The Prometheus League
Breaking News and Updates
- Abolition Of Work
- Ai
- Alt-right
- Alternative Medicine
- Antifa
- Artificial General Intelligence
- Artificial Intelligence
- Artificial Super Intelligence
- Ascension
- Astronomy
- Atheism
- Atheist
- Atlas Shrugged
- Automation
- Ayn Rand
- Bahamas
- Bankruptcy
- Basic Income Guarantee
- Big Tech
- Bitcoin
- Black Lives Matter
- Blackjack
- Boca Chica Texas
- Brexit
- Caribbean
- Casino
- Casino Affiliate
- Cbd Oil
- Censorship
- Cf
- Chess Engines
- Childfree
- Cloning
- Cloud Computing
- Conscious Evolution
- Corona Virus
- Cosmic Heaven
- Covid-19
- Cryonics
- Cryptocurrency
- Cyberpunk
- Darwinism
- Democrat
- Designer Babies
- DNA
- Donald Trump
- Eczema
- Elon Musk
- Entheogens
- Ethical Egoism
- Eugenic Concepts
- Eugenics
- Euthanasia
- Evolution
- Extropian
- Extropianism
- Extropy
- Fake News
- Federalism
- Federalist
- Fifth Amendment
- Fifth Amendment
- Financial Independence
- First Amendment
- Fiscal Freedom
- Food Supplements
- Fourth Amendment
- Fourth Amendment
- Free Speech
- Freedom
- Freedom of Speech
- Futurism
- Futurist
- Gambling
- Gene Medicine
- Genetic Engineering
- Genome
- Germ Warfare
- Golden Rule
- Government Oppression
- Hedonism
- High Seas
- History
- Hubble Telescope
- Human Genetic Engineering
- Human Genetics
- Human Immortality
- Human Longevity
- Illuminati
- Immortality
- Immortality Medicine
- Intentional Communities
- Jacinda Ardern
- Jitsi
- Jordan Peterson
- Las Vegas
- Liberal
- Libertarian
- Libertarianism
- Liberty
- Life Extension
- Macau
- Marie Byrd Land
- Mars
- Mars Colonization
- Mars Colony
- Memetics
- Micronations
- Mind Uploading
- Minerva Reefs
- Modern Satanism
- Moon Colonization
- Nanotech
- National Vanguard
- NATO
- Neo-eugenics
- Neurohacking
- Neurotechnology
- New Utopia
- New Zealand
- Nihilism
- Nootropics
- NSA
- Oceania
- Offshore
- Olympics
- Online Casino
- Online Gambling
- Pantheism
- Personal Empowerment
- Poker
- Political Correctness
- Politically Incorrect
- Polygamy
- Populism
- Post Human
- Post Humanism
- Posthuman
- Posthumanism
- Private Islands
- Progress
- Proud Boys
- Psoriasis
- Psychedelics
- Putin
- Quantum Computing
- Quantum Physics
- Rationalism
- Republican
- Resource Based Economy
- Robotics
- Rockall
- Ron Paul
- Roulette
- Russia
- Sealand
- Seasteading
- Second Amendment
- Second Amendment
- Seychelles
- Singularitarianism
- Singularity
- Socio-economic Collapse
- Space Exploration
- Space Station
- Space Travel
- Spacex
- Sports Betting
- Sportsbook
- Superintelligence
- Survivalism
- Talmud
- Technology
- Teilhard De Charden
- Terraforming Mars
- The Singularity
- Tms
- Tor Browser
- Trance
- Transhuman
- Transhuman News
- Transhumanism
- Transhumanist
- Transtopian
- Transtopianism
- Ukraine
- Uncategorized
- Vaping
- Victimless Crimes
- Virtual Reality
- Wage Slavery
- War On Drugs
- Waveland
- Ww3
- Yahoo
- Zeitgeist Movement
-
Prometheism
-
Forbidden Fruit
-
The Evolutionary Perspective
Monthly Archives: May 2017
This Couple Just Got Hitched In A Surreal Virtual Reality Wedding – Vocativ
Posted: May 28, 2017 at 7:43 am
The bride is a sleek white robot with accents of pink on her shinyexterior. The groom is identical, except withblue trimaround his head and body. They are standingin front of more thana dozen guests some robots, some cutesyhuman avatars on a platform built over a churning red lake of lava. Glowingcloudsloom in the distanceof this strangespace,asguests unleashsmiley face and heart emojis to register their joy, and a disco ball spins overhead.
