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Daily Archives: April 25, 2017
Rookie robotics team reaches world finals – Argus Press
Posted: April 25, 2017 at 5:08 am
PERRY For the first time, a robotics team in Shiawassee County is headed to St. Louis, Missouri, to compete in the First Inspiration and Recognition of Science and Technology (FIRST) world competition.
Rambots, a rookie robotics team at Perry High School, qualified after placing 66th out 451 teams, with 169 points, at the state competition at Saginaw Valley State University April 12-15. Auburn Hills team Killer Bees placed first overall in the state with 411 points.
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The Remarkable Future of Industrial Robotics – Automation World
Posted: at 5:08 am
Attending the recent Automate show in Chicago was an extraordinary experience that allowed me and more than 20,000 other attendees an opportunity to peer into the future of industrial robotics. Being part of a company that is at the forefront of the industrial robotics and manufacturing automation industries still provides only one perspective, and Automate brought together leaders from all corners of the industry, such as Fanuc, ABB, Kuka, Keyence and Cognex, to showcase advances and share insights. The range of technologies on display that were designed to enhance processes, improve product quality and lower manufacturing costs was astonishing. I walked away from the show with a deeper sense of awareness of two notions: The rise of robots is upon us, and machine vision provides robots with the artificial intelligence that will forge the future of robotics in our increasingly globalized society.
The rise of robots
As many in automation are aware, robots are becoming an increasingly popular answer to completing dangerous or repetitive tasks: grinding, deburring, bin-picking, part inspections, etc. Several manufacturers and integrators assembled elaborate booths displaying various robotic capabilities, many currently in use and others as possible future applications. This alone is indicative of the rise of robots, but it is only the beginning. The leading robot manufacturers all appear to be focused on making robots simpler to program/configure and easier to integrate with technologies that create incredible functionality. The result: collaborative robots.
The show floor featured a number of collaborative robots performing a wide variety of tasks from part handling to packaging; some even bagged candy to hand out or served ice cream in a cone. Using various sensing technologies, the applications for collaborative robots to work with human counterparts are infinite. Long gone seem to be the days of robots in hard guarding and being tucked away in the corner, wrapped in ominous metal fencing. Todays robots are becoming more flexible in their range of applications, with friendlier interfaces, and free to be placed anywhere on the manufacturing floor.
Forging the future
After seeing the surprising versatility of machine vision applications on display at Automate, it became clear that machine vision is the technological advancement that will launch industrial robotics into the future. When combined with the interconnectivity of the Industrial Internet of Things (IIoT) and other smart tools such as mobile analytics, machines equipped with technologies like 3D embedded vision, multispectral and hyperspectral imaging, and deep learning will possess a primitive form of artificial intelligence that allows greater flexibility in application and the ability to actively learn processes without programming.
For example, Cognex and Keyence both have solutions that can compare eight to 10 different part characteristics in a fraction of a second. These are designed to be mounted on the end of a robot so you have a complete solution that is capable of part picking and inspection. Both of these are tasks that are often hard to fill and results can vary widely as operators tire throughout long shifts.
In another instance, Fanuc is working on developing the ability to configure a robot through learning instead of programmingspecifically the capability to give a robot a task, like picking objects out of a bin and putting them into another container. In this scenario, once the robot is configured, it will spend some amount of time figuring out how to complete the task via trial and error, and within a short time the robot will have mastered the task as well as if it had been programmed by an engineer. It seems apparent that as we continue to combine advancing vision technologies with low-cost power processing abilities, the future is endless as to what can be accomplished.
Although the next Automate isnt until April 2019, I highly recommend that you get this event on your calendar early and plan to attend. The Automate show attracts more than 20,000 visitors, all looking for new ways to enhance their manufacturing processes, lower production costs, and increase their competitive edge.
Michael Lindley is vice president of business development and marketing at Concept Systems Inc., a certified member of the Control System Integrators Association. See Concept Systems profile on the Industrial Automation Exchange.
