Daily Archives: April 25, 2017

SpaceX to launch virtual reality spacecraft on later ISS mission – Florida Today

Posted: April 25, 2017 at 5:07 am

SpaceVR, a small spacecraft with eight cameras, will help deliver a virtual reality experience to Earth after it launches on a SpaceX Falcon 9 rocket in September 2017. Wochit

SpaceVR's Overview 1 virtual reality satellite.(Photo: SpaceVR)

A spacecraft outfitted with high-resolution cameras willdeliver an astronaut-like virtual reality experience to the ground after it launches to the International Space Station aboard a SpaceX rocket later this year.

The small spacecraft,named Overview 1,will capture its surroundings in low Earth orbitwith eight cameras after it launches from the Space Coastaboard a Falcon 9 rocket in September. Thefootage will be transmitted to the ground before Overview 1 meets a fiery demise upon reentry into the atmosphere.

SpaceVR, the San Francisco-based startup in charge of designing the spacecraft, willinitially distribute the footage for the HTC Vive, a virtual reality headset. Founder and CEO Ryan Holmes said the footage will eventually come to "all major platforms" that support VR video, such as YouTube and Facebook.

[SpaceX next up on Eastern Range with Falcon 9 NRO launch]

As is the case with other VR experiences, users are not always required to use aheadset they can also pan, tilt and zoom using a mouseor by moving a smartphone around the scene.

Holmes, a native of Port. St. Lucie, credits the "Overview Effect" for inspiration behind founding the company.

"The Overview Effect is when astronauts go into space and they experience feeling what it's like to live amongst an infinite universe," Holmes told FLORIDA TODAY. "We saw that as one of the best experiences one could possibly have. So we sought to allow people to experience it through virtual reality by launching the world's first virtual reality satellite."

Initiallydescribed by "Overview Effect" author Frank White, NASA's Lunar Science Institute describes thephenomenon as "an experience that transforms astronauts perspective of the planet and mankinds place upon it."

As the company's first spacecraft, Overview 1's flight and the resulting footage is intended to be a technical demonstration of its capabilities. The company benefitted from a investment push in April 2016 and secured $1.25 million for the project.

SpaceX's Falcon 9 rocket lifts off from Kennedy Space Center's pad 39A on Thursday, March 30, 2017.(Photo: SpaceX)

The tentative September launch will be SpaceX's thirteenth launch under theCommercial Resupply Services contract, known as CRS-13. Like previous launches, the company's Dragon spacecraftwill deliver equipment, supplies and science experiments to the crew of the ISS.

SpaceVR signed the launch agreement with NanoRacks, which will use itsCubeSat Deployer to release Overview 1 to low Earth orbit after Dragon arrives at the ISS. The loaf-of-bread-sized spacecraft was built by Pumpkin, which is also based in San Francisco.

SpaceX, meanwhile, is targeting Sunday for the launch of a classified intelligence satellite for the National Reconnaissance Office. It's the first such mission by SpaceX for the NRO, which will take flight on a Falcon 9 rocket from Kennedy Space Center's pad 39A during a two-hour window that opens at 7 a.m. A first stage landing is expected at Cape Canaveral Air Force Station's Landing Zone 1 shortly after liftoff.

Contact Emre Kelly at aekelly@floridatoday.com or 321-242-3715. Follow him on Twitter and Facebook at @EmreKelly.

An Atlas V rocket blasts off from Cape Canaveral Air Force Station on Tuesday, April 18, 2017 with a Cygnus spacecraft for the International Space Station.

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In a historic first for the company and the industry, SpaceX launched and landed a "flight proven," or refurbished, Falcon 9 rocket from Kennedy Space Center.

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A Delta IV rocket carrying the military's WGS-9 satellite blasted off from Cape Canaveral Air Force Station on Saturday, March 18, 2017.

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SpaceX's Falcon 9 rocket blasts off from Kennedy Space Center with the EchoStar 23 communications satellite on Thursday, March 16, 2017.

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A SpaceX Falcon 9 rocket successfully blasted off from Kennedy Space Center's historic pad 39A on Sunday, Feb. 19, 2017. The first stage returned for a successful landing in Cape Canaveral Air Force Station.

