Daily Archives: May 4, 2017

Risks and Considerations for Branded UGC Campaigns – Multichannel Merchant (blog)

Posted: May 4, 2017 at 3:22 pm

It began with a video. Founded in 2005, YouTube is the grandfather of user-generated content, serving as the first channel to give consumers the keys to branded content marketing. Consumers today watch 1 billion hours of YouTube per day. By uploading product reviews, how-to content and playful product placement, consumers are given unprecedented access to a brands reputation, allowing everyday shoppers to serve as a powerful new breed of brand ambassadors.

Beyond YouTube, consumers now have control over branded content across all social spaces, with influence typically spanning in one of three ways: 1. pure, organic content with no reward for posting; 2. content that is incentivized with some return for engagement such as sweepstakes, drawings entries or loyalty points; 3. and influencer marketing. To forge meaningful relationships, marketers must continue inviting consumers to experience their brand and share experiences socially, paying mind to the associated risks and opportunities.

Brands looking to embrace UGC need to first determine their target audience and the best way to elicit engagement. Marketers who select a celebrity influencer to share their brands voice must consider who would be the most relevant for their target audience. If a brand decides to host a UGC-powered sweepstakes or share a branded hashtag, devise strong calls-to-action that drive meaningful, on-brand submissions. For example, marketers should avoid oversaturated, generic hashtags like #selfie or #makeup and instead create unique, branded hashtags to increase the relevancy of submissions.

No matter how much forethought goes into a UGC campaign, the Internet is still the Wild West and marketers dont have much control of the content thats published. Some brands have welcomed testing these boundaries leveraging branded filters on SnapChat. As such, brands must always have a contingency plan in case something goes wrong, identifying a dedicated team that can respond to any incidents and share insights on any required measures to keep in mind. If any questionable UGC is shared, these individuals can act as a SWAT team and address concerns in real-time.

One of the most common incidents is when a branded hashtag is misrepresented. Sometimes this stems from genuine confusion; other times, the timing or application of a campaign isnt properly thought out, giving internet trolls an opportunity to take advantage. McDonalds learned this the during its #McDStories campaign, which was quickly taken over by users sharing less-than-flattering anecdotes, garnering negative publicity. Whether or not a campaign is launching, marketers must engage in active social listening to see whats being shared and how those submissions can affect brand perception. Active monitoring gives marketers the ability to address timely consumer concerns and get in front of any potential fires after all, content where a hashtag is used incorrectly or ironically can go viral quickly.

Partnering with a celebrity influencer can also come with risks; last year, Scott Disick of Keeping Up With the Kardashians made headlines for accidentally including his Instagram advertising directions in his sponsored post. To avoid a potential mishap, brands should be careful about who they choose as advocates. Any missteps can cause an endorsed post to lose authenticity.

To reduce some of the risk associated with user-generated content, brands should consider moderating submissions within the social networks that enable this. A hashtag gallery within a brand site, for example, allows teams to vet through submissions and eliminate anything offensive before consolidating content into a gallery displayed on a brands site. An added bonus? Hashtag galleries are especially effective in highly visual industries like fashion, where UGC allows shoppers to see how particular styles look across all ages, skin tones and hair colors, allowing customers to shop with confidence. However, while hashtag galleries serve as a nice line of defense for publishing approved content, all the actual submissions will remain public across Twitter, Instagram and other social platforms, where moderation is not allowed.

While the benefits of UGC campaigns are great, equally important is adherence to specific legal requirements. All UGC contests must be hashtagged with #sweepstakes and users who are paid to promote a product are legally required to disclose their business relationship within sponsored posts. While many social influencers meet this requirement by adding #ad, #sp or #sponsored to their post, these forms of disclosure arent always enough. Brands should encourage influencers to include language surrounding their partnership within captions. As long as a brand is straightforward about the terms of their relationships, consumers dont mind identifying with someone who is being paid.

Sometimes, marketers encounter a piece of UGC that is so on-brand that theyre eager to repurpose it. Brands are allowed to share UGC as long as theyre not monetizing it. Theyre free to like or retweet posts, but if they aspire to do anything more whether featuring on a website, in-store advertising or even making it a sponsored tweet they must acquire the users explicit permission.

As brands seek meaningful ways to engage their audiences, user-generated content will continue to play a crucial role in marketing strategy. By planning ahead and keeping these potential risks and solutions in mind, brands can successfully tap into content and forge deeper relationships with consumers across channels.

Russell Zack is SVP ofr Products & Solutions for HelloWorld

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Young Lamorinda filmmakers inspired, educated by ‘ShortDocs’ – East Bay Times

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LAFAYETTE The creative fever behind the 17 short films to be featured at theLamorinda ShortDocs Film Fest might stir a budding filmmaker to bloom.