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The Remarkable Future of Industrial Robotics - Automation World
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Rolla Robotics sends two teams to world FIRST Tech Challenge – The Rolla Daily News
Posted: at 5:08 am
For the first time in four years, the Kaleidoscope Discovery Center will be sending two teams to a world-level robotics competition. The Rolla Patriots and Maniacal Mechanics will be competing in St. Louis this Wednesday, and staying there until Saturday night as they put the robots theyve spent a year creating through a series of challenges in the FIRST Tech Challenge competition.
For the first time in four years, the Kaleidoscope Discovery Center will be sending two teams to a world-level robotics competition. The Rolla Patriots and Maniacal Mechanics will be competing in St. Louis this Wednesday, and staying there until Saturday night as they put the robots theyve spent a year creating through a series of challenges in the FIRST Tech Challenge competition.
According to Leigh Ann Tumbrink, the head coach of Rolla Robotics, it is extremely rare for two teams from the same school to both compete at the world competition. One team, the Rolla Patriots, climbed through the ranks in the traditional way, competing in the State and Regional levels, and coming out on top. The Maniacal Mechanics also competed in the State and Regional competitions, but advanced to the world tournament through a lottery.
The two Rolla teams will be competing against 120 different teams from around the world, and potentially against each other. The competition will take place at Union Station, and lasts from 8 a.m. on Wednesday until 8 p.m. on Saturday.
Its even more exciting because we didnt think we were able to go, said Leigh Ann, referring to the lottery drawing that allowed the Maniacal Mechanics to attend the competition along with the Rolla Patriots.
Along with their robots, these teams will bring with them their notebooks filled with the work theyve performed over the last year. From engineering notes to the marketing strategies they used to raise funds for the competition, the first round of judging touches on more than just the final product. Competitors submit any and all work ties to their project,
Its not all about Robots, said Leigh Ann, everything is taken into consideration. The students will have 15-20 to make a presentation to the judges, highlighting a years worth of work before the matches are randomly assigned.
These matches take up the bulk of the teams time, lasting from Wednesday all the way into Saturday before the closing ceremonies. Each team is paired at random with another to work together against another pair in a series of challenges. Each mach begins in an autonomous period, where the the robots move only by pre-programmed instructions, traveling around the small arena. The robots have thirty seconds to move obstacles, shoot projectiles or claim beacons. These beacons are lit up objects stationed around the square-shaped arena that can be found using color sensors on the robots, and claimed by each team by touching them.
From there the contestants are allowed to directly control their robots, completing the same challenges using wireless controllers to direct their creations. The final thirty seconds of the match, called the End Game, can move or raise additional obstacles for extra points.
After climbing to the top, the four highest ranked teams are able to pick their own partners and compete to be the winner in their division. This year there will be two divisions in the FIRST Tech Challenge, and the winners of each will face each other, granting one team the honor of being the overall winner of the competition.
This is the last year the world competition will be held in St. Louis, according to Leigh Ann, who added theyve spent the past four years fundraising just to pay the entrance and travel fees for the St. Louis location. Detroit will be hosting the world competition in the future, considerably raising travel expenses for the robotics program. Leigh Ann said they intend to go right back to fundraising when the season is over.
This year however, Leigh Ann, Kaleidoscope, and the rest of the Rolla robotics community is excited to see two local teams compete with others from all over the world, doing something they love. FIRST (For Inspiration and Recognition of Science and Technology) was founded in 1989 to increase students interests in science and technology. The organization sponsors the competition each year.
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Rolla Robotics sends two teams to world FIRST Tech Challenge - The Rolla Daily News
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Sonoran Science Academy Tucson CRUSHes its competition at … – Arizona Daily Star
Posted: at 5:08 am
Sonoran Science Academy Tucsons high school robotics team crushed it last weekend, taking top honors at a world competition in Houston.
CRUSH 1011, short for Creating Robots Under Severe Heat, and its partner teams from California and Washington, were named the Winning Alliance at the 2017 FIRST Robotics Championship.
Were the first team from Arizona to ever win at the championship, said Kinney Anderson, a volunteer mentor for the team. That, to me, is the really big thing.
The FIRST For Inspiration and Recognition of Science and Technology organization encourages young people to get engaged in science and technology, and puts on competitions involving science, technology, engineering and math, including robotics.