Welcome to one of thefirst-ever virtual reality weddings.
On Thursday, Elisa Evans and Martin Shervington, a couple from Wales,did just as so many couplesdo on their wedding day. She slippedona white wedding dress, he donneda suit, and then they headed to a local wedding venue.
It was all very traditional, really except that when they got there, there were no guests or officiantspresent. Instead, they each put ona VR headset and entered a virtual futuristic disco, asShervington put it. Their officiant, a community managerfrom the virtual reality companyAltspaceVR, beamed infrom San Francisco. Guests gathered from all over the world using the AltspaceVR app all of them sitting in their respective homes and offices, connected onlybytheirheadsets.
The very first virtual reality wedding of this sort happened in San Francisco in 1994 backwhen peoplewere still earnestlyusing the termcyperspace. The bride, an employee at an early virtual reality company, and groom, usedcrude headsets and graphics, withgear totaling an estimated $1 million. But Shervington, a business consultantwho recently helped launch a VR companys app, stakes the claim thathe and his bride are the first to get virtually hitched in this new age of accessible consumer headsettechnology and in a legally-binding ceremony.
Companies are justbeginning to captureweddings with 360-degree cameras, so that couples, along with family and friends, can relive the big day in immersive VR.A truly virtual wedding like this one, though, has a bizarre, niche appeal which is, perhaps, why Evans andShervington are likely only the second couple to do it.
Shervington proposed to Evans in November, after just a fewmonths ofdating, and a friend was quick to suggest that they do itin VR. It was fun, he said of the idea. That was where it began. Its also been a challenge conceptually. With new technology, I enjoy exploring, so its been an experience going through and puttingtogether thepieces.Along the way, though, we just want to laugh.
Plus, Shervington who has done stand-up comedy, including in VR, about things like the singularity and artificial intelligence is a bit of a sci-fi and tech geek. Evans not so much, but shes gamely gone along with the plan. I thought it sounded like a lot of fun, she said. Its so different, and we knew we didnt want to have a conventional wedding.
During the ceremony, Evans andShervington stood several feet away from each other with a wall in between themto avoid any audio feedback from the mics in their respective headsets.In VR, their avatars stood next to each other in front of a largescreen thatShervington used to display a Powerpoint-like presentation that took up most of the hour-long ceremony and could easily have been mistaken for anawkwardstandup routine. He told the story about how they met and fell in love, peppering his speech with inside jokes, random YouTubeclips, many of which took a painful amount of time to load, andsnippets of music Queen and The RollingStones made appearances.
It was an indulgent, self-involved affair rife withtechnical difficulties in otherwords, a whole lot like a regular wedding. And, just as with any wedding, there were a lot of details to decide on. Only, in addition to the usual questions around things like theguest listand music,they also had to design their avatars, choose a virtual venue, and work out a bunch of technical challenges. In fact, as he put it, the virtual has hadmuch more attention than the real world in the details.
Some of those challenges were unsurmountable. When the officiant instructed the couple to seal their vows with a kiss, their avatars leaned in toward each other, not quite touching and, of course,Evans and Shervington were physically separated and wearing bulky headsets in the real world, none of which exactly allows for that picture-perfect moment.
For guests, too, it was a somewhat awkward experience. To prevent total chaos, only a limited number were allowed to attend with a physical avatar, while the rest could watch a YouTube livestream of the virtual wedding.Our avatars milled about at will, with nowhere to sit. I would try navigating in front of another guest for a better view, only to have someone else step right in front of me. At one point, as the couple waspreparing to exchange vows, I accidentally directed my avatar to stand right in between Evans andShervingtons avatars embarrassing. (I wasnt the only one either it was as though wed all already gotten tanked atthe open bar.) Also, forget showing up in the same dress trydiscovering that youve chosenthe exact same avatar as another weddingguest.
But, most notable of all,my VR goggles keptfogging up, as they tend to do over prolonged periods of use. So, instead of the usual periodic wiping of tears at a wedding, I was routinely cleaning my headset.
