Daily Archives: April 17, 2017

Sanford Middle School to send three teams to VEX Robotics World Championship – Opelika Auburn News

Posted: April 17, 2017 at 12:54 pm

Sanford Middle Schools robotics program will have three teams competing against 1,400 schools at the VEX Robotics World Championship beginning Wednesday in Kentucky after winning by a tiebreaker at the state competition.

This will be the first world championship competition for the program, which started this year, according to Robert Harlan, coach of the robotics program and a seventh- and eighth-grade science teacher at Sanford Middle School.

Im extremely excited for them, Harlan said. Theyve got a lot of drive and a lot of passion as far as coming for two and half hours, just about most of them are here every day.

Harlan is not new to competing in robotics competitions. He took teams from another school the last three years in a row.

After taking on a teaching position at Sanford Middle School, the principal asked him to start a robotics program.

The after-school program is made up of fifth-, sixth- and seventh-graders.

The students, who had no prior experience with robots, were able to have two teams place first for the state in the elementary division and one team place second for the state in the middle school division. There also was a team that placed fifth for the state in the elementary division.

At the world championship, the school will have two teams competing in the elementary division and one team in the middle school division.

There are four students per team. In each individual match, two kids compete and rotate throughout the competition.

The world championship will have teams from 40 different nations competing over a two-day period.

Harlan said the chief opponents his teams are focusing on are from New Zealand, Canada and Hawaii.

To prepare for the competition, Harlans teams will look at game films for other teams.

We practice and design the robots based on those ideas, Harlan said.

Competition always changing

The VEX IQ challenge for the competition changes every year.

This year, the object of the challenge is to attain the highest score by scoring orange and blue hexballs in their colored scoring zone and goals, and by parking and balancing robots on the bridge.

The robot has to get the orange balls started on the blue side, and they have to take the balls from the blue side of the field, and they will bring them to the orange side of the field to score points and then do the opposite with the blue balls, Harlan said.

Teams can score 1 to 5 points depending on where the robots are located.

The teams in the world championship also have to have written communication skills that involve keeping an engineering notebook that documents the robot designs each team has done throughout the year.

Its not just building and driving robots, Harlan said. They have to brainstorm, build, test, refine and just keep doing that throughout the year.

Harlan explained how robotics education is beneficial to students.

It fits in with the STEM initiative, Harlan said. Were a more technologically advanced society nowadays. I want the kids to be exposed to more opportunities in STEM-related fields because that is the future.

Seventh-grader Hunter Perkinson wants to go into a career in robotics or engineering.

Its very needed in the real world today, Harlan said. A lot of people are using it more.

Harlan welcomes any girls who want to participate in the schools robotics program.

I actively encourage girl participation because women are underrepresented in the STEM fields, Harlan said.

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ASU’s Tom Sugar explores the next step in wearable robotics – Arizona State University

Posted: at 12:54 pm

April 14, 2017

Editor's note:Click here to read how one of Professor Tom Sugar's robotics creations did on the trail as a hiker puts it to the test.

Robots dont have to be our mortal enemy. In fact, some are designed to enhance human life, like helping overcome disabilities or helping humans perform their jobs. ASU Professor Tom Sugar demonstrates his exoskeleton device in the lab. Download Full Image

Tom Sugar, a professor in the Ira A. Fulton Schools of Engineering at ASUs Polytechnic Campus, believes robots can improve the human condition. He has developed robotic prosthetics that help people lead normal lives, he has developed systems to cool a soldier and he is working on systems that can help humans perform their jobs.

The reason for the latter is not to take the job away, but to help the human work. For example, a warehouse worker can walk up to 18 miles per day just in doing his or her job, Sugar said. He has developed a device that could help that person.

On April 1921, a large number of exoskeleton enthusiasts those from industry, academia and government who are developing and marketing robotics you wear will get together in Phoenix to talk about and show off some of their latest devices at WearRAcon17.

