Monthly Archives: June 2021

Casino Market Size Analysis by Competitive landscape and Insights for next 5 years The Shotcaller – The Shotcaller

Posted: June 4, 2021 at 3:50 pm

Global Casino Market Research Report with Opportunities and Strategies to Boost Growth- Impact and Recovery is latest research study released by HTF MI evaluating the market risk side analysis, highlighting opportunities and leveraged with strategic and tactical decision-making support. The report provides information on market trends and development, growth drivers, technologies, and the changinginvestment structure of the Global Casino Market. Some of the key players profiled in the study are Harrington Gaming, 888 Holdings, William Hill, Delaware Park, Galaxy Entertainment, Betfair, Tropicana Entertainment, Las Vegas Sands, Boyd Gaming, Dover Downs Gaming & Entertainment, Caesars Entertainment, MGM Resorts, Penn National Gaming & SJM Holdings.

Get free access to sample report @https://www.htfmarketreport.com/sample-report/3311887-global-casino-market

Casino Market Overview:

The study provides comprehensive outlook vital to keep market knowledge up to date segmented by Poker, Blackjack, Slot Machines, Roulettes, Craps & Others, , Land-Based Casino, iGaming, Social Casinos & Cideo Game and 18+ countries across the globe along with insights on emerging & major players. If you want to analyse different companies involved in the Casino industry according to your targeted objective or geography we offer customization according to requirements.

Casino Market: Demand Analysis & Opportunity Outlook 2026

Casino research study defines market size of various segments & countries by historical years and forecast the values for next 6 years. The report is assembled to comprise each qualitative and quantitative elements of the industry facts including: market share, market size (value and volume 2015-2020, and forecast to 2026) that admires each country concerned in the competitive marketplace. Further, the Casino study also caters and provides in-depth statistics about the crucial elements which includes drivers & restraining factors that helps estimate future growth outlook of the market.

The segments and sub-section of Casino market is shown below:

The Study is segmented by following Product/Service Type: , Land-Based Casino, iGaming, Social Casinos & Cideo Game

Major applications/end-users industry are as follows: Poker, Blackjack, Slot Machines, Roulettes, Craps & Others

Some of the key players involved in the Market are: Harrington Gaming, 888 Holdings, William Hill, Delaware Park, Galaxy Entertainment, Betfair, Tropicana Entertainment, Las Vegas Sands, Boyd Gaming, Dover Downs Gaming & Entertainment, Caesars Entertainment, MGM Resorts, Penn National Gaming & SJM Holdings

Enquire for customization in Report @https://www.htfmarketreport.com/enquiry-before-buy/3311887-global-casino-market

Important years considered in the Casino study are:Historical year 2015-2020; Base year 2020; Forecast period** 2021 to 2026 [** unless otherwise stated]

If opting for the Global version of Casino Market analysis; then below regions and country break-up would be included: North America (USA, Canada and Mexico) Europe (Germany, France, the United Kingdom, Netherlands, Italy, Austria, Spain, Sweden, Switzerland and Rest of Europe) Asia-Pacific (China, Japan, Australia, New Zealand, South Korea, India, Singapore, Malaysia and Rest of APAC) South America (Brazil, Argentina, Colombia, rest of countries etc.) Middle East and Africa (Saudi Arabia, United Arab Emirates, Israel, Egypt, Turkey, Nigeria, South Africa, Rest of MEA)

Buy Casino research report @https://www.htfmarketreport.com/buy-now?format=1&report=3311887

Key Questions Answered with this Study1) What makes Casino Market feasible for long term investment?2) Know areas across the value chain where players can create value?3) Countries that would see the steep rise in annual growth (CAGR) & year-on-year (Y-O-Y) growth?4) Which geography would have better demand for product/services?5) What opportunity emerging territory would offer to established and new entrants in Casino market?6) Risk side analysis involved with service providers in specific geography?7) How influencing factors driving the demand of Casino in next few years?8) What is the impact analysis of various factors in the Global Casino market growth?9) What strategies of big players help them acquire share in mature market?10) How Technology and Customer-Centric Innovation is bringing big Change in Casino Market?

