Japanese athletes start getting gold medals.

His optimism, however, is not shared by some in his cabinet. In terms of national security, I dont see any cause to hold the Olympics at all as we face a national crisis now, one of Sugas vice-ministers told me, adding that the real problem with the Games was the question of its finance and the egotistical desire of the Suga administration to be able to say we made the Games a success ahead of the elections.

Nobody is sure how successful the Tokyo Olympics can be, not least in the face of the virulent Delta variant. Tokyo 2021 could become a super-spreading event. Suga is taking a dangerous political gamble, and gambling, too, with the health and lives of the people of Tokyo and Japan, as well as the tens of thousands who will travel to the Games.

The gamble so far looks like it might not pay off. The great majority of Japanese people have a very cynical view of the Games. In another Asahi Shimbun survey, 55% were opposed to holding the Olympics with just 33% in support of it. In addition, 68% said they do not believe Sugas pledge that the Olympics will be safe and secure. Only 21% said they felt it could be.

This lack of enthusiasm is built on a series of Olympics scandals being brought to light. After Britains Zaha Hadid Architects won the competition to build Tokyos new National Stadium, her design was scrapped over ballooning costs in July 2015. The official logo for the Games was also scrapped in September 2015 after weeks of plagiarism allegations called the work of its designer Kenjiro Sano into disrepute. In 2019, Tsunekazu Takeda resigned as president of the Japanese Olympic Committee (JOC), following bribery allegations linked to the successful bid for the Games. And Yoshiro Mori, a former prime minister and then-president of the Tokyo Olympics organising committee, resigned in February 2021, following backlash over sexist comments suggesting, among other things, that women talk too much in meetings. Most recently, Kentaro Kobayashi, the opening ceremony director, was dismissed the day before the ceremony due to a Holocaust joke he made during a comedy show in 1998. Both Japanese and foreign media have reported that the Tokyo Olympics are cursed.

The Games skyrocketing price tag has also diminished public support for the event, which has now reached more than 3tn yen (20bn) and will become the most expensive Summer Olympics in history. Japans government debt stands at 266% of GDP the highest in the world and twice that of the US. Many fear the cost of implementing coronavirus countermeasures to ensure the Games are safe will add to a growing national deficit. Over more than a decade, Japan has spent hundreds of trillions of yen to stimulate the economy and overcome three major national crises: the 2008 Lehman shock, the 2011 Tohoku earthquake and tsunami and the ongoing Covid-19 pandemic.

Another big reason why many Japanese are against the Games is that Japan is lagging significantly behind numerous other countries in vaccinating its population, which is the oldest in the world. Many feel strongly that the Japanese government should put its efforts into the vaccine rollout, instead of the Olympics. As of 22 July, Japan ranks 69th in the world for those whove received two vaccines, with just 23.3% of the total population fully vaccinated.

The country has simply failed to strategically prepare for the Games in terms of vaccine rollout and infection control. Instead, over the past year, Suga has sung the Games praises while overlooking the imperative, taken more seriously in many other countries, to vaccinate the people hes charged with governing. Now, Japan must learn its lessons from the bitter experience of the Tokyo Olympics, and in doing so hopefully the nations body politic can heal.

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By holding the Tokyo Olympics, Japans government is gambling with peoples lives - The Guardian

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Skate tease shows that EA will keep gambling on showing games early – Gamesradar

Posted: at 3:33 pm

The new Skate teaser trailer arrived this week, giving us a glimpse at people reacting to the game off-screen alongside some impressive mo-cap work. This in and of itself is still exciting, proof that a new Skate is definitely happening, and self-aware enough to temper expectations by asking fans at the end to roll with us. But it also represents EA heading back to the roulette table, hedging their bets that showing a game early in development is better than letting fans get impatient.

It's a move that brings no end of potential risks, but carries a potentially significant upside. While showing tease after tease may frustrate fans over a number of years, it does broaden the understanding of what actually goes into game development. Instead of players seeing a game announced and expecting to play it within 6 to 12 months, showcasing the development journey is arguably giving fans a better idea of just how demanding and challenging a game can be to make. Who knows, it may even give some players a great appreciation of the final product.

This is a gamble EA has been making for some time now. In fact, we've seen them show off Dragon Age 4 in a teaser trailer and concept art over the past 2 years, Battlefield 2042 was first revealed in EA Play last year with a look at one very expressive soldier, and we know that another Mass Effect is coming thanks to a Bioware blog post. As EA Play Live continues to grow as a showcase of the people behind EA's games as seen from the recent series of interviews in the run-up to their showcase it feels like EA are also trying to highlight what goes into creating a game too.

The caveat to all of this is simple: do players want that? Dragon Age fans are currently getting a constant drip-feed of animated trailers, CGI renders, and concept art teases to get them excited for the next game in the series, but at no point have they actually seen the thing. While this might mirror the fluid nature of game development where concepts and designs will be pitched, scrapped, reworked, and might not even make the final game it also means that players are left no closer to know what to expect from Dragon Age 4 than they were before it was first teased at the 2018 Game Awards.

There's also the fact that this approach is still marketing. Naturally, EA won't be keen on showing you the negatives of games development, which then risks creating a false impression of what it actually means to make a game. And, let's say a game does end up going in a different direction to the one that EA has spent months, or even years teasing, then players are left to fill in the blanks about what happened. It could lead to unnecessary confusion or becoming Twitter's focus for the day a fate I wouldn't wish on anyone.

Now, none of this isn't to say that Skate isn't going to absolutely shred. I can't wait to see what a new Skate game will look and play like when it's ready, and I was sold the second I saw a quick glimpse of Noah Lennox (aka Panda Bear from Animal Collective, whose Summertime Clothes is the best song on the Skate 3 soundtrack, no further questions) in the trailer. Still, the waiting game is one most people would rather not play, and with EA regularly drawing it out for its big hitters, it's long-term teasing could leave fans irritated rather than excited.

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Skate tease shows that EA will keep gambling on showing games early - Gamesradar

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Cyberpunk – Visual Studio Marketplace

Posted: at 3:33 pm

I know, it may look like a rainbow and even give the sensation of distraction.But fundamentally I chose the cyberpunk theme, because it allows me to use a very wide color palette, this helps each fragment of code to have practically a color, so our eye quickly detects color changes and our brain is processing and memorizing the information received. This can help unconsciously improve your productivity when programming, as we recognize quickly, for example: if it is an object, a class, a method, etc...

To install it, search for "Cyberpunk" in the extension marketplace or Click here

The transparencies on the floating elements are here. I know it's not the same as applying acrylic from the fluid design... but something is something

Click here to go to the Changelog

Remember if you are using VSCode 1.12+ versions you can customize the colors to your liking, overriding the ones provided by this theme. More info here.

Excuse me for not adding a few collaborators. At this moment I'm moving from the city, so I don't have the tools to create the cards, nor the time... as soon as I'm free, I'll be adding them. Thank you very much for your contributions.

More information coming soon, about the badges and how to get them. (Very very soon, I promise.)

Your comments and criticisms (constructive ) are most welcome.So you're invited to stop by the section Rating & ReviewRemember that this theme is for you so let's build it together.

In this version important changes were made in the colors, including the incorporation of a new mode. If there's anything you think was not a good idea to change, don't hesitate to let me know.

Don't forget to rate

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Cyberpunk - Visual Studio Marketplace

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Cyberpunk 2077 Trainer | Cheat Happens PC Game Trainers

Posted: at 3:33 pm

Our Cyberpunk 2077 +53 trainer is now available for version 1.23 and supports STEAM, EPIC STORE, GOG. These Cyberpunk 2077 cheats are designed to enhance your experience with the game.

1. Cyberpunk 2077Trainer 1.23 (STEAM+GOG+EPIC)

RGB

TRAINER MANAGER

You have chosen to download our Cyberpunk 2077 Trainer which supports the STEAM & EPIC STORE & GOG version(s) of the game. If this is not correct, please go back and choose the correct trainer for your distribution or the trainer will likely fail.

