Monthly Archives: May 2017

River Ridge robotics team shines at national championship – Tampabay.com

Posted: May 2, 2017 at 11:05 pm

NEW PORT RICHEY For the past two years, the River Ridge High School Royal Robotics team has fought its way to a berth in a prestigious national robotics competition.

That's a pretty impressive feat for a team that's winding up its second season after making it to the semifinals and earning the Creativity Award in the 2017 FIRST Championship in April in Houston.

The 21 members of the Royal Robotics team were among some 1,500 students to compete in Houston. Another championship bout was held later in the month in St. Louis. Winners of the two events will face off at the Festival of Champions in July in Manchester, N.H., where FIRST originated.

FIRST, which stands for "For Inspiration and Recognition of Science and Technology," is a nonprofit organization founded in 1989 as a way build student interest in science, technology, engineering and math and develop leaders through mentor-based programs and competitions for students ages 6 to 18.

Last year, the Royal Robotics landed a spot at the 2016 FIRST Championship after winning the Rookie All Star award at a regional competition at the University of Central Florida in Orlando

This year, the Royal Robotics earned their spot by winning the FIRST Lone Star Regional Competition in early April in Houston.

"The success this team has seen in two years is really remarkable, and they're competing with some really seasoned teams," said Terry Aunchman, director of career and technical education for the Pasco County schools.

"It's amazing. I think we definitely made a statement this year," said River Ridge High engineering teacher Sam McAmis, who mentors the Royal Robotics along with volunteers Tom Allen and Dave Raditch.

Their success is the result of the team's decision to step up the robot's design and alter team strategy, said team co-captain Allysa Allen, 17, noting that Royal Robotics were awarded the Excellence in Engineering Award at regional competition in Alabama as well as the Industrial Design Award at the regional in Houston.

Last year, the team honed a defensive strategy meant to appeal to seasoned teams and to help build alliances with other teams.

It worked, Allen said. "But this year we knew we had limited options. We chose to take on the mind-set of being a leader and winning the game. The planning, the design, the engineering was up there, and that definitely added to our level of success."

"It's a pretty exceptional robot," said Zack Babcock, 17, one of two remote control "drivers" on the team. "We all did our part."

The team had six weeks to build and program a robot before it was "tagged and bagged," with no work allowed until team check-in at the competition.

Bouts unfold with a series of 2-minute, 30-second matches between two opposing alliances of three robotics teams each on a carpeted playing field.

"One thing about FIRST is that you have to be able to work with other teams," Allen said. "Even the best robotics won't win if you can't do that. That's how you win. It's based on teamwork."

In the 2017 competition, teams earned points for their robots' ability to collect large "gears," fire balls into a tall turret and climb a rope.

Team members worked on a secondary "twin" practice robot to make improvements, mostly honing the robot's ball "shooter" for accuracy. The team also co-hosted practice scrimmages with Team 79 Krunch, a FIRST robotics team based out of East Lake High School in Tarpon Springs.

"We average about 30 hours a week," said Allen, who spent the bulk of her time scouting other teams prior to competitions. "It's definitely a commitment not something to be taken lightly."

The commitment paid off.

"I'm very impressed with them," McAmis said. "I think it is a really good way for them to get experience. It offers an opportunity for those who want to spend 20 or 30 hours a week working on an engineering project. They could be home playing video games or going out with their friends, but they are here at school building robots."

Team members raise money as well to help pay for expenses to get to compeitions, Aunchman said, noting that the Pasco Education Foundation matched contributions from AT&T, Southern Manufacturing Technologies, Great Lakes Scale, DeVry Education Group, Universal Labeling Systems, the Foundation for Community Driven Innovation, Affordable Golf Carts, San Francis Veterinarian Hospital, Mike Peters Insurance and Suncoast Credit Union.

While seniors on the team are now done with FIRST, some are taking the next step.

In the fall, Allen will head to Boston to study biological engineering at the Massachusetts Institute of Technology. Babcock will study mechanical engineering at the University of West Florida. Kevin Hudak and Tim Rimos plan to study computer science and mechanical engineering, respectively, both at Pasco-Hernando State College and then at the University of South Florida.

