The Prometheus League
Breaking News and Updates
- Abolition Of Work
- Ai
- Alt-right
- Alternative Medicine
- Antifa
- Artificial General Intelligence
- Artificial Intelligence
- Artificial Super Intelligence
- Ascension
- Astronomy
- Atheism
- Atheist
- Atlas Shrugged
- Automation
- Ayn Rand
- Bahamas
- Bankruptcy
- Basic Income Guarantee
- Big Tech
- Bitcoin
- Black Lives Matter
- Blackjack
- Boca Chica Texas
- Brexit
- Caribbean
- Casino
- Casino Affiliate
- Cbd Oil
- Censorship
- Cf
- Chess Engines
- Childfree
- Cloning
- Cloud Computing
- Conscious Evolution
- Corona Virus
- Cosmic Heaven
- Covid-19
- Cryonics
- Cryptocurrency
- Cyberpunk
- Darwinism
- Democrat
- Designer Babies
- DNA
- Donald Trump
- Eczema
- Elon Musk
- Entheogens
- Ethical Egoism
- Eugenic Concepts
- Eugenics
- Euthanasia
- Evolution
- Extropian
- Extropianism
- Extropy
- Fake News
- Federalism
- Federalist
- Fifth Amendment
- Fifth Amendment
- Financial Independence
- First Amendment
- Fiscal Freedom
- Food Supplements
- Fourth Amendment
- Fourth Amendment
- Free Speech
- Freedom
- Freedom of Speech
- Futurism
- Futurist
- Gambling
- Gene Medicine
- Genetic Engineering
- Genome
- Germ Warfare
- Golden Rule
- Government Oppression
- Hedonism
- High Seas
- History
- Hubble Telescope
- Human Genetic Engineering
- Human Genetics
- Human Immortality
- Human Longevity
- Illuminati
- Immortality
- Immortality Medicine
- Intentional Communities
- Jacinda Ardern
- Jitsi
- Jordan Peterson
- Las Vegas
- Liberal
- Libertarian
- Libertarianism
- Liberty
- Life Extension
- Macau
- Marie Byrd Land
- Mars
- Mars Colonization
- Mars Colony
- Memetics
- Micronations
- Mind Uploading
- Minerva Reefs
- Modern Satanism
- Moon Colonization
- Nanotech
- National Vanguard
- NATO
- Neo-eugenics
- Neurohacking
- Neurotechnology
- New Utopia
- New Zealand
- Nihilism
- Nootropics
- NSA
- Oceania
- Offshore
- Olympics
- Online Casino
- Online Gambling
- Pantheism
- Personal Empowerment
- Poker
- Political Correctness
- Politically Incorrect
- Polygamy
- Populism
- Post Human
- Post Humanism
- Posthuman
- Posthumanism
- Private Islands
- Progress
- Proud Boys
- Psoriasis
- Psychedelics
- Putin
- Quantum Computing
- Quantum Physics
- Rationalism
- Republican
- Resource Based Economy
- Robotics
- Rockall
- Ron Paul
- Roulette
- Russia
- Sealand
- Seasteading
- Second Amendment
- Second Amendment
- Seychelles
- Singularitarianism
- Singularity
- Socio-economic Collapse
- Space Exploration
- Space Station
- Space Travel
- Spacex
- Sports Betting
- Sportsbook
- Superintelligence
- Survivalism
- Talmud
- Technology
- Teilhard De Charden
- Terraforming Mars
- The Singularity
- Tms
- Tor Browser
- Trance
- Transhuman
- Transhuman News
- Transhumanism
- Transhumanist
- Transtopian
- Transtopianism
- Ukraine
- Uncategorized
- Vaping
- Victimless Crimes
- Virtual Reality
- Wage Slavery
- War On Drugs
- Waveland
- Ww3
- Yahoo
- Zeitgeist Movement
-
Prometheism
-
Forbidden Fruit
-
The Evolutionary Perspective
Monthly Archives: April 2017
Apex robotics firm plans hiring binge in upcoming expansion – Triangle Business Journal
Posted: April 13, 2017 at 11:51 pm
Property Spotlight: Regency Woods II
ATI Industrial Automation creates robotic tools that automobile companies use to make more
Tucked away in Apex, a robotics company is about to nearly double its headcount.
Robert Little, CEO of ATI Industrial Automation, says the company breaks ground next week on an expansion that will create 275 new jobs and grow its Apex footprint to 185,000 square feet.