See the original post here:
This Couple Just Got Hitched In A Surreal Virtual Reality Wedding - Vocativ
Posted in Virtual Reality
Comments Off on This Couple Just Got Hitched In A Surreal Virtual Reality Wedding – Vocativ
Virtual reality coming to baseball June 1 – Altus Times
Posted: at 7:43 am
NEW YORK Baseball games will soon arrive on virtual-reality headsets.
Video in the new At Bat VR app wont be in VR. Rather, the app places the user behind home plate and shows graphical depictions of each pitch, including a colored streak (red for strikes and green for balls) tracing the balls trajectory. The data come from sensors Major League Baseball already has installed in all of its stadiums.
The app also lets users hover over icons to see the speed and type of each pitch, as well as which parts of a strike zone are strong or weak for a particular batter. Traditional TV coverage of the games will appear on a virtual screen, alongside play-by-play information and individual player statistics.
Its more information that casual baseball fans will want, but hard-core fans might get a kick from having this perspective supplement what they see with regular TV cameras. Baseballs regular At Bat app does have some of this information, but not in 3-D and not while watching video.
At Bat VR also will have a section for 360-degree video packages, but not of actual games.
At Bat VR is included with Major League Baseballs existing streaming packages. At Bat VR also is subject to the usual blackouts for local teams; in such cases, the graphical depictions will still be available, but not the live video within the headset.
The VR app comes out June 1 and works with Android phones and headsets compatible with Googles Daydream VR system. Theres no version for iPhones.
http://altustimes.com/wp-content/uploads/2017/05/web1_baseball-ballbatglove-45.jpeg
.
Follow this link:
Posted in Virtual Reality
Comments Off on Virtual reality coming to baseball June 1 – Altus Times
The virtual reality of horror – Hindustan Times
Posted: at 7:43 am
Eddie Avil and Ashley Rodriguess 12-minute film, Crackle, is touted as Indias first VR horror short film
The gaming and animation world has long embraced Virtual Reality and with apps and programs like Oculus Rift, Twitch, Pokemon Go, and countless others, its possibilities seem limitless. Now, filmmakers across the globe are slowly warming up to the format as well. Steven Spielberg is making a VR Film,Ready Player One, which is coming in 2018, and closer to home, Bahubali fans are soon to be treated with a VR cut of the sequel and AR Rahman is all set make his directorial debut with a VR film called LeMusk. Meanwhile, lyricist and composer Eddie Avil and sound engineer Ashley Rodrigues, are also trying their hands on the format and they have picked the horror as their genre.
While VR horror has seen an explosion of content in the short film format internationally, this 12-minute short, titled Crackle, is touted at Indias first VR horror short. According to Eddie and Ashley, although virtual reality has been explored in India before, no one has ever completed a story line using Virtual reality as a platform. We caught up with the duo to know more. Excerpts:
What should the audience expect from this film?
Eddie Avil: Nobody has attempted 3D 360 -degree VR Horror Short in our country before. So, it is a first of its kind.
Ashley Rodrigues: We focused on the immersive experience of VR for this project. We thought it would be a great genre to explore. In VR the viewer is literally in the centre of the movie. Its a whole different way of storytelling and viewing a movie. We hope to give our viewers an unforgettable experience.
What are your backgrounds and what made you take up VR?
Ashley: We are sound engineers and had started an audio production house. We have been in the industry for more than 20 years. We dabbled in video production a couple of years ago made a couple of music videos. A client of ours wanted us to figure an immersive solution for their marketing needs. We thought of VR and researched the options and what we dug up really piqued our interest.
Eddie: I have been a musician all my life and discovered VR because of a clients requirement. I believe VR is one of the most radical technologies that have hit our world. It has the power to blur the lines of our reality once it converges with Haptic Technology. The possibilities are endless.
Why did you choose this particular story for this medium?
Eddie: VR is an Impactful medium so we had to think and write a story that would do justice to the medium.
Ashley: The story is very simple. It is about five friends having fun when they decide to hold a seance and then the experience begins. Traditionally we have viewed movies in a rectangular format. Imagine watching a horror film and turning back only to be confronted by something truly spine chilling. It is very much like a real-life situation.
How different is shooting a virtual reality film? And what were the main challenges you faced?
Eddie: Its unlike 2D filming and it is a severely technically challenging medium. Each scene was thought about with the camera placement and was rehearsed a few times so we understand the look and feel of it before we did the final shoot.