"This has been a really good experience," Babcock said, adding that his stint on the robotics team helped land an internship last summer at Lockheed Martin in Oldsmar. "Being a senior and this being my last year, it's a really good way to end the season."

Contact Michele Miller at mmiller@tampabay.com. Follow @MicheleMiller52.

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Michigan students, robots win at world robotics competition – Detroit Free Press

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At the FIRST Robotics district event in Marysville, teamwork, ingenuity, problem solving and quick thinking are all necessary things on the game field. Almost as important, though a great outfit. Jeffrey M. Smith | Times Herald

The Plymouth-Canton robotics team, called the Lightning Robotics, takes a group shot after winning the world robotics competition as part of a four-team alliance in St. Louis.(Photo: Plymouth-Canton Lightning Robots)

Nine years ago, Stryke Force was a rookie robotics team. Today, they're world champions.

"We're the youngest team to ever pull this off," said Jerry Culp, an executive at Stryker and a mentor for the Kalamazoo-area team.

A year ago, the Lightning Robotics team from the Plymouth-Canton school district didn't make it to the state or world finals. Today, they, too, are world champions.

The Stryke Force robotics team from the Kalamazoo area poses for a group shot after being part of the four-team alliance that won the world championships in St. Louis April 29.(Photo: Stryke Force team)

"This is like a huge comeback," said Vivian Clements, 17, a junior on the Plymouth-Canton team. "We skyrocketed in growth."

The two Michigan teams were part of a four-team alliance that won the worldFIRST Championship in St. Louis this past weekend. Their alliance included teams from San Jose and Montvale, N.J. The Stryke Force team was the captain of the alliance.

Related:

Oakland teams tops in robotics at Michigan high school competition

"It was just amazing," said Jack Bruinwood, 15, a home-schooled student from Portage and member of the Kalamazoo area team. "It was one of the best feelings to see all of our hard work that we put on through the years and to finally achieve the goal of winning."

It's a first-time world competition win for both of the teams, said Gail Alpert, president of First in Michigan, the state robotics association.

The robot for the Stryke Force robotics team from the Kalamazoo area climbs during the world championships April 29 in St. Louis.(Photo: Stryke Force robotics team)

"The amount of technology that was on these teams and proficiency in engineering was just so inspirational for all to see," Alpert said. "It was really the Olympics of FIRST."

Valkyrie, the robot for the Plymouth-Canton Lighting Robotics team, was key to the team's success as part of a four-team alliance that won the world robotics competition in St. Louis.(Photo: Plymouth-Canton Lightning Robotics)

Meanwhile, another Michigan team the Dragonsfrom Lake Orion High Schoolwas part of the alliance that was afinalist.

The world competition for FIRST For Inspiration and Recognition of Science and Technology brought together 15,000 students and about 400 teams from across the U.S. and more than 30 other countries to St. Louis, Mo.

Their winning teams beat the competition by mastering the playing field, which required the robots guided by students to shoot balls into the boiler of an airship, deliver gears to pilots and climb a rope.

"I'm celebrating what these teams accomplished, but also what they represent that Michigan is the place for emerging talent in science and technology," Roger Curtis, director of the state Department of Talent and Economic Development, said in a news release Monday.

Culp said the road to success includes catching students when they're young.

"Much like you see in football, you don't become a rock star if you didn't play football before that. The same is very true here."

That's true in Bruinwood's case. He's been part of robotics since he was seven years old. Since middle school, he's had a key role in robotics: driving the robot.

"I'm in charge of moving the robot and then I am in charge of placing the gears on the springs and then making the robot shoot," Bruinwood said.

He's gotten good, he says, through practice. Culp said people were proclaiming Bruinwood "the best driver in the world," during the competition.

"When you watch what he's able to make that robot do around that floor, it's amazing."

The Kalamazoo team includes students from schools throughout the Kalamazoo area. Their name is reflects one of their main sponsors Stryker, a medical technology company in the city. Culp is president of the board that oversees all of the robotics teams Stryker helps sponsor. Other key sponsors are Midlink and the Kalamazoo County 4-H.

The Plymouth-Canton team is made up of students from Plymouth High, Salem High and Canton High schools. Their major sponsors are Bosch, Jabil, Leidos, Nissan and Ford.