Industry has talked to us about improving the quality of work, which can mean reducing fatigue or helping you work faster, but it can also mean reducing health-care costs, Sugar said. People are getting foot, shoulder or hip injuries by doing specific, repetitive tasks. If we can meld the ability of the human to make judgments, and change and solve problems, but then working directly with the machine to lift things and move things, we are making them more successful, more happy.

One exoskeleton coming out of Sugars labs can help that warehouse worker beat fatigue. It is a lightweight (6.5 pounds total, including battery) device that you put on your back and strap to your legs.

It works by giving you a push at the right time, Sugar explained. On your hips they assist the leg to go up into the air, and when your foot is on the ground they assist your leg pushing back to propel you forward. It reduces metabolic cost and fatigue. Most of the time, people walk 5 to 10 percent faster with the device.

The beauty of the device is that even though it is strapped to you, it is not cumbersome.

You dont really notice it until you take it off; then you think, Im missing something, Sugar said. Thats when you know youve got it right.

WearRAcon17 will run from April 19 to 21 at the Hyatt Regency in Phoenix. Sugar and Joseph Hitt, of the Wearable Robotics Association, will host the show, and Sugar will make a presentation there as well.

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Kids learn variety of skill through 4-H robotics – Galesburg Register-Mail

Posted: at 12:54 pm

Emma's story of how she gained the confidence to speak out is just one of many stories about how participating in the Knox County 4-H robotics programs has helped students gain a wide range of skills and develop the ability to think critically about the world around them.

KNOXVILLE Emma Racke found her voice.

Not bad for a 9-year-old enrolled in the fourth grade at Mabel Woolsey Elementary School.

Emmas story of how she gained the confidence to speak out is just one of many stories about how participating in the Knox County 4-H robotics programs has helped students gain a wide range of skills and develop the ability to think critically about the world around them.

The teams RoboStorm for the junior high students and Techno Bullets for the high school kids are part of program run by Knox County 4-H and supported by Knoxville District 202. Some financial support comes from Caterpillar Inc.

The RoboStorm team finished third out of 64 teams in the Robotics State Tournament earlier this year in Champaign. In July, the team is headed to the Mountain State First Lego League Invitational Tournament in Fairmont, West Virginia.

The Techno Bullets finished seventh in the 36-team state tournament in Elgin. That competition narrowed from a field of 168.

RoboStorm has nine team members, while the Techno Bullets roster also numbers nine.

Julian Inniss, the 4-H and youth development coordinator at the Knox County University of Illinois Extension, heads up the robotics program.

Robotics is great way to introduce students to engineering and design, Julian said. The students built their robots. They program the robots. And they run them in competitions.

But thats just the start. Problem-solving and team work are a huge part of the robotics teams. Problem-solving requires critical thinking. And within the team concept, problem-solving requires communication. Robotics offers students a chance to work on a lot of skills.

Emma started in the programs First Lego League a pre-RoboStorm program designed for young grade-school students. Moving up to RoboStorm was just natural.

I was in the second grade when I started in the First Lego League, Emma said. I loved playing Legos and decided I wanted to keep up with and move up to the competitions.

The now-9-year-old discovered she was learning much more along the way.

There is so much to learn, so much to experience, she said. Its very challenging and the challenges we face in robotics help us with some of the challenges we face.

Like in school. Sometimes I was afraid to speak out in class. Or with public speaking when I was younger I had a little bit of stage fright. With RoboStorm, I learned about how to speak in public and speak out.

Jolene Parrish is one of the RoboStorm coaches and has two children 12-year-old Mitchell and 13-year-old Alexandra in the robotics program.

Alexandra has been in the robotics program for four years three years with the junior high team and one year with the high schoolers, Jolene said. Alexandra was a very quiet, very shy, kid. Ive watched her blossom into a very outgoing, much more confident kid.