Ashley: You have to unlearn all you learned about film making. In regular film making the camera man guides the viewer to show what the director wants them to see. While in a 360 video the viewer decides what they want to see. So its tricky to guide the viewer to where the action is and its quite possible that you may miss an experience or two when you first watch the film. Each time you watch the film you will get another perspective. Since the camera captures 360 degree, no one else can be in the frame. Thumb rule is that if you can see the camera the camera sees you. Also, you cannot add extra lights as it would take forever to remove them off in postproduction. So, while shooting, the entire crew used to hide behind whatever is available.
How can one watch the film?
Ashley: Since it is in 3D, we would recommend watching the film with a VR headset like google cardboard or the many options available now. You could also watch it on your phone and YouTube.
Eddie: We are talking to a few OTT platforms and we will keep the audience posted on where and how to watch it.
Follow @ananya1281 on Twitter
Follow us on twitter.com/HTBrunch
Connect with us on facebook.com/hindustantimesbrunch
Here is the original post:
Posted in Virtual Reality
Comments Off on The virtual reality of horror – Hindustan Times
Is there anything wrong with "perfect" sex? The rise of virtual reality porn – New Statesman
Posted: at 7:43 am
It was first imagined as science fiction, and for a long time, it was roped alongside hoverboards and time machines as a distant, futuristic dream. But now virtual reality (VR) is slowly seeping into the tech-lovers collection, and one very specific genre is on the precipice of going mainstream. Porn.
In 2016, Playstation, Facebook-owned Oculus Rift, and the lower cost Google Cardboard all released virtual reality headsets. And - surprise, surprise - the conversation has quickly turned to sex. Porn is already leading VR innovation.The question is less, will it happen, and more what the impact will be if it becomes more appealing than porn that doesn't require a headset.
For all the fascination it holds, VR is still in its Nokia 3310 stage. The porn industry, though, is full of innovation. After leading the way with internet cash transactions, it hasturned its sights on the immersive experience of VR. In fact, virtualporn is already available for consumption on some adult sites, and its becoming rapidly more popular. It has grown by 250 per cent over the last year, faster than any other category.Unlike passively watching a film, virtual porn offers additional options such as zooming in, and even Bluetooth synchronisation.
A Newcastle Universitystudy published this month, titled Theyre Just Tixel Pits, Man has investigated the potential impacts of VR porn, and found that it might come with a few health warnings beyond just motion sickness. When the researchers discussed a hypothetical situation involving a virtual porn user, participants were split on whether his experience was wonderful, or "too perfect" - and degrading to women.
Research lead Mathew Wood said that for some participants, VR meant pushing the boundaries, often with highly explicit and violent imagery. With no limitations, virtual porn has the potential to be more addictive and violent.
We know from current research into pornography that exposure to this content has the potential to become addictive and more extreme over time, Wood said.
After reading the participants stories, the researchers also warned that VR porn also raises concerns of consent. A user could create a VR version of their partner and do things [they] would refuse in the real world. It could also widen the possibilities of revenge porn by allowing users to make and share 3D models of former partners.
Because virtual porn users can be participating in the sex scene, as opposed to simply being voyeurs, the researchers believe virtual porn could be viewed as closer to infidelity than regular porn.
Wood told me: VR changes the experience of pornography - generally from third person to first person. This could be thought of as cheating, but whether this would be more so than watching pornography more widely we'll have to wait and see. Reports on the development of VR pornography are that they can be powerful experiences, and arguably could add a new element to sexual relationships, good or bad.
As Wood suggests, the endless possibilities of virtual porn could lead to more experimental ideas of sex. For example, virtual reality could allowa male user to assume a female role, and vice versa. Wood believesVR could offer more emphasis on the relational aspects of sexual experience by focusing more on sensory, narrative-driven experiences. And playing a more active role could make users feel more responsible if they useviolent or non-consensual content. Wood said, Empathy is a huge factor in developing VR experiences, and I think it could foreseeably have a role if experiences were designed in certain ways."
But being so immersed in another world also has risks for users who may be unhappy in the real one. Psychosexual and relationship therapist Sarah Calvert has argued that some people use porn as escapism from an unhappy life, and unhappy feelings could be exacerbated on returning to their unchanged reality after going into a virtual world.