Someone like Jack Nixon, a 12-year-old Orinda Intermediate School student who won last years Elementary School division award for Public Art is Everywhere. Returning for a second year, his The Culture of Skateboarding Revealed shows Nixon stepping up his game

This year, I used a Canon FX 530, an aerial DJI drone with a mounted HD camera, and iPhone clips I shot, he said. The Canon is a good beginner camera because its easy to operate no detachable lenses but offers high quality.

Nixon taught myself to use Final Cut ProX for editing. I just go for it and click around, or if there are short YouTube tutorials on a specific thing I want to know about, I use them. For people just starting out, Nixon said simpler, free editing programs are ok, but if a person has the funds to invest, he recommends jumping to Final Cut.

Meredith Friedman, managing director of festival producer Lamorinda Arts Council, said the second annual festival largely followed last years format. Categories for the under-six-minute documentaries include elementary, middle and high school divisions, along with an adult division. Two to five films in each category are selected to be screened at the festival. The judges and peoples choice award winners receive trophies and $100 Amazon gift cards.

The four judges who determine the films selected for screening and the awards have professional filmmaking or film production backgrounds. They use a professional site called Film Freeway as a rubric.

Each judge gets assigned two categories of films, explained Friedman. At least two judges watch each film and give it a rating.If two films are very close in number rating, Ill typically ask the judges to either have a discussion about it, or bring in a third judge to view it.

Friedman said films are accepted from Lafayette, Orinda, Moraga and Walnut Creek residents. There are no age restrictions, but all films must be G-rated. This year, one film about a young boys expulsion from school was disqualified after the judges determined its content would be inappropriate for young audience members. Friedman said the judges were also concerned the films central character a student who lives in the community might be negatively impacted. We let the filmmaker know, extended the deadline a few days, and allowed him to enter an alternate film, Friedman said.

This years cinematographers made good use of drones, and favored upbeat films about animals and performing artists.

With a mission to celebrate local culture and elevate artistic expression to high standards, filmmakers enter their documentaries using the same online platform that the judges use for viewing. Instead of simply uploading to a public YouTube channel, the process teaches professional skills. Once the film is uploaded to Film Freeway, they can submit it to other festivals at the touch of a button, Friedman said. Its great exposure to the entire film industry.

Nixon says his learning curve is like the Moraga skate park, where he shot most of this years submission steeply sloped and exciting. The interviews he conducted taught him to change his mind.

I used to think skateboarders got better by themselves. I realized we get better as a group because people are always pushing each other to get better. As a cinematographer, he pushed himself. Slicker transitions, wider variety of music, action synced with sound and other improvements he says make this film more of a personal statement. I wanted this to be meaningful. A lot of people misinterpret skateboarders. They think were punks and up to no good and doing drugs. But 90 percent of skateboarders are really good people who just like skateboarding.

And 100 percent of people who like locally produced films, the audience at the festival, will probably like what Nixon likes getting high on films and freewheeling creativity.

WHEN: May 7th, Live Screening Event from approx. 3 to 5

WHERE: Lafayette Library Community Hall,3491 Mt. Diablo Blvd., Lafayette

TICKETS: $10 in advance on-line; $15 at the door

INFO: http://www.lamorindaarts.org/shortdocs

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Souvid Datta: ‘I Foolishly Doctored Images’ – TIME

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Souvid Datta admits that he cloned the subject (center) of one of Mary Ellen Mark's photographs into his own workSouvid Datta

Souvid Datta, an award-winning photojournalist, admits it: he doctored images and infringed on the work of other photographers.

Until this week, Datta was an example of stand-out early success in his field. He had won a Getty Images Editorial Grant , an Alexia Foundation award and the Visura Photojournalism Grant , highlights in a career that began about three years ago, when Datta was in Kolkata, India, producing a photographic project on violence in the citys sex industry. Now, however, he finds himself at the center of the latest photo-manipulation scandal to have ensnared the photojournalism community a sorry trend that has also touched Paolo Pellegrin, Steve McCurry , Narciso Contreras and Giovanni Troilo, among others.

As was first revealed by PetaPixel on Wednesday, it was during the course of that project, as he followed a girl in one of the towns brothels, that Datta turned to Photoshop. When the girl's mentor asked not to be photographed, he cloned out a subject from a photograph by the legendary Mary Ellen Mark and pasted it in his own photograph. When he uploaded the image to his blog, there was no indication that the work was not entirely his own. That moment was, he now reflects, "the damning mistake."