Browse Executive Summary and Complete Table of Content @https://www.htfmarketreport.com/reports/3311887-global-casino-market

There are 15 Chapters to display the Global Casino MarketChapter 1, Overview to describe Definition, Specifications and Classification of Global Casino market, Applications [Poker, Blackjack, Slot Machines, Roulettes, Craps & Others], Market Segment by Types , Land-Based Casino, iGaming, Social Casinos & Cideo Game;Chapter 2, objective of the study.Chapter 3, to display Research methodology, assumptions and techniquesChapter 4 and 5, Global Casino Market Trend Analysis, Drivers, Challenges by consumer behaviour, Marketing Channels, Value Chain AnalysisChapter 6 and 7, to show the Casino Market Analysis, segmentation analysis, characteristics;Chapter 8 and 9, to show Five forces (bargaining Power of buyers/suppliers), Threats to new entrants and market condition;Chapter 10 and 11, to show analysis by regional segmentation [North America (Covered in Chapter 9), United States, Canada, Mexico, Europe (Covered in Chapter 10), Germany, UK, France, Italy, Spain, Russia, Others, Asia-Pacific (Covered in Chapter 11), China, Japan, South Korea, Australia, India, South America (Covered in Chapter 12), Brazil, Argentina, Columbia, Middle East and Africa (Covered in Chapter 13), UAE, Egypt & South Africa], comparison, leading countries and opportunities; Customer BehaviourChapter 12, to identify major decision framework accumulated through Industry experts and strategic decision makers;Chapter 13 and 14, about competition landscape (classification and Market Ranking)Chapter 15, deals with Global Casino Market sales channel, research findings and conclusion, appendix and data source.

Thanks for showing interest in Casino Industry Research Publication; you can also get individual chapter wise section or region wise report version like North America, LATAM, United States, GCC, Southeast Asia, Europe, APAC, United Kingdom, India or China etc

About Author:HTF Market Intelligence consulting is uniquely positioned empower and inspire with research and consulting services to empower businesses with growth strategies, by offering services with extraordinary depth and breadth of thought leadership, research, tools, events and experience that assist in decision making.

Contact US:Craig Francis (PR & Marketing Manager)HTF Market Intelligence Consulting Private LimitedUnit No. 429, Parsonage Road Edison, NJNew Jersey USA 08837Phone: +1 (206) 317 1218sales@htfmarketreport.com

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Casino Market Size Analysis by Competitive landscape and Insights for next 5 years The Shotcaller - The Shotcaller

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Sponsored Love: Top 5 Innovations That Have Changed Games Forever – Harlem World Magazine

Posted: at 3:50 pm

Online casinos started in 1994, and ever since then, they have changed a lot, majorly for the better.

Today, you have an array of organized and intuitive casino websites that are available on multiple devices.

You can also benefit from an array of casino games and jackpots. But there are some innovations, especially in Australian online casinos that stood out more than others, and here we are discussing some of the prominent ones.

Instant Play Casinos

Earlier internet casinos used to come with download software. So users have first to download the software on their computer before they can enjoy casino games. The issue with these casinos is that you will have to wait for the casino software to get downloaded first. And the time duration depends on the size of the game and the strength of your internet connection.

But with instant play casinos, you do not have to download any software to play casino games. Instead, you can directly access casino games through your web browser. Such games became popular in the mid-2000s. The adoption of downloadable casinos to instant play casinos was a slow process.

However, with growing technology and internet penetration, casino platform developers got on board. They figured out with a fast internet connection; it will be convenient for players to access instant play rather than downloading a package. Today you will not find many casinos online that provide download software.

Mobile Compatibility

The advent of the smartphone has proven to be one of the significant innovations that have transformed the gambling industry. The smartphone allows you to play casino games while on the go. You no longer need to own a laptop or computer to play casino games; you are good to go if you have a smartphone and internet connection.

Before smartphones, players used their standard mobile devices to play games. The challenge with mobile gaming at the time was low-quality graphics and lagging gameplay. Mobile phones at that time were not advanced as the present smart devices. Tech-giant Apple bought this revolution in the online gaming sector when they released iPhone in the year 2007.

The smartphone quickly became the go-to smartphone, surpassing the blackberry. People had devices that offered higher quality visual displays and had better internet speeds. By the 2010s, most gamers had switched to mobile casino games, owing to the constant improvement in this landscape.

