Monthly Archives: June 2017

New Digital Editions Reintroduce Battle Angel Alita’s Cyberpunk Iconoclasm – Paste Magazine

Posted: June 1, 2017 at 10:44 pm

Back in 1993, 26-year-old author Yukito Kishiro could have scarcely imagined the success that his first long-form manga series would achieve in his home country, let alone on an international scale. Initially published as a serial in the manga anthology Business Jump before being quickly adapted into English, Spanish and Italian, Battle Angel Alita (or Gunnm, as its known in Japan) was Kishiros breakout and quickly earned him his status as one of mangas rising talents. Speaking in an interview with Animerica, Kushiro expressed reservations and doubt over Gunnms viability as an overseas success. [Its a very] introspective story [...] when I was first approached about allowing it to be published in foreign-language editions, I wasnt sure it was a good idea. It was an experimental work for me and I didnt think it could be popular, especially not in the United States. To me, its a never-ending wonder that my work is being translated and read by all sorts of different people.

22 years following the series conclusion, Battle Angel Alitas popularity has only grown, with a persistent legacy among fans and a new live-action adaptation slated for release next year from director Robert Rodriguez. In the lead-up to its release, publisher Kodansha will reissue the series in a collection of deluxe hardcovers this fall, following a now-available digital release of the first three volumes on comiXology that restores the manga to its pre-Americanized glory. Set in a dystopian metropolis dubbed the Scrapyard in some dark, undetermined future, Battle Angel Alita follows the series namesake, a mysterious cyborg woman whose chassis is discovered half-buried in a massive landfill by a benevolent surgeon named Ido. Ido adopts the memory-less mech woman, names her Alita (Gally in the Japanese original) and sets about finding pieces to restore her body. Through the course of their daily adventures, Alita discovers that her mind possesses a long-buried aptitude for the Panzer Kunst, a legendary cyborg fighting style thought to be one of the strongest martial art forms in the known world. Armed with a new body, Alita and Ido team up as bounty hunters to protect the Scrapyards denizens from a rogues gallery of serial killers, organ harvesters and psychopathic cyborgs.

Battle Angel Alita Vol. 1 Interior Art by Yukito Kishiro

Even in its earliest chapters, Kishiros aptitude for choreography and dynamic perspective layouts is unmistakable; a time-capsule of a young storyteller whose nascent talents, impressive as they were, only hint at the mastery of kineticism and detail he would later go on to exhibit. Though fledgling, his grasp for dialogue, foreshadowing and pacing, not to mention his sensibility for intellectually and visually mature subject matter, was already on full display from Battle Angel Alitas outset, flirting with the astuteness the series would later grow into.

Alita poses the question, What good is happiness if its only given to you? Thats no life Moments like these elevate the series above its contemporaries and solidify Battle Angel Alitas enduring appeal to this day. In a similar vein to Ghost in the Shells Masamune Shirow, Kishio is well-known for his exhaustive footnotes that add to the speculative heft and reality of his characters universe, freewheeling capably between biochemistry, neuroscience and even western folklore and philosophy. Moreover, the characters, in particular Alita, are full-fledged personalities who escape the rigidity of early anime tropes, and instead grow and fumble as flawed, yet deeply aspirational, human beings.

Battle Angel Alita Vol. 1 Interior Art by Yukito Kishiro

This is a summary of what long-time admirers of the manga have already come to expect from Kishiro since Battle Angel Alitas early publication. The real draw of this particular edition is how its both translated and preserved. Gone are the unnecessary exposition bubbles and clunky sound effects of the series initial english editions; Kodansha has restored the manga to its intended right-to-left panel format and Japanese katakana, making this new edition an essential read for purists. Full-page color splashes that were previously reduced to crude monochromatic scans are now fully restored to their original glory. Worthy of note is this editions handling of translations, renaming the floating city of Tiphares back to its original title, Zalem, while retaining the main characters name as Alita out of respect for the series popular presence in the West.