ATI Industrial Automation creates robotic tools that automobile companies use to make more
The company currently has 300 employees. Little says it has reached the limits of its Apex facility, and that the new robotics lab will be bigger with state of the art features.
With the new facility, ATI intends to focus on new and better robots with force-control. Little describes it as equipping robots with sensors that feel. The robots can then use that feature to accomplish the kinds of tasks that currently need to be done by people.
Read the original here:
Apex robotics firm plans hiring binge in upcoming expansion - Triangle Business Journal
Posted in Robotics
Comments Off on Apex robotics firm plans hiring binge in upcoming expansion – Triangle Business Journal
Lakeview students skilled in robotics – Battle Creek Enquirer
Posted: at 11:51 pm
Lakeview High School's Q Branch Robotics team (wearing the team color pink T-shirts) is competing this week for a chance to advance to a world championship contest in St. Louis.(Photo: Courtesy photo/Bernhard Kerschbaum)
A teamof Lakeview High School students who can design, build and control robots remotelywill represent the Battle Creek area this week in a robotics competition in Saginaw.
Twenty-two members of the Q Branch Robotics team will compete against 39 other squadsin the Dow Division of the FIRST in Michigan District Championship, the robotics version of a state tournament, from Thursday to Saturday at Saginaw Valley State University. A total of 160 teams are competing for 82 slots up for grabs tothe World Championship competitionin St. Louison April 26-29.
"My team is very strong, talented students," said coach John Burdette, an AP physics, physics, astronomy and algebra teacher. "They've worked so hard all year and I've got a very senior-led team and I'm very proud of these students."
FIRST, short for For the Inspiration and Recognition of Science and Technology, is a New Hampshire-based organization that organizes robotic competitions around the world.
The Spartans named their team after the Q Branch division of MI6, theBritish spy agency in the James Bond movies.
Therobot they designed and built oversix weeks, Spectre, is named after a villainous organizationin the Bond movies.Spectre can grab, toss, run and climb on command.
Q Branch finished first in the Lakeview Districtcontest on March 3-4 and fifth in a March 17-18 competition at Gull Lake High School.
The students on the team average at least a 3.0 grade-point average and specialize in building robots, computer coding, robot design and business.
Q Branch Roboticsis made up of Ben Berrios, Serena Brondolo, Patrick Caratinni, Aubre Carey, Alayna Carr, Caleb Dunlap, Josh Dunlap, Rebekah Ehart, Elizabeth Espinoza, Elonne Gibson, Brialy Goodale, Dominik Kerschbaum, Bowen Kincaid, Jakob Kinnisten, Bao Le, Logan Mattingly, John Mead, Noah Miller, Kien Nguyen, Alayna Robinson, Joanna Robinson, Trevor Sanchez and Brianna Zuke.
Musashi Auto Parts, Denso Manufacturing Michigan Inc., Battle Creek Unlimited, IAC Group and Geislinger Corp. are sponsoring the team.
Forscores and match information, visit https://www.thebluealliance.com/team/4327/2017.
Contact Battle Creek Enquirer education reporter Noe Hernandez at 269-966-0684 or nhernandez@battlecreekenquirer.com.
Read or Share this story: http://bcene.ws/2opscy1
Visit link:
Lakeview students skilled in robotics - Battle Creek Enquirer
Posted in Robotics
Comments Off on Lakeview students skilled in robotics – Battle Creek Enquirer
After 75 years, Isaac Asimov’s Three Laws of Robotics need updating – Cosmos
Posted: at 11:51 pm
Shutterstock
When science fiction author Isaac Asimov devised his Three Laws of Robotics he was thinking about androids. He envisioned a world where these human-like robots would act like servants and would need a set of programming rules to prevent them from causing harm. But in the 75 years since the publication of the first story to feature his ethical guidelines, there have been significant technological advancements. We now have a very different conception of what robots can look like and how we will interact with them.
The highly-evolved field of robotics is producing a huge range of devices, from autonomous vacuum cleaners to military drones to entire factory production lines. At the same time, artificial intelligence and machine learning are increasingly behind much of the software that affects us on a daily basis, whether were searching the internet or being allocated government services. These developments are rapidly leading to a time when robots of all kinds will become prevalent in almost all aspects of society, and human-robot interactions will rise significantly.
Asimovs laws are still mentioned as a template for guiding our development of robots. The South Korean government even proposed a Robot Ethics Charter in 2007 reflecting the laws. But given how much robotics has changed and will continue to grow in the future, we need to ask how these rules could be updated for a 21st century version of artificial intelligence.
