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Daily Archives: April 7, 2017
VR and cocktails: London is getting a virtual reality arcade – CNET
Posted: April 7, 2017 at 9:00 pm
A new VR arcade will be filled with HTC Vive headsets.
London is getting a virtual reality arcade.
Other Worlds VR arcade will host gamers who don VR helmets and polish off street food and cocktails (not at the same time). It's set to be in a "secret location" somewhere in East London over the weekend of Saturday 3 and Sunday 4 June.
By day, the arcade will have events suitable for younger gamers. Bacon sandwiches, ice cream and retro cereal (this is East London, after all) will be served. Then from 4 p.m. to midnight, DJs take over, the bar opens and things no doubt get messy.
You'll be able to play on eight HTC Vive VR rigs, each with a big screen so your friends can point and laugh. There will also be retro arcade games and consoles hooked up to TVs from the appropriate era.
If you can't make it to London, Other Worlds is set to come to Birmingham, Cardiff and Manchester some time soon. Tickets go on sale on Friday. Sign up at otherworldsvra.com to find out more.
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Cody Brown Has a Broad Vision for Virtual Reality – New York Times
Posted: at 9:00 pm
New York Times | Cody Brown Has a Broad Vision for Virtual Reality New York Times Latest Project IRL, which was started in 2016, seeks to exploit what Mr. Brown calls virtual reality's untapped social potential. An overwhelming number of people have not discovered room-scale V.R., or high-end V.R., and they will not believe the ... |
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Except For Porn, Gamers, Virtual Reality A Slow Build – MediaPost Communications
Posted: at 9:00 pm
Information is where you find it. At first as I read a Variety story about which virtual reality headsets are preferred by porn viewers, I just thought it was one of those stories only readable because it is related to sex.
But that thats not it at all. Pornography is a big driver of the virtual reality industry, just as porn was a big driver of all kinds of media, from cable to VCR to Internet. Porn is a business that is proud of its premature exclamations.
Varietys Janko Rottgers reports that among porn VR users, Samsungs Gear VR virtual reality headset is getting a lot more use than all of its VR headset competitors. The source for this is BadoinkVR, a fully immersive VR site that has good reason to follow what gear is being strapped on. And according to Variety, 40% of Badoinks usage comes from Gear VR followed byGoogle Cardboard with 23%. Oculus Rift and HTC Vive accounted for 25% of downloads and PlayStation VR get 9%. Googles Daydream VR registers a measly 3%, according to Variety.
Many of the manufacturers dont disclose their sales but even when some, like Samsung and Sony, do, those figures those might be a little misleading because at this point many headsets are given away, possibly to a lot of people who don't know what to do with them, and don't care.
Badoink offers different files depending on headset their paying VR customers ask for, so thats a pretty solid indication of whats out there and whats really being used.
Just about a year ago at the NAB Show, VR was the belle of the ball. Im still a big believer, and so are vendors, enough so that the big Las Vegas convention will again feature a VR Pavilion at the event later this month.
But it appears that virtual reality headset sales have been disappointing. Fortune recently reported. The industry shipped 6.3 million devices accounting for $1.8 billion in sales in 2016, which the magazine says is a nothing much to brag about. So the market is overwhelmed by gamers and porn viewers While interest in music and virtual travel is growing Fortune reports, it also cites a Magid Research report that says theres a lack of clear value proposition besides early adopter enthusiasm.
In February, Forrester Research also said VR wont scale with marketers for at least three years. Last month, RBC Capital was more pessimistic, predicting a three-to five-year window. That, to me, seems too slow in a world where, more than ever, information is being distributed by video. Taking it slow might be the advice companies take, but the future might belong to the people who elect to make it go faster.
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Virtual reality basketball could be future of sports broadcasting – San Francisco Chronicle
Posted: at 9:00 pm
Two years ago, virtual reality startup NextVR privately demonstrated the future of sports broadcasting with one 360-degree camera placed courtside at a Golden State Warriors game in Oakland.
