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Monthly Archives: April 2017
Danbury robotics team set sights on competition in St. Louis | FOX 61 – FOX 61
Posted: April 19, 2017 at 10:08 am
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DANBURY -- A robotics team in Danbury is on the move -- or they hope to be.
They have been invited to the FIRST (For Inspiration and Recognition of Science and Technology) robotics championships later this month in St. Louis but because they are a community team they have to find significant funds on their own to make the trip.
The ten member team, made up of middle and high school students, call themselves The League Of Extraordinary Roboticists.
"This is a team that truly represents our community," said Ellen Bell the coach. "We are trying to raise $20,000so we can get our team members to the championships in St. Louis."
The team, officially known as FTC Team 8699, has been tweaking their robot, known as "The Goat" in hopes of making it to the competition. The team is also intent of including all types for their team.
"Everyone should be able to do robotics," said Kay Bell, a 7th grader on the team and Ellen's daughter.
"A lot of minorities think they can't do robotics and robotics is for everyone."
The completion in St. Louis draws teams from all over the country and the world, with hundreds of teams involved. It begins on April 26th.
"I really hope to get there, I'm excited," said Caleb Huizinga, another 7th grader on the team.
To find out more about FTC Team 8699 click here.
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Zanesville robotics team ready for world stage – Zanesville Times Recorder
Posted: at 10:08 am
The Zanesville High School robotics team is headed to the world competition this weekend. Chris Crook/Times Recorder
Alex Pinson, left, and Christian Sheline are two members of the Zanesville High School robotics team taking Devil Bot 6.x to the world competition in Louisville this weekend.(Photo: Chris Crook/Times Recorder)Buy Photo
ZANESVILLE -The Zanesville High School robotics team has qualified for the world competition for the sixth consecutive year.
Rick Mohler, the robotics coach, said Zanesville has qualified for the world competition every year the school has had a team. However, he added more area schools now have robotics teamsso he is proud of the continued success Zanesville has experienced.
The team will be competing at the VEX Robotics World Championship in Louisville, Kentucky from Thursday to Saturday. Mohler said there will be about 500 teams in the competition.
The team is made up of six students and each student has a specific job. Senior Christian Shelineis a builder, sophomore Alex Pinson is a builder, designer and driver, senior Christopher Sheline is a builder, senior Rory Gamble is the head scout, sophomore Alec Mealick is a scout, and sophomore Austin McCoy is the head programmer.
"We want to win an award and do our best to represent the school and the community," Christian said.
The Devil Bot 6.x demonstrates its bean bag throwing ability.(Photo: Chris Crook/Times Recorder)
The team and Devil Bot 6.X, their robot, will be competing in the game Starstruck. There is arobot on each side of the field with 24stars and four cubes on the playing field. The goal is to throw the objects on the other side of the field to earn points.
Being involved in the robotics program has shaped what some of the team members wantto do after high school.
While Christian is a senior, this was his first year on the robotics team. He said he wanted to get involved because he's attending Ohio University for mechanical engineering in the fall.
"I have always liked science, math and engineering and I've always been interested in this but I didn't get involved until this year," Christian said. "I wanted to get my foot in the engineering field because I'm going on to do that in college and after that in a career field."
Pinson, who has been involved with the robotics program since he was in middle school, said the program has influenced him.
"I'm looking to do something in engineering after high school," Pinson said. "I help with the design process and it will be a stepping stone into the engineering and design field."
As previously reported in the TR, the John McIntire Elementary sixth-grade girls robotics team will also be competing on the world stage in the Vex IQ Challenge beginning April 23.
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SHS robotics team advances to international championship – Shelton Herald
Posted: at 10:08 am
Shelton will send two robotics teams to compete in the international championships in St. Louis, Mo., later this month.
Team 230, also known as the Gaelhawks, have extended their season all the way to the First Robotics Competition international championship, which will take place April 26 to 29.
The Gaelhawks are made up of the following SHS students: Lusitania Gallahar, Jacob Zamani, Chris Macdonald, Josh Wilson, Brian Sanfilippo, Jake Daxner, Victoria OMalley, Aravind Ravishankar, and Michael Kichar.
They will be accompanied by a younger robotics team composed of seventh grade students from the citys intermediate school.
Counting down to St. Louis
As the teams departure to St.Louis is just days away, they said, this is a surprisingly less busy time period for them.
Aside from packing their bags, team members said, theyre also preparing to ship their robot to meet them in St. Louis. With their 93-pound robot, Talon 19, packaged up, they dont have the ability to make modifications to it in the days before it will appear in competition against teams from all over the globe.
Fortunately for the Gaelhawks, they have a practice robot they have been tweaking in preparation for the international championship.
Having a practice robot is useful, because it allows the drive team to practice, and gives us time to create new strategies that we can use in competition, said Ravishankar, the teams safety captain. We should have it running perfect when its time to compete.
Ravishankar said the time the team is spending on making tweaks to its practice robot isnt nearly as intense as the six-week building period it was allotted to build Talon 19, but once team members land in St. Louis, the pressure will be back on. There, Ravishankar said, their next task will be to duplicate on Talon 19 the changes they made to the practice robot.