Asimovs suggested laws were devised to protect humans from interactions with robots. They are:
As mentioned, one of the obvious issues is that robots today appear to be far more varied than those in Asimovs stories, including some that are far more simple. So we need to consider whether we should have a threshold of complexity below which the rules might not be required. It is difficult to conceive a robotic vacuum cleaner having the capability of harming humans or even requiring an ability to obey orders. It is a robot with a single task that can be predetermined prior to it being switched on.
At the other end of the spectrum, however, are the robots designed for military combat environments. These devices are being designed for spying, bomb disposal or load-carrying purposes. These would still appear to align with Asimovs laws, particularly as they are being created to reduce risk to human lives within highly dangerous environments.
But it is only a small step to assume that the ultimate military goal would be to create armed robots that could be deployed on the battlefield. In this situation, the First Law not harming humans becomes hugely problematic. The role of the military is often to save the lives of soldiers and civilians but often by harming its enemies on the battlefield. So the laws might need to be considered from different perspectives or interpretations.
The laws ambiguity has led authors, including Asimov, to explore how they could be misinterpreted or incorrectly applied. One issue is that they dont actually define what a robot is. As research pushes the boundaries of technology, there are emerging branches of robotics looking at more molecular devices.
For example, robots made from DNA and proteins could be used in surgery to correct gene disorders. In theory, these devices should really follow Asimovs laws. But for them to follow orders via DNA signals they would essentially have to become an integral part of the human they were working on. This integration would then make it difficult to determine whether the robot was independent enough to fall under the laws or operate outside of them. And on a practical level it would be impossible for it to determine whether any orders it received would cause harm to the human if carried out.
Theres also the question of what counts as harming a human being. This could be an issue when considering the development of robot babies in Japan, for example. If a human were to adopt one of these robots it might arguably cause emotional or psychological harm. But this harm may not have come about from the direct actions of the robot or become apparent until many years after the human-robot interaction has ended. This problem could even apply to much simpler AI, such as the use of machine learning to create music that elicits emotions.
The other big issue with the laws is that we would need a significant advancement in AI for robots to actually be able to follow them. The goal of AI research is sometimes described as developing machines that can think and act rationally and like a human. So far, emulating human behaviour has not been well researched in the field of AI and the development of rational behaviour has focused on limited, well defined areas.
With this in mind, a robot could only operate within a very limited sphere and any rational application of the laws would be highly restricted. Even that might not be possible with current technology, as a system that could reason and make decisions based on the laws would need considerable computational power.
Given all these issues, Asimovs laws offer little more than founding principles for someone wanting to create a robotic code today. We need to follow them with a much more comprehensive set of laws. That said, without significant developments in AI, implementing such laws will remain an impossible task. And thats before we even consider the potential for hurt should humans start to fall in love with robots.
Mark Robert Anderson, Professor in Computing and Information Systems, Edge Hill University
This article was originally published on The Conversationand republished here iwth permission. Read the original article.
More from Cosmos Conversation
See more here:
After 75 years, Isaac Asimov's Three Laws of Robotics need updating - Cosmos
Posted in Robotics
Comments Off on After 75 years, Isaac Asimov’s Three Laws of Robotics need updating – Cosmos
CCC doesn’t expect competitive benefit from seeing Secure Share B2B relationships – Repairer Driven News (press release) (blog)
Posted: at 11:50 pm
CCC doesnt expect competitive benefit from seeing Secure Share B2B relationships By Repairer Driven News on April 13, 2017 Business Practices | Market Trends | Repair Operations | Technology
CCC said the volume of collision repair-related messages which will pass through its new Secure Share system wouldnt give it an unfair informational edge over competitors for its ancillary products.
Besides its core estimating service product, CCC also sells shop management, parts procurement and customer service management tools just like the vendors which will be using Secure Share to receive estimate data from CCCs thousands of users.
Under the obsolete CIECA Estimate Management Standard CCC plans to cease usingin 2018, the estimating service sends repairers EMS files filled with all the estimate details. The shops in turns sendthese files to business partners who need elements of that estimate by manually uploading the file online or by having it sucked up through data pumps installed on individual shop computers.
Vendors with data pumps can indiscriminately vacuum up all EMS files including ones for repairs in which they have no involvement and all information within those files, not just the part of the message relevant totheir industry. This raises tremendous customer and business privacy concerns.
Under CIECAs Business Message Suite standard, a shop can send specific elements of the estimate to a specific party. Any shop and vendor with sufficient IT resources could adopt this method now, but for whatever reason and to CIECAs dismay, many dont.