And when youre in someone elses body, if that body happens to be closer to the widely accepted ideal, it could leave your ego wounded. Cavert told the BBC that the self-esteem of young people in-particular could be hit if they use VR and look down to see ripped abs and a big penis. The trip back to reality, she said, could be damaging.
Porn already comes with downsides, including addiction,unrealistic expectations and the turbulence it can cause in relationships.VR porn could heighten these risks, just as the experience itself is intensified.
Wood said that, through his research he found that, for most people, VR porn opened the doors to an apparently perfect sexual experience a scenario which in the real world no-one could live up to. But as his study suggests, perfection may not be quite as blissful as it sounds.
Link:
Is there anything wrong with "perfect" sex? The rise of virtual reality porn - New Statesman
Posted in Virtual Reality
Comments Off on Is there anything wrong with "perfect" sex? The rise of virtual reality porn – New Statesman
From Medicine To Mars: Virtual Reality And The Future Of Data Visualization – Forbes
Posted: at 7:43 am
Forbes | From Medicine To Mars: Virtual Reality And The Future Of Data Visualization Forbes In 2016, nearly 100 million virtual reality units were shipped in the United States, and experts predict it will be a $4 billion market by 2018. While many think the VR hype is fading, OSF HealthCare's Dr. Matthew Bramlet believes this is just the ... |
Excerpt from:
From Medicine To Mars: Virtual Reality And The Future Of Data Visualization - Forbes
Posted in Virtual Reality
Comments Off on From Medicine To Mars: Virtual Reality And The Future Of Data Visualization – Forbes
We Still Know Very Little About How AI Thinks – Futurism
Posted: at 7:42 am
In BriefAI is becoming more and more ubiquitous, with reports ofadvancements or new applications coming almost daily. How much dowe know about how it thinks, and how are we trying to find outmore? AI as We Understand It
Most of the AI we know today operates on a principle of deep learning: a machine is given a set of data and a desired output, and from that it produces its own algorithm to solve it. The system then repeats, perpetuating itself. This is called a neural network. It is necessary to use this method to create AI, as a computer can code faster than a human; it would take lifetimes to code it manually.
Professor of Electrical Engineering and Computer Science at MIT Tommi Jaakkola says, If you had a very small neural network, you might be able to understand it. But once it becomes very large, and it has thousands of units per layer and maybe hundreds of layers, then it becomes quite un-understandable. We are at the stage of these large systems now. So, in order to make these machines explain themselves an issue that will have to be solved before we can place any trust in them what methods are we using?
1. Reversing the algorithms.Inimage recognition, this involves programming the machine to produce or modify pictures when the computer recognizes a pattern it has learned. Take the example of a Deep Dream modification of The Creation of Adam, where the AI has been told to put dogs in where it recognizes them. From this, we can learn what constitutes a dog for the A.I: firstly, it only produces heads (meaning this is what largely characterizes a dog, according to it) and secondly, the patterns that the computer recognizes as dogs are clustered around Adam (on the left) and God (on the right).
2. Identifying the data it has used. This process of understanding AI gives AI the command to record extracts and highlight the sections of text that it has used according to the pattern it was told to recognize. Developed first by Regina Barzilay, a Delta Electronics Professor at MIT, this type of understanding applies to AIs that search for patterns in data and make predictions accordingly. Carlos Guestrin, a Professor of Machine Learning at the University of Washington, has developed a similar system that presents the data with a short explanation as to why it was chosen.
3. Monitoring individual neurons. Developed by Jason Yosinski, a Machine Learning Researcher at Uber A.I Labs, this involves using a probe and measuring which image stimulates the neuron the most. This allows us to deduce what the AI looks for the most through a process of deduction.
These methods, though, are proving largely ineffective;as Guestrin says, We havent achieved the whole dream, which is where AI has a conversation with you, and it is able to explain. Were a long way from having truly interpretable AI.
It is important to understand how these systems work, as they are already being applied to industries including medicine, cars, finance, and recruitment: areas that have fundamental impacts on our lives. To give this massive power to something we dont understand could be a foolhardy exercise in trust. This is, of course, providing that the AI is honest, and does not suffer from the lapses in truth and perception that humans do.
At the heart of the problem with trying to understand the machines is a tension.If we could predict them perfectly, it would rob AI of the autonomous intelligence that characterizes it. We must remember that we dont know how humans make these decisions either; consciousness remains a mystery, and the world remains an interesting place because of it.