Online Progressive Slots

Internet casinos launched in 1994, and by that time, most people were familiar with progressive slot machines. International Gaming Technology or IGT released the first popular progressive slot machine back in the year 1987. But there were no progressive slots in the first couple of years of internet gambling. But in 1997, Microgaming decided to bring a change in the scenario with the launch of Cash Splash.

It is undoubtedly a rudimentary game in comparison to what we have today. It is basically a classic slot game that comes with three reels as well as a pay line. But at that time, it was huge, and Cash Splash made its mark by extending the first-ever online progressive slot. And since 1997, we have only seen progressive games getting bigger and better.

Microgaming continues to lead in the jackpot department. The software developers Mega Moolah game has extended the online slot payout worth a whopping $21 million. You will find many big jackpots created by leading slot developers such as:

Players Loyalty Cards

Also: Harlems Music Scene From The Renaissance To Today's Reinvention

Whether it is casino no deposit bonus Australia or welcome bonuses, online casinos are trying hard to sustain their user base. And some of these efforts end up becoming revolutionary in the landscape. One such invention is the player loyalty cards that are beneficial for online and retail casinos. Players can use this card to monitor their gaming and spending habits.

These cards also entice the players to play more by offering huge incentives to join the program. It allows casinos to easily seek the attention of their users and inform them about the latest offerings, rewards, and content they have going on. But the card is also optional for the customers, so if privacy is a concern for them, they can opt-out of it.

Live Dealer Casinos

One of the challenges that online casinos faced was that they failed to provide an authentic experience as retail casinos do. Players felt that virtually playing slot games and table games did not offer the same feel as one would get in brick and mortar casinos. While this pitfall did not impact the popularity of virtual casinos, it was a big challenge. But many people also felt that online roulette or blackjack could provide a somewhat similar experience to the real deal.

The online casino landscape is addressing the challenges with every passing year. And the invention of live dealer casinos has allowed people to have the same experience as in a retail casino. Players could now participate in games happening in the retail casinos through live dealer games. Microgaming was the innovator that first came up with the concept of live casinos in 2006.

The team launched the concept with baccarat. Live dealer casinos stream the action from a brick-and-mortar studio, which you can access on your smart device. It allows you to enjoy all the elements of the retail casino, such as a table, dealer, cards, etc.

Live Baccarat by Microgaming had decent success and encouraged many other game developers to launch live casinos. The slow speed of the internet restricted the growth of live dealer games. And initially, operators were only offering blackjack, roulette, and baccarat. But with the internets growth, today, they have become more popular than ever.

Bitcoin

While bitcoin has not changed the casino landscape like other inventions we mentioned above, it has improved the landscape. Bitcoin provides a perfectly safe platform for users to deposit money in casino sites. There are many countries that have restrictive laws on online gaming.

For instance, UIGEA has not banned online gambling in the United States, but it does not support the payment processor from collaborating with offshore casinos. And many Americans wish to play at offshore sites since online gambling is not banned. But the UGEA restricts the citizens from making payments.

Most of the time, credit card deposits are rejected by the issuing bank. Players can pay for the casino deposit using Bitcoin without any issue. Since the government or bank does not control cryptocurrency, there should not be any problem in depositing and withdrawing the money.

The Bottom Line

Since the inception of online casinos, the realm has seen some significant advancements. And with growing technology and ideas, we will continue to witness many more transformative inventions.

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Sponsored Love: Top 5 Innovations That Have Changed Games Forever - Harlem World Magazine

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Crypto-gambling livestreamers are winning thousands from off-shore sites banned in the US – Times News Express

Posted: at 3:50 pm

XQC streaming slots on Stake.com

xQcOW/TWitch

Streaming platform Twitch is currently seeing a rise in slot-machine gambling content.

Over the past two months, some of Twitchs most popular content creators have been playing with virtual slot machines for audiences of tens of thousands of viewers, watching them win big payouts: most of the time, with cryptocurrency.

Though slot machine streamers have previously had audiences on Twitch popular streamer Chance Morris, known as Sodapoppin, has been playing Blackjack since as far back as 2015 viewership has recently increased.

According to Twitch Tracker, a website that tracks metrics on the platform, under 100 streamers with around an average of 18,000 viewers were streaming on the slots category of Twitch as of August 2019. But in May 2021, over 175 streamers have been playing slots to an average of 47,000 viewers.