Alexandra who goes by Alex in school and with her friends on the Techno Bullets backed up her mothers words. The 13-year-old said robotics have helped her enhance technical skills taking accurate measurements, making calculations as well as developing skills like writing.

We have to keep a notebook and a log, Alex explained. You learn how to document in detail design, program, participation. All of it is stuff you can use outside of our team.

Kendra and Mike Betz coach the high school-age Techno Bullets team and have been in the program for seven years first with 15-year-old Jacob and then with 13-year-old Justin. The husband-and-wife coaches said the robotics program like any athletic team or activity builds teamwork and communication skills, and often mirrors the real-world workplace challenges most students will face when they go into jobs.

Theres the idea of core values. And those values include teamwork and the value of effective communication, Mike said. There are engineering challenges. Those challenges are part of the competition.

But the competitions also ask team members to brainstorm, problem-solve, communicate to each other and make a presentation to the judges. Thats a wide range of skills needed to compete.

Kendra offered a kind of summary.

The kids learn pretty quickly that not every idea works but you have to keep trying and keep working at it, she said. You really learn teamwork. And the kids are introduced to a concept: gracious professionalism.

That concept made quite an impression on 15-year-old Jacob. He said the values hes learned in robotics competition will be held close for the rest of his life.

Gracious professionalism is a concept a lot of people should live by, Jacob said. Its about being fair with others even the people you compete against.

Its about working as a team and recognizing everyone has a skill or talent that help a team. Everyone can contribute. And its about realizing that you might not always succeed, but you have to keep working. Here you just learn a lot of things you dont learn in school.

Tom Loewy: (309) 343-7181, ext. 256; tloewy@register-mail.com; @tomloewy

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Nikki’s Notebook: Two Robotics Teams Advance to World … – FOX 21 Online

Posted: at 12:54 pm

Both Teams Need Financial Support From the Community

Two Northland high school teams are preparing for a big competition at the end of the month a trip to World Championships.

The road to get there isnt so easy it will require a lot of money, and now two competitors are working together to make the trip of a lifetime possible for dozens of students.

The Duluth Daredevils, and the Esko Subzero teams both secured spots in the FIRST world competition in St. Louis featuring teams from more than 39 countries April 26.

Its a lot of work, some Saturdays wed be there for 8 hours, said Ian Mills of Esko Subzero. But we pushed through to the end of the season.

Its going to be a world thing not just Minnesota or regionals, the entire world will see us, said Haley Montgomery with Duluth East Daredevils.

The students say the robotics team is like no other school activity, it gives kids interested in science and engineering an outlet and a leg up for their careers and the real world.

At the competition, juniors are able to connect with colleges for future opportunities, and all students are put on a world stage.

Coaches say the fact that two Northland teams made it this far speaks a lot about the strength of the programs.

We love the fact they are growing so fast, said Daredevils Coach Tim Velner. We can go onto the field, be equally competitive.

Both teams have their own fundraising goals to afford the trip that will cost thousands. Students will foot some of the bill themselves, but theyre asking the community as a whole to help them pay for part of the costs.

Eskos fundraiser can be found here. Duluth Easts fundraiser can be found here.

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Jefferson robotics team visits XALT Energy – Midland Daily News

Posted: at 12:54 pm

The FIRST Tech Challenge team number 10615, the Jefferson CyDogs, of Jefferson Middle School, recently demonstrated its robot to a host of engineers and scientists at the XALT Energy, LLC Midland Battery Plant.

The team also toured the facility, which included going into the class 1,000 clean rooms where the battery cells are produced. According to Richard Cundiff, CEO of XALT Energy, they were the youngest group to ever tour the plant.

Participants included Robert Roe, who said going through the five-person air shower was his favorite part. Liz Fowler enjoyed learning about the manufacturing processes while Casey Lambert appreciated the in-depth, exclusive tour of the facility and XALTs support of the team.

The students were also given the opportunity to start a certain manufacturing process, see robots in action and build batteries out of common household items including lemons, potatoes and pennies.

