Daily Archives: May 7, 2017

Octane Raceway opening $800K virtual reality attraction – Phoenix Business Journal

Posted: May 7, 2017 at 11:56 pm

A virtual reality arcade has opened in Tempe, with more planned How Bob Ferris saves real lives through virtual reality Intel brings virtual reality and 360-degree replay to Phoenix's Final Scottsdale luxury homebuilder first in state to use virtual reality in Architectural Gem on the Preserve!

A virtual reality arcade will open in Octane Raceway this month.

Provided by Octane Raceway

Octane Raceway will unveil a new virtual reality attraction at its facilities in Scottsdale.

Octane spent $800,000 to open the Velocity VR attraction, powered by Zero Latency, in a 3,500-square-foot open space at the raceway's 65,000-square-foot facility.

A virtual reality arcade will open in Octane Raceway this month.

Provided by Octane Raceway

The attraction opens Memorial Day. Octane representatives are touting it as the first free-roam multiplayer virtual reality arena to open in the Western United States.

Go here to read the rest:

Octane Raceway opening $800K virtual reality attraction - Phoenix Business Journal

Posted in Virtual Reality | Comments Off on Octane Raceway opening $800K virtual reality attraction – Phoenix Business Journal

Future of virtual reality showcased at Auckland expo – Newshub

Posted: at 11:56 pm

If you'd like a bird's eye view tour through New York or a stroll through the Colosseum, but you're a bit of a homebody, don't worry about it.

The future is set up for people just like you and at the Magnify Technology Expo in Auckland, the changing way we experience the world was showcased.

All the big players from Google to Facebook are investing heavily in virtual reality, a rapidly-evolving technology.

The likes of Pokmon Go and Snapchat's filters are launching augmented reality into everyday life, while New Zealand-based company AugView is putting it in the hands of construction workers.

The New Zealand Fire Service is using virtual reality technology as a public-education tool by placing people inside a burning house, leaving it up to the user to escape the growing inferno.

"We think it's important to basically put the New Zealand public in a situation that they could otherwise not experience, and virtual reality allows us to put people in a burning home safely to help drive some key messaging," digital manager Craig Pearce told Newshub.

If it seems strange now, it won't for long.

"It's going to be ubiquitous in all of our lives, I think that eventually we're going to look at it just like GPS today and say, 'How did we live without it?'," Augmented Vision Works founder Barry Sandrew said.

But they just need to work out how to make those goggles look cool.

Newshub.

Follow this link:

Future of virtual reality showcased at Auckland expo - Newshub

Posted in Virtual Reality | Comments Off on Future of virtual reality showcased at Auckland expo – Newshub

Facebook to close Oculus’ virtual reality content studio – Los Angeles Times

Posted: at 11:56 pm

Oculus VR will close its Emmy-winning cinematic-content division, Story Studio, to focus instead on funding others storytelling projects.

The Facebook-owned virtual reality company said in a blog post Thursday that shifting away from producing its own content will free up resources allowing it to explore exciting but unsolved problems in [augmented reality] and [virtual reality] hardware and software.

Were still absolutely committed to growing the VR film and creative content ecosystem, Jason Rubin, Oculus vice president of content, said in the post.

The company said it committed $250 million last year to fund virtual reality content from various developers and would earmark $50 million of that money to support nongaming, experiential virtual reality content.

Social media giant Facebook Inc. made a major bet on the future of virtual reality in 2014 when it bought the start-up for $400 million in cash and nearly $2 billion in stock. The acquisition helped turn Oculus into one of the biggest names in the nascent industry.

But in the years since, competitors such as PlayStation VR and HTC Vive have surged and Oculus headsets have not sold as well as the company had hoped. Analysts said this could have encouraged Facebook to reposition its resources.

The work Story Studio was doing was compelling, said J.P. Gownder, vice president and principal analyst at Forrester. But it wasnt making money.

Recently, Oculus weathered the departure from Facebook of its founder, Palmer Luckey, and a $500-million judgment against Facebook and Oculus founders after a jury found Oculus violated a nondisclosure agreement with a video game company.

The virtual reality market has also matured more slowly than many had initially expected. Analysts now predict mainstream interest in virtual reality is about five to 10 years away. Oculus itself has largely garnered fans among gamers and companies looking for new ways to train employees or do product design.

Were still at an early adopter phase, so the market still hasnt seen a takeoff, Gownder said.