Unlimited Health and Stamina Ghost Mode Super Damage Unlimited Use Items No Reload Unlimited Ammo No Recoil Super Accuracy Unlimited Breach Timer Unlimited RAM Fast Reset RAM Skills Easy Crafting and Upgrades Super Move Speed Unlimited Cyberware Double Jump Hover In Air Float Up In Air Float Down In Air Remove Hover Mode Game Speed Edit: Money Edit: Current Max Weight Edit: Level Edit: Experience Edit: Street Cred Level Edit: Street Cred Experience Edit: Attribute Points Edit: Attribute Points Spent Edit: Perk Points Edit: Perk Points Spent Edit: Skill Progression Level Assault Edit: Perk Progression XP Assault Edit: Skill Progression Level Handguns Edit: Perk Progression XP Handguns Edit: Skill Progression Level Blades Edit: Perk Progression XP Blades Edit: Skill Progression Level Crafting Edit: Perk Progression XP Crafting Edit: Skill Progression Level Engineering Edit: Perk Progression XP Engineering Edit: Skill Progression Level Athletics Edit: Perk Progression XP Athletics Edit: Skill Progression Level Annihilation Edit: Perk Progression XP Annihilation Edit: Skill Progression Level Street Brawler Edit: Perk Progression XP Street Brawler Edit: Skill Progression Level Breach Protocol Edit: Perk Progression XP Breach Protocol Edit: Skill Progression Level Quickhacking Edit: Perk Progression XP Quickhacking Edit: Skill Progression Level Stealth Edit: Perk Progression XP Stealth Edit: Skill Progression Level Cold Blood Edit: Perk Progression XP Cold Blood

This cheat has been scanned and is virus and adware free.

MORE TRAINER VERSIONS BELOW VIDEO

2. Cyberpunk 2077Trainer 1.22 (STEAM+GOG+EPIC)

TRAINER MANAGER

You have chosen to download our Cyberpunk 2077 Trainer which supports the STEAM & EPIC STORE & GOG version(s) of the game. If this is not correct, please go back and choose the correct trainer for your distribution or the trainer will likely fail.

Unlimited Health and Stamina Ghost Mode Super Damage Unlimited Use Items No Reload Unlimited Ammo No Recoil Super Accuracy Unlimited Breach Timer Unlimited RAM Fast Reset RAM Skills Easy Crafting and Upgrades Super Move Speed Unlimited Cyberware Double Jump Hover In Air Float Up In Air Float Down In Air Remove Hover Mode Game Speed Edit: Money Edit: Current Max Weight Edit: Level Edit: Experience Edit: Street Cred Level Edit: Street Cred Experience Edit: Attribute Points Edit: Attribute Points Spent Edit: Perk Points Edit: Perk Points Spent Edit: Skill Progression Level Assault Edit: Perk Progression XP Assault Edit: Skill Progression Level Handguns Edit: Perk Progression XP Handguns Edit: Skill Progression Level Blades Edit: Perk Progression XP Blades Edit: Skill Progression Level Crafting Edit: Perk Progression XP Crafting Edit: Skill Progression Level Engineering Edit: Perk Progression XP Engineering Edit: Skill Progression Level Athletics Edit: Perk Progression XP Athletics Edit: Skill Progression Level Annihilation Edit: Perk Progression XP Annihilation Edit: Skill Progression Level Street Brawler Edit: Perk Progression XP Street Brawler Edit: Skill Progression Level Breach Protocol Edit: Perk Progression XP Breach Protocol Edit: Skill Progression Level Quickhacking Edit: Perk Progression XP Quickhacking Edit: Skill Progression Level Stealth Edit: Perk Progression XP Stealth Edit: Skill Progression Level Cold Blood Edit: Perk Progression XP Cold Blood

This cheat has been scanned and is virus and adware free.

Having trouble getting our trainer to work? These steps resolve 99% of all trainer issues. Temporarily disable/uninstall all antivirus, firewall and other security software. Right click and choose "Run as Administrator" on trainer and game. Make sure trainer version matches game version and distribution.

Unlimited Health and Stamina Ghost Mode Super Damage Unlimited Use Items No Reload Unlimited Ammo No Recoil Super Accuracy Unlimited Breach Timer Unlimited RAM Fast Reset RAM Skills Easy Crafting and Upgrades Super Move Speed Unlimited Cyberware Double Jump Hover In Air Float Up In Air Float Down In Air Remove Hover Mode Game Speed Edit: Money Edit: Current Max Weight Edit: Level Edit: Experience Edit: Street Cred Level Edit: Street Cred Experience Edit: Attribute Points Edit: Attribute Points Spent Edit: Perk Points Edit: Perk Points Spent Edit: Skill Progression Level Assault Edit: Perk Progression XP Assault Edit: Skill Progression Level Handguns Edit: Perk Progression XP Handguns Edit: Skill Progression Level Blades Edit: Perk Progression XP Blades Edit: Skill Progression Level Crafting Edit: Perk Progression XP Crafting Edit: Skill Progression Level Engineering Edit: Perk Progression XP Engineering Edit: Skill Progression Level Athletics Edit: Perk Progression XP Athletics Edit: Skill Progression Level Annihilation Edit: Perk Progression XP Annihilation Edit: Skill Progression Level Street Brawler Edit: Perk Progression XP Street Brawler Edit: Skill Progression Level Breach Protocol Edit: Perk Progression XP Breach Protocol Edit: Skill Progression Level Quickhacking Edit: Perk Progression XP Quickhacking Edit: Skill Progression Level Stealth Edit: Perk Progression XP Stealth Edit: Skill Progression Level Cold Blood Edit: Perk Progression XP Cold Blood

This cheat has been scanned and is virus and adware free.

Unlimited Health and Stamina Ghost Mode Super Damage Unlimited Use Items No Reload Unlimited Ammo No Recoil Super Accuracy Unlimited Breach Timer Unlimited RAM Fast Reset RAM Skills Easy Crafting and Upgrades Super Move Speed Unlimited Cyberware Double Jump Hover In Air Float Up In Air Float Down In Air Remove Hover Mode Game Speed Edit: Money Edit: Current Max Weight Edit: Level Edit: Experience Edit: Street Cred Level Edit: Street Cred Experience Edit: Attribute Points Edit: Attribute Points Spent Edit: Perk Points Edit: Perk Points Spent Edit: Skill Progression Level Assault Edit: Perk Progression XP Assault Edit: Skill Progression Level Handguns Edit: Perk Progression XP Handguns Edit: Skill Progression Level Blades Edit: Perk Progression XP Blades Edit: Skill Progression Level Crafting Edit: Perk Progression XP Crafting Edit: Skill Progression Level Engineering Edit: Perk Progression XP Engineering Edit: Skill Progression Level Athletics Edit: Perk Progression XP Athletics Edit: Skill Progression Level Annihilation Edit: Perk Progression XP Annihilation Edit: Skill Progression Level Street Brawler Edit: Perk Progression XP Street Brawler Edit: Skill Progression Level Breach Protocol Edit: Perk Progression XP Breach Protocol Edit: Skill Progression Level Quickhacking Edit: Perk Progression XP Quickhacking Edit: Skill Progression Level Stealth Edit: Perk Progression XP Stealth Edit: Skill Progression Level Cold Blood Edit: Perk Progression XP Cold Blood

This cheat has been scanned and is virus and adware free.