City support
Robotics is undeniably popular in Shelton.
The community supports all of its robotics teams to the fullest and it means the world to the team members.
Team 230s lead driver, Michael Kichar, said the community support has been an important instrument in the Gaelhawks success.
Being supported by the community allows us to do what we do, said Kichar. Without all of our sponsors or help from mentors, we wouldnt be able to build a robot as well as we do.
Kichar said being the teams driver can put a lot of pressure on him at times, but his teammates support makes all the difference.
Sometimes its as simple as doing exactly what youve spent hours practicing out of competition for the past few weeks. Other times its not, said Kichar. As long as you have your team behind you to support you, its a pretty easy job.
Earning the opportunity
The chance to travel to a different state for the opportunity to be crowned one of the worlds best robotics teams has been exciting for the Gaelhawks, but theyre maintaining their composure and taking it a step at a time.
One of the teams members in charge of social media and public outreach, Lusitania Gallahar, said this is her first year on a robotics team, and she was surprised to see the dedication of the Gaelhawks.
Just the fact that we have the opportunity to share our robot on an international scale is amazing, said Gallahar. I didnt know the hours were so long, but when I saw the rest of the team putting in the time and showing up, I was just amazed and started putting in the work, too.
Ravishankar explained that the teams work is divided into much more than just building the robot.
The building is the toughest part, but its not the only part, said Ravishankar. Its such a team effort and ecompasses so many different skills throughout the entire competition.
Team 230s season began with a six-week building period that consisted of team build sessions every weekday from 7 to 10 p.m. On weekends the sessions would last from 10 a.m. until 10 p.m.
For some team members, that was their favorite part of the season.
My favorite part is working side by side with professionals that have done this for so many years, said Ravishankar. Were really thankful for the support weve received from all of our supporters, but especially our mentors, because their assistance will help us as we pursue futures in robotics or engineering.
Building a sense of community
Despite the sometimes high level of competition and intensity, the Gaelhawks said, theyve worked hard to build a sense of community, not only among themselves but with their opponents as well.
You have one of our biggest competition, which is a team from Southington, theyll come in and help. Or theres another team called the Techno-tics, and theyll come in and help. Its all about gracious professionalism, said Ravishankar while describing how a team could end up helping a team its competing against. Its not only about demonstrating sportsmanship on the field but also establishing that sense of community while out of competition.
The Gaelhawks also said they work closely and have actually opened up their workspace to the SIStematics to help build that sense of community among the students who will be at their level in years to come.
As soon as youre on a team, youre a part of the team, said one of the teams captains, Josh Wilson. To watch the international competition live, go to https://www.firstchampionship.org/watch-live.
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Robotics team creates Mechanical Advantage – Lowell Sun
Posted: at 10:08 am
Littleton s Zach Miller turns a rotor at the FIRST Robotics Competition New England District Championships earlier this month.
LITTLETON -- When a group of high-school students in Littleton formed a robotics team last summer, expectations were contained for their first-ever competitive season. The members were new to the field, they did not have any test equipment to lean on from previous years, and failure was part of the process.
But just a few weeks after Littleton's Mechanical Advantage 6328 started its season in the FIRST Robotics Competition, the team has become one of the best in New England. After qualifying for this month's world championships, the group now has a shot at success on the global stage.
Sreenidhi Chalimadugu, a Littleton High School sophomore on the team, described the experience as "overwhelming."
"I personally never thought of even making it this far," she said. "We've all learned so much in such a short period of time, whether it's mechanical aspects of the robot or team-building skills involved. It's just a great experience and it's really surreal, too, to make it this far and come to worlds."
It became clear early on that the team had potential. In its first event, Mechanical Advantage finished fifth out of 39 teams, and it compiled enough points -- awarded for how successful its robot was in parts of the game such as transporting gears and firing wiffle balls into a large container -- over the season to qualify for the playoffs.
Mechanical Advantage made it to the quarterfinals of the New England District Championships.
Along the way, the team won the New England District "Rookie All Star" award, which also would have landed a spot at worlds had the team not already qualified by ranking.
"One of the things we all have in common is our love for what we do here," Chalimadugu said. "Being a part of that success is something we've all been lucky to go through.
Members of Littleton High School s Mechanical Advantage 6328 robotics team, right, compete in last month s FIRST Robotics Competition. PHOTOS COURTESY OF BRIAN MILLER
The team's "determination" has been the key to its success, according to 21-year-old Deanna Clark, one of the group's two mentors. Members gathered almost every day since kickoff in January to plan and build their robot. Most devoted a minimum of 30 hours per week, and before competitions, some would even stay until 2 a.m. fine-tuning details.
Clark recalled one anecdote that she described as the "essence of (the) team": in a match at district championships, the robot got a ball stuck in one of its pieces. Members drove the robot into the wall to try and jar the ball loose, but in the process, they sheared a key piece of the robot's interior.
The mentors and students frantically took the apparatus apart, but time until their next match continued to slip away. With seconds to go, Zac Temple, the other mentor, ordered his team to begin driving the robot to the arena with his hands still inside of it tightening screws.