CCC has created Secure Share, which went live April 4, to manage the process for the BMS holdouts and force the end of EMS. It allows shops to designate various participant companies to receive particular germane data from estimates but conceal the rest, and it will encrypt the data as well.
Theres obvious advantages for shops to using the BMS standard instead of clinging to EMS and in delegating the back end of this data exchange to CCC.However,Secure Share also seems to putCCC in a position to glean business-relationship and market-share data about its non-IP rivals by tracking how much of its dominant shop user base has interest in or sends data to thosecompetitors.
CCC spokeswoman Michelle Hellyar disputed the notion that CCC would obtain a competitive advantage in this fashion.
As we give the customer control over the destinations of data, our product requires configurability be at their fingertips, she wrote in an email. So of course CCC ONE configurations related to CCC Secure Share will reflect the intended destination for data, but there may be multiple destinations for a given BMS workfile and how the customer ultimately transacts with a third party app is not known by CCC. Data security is key to CCC and its customers and requires transactional security logs, so CCC does have exposure to BMS workfile transaction volume, in part anyway. Keep in mind, CCC Secure Share only represents a portion of a third party app providers transaction volume. We do not believe that CCC will in any way competitively benefit from the information which is available to it and we believe these are essential elements of a data security program.
I dont see how thats an advantage for us, CCC Vice President of market solutions Mark Fincher said.
Shops already can designate who receives EMS messages today within CCC, Fincher said. This is really nothing new, he said.
With the system CCC was trying to build and its pricing structure, theres no way around seeing who does business with whom, Fincher said.
Besides, CCC already knew the competitive landscape to some degree anyway, he said.
CCC Introduces CCC Secure Share Network
CCC, Sept. 29, 2016
CCC Secure Share website
Featured image: Collision repairers can access CCC Secure Share through the Configure menu option. (Provided by CCC)
See the original post here:
Posted in Mind Uploading
Comments Off on CCC doesn’t expect competitive benefit from seeing Secure Share B2B relationships – Repairer Driven News (press release) (blog)
7 easy ways to make your iPhone videos look pro – CNET
Posted: at 11:50 pm
When Steve Jobs famously announced the original iPhone in 2007 he described the device as an "iPod, a phone and an internet communicator." For all its revolutionary design and features, the original iPhone had a camera but didn't shoot video.
Ten years later, the iPhone has evolved into the primary photo and video camera for many of us. Apple makes shooting video on it pretty easy, but that doesn't always mean you get good-looking results.
Here's a handful of basic tips and tricks to help you shoot better video on the iPhone or really any smartphone for that matter.
Always make sure your phone has space before recording any new videos.
There are two kinds of people in this world, those with space on their phones and those without. Videos (especially in 4K mode) take up quite a bit of space.
Before you shoot, make sure you have space on your phone for those new video masterpieces. On an iPhone go into Settings - General - Storage & iCloud Usage. From here you can view how much storage your phone has and what using it. If you need more room, there are a bunch of things you can remove to open up space.
I recommend putting your phone into Airplane mode. This will prevent texts, phone calls and other notifications from distracting you while you shoot. If you don't have it on, notifications can pop up on your screen, making it harder to see what you're recording. If you receive a phone call, video recording will automatically stop which can also be annoying.
Another option is to enable Do Not Disturb to minimize notifications popping up on the screen.
When you take photos, shooting between landscape or portrait is no big deal. But with video, it's a different story. As a rule of thumb you should always shoot in landscape orientation to avoid seeing black bars on your screen during playback. On the other hand, some social media apps work better with video shot in portrait.
Ultimately, it's all about where the video will end up. If you are going to watch your video on a TV or computer screen (uploading it to YouTube or Vimeo), horizontal is the best way to go. Snapchat is a great example of when shooting "vertical" video is actually better.
Shaky videos are tough to watch. So the iPhone has a built-in stabilizer, which can take some of the shake out of your videos. Technically there's two: an optical one and a digital one.
The iPhone has a built-in stabilizer to make your videos look less shaky.
But even with the iPhone's built-in magic, you should keep your phone as still as possible when shooting. This can be especially handy for when you film someone talking directly to the camera, closeups, time lapses or slow-motion shots.
One technique to steady your phone is to tuck your elbows into your sides and even hold your breath.
You can also use your environment to help steady your camera. Be on the lookout for sturdy flat surfaces to place your phone on or against.