Unlimited Health and Stamina Ghost Mode Super Damage Unlimited Use Items No Reload Unlimited Ammo No Recoil Super Accuracy Unlimited Breach Timer Unlimited RAM Fast Reset RAM Skills Easy Crafting and Upgrades Super Move Speed Unlimited Cyberware Double Jump Hover In Air Float Up In Air Float Down In Air Remove Hover Mode Game Speed Edit: Money Edit: Current Max Weight Edit: Level Edit: Experience Edit: Street Cred Level Edit: Street Cred Experience Edit: Attribute Points Edit: Attribute Points Spent Edit: Perk Points Edit: Perk Points Spent Edit: Skill Progression Level Assault Edit: Perk Progression XP Assault Edit: Skill Progression Level Handguns Edit: Perk Progression XP Handguns Edit: Skill Progression Level Blades Edit: Perk Progression XP Blades Edit: Skill Progression Level Crafting Edit: Perk Progression XP Crafting Edit: Skill Progression Level Engineering Edit: Perk Progression XP Engineering Edit: Skill Progression Level Athletics Edit: Perk Progression XP Athletics Edit: Skill Progression Level Annihilation Edit: Perk Progression XP Annihilation Edit: Skill Progression Level Street Brawler Edit: Perk Progression XP Street Brawler Edit: Skill Progression Level Breach Protocol Edit: Perk Progression XP Breach Protocol Edit: Skill Progression Level Quickhacking Edit: Perk Progression XP Quickhacking Edit: Skill Progression Level Stealth Edit: Perk Progression XP Stealth Edit: Skill Progression Level Cold Blood Edit: Perk Progression XP Cold Blood

This cheat has been scanned and is virus and adware free.

Unlimited Health and Stamina Ghost Mode Super Damage Unlimited Use Items No Reload Unlimited Ammo No Recoil Super Accuracy Unlimited Breach Timer Unlimited RAM Fast Reset RAM Skills Easy Crafting and Upgrades Super Move Speed Unlimited Cyberware Double Jump Hover In Air Float Up In Air Float Down In Air Remove Hover Mode Game Speed Edit: Money Edit: Current Max Weight Edit: Level Edit: Experience Edit: Street Cred Level Edit: Street Cred Experience Edit: Attribute Points Edit: Attribute Points Spent Edit: Perk Points Edit: Perk Points Spent Edit: Skill Progression Level Assault Edit: Perk Progression XP Assault Edit: Skill Progression Level Handguns Edit: Perk Progression XP Handguns Edit: Skill Progression Level Blades Edit: Perk Progression XP Blades Edit: Skill Progression Level Crafting Edit: Perk Progression XP Crafting Edit: Skill Progression Level Engineering Edit: Perk Progression XP Engineering Edit: Skill Progression Level Athletics Edit: Perk Progression XP Athletics Edit: Skill Progression Level Annihilation Edit: Perk Progression XP Annihilation Edit: Skill Progression Level Street Brawler Edit: Perk Progression XP Street Brawler Edit: Skill Progression Level Breach Protocol Edit: Perk Progression XP Breach Protocol Edit: Skill Progression Level Quickhacking Edit: Perk Progression XP Quickhacking Edit: Skill Progression Level Stealth Edit: Perk Progression XP Stealth Edit: Skill Progression Level Cold Blood Edit: Perk Progression XP Cold Blood

This cheat has been scanned and is virus and adware free.

Unlimited Health and Stamina Ghost Mode Super Damage Unlimited Use Items No Reload Unlimited Ammo No Recoil Super Accuracy Unlimited Breach Timer Unlimited RAM Fast Reset RAM Skills Easy Crafting and Upgrades Super Move Speed Unlimited Cyberware Double Jump Hover In Air Float Up In Air Float Down In Air Remove Hover Mode Game Speed Edit: Money Edit: Current Max Weight Edit: Level Edit: Experience Edit: Street Cred Level Edit: Street Cred Experience Edit: Attribute Points Edit: Attribute Points Spent Edit: Perk Points Edit: Perk Points Spent Edit: Skill Progression Level Assault Edit: Perk Progression XP Assault Edit: Skill Progression Level Handguns Edit: Perk Progression XP Handguns Edit: Skill Progression Level Blades Edit: Perk Progression XP Blades Edit: Skill Progression Level Crafting Edit: Perk Progression XP Crafting Edit: Skill Progression Level Engineering Edit: Perk Progression XP Engineering Edit: Skill Progression Level Athletics Edit: Perk Progression XP Athletics Edit: Skill Progression Level Annihilation Edit: Perk Progression XP Annihilation Edit: Skill Progression Level Street Brawler Edit: Perk Progression XP Street Brawler Edit: Skill Progression Level Breach Protocol Edit: Perk Progression XP Breach Protocol Edit: Skill Progression Level Quickhacking Edit: Perk Progression XP Quickhacking Edit: Skill Progression Level Stealth Edit: Perk Progression XP Stealth Edit: Skill Progression Level Cold Blood Edit: Perk Progression XP Cold Blood

This cheat has been scanned and is virus and adware free.

Unlimited Health and Stamina Ghost Mode Super Damage Unlimited Use Items No Reload Unlimited Ammo No Recoil Super Accuracy Unlimited Breach Timer Unlimited RAM Fast Reset RAM Skills Easy Crafting and Upgrades Super Move Speed Unlimited Cyberware Double Jump Hover In Air Float Up In Air Float Down In Air Remove Hover Mode Game Speed Edit: Money Edit: Current Max Weight Edit: Level Edit: Experience Edit: Street Cred Level Edit: Street Cred Experience Edit: Attribute Points Edit: Attribute Points Spent Edit: Perk Points Edit: Perk Points Spent Edit: Skill Progression Level Assault Edit: Perk Progression XP Assault Edit: Skill Progression Level Handguns Edit: Perk Progression XP Handguns Edit: Skill Progression Level Blades Edit: Perk Progression XP Blades Edit: Skill Progression Level Crafting Edit: Perk Progression XP Crafting Edit: Skill Progression Level Engineering Edit: Perk Progression XP Engineering Edit: Skill Progression Level Athletics Edit: Perk Progression XP Athletics Edit: Skill Progression Level Annihilation Edit: Perk Progression XP Annihilation Edit: Skill Progression Level Street Brawler Edit: Perk Progression XP Street Brawler Edit: Skill Progression Level Breach Protocol Edit: Perk Progression XP Breach Protocol Edit: Skill Progression Level Quickhacking Edit: Perk Progression XP Quickhacking Edit: Skill Progression Level Stealth Edit: Perk Progression XP Stealth Edit: Skill Progression Level Cold Blood Edit: Perk Progression XP Cold Blood

This cheat has been scanned and is virus and adware free.

Unlimited Health and Stamina Ghost Mode Super Damage Unlimited Use Items No Reload Unlimited Ammo No Recoil Super Accuracy Unlimited Breach Timer Unlimited RAM Fast Reset RAM Skills Easy Crafting and Upgrades Super Move Speed Unlimited Cyberware Double Jump Hover In Air Float Up In Air Float Down In Air Remove Hover Mode Game Speed Edit: Money Edit: Current Max Weight Edit: Level Edit: Experience Edit: Street Cred Level Edit: Street Cred Experience Edit: Attribute Points Edit: Attribute Points Spent Edit: Perk Points Edit: Perk Points Spent Edit: Skill Progression Level Assault Edit: Perk Progression XP Assault Edit: Skill Progression Level Handguns Edit: Perk Progression XP Handguns Edit: Skill Progression Level Blades Edit: Perk Progression XP Blades Edit: Skill Progression Level Crafting Edit: Perk Progression XP Crafting Edit: Skill Progression Level Engineering Edit: Perk Progression XP Engineering Edit: Skill Progression Level Athletics Edit: Perk Progression XP Athletics Edit: Skill Progression Level Annihilation Edit: Perk Progression XP Annihilation Edit: Skill Progression Level Street Brawler Edit: Perk Progression XP Street Brawler Edit: Skill Progression Level Breach Protocol Edit: Perk Progression XP Breach Protocol Edit: Skill Progression Level Quickhacking Edit: Perk Progression XP Quickhacking Edit: Skill Progression Level Stealth Edit: Perk Progression XP Stealth Edit: Skill Progression Level Cold Blood Edit: Perk Progression XP Cold Blood

This cheat has been scanned and is virus and adware free.