Succinctly, Battle Angel Alita is a major accomplishment not only as a Japanese comic, but for its erudite contributions to the cyberpunk genre as a whole. For those who have grown to love the adventures of Alita and her dogged quest for meaning in a world of apocalyptic nihilism, these new editions are a more than ample excuse to jump back into this world and experience it anew from the start. For those new to the series, you couldnt ask for a better time or means to get to know this character and discover for yourselves what all the fuss is about.

Battle Angel Alita Vol. 1 Interior Art by Yukito Kishiro

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An Anti-AI Wearable for Our Dystopian Cyberpunk Future – Popular Mechanics

Posted: at 10:44 pm

The year is 2042. You blink on your heads-up display that appears everywhere you go, and turn your eyes toward a news video that keeps annoyingly popping up in the corner. It's apparently a huge political gaffe caught on tape. But before you can angrily respond, you feel a cooling sensation on the back of your neck. It's your Anti AI AI, warning you that this videoas real as it lookswasn't taken from an actual event. It's a simulation, created using super-advanced AI that can mimic a human's voice and facial movements.

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"FAKE," you blink out into the comments section.

This future may seems improbable right now, but some of the technology that would allow such simulacra of life already exists. Neural networks are capable of creating convincing sounding replicas of human speech, like this robot Barack Obama.

Combine this with real-time motion capture that makes famous faces look like they're saying different words, and you have all the needed ingredients for spreading misinformation.

To combat this future confusion, DT R&D, a research and development arm of the Australian creative technology agency DT, created a device they call Anti AI AI, a wearable that sits on your ear like a Bluetooth device and contains a neural network trained to tell the difference between human speech and robot speech. The wearable, hooked up to a small thermoelectric plate, cools the back of your neck when it senses a robotic voice. Ironically, the device uses its own AI to foil the robots it encounters in the wild. The wearable is hooked up to an iOS app that uses a Tensorflow neural network that's been trained with thousands of samples of real voices versus robotic voices. The war between the good AIs and bad AIs is already beginning.

"One improvement would be to continually improve the network based on new input it receives 'in the wild', but that was a little beyond our five-day timeframe," the creators wrote in a blog post.

The Anti AI AI is just a prototype, but as we journey farther into the future of fake news, tools like this are going to be necessary to sift through the increasingly untrustworthy world.

Source: DT R&D

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An Anti-AI Wearable for Our Dystopian Cyberpunk Future - Popular Mechanics

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Cyberpunk 2077 Release Date, Trailers And Latest News – Cultured Vultures

Posted: at 10:44 pm

Cyberpunk 2077 was a much-anticipated game long before The Witcher 3s rampant success. Following the worldwide love-in for CD Projekt Reds masterpiece, however, the hype levels for what the Polish developers could do with their next big project have gone through the roof.

As is customary for the developer, they have flatly refused to talk about the game until theyre good and ready, so any news has usually come from internet trawlers and detectives. We dont know exactly what kind of game it will end up looking like, but that hasnt stopped everyone from putting Cyberpunk 2077 on a pedestal as arguably the most exciting game still to come.

Heres what we know so far.

What is Cyberpunk 2077s release date? Coming: when its ready.

The closing line from the games teaser trailer shows that they wont be rushed into releasing Cyberpunk 2077, but rumours abound that we might find out more at E3 2017.

However, an interesting point to note is that the game was given millions in Polish government funding to work towards a 2019 release.

Where can I play Cyberpunk 2077? Nothing confirmed, but you can bet your house that it will come to all modern consoles and PC. It worked wonders for them for TW3, so expect the confirmation alongside its release date.

What genre does Cyberpunk 2077 belong to? Now thats a question.

Its going to be an RPG in the same way Geralts last hurrah was, but as for exactly how it will play, your guess is as good as ours.

It can, however, be played either in first or third-person, and will feature multiplayer elements.

Strap in, CDPR went into a lot of detail:

In Cyberpunk 2077, the player will be thrown into a dark future. The metropolis of Night City is a stage set to tell the tale of one individual, raised on the streets, who tries to lift himself up from the gutter and find a way to survive amongst boostergangs and megacorporations in a city of filth and sin. Drugs, violence, poverty and exclusion havent disappeared by 2077, as people stayed they were for centuries greedy, closed-minded and weak. But not only ghosts of the past trouble mankind, but new issues have appeared. Psychos go on rampages and the streets are filled with junkies addicted to a new form of entertainment the braindance, a cheap way to experience the emotions and stimuli of someone else, someone living a more exciting life.