After almost missing the entire match with a broken robot, Mechanical Advantage managed to pull out a victory. Most team members cried with joy, Clark said.
"I think that just really shows our team and what we're about," she said. "Most teams probably would have just said, 'oh, it's broken, we can't get to the match.' But we were getting to that match."
For Clark, success is an important part of helping the team grow its roots in Littleton.
"When your team doesn't do well, it's not fun, and you don't want to come back," she said. "It's really critical in the first year to be successful."
The team is still meeting several times per week to prepare for worlds and to perfect their strategies. They are also working to raise funds to support the trip to St. Louis. Those interested in donating can do so at littletonrobotics.org/donate.
Follow Chris on Twitter @ChrisLisinski.
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We could be reading minds soon: Inside the research that’s moving us from sci-fi to sci-fact – Salon
Posted: at 10:08 am
Billionaire magnate Elon Musk is trying to fill the world with electric cars and solar panels while at the same time aiming to deployreusable rockets to eventually colonize Mars.
As if thatwerent enough for his plate, Musk recently announced the launch of Neuralink, a neuroscience startup seeking to create a way to interface human brains with computers. According to him, this would be part of guarding humanity against what Muskconsiders a threat from the rise of artificial intelligence. He envisions a lattice of electrodes implanted into thehuman skull that could allow people to download and upload thoughts as well as treat brain conditions such as epilepsy or bipolar disorders.
Musks proposition seems as outlandish and unlikely as his vision for the Hyperloop rapid transport system, but like his other big ideas, theres real science behind it.
Writtenin plain language that gives nonscientistsa way to separatethe science from the sensational, The Body Builders is a fascinating dive into whats happening right now in bioengineering research from brain-computer interfaces to bionic limbs that will redefine human-machine interactions in the years to come.
Piore, an award-winning journalist who has written extensively about scientific advances, spoke to Salon recently about just how close we are to being ableto read one anothers thoughtsthroughelectrodes and the processing power of modern computers. The transcript below was lightly edited for style and clarity.
In your research, what were some of the innovations you learned about that blew your mind?
Most of them blew my mind at some point, but the one that really stuck out [dealt with]the things people are doing with reverse engineering the way the human leg works so they can build a bionic limb. In order to do that, Hugh Herr at MIT is building a mathematical model of the way that all of the constituent parts of the lower leg interact.
Theres only a few hundred muscles, ligaments, tendons and bones that constitute the lower leg, so thats manageable to have the sensing power to characterize that, express it mathematically, put that on a computer chip and then build robotic parts that can do that or build some exoskeleton device that can work in harmony with that. If you takethat to the extreme, one of the biggest challenges is the human brain where [the experimental technology involved is] basically doing the same thing except with billions of neurons.
One of the people that I profile was a guy by the name of Gerwin Schalk in Albany at the Wadsworth Center. Hes trying to decode imagined speech. That was pretty mind-blowing. Theyve discovered that when you speak, you send signals not just to the brains motor cortex to tell your muscles how to make the sound but also to the auditory cortex as an error-correction mechanism. And even when youre not speaking, just thinking the words, the words still go to your auditory cortex, so Gerwin Schalk has been able to find a neural signature of this and identify different phrases.
Your book describes how Schalk re-created a muddled but clearly recognizable segment of the Pink Floyd song Another Brick in the Wall based solely on brain wave data collected from people who had listened to the sound clip. What is the practical application of this?
The ultimate goal is to be able to decode imagined speech. That was a demonstration showing that you could detect the music playing in somebodys auditory cortex. But theoretically if you have the processing power and the sensing capabilities, you could detect something much more specific, like the actual words that somebody is thinking.
And if you could do that then you could help locked-in patients regain the ability to talk just by thinking. You could build a thought helmet, which was the original kind-of cockamamy scheme by the person who originally funded Gerwin Schalk. There was a guy in the Army Research Office who [provided funding for Schalks research] because he wanted to build a thought helmet that he had read about in science fiction books so that soldiers could communicate telepathically. It seemed outlandish at the time, but now it seems like someday it might be possible.
It seems like a Faustian bargain to have technology that could read peoples minds. Has anyone discussed the notion that someday authorities could prosecute people based on thoughts they have in their minds?
Theyve definitely explored the ethical dilemmas, but theyre a long way from being able to do that. If you are actually going to be able to have a thought helmet, even if you could do it the way its conceptualized for the military or to help locked-in people speak, you would need to train the pattern-recognition software.
It really wouldnt work without the cooperation [of the subject]. The way words are encoded in each persons brain differs from person to person. The software and the hardware would need to be trained on your own specific brain before it could actually pick out words and phrases.
But there are all sorts of ethical questions raised by these technologies, and one can imagine all sorts of 1984-ish type mind-control issues, and theyre definitely worth exploring and discussing.
So what youre saying is that the each human brain has a distinct accent, that we all process words differently in our minds?
The brain is the most complicated pattern-recognition machine out there, and the way that different words and patterns are encoded in our brains is the result of our experiences. The brain is very plastic. It can actually even change in a person over time.