On Tuesday night, NextVR returned to Oracle Arena, this time with seven cameras, about 30 crew members, a full-scale TV production truck and three announcers presenting the Warriors-Minnesota Timberwolves game in virtual reality to a relatively small but paying audience of international basketball fans.
And the telecast came a day after the NCAA mens basketball championship was also broadcast in virtual reality using similar technology provided by Intel of Santa Clara.
The vast majority of basketball fans still watched the regular TV broadcasts and were probably unaware that these immersive, three-dimensional experiences were even available, a sign of how the VR industry is still trying to get off the ground and find an audience. However, this weeks back-to-back events showed how much progress live VR sports has made.
In five years, our goal is to produce this content so realistically that youll have a hard time distinguishing it from actually sitting in one of these seats, NextVR co-founder David Cole said as he showed off his companys cameras before the Warriors game.
This is just the tip of the iceberg, said Sankar Jay Jayaram, CEO of VR technology firm Voke, which Intel bought in November.
Live sports could be key to getting people hooked on virtual reality. A survey taken last year by Greenlight Insights, a San Francisco firm which researches virtual and augmented reality, showed that 39 percent of sports fans were very interested in watching live VR sports.
Even though it will be four to five years before live VR broadcasts develop into a major market, streaming big events live in VR will be central to the non-(video)game VR experience, Greenlight analyst Alexis Macklin said.
Photo: Carlos Avila Gonzalez, The Chronicle
Virtual reality cameras capture Stephen Currys tunnel shot before the Warriors-Timberwolves game.
Virtual reality cameras capture Stephen Currys tunnel shot before the Warriors-Timberwolves game.
Don Henderson (top) and Matt Klamm set up vir tual reality cameras on basket stanchions at Oracle.
Don Henderson (top) and Matt Klamm set up vir tual reality cameras on basket stanchions at Oracle.
Virtual reality basketball could be future of sports broadcasting
For now, the industry faces the classic chicken-and-egg dilemma, said Geoff Blaber, vice president of research for CCS Insight. It needs compelling content to attract users, but content investment is slow until theres a critical mass of users.
So this weeks virtual basketball telecasts were a hugely important step to proving the concept, he said.
Intel, CBS Sports, Turner Sports and the NCAA teamed up to broadcast six March Madness playoff games in VR, three of them from San Joses SAP Center and the three Final Four games from Phoenix Saturday and Monday. Only owners of Samsungs Gear VR headset, which also requires a newer-model Samsung smartphone, could view them. That limits the audience to those people who own the 5 million Gear VR headsets Samsung has sold worldwide.
For $2.99 per game, or $7.99 for all six games, viewers could see the action almost as if theyd paid hundreds of dollars for courtside seats. The feed included shots from seven cameras, each with 12 lenses, placed next to the court and in the arena. A production crew chose shots based on the game action, although viewers could also select their own views. And for the first time, the VR broadcast had its own three-person announcing team.
Jayaram and his wife, Uma Jayaram, a Voke co-founder, began working on the technology 18 years ago. He said he did not know how many viewers tuned into the VR stream. (Nielsen said the regular broadcast of the North Carolina-Gonzaga championship game averaged 23 million viewers.)
But Jayaram, now chief technology officer of Intel Sports Group, said there were enough viewers for the six games to show that there is interest in the medium, especially since this was the first time the show wasnt on for free.
At some point, the rubber has to meet the road, and you want to know we are creating an experience that is good enough that fans would pay for it, he said.
One paying customer was Josh Boggess of Athens, Tenn., who said he loved the experience.
The option of switching to different cameras helped him feel like Im standing in the crowd and can see all the details, including the big plays, Boggess said via text message.
Boggess said the only downside was the poorer video quality, compared with a 4K TV, but he expects that the VR quality will improve with time. Once that happens, its going to be the future of television viewing, he said.