Each group measured the performance of their homemade battery and learned that a single XALT lithium ion battery is equivalent 1.6 million potato batteries.

The Jefferson CyDogs appreciated how much time the XALT employees dedicated to this event.

XALT Energy was so impressed with these young scientists and engineers that it made a $1,000 donation to their program. The Jefferson CyDog team will use this money to build a second robot and its controls. The new system will enable the team to be more efficient in developing, programming and testing its creation.

FIRST is a nonprofit organization devoted to helping young people discover and develop a passion for science, technology, engineering and math (STEM).

For more information on FIRST programs in the area or to become involved with a team, contact the FTC Team 10615 - Jefferson CyDogs at ftc10615@gmail.com

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Naples Robotics Team Brings STEM Prowess to Texas World Championship – WGCU News

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The Robo Rays are a STEM-focused robotics team atSeacrest Country Day School who took first at the Orlando regional competition and are bringing their robot-building skills and teamwork this week to the World Championship competition in Texas.

The FIRST robotics competition (For Inspiration and Recognition of Science and Technology) challenges students interested in STEM (science, technology, engineering, and math) to design and test robots to accomplished a wide range of goals. This year, the team had to design a robot that could shoot objects at targets and also climb a rope.

After building their best 'bot, the teams gather to competeand cooperatein head-to-head matches that can see as many as six robots on the playing field trying to out-maneuvertheir robotic opponents.

Monday at 1:30 p.m. on Gulf Coast Live,Seacrest Country Day School math teacher andRobo Rays coach Marc Berry joins the program to talk about the robot and programming skills, as well as teamwork, that go into a successful FRC competition.

Also joining the program are seniors from the Robo Rays team, including Safety Captain Timothy Bui and Build Captain/driver William LaFreniere, to discuss the process of building and testing these robots and the anticipation ahead of the world championships in Texas.

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Is virtual reality the future of theatre? – The Stage

Posted: at 12:53 pm

It looks like a weird experiment. In the foyer of Home in Manchester, four people sit at booths, virtual reality headsets covering their faces. Their heads gently sway for no apparent reason and strange, unannounced movements make for oddly compelling viewing for those in the box-office queue. And then, four minutes later, they unpeel the goggles from their eyes, smiling.

Theyve just experienced My Name Is Peter Stillman, a virtual-reality companion piece to 59 Productions adaptation of Paul Austers City of Glass, currently playing in the main theatre space. Its a fascinating little work taking place in one room that participants can explore as the character moves in strange ways in front of your very eyes.

When we started developing City of Glass, it became obvious that it was a perfect vehicle for VR, because its all about multiple realities and identity, says My Name Is Peter Stillmans director Lysander Ashton, also video director for the main show. Thats what VR does it places you in the shoes of someone else. It felt like a really good thing to explore.

Its 3D animator Edd Stockton has a slightly more straightforward explanation: sitting in the foyer of Home, the four user stations also act as a way to get people intrigued by the stage show. Its a very small snapshot of what City of Glass is trying to do, he says. But its in one room as opposed to the 10 or 15 Ive worked on.

Jenny Melvilles original set design for City of Glass, like much of her work, was modelled in 3D. It was a natural progression that the apartment wed started to design could then be adapted for VR.

So Stockton wasnt starting from scratch a lot of the animation and assets from Melvilles design worked for both productions. He textured the room up to make it look real, got the body and face right, and set the framework for Joseph Pierces hand-animated facial monologue. Its that bit which is really beautiful, says Stockton. Ive never really seen anyone do that before.

The animated face is without doubt the crux of My Name Is Peter Stillman. Ashton laughs that some people dont realise until the very end that their head movements mirror the protagonist they see in front of them and have sat still throughout the entire four minutes without exploring the room.