But that manipulation wasn't the only one. He now confesses that there are other images from that project that were also altered using post-production techniques, and he says he also "appropriated photos" from colleagues like Daniele Volpe , Hazel Thompson and Raul Irani, and lied in order to conceal those actions.

Datta granted TIME his first interview since the scandal broke.

TIME: What happened?

Souvid Datta: The first thing I want to do is take responsibility. In 2013-15, [when I was] aged 22-24, I foolishly doctored images, inexcusably lied about others work being my own and then buried these wrongdoings in the years that followed. Now these images are resurfacing, they threaten to undermine any work I have legitimately pursued since and, crucially, all the trust that the people in my photos, my collaborators and supporting institutions placed in me. I am so profusely sorry for this. I hope to begin making amends.

But how exactly did an image by Mary Ellen Mark from 1978 end up in one of your photographs from 2014?

In late 2013, I was 22 and still at University; I used to volunteer at a few NGOs that had a presence in the red-light district of Sonagachi in Kolkata. Around this time I also won my first digital camera and began exploring photography as a hobby. I didn't know anything of photographic ethics, about the existence of a serious photojournalism industry or how best to investigate topics as a journalist. But I did come from a background of visual arts and I felt compelled to make images of my experiences in Kolkata, having been especially moved by the stories of the girls I met in Sonagachi.

One girl in particular, Radhika, 17, was working in a brothel where the NGO helped young mothers. We spoke for some time over the course of the few days I spent there. She told me of her past, of her current problems, and also of her mentor: an older woman named Asma, who I met in passing. I photographed Radhika going about her daily activities, but Asma did not want her own photo taken. There was an instance in her room one afternoon, where the two were getting ready together, along with a friend. This moment spoke to their relationship as Radhika had described, but I did not take the image. I waited till after Asma left and shot a few frames of Radhika and her friend alone.

Weeks later, back in London and at University, while trying to learn post-production techniques on YouTube and starting my first photo blog, I came across the work of Mary Ellen Mark. Spotting the similarities in subject but without much further thought, I considered combining one of her images with my own as an experiment. I spotted a character in her work that particularly resembled Asma and for my own curiosity, in trying to recreate the picture I couldn't make in reality, I tried placing her into the image next to Radhika. The damning mistake came in uploading that image onto my blog. I did this without accreditation or acknowledgment that it had been tampered with and that it included elements of [Mark's] image. I wrote the caption as if Asma herself was in this image, not a woman from someone elses work. In effect, I lied.

Why did you do it?

My intention was not to profit from the inclusion of Mary Ellen Marks work, but rather to see what it might have looked like had I somehow managed to persuade Asma to participate. I was frustrated that I hadnt. In part, I was also discovering the technology of Photoshop for the first time (as is clear in the result) and the creation of something new excited me. It felt like a very basic artistic achievement. There are other images from my initial shoots in Kolkata, not intended as journalistic work, which have also been altered using post-production techniques.

Crucially, this was all done without the consideration of factual accuracy, ethical representation and journalistic responsibility that I came to learn of properly in the years to come. I didnt understand what a photojournalist was for a long time, let alone the weight of trying to assume that title.

Why did you then go on to publish that photograph?

Validation and exposure are things I continue to struggle with today as a freelancer, but earlier I did seek after them more actively. I loved photography but initially the images on my blog had no coherent theme or narrative and were shot with little deliberate use in mind. So when a publication contacted me interested in using them, I felt overwhelmed and it seemed a tempting surprise. I rashly accepted the opportunity. I did not grasp immediately that this level of thoughtlessness was grossly selfish and deeply disrespectful to Ellen Marks imagery and, above all, to the people I had photographed.

During this same period, there were other lapses of judgment where I used imagery without acknowledgment, including that of Hazel Thompson and Raul Iranis work. Two of their images, along with those which I altered, were also included in my submissions for early photography competitions in 2014, though not published commercially anywhere.

I cannot begin to say how much I regret having acted in this abhorrent, short-sighted and irresponsible manner. A few months after those images were published, I began to realize how reckless I had been, but by this point it felt too late to turn back. To think that mistakes like these would ever go unnoticed is a harsh lesson I am learning the dire truth of now.

When you realized what you had done, why didnt you try to own up to that action before today?

As I learned more about being a photojournalist, I grew ashamed of what I had done during more desperate moments of my life. And as my embarrassment deepened, I suppressed it in the foolish hope that those mistakes would fade away from memory deleting appropriated photos [ from photographer Daniele Volpe] from early trips to Guatemala for instance, but not coming clean publicly. I will be the first to admit that it is terribly sad that it has taken this kind of exposure for me to step forward.

Are there any other instances where youve manipulated a scene, either during a shoot or in post-production?