Joe Jagadics, the lead mentor for the Plymouth-Canton team, chalked up this year's success to a group of students "who were just incredible to work with."

"They were really dedicated and really excited. They knew what they wanted to get done. They knew what they wanted to achieve and they worked to accomplish it."

Clements is still in shock that her team was part of the winning alliance.

"I cried a lot. I was really excited. Our team worked really hard to be better this year than last year. It's so surreal. I still can't believe we won."

Jay Obsniuk, a robotics teacher in the Plymouth-Canton district and the founder of the team, said that while a lot of the focus in robotics is helping students earn scholarships and jobs, winning the world competition "is like icing on the cake."

The Michigan team's win provides strong momentum for 2018, when the state will host the world competition for the first time.Opening and closing ceremonies will take place at Ford Field, while the competition will take place at Cobo Center.

Michigan for years has been a robotics powerhouse, winning more trophies at the world competition than any other state. Michigan also has more teams than any other state, at 450 this year. California is second, with just under 300 teams.

"Michigan has always been a leader in innovation," Gov. Rick Snyder, a big supporter of robotics who helped secure additional state funding that has helped the program grow in the state, said in a statement. "Thanks to the hard work of these students, the dedication of their coaches and the generosity of their sponsors, our state has also become a national leader in FIRST Robotics."

Contact Lori Higgins: 313-222-6651, lhiggins@freepress.com or @LoriAHiggins

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Yaskawa shows 400 students robotic demonstrations – Dayton Daily News

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Yaskawa Motoman provided facility tours to more than 400 students in the Dayton region, part of help advance the future workforce of industrial automation workers.

The Miamisburg-based company showed students live robotic demonstrations and offered a more in-depth look at possible career opportunities in the industry. A week in April was deemed National Robotics Week back in 2010, with a purpose of building awareness about the importance of robotics to the economy.

Schools, universities and career centers represented include: Brookville Intermediate School, Dayton Early College Academy, Grant Career Center, Horizon Science Academy, Lakota Local School, Ohio Northern University, Project Lead the Way Program, Tolles Career and Technical Center, Troy Christian High School, West Carrollton High School and Wright State University.

Yaskawa Motoman is playing an active role in workforce development by creating career pathways for students in robotics and advanced manufacturing, said Bob Graff, senior sales manager. We are helping to fill the job gap and growing our economy by providing opportunities for schools to participate in co-op programs and internships for students, conducting tours of our facility and supporting regional and events like National Robotics Week.

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Flickr account hijack flaw earns researcher $7k – ZDNet

Posted: at 11:04 pm

CNET

Yahoo has awarded a researcher $7,000 for disclosing a Flickr security flaw which enabled attackers to hijack user accounts without limit.

The issue, patched on April 10, permitted attackers to intercept and grab access tokens by circumventing Flickr protections.

According to security researcher Michael Reizelman who privately disclosed the bug to Yahoo-owned photo and video-sharing website Flickr before making the details public, the problem was caused by the way Flickr handled access tokens.

When a user wants to login to Flickr.com, they click a sign-in button which redirects them to a Yahoo account login page. After being prompted to enter their credentials and completing the form to login, the user is directed first to a Yahoo endpoint where the credentials are verified. If valid, they are then redirected back to a Flickr URL.

However, if the user is already logged into Yahoo and clicks the initial sign-in Flickr link, then only one click is needed for verification. With this in mind, Reizelman investigated and found that the .done parameter, which controls where login tokens are sent, can be manipulated.

While Flickr already has some endpoint protections in place to prevent tokens from being leaked to external servers, tweaking an URL and adding a backslash bypasses these protections through the Flickr forum.

The researcher then discovered a way to leak user account tokens to his own server by posting crafted images which forced the Flickr service to relinquish the tokens on forum pages which did not have Content Security Policy protections in place.

See also: IBM admits it sent malware-infected USB sticks to customers (TechRepublic)

Should a user click on a malicious link posted within the forum, the redirection code would then send the authentication token to an attacker's server and allow the threat actor to browse the site using the victim's account.

"An attacker had a complete access to the victim's account," Reizelman told ThreatPost. "He actually was logged in to the site with the victim's account, so he could do any action on the victim's behalf: uploading content, deleting it, or any other thing he wants."