Youve said we need a technological breakthrough to decode language from brain waves. What do you mean?
So theres a guy at Northwestern named Konrad Kording who published a paper in 2011 in Nature Neuroscience detailing what he called Stevensons Law, named after his graduate student Ian Stevenson;its like Moores Law for computing chips. [Stevenson] had looked at the number of neurons that scientists can record from, and basically its doubled about every seven years.
But its only about 500 [neurons] at this point. Kording said well be dead before we can record even part of a mouse brain. So what theyre doing is theres this program from [the U.S. Defense Advanced Research Projects Agency, or DARPA] called Neural Engineering System Design. Theyre doling out about $60 million trying to get some sort of breakthrough. They want a device that can record from at least 100,000 neurons and also stimulate them. But its hard to do. We need to develop a new way to do this.
Theres a group of people at Berkeley who have suggested that the solution is to have something called neural dust, which is nano-scale electrodes you can put in the brain. People have said the solution is to just shrink existing electrodes to make them smaller. Some people have compared [the current technology] to trying to play piano with your forearms. You cant get the resolution you want. Theres a paralyzed woman who drank coffee with a robotic arm, controlling it just by thinking, and that was remarkable.
But as one of the neuroscientists said to me, theres no [brain-computer interface] that you would want to use to control a wheelchair on the edge of a cliff or to drive a car in heavy traffic. Its not precise enough.
This sounds like a similar problem in robotics. Robots can do a lot of things, but some tasks are too intricate and detailed for a robot to do at least not yet.
Weve crossed the Rubicon, but we havent yet perfected the technology. Thats why in my book I also looked at technologies that are affecting peoples lives, like the [bionic leg research]. Its the same kind of idea because youre reverse engineering the human body and mind. There are a lot of remarkable stories of people being able to walk again.
Its also the same with genetic engineering. We can now decode a human genome for under $1,000. But the fact is a lot of human diseases and human qualities like intelligence grow out of the interaction of many different genes and environmental factors. Were still learning how to decode those. Were able to do genetic therapy but not complicated genetic therapy.
What are researchers telling you about the science behind Elon Musks recent comments and predictions about merging human and artificial intelligence, about downloading and uploading thoughts?
In my book, I try to tell stories about things that are going on now. There are a lot of books that vaguely talk about the future, but I wanted to explain how the science works and whats actually happening now so that people can evaluate these claims and see whats sensationalistic and whats not.
But Gerwin Schalk, whos working on imagined speech, believes his research is just one guidepost on route to an even grander endpoint. He believes that in the not too distant future that well be able to seamlessly integrate the human mind and all of humanity with computers so that we wont need a keyboard or a mouse to type something into the web to get an answer. Well be able to just think and well have instant access to every fact available on the web as if it was a memory or something. He says youd have a billion people all hooked in, and theres no social media; everyone would just know what youre about and who you are and suddenly youd create this super society, and it would clearly transform not only human capacity but also what it means to be human.
I think thats relevant to what Elon Musk is talking about. Hes worried about artificial intelligence, about machines destroying humanity. One of the reasons why hes pushing for this neural lace, which would be to overcome that challenge that I was talking about earlier, which is the same kind of thing that DARPA is funding, [is] to try and find better sensors to overcome Stevensons Law. One of the reasons why Elon Musk wants to do this is so that we can link up to computers and have the same computational power and the same hive mind and the same type of intelligence that artificial intelligence would have so that we can basically protect ourselves.
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We could be reading minds soon: Inside the research that's moving us from sci-fi to sci-fact - Salon
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App for journalists: Clips, for creating videos with animated captions – Journalism.co.uk
Posted: at 10:08 am
What is it?: An app that creates quick videos with animated text, graphics, emojis and music.
Devices: iOS
Cost: Free
How is it of use to journalists?
News organisations looking to engage social audiences are more aware than ever before of the need to capture people's attention with the sound off, and we've seen publishers such as AJ+ and NowThis coming up with news ways of using captions in their videos.
But although post-production softwares such as Adobe After Effects and Final Cut Pro can help news outlets create eye-catching visuals, mobile journalists out in the field need to be able to use only their smartphone to shoot, edit and publish this type of materials.
Clips, a free app from Apple, enables reporters to add animated titles and captions to their clips in real time, by dictating the text straight into their phone all while recording video.
Captions are generated automatically as they speak to match the timing of their voiceover useful for journalists when they are commentating on events, filming interviews or recording pieces to camera.
How does it work?
Once you've opened the app, select the speech bubble from the top-left of the toolbar on your screen. Here, you can choose how you'd like your subtitles to appear while you talk into the phone: in full sentences on a banner at the bottom or in the center of the frame, or word by word at the bottom.
Next, choose the filter option to add effects, such as making footage look like a comic book or a black and white movie.
Like Snapchat or Instagram Stories, you can add stickers and captions to your videos to make them more engaging, and you can also include a time stamp or your location.
Once you are happy with your settings, press and hold the red record button at the bottom of the screen to record your first clip. Once you release the button, your video will be saved as a square thumbnail, and you will be able to record additional clips and personalise them individually with captions and stickers.