A large collection of these streamers use Stake.com, a crypto-gambling site owned by the company Medium Rare, which is based in Curacao. Users can input their Bitcoin, Dogecoin, Litecoin, Ethereum, or Ripple values to gamble on the site, which can be displayed in their US dollar conversion value.

Stake did not immediately respond to a request for comment.

Viewers tune in to watch these content creators gamble on brightly colored slot machines, throw down money on virtual Blackjack tables, or spin the wheel on roulette, all from the comfort of their computer. They press a single button over and over or just let it play automatically, winning or losing depending on the sites algorithm.

But the ethics of these streams are being questioned, as these gambling sites are not permitted to operate in the US, and Twitchs viewers skew young.

One of the more popular Twitch streamers to use Stake is Tyler TrainwrecksTV Niknam, a streamer known for his Scuffed Podcast series where he discusses online drama with other popular content creators.

During his streams, Niknam regularly puts in hundreds of dollars per spin in slots in attempts to win big. On a May 30 stream, he won $720,000 on one pull and on May 24 won over $400,000. Niknam did not immediately respond to a request for comment.

Niknams streams feature the #ad hashtag, implying that he was offered monetary compensation to stream. He also has his own creator code for fans to use on the gambling site.

Beyond Twitch, gambling streams have also become popular among some creators who livestream on YouTube.

Paul Denino, who runs his channel Ice Poseidon with 750,000 subscribers, began streaming slots four months ago and told Insider that he won $5,000 in one stream and lost $10,000 in another. Though hes tried other gambling sites, he believes that Stake is the best because it has the best games and best player odds.

Viewers like it because its exciting when you win and funny when you lose, Denino said in an interview.

Streamer Felix XQC Lengyel has over 5.8 million followers and regularly streams a variety of content ranging from Mario Kart to Grand Theft Auto V roleplay. But since late April, Lengyel has been streaming himself playing blackjack, roulette, and slots, wagering tens of thousands of dollars over the course of multiple hours.

His first stream on the site on April 23 had a concurrent viewership of around 125,000 people and the archived stream has over two million views.

Lengyel It was not sponsored, though he did appear to have a promotional creator code for Stake, the crypto-gambling site, offering instant VIP rakeback, according to automated messages sent to the chat by a bot created for the stream.

Other content creators who use Stake have also been given promotional codes to share with their viewers, including a popular slots gambler called Roshtein, who advertises a code on his website.

But Lengyel received backlash from some members of his community who called him a sellout for collaborating with a gambling company and encouraging the behavior.

Lengyel responded to the criticism in an April 25 stream about his collaboration, saying that he got more hate than any of them combined, referring to other streamers who were sponsored.

On Wednesday, Lengyel said on Twitch that he was done with gambling streams because he gets addicted to things very easily, and that his brain is kind of going crazy.

Lengyel did not respond to a request for comment.

The Unlawful Internet Gambling Enforcement Act of 2006 prohibits gambling sites that involve the use of the Internet from operating in the US.

As TechRadar reported, though its illegal for online gambling companies to operate within the US, American internet users can place bets with websites run outside of the US.

Stake, the site most popular with streamers, is not permitted to be used by American users, according to its Terms of Service. But its possible to access sites in prohibited territories through a VPN, which hides your location by encrypting your computers information. These programs have become increasingly popular over the past few years, with some companies, like SurfShark and NordVPN, sponsoring creators through their own promotional codes.

Viewers and streamers alike have questioned the ethics of these streams. Political commentator and Twitch streamer Hasan Piker criticized the practice of gambling in a recent stream.

I think gambling is not to be fed with, you will destroy your life and your familys life, Piker said. Its not just any kind of addiction behavior, there are safeguards behind this stuff, but this sort of online gambling doesnt really have that kind of safeguard.

But people are also criticizing the streams for showing gambling, an addictive activity, to a largely young audience. 21% of Twitch users are aged 13 to 17, according to data shared publicly by the Amazon-owned company.

Gambling with such large wagers and winning big and making clickbait content out of it promotes gambling in a dangerous way, a Twitter user named Ollie Ring said in a May 28 thread.

On YouTube, users can turn on restricted mode to limit viewers access to mature content on the platform. Insider created a Google account registered as under 18 years old to confirm that restricted content is unavailable to those users.

But on Twitch, where streamers like Niknam use a mature tag for these streams, accounts registered as under 18 could still view the stream, Insider found.