And unlike other tech giants now dabbling in video, such as Amazon, Facebook hasnt made a big commitment to creating its own content. That made Story Studio something of an anomaly inside Facebook.

Usually Facebook tries to be a platform for content, rather than the creator, said Aaron Kessler, senior analyst at Raymond James.

In buying Oculus, the Menlo Park social media firm was likely trying to jump-start the virtual reality ecosystem, he said.

But now that other studios, some large and some independent, have started to produce high-quality virtual reality films, Facebook will likely look to push boundaries elsewhere in less-developed aspects of the medium.

Its no longer necessary to get the proof of concept out there, said Lewis Ward, director of gaming and augmented and virtual reality at IDC. The closure of this short film-centric studio probably makes sense in the long run.

Oculus Story Studio produced three short VR films, including the 2016 Creative Arts Emmy-winning Henry, which allows viewers with a VR headset to explore a hug-loving hedgehogs birthday party.

An Oculus representative said in a statement that while the company could not get into specifics, Story Studio employees affected by the move will have the option of applying for new jobs within Facebook. Story Studio had about 50 employees and is based in Menlo Park, Calif.

samantha.masunaga@latimes.com

Twitter: @smasunaga

Original post:

Facebook to close Oculus' virtual reality content studio - Los Angeles Times

Posted in Virtual Reality | Comments Off on Facebook to close Oculus’ virtual reality content studio – Los Angeles Times

Method launches specialist augmented and virtual reality arm – Scoop.co.nz (press release)

Posted: at 11:56 pm

Press Release Method Design and Communications

Auckland-based creative agency, Method, has launched a specialist augmented and virtual reality (AR and VR) arm, M Theory, to keep up with client demand and further invest in the technology.MEDIA RELEASE

8 May 2017

Method launches specialist augmented and virtual reality arm M Theory

Auckland-based creative agency, Method, has launched a specialist augmented and virtual reality (AR and VR) arm, M Theory, to keep up with client demand and further invest in the technology.

As viewing habits continue to change with the rapid development of technology, M Theory is focused on deliveringinteractive, immersive and awe-inspiring experiences through a range of AR/VR services. This includes 360 video post-production, 3D modelling, digital storytelling, along with computer-generated imagery, app and game development.

Method and M Theorys Managing Director, Sam Ramlu, says the company has seen a massive increase in demand for AR and VR services during the past four years.

Weve had a steady stream of projects from local clients and now projects coming in from LA, Australia, and China. So, it made sense to set M Theory up. It gives us the ability to further specialise and invest in the technology.

Backed by the team at Method, we now have an in-house 3D artist, game developer, video editor and multimedia specialist, and producer, all specialising in rolling out AR and VR for clients.

AR and VR arent on the fringes of marketing anymore. Its a really accessible marketing tool that allows companies to connect with consumers and other target audiences in an authentic and memorable way, says Ms Ramlu.

A recent project delivered by the team at M Theory was an immersive tour of QMS commuter network digital sites, with integrated 3D graphics and narration delivering a unique experience compared to their typical 360 video.

M Theory also delivered a rich, future homes and energy visualisation, virtual reality experience for Contact Energy, which was presented to a group of investment analysts at a roadshow late in 2016.

Another project we worked on recently was an interactive tour of the newly established Kumeu Film Studios, in partnership with ATEEDs AR/VR Garage and filmed by Staples Rentals, this was recently showcased to producers and directors in Los Angeles and was a huge success for the NZ Film Commission and ATEED, says Ms Ramlu.

Later in the month M Theory will debut their childrens story transmedia exhibit at Story Edge a specially curated showcase of digital and interactive storytelling, and an extension of the DocEdge Film Festival. A must-see for the whole family the exhibit will feature a multi-platform experience of a delightful tale for kids of all ages.

You can check out M Theory in all their real and virtual glory at various events during Tech Week:

Magnify VR/AR Expo Summit, Monday 8 May

Future Realities Conference, 11 and 12 May.

Alternatively, visit http://www.mtheory.co.nz or http://www.method.digital to find out more.

Ends

Content Sourced from scoop.co.nz Original url

Read more:

Method launches specialist augmented and virtual reality arm - Scoop.co.nz (press release)

Posted in Virtual Reality | Comments Off on Method launches specialist augmented and virtual reality arm – Scoop.co.nz (press release)

VRobot lets you wreck a big city in virtual reality – VentureBeat

Posted: at 11:56 pm

Wrecking big cities in virtual reality is officially a thing. The latest developers to take their turn at the genre is Luden.io, a team of VR developers at Nival Interactive.