Braindances are digital recordings of a persons experience. The viewer can stream a braindance directly into his neural system via special brain augmentations, called a BD player. Braindances allow the viewer to experience all brain processes registered, including emotions, muscle movements and all stimuli perceived by the recording person.

The range of themes of these recordings varies from simple braindances made by mega-corporations, which e.g. allow the viewer to feel the full experience of an explorer with all its thrills, sweats, smells, views, sounds and the real feeling of curiosity that pushes men to go beyond the horizon against fear and physical weakness. But there are also more controversial sides of braindance, because some recordings are created illegally in the underground. Entering the mind of a serial killer means not only seeing the monstrosity he performs, but also living his lust to kill and fulfillment.

You havent experienced the latest New Hollywood recording? Youre nobody! The streets live with braindances, everyone just got crazy and wants to be a part of this new entertainment fad. Some people push it even too far and they cannot stop living other peoples lives. If youre not linked to a braindance right now, you are probably discussing what happened to you during your last session. Of course, just like every great new cultural movement, BDs have people who criticize them.

The development was granted $7million from the Polish government in December 2016. The song in its teaser trailer is Bullets by British band Archive. It will be built on RedEngine4. Sandboxes will feature, as a job listing by CDPR confirms. This means that it will be open-world. It will feature Seamless Multiplayer, which might be Ubisoft-style multiplayer or that it just works smoothly. Humans will be augmented. Cyberpunk 2077 will be far bigger than anything the developers have done before. Its based on the role-playing game Cyberpunk 2020 by Mike Pondsmith, who will also act as a consultant for 2077. Marcin Przybyowicz returns from TW3 to take charge of the music. Cyberpunk 2077 will take place in Night City, a futuristic city that looks dangerous close to being dystopic.

Of course. Thats a silly question.

CDPR have a mighty high mountain of hype to climb over and are probably going to disappoint plenty of people when it isnt the exact game they imagined it would be, but its a safe bet to say that its going to be better than most stuff out there.

As long as we get blade arms, were cool.

Sometimes I think I only started this site so I could make up important sounding positions for myself.

Email: jim@culturedvultures.com

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Cloud: The Driving Force for TMS and Other Industry Trends – Logistics Viewpoints (blog)

Posted: at 10:43 pm

ARC Advisory Group conducts an annual analysis of the global transportation management systems (TMS) market. The research process includes the analysis of large amounts of information and interviews with executives from numerous TMS software companies. The process concludes with the publication of ARCs TMS Global Market Research Study, which analyzes the market shares across numerous categories of the leading TMS suppliers. Aside from the market share analysis, the study looks at the trends that are driving and/or inhibiting growth in the TMS market. This years study will be publishing in the next week so I wanted to give a sneak peek at some of the high-level trends around the TMS market.

One of the biggest trends in the TMS market is the rise of cloud and SaaS solutions. While SaaS revenues grew significantly this year, software revenues declined. With more supplier turning to cloud-based solutions, this is a trend that will continue. When companies make the commitment to SaaS, there is a learning curve. Generally, companies see that for every percentage in growth in SaaS revenue, their software revenues to shrink by 3 to 5 percent. Cloud solution providers generally discourage customization, at least within the base code, resulting in faster implementations, which causes a decline in implementation revenues. The lack of customization means maintenance revenues will also decline.

SaaS solutions are becoming increasingly popular in the TMS market, with more small suppliers selling SaaS solutions to Tier 3 customers. For those companies selling software licenses, especially smaller companies, the out-look is not good. Unless a strategy is in place to transition to a cloud solution, these smaller companies likely will not be around for many more years.