Changed your mind about the visuals used for the clip you just took? The toolbar at the top of the screen allows you to go back and change or remove any of the elements included in the clip. You can also easily add photos and videos from your camera roll if your wish to use pre-recorded material.
Change the order of your shots by holding down a clip's thumbnail and dragging it to the desired position. You can even cut clips by selecting them, tapping the scissors icon and using the trimming tool to shorten them.
When you are done, you can upload your video to social media by tapping 'done' in the bottom-right corner, and uploading to Facebook, Twitter, or sharing with your newsroom via email or Slack.
If you're interested in apps for adding subtitles to videos, check out these two collections of 10 apps, including Gravie and FilmStory.
If you like our news and feature articles, you can sign up to receive our free daily (Mon-Fri) email newsletter (mobile friendly).
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Facebook finally makes a virtual reality world – CNNMoney
Posted: at 10:07 am
Mark Zuckerberg kicked off Facebook's annual F8 developer conference on Tuesday. The two-day event, now in its tenth year, drew roughly 4,000 attendees to the San Jose Convention Center in California.
This year, the company announced new augmented reality features for your smartphone camera, a cute VR version of the social network for Oculus and even more ways to talk to companies on Messenger.
Zuckerberg tests out his standup routine
The conference is a chance for Zuckerberg and his executives to wax poetic about all they ways they're changing the world, while also getting brands excited to sell things on Facebook.
Newish dad Zuckerberg tried out something different on stage: dad jokes. He made cracks about the other F8 trending this week, "The Fate of the Furious," and joked about his overly long community posts.
"I wrote like six more of these, but I understand that some of you are here to see a tech keynote," said Zuckerberg. He reinforced Facebook's commitment to building community, before speaking briefly about the Cleveland murder video that was uploaded to Facebook.
Related: Mark Zuckerberg makes cursory mention of Facebook murder video at F8
Augmented reality is already on your phone
He quickly pivoted to the main thrust of his keynote: augmented reality, but without the dorky glasses.
Facebook is using its new camera tools to launch its own augmented reality platform. Instead of putting on goggles, you will hold up your smartphone and watch as it overlays graphics on the world in front of you in real time.
You can add sharks swimming around your morning coffee, or a virtual mug to your table to feel less alone. Add effects to a room, like dripping paintings or rain clouds, and pop-up informational boxes for products or locations. It uses precise location detection, 3D effects and object recognition to make the moving effects work.
The platform is available in a closed beta starting Tuesday.
Facebook's new camera update already uses some of this "augmented reality," like animated mustaches and glitter beards. Zuckerberg acknowledged that the company was late adding the camera effects to its apps, but said, "I'm confident that now we're going to push this augment reality platform forward." Snapchat released similar features Tuesday morning -- the latest shot in the war between the two companies.
Related: Facebook is still trying to make bots happen
Facebook Spaces means you never have to leave your home again
Last year, Facebook did a silly demo on stage of people hanging out in virtual reality, taking selfies. It was a rough draft for Facebook Spaces, a new virtual reality version of Facebook the company announced today.
Facebook Spaces is an app for the Facebook-owned Oculus VR goggles. Facebook described it as "a magical canvas for shared experiences."
When you can't just chill on the couch with your bestie IRL, you can put on some goggles and do it as animated people in a virtual version of your living room. Or in a virtual park, Paris, maybe even outer space if you're into that.
Rachel Rubin Franklin, the former head of the Sims video game franchise, said it lets you spend time with people and gives "the essence that you're really there together."
The app ports in your Facebook profile, so it already knows who your friends are. If you don't have Oculus (most people don't), you can see a VR version of yourself talking to your friends' VR versions. You can build a custom avatar based on your Facebook profile shot, like a 3D bitmoji. This is the future, folks.
VR social networks and communities already exist, and they're experiencing the same etiquette questions as social networks. For instance, one woman was sexually assaulted while playing a video game in VR.
Facebook Spaces launches in beta for Oculus Rift Tuesday.
Forgot your password? Facebook's got your back
Facebook is expanding its efforts to eliminate passwords. In January, the company began testing Delegated Account Recovery, a tool that lets you use your Facebook account to log in to another app if you forgot your password.
Instead of answering security questions or receiving password reset emails, people can use Facebook to confirm their identity. The security tool is now rolling out to more apps as a closed beta test.
New communities just for developers
Facebook also announced a number of new tools just for developers. Since coding can be a lonely undertaking, Facebook is launching Developer Circles. They're like Facebook Groups for developers, helping connect people living in the same area and offering educational options like special classes from Udacity. There are new analytics tools and more location information to draw from. Developers can now build simplified pages and apps for people who have slow internet connections.
Year one of a 10-year plan
A lot has changed since F8's first installment. Over the past decade, Facebook (FB, Tech30) has gone from a single website where people play Farmville to a public company that also owns Instagram, Oculus and What'sApp.