I was sceptical, says the director of City of Glass, Leo Warner, who also has a design-concept credit for Stillman. With VR, for all its immersive qualities, you still feel youre in a headset. So you have to be very specific about what you want to achieve. And the moment My Name Is Peter Stillman really got me was when we worked on the responsive mirroring of the head. It was at that point when I felt it had a human connection, when you were put into the position of the character and could empathise with him.

Its notable that Warner is honest about the pitfalls as well as the potential of VR for theatre. Ashton says that even this four-minute show has been a lot more work than they thought, taking six months of tinkering in different areas before script, design, tech and set were combined at the end in a post-production process more akin to a film.

Its a very different creative process, and its been a big learning curve. The tools to make a VR show are very good, but theyre not as honed or developed as a lot of editing software. Its still clunky making a small change can require a huge amount of development. Its unexplored territory.

You cant just go out and buy props, for example. Each individual thing has to be hand-modelled in 3D, and on all sides, because you can look around it in VR. It has to be optimised to run in real time, too, which takes ages. So the artwork is a big job. And we only had one location.

This is where Stockton comes in. He agrees that a lot of work has gone in for something so short, not least because VR creates huge challenges as far as lighting is concerned. Stockton rendered the props in separate 3D software, then exported them into this experience.

If you enjoy 3D animation, then you love spending lots of time making 30 seconds look amazing, because most of your career is spent doing it, he says. But the beauty of 3D is that if you have enough time and money, you can create any world, any environment. You can light it and animate it in any way you want, on your own.

Time and money: whether VR will genuinely become another medium to tell theatrical stories lays within these two crucial factors. My Name Is Peter Stillman was produced thanks to funding from the Space, which was keen to make sure digital innovation was used in a way that enhances or extends the experience. But it would take a team with Pixar-like backing and patience to consider a full-length show. The credits list for My Name Is Peter Stillman is eye-wateringly long for its four minutes and then there are the Oculus Rift VR headsets and PCs required to run it.

Quite expensive, nods Ashton. Once youve got the headsets, a lot of people will use them, so the cost per head is pretty good.

My Name Is Peter Stillman is free for the public to experience, as he reflects: Nobody really knows what the market would be for a paid VR theatrical experience. Were trying to figure out how long it would have to be before you felt comfortable about charging people for it and then how many people you could get through in a day.

Warner is more realistic. With the best will in the world, you couldnt do a two-hour show, he says. Not least because I dont think anyone has come up with a comfortable enough physical or optical user experience that you would be prepared to sit through for any length of time.

Im sure that will all develop. Were not far off someone doing a short. But the key question is: why? Where are you putting people in relation to the story that makes VR an interesting tool? For me, thats not fully been answered.

Still, Ashton points to the possibility of a new medium that combines theatre, video games and film. He can picture immersive experiences taking place away from traditional theatre spaces that transport people directly into intriguing worlds. Locations and environments is what VR does really well, he says. No ones really cracked the really important part of storytelling yet, though character.

Grappling with VRs potential has been as tricky for 59 Productions as the technology itself. Its left to Stockton to point towards a useful VR application for theatre right now.

In the actual act of producing shows it will be so useful, he says. Working in parallel with City of Glass, its been so interesting to create virtual sets, walk around them, and tweak the bits that didnt work. One VR headset in a production office will allow everyone to look at a show from directors, to actors, to investors. Its a fantastic tool in that way, already.

My Name Is Peter Stillman is at the Lyric Hammersmith in London from April 20 to May 13. Details: lyric.co.uk

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Virtual reality lets MDs in training step inside a heart – The Boston Globe

Posted: at 12:53 pm

PALO ALTO, Calif. Stanford University offers doctors a room with a unique view the inside of an infants beating heart, valves opening and closing, blood cells rushing past.

The virtual reality project tackles what has always been a major challenge for medical trainees: how to visualize a heart in action in three dimensions. Through VR goggles, they can now travel inside the heart and explore congenital heart defects as if they have been shrunken to the size of a peanut.