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An Atlas V rocket blasts off from Cape Canaveral Air Force Station with the SBIRS missile detection satellite on Friday, Jan. 20, 2017.

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Atlas V rocket blasts off on mission with Cygnus spacecraft

SpaceX launches, lands 'flight proven' Falcon 9

Delta IV rocket launches from Cape Canaveral

SpaceX Falcon 9 rocket launches from Kennedy Space Center

Falcon 9 blasts off from KSC, lands at Cape

Atlas V rocket blasts off with missile detection satellite

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A peek into Visit Philly’s new virtual reality platform – Generocity

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A year ago, Kristina Jenkins considered herself a total novice when it came to virtual reality.

Thats changed since the summer, when Visit Philadelphia, the tourism marketing agency where shes digital content director, began the process for launching its own virtual reality platform.

Once considered inaccessible to the masses, virtual reality is now everywhere,including youriPhone;360-degree cameras are now fairly affordable, too. (Were setting aside the debate about whether systems like Google Cardboard have all the qualities that make up pure virtual reality, like full-motion tracking.)

And for place-based nonprofits in particular, tech like this can be extremely beneficial, saidJenkins, who will be speaking at our augmented and virtual reality bootcamp,Tech in the Commons, this Friday, as part of Philly Tech Week Presented by Comcast. Its hard to break through the noise online and I think content like this can help destinations do that and reach new audiences with a compelling, immersive viewing experience that really isnt like anything else.

Virtual view of the Schuylkill River. (Screenshot via visitphilly.com/virtual-tour)

(If you need a primer on these subjects, try our reading list here.)

According to Jenkins, who managed the virtual reality project for Visit Philly, the 20-year-old organization has always been ahead of the curve in the destination marketing world when it comes to using new technologies, such as implementingsocial media into its marketing strategy beforeit became the essential tool it is today.

But this brandof tech struck Jenkins as especiallyappropriate for Visit Phillys mission: Potential visitorsget an immersive view into a citys best features, thus (hopefully) improving their impression of the city and encouraging them to check it out in person.

It was really important for us to engage online visitors with a small snippet of what they could experience in Philadelphia, she said.

Virtual view of Pats King of Steaks. (Screenshot via visitphilly.com/virtual-tour)

Development of the virtual reality project started last summer. Visit Philly picked virtual reality marketing agency YouVisit as a partner because of its previous destination marketing work with cities such as Houston and Antigua, Guatemala. YouVisit alsohad its own hostingplatform with options for photo and video as well as virtual reality, so Visit Philly didnt need to do much of its own web development, Jenkins said.

After a fewdays of filming local landmarks in October and severalweeks of beta testingon Visit Phillys website, the project officially launched in March. Jenkins couldnt share numbers but said shes seen some pretty solid use of the platform: Website visitors whoengage with the toolhave almost doubled their time on the site.

Here are Jenkins tips for nonprofits looking to take on a similar project:

This Fridays Tech in the Commons event is sold out, but you can still sign up for the final three bootcamps, which will teach place-based nonprofits best practices for employingdata visualization, live video and social communicationsin their digital engagement strategies.

Julie Zeglen is Editor of Generocity. Previous to joining the Technically Media team, she served as managing editor of Star Community Newsweekly, a hyperlocal newspaper focused on Philadelphias River Wards. The Temple alumna lives in West Philly.

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AMD Investors Eye Virtual Reality, Gaming Capabilities – Market Realist

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AMDs 2017 Product Roadmap Threatens Intel, Nvidia PART 1 OF 17

Advanced Micro Devices (AMD) has generated some talk with its new product launches, strong growth in its stock price, and a comeback in the high-end chip market. This turnaround happened under the leadership of AMDs president and chief executive officer, Lisa Su.

Advanced Micro Devices is the only company that offers both CPUs (central processing units) and GPUs (graphics processing units) and that has both ARM and x86 CPU architecture. This broad portfolio was once its disadvantage.

AMDs rivals Intel (INTC) in the CPU market and Nvidia (NVDA) in the GPU market have strong cash reserves to develop advanced products in their respective markets. However, AMDs limited cash was scattered across a broad portfolio. Advanced Micro Devices is turning this disadvantage to an advantage by tapping high-growth markets and developing integrated solutions.