At last year's F8, Zuckerberg took a subtle swipe at then-candidate Trump, saying, "Instead of building walls, we can help build bridges." In the first few months of Trump's presidency, Zuckerberg has expressed concern about Trump's executive orders on immigration. COO Sheryl Sandberg has also criticized Trump on his abortion policies.
On the heels of the campaign, Zuckerberg made it his New Year's resolution to visit people from every state by the end of 2017 -- though he did not specifically mention Trump as a factor. The U.S. election also put fake news and its impact on real-life decisionmaking in the spotlight. Zuckerberg initially said it was "crazy" that Facebook could have impacted the election, though later backtracked on his comments.
CNNMoney (San Jose) First published April 18, 2017: 12:50 PM ET
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Virtual Reality changing home-buying process – KWCH
Posted: at 10:07 am
WICHITA, Kan. (KWCH) Virtual reality is changing the way you "walk through" homes.
"This is super cool," said Paul Gray, a Wichita home builder. "This is the type of thing we dreamed about when we were little kids, but this is actually taking place in our modern society."
A new development from Grit Virtual Construction is creating homes in virtual reality. Perspective home buyers can "walk through" a design that doesn't even exist yet.
"We've developed a virtual version of his floor plan or his house model that has yet to be built," said Chris Callen, CEO of Grit.
The idea was initially only for commercial use.
"We were asked the question 'what about residential?' said Callen. "At first we were hesitant, but then we thought about model homes."
The company debuted in February. The premier of virtual reality for Paul Gray's model homes takes place during the Parade of Homes.
"They can walk through and get a chance to see what is this really going to look like, but it goes beyond seeing what it looks like. It gives you a chance to see what it feels like," said Gray.
Virtual reality give the buyer the ability to customize their home. It's a game-changer for contractors allowing them to show homes they've designed that haven't actually been built yet.
"For a builder to make a model home, they cost hundreds of thousands, maybe even millions of dollars," said Gray. "It's the chance to show people something before you've created it in reality."
Right now the development allows customers to walk throughout the homes and interact with doors and drawers. Callen and Gray have bigger ideas for the future.
"Eventually we will get to a place where you can pick that tile and put it on the counter top," said Gray. "You can see what the backsplash looks like."
Callen says they want to be able to place the designed home on different plots of land throughout a neighborhood and virtually see the curb appeal.
"The real interesting thing, with the gaming and VR headsets, it allows almost anyone to be able to interact with that virtual world," he said.
You can check out the new virtual reality homes during the Parade of Homes.
From noon to 6:00 p.m.
April 22 and 23 April 29 and 30 May 6 and 7
2343 Lakeside Dr. Andover, KS 67002
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Is 2017 the year of virtual reality film-making? – BBC News
Posted: at 10:07 am
BBC News | Is 2017 the year of virtual reality film-making? BBC News The Tribeca Film Festival, opening this week in New York, is promoting virtual reality (VR) as never before. And next month the Cannes Film Festival has announced it's to show its first big VR attraction. So is 2017 the year Virtual Reality film-makers ... |
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Can Virtual Reality Help Cure PTSD? – RollingStone.com
Posted: at 10:07 am
Chris Merkle had no intention of revisiting the traumatic events he experienced in war. After three tours in Iraq and four in Afghanistan, there was plenty to process but his concern was moving forward, not revisiting the past. "I'm a Marine," he says now, from his home in Los Angeles. "We're taught to do our jobs, to accomplish our mission. We're not going to sit around and talk about our feelings." He'd come here, to Dr. Albert "Skip" Rizzo's lab at the Institute of Creative Technologies at the University of Southern California, after months of working with a therapist with little result. "She was a great therapist," Merkle says, "but she couldn't do anything if I wasn't willing to talk about my experience. And I just wasn't."
At the time, Merkle was struggling with challenges he believed were a result of his present situation, not his past experiences. "It's really hard coming home," he says. "Most of us joined right out of high school. My sense of identity was being part of this group, working for the greater good. When you come home, you lose that." There were practical challenges as well. "I was trained as a machine gunner. There are no machine gunner jobs in the U.S. I didn't want that to be my job, but it was the only thing I had been trained to do." Each vet deals with these challenges in different ways. For Merkle, it was anger. "The slightest thing would send me off. It just got worse and worse."
Merkle reached out to the Department of Veteran's Affairs and was eventually connected with a therapist who suggested he try Virtual Reality-based exposure therapy. Unsurprisingly, Merkle wasn't thrilled about the idea. In VR exposure therapy, a patient enters a virtual re-enactment of a traumatic event. In the case of many vets like Merkle, these events are really multiple traumas, graphic battle scenes imbued with violence, confusion, helplessness, and grief. Simply discussing such a charged scenario is a tall order for most trauma survivors. VR-based exposure therapy goes one step further: the patient is an active participant in the scene, completely immersed in the traumatic incident. Merkle says, "You're going back to the worst day of your life and living it over and over again."