Once disclosed through Yahoo's bug bounty program hosted on HackerOne's platform on April 2, the issue was investigated within 24 hours. It took the Flickr team a further week to resolve the issue and prepare for public disclosure. The researcher was then awarded his bounty.

Bug bounties are becoming a popular way to entice skilled security researchers to ferret out security flaws in products and services before attackers do. Last week, the US Air Force invited hackers to do their worst and find security vulnerabilities in the military's websites.

NSA halts domestic digital surveillance program over privacy issues:

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Twitch Banned the Streamer Who Got Swatted Off a Plane – Motherboard

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Twitch Banned the Streamer Who Got Swatted Off a Plane
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"This includes sharing your live experiences when you are not at the computer or uploading videos of your daily thoughts, opinions, and anything else on your mind. Core to this category is talking to the camera and actively interacting and sharing with ...

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This Week’s Episode Of Silicon Valley Finally Addresses Virtual Reality – UploadVR

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**Warning:Spoilersfor the currently airing Season 4 of HBOs Silicon Valley below. Continue at your own risk!**

This past Sunday, April 30th, Episode 2 of Silicon Valleys 4th season aired and virtual reality occupied a minor side plot throughout the episode. When the trailer released for this years run of the show it seemed like virtual reality would claim a more prominent role in the show, but we havent seen that come to fruition in the episodes themselves quite yet.

If youre reading this right now, chances are youre aware of the fact that VR is absolutely taking the world by storm in recent years and ground zero for its meteoric rise in popularity is none other than the tech capital of the world, Silicon Valley. Naturally, a comedyfocused on the region would address it eventually.

For this most recent episode, Erlich Bachman (T.J. Miller) catches wind that one of the tenants Jian-Yang (Jimmy O. Yang), staying at his home that doubles as a tech incubator is seeking funding for a new application that presumably is related to VR.Upon finding out, Bachman states, Its a VR play. Thats the frothiest space in the valley right now. Nobody understands it, but everybody wants in. Any idiot could walk into a f*cking room, utter the letters V and R and VCs will hurl bricks of cash at them. By the time they find out its vaporware its too late. I have got to get in on this.

I mean, hes not wrong.

Naturally, you learn that things arent quite as wonderful as they seemed at first and the idea doesnt appear to be anywhere near as lucrative s Bachman was initially hoping. In the trailer (embedded above) we see VR and AR devices in use on more than one occasion, potentially hinting that there could be much more in the works.

In an interview last year with The Daily Beast, series creator Mike Judge stated that, We explored invented reality and visited some AR and VR companies, and yeah, theres a whole new wave coming of this stuff. And we might do some of it on the showJust the whole VR world thats blowing up right now. Well explore that. It sounds like our budding new industry will be in the spotlight more as the season continues.

Do you watch Silicon Valley? Let us know what you think in the comments below!

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Leafly’s High Five VR Challenge: Stoned People Compete in Virtual Reality – Leafly

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Five contestants lean back into the couch, disappearing inch by inch into the cushions with every puff off the vaporizer or join. A golden trophy, filled to the brim with a mixed ounce of Rainbow Jones, Moon Cookies, and Thin Mint GSC, sits nobly among a table full of snacks. The winner of Leaflys High Five Virtual Reality Challenge would be the proud owner of the stash, but six episodes would stand between them and their prize.

In this inaugural episode, watch the five fearless contestants pass around the DaVinci IQ vaporizerbefore they slice and dice their way through a rousing game of Fruit Ninja.

Meet the Contestants:

Which participant maintained enough hand-eye coordination to be crowned Leaflys High Five Challenge champion? Tune in for Part Two of our six-part series to see who advances and whose bowl gets cashed too soon.

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Augment, Virtual Technology Boosts Storytelling and Revenue Streams – Variety

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An alphabet soup of tech acronyms is on Hollywoods menu these days, with VR and AR as the specials du jour. Those outside interactive media can be forgiven for not knowing how virtual reality and augmented reality will impact their businesses. But figuring this out is crucial for animation producers, whose pint-sized audiences are fluent with smartphones and other devices.