Daniel Dennet warns, though, that one question needs to be answered before AI is introduced: What standards do we demand of them, and of ourselves? How will we design the machines that will soon control our world without us understanding them how do we code our gods?
More here:
Posted in Ai
Comments Off on We Still Know Very Little About How AI Thinks – Futurism
This robot arm’s AI thinks like we do about how to grab something … – TechCrunch
Posted: at 7:42 am
Robots are great at doing things theyve been shown how to do, but when presented with a novel problem, such as an unfamiliar shape that needs to be gripped, they tend to choke. AI is helping there in the form of systems like Dex-Net, which uses deep learning to let a robotic arm improvise an effective grip for objects its never seen before.
The basic idea behind the system is rather like how we figure out how to pick things up. You see an object, understand its shape and compare it to other objects youve picked up in the past, then use that information to choose the best way to grab it.
Dex-Net doesnt have the advantage of being a living person with eyes and a memory, so its creators gave it more than six million artificial 3D representations of objects and had it work out the best way, theoretically, to pick up each. In real life, the system looks at an object, compares its point cloud to those in its memory and picks what it thinks is the closest fit.
The researchers presented Dex-Net with dozens of objects it hadnt seen before, and its chosen grip only failed one time. That suggests the system is fairly robust despite being trained on synthetic data plus, it comes up with its candidate grip in an average of less than a second.
Dex-Net is the product of Berkeley roboticists, who are set to present the latest version of the system at a conference in July. They also plan to release the data set of objects and point clouds theyve amassed.
Visit link:
This robot arm's AI thinks like we do about how to grab something ... - TechCrunch
Posted in Ai
Comments Off on This robot arm’s AI thinks like we do about how to grab something … – TechCrunch
After beating the world’s elite Go players, Google’s AlphaGo AI is retiring – TechCrunch
Posted: at 7:42 am
Googles AlphaGo the AI developed to tackle the worlds most demanding strategy game is stepping downfrom competitive matches after defeating the worlds best talent. The latest to succumb isGostop-ranked player,Ke Jie, who lost 3-0 in a series hosted in China this week.
The AI, developedby London-based DeepMind, which wasacquired by Google for around $500 million in 2014,also overcomea team of five top playersduring a week of matches. AlphaGofirst drew headlines last year when it beatformer Go world champion Lee Sedol, and theChina event took things to the next level with matches against19-year-old Jie, and doubles with and against other top Go pros.
Challengers defeated,AlphaGohas cast its last competitive stone, DeepMind CEO Demis Hassabis explained.
This weeks series of thrilling games with the worlds best players, in the country where Go originated, has been the highest possible pinnacle for AlphaGo as a competitive program. For that reason, the Future of Go Summit is our final match event with AlphaGo.
The research team behind AlphaGo will now throw their energy into the next set of grand challenges, developing advanced general algorithms that could one day help scientists as they tackle some of our most complex problems, such as finding new cures for diseases, dramatically reducing energy consumption, or inventing revolutionary new materials.
Go is revered as the planets most demanding strategy game, and thats why it made for an ideal field to both develop AI technology and plot machines against humans. Beyond Google, Tencent is among other tech firmsto have unleashed AIs on the game. While it whips up curiosity and attention,the game simple servesas a stepping stone for future plans which is why DeepMind says it is moving on.
Indeed, the British companyhas already made a foray into more practical everyday solutions. Last year, it agreed to a data-sharing partnership with the UKs National Health Service, however the partnership has been criticized for givinga for-profit company access topersonally identifiable health data of around1.6 million NHS patients.The original arrangement remainsunder investigation by the UKs data protection watchdog, the ICO.
Those snafus arent a reflection on the technology itself, however, andHassabis remains bullishon the impact his firm can make.
If AI systems prove they are able to unearth significant new knowledge and strategies in these domains too, the breakthroughs could be truly remarkable. We cant wait to see what comes next, he said.
While AlphaGo is bowing out at the top, it isnt done with Go altogether. DeepMind is planning to publish a final review paper on how the AI developed since its matches with Lee Sedol last year. It is also developinga teaching tool to help newcomers pick up the ropes of the highlycomplicated game, and to enable more experienced handsto learnthe new and innovative moves that Go has introduced. Top players, even Ke Jie himself, studied up on AlphaGos moves andadded someto their arsenal.