Advanced Micro Devices (AMD) is focusing on the fast-growing markets of gaming, data center, and virtual reality. These three markets present a $53 billion opportunity for AMD.

Within the gaming market, Advanced Micro Devices is looking to offer its Vega GPUs to gaming enthusiasts and its Polaris GPUs to mainstream gamers. AMD would also power Microsofts (MSFT) new Xbox Scorpio and Sonys new PlayStation 4.5 gaming consoles with its APUs (application processing units). With the advent of VR (virtual reality) in gaming, AMD looks to develop advanced VR headsets.

After seeing the success of Nvidias GPUs in the data center market, Advanced Micro Devices also entered in this space by supplying GPUs to Alibaba (BABA) and Googles (GOOG) hyperscale data centers. AMD is also looking to compete with Intel in the server space with its Naples CPU.

Advanced Micro Devices (AMD) is looking to bring VR closer to reality, which would require high-end graphics, memory, and high processing power. So, the company is developing the Raven Ridge APU that would combine the Ryzen CPU and the Vega GPU. AMDrecently acquired wireless VR chip manufacturer Nitero to get rid of the wires attached to the VR headset.With all these efforts, AMD aims to become a leader in the VR space.

AMD is targetingall its research and development efforts on the above three markets. In this series, well look at the companys end markets and its efforts in each of these markets.

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Will NVIDIA Benefit From Virtual Reality? – Motley Fool

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There's a lot of buzz around virtual reality(VR) right now and its potential to transform how we interact with technology and video content and as a catalyst for an entirely new computing platform, as Facebook CEO Mark Zuckerberg has suggested.

It's still unclear when, or even if, VR will truly take off -- and even more ambiguous is whether it will truly benefit the companies that are betting on it. But in this space,NVIDIA (NASDAQ:NVDA) is emerging as not just a leader but also a company that's poised to bring in significant gains from its VR pursuits. Here's why.

Image source: Getty Images.

Early last year, NVIDIA itself noted that only 1% of PCs sold in 2016 were capable of running high-end VR devices. The vast majority simply didn't have the processing power to keep up.

VR will require powerful GPUs to render new gaming worlds, movies, shows, and other content through headsets, and that's great news for NVIDIA. The company holds 70.5% of the discrete desktop GPU market right now, followed by Advanced Micro Devices (NASDAQ:AMD) with just 29.5%.

AMD has made some market share gains over the past couple of years and could put additional pressure on NVIDIA when it releases its new Vega architecture later this year. But NVIDIA's current lead and its ability to continually release new VR-ready graphics cards (even for notebooks) mean that its GPU sales will likely benefit as the VR market grows.

As Jon Peddie Research noted last year,"VR will be a multi-tier experience, like all entertainment platforms. Consoles will appeal to the casual user, whereas the PC with three to four times the processing power will be the platform for the intense gamer. In the PC market, NVIDIA has a substantial market share in enthusiast graphics boards, the type needed for Oculus and HTC VR experiences."

Aside from its leadership in the GPU space, the company has already created its own VR game and has its own VRWorks suit of APIs for developers to create their own VR games and apps, as well as a separate suit of APIs specifically for VR headset developers. It also has its GameWorks apps that help gamers buildVR experiences, and even taps into the company's deep learning systems to make the process much faster. In short, it's creating both the hardware and some of the tools that developers will need to grow the VR market.

NVIDIA already brings in 58% of its total revenue from selling GPUs in the gaming market, and as PC makers begin to bring more VR readiness to their devices, it's likely that NVIDIA's GPU sales will continue to expand. The move from desktop gaming to VR is a logical step in the gaming space, and there's no reason to believe that NVIDIA won't bridge that gap smoothly.

The huge advantage for NVIDIA right now is that it already has a solid position in gaming, and knows how to build on its GPU strengths and apply them to other markets. Its dominance in the GPU world and its own pursuits in building out new VR-ready graphics cards and tools for developers mean that the only way the company won't benefit from VR is if the market itself flops.

Chris Neiger has no position in any stocks mentioned. The Motley Fool owns shares of and recommends Facebook and Nvidia. The Motley Fool has a disclosure policy.