VRobot lets you play as a giant robot at a time when driverless cars and robots are swarming the planet. Humans have built a giant robot to help them clean and reclaim their cities. You can just stomp around and cause mayhem, or use special tools like the tractor beam and tornado maker.

Then you have to defeat the SuperRobot 3000 before people can return to their homes.

Ive come across a couple of other games where you can wreak havoc in a city. Sonys 100ft Robot Golf also lets you go nuts in a city, playing golf with giant balls that can blast through skyscrapers..

In one VR arcade location in Tokyo, Capcom created a Kaiju, or giant monster, simulator. You act as a Kaiju and stomp through buildings in a 25 feet by 25 feet space. Its like youre Godzilla, raging through Tokyo with touch controllers in your hand. You can stomp with your feet (with touch controllers attached to them) or your hands, all the while viewing a cartoon-like city where you can tear apart buildings and pull helicopters from the sky. Your job is to save the little Kaiju.

Go here to see the original:

VRobot lets you wreck a big city in virtual reality - VentureBeat

Posted in Virtual Reality | Comments Off on VRobot lets you wreck a big city in virtual reality – VentureBeat

Marvel Is Ready to Feature Virtual Reality in the Future – COGconnected (press release)

Posted: at 11:56 pm

With their continued success at the Box Office, Marvel is trying to expand their reach in the realm of videogames with titles like Spider-Man, Guardians of the Galaxy: A Telltale Series, and the recently announced The Avengers Project. They have yet to dabble in virtual reality, however in a recent interview with GameSpot, it was announced thatthis would be changing soon!

In an interview with GameSpot, Jay Ong, senior vice president of games and innovation, talked about the future of the company and what fans can expect from Marvel, specifically in terms of virtual reality, moving forward. When asked if he thought VR had potential, Jay Ong said the following, Absolutely. In fact, we did a deep dive in looking at the space towards the end of last year, and it offers some pretty incredible opportunities, in terms of delivering really cool experiences. We cant say anything yet, but believe me, were not shying away from it. He said that these projects would be coming soon, and that there are absolutely things in the works, but were just not quite ready to announce them yet.

In this interview, Jay Ong was asked about what fans can expect to see in the future, over the next few years, from Marvel and he said that we can expect some virtual reality announcements, stating:

I think our fans are going to go crazy. [] We see VR in the same way we see the other platforms in terms of if you want to do something, you need to do something truly amazing. When I first started at Marvel, going back to 2014, the things we were dreaming about back then were almost crazy. We wanted to do these amazing console games, we wanted to do these amazing chart topping mobile games; it was irrational and crazy, but we dreamed and it actually worked because the IP is really strong. [] In VR, we have that same ambition. We think if we do something there, it shouldnt be just for the novelty of it. It should be something that defines the platform, that defines the experience. Certainly were looking to build when Spider-Man comes out, itll be one of the best games on the platform, and when Avengers comes out, itll be one of the best games on those platforms. We think our efforts in VR will be the same thing.

This is definitely exciting knowing that Marvel is bringing virtual reality to their games and who knows, maybe Marvel will make some VR announcements at E3 this year!

What do you think? Let us know in the comments below and keep it locked for updates as they become available.

SOURCE

Here is the original post:

Marvel Is Ready to Feature Virtual Reality in the Future - COGconnected (press release)

Posted in Virtual Reality | Comments Off on Marvel Is Ready to Feature Virtual Reality in the Future – COGconnected (press release)

Ai (Canaan) – Wikipedia

Posted: at 11:56 pm

Ai (Hebrew: h-y "heap of ruins"; Douay-Rheims: Hai) was a Canaanite royal city. According to the Book of Joshua in the Hebrew Bible, it was conquered by the Israelites on their second attempt. The ruins of the city are popularly thought to be in the modern-day archeological site Et-Tell.