Throughout the year, nearly 3,400 teams from around the world competing in the FIRST robotics contest received a mission to build a robot and a list of functions the robot must be able to perform.
With Perry, the robot, CRUSH won a regional competition in Denver and advanced to the next round in Houston, which was one of two FIRST world competitions. The other world competition takes place this week in St. Louis.
Before the Houston competition took place, students and mentors of CRUSH told the Star they hoped to win their division.
Now, they will face off against the winning alliance of the St. Louis contest at the end of July in New Hampshire, where FIRST is based, and compete for a final title.
Anderson said she is not sure how the battle will play out, but hopes it is an encouraging and inspiring experience for the students of CRUSH.
Im just hoping for CRUSH students to have the opportunity to make some good friends and good connections with those other teams, she said.
Palo Verde High Schools team, Optimal Robotics, also competed in Houston, though they did not place.
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Sonoran Science Academy Tucson CRUSHes its competition at ... - Arizona Daily Star
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DJ Khaled Teases Nicki Minaj Feature on ‘Grateful’ Album – XXLMAG.COM
Posted: at 5:07 am
Frazer Harrison, Getty Images
As release date forGratefulpresumably moves closer and closer, DJ Khaled makes it more and more clear the project will feature his most star-studded line-up yet. Yesterday(April 23), the charismatic DJ used his Instagram account to hint at one more enormous collab for the project, uploading an image of himself and the great Nicki Minaj.
AYO JUAN! Turn @nickiminaj vocals up ! #GRATEFUL THE ALBUM ITS COMING ! @wethebestmusic @epicrecords @rocnation please keep EveryTING Top Secret! FAN LUV #GRATEFUL ITS COMING, Khaled wrote in the post, continuing to joke about his album being a top secret project even as he lets loose all the secrets.
Khaled didnt offer up any details surrounding Nickis contribution to the project, but given Khaleds history of summer time anthems, theres no doubt its going to be a banger. Well just have to wait and see.
Khaleds been what you could call a marquee name in the rap industry for about a decade now, but over the last year or so, the DJs combination of humor and outright charisma have boosted his profile even more. The catalyst of that? Well, no one thing is ever singularly responsible for anything, but Khaleds antics on Snapchat have helped make him into an Internet legend. With that in mind, its fitting he was chosen to write the bio for thecompanysCEO Evan Spiegel inTimes list of theworlds 100 most influential people of 2017.
So much of social media is used to tear people down, which I dont respect or believe in. But Snapchat is motivating and inspiring, Khaled wrote in the entry. It shows people that there are better ways to express yourself and to entertain other people. Everyone who knows me knows Im all about spreading love and inspiration. And with Snapchat, Im not a secret anymore. Im not just for the people around me. I can open up my life and connect with my fans worldwide, in real time.
Theres no word on when, exactly, Khaled is droppingGrateful, but considering that summer is rapidly approaching, probably not too long from now. For now, you can peep Khaleds Nicki Minaj tease below.
See Photos of Nicki Minajs Different Looks Over the Years
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Now, ‘Your animal life is over. Machine life has begun.’ – Chitral News
Posted: at 5:07 am
Head in the cloud: could our neutral networks soon be running via a computer program? Photograph: Alam
Heres what happens. You are lying on an operating table, fully conscious, but rendered otherwise insensible, otherwise incapable of movement. A humanoid machine appears at your side, bowing to its task with ceremonial formality. With a brisk sequence of motions, the machine removes a large panel of bone from the rear of your cranium, before carefully laying its fingers, fine and delicate as a spiders legs, on the viscid surface of your brain. You may be experiencing some misgivings about the procedure at this point. Put them aside, if you can.
Youre in pretty deep with this thing; theres no backing out now. With their high-resolution microscopic receptors, the machine fingers scan the chemical structure of your brain, transferring the data to a powerful computer on the other side of the operating table. They are sinking further into your cerebral matter now, these fingers, scanning deeper and deeper layers of neurons, building a three-dimensional map of their endlessly complex interrelations, all the while creating code to model this activity in the computers hardware. As the work proceeds, another mechanical appendage less delicate, less careful removes the scanned material to a biological waste container for later disposal. This is material you will no longer be needing.