Several of my earliest photos from India between 2013-14 include elements of stitching and cloning, sometimes rehashing components from multiple frames.

In my very first journalistic endeavor in China, my editors warned me of going too far with certain post-production techniques, of over-saturating and vignetting; they eventually guided me through organizing my archives and proper captioning practices. Through 2014-15 onward, I learned to shoot in line with technical and ethical guidelines of my publisher and I am now diligent and up-front in case I ever decide to deviate by using non-traditional techniques such as double exposures or participatory photography. There is a world of difference in the projects I shoot now compared to those of a few years ago - both in conceptual approach, journalist rigor and style. I stay clear of manipulation, unless the client requests it for commercial intent.

In the last two years, youve spent a lot of time producing deeply researched documentary work on human trafficking. Can we still trust that work?

Taking the seed of an idea I had interacting with girls in Sonagachi as a student, I spent a large part of the following three years developing an investigation into child sex trafficking across West Bengal; I covered human interest stories in the U.K. and in post-conflict zones across Afghanistan and Iraq; I followed the refugee influx across Europe in 2015 as sentiments around migration rose. From here on, I do not know what will happen to me or the stories I have followed. I fear above all that they may remain untold. My credibility has been fundamentally challenged, and I understand the serious implications of that in an industry where credibility counts for everything.

I will say that for the work I have done as a serious photojournalist, and most of all for this project investigating women trafficking in India, I have given my utmost to uphold principles of respect, journalistic insight, compassion, perspective and perseverance. On top of this, multiple editorial teams have now vetted the project from research to fact checking, to examining unedited files (images and video) to involving legal counsel and using a dedicated writer.

Do you understand why your colleagues might be angry at you?

The anger I face is entirely deserved. This incident has broken at a time when faith in committed reporters and accurate news is challenged more than ever. I truly dread contributing to any distrust that people have toward genuinely important news and imagery, and I deeply regret having compromised the faith, support and time that my friends, editors, institutions and publishers have offered me. Second chances arent always deserved and I know its up to me to earn mine and fight to regain any credibility, within or outside of this field. I let a lot of people down by hiding these past mistakes, and parts of me betrayed the trust of those closest and most supportive of me. I am sorry for this, truly.

As a freelance photographer, do you feel pressure from media organizations to attain a certain perfection that might tempt some to find shortcuts?

Being a freelance photojournalist today is to live in an uncertain world of fierce competition not only regarding photographic skill, but also of networking, self-promotion, business acumen, sincerity and flair. I certainly wont speak for others, but I have been affected by these industry pressures more than I would have ever liked to admit; resorting to extreme, foolhardy measures in the insecure hope of standing out. Perhaps one feels the need to cover a dangerous conflict zone, perhaps one succumbs to cloning out a distracting element in an image: these are unfortunately more common concerns than our industry wants to openly admit. On some level I hope this can be a prime lesson for others in exactly what not to do.

At the end of the day, no one has forced me to act in a certain way. The burden of responsibility for all these mistakes lies with no one other than myself. I failed terribly and only I can make things right.

Have you spoken to the subjects of your reportage since this came to light? Are you planning to?

Yes, I am currently in the process of reaching out to the people involved in my stories. Many are friends and I owe each person I have ever shot a debt for having shared their time, their testimonies and parts of their lives with me. I must now be clear about my wrongdoings and the potential damage to their testimonies that these mistakes will cause. For those whose stories remain to be published, I stand deeply committed to getting these seen as promised however that may be possible in the future and I will be working hard to ensure that they receive the attention they deserve.

This interview has been edited for clarity.

Olivier Laurent is the editor of TIME LightBox. Follow him on Twitter and Instagram @olivierclaurent

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Facebook hiring 3000 moderators in response to spate of disturbing Live videos – DigitalSpy.com

Posted: at 3:22 pm

Facebook is adding 3,000 extra moderators to its community operations team in order to combat the increased prevalence of extreme and sometimes illegal content on the platform.

The social network has been hit by a spate of unpalatable incidents in recent months in which users have broadcast their own violent crimes. Last week, a Thai man used Facebook to livestream the murder of his 11 month-old daughter, later taking his own life. Only a few days earlier, the killing of a Cleveland man was uploaded by his killer to the network.

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In the case of the Thailand murder, Wuttisan Wongtalay's videos were viewed 370,000 times and remained online for 24 hours before being removed.

Governments and users have criticised Facebook for not removing such content fast enough. In response, its founder Mark Zuckerberg has announced that the company's community operations team will almost double in size.

"Over the last few weeks, we've seen people hurting themselves and others on Facebook either live or in video posted later. It's heartbreaking, and I've been reflecting on how we can do better for our community," said Zuckerberg in a post on his Facebook profile.