Unlimited Health and Stamina Ghost Mode Super Damage Unlimited Use Items No Reload Unlimited Ammo No Recoil Super Accuracy Unlimited Breach Timer Unlimited RAM Fast Reset RAM Skills Easy Crafting and Upgrades Super Move Speed Unlimited Cyberware Double Jump Hover In Air Float Up In Air Float Down In Air Remove Hover Mode Game Speed Edit: Money Edit: Current Max Weight Edit: Level Edit: Experience Edit: Street Cred Level Edit: Street Cred Experience Edit: Attribute Points Edit: Attribute Points Spent Edit: Perk Points Edit: Perk Points Spent Edit: Skill Progression Level Assault Edit: Perk Progression XP Assault Edit: Skill Progression Level Handguns Edit: Perk Progression XP Handguns Edit: Skill Progression Level Blades Edit: Perk Progression XP Blades Edit: Skill Progression Level Crafting Edit: Perk Progression XP Crafting Edit: Skill Progression Level Engineering Edit: Perk Progression XP Engineering Edit: Skill Progression Level Athletics Edit: Perk Progression XP Athletics Edit: Skill Progression Level Annihilation Edit: Perk Progression XP Annihilation Edit: Skill Progression Level Street Brawler Edit: Perk Progression XP Street Brawler Edit: Skill Progression Level Breach Protocol Edit: Perk Progression XP Breach Protocol Edit: Skill Progression Level Quickhacking Edit: Perk Progression XP Quickhacking Edit: Skill Progression Level Stealth Edit: Perk Progression XP Stealth Edit: Skill Progression Level Cold Blood Edit: Perk Progression XP Cold Blood

This cheat has been scanned and is virus and adware free.

Unlimited Health and Stamina Ghost Mode Super Damage Unlimited Use Items No Reload Unlimited Ammo No Recoil Super Accuracy Unlimited Breach Timer Unlimited RAM Fast Reset RAM Skills Easy Crafting and Upgrades Super Move Speed Unlimited Cyberware Double Jump Hover In Air Float Up In Air Float Down In Air Remove Hover Mode Game Speed Edit: Money Edit: Current Max Weight Edit: Level Edit: Experience Edit: Street Cred Level Edit: Street Cred Experience Edit: Attribute Points Edit: Attribute Points Spent Edit: Perk Points Edit: Perk Points Spent Edit: Skill Progression Level Assault Edit: Perk Progression XP Assault Edit: Skill Progression Level Handguns Edit: Perk Progression XP Handguns Edit: Skill Progression Level Blades Edit: Perk Progression XP Blades Edit: Skill Progression Level Crafting Edit: Perk Progression XP Crafting Edit: Skill Progression Level Engineering Edit: Perk Progression XP Engineering Edit: Skill Progression Level Athletics Edit: Perk Progression XP Athletics Edit: Skill Progression Level Annihilation Edit: Perk Progression XP Annihilation Edit: Skill Progression Level Street Brawler Edit: Perk Progression XP Street Brawler Edit: Skill Progression Level Breach Protocol Edit: Perk Progression XP Breach Protocol Edit: Skill Progression Level Quickhacking Edit: Perk Progression XP Quickhacking Edit: Skill Progression Level Stealth Edit: Perk Progression XP Stealth Edit: Skill Progression Level Cold Blood Edit: Perk Progression XP Cold Blood

This cheat has been scanned and is virus and adware free.

Unlimited Health and Stamina Ghost Mode Super Damage Unlimited Use Items No Reload Unlimited Ammo No Recoil Super Accuracy Unlimited Breach Timer Unlimited RAM Fast Reset RAM Skills Easy Crafting and Upgrades Game Speed Edit: Money Edit: Current Max Weight Edit: Level Edit: Experience Edit: Street Cred Level Edit: Street Cred Experience Edit: Attribute Points Edit: Attribute Points Spent Edit: Perk Points Edit: Perk Points Spent Edit: Skill Progression Level Assault Edit: Perk Progression XP Assault Edit: Skill Progression Level Handguns Edit: Perk Progression XP Handguns Edit: Skill Progression Level Blades Edit: Perk Progression XP Blades Edit: Skill Progression Level Crafting Edit: Perk Progression XP Crafting Edit: Skill Progression Level Engineering Edit: Perk Progression XP Engineering Edit: Skill Progression Level Athletics Edit: Perk Progression XP Athletics Edit: Skill Progression Level Annihilation Edit: Perk Progression XP Annihilation Edit: Skill Progression Level Street Brawler Edit: Perk Progression XP Street Brawler Edit: Skill Progression Level Breach Protocol Edit: Perk Progression XP Breach Protocol Edit: Skill Progression Level Quickhacking Edit: Perk Progression XP Quickhacking Edit: Skill Progression Level Stealth Edit: Perk Progression XP Stealth Edit: Skill Progression Level Cold Blood Edit: Perk Progression XP Cold Blood

This cheat has been scanned and is virus and adware free.

Unlimited Health and Stamina Ghost Mode Super Damage Unlimited Use Items No Reload Unlimited Ammo No Recoil Super Accuracy Unlimited Breach Timer Unlimited RAM Fast Reset RAM Skills Easy Crafting and Upgrades Game Speed Edit: Money Edit: Current Max Weight Edit: Level Edit: Experience Edit: Street Cred Level Edit: Street Cred Experience Edit: Attribute Points Edit: Attribute Points Spent Edit: Perk Points Edit: Perk Points Spent Edit: Skill Progression Level Assault Edit: Perk Progression XP Assault Edit: Skill Progression Level Handguns Edit: Perk Progression XP Handguns Edit: Skill Progression Level Blades Edit: Perk Progression XP Blades Edit: Skill Progression Level Crafting Edit: Perk Progression XP Crafting Edit: Skill Progression Level Engineering Edit: Perk Progression XP Engineering Edit: Skill Progression Level Athletics Edit: Perk Progression XP Athletics Edit: Skill Progression Level Annihilation Edit: Perk Progression XP Annihilation Edit: Skill Progression Level Street Brawler Edit: Perk Progression XP Street Brawler Edit: Skill Progression Level Breach Protocol Edit: Perk Progression XP Breach Protocol Edit: Skill Progression Level Quickhacking Edit: Perk Progression XP Quickhacking Edit: Skill Progression Level Stealth Edit: Perk Progression XP Stealth Edit: Skill Progression Level Cold Blood Edit: Perk Progression XP Cold Blood

This cheat has been scanned and is virus and adware free.

Unlimited Health and Stamina Ghost Mode Super Damage Unlimited Use Items No Reload Unlimited Ammo No Recoil Super Accuracy Unlimited Breach Timer Unlimited RAM Fast Reset RAM Skills Easy Crafting and Upgrades Game Speed Edit: Money Edit: Current Max Weight Edit: Level Edit: Experience Edit: Street Cred Level Edit: Street Cred Experience Edit: Attribute Points Edit: Attribute Points Spent Edit: Perk Points Edit: Perk Points Spent Edit: Skill Progression Level Assault Edit: Perk Progression XP Assault Edit: Skill Progression Level Handguns Edit: Perk Progression XP Handguns Edit: Skill Progression Level Blades Edit: Perk Progression XP Blades Edit: Skill Progression Level Crafting Edit: Perk Progression XP Crafting Edit: Skill Progression Level Engineering Edit: Perk Progression XP Engineering Edit: Skill Progression Level Athletics Edit: Perk Progression XP Athletics Edit: Skill Progression Level Annihilation Edit: Perk Progression XP Annihilation Edit: Skill Progression Level Street Brawler Edit: Perk Progression XP Street Brawler Edit: Skill Progression Level Breach Protocol Edit: Perk Progression XP Breach Protocol Edit: Skill Progression Level Quickhacking Edit: Perk Progression XP Quickhacking Edit: Skill Progression Level Stealth Edit: Perk Progression XP Stealth Edit: Skill Progression Level Cold Blood Edit: Perk Progression XP Cold Blood

This cheat has been scanned and is virus and adware free.

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Cyberpunk 2077 Trainer | Cheat Happens PC Game Trainers

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Cyberpunk 2077 Internal Bug Highlight Reel Leaks Online

Posted: at 3:33 pm

Since Cyberpunk 2077 released last fall, there has been a big spotlight on the game's bugs. The title wasn't released in the best state (particularly on consoles), and many consumers weren't happy with the final results. Following CD Projekt Red's recent data breach, videos have been released online of highlight reel footage of some of the game's bugs, which were shared internally. These bug reel videos were edited together by the development team for comedic effect. It's worth noting that this is apparently a common industry practice, though some have tried to use it as evidence that CDPR was aware of the game's problems when it shipped.