Theyre better at it than most adults, says Cartoon Network president Christina Miller. And they expect their brands of choice to be available wherever and whenever they want. To be part of our audiences habits, were multi-platform by design.

Miller notes the networks new OK K.O.! Lets Be Heroes is launching both as a show and console game, and theyre developing VR experiences for Adventure Time. The companys Adult Swim channel is programming VR for the Oculus and Vive headsets, but producing animated content for pricey hardware will take time. It will be the Wild West for a while, says Miller. Were emphasizing experimentation so that were ready when it IS a vibrant business.

Likely to have more imminent impact is augmented reality, especially with Facebook and Snapchat encouraging users to add digital images to real-world scenes. As Miller says: AR has been around a while, but then it got married to Pokemon. Never underestimate the power of a meaningful brand married to technology at the right time.

Nickelodeon Group president Cyma Zarghami admits, As a parent, when Snapchat arrived, my first instinct was game over. Since then, Ive realized its an exciting opportunity. We need to understand what the implications will be for our audiences.

Toward that end, Nickelodeon has launched the Entertainment Lab, headed by senior VP Chris Young. Ive spent a lot of time in kids animation, says Young. I see a future where we can apply things that were budgetarily or technically out of reach just a few years ago.

One of the Labs demos is a virtual puppet show using the star of Nicks The Loud House. As Zarghami says, Theyve used a game engine to create a 2D puppet of Lincoln Loud that can through an Adobe character animator host Saturday mornings for us. We can manipulate his arms, legs and mouth, and he can talk about anything in real time. We just have to bring in voice talent, we dont have to ship it to Asia for animation. Its a small application that Chris Youngs group has created, and there will be many more.

Promotional uses for these technologies are already emerging. Sony Pictures Animation has an interactive piece for Smurfs: The Lost Village running on Microsofts HoloLens platform, which allows kids to interact with virtual Smurfs.

It brings characters out of movie theaters and into homes, says Sony Pictures Animation senior VP Mike Moon. He notes that the Motiongate theme park in Dubai has a Hotel Transylvania AR experience, and expects there will be AR and VR associated with The Emoji Movie. There are marketing opportunities even while these technologies are in their infancy.

Moon says the greatest penetration remains on mobile devices. There are so many AR experiences that run on cellphones now. Thats the linchpin that brings it to the masses.

Fully immersive, headset-based VR is also being explored at studios as a creative production tool. At DreamWorks Animation, senior technologist Manny Francisco says: We have a lab where artists work in VR to understand how to draw or sculpt using VR tools. They can do previs or layout interactively. Its a good mechanism to take 2D storyboards and translate them into 3D space.

One point on which technologists agree is that more and more animation will be created using real-time tools. And new software companies are emerging to meet that need. Former Pixar animator Tom Sanocki, who founded Limitless VR, is finding that even non-VR creatives are interested in his software. Theres definitely a way to hedge your bets by building something in VR, even if youre not ready to use VR as a delivery medium.

Even such production studios as Bento Box, creators of Bobs Burgers, are anticipating the time when a business model will emerge to move these technologies past the expensive R&D phase. As CEO Scott Greenberg says: Animation has a leg up in VR and AR. Were building worlds anyway.

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Augment, Virtual Technology Boosts Storytelling and Revenue Streams - Variety

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CVR 2017 exploring the future of virtual reality with speakers from NASA, Cognitive VR – BetaKit

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Its been two years since I wrote my primer on virtual reality: From Rectangles to Reality. Back then, VR was just starting to gain pace and people were truly excited about what was about to come.

Today, VR feels like a fairly normal experience. Samsung GearVR has sold over five million units, Google Cardboard is given away at agricultural conferences to inspire farmers, and gamers immerse themselves in all sorts of experiences from Canadian developers like CLOUDHEAD GAMES and their series The Gallery.

Beyond VR, we are seeing mixed reality becoming a useful tool in the world. Companies like Magic Leap have been hugely funded without product available yet, and Meta is starting to work on applications. Over the past few years, Microsoft secretly developed the Hololens in Victoria, BC, and now both Vancouver Island and the lower mainland have become the worlds hotbed of VR and MR development.