When traumatic event occurs, the brain is overwhelmed with stimuli and everything associated with that trauma (sights, smells, sounds) attaches to the memory like a leech. This happens on a physiological level; the phrase "neurons that fire together, wire together" is an oversimplified but useful way of describing the phenomenon. Under the right conditions, neural firings strengthen the synaptic connections in the brain. It is the neurobiological process that allows us to learn from experience. When it's a traumatic event, however, this process is heightened dramatically; instead of a gradual learning process, the sensory details and the traumatic event itself become almost one and the same, imprinted on an individual's neural circuitry.
These imprints are essential to understanding and treating trauma. The sights, sounds and smells that were present at the time of traumatic incident become embedded as part of the memory. It becomes difficult, if not impossible, to encounter one of the associated sensory details and not recall the entirety of the trauma. It's one of the reasons hypervigilance is such a common symptom of PTSD a trigger for the traumatic experience could be lurking around any corner, in otherwise innocuous places.
Complicating matters in treating trauma, is that the triggers (or "cues," as Rizzo calls them) are often subconscious. These can prompt a physical or emotional response without the individual realizing why the reaction is occurring. "Stored memories aren't always in the conscious mind," Rizzo says, "a person might only realize something is a cue when that cue appears outside of the traumatic event." I suggest an example: When I was in my early twenties, I needed two emergency surgeries that resulted in a long hospitalization. Six months later, I had an allergy test that required a number of small needle pricks on my arm. Though they didn't hurt in the slightest, I remember sobbing uncontrollably. "Yes!" Rizzo says, "logically, you know you're not back in the hospital. But that cue [being pricked by a needle] tells your brain otherwise."
Exposure therapy, a subset of cognitive behavior therapy, aims to reduce the charge around these cues. Traditionally, exposure therapy ranges from writing a narrative to role-playing the traumatic incident. The premise is the same for any exposure therapy - talking (or writing) through the traumatic event with a trained professional allows a patient to decrease the charge around these cues, revising them in a safe environment with a trained professional.
The key to understanding why exposure therapy works so well in treating PTSD, Rizzo says, is recognizing the instinctive human response to experiencing trauma: avoidance. As with most psychological and physiological responses to stimuli, trauma evolved to protect us. It's the brain's way of making very sure we do everything possible to avoid a similar incident. If the last time you awoke to the smell of smoke, your house was on fire, the smell of smoke in any situation is going to trigger an instinct to flee.
Exposure therapy is designed to, well, expose an individual to those triggering cues in a safe environment. VR-based exposure therapy is an extension of that: completely immersive exposure. That level of exposure is serious business, something Rizzo doesn't take lightly. "There's no question," he says. "This is hard medicine for hard problems."
Chris Merkle didn't feel quite ready for hard medicine. After completing the intake procedures, he was asked to pick a traumatic event to focus on over the course of the 10-week program. He picked a story he thought would be "horrifying to someone on the outside," but one that he didn't think he personally had a lot of trauma around. "I thought I was going to game the game," he says. Merkle picked what he calls his "longest day." "I figured it would give me a lot to talk about without having to go into too many details."
"Avoidance is the biggest challenge to overcome in treating trauma," says Rizzo. It is also the thing that VR therapy is arguably the most effective in minimizing.
Rizzo's team has created 14 virtual worlds from which clinicians can add details specific to the patient's experience. Without VR goggles, the screen looks much like a video game. With VR goggles, a fake gun that reverberates as a real machine gun would when being used, and the brain's ability to fill in gaps based on what is simulated, the experience is utterly immersive.
The event Merkle described, the one Rizzo's team recreated virtually, took place in Iraq in 2003. "We had been rolling through the country, liberating small towns [from the Iraqi opposition] and we reached Nasiriyah," he says. "We were really trying to close the distance to Baghdad. One unit would stay and hold the roadside while another unit rolled through to the next town."
But there was only one road to get there, and Iraqi forces were doing everything in their power to block it. It was the first time Merkle's unit had faced strong, coordinated resistance. Merkle describes the scene: "I was watching a town under siege, watching Marines dying, it was just... a pathway of death. It was just this horrific scene of all these bodies. I mean, they're humans."
While the bullets were flying, Merkle's unit was hardly moving. "It was this small two-lane highway and there was a massive military unit up ahead," he says. "It was like sitting on the freeway on the back of a dump truck, bumper-to-bumper traffic, without any armor, getting shot at. I'm firing back, seeing lives lost, taking lives, all in this, like, war carpool. It was so surreal."
From the outside, it can sound like what Rizzo has set up is essentially a first-person shooter video game. Rizzo wants to make the distinction very clear. "There is no simulation of killing in VR therapy," he says. "We are not desensitizing people to killing."
Instead, VR therapy addresses both the cognitive part of trauma as well as the behavioral. The patient discusses each cue with the clinician as they encounter it. This is a slow process. "Say someone was driving down a road and what looked like a piece of trash on the side of the road was actually an IED," says Rizzo. "In VR, they might just sit in the humvee on the side of the road for the first few sessions. The clinician will ask, 'what do you see, what do you smell, how does this feel?' The ultimate goal is to allow the patient to see something on the side of the road in real life and not react as though it's a potential bomb."