At some point, you become aware that you are no longer present in your body. You observe with sadness, or horror, or detached curiosity the diminishing spasms of that body on the operating table, the last useless convulsions of a discontinued meat.
The animal life is over now. The machine life has begun.
This, more or less, is the scenario outlined by Hans Moravec, a professor of cognitive robotics at Carnegie Mellon, in his 1988 bookMind Children: The Future of Robot and Human Intelligence. It is Moravecs conviction that the future of the human species will involve a mass-scale desertion of our biological bodies, effected by procedures of this kind. Its a belief shared by many transhumanists, a movement whose aim is to improve our bodies and minds to the point where we become something other and better than the animals we are. Ray Kurzweil, for one, is a prominent advocate of the idea of mind-uploading. An emulation of the human brain running on an electronic system, he writes in The Singularity Is Near, would run much faster than our biological brains. Although human brains benefit from massive parallelism (on the order of 100 trillion interneuronal connections, all potentially operating simultaneously), the rest time of the connections is extremely slow compared to contemporary electronics. The technologies required for such an emulation sufficiently powerful and capacious computers and sufficiently advanced brainscanning techniques will be available, he announces, by the early 2030s.
And this, obviously, is no small claim. We are talking about not just radically extended life spans, but also radically expanded cognitive abilities. We are talking about endless copies and iterations of the self. Having undergone a procedure like this, you would exist to the extent you could meaningfully be said to exist at all as an entity of unbounded possibilities.
I was introduced to Randal Koene at a Bay Area transhumanist conference. He wasnt speaking at the conference, but had come along out of personal interest. A cheerfully reserved man in his early 40s, he spoke in the punctilious staccato of a non-native English speaker who had long mastered the language. As we parted, he handed me his business card and much later that evening Iremoved it from my wallet and had a proper look at it. The card was illustrated with a picture of a laptop, on whose screen was displayed a stylised image of a brain. Underneath was printed what seemed to me an attractively mysterious message: Carboncopies: Realistic Routes to Substrate Independent Minds. Randal A Koene, founder.
I took out my laptop and went to the website of Carboncopies, which I learned was a nonprofit organisation with a goal of advancing the reverse engineering of neural tissue and complete brains, Whole Brain Emulation and development of neuroprostheses that reproduce functions of mind, creating what we call Substrate Independent Minds. This latter term, I read, was the objective to be able to sustain person-specific functions of mind and experience in many different operational substrates besides the biological brain. And this, I further learned, was a process analogous to that by which platform independent code can be compiled and run on many different computing platforms.
It seemed that I had met, without realising it, a person who was actively working toward the kind of brain-uploading scenario that Kurzweil had outlined in The Singularity Is Near. And this was a person I needed to get to know.
Koene was an affable and precisely eloquent man and his conversation was unusually engaging for someone so forbiddingly intelligent and who worked in so rarefied a field as computational neuroscience; so, in his company, I often found myself momentarily forgetting about the nearly unthinkable implications of the work he was doing, the profound metaphysical weirdness of the things he was explaining to me. Hed be talking about some tangential topic his happily cordial relationship with his ex-wife, say, or the cultural differences between European and American scientific communities and Id remember with a slow, uncanny suffusion of unease that his work, were it to yield the kind of results he is aiming for, would amount to the most significant event since the evolution of Homo sapiens. The odds seemed pretty long from where I was standing, but then again, I reminded myself, the history of science was in many ways an almanac of highly unlikely victories.
One evening in early spring, Koene drove down to San Francisco from the North Bay, where he lived and worked in a rented ranch house surrounded by rabbits, to meet me for dinner in a small Argentinian restaurant on Columbus Avenue. The faint trace of an accent turned out to be Dutch. Koene was born in Groningen and had spent most of his early childhood in Haarlem. His father was a particle physicist and there were frequent moves, including a two-year stint in Winnipeg, as he followed his work from one experimental nuclear facility to the next.
Now a boyish 43, he had lived in California only for the past five years, but had come to think of it as home, or the closest thing to home hed encountered in the course of a nomadic life. And much of this had to do with the culture of techno-progressivism that had spread outward from its concentrated origins in Silicon Valley and come to encompass the entire Bay Area, with its historically high turnover of radical ideas. It had been a while now, he said, since hed described his work to someone, only for them to react as though he were making a misjudged joke or simply to walk off mid-conversation.