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"Over the next year, we'll be adding 3,000 people to our community operations team around the world on top of the 4,500 we have today to review the millions of reports we get every week, and improve the process for doing it quickly."

Facebook has almost two billion users, uploading enormous volumes of content daily. At the moment inappropriate content must be flagged by users, and then viewed by human moderators in order to be removed.

"If we're going to build a safe community, we need to respond quickly," Zuckerberg added. "We're working to make these videos easier to report so we can take the right action sooner whether that's responding quickly when someone needs help, or taking a post down."

Facebook has also indicated that it may experiment with more automated means of filtering content.

In the meantime, the human moderators have the unenviable job of sifting through the worst Facebook has to offer, which as it stands includes rapes, murders, and an assortment of other criminal activity.

Some have voiced concern at the potential psychological damage this job could cause moderators.

"People can be highly affected and desensitized. It's not clear that Facebook is even aware of the long-term outcomes, never mind tracking the mental health of the workers," said Sarah T Roberts, an information studies professor from UCLA to The Guardian.

But until automated processes can take the place of human interventions, it looks like Facebook is stuck between two potential harms: that to its enormous amount of users, or a smaller group of individuals trying to protect them.

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How to Impress Image Buyers in Stock Photography – Fstoppers

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How to Impress Image Buyers in Stock Photography
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Variety and consistency in uploading new content is the clearest path to regular income. When an ... Keep in mind that stock images have the potential to sell year after year, and will appear in the search results next to the newest and highest quality ...

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Virtual reality headsets given to terminally ill patients so they can enter computer simulations during their final days – The Sun

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Patients are given the chance to experience the world through virtual reality...just like an episode of hit TV series Black Mirror

DYING patientshave been handed virtual reality headsets so they can simulate being outdoorsin their final days.

A hospice is giving the terminally ill a chance to experience the world through a lens just like an episode of hit TV series Black Mirror.

After placing the headset on they feel as if they are strolling along abeach or through woods.

Its hoped it will offer those stuck in hospices the chanceto see places they have nice memories of.

It comes as a top Virtual Reality CEO warned thatthe technology will one day be so detailedthat humans willchoose to live in computer simulations.

Just like Charlie Brooker's Netflix hit, where patients also slip into a virtual reality world, patients at LOROS Hospice, Leicester, have been trying out the new technology.

John Lee has Motor Neurone Disease (MND) and was the first one to test out the futuristic headset at LOROS.

The-70-year-old said it was "just like" walking through a park in Leicester he used to visit, as he had a 360 degree view.

He added: "You soon relax, it's just like you're there, I loved it. I nearly waved at somebody, as they walked past. It's almost as good as the real thing.

"Since being diagnosed with MND, we can get out but I can't spend a lot of time out of the wheelchair, so being able to have these experiences through the glasses is really good."

John Knight, chief executive of LOROSsaid: "Research suggests that the brain accepts the virtual world within 20 seconds after which the experience becomes all absorbing.

"We recognise that some of our patients are often restricted to where they can go due to their illness, so we wanted to help give them the opportunity to still enjoy life wider than their restrictions allow, through virtual reality.

"To see the response from one of our patients, including John, was quite overwhelming. You could really see how much it meant to him to be able to experience walking through Bradgate Park, something he never thought he would be able to ever experience again after being diagnosed."

It is planning to commission a number of further films, such as walking on a beach, to create a library of valuable experiences for patients at other hospices to access and enjoy.

The virtual reality project was funded by the TS Shipman Trust, and LOROS want to make films for lots of other hospices and care homes.

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Rape survivors’ stories told through virtual reality in new documentary – ThinkProgress

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When Lucy was raped in 2003, about a week before her 19th birthday during her freshman year at the University of Michigan, she didnt know exactly how to talk about it. Her roommates agreed that it was rude of the guy in questiona student-athlete who carried an incapacitated Lucy back to his dorm after a partyto not only have sex with her but to then leave his door open, talk to some friends, and eat a slice of pizza, all while Lucy, undressed from the waist down, regained consciousness on his bed.

But despite what Lucy knew was physical evidence to the contrary, the doctor at the student health center scribbled down that the encounter wasnt abuse.

Lucy grew up in Michigan. She knew what happened to girls who accused male athletes of sexual assault. Crushed by the shame she felt from the conclusion from her doctor and hoping to move on with her life, she made a conscious decision to never speak about her rape again. If I dont talk about it, its like it never happened.