Proletariat senior QA Robbie Russell is one of several game developers online that have pointed out how common the practice is in the video game industry. Russell's Tweet regarding the situation can be found embedded below, while one of the highlight reels can be found at the top of this page.

A number of bugs can be seen in the video, including floating enemies, heads that twist around in an inhuman manner, and much more. As Russell points out, these highlight reels allow teams to laugh about a career that can be highly stressful.

Since launch, Cyberpunk 2077 has seen a number of patches intended to make the game run smoother. Despite these changes, perception surrounding Cyberpunk 2077 hasn't improved much over the last few months. Unfortunately, because of these issues and some of the credible accusations made against CD Projekt Red, some will look at these videos as proof of something nefarious when that isn't the case.

Cyberpunk 2077 is now available for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, PC, and Google Stadia. You can check out all of our previous coverage of the game right here.

Were you disappointed with the bugs related to Cyberpunk 2077? What do you think of the bug highlight reel? Let us know in the comments or share your thoughts directly on Twitter at @Marcdachamp to talk about all things gaming!

[H/T: Video Games Chronicle]

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Cyberpunk 2077’s Retrofuturistic World Is Worth Exploring Beneath the Flaws – Gizmodo

Posted: at 3:33 pm

I had to work extra hard to look this cool. Photo: CD Projekt Red

When Cyberpunk 2077 came out last December, all eyes were on what I like to call the little game that couldnt. CD Projekt Reds long-anticipated dive into the cyberpunk genre was laden with bugs, glitches, and reports of horrible work conditions for the development team. Six months later, enough patches have come out to make the game (mostly) playable. But is it good cyberpunk?

I decided to finally dip my toe into Cyberpunk 2077, after waiting several months for the game mechanics to catch up with its own vision. Im still in the middle of my first playthrough but overall Im more satisfied than I thought I would be. Players tale on the role of V, a mercenary in the corporate-fueled world of Night City. Its a filthy, no-holds-barred dystopia where American and Japanese esthetics have intertwined, becoming a dark and grim San Fransokyo. The character of V is customizable in appearance, cybernetics, and originI chose the corporate backstory, because Opulence!although the look doesnt matter much because the video game is in first-person. (I played as a feminine-presenting character, so Ill be using she/her pronouns from here on).

Note: Below this paragraph will be minor spoilers for the main storyline. If youre not wanting to know anything, TLDR; its got its issues but is worth a play, especially because you can get it for pretty cheap. The PS4 edition, which is by far the buggiest, is discounted at many stores right now. Its available for $28 at Walmart and Best Buy (Xbox One copies are still around $40-$60). It recently returned to the Playstation Store for $50 tooalthough it comes with a disclaimer that playing on the PS4 is not recommended. I dont care about occasional bugs, so I shelled out for the cheaper version.

After botching a heist and witnessing a murder, V lands smack-dab in the middle of a massive conspiracy involving the head of Arakasa Corporation. She ends up on the run from Arasakas goons while also working with one of them to expose Arasakas corruption. She eventually finds herself with an unwanted guest sharing her brain: terrorist Johnny Silverhand, played by our favorite and yours, Keanu Reeves. Hes a ghost in the machine, a virtual dead man trapped inside her headand hell eventually destroy her mind unless they figure out how to remove him together, so they become a buddy cop duo thats both fun and frustrating. Its great to see him pop up and crack wise at whatever V is doing; the banter between them is entertaining but it can also feel like, from that point on, the game isnt about you anymore. Its the Keanu Reeves Show. Which, I mean, OK hes great. But hes not V. Hes not me.

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The main plot feels familiar, but its interesting enough to follow. V is a mercenary trying to remove a digital virus thats killing her and does so by teaming up with different factions (and romance-able NPCs) who all deliver a piece of the fix me puzzle. In the process, she learns the truth about Arasakas work on preserving the digital consciousnesssomething theyre employing to help people with the Relic... and also control them through its more accurate name, Soulkiller. Theres some spoiler stuff with artificial intelligence and the definition of the Self that I wont get into because it gets convoluted.

Apparently so...Screenshot: CD Projekt Red

Several missions in the game feel like echoes of other stories, although its likely unintentional. The bioengineer you seek out in the wilderness reminds me of The Glowing Sea mission from Fallout 4. The sex Dollhouse filled with humans whose minds are programmable is straight outta, well, Dollhouse. And lets not forget how most facets of the cyberpunk genre, including this iteration, owe much to classic anime (like Akira) and Blade Runner. None of these things make it badJ.R.R. Tolkien carries a huge presence in modern fantasy, including in CD Projekt Reds The Witcher seriesbut if youre looking for original storytelling, youre not going to find it here. Id be hesitant to even call this pure science fiction, to be honest; its not speculative of a world that could be, at least not anymore. Id call this more of a retrofuturistic piece, a tribute to the best of 1980s sci-fi.

Where Cyberpunk 2077 shines is in the little details. Night City is gorgeous, at least when its not buggy. The eye line is filled with towering skyscrapers, creepy alleyways with side quests, digital display overlays, and passersby wearing all sorts of cybernetic enhancements. I often found myself avoiding Fast Travel (a service I usually employ liberally) because I didnt want to miss anything. I also appreciate a video game with combat-free missionsespecially sci-fi games, given how much they rely on gunplay. Its why I enjoy playing Detroit: Become Human way, way, way more than the game deserves.

One of the things I didnt like about Watch Dogs: Legion was how all of the missions were the same: talk to a person, shoot some people, hack all the things. Cyberpunk 2077 gives players ample opportunity to interact with characters and the world in ways that dont involve shootouts. Most missions have plenty of stealth options; several of them can be accomplished with no fighting at all. Plus, there are a lot of main and side quests where its just you and people. No fighting. No fleeing. Just being. Meeting a contact at the docks, and talking. Helping a former cop with his PTSD. Investigating a crime scene using someones virtual memory.

One that really stood out to me happened pretty early in the game. V is asked to attend the funeral of a friend who was killed during the failed heist. She spends her time searching for the right item to put on his ofrendagoing through his garage and reminiscingand working to make amends between his mother and his girlfriend. Shes then given the option to make a speech, which you as the player customize depending on how you choose to remember him, and then she goes around the bar drinking shots in his honor. Once again, just being. It wasnt as exciting as the Citadel party in Mass Effect 3, or as emotional as the epilogue in The Witcher III: Wild Hunt, but it was still appreciated. As a gamer, I like a little ebb with my flow. Not only does it give me a chance to breathe, but it plays better into the genre as a whole. Cyberpunk isnt just sci-fi, its film noir.

Hey, hey buddy. How are you eating that?Screenshot: CD Projekt Red

Am I enjoying the game? Yes. But Id be remiss if I didnt say its impossible to separate the art from the artistby which I mean the game company, CD Projekt Red, and the messy product they produced. Even with months of patches and bug fixes, there are still a lot of goofs in this thing. Examples include: missing art on billboards, delayed rendering on buildings and characters, character designs repeating in the same locations, cars getting stuck all the time. My favorite bug has to be when I have V sip some alcohol and shell stay drunk (with blurry, shifting vision) until I quit and reload the game. You heard it here first, kids, dont drink and game. Your face will freeze like that.

You still cant customize your characters look beyond cybernetics after theyre createdeven something as simple as changing your hairstyle seems beyond Cyberpunk 2077's reach. The edgelord contentwith its emphasis on sex jokes, body horror, and exploitation of womenborders on cringe, when its not outright racist or transphobic. And lets not forget the months of grueling crunch and other awful work conditions, much of which has been reported by our sister site, Kotaku. I dont mention these things to shame folks for playing Cyberpunk 2077Im still playing it right nowI bring them up because its important to understand the full story behind the media we consume and to call out the things that dont work, even if some things do.