Read this article:
After beating the world's elite Go players, Google's AlphaGo AI is retiring - TechCrunch
Posted in Ai
Comments Off on After beating the world’s elite Go players, Google’s AlphaGo AI is retiring – TechCrunch
How human creativity plays a role in AI – VentureBeat
Posted: at 7:42 am
Is there a more ambivalent word in English than artificial?
Some artificial things are clearly beneficial, such as artificial organs, artificial insemination as a fertility treatment, and artificial sweeteners as an alternative to sugar for weight and diabetes control. But in other contexts, artificial can have a negative connotation. Artificial people. Artificial ingredients. Artificial turf on a baseball field.
Artificial intelligence, meanwhile, manages to straddle both sides of the fence. Its a term that evokes a range of feelings. AI, of course, is already all around us, whether its Apples Siri giving directions, Netflix suggesting movies you might like based on your choices of and reactions to previous films, or Tesla revolutionizing driving with predictive self-driving capabilities.
And AI is penetrating multiple industriesin myriad ways, such as taking some of the guesswork out of manufacturing design, preventing data breaches, smart ad targeting, analyzing structured and unstructured data for medical diagnoses, and sales forecasting.
But while AIs broad and positive impacts excite many people, some view AI as a job killer and a general existential threat to humanity.
Even one of the smartest people on the planet, Stephen Hawking, is ambiguous about the topic,warningthat AI is either the best or the worst thing ever to happen to humanity.
As a sales and marketing executive, Ive been doing a lot of thinking about AI. And not to go all Pollyanna on you, but I believe that in my field, AI wont replace humans it actually will allow us to be more human. To understand why, start with the fact that the manner in which businesses engage with customers is one of the biggest competitive differentiators today. Customers interact with brands across multiple digital touch points from product research to the buying process to ongoing customer care and they expect an experience that feels personalized.
Thanks to the help of AI capabilities that can anticipate buyer behaviors, marketing technology can automate the entire process of reaching out to customers prescribing what type of content to send based on their previous behaviors and actions, as well as identifying the best time to send it.
So AI allows marketers to abandon linear, one-size-fits-all, persona-based customer engagement in favor of a more adaptive, individualized approach one that would be impossible or infeasible for humans to execute at scale.
Thats a big win forartificial intelligence. Another wininvolves sales and marketing reps themselves and the impact AI can have on how they look at and perform their jobs.
While the fear that AI will replace many jobs has some validity if Im a truck driver, for example, I probably have good reason to be wary of self-driving trucks sales and marketing is one of the industries discovering that AI frees employees from mundane tasks and enables them to be more productive and creative.
Even in sales and marketing, the fact remains that AI is a poor substitute for human interaction in certain situations. No matter how much of the buying process takes place in an automated fashion these days, a human-to-human component will still be essential at key junctures.
This means that even as machines take over more work and AI achieves increasingly human-like degrees of sophistication, human emotions such as empathy and creativity are more critical than ever.
And now individuals in sales and marketing get more time and energy to use them.
Despite how data obsessed sales and marketing have become and the growing reliance on AI in aspects of marketing execution, its still up to people to carry out the ultimate goal connecting the brand with other people.
This is why empathy the ability to understand and share the feelings of another is one of the top traits my company looks for in prospective employees.
Remember that sales and marketing have been and always will be exercises in human relations. Artificial intelligence may be playing an increasingly vital supporting role, but the profession remains all about building better, more meaningful person-to-person relationships.
David Satterwhite is the chief revenue officerat Act-On Software, a company that makes a software-as-a-service product for marketing automation.
Above: The Machine Intelligence Landscape This article is part of our Artificial Intelligence series. You can download a high-resolution version of the landscape featuring 288 companies by clicking the image.
See the article here:
Posted in Ai
Comments Off on How human creativity plays a role in AI – VentureBeat
Why Soul Machines Made an AI Baby – UploadVR
Posted: at 7:42 am
At Soul Machines, a company that uses artificial intelligenceto create lifelike avatars that respond to human emotion, a fair amountof their work could be considered unsettling to the average person who fears the coming takeover by our AI-robot overlords.
Its a company that pretty much lives in the uncanny valley, that space between fake and real that can creep people out, but thats not usually what happens when people meet BabyX, said Soul Machines founder Mark Sagar.