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Lynchburg College senior creates virtual reality game – WSET

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by Elizabeth Tyree & Priscilla Kaiser

Emma Elliott created her own virtual reality complete with sound effects (Photo: Priscilla Kaiser)

LYNCHBURG, Va. (WSET) -- It's one thing to learn how to master a virtual reality game and another to build one, but that's the project one senior at Lynchburg College decided to take on as her final project.

Emma Elliott created her own virtual reality complete with sound effects.

"I told the game to do that. I wrote the code to do that," she said. "Most of it I was learning on my own, it was kind of uncharted territory," Elliott said.

As a senior at Lynchburg College she decided to create the virtual reality video game for her final computer science project.

Elliott said she used software to help her create the space station scene she had hoped for that she calls "Puzzles in Space."

"You have to explore the maze to find three different buttons and that opens the door to get out and go to the next level," she said.

Elliott's professor, Doctor Joe Meehean said she's the one who took the project to the next level.

"Every computer science student does a year-long project, but not every student puts in the time and dedication that Emma does," said Dr. Meehean.

And, it took her every bit of time to master the program and bring her vision to reality.

"I'm a bit surprised, I think we're a both bit surprised at how well it had turned out," Dr. Meehean said. "She got an A, yeah, she got an A."

Also interested in the arts, especially theater, Elliott believes those skills has helped set her game apart.

"I find video games as well as virtual reality just another platform to tell a story on," she said.

Elliott says she plans to look for jobs in Engineering or Gaming when she graduates next month, and she said she wasn't sure she'd enjoy coding and building a game as much as she did.

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The Complete Beginners’ Guide to Artificial Intelligence – Forbes – Forbes

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The Complete Beginners' Guide to Artificial Intelligence - Forbes
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Artificial intelligence continues to transform the ways we live our lives and run our businesses. However, the meaning and implications of what artificial ...
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Artificial intelligence survey finds UK public broadly optimistic – The Guardian

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Ipsos Mori found a two-thirds of the UK public believe the benefits of machine learning outweighed the risks or were balanced. Photograph: Nic Delves-Broughton/PA

Apart from fears of mass unemployment, accidents with machinery, restrictions on freedom, increased economic inequality and a devalued human experience, the public are broadly optimistic about the arrival of artificial intelligence, according to one of the first surveys of British opinions about the technology.

Research by the polling firm Ipsos Mori found nearly a third of people believe the risks of machine learning outweigh the benefits, while 36% believe the risks and benefits are balanced.

Machine learning is technology that underpins internet searches, recommendations on Amazon and Netflix, and voice recognition on smartphones.

The findings provide a snapshot of UK views on what some researchers regard as the early stages of a major revolution that is poised to affect almost every aspect of life.

The research suggests that while people are generally positive about the technology for improving medical treatments, guiding driverless cars and personalising education substantial concerns remain.

With machine learning, computers do not churn out answers by following hard and fast rules that are programmed into them. Instead, they are fed huge amounts of data from which they learn through trial and error.

For example, computers have been given thousands of images of healthy and cancerous cells and told to learn the difference. They can then tell whether a biopsy from a patient is benign or requires treatment.

The Ipsos Mori rsurvey found support for machine learning depended on what it would be used for.

It discovered little enthusiasm for military robots that use the technology to make their own decisions, with only 22% believing the benefits outweighed the risks. People were also wary of computers that learned to play the stock market, with only 18% in favour.

The findings were drawn from face-to-face interviews with 978 people chosen to be representative of the UK population, along with discussions at public meetings in Birmingham, Huddersfield, London and Oxford, and questions put to a community of 244 people online.

The survey found support for facial recognition systems that learn to recognise criminals faces from CCTV footage, with 61% believing the benefits outweighed the risks. Software that recognises speech and answers questions, such as that found on most smartphones, was also seen as beneficial.

But people were more wary of other uses of machine learning. Driverless cars have the potential to reduce traffic accidents substantially, and while some welcomed vehicles programmed to drive at 20mph in 20mph zones, others were sceptical.

One person who took part in the Birmingham event said: There would be twice as many accidents because driverless cars would follow the Highway Code and drivers dont. The transition period would be really dangerous. Wed have to give everyone driverless cars all at once.

The research was commissioned for the Royal Society for a major report published on Tuesday on the power and promise of computers that learn by example.