The iPhone shoots great video in good light, but when you're indoors or in mixed lighting, it needs a little help. Be aware of your light source. If there is a bright light behind your subject, you might get a nasty silhouette. To solve this, consider turning your subject to face the light. Also, be mindful of any shadows you or your phone cast on your subject.
Adjust the exposure by sliding the brightness icon next to the AE/AF yellow box.
If you need to fine-tune your exposure, tap on the display where you want to focus and when the yellow focus/exposure square appears, slide the brightness icon up or down until your subject looks fabulous.
If you want to lock your exposure, tap and hold where you want to focus until the yellow focus/exposure square pulsates and "AE/AF LOCK" appears on your screen. From there you can adjust the exposure and the iPhone will hold these settings until you touch the screen again. By the way, "AE/AF LOCK" stands for auto exposure/autofocus lock.
If all else fails, the iPhone has a built-in flash that can be used to add light, but this trick doesn't always work and it might not be flattering to your subject.
Placing your subject in the middle of your screen is easy enough, but not everything always needs to be perfectly centered. In fact, lining up important parts of your subject on thirds can make your compositions more interesting. This is called the rule of thirds. Imagine drawing a tic-tac-toe grid on your phone screen and aligning your image on the intersection of those lines.
When you shoot photos, the iPhone has an optional rule-of-thirds grid you can turn on in Settings. Sadly, the grid doesn't work in video mode.
These are just a few basics to keep in mind when you shoot on an iPhone, yet many of these tips can also be used for shooting video on any phone. Like anything else, mastering good video technique just takes a little practice... and lots of storage!
Visit link:
Posted in Mind Uploading
Comments Off on 7 easy ways to make your iPhone videos look pro – CNET
The 3 Best Ways to Profit From Virtual Reality — The Motley Fool – Motley Fool
Posted: at 11:50 pm
Keith Noonan, Tim Brugger, and Daniel B. Kline
Virtual reality (VR) got off to a slow start in 2016, but it's still a young technology with the potential to have a revolutionary impact. Our team of top tech writers has spotlighted three companies poised to profit from the emerging medium. Read on to learn whyWalt Disney (NYSE:DIS), Activision Blizzard (NASDAQ:ATVI), andMicrosoft (NASDAQ:MSFT)made the list.
Image source: Getty Images.
Daniel B. Kline(Walt Disney): In any content market that may or may not develop, the best bet is a company that can enter the space with little risk and then capitalize on growth should demand actually develop. That's where Disney sits when it comes to virtual reality.
The company owns top-tier content that it can license to the technology companies spending the big money developing the devices that make VR possible. Star Wars, along with Marvel and Pixar properties, and the company's army of well-known cartoon characters would all be in heavy demand from VR device creators, as would ESPN sports content, and even perhaps certain ABC shows.
Disney can sit back and make money from other companies licensing these characters and then create its own VR products if that proves viable. That's essentially the model it has followed in the streaming space, working with established players while also taking steps in parts of the world to create its own service.
If VR becomes a viable consumer platform, Disney would likely pursue a hybrid strategy. It would take the easy money for licensing some of its properties while it would likely also develop some of its own VR services. That could mean perhaps Star Wars and Marvel games licensed to the major players while the company creates its VR theme parks experiences, or finds other uses for the technology that somebody else (lots of somebody elses) paid to develop.
There's no risk here for Disney. Few companies control anywhere close to the content library it does. That gives the company negotiating power, and means it will get paid for the rights to its characters even if the VR platform it licenses them to does not succeed.
If VR makes it, Disney has a new platform to leverage its content assets on. If it becomes a novelty or fails like 3D television, the company will have lost little while gaining some cash.
Keith Noonan(Activision Blizzard):With so many companies competing in the virtual reality hardware space and headset technology still finding its footing, investing in companies that produce content looks to be a better strategy for profiting from VR. Popular uses for virtual reality could eventually extend to areas like online shopping and even healthcare, but video games are the biggest hook for the technology at the moment -- and they're likely to remain a draw as VR progresses.
In the video game space, perhaps no company is better-equipped to take advantage of the new display medium than Activision Blizzard.The publisher hasn't jumped headlong into the production of virtual reality content, with its only entry in the category to date being aCall of Dutyexperience for Sony's PlayStation VR platform, but a wealth of popular franchises gives the company the potential to be a big winner in the emerging category.
In addition to Call of Duty, properties like Overwatch,World of Warcraft, andDestinycould eventually make a splash in VR, and the company's history of delivering quality products and creating fresh intellectual properties suggests it's well-suited to make entirely new experiences as well.Activision Blizzard is also making a big push into competitive gaming (known as eSports), which is likely to see overlap with virtual reality at some point down the line.