According to Genesis, Abraham built an altar between Bethel and Ai.[1]

In the Book of Joshua, chapters 7 and 8, the Israelites attempt to conquer Ai on two occasions. The first, in Joshua 7, fails. The Biblical account portrays the failure as being due to a prior sin of Achan, for which he is stoned to death by the Israelites. On the second attempt, in Joshua 8, Joshua, who is identified by the narrative as the leader of the Israelites, receives instruction from God. God tells them to set up an ambush and Joshua does what God says. An ambush is arranged at the rear of the city on the western side. Joshua is with a group of soldiers that approach the city from the front so the men of Ai, thinking they will have another easy victory, chase Joshua and the fighting men from the entrance of the city to lead the men of Ai away from the city. Then the fighting men to the rear enter the city and set it on fire. When the city is captured, 12,000 men and women are killed, and it is razed to the ground. The king is captured and put on a stake until he is dead. His body is then placed at the city gates and stones are placed on top of his body. The Israelites then burn Ai completely and "made it a permanent heap of ruins."[2] God told them they could take the livestock as plunder and they did so.

Edward Robinson (1794-1863), who identified many biblical sites in the Levant on the basis of local place names and basic topography, suggested that Et-Tell or Khirbet Haijah were likely on philological grounds; he preferred the latter as there were visible ruins at that site.[3] A further point in its favour is the fact that the Hebrew name Ai means more or less the same as the modern Arabic name et-Tell. Albright's identification has been accepted by the majority of the archaeological community, and today et-Tell is widely believed to be one and the same as the biblical Ai.[citation needed]

Up through the 1920s a "positivist" reading of the archeology to date was prevalent -- a belief that archeology would prove, and was proving, the historicity of the Exodus and Conquest narratives that dated the Exodus in 1440 BC and Joshua's conquest of Canaan around 1400 BC.[3]:117 And accordingly, on the basis of excavations in the 1920s the American scholar William Foxwell Albright believed that Et-Tell was Ai.[3]:86

However excavations at Et-Tell in the 1930s found that there was a fortified city there during the Early Bronze Age, between 3100 and 2400 BCE, after which it was destroyed and abandoned;[4] the excavations found no evidence of settlement in the Middle or Late Bronze Ages.[3]:117 These findings, along with excavations at Bethel, posed problems for the dating that Albright and others had proposed, and some scholars including Martin Noth began proposing that the Conquest had never happened but instead was an etiological myth; the name meant "the ruin" and the Conquest story simply explained the already-ancient destruction of the Early Bronze city.[3]:117[5][6] Archeologists also found that the later Iron Age I village appeared with no evidence of initial conquest, and the Iron I settlers seem to have peacefully built their village on the forsaken mound, without meeting resistance.[7]:331-332

There are five main hypotheses about how to explain the biblical story surrounding Ai in light of archaeological evidence. The first is that the story was created later on; Israelites related it to Joshua because of the fame of his great conquest. The second is that there were people of Bethel inhabiting Ai during the time of the biblical story and they were the ones who were invaded. In a third, Albright combined these two theories to present a hypothesis that the story of the Conquest of Bethel, which was only a mile and a half away from Ai, was later transferred to Ai in order to explain the city and why it was in ruins. Support for this can be found in the Bible, the assumption being that the Bible does not mention the actual capture of Bethel, but might speak of it in memory in Judges 1:2226.[8]:80-82

Fourth, Callaway has proposed that the city somehow angered the Egyptians (perhaps by rebelling, and attempting to gain independence), and so they destroyed it as punishment.[9]

Most archaeologists support the identification of Ai with et-Tell. Koert van Bekkum writes that "Et-Tell, identified by most scholars with the city of Ai, was not settled between the Early Bronze and Iron Age I.[10]Bryant Wood has identified it with Khirbet el-Maqatir but this has not gained acceptance.[11][12]

Coordinates: 315501N 351540E / 31.91694N 35.26111E / 31.91694; 35.26111

See the article here:

Ai (Canaan) - Wikipedia

Posted in Ai | Comments Off on Ai (Canaan) – Wikipedia

Should We Make An AI Kill Switch or Give Robots Rights? – Futurism

Posted: at 11:56 pm

In Brief Hank from CrashCourse explains in a YouTube video that our perception of humanity might differ in light of the upcoming age of AI. While he does cite many alternate views, he makes it clear that AI is a topic worth discussing.

Crashcourses Hank poses an excellent question at the start of his video. What if your closest friends are a set of extremely advanced robots? How would you know? Hank introduces the Turing Test, an assessment to determine the strength of an artificial intelligence (AI)program. If youspoke toa robot and wereunable to discern a difference between it and a human, then the AI capabilities of its programming would be exceptional.