Ive just entered act threeof Cyberpunk 2077, which means Im probably getting ready for my five days until retirement moment. And even though Ive already written this piece, Im going to keep playing. Not only to see what happens, but also because its a world Im genuinely having fun in. If youve been clamoring to see yourself in the world of Blade Runner, Cowboy Bebop, Ergo Proxy, or (the non-Scarlett Johansson) Ghost in the Shell, Cyberpunk 2077 might be one of the best things out there. Its not perfect, and maybe something else will come along someday that addresses the games many misfires. But for now, its a fun time. I like putting on some stupid shades, hopping on my buddys motorcycle, and riding off into the chrome-lined sunsetat least until I crash into an invisible wall because it hasnt rendered yet.

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Is Cyberpunk 2077 Fixed On PS4, PS5? All Cyberpunk 2077 Patch Notes So Far – PlayStation Universe

Posted: at 3:33 pm

After its restoration to the PlayStation Store back in June 2021 and with the sheer wealth of Cyberpunk 2077 PS4 and PS5 patches that have been released to date, many players are asking the question is Cyberpunk 2077 fixed on PS4 and PS5?

With Cyberpunk 2077 proving to be a massively ambitious game that pushes the PS4 and PS4 Pro past their limits, its still fair to say that unless youre playing the PS4 version of Cyberpunk 2077 on PS5, then youre still getting a tarnished and somewhat unoptimized experience. However, developer CDProjekt RED has been steadfast in its determination to patch and improve Cyberpunk 2077, and the game has certainly come a long way since its release in late 2020.

As of July 2021, Cyberpunk 2077 is still not fully fixed on PS4 and PS5.

While we wait for the soon to be released native PS5 version of Cyberpunk 2077 in addition to the next big patch update, you can check out every single set of Cyberpunk 2077 PS4 and PS5 patch notes below:

Every Cyberpunk 2077 PS4, PS5 Patch Update So Far In July 2021:

Quests & Open World

Space Oddity

Gig: Family Matters

The Heist

The Nomad

The Hunt

The Beast in Me

Queen of the Highway

Down on the Street

Forward to Death

Gig: Goodbye, Night City

Path of Glory

Gig: No Fixers

Gig: Getting Warmer

Gig: Many Ways to Skin a Cat

Cyberpsycho Sighting: Where the Bodies Hit the Floor

Cyberpsycho Sighting: On Deaf Ears

I Fought the Law

Gameplay

Visual

The Pickup

Stability and performance

Quests & Open World

Visual

UI

Stability and performance

Console-specific

Quests & Open World

Gameplay

Visual

UI

Stability and performance

Console-specific

Gameplay

Quests

Open World

Cinematic Design

Environment and levels

Graphics, audio, animation

UI

Stability and performance

This section discusses changes that enter all the platforms but many of them make a bigger difference on last generation consoles and lower performance machines.

Miscellaneous

Console-specific

The save/load loot exploit will be investigated further.

Stability

Various stability improvements including:

Quests/Open World

UI

Visual

Achievements

Miscellaneous

PlayStation-specific

Quests

Dum Dum will no longer go missing from Totentanz entrance during Second Conflict.

Console-specific

Improved memory management and stability, resulting in fewer crashes.

Quests

Gameplay

Visual

UI

Performance & Stability

Miscellaneous

Console-specific

Quests

Gameplay

Visual

Performance & Stability

Miscellaneous

Console-specific

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REPLACED Interview: Devs Talk About the Upcoming Cyberpunk Game That Lit Up E3 2021 – Twinfinite

Posted: at 3:33 pm

REPLACED made a big splash at E3 2021, and for good reason the upcoming cinematic platformer oozes cool, from its gorgeous 2.5D pixelated art aesthetic to the promise of a thrilling cyberpunk story set in a grim dystopia. The brilliantly directed trailer depicted a tantalizing and mysterious gaming experience that we here at Twinfinite have been making a song and dance over ever since.

Naturally, the opportunity to speak with developer Sad Cat Studios was one we are hugely excited about. Already this week weve published a feature titled REPLACED Aims to Deliver a Cinematic But Thought-Provoking Cyberpunk Experience, which is based around some of the most interesting takeaways from my discussion with game director Yura Zhdanovich, and studio co-founder Igor Gritsay. But with so much ground to cover I could hardly include everything, and that, dear reader, is something we considered such a crying shame that weve decided to publish the entire Q&A for those who are as interested to hear from the pair as we are.

Senior editor Alex Gibson: The reception to REPLACEDs trailer has been so immensely positive. How did that feel, and has that added pressure to the team, or is it something youre drawing motivation from?

Game director Yura Zhdanovich: The trailer was deemed by a lot of people very high quality, and so we are now a bit stressed because we need to deliver everything on this kind of level of expectations. We cant go and do a section of the game that looks subpar in terms of quality compared to what weve shown.

And yeah, this is something that we have been discussing with our artists because they were definitely humbled by the reception, but there is so much more to show, so much more interesting things that we want people to see, either in-game itself or in any other media or going to release later down the line.

Its just a start and we have definitely not shown the greatest things quite yet. Its exciting for us its stressful and exciting for us to see how people will react to things we show in the future.

Alex: Could you give me a little background on the games development? How long have you actually been working on REPLACED?

Studio co-founder Igor Gritsay: Weve been in development since mid-2018, though back then it was merely an idea when we were searching for things that we could actually do. Before us there was this trailer for Atomic Heart, and its also made by the new studio, and of course, we could not tackle that as our debut project even though our guys come from game development, most of their work is on mobile. So we thought such kind of project was out of our reach and basically, we thought, okay, we should do something of that quality, but at the same time, something within our possibilities. So, we are thinking about what we can do, and when we were looking through our backlog of ideas, we thought that, okay, cinematic platformer is the way to go for us because while it isnt simple to make, it was something we were capable of.

Then we had this idea we wanted to investigate how could an AI integrate with a human? This was like the core idea that we wanted to develop and base our script around. So this was the starting point, and during the first six months or so we were just working on a prototype. I dont even think that we have those things in the project anymore. But yeah, it was quite a view, just grey blocks and, say, a 1010 area with characters walking around. But, hey, look where we are now!

Anyway, this was our initial idea to make a cinematic platformer with beautiful visuals because if we cant deliver, for example, a cool-looking third-person shooter, for example, I think that its within our capabilities to make quality looking and great looking cinematic platformer.

So we were looking at the games we love, the games we adore. Our first iteration of the game was much more, much closer to the classics, like Flashback or Out of this World.We made our first demo in 2019, and we went to several trade shows with this demo and they put the overall reception was really positive.

And its very stressful when youre standing right next to an overheating laptop, and you look at maybe 100 people playing, and some of them just stop mid-session. And youre so frustrated and they just go and dont tell you anything. And you think what was the problem? Whats wrong with it? Even though 90 + % of people actually finished the demo and said that it was great, a negative reaction always has this effect.

Later, after those several trade shows, we thought to ourselves, all right, that was cool, but we dont think that we will be able to create a whole game based on this gameplay because, well, in a classic cinematic platformer its all about content. And with the modern quality of content, the modern price for creating visual content, we understood that we just cannot allow ourselves to create a whole game without any substantial gameplay. So, we went back to the lab and thought, okay, how we can iterate upon this? And we were sitting with our favorite games, and looking at whats cool there and what we can implement in ours and refine as our own thing.

What were the design inspirations behind the project that helped to shape its aesthetic, style, and gameplay?

Studio co-founder Igor Gritsay: So regarding the combat system, we were heavily inspired by the Batman series. I finished all of those games and theyre really perfect, and I really like the combat within those games. So we took inspiration there because of this fluid sense of flow and, you know, it just feels that everything is right and the combat feels natural. So, this is what we were trying to achieve. We werent looking for hardcore 2D games, like Hollow or Salt and Sanctuary.

We were looking for a more, not casual, but, you know, a cool-feeling experience that you have to master, but you dont have to cry and blood and sweat while youre playing. On the other side, we also implemented traversing which was inspired by games such as Prince of Persia, the Ubisoft ones, which were made trilogy which was made in the 2000s, including a Sands of Time. Also, the Uncharted series.