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I can literally see where the bloods coming from and where its going in a way that I never had, Dr. Christopher Knoll, a Stanford pediatric cardiology fellow, said after trying out the prototype system for the first time this month.

When Dr. David Axelrod, who helped develop the virtual heart teaching tool, asked Knoll if he was ready to return to the real world, Knoll resisted. No, I like it! he said with a laugh.

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The VR system is part of a growing push to use immersive 3-D visualization technology to improve medical and patient education. Microsofts HoloLens is being tested at Case Western Reserve University for teaching medical students anatomy and physiology, and a University of Michigan project takes doctors inside the brain to gain insights for treating migraine headaches.

The CT scan, echocardiogram, and MRI will remain crucial tools for diagnosis and treatment, but some experts think VR visualization could soon become an essential supplement for heart doctors and surgeons, and a way to reduce reliance on cadaver dissection for teaching.

The Stanford project and similar efforts are where the future is, said Dr. Luca A. Vricella, chief of pediatric heart transplantation at Johns Hopkins University School of Medicine, noting that getting a 3-D image in ones mind is crucial for medical trainees to understand heart surgery. It gives you a much better understanding of what you will be looking at in the operating room.

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Put the Stanford VR goggles on, and you find yourself in a well-lit doctors waiting room, standing on a central dais. On the left you see wall-mounted flat images of hearts, and on the right, a multicolored plastic heart model homages to old-school visualizations of heart defects and blood flow.

Straight ahead, a shelf holds a dozen 3-D hearts, labeled by congenital defect. Hit the trigger of a hand-held controller, and you drag a living, beating heart from the shelf so it hovers in front of you. The heart can be spun on its axis or exploded into sections that continue their synchronized beating showing both internal and external features. You can grab a section with another command and turn it over or around to see it from any angle as it continues to pulsate, almost like its a small living creature.

One model shows a ventricular septal defect a hole between the two ventricles, or main heart chambers. This birth defect causes some oxygen-rich blood to be pumped back into the lungs rather than to the rest of the body an inefficient step that can cause the heart to overwork.

With the push of another button, you teleport inside the heart and see blood cells streaming through the hole between the chambers. With another button you can surgically fix the defect, making the heart normal.

Users dont get dizzy or develop motion sickness, because they are stationary inside the heart, with structures moving around them, in contrast to being on an amusement park ride.

So far, Stanford has prototypes that show the ventricular septal defect and one other type, with a goal of rolling out the 25 to 30 most common heart defects soon. The long-term goal, Axelrod said, is to add models for adult heart diseases, and eventually those of the lung and brain.

Even advanced imaging methods can leave gaps in how clinicians understand a surgically corrected hearts structures, said Axelrod, a pediatric cardiologist at Stanfords Lucile Packard Childrens Hospital.

If you cant understand what the geometry is, what the anatomy and physiology are of the heart, you can make a mistake in later treatment, he said.

The Stanford system was built with the San Francisco-based software company Lighthaus, which Axelrod owns shares in and advises. It was funded by Stanfords Division of Pediatric Cardiology and Facebooks Oculus VR subsidiary.

The technology can also help patients grasp how surgeons repaired the defects in their hearts.

I see patients every week that come in with a scar on their chest, and theyre 20 years old, and Ill say, What surgery did you have? and they have no idea, Axelrod said. Its our job to help them understand their heart problem, because we think you get much better care if you know whats going on.

Within five years, individualized VR programs informed by diagnostic scans could be ready, Axelrod said. I will be able to say, this is your virtual heart.

Dr. Jamil Aboulhosn, who directs a congenital heart disease center at the University of California, Los Angeles, cautioned that immersive 3-D technologies should be regarded as an adjunct, rather than a replacement, for more traditional ways of studying anatomy and physiology that have served medicine well for decades.

I have been a little bit concerned as we move toward everything becoming 3-D and virtual reality, that we are moving into an era of simplification Lets just make something look really cool, he said. But its not yet time for medical schools to dispense with teaching human anatomy through the painstaking dissection of cadavers.