With a stellar franchise portfolio and a leadership position in its industry, Activision Blizzard looks to be a big beneficiary if VR goes mainstream.
Tim Brugger(Microsoft):Manufacturers of virtual reality headsets all claim their devices are unique, citing better graphics, audio, or other features. And there are certainly a lot of strong alternatives in a market primarily targeting the world's gamers, at least for now. However, one tech giant truly does offer a device unlike any other: Microsoft.
At this year's GameDevelopers Conference, Microsoft announced it has inked deals with five tech big hitters to develop VR/augmented reality (AR) devices for Windows. Unlike VR, AR allows users to meander through a virtual world while retaining awareness of their surroundings. Microsoft's suite of devices will deliver a "mixed reality" experience that incorporates the best of both worlds, VR and AR.
As a Microsoft exec put it, "What happens when your VR headset of tomorrow has the ability to see the real world and put holograms on it?" The answer is mixed reality, an area in which Microsoft is well ahead of the pack. And the opportunity is gigantic.
One study suggests the combined VR and AR markets will generate$120 billion in just three years -- and it gets better for Microsoft. Of that $120 billion, a whopping $90 billion will come from AR due to its commercial possibilities. Gamers will jump-start VR, including playing Microsoft's wildly popularMinecraft, which it acquiredfor $2.5 billion, but AR is expected to pick up steam in a hurry.
Whether it's VR, AR, or mixed reality, Microsoft has its oversize hat in the ring and is hands down one of the best ways to profit from a market worth more than $100 billion.
Teresa Kersten is an employee of LinkedIn and is a member of The Motley Fool's board of directors. LinkedIn is owned by Microsoft. Daniel Kline owns shares of Microsoft. Keith Noonan owns shares of Activision Blizzard. Tim Brugger owns shares of Walt Disney. The Motley Fool owns shares of and recommends Activision Blizzard and Walt Disney. The Motley Fool has a disclosure policy.
More here:
The 3 Best Ways to Profit From Virtual Reality -- The Motley Fool - Motley Fool
Posted in Virtual Reality
Comments Off on The 3 Best Ways to Profit From Virtual Reality — The Motley Fool – Motley Fool
Tech firm AMD says virtual reality will soon be so advanced that humans will choose to live in computer simulations – The Sun
Posted: at 11:50 pm
Tech firm AMD, that makes the chips which power PlayStation 4 and Xbox One, believes we will one day move into a virtual world
A TOP technologycompany making virtual reality products is already planning for a time when actual life and virtual reality are indistinguishable.
Chip maker company AMD, which runs Playstation 4 and Xbox One consoles, is banking on virtual reality taking over the world.
THORPE PARK Resort
Some people have scoffed at early VR headsets such asOculus Rift, HTC Vive and Samsung Gear, which are expensive and sometimes make the wearer vomit.
But AMDs corporate vice president, Roy Taylor, took to the stage at a virtual reality conference being held in Bristol this week to blast any criticism and predict big things for the future.
He said: To get to photo realism is the next big step, to get to full presence is where we need to get afterwards, when actual life will be indistinguishable from virtual reality.
It seems far-fetched, but last year virtual reality headset sales reached almost one billion, Taylor said.
2016 saw the first virtual reality cinema, the first virtual reality surgery in London and even saw virtual reality used to settle a case in court.
"Remember Timemagazine wrote in 1994 that the internet would not take off," Taylor told an audience at Virtual Reality World Congress on Wednesday.
That said, there's probably some way to go until we abandon the real world. The software is not quite finished yet, thanks to technical obstacles.
And the more detailed the graphics become, the more likely the person wearing the headset is to feel nauseous.
Wires also get in the way, limiting gamers' movements.
But Taylor said that AMD might just have the answer, thanks to a new chip design which uses beamforming - a way to send signal to a direct target (unlike WiFi, which broadcasts signal to a wider area).
Taylor hinted it could be a component of the Xbox's virtual reality gaming, which is rumoured to be launching later this year as part of new console, Project Scorpion.
Computer simulations are already having a huge impact on the world we live in.
Scientists recently showed how subjects were able to catch virtual tennis balls that turned out to be real.
That means they were catching the balls without ever seeing the direction they were being thrown in.
Similarly, researchers have used virtual reality to make people feel they are having an out of body experience.