Still, Denino, the Ice Poseidon YouTube streamer, said that the streamers job is only to entertain and that it is kind of on those watching to protect themselves.

Streamers arent parents and shouldnt have to police what kids watch, Denino told Insider.

Twitch and YouTube representatives did not respond to requests for comment.

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Crypto-gambling livestreamers are winning thousands from off-shore sites banned in the US - Times News Express

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WATCH: Javier Baez smokes two-run blast that bounces onto Waveland Avenue – CubsHQ

Posted: at 3:49 pm

The two-run blast hit by Javier Baez in the seventh inning on Wednesday left the bat at 111.4 mph and 20 degrees.

CHICAGO Scorching a lined shot out to left field, Chicago Cubs shortstop Javier Baez provided the North Siders with a 6-1 lead atop the San Diego Padres on Wednesday. The 384-footer landed in the left field bleachers and bounced out of Wrigley Field and onto Waveland Avenue.

Reliever Miguel Diaz gave up the blast, Baez's 14th of the season, on an 85.6-mph changeup. The lined shot put the Cubs up 6-1 in the bottom of the seventh and came after a chopper off the bat of center fielder Ian Happ was misplayed, thus plating second baseman Sergio Alcantara, who led off the bottom of the seventh with a triple. Happ scored as a result of the homer by Baez, who now has 38 RBIs.

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WATCH: Javier Baez smokes two-run blast that bounces onto Waveland Avenue - CubsHQ

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‘Roll and Stroll’ to benefit AWL – Journal Review

Posted: at 3:49 pm

Io Maeda | Journal Review

The Animal Welfare League of Montgomery County will have its annual Roll and Stroll on Saturday, beginning at 11 a.m. at the shelter, 1104 Big Four Arch Road. It will be the second year the fundraiser has been held at the shelter. In previous years, the event was hosted at various venues.

This is the first year the event will feature a motorcycle ride as part of the fundraising efforts. Participants will leave the shelter at noon and ride to Raccoon Lake State Recreation area and then return to the shelter. The ride will include two stops, the first at Thirty Six Saloon, a bar and restaurant, and the Waveland Pub on the return trip.

The event also will include food and craft vendors, an animal rescue group called Hedgehog Hannah and an exotic animal show. They are going to bring some different animals for the kids to be able to touch and learn about.

This (the event) is just a great way for the community to come together and show their support for the shelter, said Misha Anderson, AWL director.

Organizers are looking forward to holding the event this year because they were not able to have it last year due to the pandemic. They hope to raise between $8,000 to $10,000 through T-shirts sales and collecting donations during the event.

Proceeds from the event will help the AWL with the daily expenses, such as vet care, food and medication.

Each one of our fundraisers is a huge deal for us, Anderson said. We rely heavily on the support of our community.

The local animal shelter takes in domesticated pets surrendered by their owners as well as stray animals. They will medically treat the animals with vaccinations and spay and neuter them. After the procedure, the animals are ready for adoption.

People can meet the animals to see if they would be a good fit for their families. After their application is approved, they pay an adoption fee and add them to their families. Adoption fees are $125 for dogs and $35 for cats.

For more information about the event or AWL services, call the shelter at 765-362-8846, vist online at https://mcawl.com or connect with them via Facebook.

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'Roll and Stroll' to benefit AWL - Journal Review

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COVID-19: Latest Data – NYC Health

Posted: at 3:47 pm

The table below compares the daily averages for the last seven days to the daily averages for the last 28 days.

Defining Confirmed and Probable Cases and Deaths

COVID-19 cases and deaths are categorized as probable or confirmed.

Learn more about these case definitions.

Cases are defined differently based on the type of test used to detect COVID-19.

Molecular tests, such as PCR tests, are the most reliable way to test for COVID-19. Someone who tests positive for the virus with a molecular test is classified as a confirmed case. These tests look for genetic material from the virus that causes COVID-19 (SARS-CoV-2). Unless otherwise specified, data on test counts, test rates and percent positivity only reflects molecular testing.

Antigen tests are faster than molecular tests but can be less accurate. These tests look for proteins on the surface of the SARS-CoV-2 virus. Someone who tests positive with an antigen test is classified as a probable case.

Antibody tests check the blood for signs that you have had the virus in the past. An antibody test may not be accurate for someone with active or recent infection. Someone who tests positive with only an antibody test and not a diagnostic test is not classified as a probable or confirmed case.