Aside from the SaaS megatrend, below are a few regional, industry, and complementary market trends:

Regional Markets

Industry Segments

Complementary Market Trends

If you are interested in the complete report, which analyzes the growth of the TMS market in multiple segments, please contact Conrad Hanf (chanf@arcweb.com). The report includes market share data and a five-year growth forecast of the overall market and specific segments and industries.

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Scientists remotely move a mouse’s whiskers with electrodes outside its brain – The Verge

Posted: at 10:43 pm

Scientists can now move a mouses whiskers, ears, and a paw using just electrodes on the outside of the animals head. This new method can stimulate deep parts of the brain without surgery and if it pans out in humans it could be very helpful for people with neurological conditions like Parkinsons, depression, or epilepsy.

The brain has surface regions located near the skull and deep regions further inside, such as the motor cortex, the area of the brain that controls movement. Until now, the only real way to stimulate the regions deeper inside the brain was to cut open the skull and directly implant electrodes. (This is called deep-brain stimulation.) But surgery can be dangerous and the electrodes can cause damage inside the brain. In a study published today in the journal Cell, a team of scientists at the Massachusetts Institute of Technology showed a way to sidestep the dangerous surgery and stimulate the motor cortex from the outside.

To do this, the team took advantage of how neurons process electrical signals. Neurons only activate when they receive low-frequency electricity signals. If high-frequency signals are applied to the brain, the brain just ignores them. It cant keep up, says study co-author Ed Boyden, a cognitive scientist at MIT.

But something interesting happens when you send two high-frequency signals that are just a little bit different, like 3000 hertz and 3001 hertz. Most parts of the brain ignore the signals. But when the two frequencies meet at the target site in this case, the motor cortex and interfere with each other, the neurons pay attention. They interpret the difference in frequency as if it were a low-frequency wave. This technique, called temporal interference, makes it possible to stimulate just one part of the brain and not all the other parts on the way there.

Thats exactly what the team did. After calculating the right frequencies to target the motor cortex, they sent the two frequencies to the mouse brains. In this way, they made the animal wiggle its ears, whiskers, and a paw.

The technique could potentially help humans with certain conditions. In a disease like Parkinsons, for instance, the motor cortex sends and receives abnormal electrical signals. This causes people to have tremors and their muscles to weaken. With traditional deep-brain stimulation, the electrode implanted in the brain blocks these abnormal signals, which helps control the tremors for up to five years. Ideally, says Boyden, with the new technique one day you could stimulate a human brain from the outside for a brief amount of time, and have the effects last for the rest of the day or the rest of the week.

This technique has potential to be an extremely useful tool to both probe and potentially change the functioning of brain regions and brain circuits that are very important to a lot of human illnesses, says Ben Greenberg, associate director of Providence VA Hospitals Center for Neurorestoration and Neurotechnology, who was not involved in the study. But he notes that its simply too soon to say how this stacks against deep-brain stimulation, which has been researched since the 1980s.

There are many questions that need to be answered. We dont know yet how precise this new method can be; for now, we just know its nowhere near as precise as implantable devices. Safety is another concern: early tests showed that this type of stimulation didnt harm the animals, but more research needs to be done, according to Boyden.

And, of course, the big question is how useful this could be in humans. For one, the human skull is thicker than a mouses, which will change the types of frequencies needed. Plus, different people might respond to frequencies differently, says Greenberg. Even in the mice, there were differences in how responsive their cells were.

Boydens team is already doing more safety experiments with animals, and early studies with human volunteers. We want to be as careful as possible, of course, Boyden says, but the good news is that since were building from decades of research on electric fields, so its not like were starting from scratch.

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Scientists remotely move a mouse's whiskers with electrodes outside its brain - The Verge

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The tiny cyborg dragonfly drones have taken flight – Mashable

Posted: at 10:43 pm


Mashable
The tiny cyborg dragonfly drones have taken flight
Mashable
... smallest drone possible by doing more than just taking inspiration from the animal kingdom Draper's engineers literally outfitted an actual dragonfly with drone tech, putting a suite of next-gen navigation, synthetic biology, and neurotechnology ...