Lucy is one of five sexual assault survivors (four female, one male) in Testimony, a virtual reality documentary by director and media artist Zohar Kfir that premiered at this years Tribeca Film Festival. The project is an inversion of what used to be Lucys mantra. If its true that not talking about something can make it seem like that something never happened, then the alternativenot just talking about it, but talking publicly, on film, for audiences everywhereis insisting that, in spite of everything, it did happen, and no one can undo what was done.

Testimony is a project I always wanted to create, Kfir said by phone. Im a survivor myself. I always wanted to do something with the testimony of sexual abuse survivors, but I was scared at the same time. Then I realized VR would be the best medium for that. Using VR is kind of a commitment for people to watch the contentbecause when you put the headset youre kind of blind [to the rest of the world]. You give your full attention to the content.

With VR, a viewer becomes more of a participant; youre completely immersed in the world of what youre watching. I wanted to confront people with those testimonies, Kfir said. Everybody talks about VR as a tool for empathy: the empathy machine. You wind up being close to those people, and not being afraid to keep on listening.

To find the people who would appear in the film, Kfir started with close friends who she knew had experienced sexual abuse. I first approached my friends thinking it would be the easiest thing, but I was surprised to find, they werent willing to speak up. (She allows that her closeness to them may have, in fact, been a deterrent, and I totally accept that.) Once the project got accepted into the Tribeca Film Festival, Kfir had her deadlineshe needed to finish in two months. Through a friend network and a Facebook message to about 200 people, she interviewed eight subjects and, from that pool, culled five for the piece.

I wanted five very strong testimonies that are quite diverse in nature, she said. The process of talking to people and interviewing them was quite intense and amazing, and its something I didnt expect. Im not a therapist, but being a survivor myself, I contain peoples journeystheres this strong sisterhood and brotherhood emerging. If Im a survivor, youre a survivor, we can share our stories. I dont think a non-survivor could have done this work.

The focus of the interviews is less on the abuse itself and more on the aftermath: post-traumatic stress disorder (PTSD), dealing with the legal system, and the grunt work of survival. The way rape culture is portrayed in the media [is] much more about the rape itself and [asking], what did they get in court?, Kfir said. But the people dont get much exposure of how bad it is to deal with PTSD, and the health manifestations, and the anxiety other people go through. We opened the stage for survivors to talk about that.

The survivors do mention the outline of the assaultsthe age at which they were raped, or a few details about the nature of the assaultbut Kfir kept those sections short. From my experience, a lot of survivors do not necessarily need to describe what happened. Recounting the details is not beneficial to anyone. And I didnt want this piece to become a hub for descriptions of what happened. I dont want people to listen to the graphic details of how violent it might have been. Its not pornographic in that way.

It was mostly about the process of hearing them. How do you go about your life with PTSD and overcome the trauma?

Kfir wanted to take the interactive elements of VRtypically used in gamingand incorporate the documentary aspect of her interviews. So when you put the headset on, each of the five survivors is floating around you in a 3D space, she explained, almost like planets in a mini-galaxy. Kfir asked each of the subjects five questions that were similar but not identical. They were more like guidelines, an open space for discussion. Each person has five nodes, connected with a thin line, so you can choose your own adventure: Follow one person through every answer that individual gave, or jump among the testimonies.

The design of the environment was quite challenging in that way, Kfir said. How do you design a platform for storytelling that deals with an emotional subject? I wanted to give viewers all the freedom to choose what they want to watch and make their own narrative with it, but also the ability to disengage very quickly if they feel uncomfortable watching something.

How do you opt out? If you look at one of the subjects, they will slowly come closer to you and start talking. Everything is animated in a floaty, meditative way, Kfir said. It offers a comfortable place for listening. If at any point youre ready to move on to another testimony, or you need a breather from whatever that survivor is describing, just look away. When you slightly turn your headif you move your gaze out of the perimeterthey go backwards, she said. I wanted to play with that metaphor, turning your head away.

The structure empower[s] the viewers to make their own decisions, Kfir said. Theyre becoming active viewers, so it might generate more empathy. Its not like a DVD that you watch from point A to B with a fixed conclusion. You can do a remix of experiences.

If you do stay with one survivor long enough, youll notice a change in their appearance: The images originally appear in black and white, they turn to color as you listen. Its a very slight effect I thought of as I was editing: People coming to life as youre listening to them, Kfir said.

The first five testimonies is simply the beginning of Kfirs project. She plans to launch a bigger web platform by early summer (its currently in the design and development stage) and expand the project to have hundreds if not thousands of testimonies, inviting people to share their stories with text, audio, or video we will travel and capture.

The scale will be determined largely by funding, but Kfirs vision is a massive one: I want it to be a global movement, to turn [Testimony] into a database of sexual abuse stories that you can tag, so you can see similarities around the world.