Hank also spotlights opposing viewpoints which point out that while AImay be able to fool us into believing it is human, it may never truly encapsulate human thought, because humans themselves have yet to fully understand consciousness.

What do you think? If it talks like a human, walks like a human, behaves like a human, and feels like a humanis it human? Do differences in biology matter when the concepts of the mind are the same? Many question whether AI will need rights, and what those rights will look like. It is a question we must turn our attention to.

Read the original here:

Should We Make An AI Kill Switch or Give Robots Rights? - Futurism

Posted in Ai | Comments Off on Should We Make An AI Kill Switch or Give Robots Rights? – Futurism

Why do we still need the agency when we have AI? – Campaign Asia-Pacific

Posted: at 11:56 pm

The term artificial intelligence (AI) has been around since John McCarthy invented it in 1955, describing the field as "the science and engineering of making intelligent machines. Yet today, the topic is increasingly given overwhelming attention in the advertising industry as though it was thought of in recent years.

A new tech product with the incorporation of AI is thought to be more advanced and revolutionary. But is it really true? Frankly, what some smart companies brand as AI is simply a clever data analytics algorithm, machine learning or voice and image recognition. Over the past few years, bigger data sets, superior computer processing, together with better automation of manual steps in advertising workflow have contributed to machine learning. So, what is deemed to be AI in advertising could really just be vast knowledge, combined with a sophisticated and pretty user experience design (UX) and buzzwords.

Human intervention is still crucial

As Mark Zuckerberg, Facebook CEO said, Today's AI is good at recognising patterns and bad at what we would call "common sense; without common sense, AI systems can't use knowledge they've learned in one area and easily apply it to another situation. This means they can't effectively react to new problems or situations they haven't seen before, which is so much of what we all do every day and what we call intelligence.

I agree. Common sense and decision making draw on factors beyond data that include senses, awareness, empathy, attitudes, behaviours and thinking. Algorithms cannot influence consumer motivations without first learning the emotions and thought processes of brand guardians. More worryingly, recent studies have shown that machines have picked up on our biasedness resulting in cultural stereotypes and sexist effects. Machines therefore cannot be left to evolve on their own without human intervention. Human intelligence is therefore irreplaceable and will continue to be of great value.

In fact, as another Mark, surnamed Cuban, a billionaire tech investor puts it, the most prized talents in the future are those who can make sense of the data that automation is spitting out and with degrees in studies such as English, Philosophy, and foreign languages or who excel at creative and critical thinking. And these talents certainly do not sound like machines to me.

Will agency roles become obsolete?

While the advertising industry has changed significantly with the onset of digital and continues to evolve, its purpose is still the same. Even as some deliberate about the pros and cons about the implication of ad tech, the basics remain consistent; that is to be able to reach the right audience at the right time in the right place with the right message, and more importantly than ever, at the right price.

Looking ahead, the future of AI in advertising is not to eliminate agencies but rather to improve efficiencies and effectiveness in driving returns on investment (ROI) for clients. We can use AI to capitalise on automated machine learning and big data sets, delivering predictive performance insights such as forecasting the performance of campaigns, further elevating our offerings.

In theory, for marketing teams that demand control, scope and scale, hiring an in-house team for ever-increasing automated digital marketing efforts might sound logical. In practice however, the ever growing and complex digital landscape requires specialised expertise and considerable resources. In fact, these challenges are increasing in intensity with mounting data, content, vendors, platforms and technologies to contend with. In consideration of the time, resources and expenses to recruit and run a well-oiled full service team consisting of digital experts such as traders, social leads, search specialists and data specialists, it is clear why brands are continuing to leverage on the value that external agencies can deliver.

The value of the agency partner remains strong

In recent months we have seen leading companies in the aviation and banking sectors in Asia cutting jobs across departments to focus on leaner and more efficient models. While unfortunate, this appears to be an unavoidable trend that looks set to continue and could potentially affect in-house marketing and digital teams in the future.

In working with agencies, clients can save on the costs of setting up specialist teams, incurring multiple recruitment fees, salaries, onboarding and training costs, office rent etc. This only scratches the surface of the benefits and value a specialist agency provides in terms of cost, productivity, and quality.