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The tiny cyborg dragonfly drones have taken flight - Mashable

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Somewhat Positive Press Coverage Likely to Impact Stryker (SYK) Stock Price – The Cerbat Gem

Posted: at 10:43 pm


Stock Observer
Somewhat Positive Press Coverage Likely to Impact Stryker (SYK) Stock Price
The Cerbat Gem
The Company offers a range of medical technologies, including orthopedic, medical and surgical, and neurotechnology and spine products. The Company's segments include Orthopaedics; MedSurg; Neurotechnology and Spine, and Corporate and Other.
Stryker (SYK) Reaches $142.64 After 9.00% Up Move, Osmium Partners Increased Travelzoo (TZOO) Position By ...Key Gazette
(Real Time Quote from BATS)Zacks.com

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CF band to open season – Waterloo Cedar Falls Courier

Posted: at 10:42 pm

CEDAR FALLS The Cedar Falls Municipal Band, directed by Dennis A. Downs, will present its Marching Along summer concert series starting at 7:30 p.m. Tuesday in Overman Park.

The 45-piece concert band, Iowas oldest, is marking its 126th year of continuous musical service.

Jesse Orth will play Concert Etude on tuba, and Wartburg College vocal music professor Brian Pfaltzgraff will sing Danny Boy and The Impossible Dream. The concert program will include Fillmores march His Honor in memory of longtime Cedar Falls Mayor Jon Crews. Also included are Marching Up Broadway and Sinatra medleys and works by Gershwin, Sousa, Ticheli and others. Harpist Gaylord Stauffer will perform pre-show music.

The free open-air concerts are presented every Tuesday, June-July, and feature light and traditional band selections for all age groups.

Concert-goers are encouraged to bring lawn chairs or blankets for comfort.

Tax-deductible donations to support the band may be made to Friends of CF Band, P.O. Box 144, Cedar Falls 50613.

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CF band to open season - Waterloo Cedar Falls Courier

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Arizona CF Blanco jams thumb against Marlins – Sacramento Bee

Posted: at 10:42 pm

Arizona CF Blanco jams thumb against Marlins
Sacramento Bee
Diamondbacks center fielder Gregor Blanco has left his team's game at Miami because of a jammed left thumb. Blanco was hurt Thursday night when he put his left hand to the grass while changing directions in pursuit of Giancarlo Stanton's RBI single in ...

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900 with CF have access to potentially life-saving drugs Orkambi … – Irish Times

Posted: at 10:42 pm

Orkambi graffiti on Charlemont Place at the side of the Grand Canal, Dublin. Photograph: Nick Bradshaw

About 900 people in Ireland with cystic fibrosis (CF) now have access to the drugs Orkambi and Kalydeco after an agreement with the HSE and drug maker Vertex came into force.

Vertex and the HSE earlier this year reached an agreement to fund Orkambi for the 500 people in Ireland with CF who are aged over 12.

The agreement also expands access to another drug, Kalydeco, to children aged two to five and to people aged 18 and older who have an R117H mutation.

CF is an inherited chronic disease that affects the lungs and digestive system of about 1,200 children and adults in Ireland. A defective gene and its protein product cause the body to produce unusually thick, sticky mucus that clogs the lungs and leads to life-threatening lung infections and obstructs the pancreas and stops natural enzymes from helping the body break down and absorb food.

The Governments decision to provide the drugs, described by campaigners as potentially life-saving, for more than 900 CF patients is likely to cost more than 650 million over the next decade.

The price agreed by Cabinet includes 400 million on Orkambi. The balance is accounted for by the provision of Kalydeco as well as access to other as yet undeveloped drugs from Vertex Pharmaceuticals.

We are pleased that these additional Irish CF patients will finally join the thousands of others around the world who are already benefitting from Orkambi and Kalydeco, said Simon Bedson, senior vice president at Vertex.

We thank the leaders in Ireland for working with us toward an innovative reimbursement agreement that provides access to these important medicines and also recognises the need for Vertexs continued investment in the research and development of new medicines for those people with CF, many of whom are still waiting for a treatment for the underlying cause of the disease.

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900 with CF have access to potentially life-saving drugs Orkambi ... - Irish Times

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