Basically, for us, platforming is there not so much as a challenge but a way to give an exposition for beautiful locations; and since Im really proud of our division, they deserve that their creation has great exposition and that players can have a proper taste of what weve done and what we are, what our artists made.

In terms of aesthetics, our initial inspirations were more movie-oriented, such as Blade Runner, and 2049.

Game director Yura Zhdanovich: A lot of cyberpunk games or sci-fi games that tackle the more grounded type of action will be inspired by Blade Runner, but in our case, the gameplay was actually inspired a lot by the movie Upgrade, which was a really interesting take on especially the combat sequences. It is a really interesting take on a mechanical thing in a human body how it will behave, how it would look like. I was very inspired by it; Ive watched it like 10 times or so, and I watched it like a lot when we were looking for inspiration for combat moves or something. It really was a breakthrough for us in terms of how we should tackle combat and a more grounded game.

Speaking about combat, as Igor mentioned, we were inspired by the Batman series, but one of the key things we wanted to do was to implement interesting gameplay without ruining the whole seriousness of whats going on there are no triple jumps or plunging attacks, for example. And at the same time, it was quite a natural way for us because were so much into animation. And as you have seen in the trailer we are trying to do this combat as much physical as possible. As much animated as possible, and contextual as possible.

So everything you do in the game we try to make it physical, so you feel this kind of interaction. Its one of the key things were trying to achieve with it being very grounded but at the same time still fun to play.

Alex: There are a lot of side-scrolling indie games these days, so do you think its important for an indie game to stick out these days? What challenges have you faced trying to make such a complex style work?

Studio co-founder Igor Gritsay: When we were thinking about what should we do and how we should present it, the obvious choice for us was to do pixel art because, in addition to the lower cost, the general consensus is that indie titles are adored by people who love pixel art and vice versa. But then we thought that the usual pixel art wouldnt be enough and that we wanted to do something more interesting with it.

And when I started experimenting with some other things, then came along the trailer for The Last Night which was really great, and it showed off a really interesting type of art direction how one can make modern tweaks on the 2.5D formula, which has actually been around for years. Many people, for example, dont remember, but there was a great game Disneys Hercules for PS1. Right now there are a lot of games trying to go back to this kind of 2.5D aesthetic.

It was very interesting for us to do it ourselves and to make some adjustments, some of the tweaks, some stylistic choices we want to create because as you have seen in the trailer our game is not classic, super futuristic cars kind of cyberpunk. It is more on the Retro side.

Its really a no-brainer that when you want to make a story about artificial intelligence, you definitely go sci-fi, but we want wanted to give some kind of a unique spin on it. When we were young there was a lot of like cult following in the 90s here, especially in the post-USSR, with the retro sci-fi movies, like RoboCop, for example, and we had this feeling, you know, that we want to do a homage to this because we really like those aesthetics of how the future was depicted back then and not right now. We wanted to go in a little bit of a different direction, more on of the side of a futurist of that time who was like designer thinking about how things would be like ten and twenty years.

Alex: So traditionally, stories told within a dystopian and particularly cyberpunk aesthetic are typically centered around a political message of some sort this was one of the criticisms of CDPRs Cyberpunk 2077 was that it looked like a very pretty cyberpunk game but it didnt feel like one, it wasnt saying anything in particular about modern culture and maybe capitalist society, transhumanism, artificial intelligence, etc. Does REPLACED have some sort of message political or otherwise that it is trying to convey?

Studio co-founder Igor Gritsay: Lots of things that happened in the world of our game is alternate history. Basically, modified events that actually happened in the real world, such as the Trinity test for the nuclear bomb, and stuff like this. In our world, the U.S. gets much more dystopian than it actually is in reality. I think that we definitely have a political message in our game because, well, living in a sort of half dictatorship (in Belarus) has inevitably had an impact on us.

We have our post-Soviet heritage and things happening in our country right now. Of course, in our game we are not talking about Belarus, but, you know, [people who live in] the post-soviet are somehow attracted to dystopia in pop culture (laughs), which is really strange as if we dont have enough of it in reality! The most popular book here is 1984.

One of our main world-building themes REPLACED is that everything is based on bio-engineering and organ transplantation. This is how good deeds eventually become something horrific and we will discuss this topic in the game. I think the main point of our game is still the thing that we are trying to discuss is can artificial intelligence be human? And if so then what is the outcome of it?

Game director Yura Zhdanovich: I would say there are two core themes: one is artificial intelligence and what would artificial intelligence do when it is in the context of a living being, rather than a supercomputer that has learned to be moral when it faces humanitys downsides and having to make hard choices that we ultimately always destroyed for, as we have seen in films such as Terminator.

The second one is, when were talking about the political situation, when you design a dystopia you usually go to roots, youre either going to go with Orwell or Huxley. So we decided to go with Orwell, because, as Igor has said, we are somewhat attracted to him. And as we have been talking about with our narrative team about this, one of the core themes is what would happen and this is actually very applicable to what is happening in the world today if you start to give out your freedom piece by piece for somewhat of a better life or protection or anything else that makes you more comfortable and more controlled?

In our world, it is bio-transportation that is kind of a main threat throughout the alternate history of our game started out as a good thing before people realized the potential money involved, and so they pulled the dont be evil trick, but then became evil.

I think thats the main political point of our game. It definitely will touch a lot of other aspects and issues that are sensitive topics in modern media and modern discussions around those things, but I think it is subtle. It will be good enough [for us] if people play the games and decide for themselves on some of those complex topics we want to explore because there are definitely some that are very empathetic to things that are happening right now. Were really interested to how people will react to this.

Alex: And lastly, I wanted to ask about your decision to go with Xbox Game Pass as a platform, how did the relationship with Microsoft come about. What did you consider the pros and cons of going with them rather than trying to sell individual copies across multiple platforms? Is the deal a timed exclusive?

Studio co-founder Igor Gritsay: We dont have plans at the moment for other platforms other than Xbox and PC.

The biggest part of the partnership for us is that Microsoft actually cares about the indie market. Otherwise, well, there would be much fewer games on all platforms. They really give a chance to small studios to actually produce something and provide marketing awareness to people. I would say that for indie studios, I cant even think of a con (with partnering with Microsoft) because they provide funding and marketing reach.

As for Game Pass, it allows more people to learn about the game, and actually play the game! Because there is frequently this situation for many players where they will see a game in the store and they want it, but at the same time it is $30, $60, or even more, and so you maybe Wishlist it, and then you usually forget.

However, with Game Pass you just press a button and install. Of course, sometimes the possible con of this is that, you know, people might be too overflowing with games and so each game gets less attention. Still, equally, it is a chance for those games to shine. In other situations they might otherwise be drowned by thousands of other games.

Game Pass allows us and many other developers to actually deliver our project to people. Also, from what I heard, Game Pass also boosts sales, but well see about that! To summarize, its a win, win situation for us.

REPLACED is set to launch in 2022 on Xbox and PC platforms. Keep an eye on the games official website here, and check out the E3 2021 trailer if you havent already.

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REPLACED Interview: Devs Talk About the Upcoming Cyberpunk Game That Lit Up E3 2021 - Twinfinite

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REPLACED Aims to Deliver a Cinematic But Thought-Provoking Cyberpunk Experience – Twinfinite

Posted: at 3:33 pm

It is, perhaps, indicative of Microsofts still-limited selection of upcoming Xbox and PC first-party titles that, for many, the most notable takeaway from its E3 2021 showcase was a side-scrolling platformer from a small Belorussian indie developer called Sad Cat Studios.

But then again, REPLACED is incredibly good-looking. It catches the eye with the same stylish 2.5D aesthetic that had folks excited about The Last Night back in 2017, and its cleverly directed trailer exudes a similarly engrossing cyberpunk ambiance one that has seen me rewatch it time and time again over the past month or so.

The sheer number of views of REPLACEDs announcement trailers over on YouTube suggests Im far from the only person equally as enthused; nearly 1 million views and an overwhelmingly positive like/dislike ratio is a reception that Yura Zhdanovich, game director at Sad Cat Studios, has been both delighted and slightly intimidated by.