He continues: "The patient might drive down that road 20 times before the IED goes off. And before it does, we ask the patient, 'is it okay if we activate the IED now?' When the explosion comes, the patient is prepared." The association of that loud noise is taking place where the patient knows they are safe and they can talk about anything that comes up for them in that safe environment. "Ultimately, instead of the cues being paired with the original traumatic event," Rizzo says, "they're paired with what's actually happening now." The patient's cognition around the cues is changing. Talking with a professional as all that information is reprocessed offers the opportunity for behavioral change as well.
This distinction is best illustrated by a new group of patients using VR exposure therapy: sexual assault survivors. A study taking place at Emory University with sexual assault survivors suffering from PTSD is using VR to simulate the non-threatening cues associated with the incident. Being in the location where an assault occurred, be it a bar, an ally, a bedroom, can trigger memories of the trauma itself. VR therapy allows a patient to walk through these charged locations in a safe environment, and talk about the cues as they arise.
Through VR process, the patient and the clinician are able to talk about every detail leading up to and after the trauma because as that "fire together, wire together" phrase reminds us in the brain, the details around the trauma are often inextricably intertwined with the traumatic incident itself. By confronting the traumatic incident in a safe environment, they are creating new memories associated with the cues. In short, it's giving the cues that trigger the memory of the traumatic event something new to wire with: a safe experience.
It also establishes a rapport between clinician and patient, allowing the patient to feel more comfortable discussing the part of the traumatic event that isn't simulated. Critics of VR therapy sometimes claim that the device puts a barrier between the patient and the clinician, but that hasn't been Rizzo's experience. "I've had patients say they think I can better understand what they went through because I'm literally watching them experience it; I'm talking about every detail with them."
There are clinicians who have concerns about the safety of VR, either as therapeutic or recreational tool. Neurophysicist Mayank Mehta at the University of California-Los Angeles Center for Neurophysics has yet-unanswered questions about the longterm effects of VR on the brain. He compared the brain activity of a rat walking down a path in real life vs. a rat walking down an exact replica of the path in VR. "What we found is the effect on the hippocampus is totally different in real life than it is in Virtual Reality. Sixty percent of the neurons in the hippocampus shut down in VR and the ones that don't are totally scrambled." Mehta hopes that VR will be able to be safely used as a therapeutic tool at some point, he stresses the need for longitudinal studies examining the impact of VR on the brain.
The hardest part of taking in the devastation around him in Nasiriyah, Merkle says, was his inability to help those in need. Behind him on the road, he could see Marines taking fire, dying in his wake. "I'm thinking, we've had all of this training for running and fighting and instead of helping, I'm going to die sitting on my ass getting shot at."
By walking through every part of what happened that day, Rizzo and Merkle were able to identify not just the trauma cues but also the deeper roots of Merkle's anger. "The worst thing in the world to feel, especially for a Marine, is helpless," says Merkle. "We're taught to take action." Without VR therapy, however, Merkle may not have ever realized how many layers of trauma he experienced that day in Nasiriyah.
"The mind is powerful. I thought I was giving them a story I didn't need to work on but it turns out that it was something I really, really needed to work on," he says. The process also taught Merkle the importance of facing his vulnerability and of talking about the challenges and traumas he encountered throughout his tours. "If you are a little kid and you burn your hand on a stove and you never see another stove, you're going to be scared of stoves forever," he says. "But if someone walks back to the stove with you, shows you that it's turned off, and provides a comfortable, safe situation for you to interact with the stove, that fear goes away."
VR allowed Merkle to go from avoiding discussing his war-related trauma to working with other vets at the VA. It also gave him a new career path: he's now pursuing a degree in psychology. But there's no easy cure for PTSD, and it's something he still has to work on. "I thought the hard work was out of the way, but that wasn't the case," he says. When he began working with other vets, he found that he was listening to stories that recalled his own trauma and he needed help processing that, so he went back to talk therapy. Before VR, however, he would have avoided anything that made him recall those experiences. Instead, he's fully involved in his work at the VA as well as Team Red White & Blue, and organization that helps vets connect back home. RWB, Merkle says, has helped him address some of the issues that were plaguing him upon his return: how to retain the part of his identity that is a Marine but move on and away from the trauma of war.
Now, he goes on camping trips with other vets, where they can tell their stories and support each other. This community understands him in a way other people can't. "We were up in the woods and it was raining and everyone was sleeping in cabins. But it's hard for me to sleep in that situation, even though I know these guys are my buddies and not the enemy. So I went outside and slept in a hammock. They totally understood. They get it."
"I want other vets to know that you can have a life after war," he says. "That you don't have to run from the things that make you vulnerable; you can embrace them." That doesn't mean the work is over, as Merkle's situation illustrates. But he's found purpose in helping vets navigate the same challenges he experienced. His skills as a machine gunner may not lead to a career, but his experience working through trauma might. "I've always wanted to help people, that's where I find satisfaction," Merkle says, "But it's like those safety announcements on the airplanes you have to put on your own oxygen mask before you can help someone else with theirs." Thanks to VR-therapy and his own hard work, Merkle says he's less focused on his PTSD. Now, he knows something else is possible. He calls it "Post-Traumatic Growth."
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