In his early teens, Koene began to conceive of the major problem with the human brain in computational terms: it was not, like a computer, readable and rewritable. You couldnt get in there and enhance it, make it run more efficiently, like you could with lines of code. You couldnt just speed up a neuron like you could with a computer processor.
Around this time, he read Arthur C Clarkes The City and the Stars, a novel set a billion years from now, in which the enclosed city of Diaspar is ruled by a superintelligent Central Computer, which creates bodies for the citys posthuman citizens and stores their minds in its memory banks at the end of their lives, for purposes of reincarnation. Koene saw nothing in this idea of reducing human beings to data that seemed to him implausible and felt nothing in himself that prevented him from working to bring it about. His parents encouraged him in this peculiar interest and the scientific prospect of preserving human minds in hardware became a regular topic of dinnertime conversation.
Computational neuroscience, which drew its practitioners not from biology but from the fields of mathematics and physics, seemed to offer the most promising approach to the problem of mapping and uploading the mind. It wasnt until he began using the internet in the mid-1990s, though, that he discovered a loose community of people with an interest in the same area.
As a PhD student in computational neuroscience at Montreals McGill University, Koene was initially cautious about revealing the underlying motivation for his studies, for fear of being taken for a fantasist or an eccentric.
I didnt hide it, as such, he said, but it wasnt like I was walking into labs, telling people I wanted to upload human minds to computers either. Id work with people on some related area, like the encoding of memory, with a view to figuring out how that might fit into an overall road map for whole brain emulation.
Having worked for a while at Halcyon Molecular, a Silicon Valley gene-sequencing and nanotechnology startup funded by Peter Thiel, he decided to stay in the Bay Area and start his own nonprofit company aimed at advancing the cause to which hed long been dedicated: carboncopies
Koenes decision was rooted in the very reason he began pursuing that work in the first place: an anxious awareness of the small and diminishing store of days that remained to him. If hed gone the university route, hed have had to devote most of his time, at least until securing tenure, to projects that were at best tangentially relevant to his central enterprise. The path he had chosen was a difficult one for a scientist and he lived and worked from one small infusion of private funding to the next.
But Silicon Valleys culture of radical techno-optimism had been its own sustaining force for him, and a source of financial backing for a project that took its place within the wildly aspirational ethic of that cultural context. There were people there or thereabouts, wealthy and influential, for whom a future in which human minds might be uploaded to computers was one to be actively sought, a problem to be solved, disruptively innovated, by the application of money.
One such person was Dmitry Itskov, a 36-year-old Russian tech multimillionaire and founder of the 2045 Initiative, an organisationwhose stated aim was to create technologies enabling the transfer of an individuals personality to a more advanced nonbiological carrier, and extending life, including to the point of immortality. One of Itskovs projects was the creation of avatars artificial humanoid bodies that would be controlled through brain-computer interface, technologies that would be complementary with uploaded minds. He had funded Koenes work with Carboncopies and in 2013 they organised a conference in New York called Global Futures 2045, aimed, according to its promotional blurb, at the discussion of a new evolutionary strategy for humanity.
When we spoke, Koene was working with another tech entrepreneur named Bryan Johnson, who had sold his automated payment company to PayPal a couple of years back for $800m and who now controlled a venture capital concern called the OS Fund, which, I learned from its website, invests in entrepreneurs working towards quantum leap discoveries that promise to rewrite the operating systems of life. This language struck me as strange and unsettling in a way that revealed something crucial about the attitude toward human experience that was spreading outward from its Bay Area centre a cluster of software metaphors that had metastasised into a way of thinking about what it meant to be a human being.
And it was the sameessential metaphor that lay at the heart of Koenes project: the mind as a piece of software, an application running on the platform of flesh. When he used the term emulation, he was using it explicitly to evoke the sense in which a PCs operating system could be emulated on a Mac, as what he called platform independent code.