The report describes the recent rapid progress that computer scientists have made in the field and the possibility of transformative advances in the next five to 10 years.

There is huge potential for machine learning to impact in very positive ways on much of what we do as individuals and as industry and as a society. But there are challenges, said Peter Donnelly, a statistician and geneticist at Oxford University, who led the group that produced the report.

According to the report: Society needs to give urgent consideration to the ways in which the benefits from machine learning can be shared across society.

Among other concerns in the Ipsos Mori research were fears of being replaced by computers.

One person who took part in the London event said: Everybody here is thinking, Well, Im going to lose my job. The primary concern was that machine learning could cause unemployment on a mass scale, the researchers found.

Others feared computers could diminish the human experience by churning out poetry for example, or making it impossible to go for a Sunday drive. More still raised concerns that people would become too reliant on computers and lose key skills, such as the ability to remember information, read maps and so on.

According to the research, some computer systems were already on the verge of fomenting rebellion. Told of a computer system that might try to rein in people who overspend, one participant in Oxford said: I feel like Id want to buy the shoes just to spite it.

The Royal Society report raises a host of other challenges that will come with the arrival of artificial intelligence.

Artificial intelligence systems can pick up biases from training data, making them racist and sexist, and cannot always explain their decisions, both issues that scientists must work on, the report states.

Meanwhile, tech firms are poaching some key UK academics, leaving universities struggling to keep the best minds.

Economists see huge economic growth coming from machine learning but without more companies, and skilled people to work for them, the profits could flow to a handful of major corporations.

Society needs to think about these issues, said Donnelly. We need an open and nuanced discussion to work out what we can do to help ameliorate some of these worries, and what we want to insist on.

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ABB, IBM team up on industrial artificial intelligence – Reuters

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ZURICH ABB has sealed a collaboration agreement with International Business Machines Corp, the Swiss engineering company said on Tuesday, the latest step in its efforts to ramp up its presence in digital technology and the internet of things.

In a joint statement ABB said it would combine its digital offering, which gathers information from machinery, with IBM's expertise in artificial intelligence featured in its Watson data analytics software. The two companies will jointly develop and sell new products.

"This powerful combination marks truly the next level of industrial technology, moving beyond current connected systems that simply gather data, to industrial operations and machines that use data to sense, analyze, optimize and take actions that drive greater uptime, speed and yield for industrial customers," ABB Chief Executive Ulrich Spiesshofer said in a statement.

For example, instead of manual machinery inspections, ABB and IBM intend to use Watson's artificial intelligence to help find defects via real-time images collected by an ABB system, and then analyzed using IBM Watson.

ABB has identified digital technology where machinery communicates with control centers to increase productivity and reduce downtime as a driver of growth. It now gets around 55 percent of sales from products that are digitally enabled.

As part of the drive, the company last year signed a strategic partnership with Microsoft Corp to roll out digital products for customers in the robotics, marine and ports, electric vehicles and renewable energy sectors.

To spearhead its strategy, it appointed former Cisco executive Guido Jouret as its first chief digital officer last year. {nL8N1BH09N]

(Reporting by John Revill, Editing by Michael Shields)

BEIJING/SHANGHAI China is targeting 35 million vehicle sales by 2025 and wants new energy vehicles (NEVs) to make up at least one-fifth of that total, the industry ministry said on Tuesday.

TOKYO Japan's Toshiba Corp will start taking bids for Landis+Gyr, its Swiss smart meter unit, as early as June, Kyodo news agency reported on Tuesday.

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The Chicken Littles of Artificial Intelligence – Huffington Post

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CNNMoney, citing a PwC report, declared that 38 percent of USA jobs will be lost due to robots and artificial intelligence over the coming 15 years. Jobs that perform routine, repetitive tasks and are in industries include manufacturing, banking, education, retail and hospitality. The same warning bells are being rung by The Economist, New York Times, The Guardian and others. The World Economic Forum cites a net loss of over 5 million jobs by 2020 in 15 major developed and emerging economies.

The mainstream media headlines around automation related job loss are akin to Chicken Littles warning that the sky was falling. The sensationalism overstates reality.

The impression is that job loss due to automation is a recent phenomenon. Its not. The ATM was created in 1967 and has taken over 30 years to evolve into what we take for granted today. Did it significantly reduce bank teller jobs? Yes, over a long period of time. But it did not eliminate the position; it evolved.