The charts below show the daily number of cases, hospitalizations and deaths over the past three months citywide and for each borough. This data includes both confirmed and probable cases and deaths, based on molecular and antigen testing, respectively. Due to delays in reporting, which can take as long as a week, recent data are incomplete.

These data show the percent of people given a molecular test who tested positive, by ZIP code, for the most recent seven days of available data. The borough comparison charts include data by ZIP code from the past three months.

The data also show the rate of people given a molecular test during the most recent seven days. A neighborhood is considered to have adequate testing when at least 260 residents per 100,000 have been tested in the past week. This metric of adequate testing may change depending on future testing data.

This map and table show hospitalization rates and death rates over 28 days. To accommodate standard reporting delays for hospitalization and death data, these are published at a 14-day lag.

This chart show the number of people tested by molecular tests and antigen tests.

These charts show percent positivity and test rate for molecular tests.

These charts show people who visited the emergency department with clinical signs and symptoms consistent with COVID-19 illness (including flu-like illnesses and pneumonia) during the past three months, and those who were then admitted to the hospital. While some of these people did not have a positive molecular or antigen test, these charts can be an early warning sign for community transmission of COVID-19.

About the Data: All of the data on these pages were collected by the NYC Health Department. Data will be updated daily but are preliminary and subject to change.

Reporting Lag Time: Our data are published with a three-day lag, meaning that the most recent data in today's update are from three days before.

This lag is due to the standard delays (up to several days) in reporting to the Health Department a new test, case, hospitalization or death. Given the delay, our counts of what has happened in the most recent few days are artificially small. We delay publishing these data until more reports have come in and the data are more complete.

Health Inequities in Data: Differences in health outcomes among racial and ethnic groups are due to long-term structural racism, not biological or personal traits.

Structural racism centuries of racist policies and discriminatory practices across institutions, including government agencies, and society prevents communities of color from accessing vital resources (such as health care, housing and food) and opportunities (such as employment and education), and negatively affects overall health and well-being. The disproportionate impact of COVID-19 on New Yorkers of color highlights how these inequities negatively influence health outcomes.

Review how we are working to address inequities during this public health emergency (PDF).

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COVID-19 Travel Advisory | Department of Health

Posted: at 3:47 pm

The travel guidelines require all New Yorkers, as well as those visiting from out-of-state or another country, to take personal responsibility for compliance in the best interest of public health and safety.

Asymptomatictravelers entering New York from another country, U.S. state, or territoryare no longer requiredto test or quarantine as of April 10, 2021.Quarantine, consistent with the CDC recommendations,isstill recommendedfor alltravelerswho are not fully vaccinated or have not recovered from laboratory confirmed COVID-19 during the previous 3 months.Symptomatic travelers must immediately self-isolate and contact the local health department or their healthcare providers to determine if they should seek COVID-19 testing.

All travelers must complete theTraveler Health Formunless the traveler had left New York for less than 24 hours or is coming to New York from a contiguous state.Contiguous states to New York are Pennsylvania, New Jersey, Connecticut, Massachusetts and Vermont.

Irrespective of quarantine, all travelers must:

Fully vaccinatedis defined as being 2 or more weeks after the final dose (e.g., first for Janssen/Johnson & Johnson, second for Pfizer and Moderna) of the vaccine approved by the FDA or authorized by the FDA for emergency use. Vaccines that are not authorized by the U.S. Federal Drug Administration (FDA) for emergency use or approved by the FDA do not satisfy this definition.

Recently recoveredis defined as 1) recovered from laboratory-confirmed COVID-19 by meeting the criteria for discontinuation of isolation, 2) within the 3-month period between date of arrival in New York and either the initial onset of symptoms related to the laboratory confirmed COVID-19 infection or, if asymptomatic during the illness, the date of the laboratory confirmed test, and 3) asymptomatic after travel or new exposure.

Domestic travel is defined as travel lasting 24 hours or longer to states or US territories other than contiguous states (i.e., Pennsylvania, New Jersey, Connecticut, Massachusetts, and Vermont).Travelers must fill out theNYS Department of Health traveler health form

There are generallyno quarantine, work furlough, or testing requirementsfor asymptomatic domestic travelers.