Yes, virtual reality is ready for prime time. Yes, its exciting, Aboulhosn said. Will it make everything that came before obsolete? No.

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Facebook to Kick Start their Virtual Reality F8 Conference Tomorrow Morning – Patently Apple

Posted: at 12:53 pm

Last year Patently Apple reported that Regina Dugan, who led Google's Advanced Technology and Projects (ATAP) group, left the company to continue her work over at Facebook. Tomorrow Facebook will hold their annual F8 conference for software developers that will emphasize Augmented Reality. During Wednesday's session we may get to see some of the new toys that Regina Dugan has been working on for Facebook.

From the live-streamed event, expect advances in how virtual reality can become truly social, beyond playing games or taking selfies in 360-degree recreations of real places, and updates to Facebook Messenger.

On the second day of the conference, Facebook will tease futuristic gadgets, some of which are being cooked up in a secretive lab called Building 8 run by former Google executive and head of DARPA Regina Dugan. Building 8 has been stocking up on experts in consumer electronics, neuroscience, and robotics and computer vision. Cameras are said to be part of the experimental mix and so is brain scanning.

You could learn more about the F8 conference here. Sessions will focus on smartphone cameras, virtual reality, Messenger, and more.

Without a doubt Silicon Valley is pushing forward with Augmented, Virtual and Mixed Reality projects. Just yesterday Patently Apple posted a report covering a patent from Hollywood's Warner Bros. Entertainment preparing a movie distribution system to push AR/VR movies to theaters, home theaters and future headsets powered by Intel and ARM processors.

In March Patently Apple posted two reports on the subject (one and two) covering Apple's growing team dedicated to all things Augmented Reality and beyond. Rumors have suggested that Apple may introduce an Augmented Reality application for the iPhone 8.

In the end, Facebook's F8 conference will be full of super hype to show that Facebook is the leader is this field even though nothing of real value has yet to crack the consumer market. In February we posted a report about how thrilled Zuckerberg was wearing VR Gloves to type on a virtual keyboard within the Oculus VR headset.

Here's to hoping that in F8's session two on Wednesday we'll get to see cooler developments beyond VR gloves.

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Facebook to Kick Start their Virtual Reality F8 Conference Tomorrow Morning - Patently Apple

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The Medium is the Divine Message: Religion Meets Virtual Reality – NBCNews.com

Posted: at 12:53 pm

Rev. William H. Lamar IV, pastor of Metropolitan African Methodist Episcopal Church in Washington, D.C. preaching during the morning worship service on September 28, 2014. Walter Morris

"For Christians, being in fellowship with one another spiritually and physically is vitally important," he told NBCBLK. "Virtual reality worlds, which may take people from community and from the incarnational aspects of Christian life could be potentially dangerous."

Rev. Lamar wants to be clear - he is not against technology. He references the AME church's founder, Richard Allen, as a leader who utilized technology to advance the church and its mission.

"Allen used technology, technology of the printing press, to spread political dissent against white supremacy as well as other important denominational documents as needed," he said. "However, we always run a very serious risk that the medium overtakes the message. Technology should be used as the handmaiden of a liberating gospel. What we must do is guard against the use of technology through market logic where people become brands and all things spiritual become commoditized."

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Collins, on the other hand, is convinced Believe VR will add on and help expand the reach of the Christian church by expanding the message and tenets of Christianity beyond traditional and conventional methods.

Salvant is excited to be leading the effort. They are working to have Believe VR available as a free mobile app at its launch. They are sure their early adopters will more than likely millennials and those most comfortable with technology.

"But the project will not be limited to them. My 68-year old Mom is waiting excitedly for Believe VR to come," she said. "I can say, we have truly done something that is groundbreaking and we hope opens the door for much more to come."

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The Medium is the Divine Message: Religion Meets Virtual Reality - NBCNews.com

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