There are countless examples of how technology has changed economies, professions and industries. This has been going long before the steam engine and electricity was invented. The pace of technological change today is, however, increasingly faster. PwCs 15 years forecast for job loss is challenging to believe when we look at the reality of what it takes to implement artificial intelligence.

Spoiler alert - our ability to forecast the timing of future events with a measurable degree of accuracy isnt particularly good.

Rurik Bradbury, Head of Research at LivePerson, a mobile and online messaging company, has a different perspective. The prospect of replacing entire jobs with just technology is unlikely, shares Bradbury. There is a lot of confusion about AI with more talk than actual deployment.

Todays artificial intelligence technologies are capable of performing tasks at the atomic level. These are very narrowly defined tasks that operate within a clearly defined set of responses.

Based on LivePersons customer experience, Bradbury strongly believes that AI can perform, on average, 40 percent of the tasks comprising customer care jobs. In other words, AI driving the level of unemployment forecasted by CNN within the next 15 to 20 years is unlikely. Even if we just focus on customer care jobs across all industries.

Jobs are comprised of a multitude of tasks as well as a wide range of problem solving situations that require lateral thinking and complex, emotion-based human interactions. Bringing in AI to a customer support position, for example, requires the job to be broken down into its detailed components.

On average approximately 40 to 50 percent of tasks in a call center are good candidates for automation. These are tasks that a call center agent or manager can trigger updating your address, for example. The dialog between the AI and the customer is controlled by how the AI application is programmed and closely measured with human oversight. AI does not run without tight controls in place. The analytics include sentiment analysis that tells management which AI-conducted customer interactions were positive or negative. Negative interactions can result in shifting that task back to a human or reprogramming the AI software.

AI doesnt always replace workers; it augments their ability to be more effective and productive. That doesnt mean that the nature of work will not change, it will. The operative word is augmented Bradbury calls it job sharing.

Routine, data-driven, narrowly defined subtasks will be automated freeing the human worker to engage in higher level, most sophisticated tasks such as creative problem solving, strategic thinking and relationship building. The latter being things humans are much better suited for.

Based on Bradburys research and LivePerson customers experience, the rate of AI taking over human tasks is slower than popular media would lead you to believe.

First, to effectively employ AI to drive a positive, productive customer experience requires a clear plan based on gradual automation over time. Secondly, the current rate of automating tasks is one percent a year. In the case of the 40 percent of call center agent tasks that could be candidates for automation, companies would be extremely hard pressed to achieve that level of automation within ten to fifteen years. So much for predictions.

That doesnt mean ignore artificial intelligence. Approach it with a solid plan based on best practices. Here are a few of Bradburys suggestions:

1. Collect a data set of good (read: successful) customer interactions and categorize them, identifying the most frequent interactions.

2. Pick candidates for automation based on opportunities to improve the interaction. Start with a very small group of interactions to experiment with.

3. Take a subset of these identified interactions and create a chatbot or AI interface that is specific to the atomic task being automated. The more granular the definition and automation of the task, the higher the success. 70 percent of current AI tasks fail because they are too general.

4. Put the AI task into production aside a team of call center agents and test. That means collect data, perform A/B testing, and analyze the conversations and their outcomes. Evolve the AI software over time based on the results of the analysis.

5. As success is realized, automate additional tasks based on the same testing and analysis approach. Set performance thresholds for each AI task. Keep in mind that AI applications work in tandem with employees and need to be orchestrated are part of a companys ecosystem.

How we look at technology directly influences how we fit it into our lives. Dont think of artificial intelligence as a separate project or technology. Think of it as part of a job and measure it accordingly.

Ignore the chicken littles. Leverage AI where it enhances the customer experience and delivers measurable value add. Start small, get granular, and go slow.

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Artificial intelligence will create more jobs than it terminates, this VC says – Silicon Valley Business Journal

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Artificial intelligence will create more jobs than it terminates, this VC says
Silicon Valley Business Journal
Ash Fontana invests with Zetta Venture Partners, a fund that only backs companies working in artificial intelligence startups. He explains that focus and his optimism about the future with AI in this TechFlash Q&A.

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