The relevant science for whole brain emulation is, as youd expect, hideously complicated, and its interpretation deeply ambiguous, but if I can risk a gross oversimplification here, I will say that it is possible to conceive of the idea as something like this: first, you scan the pertinent information in a persons brain the neurons, the endlessly ramifying connections between them, the information-processing activity of which consciousness is seen as a byproduct through whatever technology, or combination of technologies, becomes feasible first (nanobots, electron microscopy, etc). That scan then becomes a blueprint for the reconstruction of the subject brains neural networks, which is then converted into a computational model. Finally, you emulate all of this on a third-party non-flesh-based substrate: some kind of supercomputer or a humanoid machine designed to reproduce and extend the experience of embodiment something, perhaps, like Natasha Vita-Mores Primo Posthuman.
The whole point of substrate independence, as Koene pointed out to me whenever I asked him what it would be like to exist outside of a human body, and I asked him many times, in various ways was that it would be like no one thing, because there would be no one substrate, no one medium of being. This was the concept transhumanists referred to as morphological freedom the liberty to take any bodily form technology permits.
You can be anything you like, as an article about uploading in Extropy magazine put it in the mid-90s. You can be big or small; you can be lighter than air and fly; you can teleport and walk through walls. You can be a lion or an antelope, a frog or a fly, a tree, a pool, the coat of paint on a ceiling.
What really interested me about this idea was not how strange and far-fetched it seemed (though it ticked those boxes resolutely enough), but rather how fundamentally identifiable it was, how universal. When talking to Koene, I was mostly trying to get to grips with the feasibility of the project and with what it was he envisioned as a desirable outcome. But then we would part company I would hang up the call, or I would take my leave and start walking toward the nearest station and I would find myself feeling strangely affected by the whole project, strangely moved.
Because there was something, in the end, paradoxically and definitively human in this desire for liberation from human form. I found myself thinking often of WB Yeatss Sailing to Byzantium, in which the ageing poet writes of his burning to be free of the weakening body, the sickening heart to abandon the dying animal for the manmade and immortal form of a mechanical bird. Once out of nature, he writes, I shall never take/ My bodily form from any natural thing/ But such a form as Grecian goldsmiths make.
One evening, we were sitting outside a combination bar/laundromat/standup comedy venue in Folsom Street a place with the fortuitous name of BrainWash when I confessed that the idea of having my mind uploaded to some technological substrate was deeply unappealing to me, horrifying even. The effects of technology on my life, even now, were something about which I was profoundly ambivalent; for all I had gained in convenience and connectedness, I was increasingly aware of the extent to which my movements in the world were mediated and circumscribed by corporations whose only real interest was in reducing the lives of human beings to data, as a means to further reducing us to profit.
The content we consumed, the people with whom we had romantic encounters, the news we read about the outside world: all these movements were coming increasingly under the influence of unseen algorithms, the creations of these corporations, whose complicity with government, moreover, had come to seem like the great submerged narrative of our time. Given the world we were living in, where the fragile liberal ideal of the autonomous self was already receding like a half-remembered dream into the doubtful haze of history, wouldnt a radical fusion of ourselves with technology amount, in the end, to a final capitulation of the very idea of personhood?
Koene nodded again and took a sip of his beer.
Hearing you say that, he said, makes it clear that theres a major hurdle there for people. Im more comfortable than you are with the idea, but thats because Ive been exposed to it for so long that Ive just got used to it.
In the weeks and months after I returned from San Francisco, I thought obsessively about the idea of whole brain emulation. One morning, I was at home in Dublin, suffering from both a head cold and a hangover. I lay there, idly considering hauling myself out of bed to join my wife and my son, who were in his bedroom next door enjoying a raucous game of Buckaroo. I realised that these conditions (head cold, hangover) had imposed upon me a regime of mild bodily estrangement. As often happens when Im feeling under the weather, I had a sense of myself as an irreducibly biological thing, an assemblage of flesh and blood and gristle. I felt myself to be an organism with blocked nasal passages, a bacteria-ravaged throat, a sorrowful ache deep within its skull, its cephalon. I was aware of my substrate, in short, because my substrate felt like shit.