The activation of programmatic media requires a unique skill set and range of expert capabilities such as traders, data analysts, partnership specialists and more, to understand and manage the technology and technical platform processes behind programmatic buying. On top of this, the agency is responsible for providing campaign optimisation, reporting, insight and analysis at a granular level. Within our agency for example, a trader works together with an account manager to monitor the ongoing performance of a campaign, making adjustments daily to achieve optimal results for clients.

Given such complexity, the client can maximise the opportunity of an agency relationship, getting the best possible planning and buying, data and technology as well as strategy and insights, without having to carry the resource burden in-house. Essentially, this allows both the brand and the agency to focus on their respective areas of expertise and prioritise results to eventually add value to the bottom line.

Now, do we still need the agency when we have AI? The answer is simple: AI or no AI, creative or media; hiring an agency (and the right one) can only translate to higher ROI.

See the rest here:

Why do we still need the agency when we have AI? - Campaign Asia-Pacific

Posted in Ai | Comments Off on Why do we still need the agency when we have AI? – Campaign Asia-Pacific

Drug Discovery AI Can Do in a Day What Currently Takes Months – Singularity Hub

Posted: at 11:55 pm

To create a new drug, researchers have to test tens of thousands of compounds to determine how they interact. And thats the easy part; after a substance is found to be effective against a disease, it has to perform well in three different phases of clinical trials and be approved by regulatory bodies.

Its estimated that, on average, one new drug coming to market can take 1,000 people, 12-15 years, and up to $1.6 billion.

There has to be a better wayand now it seems there is.

Last week, researchers published a paper detailing an artificial intelligence system made to help discover new drugs, and significantly shorten the amount of time and money it takes to do so.

The system is called AtomNet, and it comes from San Francisco-based startup AtomWise. The technology aims to streamline the initial phase of drug discovery, which involves analyzing how different molecules interact with one anotherspecifically, scientists need to determine which molecules will bind together and how strongly. They use trial and error and process of elimination to analyze tens of thousands of compounds, both natural and synthetic.

AtomNet takes the legwork out of this process, using deep learning to predict how molecules will behave and how likely they are to bind together. The software teaches itself about molecular interaction by identifying patterns, similar to how AI learns to recognize images.

Remember the 3D models of atoms you made in high school, where you used pipe cleaners and foam balls to represent the connections between protons, neutrons and electrons? AtomNet uses similar digital 3D models of molecules, incorporating data about their structure to predict their bioactivity.

As AtomWise COO Alexander Levy put it, You can take an interaction between a drug and huge biological system and you can decompose that to smaller and smaller interactive groups. If you study enough historical examples of moleculesyou can then make predictions that are extremely accurate yet also extremely fast.

Fast may even be an understatement; AtomNet can reportedly screen one million compounds in a day, a volume that would take months via traditional methods.

AtomNet cant actually invent a new drug, or even say for sure whether a combination of two molecules will yield an effective drug. What it can do is predict how likely a compound is to work against a certain illness. Researchers then use those predictions to narrow thousands of options down to dozens (or less), focusing their testing where theres more likely to be positive results.

The software has already proven itself by helping create new drugs for two diseases, Ebola and multiple sclerosis. The MS drug has been licensed to a British pharmaceutical company, and the Ebola drug is being submitted to a peer-reviewed journal for additional analysis.

While AtomNet is a promising technology that will make discovering new drugs faster and easier, its worth noting that the future of medicine is also moving towards a proactive rather than reactive approach; rather than solely inventing drugs to cure sick people, focus will shift to carefully monitoring our health and taking necessary steps to keep us from getting sick in the first place.

Last year, the Chan Zuckerberg Initiative donated $3 billion in a pledge to cure all diseases. Its an ambitious and somewhat quixotic goal, but admirable nonetheless. In another example of the movement towards proactive healthcare, the XPRIZE foundation recently awarded $2.5 million for a device meant to facilitate home-based diagnostics and personal health monitoring. Proactive healthcare technology is likely to keep advancing and growing in popularity.

That doesnt mean reactive healthcare shouldnt advance alongside it; fifty or one hundred years from now, people will still be getting sick and will still need medicine to help cure them. AtomNet is the first software of its kind, and it may soon see others following in its footsteps in the effort to apply AI to large-scale challenges.

Image Credit: Shutterstock

See the article here:

Drug Discovery AI Can Do in a Day What Currently Takes Months - Singularity Hub

Posted in Ai | Comments Off on Drug Discovery AI Can Do in a Day What Currently Takes Months – Singularity Hub