The trailer was deemed by a lot of people very high quality, and so we are now a bit stressed because we need to deliver everything according to this level of expectation. We cant go and do a section of the game which looks subpar in terms of quality compared to what weve shown, he told me over a Zoom call last week.

Co-founder Igor Gritsay then explained that REPLACED has been in development since mid-2018. Having been conceptualized as a simple cinematic platformer, the team later iterated on their initial idea following several trade shows in which members of the public played a small section of the game.

Later, after those several trade shows, we thought to ourselves, all right, that was cool but we dont think that we will be able to create a whole game based on this gameplay because, well, in a classic cinematic platformer its all about content. And with the modern quality of content and the modern price of creating visual content, we understood that we just cannot allow ourselves to create a whole game without any substantial gameplay. So, we went back to the lab and thought, okay, how can we iterate upon this?

Combat was the obvious starting point, which the team wanted to ensure was not only presented in a stylized, cinematic fashion but also felt smooth to control.

We were heavily inspired by the Batman series. I finished all of those games and theyre really perfect and I really like the combat within those games. So we took inspiration there because of this fluid sense of flow and, you know, it just feels that everything is right and the combat feels natural. So, this is what we were trying to achieve. We werent looking for hardcore stuff like Hollow Knight or Salt and Sanctuary.

Still, for as exciting as the combat in REPLACED looks, traversal is still obviously a hugely important part of any side-scrolling platformer. Here, though, its less about the sorts of challenging stages youd expect to encounter in Prince of Persia: Sands of Time (from which the team also drew inspiration), and more as an opportunity to engage players with a sort of visual exposition and generally showcase the beauty of the art teams work. Gritsay explains:

for us platforming is not so much about challenging players but a way to give an exposition for beautiful locations; and since Im really proud of our (art) division, they deserve that their creation has great exposition and that players can have a proper taste of what weve done and what we are, what our artists made.

Based on what weve seen of REPLACEDs sensational art style so far, that is likely to come as music to the ears of anybody enamored with its gritty cyberpunk aesthetic. But how did the team actually forge such a unique-looking style, and what were the design imperatives in terms along the way? As many have pointed out since the debut of REPLACEDs trailer, and as I mentioned above, its style echoes that of 2018s still-to-be-release The Last Night, and it turns out that was absolutely a source of inspiration, Gritsay remembers:

we thought that the usual pixel art wouldnt be enough because we wanted to do something more interesting with it. And when I started experimenting with some other things, then came along the trailer for The Last Night, which was really great, and it showed off a really interesting type of art direction.

But REPLACED is far from a carbon copy; it has its own flair, with a cyberpunk flavor thats much more retro in appearance dingy, even, compared with the clean futuristic style of many recent cyberpunk games.

when we started to try to implement the style ourselves in 2018 there wasnt a lot out there. It was very interesting for us to do it ourselves and to make some adjustments, some of the tweaks and stylistic choices we want to create. As you have seen in the trailer, our game is not a very classic, super futuristic kind of cyberpunk. It is more on the Retro side.

when we were young there was a lot of cult following in the 90s here especially in the post-USSR with the retro sci-fi movies, like RoboCop, and we had this feeling, you know, that we want to do a homage to this because we really like those aesthetics of how the future was depicted back then and not like right now. We wanted to go in a little bit of a different direction, more on the side of a futurist of that time who was a designer thinking about how things would be like ten and twenty years.

Importantly, REPLACED is set to deliver a cyberpunk experience that doesnt just look and feel in accordance with the tropes of the genre but actually attempts to convey thought-provoking messages to prompt discussion and critique about our own society so much an important aspect of the cyberpunk genre. Igor explains:

in our world, the U.S. gets much more dystopian than it actually is in reality. I think that we definitely have a political message in our game because, well, living in a sort of half dictatorship (in Belarus) has inevitably had an impact on us. We have our post-Soviet heritage and things happening in our country right now. Of course, in our game we are not talking about Belarus, but, you know, (people who live in) the post-soviet are somehow attracted to dystopia in pop culture (laughs), which is really strange as if we dont have enough of it in reality! The most popular book here is 1984.

Zhdanovich then weighed in on what he considers the two most important thematic premises weaved into REPLACEDs narrative:

I would say there are two core themes: one is artificial intelligence and what would artificial intelligence do when it is in the context of a living being, rather than a supercomputer that has learned to be moral when it faces humanitys downsides and having to make hard choices that we ultimately always destroyed for, as we have seen in films such as Terminator.

the other core theme is what would happen and this is actually very applicable to what happens where we are right now if you start to give out your freedom piece by piece for something of a better life or protection or anything else that makes you more comfortable and more controlled?

The pair highlight that, in REPLACED, bio-engineering has led to organ donation becoming a common and encouraged practice in its dystopian society; initially a good deed, it quickly took a sinister turn as people sought to take advantage of the financial opportunities involved.

It (REPLACED) definitely will touch a lot of other aspects and issues that are sensitive topics in modern media and modern discussions around those things, but it will be subtle. It will be good enough (for us) if people play the game and decide for themselves on some of those complex topics we want to explore because there are definitely some that are very empathetic to things that are happening right now. Were really interested in how people will react to this.

REPLACED certainly sounds as though it has the depth to excite cyberpunk and cinematic platforming fans beyond the vibrant visual flair that has seen it receive so much attention. I cant wait to see more from the team at Sad Cat Studios, and by the sounds of it, the team has much more up their sleeves to showcase moving forward. For now, though, its back to work after a brief moment bathing in well-deserved applause from the many who have shown enthusiasm for what theyve seen so far. Zhdanovich said in reflection:

our artists were definitely humbled by the reception, but there is so much more to show so much more interesting things that we want people to see, either in-game itself or in any other media or going to release later down the line.

Its just a start and we have definitely not shown the greatest things quite yet. Its exciting for us its stressful and exciting for us to see how people will react to things we show in the future. though there are plenty more surprises in store.

REPLACED is set to launch in 2022 on Xbox and PC platforms. Quotes used in this article, which have been lightly edited for clarity, are excerpts from a wider Q&A interview that will be published here at Twinfinite later this week.

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REPLACED Aims to Deliver a Cinematic But Thought-Provoking Cyberpunk Experience - Twinfinite

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Self-Balancing Scooter Concept Gets Inspired By Japanese Cyberpunk, Looks Insane – autoevolution

Posted: at 3:33 pm

Although you've probably seen a lot of people riding electric scooters in recent years, there's something unique about motorized unicycles that sets them apart. They are a far rarer sight, and a design that makes the self-balancing vehicles look like they came out of a sci-fi movie often turns them into the center of attention.

Baiku is imagined as a mobility solution that one can use to get around a crowded city. It comes with a box-like design that balances itself on a single wheel and seems to feature handles as well. Think of it more like a mix between a single-wheel motorcycle and a scooter.

To be fair, the vehicle does appear to combine Shotaro Kaneda's ("Akira" main protagonist) high-tech motorcycle look with modern, geometric lines and elements. In the film, the iconic sound of the bike was generated by combining recordings of a MiG-21 fighter jet and a 1927 Harley-Davidson motorcycle.

Given its electric nature, the Honda Baiku would presumably sound more like a LiveWire toy. In any case, the futuristic approach is aimed at a younger public, so I can see why this might appeal to them more.Theconcept even shows a seat and pedals that allow the rider to use it either as a motorcycle or as a monowheel scooter. For the latter option, the seat retracts into the boxy body, so it doesn't stand in the way of the user.

Its front sports a big rectangle-shaped LED light that not only provides visibility but also adds to that cyberpunk aesthetic.

Garca also thought about including some tech features (a must for futuristic concepts after all). He added a massive LCD that goes down the frame of the scooter. The upper part shows the user all the riding stats such as speed, battery level, GPS, and more, while the lower section is turned into a massive integrated music player.

For now, this concept exists only through the renderings created by the designer, although it would be quite a head turner if it ever became real.

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Self-Balancing Scooter Concept Gets Inspired By Japanese Cyberpunk, Looks Insane - autoevolution

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