And I was gripped by a sudden curiosity as to what, precisely, that substrate consisted of, as to what I myself happened, technically speaking, to be. I reached across for the phone on my nightstand and entered into Google the words What is the human The first three autocomplete suggestions offered What is The Human Centipede about, and then: What is the human body made of, and then: What is the human condition.
It was the second question I wanted answered at this particular time, as perhaps a back door into the third. It turned out that I was 65% oxygen, which is to say that I was mostly air, mostly nothing. After that, I was composed of diminishing quantities of carbon and hydrogen, of calcium and sulphur and chlorine, and so on down the elemental table. I was also mildly surprised to learn that, like the iPhone I was extracting this information from, I also contained trace elements of copper and iron and silicon.
What a piece of work is a man, I thought, what a quintessence of dust.
Some minutes later, my wife entered the bedroom on her hands and knees, our son on her back, gripping the collar of her shirt tight in his little fists. She was making clip-clop noises as she crawled forward, he was laughing giddily and shouting: Dont buck! Dont buck!
With a loud neighing sound, she arched her back and sent him tumbling gently into a row of shoes by the wall and he screamed in delighted outrage, before climbing up again. None of this, I felt, could be rendered in code. None of this, I felt, could be run on any other substrate. Their beauty was bodily, in the most profound sense, in the saddest and most wonderful sense.
I never loved my wife and our little boy more, I realised, than when I thought of them as mammals. I dragged myself, my animal body, out of bed to join them.
To Be a Machine by Mark OConnell is published by Granta (12.99). To order a copy for 11.04 go to bookshop.theguardian.com or call 0330 333 6846. Free UK p&p over 10, online orders only. Phone orders min p&p of 1.99 .. Source
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Now, 'Your animal life is over. Machine life has begun.' - Chitral News
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What’s holding back virtual reality news? Slow tech adoption, monetization, and yes, dull content – Nieman Journalism Lab at Harvard
Posted: at 5:07 am
For news organizations, the promise of VR has been marred by a handful of challenges that have so far made it difficult to justify wholesale investment in the technology.
VR has emerged from its early experimentation phase and is now bedding down in news organizations as they address the challenges of content and user experience, writes Zillah Watson, the reports author, who has also headed up BBCs own VR efforts. But it is still some years from what it could become in the same way that, ten years ago, no one could have foreseen the role today of social media.
So whats holding things back? Watson, who talked to 20 sources from news organizations at different stages of investment in VR, cites a few persistent challenges:
Technical limitations are also an issue on the production side. While cheaper VR-enabed cameras have lowered the barrier to entry, VR production is still held back a lack of standards and an overabundance of walled gardens that complicate the process of developing for multiple platforms. For smaller news organizations, these factors have made investing in the tech a non-starter.
One thing many agree on, though, is that a video has to make sense for VR. Jason Farkas, CNNs president of premium content, said that 360 video in particular needs to pass what he calls the witness test: Is this a story where presence in the room, or the city, or the square helps you understand the story more deeply?
One of the most vital open questions for VR is how news organizations will make any money from it. So far, most news organizations have embraced either partnerships with tech companies orbranded content deals with advertisers to fund their VR projects but neither model feels like a viable longterm answer to the monetization question. The equation couldchange as VR wins over more consumers, however, making advertising a more compelling option.
Despite these issues, news organizations are still pushing ahead with creating VR content, in part because doing so helps brand them as innovative and forward thinking, as Watson writes.
Forward-thinking organizations want to be positioned to embrace it and dont want a repeat of how they were left behind by the Web. And to the extent that such tech experimentation is seen as important for the brands, simply doing it could be seen as a success in itself.
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Sony’s PlayStation VR Boosts Virtual Reality Shipments in Japan – eMarketer
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Virtual reality (VR) represents the leading edge of new consumer technology. But for companies interested in VR tech, the challenge has been to create a compelling use case to catalyze rapid adoption of the devices. In Japan, the answer to this question has been to integrate October 2016 launch of its highly anticipated PlayStation VR platform.
An analysis of Q4 2016 VR headset shipment share in Japan by brand, conducted by International Data Corporation (IDC), highlights Sonys early advantage. VR headsets from the company accounted for more than 90% of all headset shipments in the country at the end of 2016.