All unvaccinated domestic travelerswho havenot recoveredfrom COVID-19in the past 3 monthsare recommendedto get tested 3-5 days after arrival in New York, consider non-mandated self-quarantine (7 days if tested on day 3-5, otherwise 10 days), and avoid contact with people at higher risk for severe disease for 14 days, regardless of test result.

CDC and NYS recommenddelayinginternational travel until the traveler is fully vaccinated.

International travelersmust complyCDC requirements, which currently include proof of negative test or recent COVID recovery in order to board airplanes headed to the US.Travelers must complete the NYS Department of Health traveler health form.

Currently CDC does not require quarantine, work furlough, or testing requirementsfor asymptomatic international travelers.

New York follows that recommendation with the following exceptions:

Travelers fromCanada, crossing atland borderssubject to the agreement between the governments of the United States and Canada, are permitted to travel in accordance with said federal agreement and need not quarantine solely due to such federally authorized travel. Travelers flying between the US and Canada must follow the CDC guidance for international travel.

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COVID-19 Vaccine | COVID-19 Vaccine

Posted: at 3:47 pm

Instructions for New York State-Operated Vaccination Sites

Step 1:Determine eligibility and schedule an appointment.New York State's online scheduling toolis the quickest way to confirmyou're eligible and make an appointment. You can also call the New York State COVID-19 Vaccination Hotline at 1-833-NYS-4-VAX (1-833-697-4829). Once you have successfully scheduled an appointment, you will receive a confirmation email that contains a barcode. You will need to bring this to your appointment.

Step 2:Complete the Vaccine Form.Once you have a confirmed appointment, you must complete theNew York State COVID-19 Vaccine Form. This form shouldbe filled outonline and you will receive a submission ID indicating completion. You will need to bring the submission ID to your appointment.If you cannot submit theform online, itwill be availableat the vaccination sites.

Step 3:Bring proof of eligibility to your appointment.Individuals must bring proof of age.For individuals younger than the age of 18, a parent or legal guardian must provide consent for vaccination. A parent or legal guardianmust provide verbal consent either while accompanying the minor to the vaccination appointment, or by phone at the time of the vaccination appointment.If the minor is 12-15 years old, they must arrive with a parent or guardian OR they need to bring another adult caregiver who has a signed designation from the parent or guardian and the parent/guardian must be available by phone.

Step 4: If you are getting the Pfizer vaccine, your second dose appointment will be scheduled automatically when booking your first vaccine dose.Your second appointment will be scheduled for the same time and at the same location, three weeks following your first dose. You will receive a confirmation email with details about your second dose appointment within a few days of receiving your first dose. Please keep this in mind when scheduling a first dose appointment. The Johnson & Johnson vaccine only requires one dose.

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COVID-19 Vaccine | COVID-19 Vaccine

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Want To Mix 2 Different COVID-19 Vaccines? Canada Is Fine With That – NPR

Posted: at 3:47 pm

Canada's National Advisory Committee on Immunization is recommending allowing people to mix COVID-19 vaccine doses. Here, people walk past a vaccination clinic this week in Toronto. Zou Zheng/Xinhua News Agency via Getty Images hide caption

Canada's National Advisory Committee on Immunization is recommending allowing people to mix COVID-19 vaccine doses. Here, people walk past a vaccination clinic this week in Toronto.

Canada's public health agency says people can mix COVID-19 vaccines if they want to, citing cases where local supply shortages or health concerns might otherwise prevent some from completing their two-dose vaccination regimen.

The new recommendations come after safety concerns were raised linking the AstraZeneca vaccine to the potential for dangerous blood clots a condition the health agency calls "rare but serious." That vaccine is not authorized for use in the U.S., but the Johnson & Johnson vaccine, which has faced similar scrutiny, is. Both of them are viral vector vaccines.

Several Canadian provinces have recently moved to mix vaccines, the CBC reported, because of supply issues, when the vaccine used for a first dose isn't available for the second.

Public confidence is also an issue: Health officials cite a study from late April that found more than 90% of participants said they were comfortable with either the Pfizer or Moderna vaccines, but only 52% of participants said they were comfortable with the AstraZeneca vaccine. Both Pfizer and Moderna are mRNA vaccines.