Kfirs last question for all the survivors was a hypothetical one: If you were to solve this for yourself, not through the legal system, she said, what would that solution look like?

One woman, Tanya, said she believed you should be able to report a sexual assault from home through a secure web form. It is obviously important to go to a hospital to get a rape kit, Kfir allowed. But there are problems with a rape kit. They expire. And two people in the piece went to court with DNA evidence and the court said its not enough. So why go through this excruciating experience in the first place? Thats something a lot of survivors are not aware of. They want to regain themselves through justice but they end up being more crushed than the assault itself.

Kfir hopes that, as the project spreads, shell hear more ideas from other people to offer a place for change, eventually. Its a struggle to do it, city by city, police station by police station. And in the meantime, if her project can move beyond VRwhich she acknowledges is a limiting, if exciting, medium, because people cant watch it at homemore survivors will be able to connect with it and contribute in their own ways. The survivor healing is realizing there are other people like you.

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How virtual reality can increase accuracy in risky jobs – Devon Live

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Virtual reality technology that could help train nuclear scientists, pilots and surgeons has been unveiled at the University of Exeter.

Last week, representatives from big companies such as Babcock, EDF and BAE Systems attended a seminar at the University of Exeter to see first hand how these technological developments could revolutionise training in the medical, aviation, nuclear, academia and sport science sectors.

The seminar demonstrated how virtual reality can help improve performance in safety critical tasks

The seminar was held by University of Exeter scientist Dr Sam Vine, Exeter-based Cineon Productions and experts from the nuclear industry who have joined up to create a new training and technology organisation called Cineon Training.

The open day demonstrated how virtual reality can create high pressure scenarios from defusing a bomb, operating a nuclear reactor or more day-to-stresses like being interviewed.

Dr Vine said: "The technology and methods that we use allow us to simulate stressful, high-risk environments, using mobile head-mounted simulators.

"Our aim is to use technology, scientific theory and measurement techniques such as eye tracking to train people - in a safe environment - to perform more effectively, and provide feedback to trainers.

"We have been doing research into simulated training in surgical, military and aviation settings for the past 10 years.

"This work brings these techniques into the 21st Century using immersive head-worn technology.

"We have the capability to create computer-generated virtual replications of dangerous training environments that trainees can experience through their headsets.

"Combined with our understanding of the psychology of learning and performing under pressure, we believe this to be a highly effective way to learn and perfect skills."

The event brought a diverse range of companies from across the UK to Exeter.

This phase of the work is funded by a grant from the Economic and Social Research Council awarded to Dr Vine.

Kate Sprake, a nuclear safety expert, said: "Offering this training to the nuclear industry is timely, given the forthcoming nuclear power station at Hinkley Point in Somerset.

"The development and long-term running of the plant will draw heavily upon the types of skills that we are training.

"As well as our existing work with the nuclear industry, we want to work more closely with experts in areas such as aviation, emergency medicine, mining and construction."

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How virtual reality can increase accuracy in risky jobs - Devon Live

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The most promising virtual reality games – PC Gamer

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Virtual reality has been in a perpetual state of being promising for years and years now. The hardware is good, but imagine how good it might be in a year, we say every year. This game is a great showcase of potential, but imagine what we'll see in a year.

It may be an undesirable state for the young medium, but in a lot of ways it mirrors how we felt about PC gaming back in the 90s. Each new game was exciting in itself, but also exciting for what it predicted. When we played Doom, we were imagining Quake. And when we played Quake, we were imagining, well, Quake 3, probably. And so while there are lots of good VR games out there now, we can't help but imagine what the VR games of tomorrow will be like. Here are a few of the games we're looking forward to most.

Release date: 2017 | Works with: Oculus Touch | Website: 4a-games.com.mt

Cover shooters are a common use of VR so far, but Arktika.1 is especially exciting because it comes from Metro developers 4A. The studio's signature apocalyptic grime gets a new sheen in Arktika, with a sleeker, more futuristic vision of the end times that looks like it will push the limits of even high-end PCs. 4A also makes some of our favorite videogame guns and animationsThe Bastard from Metro 2033 is a beautifully clunky weaponand we look forward to finally manipulating their creations ourselves with Touch controllers, though it's a bit of a shame Vive owners are left out, at least for the time being.

Release date: 2017 | Works with: HTC Vive | Website: skyworld-game.com

When we first tried the Rift and Vive, we gravitated toward games and experiences that put us in the middle of strange worlds, but a surprising development has been how well strategy games work in VR. Peering down on little worlds is just as novel as being in them. Skyworld is a turn-based strategy game which, for now, appeals largely on that basis: its colorful island map is a game board we wish we could have in the real world.