Instead, he says, when the baby begins to whimper or cry, some respond in human ways, demonstratingwhat appears to be sympathy similar to the kind they maylavish on a human baby.
Ill probably get about 10 or 15 percent of people respond with thats creepy, and others it doesnt bother them at all. Ultimately its about creating an emotional connection and then people jump right into that, he said.
To see which of these two camps you fall into, watch the video below.
Sagar is an associate professor based at the University of Auckland in New Zealand. Hes won an Academy Award for constructing lifelike animated faces for movies like King Kong and Spider-Man 2, work that began at Sagars Laboratory for Animate Technologies to create human movement designed not by actual human movement but byneural networks.There Sagar and staff combine fields like affective computing, bioengineering, theoretical neuroscience, and AI.
Soul Machines makes avatars ranging from a cartoon strawberry for a kids TV show to Nadia, an avatar voiced by actress Cate Blanchett that is able to serve Australian citizens looking for assistance from the National Disability Insurance Scheme.
Other potential applications range from autonomous characters for VR, education, entertainment and gaming, and as a virtual assistants or customer service agents.
Within the coming year to 18 months, Soul Machines plans to open a platform for people to create their own avatars, like a more realistic Bitmoji.
Potential applications of itstech are numerous, but Soul Machines decided to create an AI baby because babies are natural learning machines and as a way to explore the field of social learning, because the companywants to train AI the same way humans raise children.
Its like really looking at the basics of how parents teach children, Sagar said. How does that interaction loop work? Because if we can create that with a computer, weve actually created a very natural way for people to teach computers.
It also helps lower performance expectations for the AI Sagar believes there wont be anything that approaches adult levels of cognition for a long time.
Avatars are made with biologically inspired cognitive models to give the most lifelike interaction as possible. Sagar isnt as concerned about entering uncanny valley as he is focused onavatars establishing a deep connection.
The brain reacts differently to something it perceives to be alive versus something which it perceives to be inanimate, he said. If you ever see a realistic eye looking at you, youre much more likely to respond than if you see a cartoon eye looking at you.
Responses to human emotion are also part of Soul Machines avatars, which can respond to human emotion it sees through cameras that track facial expression.
So should a Soul Machines avatar be in a store window or kiosk, it might look you in the eye. Look away and it could respond with body language meant to convey disappointment or sadness as a way to get your attention. A shop owner could also choose a more humorous or intellectual appeal, or portray a personality associated with their brand.
With biometrics, Soul Machines can remember faces and use AI to determine the best response based on previous interactions.
In time, affective computing couldbe used to create personality profiles that follow you around the world the waycookies follow you on the web across apps, games, virtual reality, and shop windows to develop an understanding of how to best serve your customer service needs (or manipulate you).
Affective computing is technology that can detecthuman emotion, and its being used to serve peopleads in supermarkets but also to improve sales or boardroom performance and, as Cogito does, help understand when veterans with PTSD need help.
In case you needed things to get even more futuristic or sci-fi, Sagar said in the future he may consider combining affective computing, avatars, and AI designed to mimic the tone, style, and word usage of people both alive and dead.
Its an idea that has been part of the popular imagination for some time but is now coming to life in a series of products and projects.
The New Dimensions in Testimony initiative from the University of Southern California interviews Holocaust survivors and makes a hologram of them. When combined with NLP, a person can ask the hologram virtually any question about their life experience; its like a memoir that can talk to you.
Using old chat conversation transcripts,the startup Luka created a neural network after the death of Roman Mazurenko, a close friend of CEO Eugenia Kuyda. A near-identical scenario played out on the TV show Black Mirror when a woman allowed a company to scrape her husbands old emails and put that avatar into a lifelike robot so she could be with him again.
Its a phenomena Sagar calls the creation of digital ghosts and a virtual spirit world.
Id be very interested in combining Luka-type technology with ours and just seeing the implications of that. I think its really a fascinating thing, he said. Once youve built an avatar, plus youve got the transcripts, you essentially created a digital ghost. Essentially were creating this kind of virtual spirit world.
Demos of BabyX 5.0 will begin in late 2017 or 2018, a company spokesperson said.
This post by Khari Johnson originally appeared on VentureBeat.
Tagged with: artificial intelligence
Original post:
Posted in Ai
Comments Off on Why Soul Machines Made an AI Baby – UploadVR