They believe it could cure society's fear of dying, as subjects all said they felt more positive about death after the experiment,
We pay for your stories! Do you have a story for The Sun Online news team? Email us at tips@the-sun.co.uk or call 0207 782 4368
Continue reading here:
Posted in Virtual Reality
Comments Off on Tech firm AMD says virtual reality will soon be so advanced that humans will choose to live in computer simulations – The Sun
Facebook F8: Major Focus on VR, Updates on New Headset … – Variety
Posted: at 11:50 pm
Virtual reality (VR) is getting a lot more attention at Facebooks annual F8developer conference this year: The event, which will be held in San Jose next week, will feature a number of sessions and announcements related to VR. The company may also use F8 to show off the latest prototype of its standalone VR headset.
Facebook is keeping details on any VR-related announcements at F8 tightly under wraps, something that one of the companyspartners compared to Steve Jobs-like secrecy in a conversation with Variety. But the conference schedule already lists 8 VR-related talks and sessions.
Thats not only four times as many as last year, it also makes VR the third-most-popular topic at the conference, based on the number of scheduled sessions. Instagram,WhatsApp, and even a topic as essential as monetization eachhas fewer sessions scheduled than VR. Some of the subjects on the schedule include social VR, VR gaming, and web-based VR experiences.
But the company may also use the event to give developers a status update on its latest hardware efforts.
Facebook CEO Mark Zuckerberg announced at Oculus Connect last October that his company is working on a standalone virtual reality headset that will combine some of the higher-end features of the Oculus Rift with the portability of the mobile Gear VR headset. We believe that there is a sweet spot between these, Zuckerberg said at the time.
Facebook did show off an early prototype code-named Santa Cruz to developers at the event, but Variety has learned that the Oculus team has since been working on a newer version. One of the internal code names for this new prototype is Monterey, according to a source familiar with the project, buttheres also a possibility that the company may use another beach town as its name.
(Oculus named all of the prototypes for the original Rift headset after beaches close to its original headquarters in Irvine, Calif.; it picked Santa Cruz as a first public code name for the standalone headset after moving to Northern California following the acquisition by Facebook.)
The standalone headset wont require a connection to a computer or the use of a phone to render VR experiences. It will also feature inside-out tracking, which means that it will be able to determine the location of a user in a room through sensors attached directly to the device, as opposed to the lighthouse-type sensor used by the Oculus Rift and competing devices like the HTC Vive.
Inside-out tracking is a technical challenge in itself. However, shrinking the computing power needed to render high-end virtual reality experiences in real-time to a mobile form factor may be just as challenging. Oculus particularly has been struggling with battery constraints, according to an industry source.
Zuckerberg had already warned audiences at last years Oculus Connect conference that it was early days for the companys standalone VR headset. The company may nonetheless be looking to share it early on with developers. Just as Rift experiences dont run on the Gear VR, the new hardware may require a new generation oflightweight applications that make use of positional tracking but dont necessarily use the computational power of a full-featured gaming PC.
Visit link:
Facebook F8: Major Focus on VR, Updates on New Headset ... - Variety
Posted in Virtual Reality
Comments Off on Facebook F8: Major Focus on VR, Updates on New Headset … – Variety
Pluto VR raises $13.9M to build out virtual reality communication platform – GeekWire
Posted: at 11:50 pm
Pluto VR lets you talk to other people within virtual reality apps. (Pluto VR Photo)
Pluto VR, the Seattle-based virtual reality startup co-founded by PopCap Games co-founder John Vechey, has raised $13.9 million in a Series A funding round.
The company, which is developing applicationsfor people to communicate within virtual reality, will use the cash infusion to continue research and development, roll out its alpha test to more customers and support additional platforms.
Seattle-based Maveron led the round, with participation from Madrona Venture Group of Seattle, Trilogy Equity Partners of Bellevue and other individual investors. Maveron co-founder and General Partner, Dan Levitan, will join Plutos board of directors.
Maveron, founded by Starbucks Chairman Howard Schultz and Levitan in 1998, has already backed three VR startups Virtuix, an active VR motion gaming platform; VicariousVR, a connected VR social network; and Against Gravity, a Seattle-based startup behind the hit VR game Rec Room.
Anarghya Vardhana, a senior associate at Maveron, explained to GeekWire in February why the firm is so bullish about VR/AR.
We see this as a way in which people interact with the world around them; with each other; with entertainment; with work, she told GeekWire. Its going to be a big computingshift, just like we saw a computing shift with the personal computer and cell phone.