Sony has jumped to an early lead in Japan, even though other VR devices like Facebooks Oculus and HTCs Vive made it to market earlier. But its no surprise that a Japan-based company with close links to the video game console sector would pioneer one of the first widely popular VR products.
Earlier research has underscored the importance of console-based gaming among consumers in Japan.
In a September 2016 study of video game revenues in five markets conducted by Newzoo, Japan had the highest revenues for console-based games of any country. Newzoo estimated that console video game systems, such as the Sony PlayStation, accounted for 38% of Japans video game market, or $4.70 billion.
There are plenty of predictions about how VR applications might develop in the future, including their potential application in the retail and travel sectors. But as the example of Sony in Japan illustrates, it may be the video game industry that ends up pioneering the first truly successful consumer VR device.
Jeremy Kressmann
As programmatic advertising matures, buyers and sellers no longer see it merely as a means of automating processes, but rather as an advanced method of controlling ad campaignsand better targeting the audiences that come with them. Preview Report
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Sony's PlayStation VR Boosts Virtual Reality Shipments in Japan - eMarketer
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Google’s new virtual reality camera has 17 lenses – NBC2 News
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By Heather Kelly
SAN FRANCISCO (CNNMoney) -- What has 17 lenses, costs $18,000, and can make you feel like you're anywhere in the world? The YI Halo, a new virtual reality camera that runs on Google's Jump VR platform.
Made by Chinese camera company YI with Google, the Halo shoots 4k video simultaneously on all 17 cameras. It uses Google's Jump software to stitch the footage together into a single, immersive 360-degree VR film.
Google announced the new hardware Monday, barely a week after Facebook revealed plans for a pair of its own VR cameras: the x24 and x6.
"Cameras are hot. That's good. We planned this a while ago," Amit Singh, Google's VP of business for VR, said at a briefing with reporters in San Francisco ahead of the news release.
The YI Halo will go on sale this summer, and Google says some early partners will get rigs right away.
Why are consumer tech companies competing to make expensive hardware for a niche professional market? They really just want to sell more virtual reality headsets. But first, they need content people can actually watch on their futuristic face-mounted TVs.
The tech industry has spent the past year pushing virtual reality goggles like Facebook's Oculus Rift, the Samsung Gear VR and the Sony PlayStation VR. Google has two of its own lower-cost products, the Cardboard and the Google Daydream View.
But virtual reality experiences are in short supply, in part because of how much time and money it takes to produce quality VR movies.
Like most VR camera rigs, the YI Halo is a bunch of action cameras cobbled together into a ring with a single camera on top. It looks like an old-school slide carousel and weight about eight pounds.
Though it has dabbled in other hardware, including phones and routers, Google partnered with a camera company on the Halo instead of making its own. Google is instead focused on the underlying technology, like algorithms that can stitch footage together with minimal mistakes in hours instead of months.
One early YI Halo tester is virtual reality filmmaker Armando Kirwin of Milk VR, who said at the press briefing that Facebook's cameras aren't really direct competition. Instead, the Halo is aimed at lengthy multi-million dollar productions that use expensive special effects artists to put together the footage. As YouTube-owner Google knows well, there can be an advantage to volume over quality when it comes to content.
To get more people shooting, Google is launching a program called Jump Start. Filmmakers can apply for free cameras and use of the Jump software.
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How ‘Star Wars: The Last Jedi’ will be brought into virtual reality – Mashable
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Inside the Magic | How 'Star Wars: The Last Jedi' will be brought into virtual reality Mashable The winners of Hollywood's growing move to virtual reality will be the hardware and software companies that strike deals with major studios, like Nokia, which announced it will film Star Wars VR content. SEE ALSO: 'Star Wars: The Last Jedi' teaser ... Nokia Teams Up with Disney to Provide Virtual Reality Content for Star Wars: The Last Jedi Star Wars: The Last Jedi virtual reality behind-the-scenes content coming from Nokia and Lucasfilm RUMOR: 'Mr. Robot' Creator Sam Esmail Might Pen 'Star Wars' Anthology Script - Omega Underground |
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How 'Star Wars: The Last Jedi' will be brought into virtual reality - Mashable
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