Based on the available evidence, "we are recommending that someone who received a first dose of the AstraZeneca ... vaccine may receive an mRNA vaccine for their second dose," said Dr. Caroline Quach-Thanh, who chairs Canada's National Advisory Committee on Immunization.

The agency cites the results of a study in Germany and clinical trials in the U.K. and Spain as supporting the safety of vaccine interchangeability. It says it expects further data from ongoing studies in Canada and elsewhere in the coming months and will update its recommendations if warranted.

Nationwide, the Pfizer-BioNTech and Moderna vaccines have increasingly become the primary vaccines administered in Canada, according to the latest government data.

The Pfizer-BioNTech and Moderna vaccines "can be considered interchangeable" between the first and second doses, Canada's advisory committee on immunization says in its recommendations that were updated this week.

Canadian officials are hoping the new guidance will help bridge a wide gap in their vaccination program. As of late May, 50.6% of Canada's population had received at least one vaccination shot but only 4.6% of the population was fully vaccinated.

"This is not a new concept," the advisory group said of the practice known as heterologous vaccination. In the past, the group added, "Different vaccine products have been used to complete a vaccine series for influenza, hepatitis A, and others to complete a vaccine series for influenza, hepatitis A, and others."

Several European countries have already been encouraging people who've received a first shot of the AstraZeneca vaccine to make either the Pfizer or Moderna vaccines their second shot, including France, Spain and Germany.

In addition to potentially easing vaccine reluctance, mixing vaccines could also bring other benefits.

As NPR's Joe Palca reported last month: "Basically, all vaccines work by showing people's immune systems something that looks like an invading virus but really isn't. If the real virus ever comes along, their immune systems will recognize it and be prepared to fight it off.

"Using two different vaccines is a bit like giving the immune system two pictures of the virus, maybe one face-on and one in profile."

As other countries authorize mixing vaccines, the U.S. is not following suit in part because the Food and Drug Administration hasn't authorized the AstraZeneca vaccine. And unlike that vaccine, the Johnson & Johnson vaccine requires only a single dose.

When asked for comment about the strategy of mixing vaccines, an FDA spokesperson cited a lack of data about the interchangeability of the vaccine with other COVID-19 vaccines.

"Individuals who have received one dose of the Pfizer-BioNTech or Moderna COVID-19 vaccine should receive a second dose of the same vaccine to complete the vaccination series," the spokesperson added.

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COVID-19 hospitalization rates in adolescents went up during March and April – The Verge

Posted: at 3:47 pm

In March and April, when COVID-19 vaccinations were starting to keep older adults out of the hospital, more and more children between 12 and 17 years old were being admitted. Many were seriously sick: around one-third of kids in this age group who were in the hospital for COVID-19 this year were in the intensive care unit, a new Centers for Disease Control and Prevention report shows. None died.

The risk of getting seriously ill and needing to be hospitalized from COVID-19 increases with age, but kids and teenagers can still get sick. Hospitalization rates from COVID-19 in this group were, overall, around 2.5 to 3 times higher than those from the flu over the last three flu seasons. The new CDC data underscores the importance of COVID-19 vaccination for adolescents, CDC Director Rochelle Walensky said during a press briefing Thursday. Vaccine shots are now authorized for anyone over the age of 12.

[The findings] force us to redouble our motivation to get our adolescents and young adults vaccinated, she said.

The CDC report looked at data from a network of health centers in 14 states. It found that 204 adolescents were hospitalized for COVID-19 between January 1st and March 31st, 2021. Of that group, 64 were admitted to an intensive care unit and 10 were placed on a ventilator. Around two-thirds had underlying medical conditions, but about 30 percent did not, showing that healthy kids can still get seriously sick.

Hospitalization rates for this age group peaked during January, dropped off in February, and then started climbing back up during the beginning of March. Maryland and Michigan both had their highest ever rates in April both states saw overall surges in case numbers during that time.

A combination of factors may have contributed to that uptick, the CDC report said. Kids started returning to school and in-person extracurricular activities during that time, and COVID-19 outbreaks can occur in those environments. In addition, variant forms of the virus that can spread more easily were circulating. Some areas also started to ease up on COVID-19 restrictions as adults got vaccinated against the disease, which could have let the virus spread among people, including adolescents, who werent yet eligible for the shots.

Almost 6.4 million kids between 12 and 17 in the US have had at least one dose of a COVID-19 vaccine, as of June 4th.

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