Pluto VR wants to be the applicationwe use to talk to other people who are alsowearing a virtual or augmented reality headset. The three-year-old Seattle startup is developing something like Skype orFacebook Messenger a communication app that can run on its own,or on top of other experiences but for virtual reality.
The purpose of Pluto is to help humanity transcend physical location, Vechey said in a statement. While digital technologies today allow us to connect instantly from anywhere in the world with text, voice or video, they arent necessarily bringing us closer together. With Pluto, youll be able to connect with anyone anywhere, as if you were together in person.
GeekWire visited Plutos Seattle headquarters late last year and checked out its VR communication system. Pluto was aSeattle 10 company in 2015, and it employs 17 people at its Ballard office, which was previously occupied by pet insurance company Trupanion. Its much too large of a building for your typical 17-person startup, but its perfect forPluto given the technology it is building.The extra space and individual officesallow the company to better test its software.
From its own app control panel, Pluto lets you create your own avatar, control the opacity of each person, mute mics or make calls to other people without needing an avatar, andmore.For now, Plutoonly uses avatars that show faces and hand movements which are trackable with headsets and accompanying controllers.
Vecheysaid the company has no immediate plans to release its product more broadly, and that Pluto VR is focused on getting the little things right with alpha customers and rolling out slowly.
Read more from the original source:
Pluto VR raises $13.9M to build out virtual reality communication platform - GeekWire
Posted in Virtual Reality
Comments Off on Pluto VR raises $13.9M to build out virtual reality communication platform – GeekWire
A virtual reality check for Children’s Hospital patients | Boston Herald – Boston Herald
Posted: at 11:50 pm
Young patients will soon take trips to the bottom of the ocean, the tops of mountain peaks and even outer space thanks to a cutting-edge virtual reality program at Boston Childrens Hospital an innovative new push to lessen stress that comes with getting stuck in their rooms for long stretches.
It transports kids, said Laurel Anderson, a child life specialist in a surgical wing at Childrens. It really gives them a true break. It blocks out all the nurses, all the doctors. They cant see their IV pole, they cant see their cast. It really gives them a true break. Its amazing.
Using an HTC Vive virtual reality headset, patients can be transported underwater, surrounded by fish and sea turtles; hang out with a friendly virtual dog on a mountaintop; or teleport through the solar system. Because the Vive is interactive and comes with controllers, kids can touch the tops of jellyfish or throw a stick for the dog.
For Gwen Jones, a 7-year-old from Beverly who came to Childrens after her appendix burst, virtual reality was by far the best thing during her three-week stay. Gwen spent 15 minutes with a black VR headset over her blonde braid, wandering around a virtual canvas, as well as painting and walking through pink hearts and a house made of neon rainbows.
Eventually, she discovered a wintry scene. Its snowing! she said as she threw pink snow into the air. Whoa, a snowman!
Gwens mother, Andrea Jones, said it has been hard at times keeping her daughter engaged and excited after so long in the hospital.
Were trying to take advantage of everything to make the days go fast, Andrea Jones said. Some days its tough.
For Gwen, VR was definitely a hit.
I reeeaaaally liked it, she said.
Childrens has been piloting the VR program since September, testing games and the VR system with about a half-dozen patients. Now, they are preparing to make it available to dozens more and make virtual reality a regular part of caring for patients.
Were always looking for opportunities for kids here to feel like a child, to escape from the medical environment and their medical experiences and to play and do normal childhood things, even in this environment, said Brianna OConnell, another child life specialist overseeing the virtual reality program.
OConnell said Childrens will soon set up the headset which has to be calibrated with cameras and run through a computer for five- or six- hour blocks to accommodate as many patients as possible. For kids who cant leave their rooms because of mobility or immune system problems, the hospital will bring the headset to them. Yet virtual reality will be far more than just fun, Childrens hopes. For kids with chronic conditions such as cystic fibrosis who are in the hospital for weeks several times a year, spending even 20 minutes in a virtual world without doctors could be a game-changer. It could also prevent a condition called ICU psychosis, where patients who spend a long time in a hospital room start to lose their sense of reality.
Its allowing the kids an escape and its kind of switching gears in the way that theyre experiencing things, OConnell said.
I had one mom talk to me about the fact that her child had been kind of withdrawn and was really anxious about an upcoming procedure, she said. And she spent half an hour using the virtual reality and her whole mood lifted.
Go here to see the original:
A virtual reality check for Children's Hospital patients | Boston Herald - Boston Herald
Posted in Virtual Reality
Comments Off on A virtual reality check for Children’s Hospital patients | Boston Herald – Boston Herald