Release date: May 30 | Works with: Oculus Touch, HTC Vive | Website: Ubisoft

James got to play Star Trek: Bridge Crew just the other day, "yelling at his space friends" on a simulation of a Star Trek bridge as they attempted to complete missions, each operating ship systems from their own consoles. We've long fantasized about being conn officers on the Enterprise (remember this from 2011?), so we're naturally excited for Bridge Crew and the kinds of VR games it predictsones that remove the abstractions we're used to in videogames, letting us inhabit spaces and work collaboratively.

Release date: 2017 | Works with: Oculus Rift, HTC Vive | Website: arkparkvr.com

Studio Wildcard has teamed with Snail Games to translate the prehistoric fantasy of Ark: Survival Evolved into a Jurassic Park-like experience (where nothing goes terribly wrong, presumably). According to executive producer Sky Wu, players will go on excursions into the park, ride dinosaurs, and collect 'gene cubes' to materialize dinos in a personal petting zoo. Some of the first VR demos we saw took this obvious approach to the mediumhang out with big scary animals!so we fully expected to see the idea elaborated on quickly, but from the looks of it Ark Park might be the best of them yet.

Release date: 2017 | Works with: HTC Vive | Website: Steam

Panoptic is a local multiplayer game that works similarly to Keep Talking and Nobody Explodes, with one player, The Overseer, in VR, and the other using a regular PC screen. Except they're not trying to help each other. The Overseer peers into a dreary prison, shooting a blinding spotlight into an oppressed populace. The other player, on PC, tries to escape the Overseer's gaze, hiding out behind pillars and blending in with the NPCs. It scratches the surface of the multiplayer possibilities for VR in a novel way.

Release date: 2017 | Works with: Oculus Touch | Website: killingfloorincursion.com

The co-op wave Zed gore machines of Killing Floor and Killing Floor 2 might lose a little something in translation to VRnamely, running in circles a lotbut there's plenty to gain, as well. Like 4A, Tripwire's always made some of the best guns in games, and getting to handle them and toss them around in VR while horrible skin beasts close in looks like a pretty horrifying use of our time (in a good way).

Release date: TBD | Works with: HTC Vive (Touch support TBD) | Website: orbusvr.com

Sometimes referred to as 'the first VR MMO,' Orbus may not be as flashy as the other games on this list, preferring big, flat polygons, but it's a step toward the sci-fi dream of immersive VR worlds inhabited by thousands of other people. (Except if you die in the game, you don't die in real life, as is so often the case in fiction.) OrbusVR is in closed alpha at the moment, with a beta coming sometime this summer. You can keep up with it on the dev blog.

Release date: 2017 | Works with: HTC Vive | Website: Neat

Budget Cuts uses VR's current mobility limitations as a featureit's a stealth game designed with teleportation in mind, having players zip through vents and around corners to take out guards. Even last year, it was one of the most fully-formed VR games we saw at Valve's Developer Showcase. There's a free demo on Steam so you can try it for yourself, too.

Release date: 2017 | Works with: "Major VR platforms" | Website: Samurai Punk

As much a satire of America as it is of VR, videogames, and how often they make us solve things with guns, The American Dream has us doing everything with guns, be it driving to work or caring for our family. As one should. Samurai Punk is a clever studio, impressing us in 2014 with Screencheat, so we have high hopes. For more, Shaun got a chance to play it and talk to the devs last year.

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The most promising virtual reality games - PC Gamer

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Representatives Launch Virtual Reality Caucus – Broadcasting & Cable

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A group of legislators has formed a new "reality" caucus focused on the new realities of AR, VR and MR.

Reps. Yvette Clarke (D-N.Y.), Suzan DelBene (D-Wash.), Bill Flores (R-Texas), Darrell Issa (R-Calif.) and Ted Lieu (D-Calif.) have teamed up to launch the Congressional Caucus on Virtual, Augmented and Mixed Reality Technologies.

"As these technologies continue to advance and grow, this Reality Caucus will work to foster information sharing between Congress and our nations world-leading technology industry," the legislators said in a joint statement. "These technologies have shown tremendous potential for innovation in the fields of entertainment, education and healthcare. As these technologies develop, questions will inevitably rise in privacy, intellectual property and other areas. This is an opportunity to educate our colleagues and others to ensure Congress is doing all it can to encourage rather than hinder these enterprising fields."

The creation of the caucus comes less than a week after NCTA: The Internet & Television Association, held a half-day conference for legislators and other policymakers shining a spotlight on those technologies and the broadband networks that make them possible.

An NCTA spokesperson confirmed that both Clarke and Lieu attended its Near Future conference spotlighting VR and AR, among other technologies.

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