Over the next three to five years, VR and MR will be everywhere, and the metaverse will keep growing. Headsets and glasses will become standard, just like smartphones and Bluetooth earphones. We will start to move away from using our smartphones as those manufacturers Apple, Samsung, Google, and others and build out VR and MR capabilities beyond those screens in our pockets.

The evolution of the virtual, augmented, and mixed reality will be discussed at length as the designers, developers, visionaries, and users descend on Vancouver at CVR 2017 from May 5th to May 7th.

The three-day event includes speakers like Evelyn Miralles, lead VR innovator at NASA; Tony Bevilacqua, founder and CEO at Cognitive VR; and Kharis OConnell, director of senior director of UX at Meta. The event also includes hands-on demonstrations of the latest products, and will be open to industry professionals on Friday, and the general public for two days over the weekend.

Companies at the event will touch on topics like solving problems in outer space with VR, designing the future of virtual humans, and featuring the latest evolution in entertainment.

Im very excited to be presenting at the CVR 2017, the Canadians premier VR/AR/MR conference, said Miralles. VRs a technology that has been with us at NASA for several decades used for astronaut space training. But the technology has now come of age and itll be changing the way we interact with people and the environment around us.

If youre as excited about this as I am, and youll be in Vancouver from the 5th to 7th of May then you can be the lucky recipient of one of four tickets to CVR 2017. One person will also get a VR headset.

Just tweet Im excited about the future Virtual, Augmented, and Mixed Reality in Canada and beyond at #CVR2017 and the team at CVR will be in touch if you are selected.

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This Virtual Reality Film Lets You Experience Apocalypse Firsthand – Observer

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Virtual realitywhen done rightcan transport viewers to another world. Artist and director Arjan van Meertens newest film made specifically for VR, which debuted last week at the Tribeca Film Festivals Virtual Arcade, takes viewers to the edge and beyondliterally. Apex, which is van Meertens highly anticipated follow-up to his 2015 virtual reality music video Surge, puts the viewer right smack in the middle of theapocalypse, as it unfolds. Or at least thats what it felt like to me when I gave a whirl, on what was only my second time usinga VRheadset.

The directors new title, which was created separatelyfrom his more commercial animation work, was a partnership with his Amsterdam-baseddigital animation studio House of Secrets,Los Angeles VRcompany Wevrand Portlands Kaleidoscope VR. Venturing into VR was a logical thing to try to experiment with it, he told me by phone. VR, he said, allows viewers to see animations in a whole new way.

Van Meerten spent his youth entrenchedin theMetal scene, he tells me. The energy that the audience experiences at concerts, coupled with the fact the genre still makes up the core of his musical tastes served asthe foundation of bothSurge and Apex. But while the music for Apex, which van Meerten composed himself, is not Metal in the traditional sense and leans more towards Electronica, theres still a furious, rapturous energy thats palpable when paired withhis arresting visuals.

His inspiration for thosevisuals came from many places. but creatinga new kind of music video was his primary goal. He cites music videos by Aphex Twins and Radiohead as inspiration.In van Meertens fieryworld, a cityscape is engulfed by an exploding sun, fire tears through the urban landscapes streets and tunnels as creatures big and small scurry for cover, and a giant figure takes a walk like Godzilla above burning buildings. The, a dark, amorphous form envelops the viewer, passing through and eventually swallowing you up entirely. Apex is more than just a360, 3D animation; its a full-body experiencethat pushes the bounds of whats possiblewith VR.

While Apex features predictably familiar apocalyptic tropesfire, explosions and darknessvan Meerten also throws a heavy dose of more abstract forms into the mix.I tend to stay away from global symbolism, hesaid. [I] try to speak to the imagination of the viewerI wanted to choose images that are familiar (the deer, blocks figures) but more alien.

While I had the fortune of experiencing Apex firsthand at the festival,VR headsets have yet to become popular with the mass market as tech likesmartphones or smartwatches. At this moment its [VR] still really inaccessible and expensive. Eventually it will be more accessible, as mobile phones are getting better and stronger, says van Meerten. The director hopes that as interest grows in the technology, there will be more opportunities for his work, and that of his peers, to be viewed almost anywhere. At this moment Apex wont run on any phone because its too heavy on the graphics side. But it be wont be long before phones can run this and you can walk around with a small headset and daydream in VR.

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