Tuesday nights Warriors game was one of 25 NBA games to be broadcast this season in VR as part of NextVRs deal with the league. Warriors co-owner Peter Guber is an investor in the Newport Beach (Orange County) company, which made history by broadcasting the teams 2015-16 season opener in virtual reality. NextVR also produced a VR video that helped to lure star free agent Kevin Durant to the team this season.
To access the telecasts, however, viewers need a Gear VR and a subscription to NBA League Pass, a regular-season TV package of games that cost $199 at the start of the season and now costs $6.99 per game. The NBA declined to say how many viewers are watching the VR telecasts, which will not include the playoffs.
NextVR produces the show, which also includes replays and graphics. During a tour of the production truck, the NextVR crew was busy editing a clip of Warriors star Stephen Currys pregame warm-ups to show at halftime.
Most of the crew comes from traditional sports television, and they are still learning how to adapt to a medium that doesnt rely on closeup shots and constant cutaways to focus the viewers attention. Instead, the director switches between shots from the two cameras stationed on the basket stanchions or from a camera on the scorers table in the center.
There are also no commercials, so during timeouts, were staying with the experience, said Josh Earl, a coordinating producer. We never stop the entertainment value. We just keep pumping it through. When the play stops, you have time to take a deep breath and look around the arena, check out the JumboTron, watch the dancers, all kinds of glances you wouldnt normally do during a broadcast.
Although Cole said all major sports leagues are showing interest in VR, theres one live sport that has already become a hit.
Monster trucks are hugely popular, he said. We certainly wouldnt have guessed it, but were doubling down on monster trucks because its big.
Benny Evangelista is a San Francisco Chronicle staff writer. Email: bevangelista@sfchronicle.com Twitter: @ChronicleBenny
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AI Won’t Change Companies Without Great UX – Harvard Business Review
Posted: at 9:00 pm
Executive Summary
As with the adoption of all technology, user experience trumps technical refinements. Many organizations implementing AI initiatives are making a mistake by focusing on smarter algorithms over compelling use cases. Use cases where peoples jobs become simpler and more productive are essential to AI workplace adoption. Focusing on clearer, crisper use cases means better and more productive relationships between machines and humans. This article offers five use case categories assistant, guide, consultant, colleague, boss that emerge when companies use AI-empowered people and processes over autonomous systems. Each describes how intelligent entities work together to get the job done and how depending on the process, AI makes the human element matter even more.
As artificial intelligence algorithms infiltrate the enterprise, organizational learning matters as much as machine learning. How should smart management teams maximize the economic value of smarter systems?
Business process redesign and better training are important, but better use cases those real-world tasks and interactions that determine everyday business outcomes offer the biggest payoffs. Privileging smarter algorithms over thoughtful use cases is the most pernicious mistake I see in current enterprise AI initiatives. Somethings wrong when optimizing process technologies take precedence over how work actually gets done.
Unless were actually automating a process that is, taking humans out of the loop AI algorithms should make peoples jobs simpler, easier, and more productive. Identifying use cases where AI adds as much value to peoples performance as to process efficiencies is essential to successful enterprise adoption. By contrast, companies committed to giving smart machines greater autonomy and control focus on governance and decision rights.
Strategically speaking, a brilliant data-driven algorithm typically matters less than thoughtful UX design. Thoughtful UX designs can better train machine learning systems to become even smarter. The most effective data scientists I know learn from use-case and UX-driven insights. At one industrial controls company, for example, the data scientists discovered that users of one of their smart systems informally used a dataset to help prioritize customer responses. That unexpected use case led to a retraining of the original algorithm.
Focusing on clearer, cleaner use cases means better and more productive relationships between AI and its humans. The division of labor becomes a source of design inspiration and exploration. The quest for better outcomes shifts from training smarter algorithms to figuring out howtheuse case should evolve. That drives machine learning and organizational learning alike.
Five dominant use case categories emerge when organizations pick AI-empowered people and processes over autonomous systems. Unsurprisingly, these categories describe how intelligent entities work together to get the job done and highlight that a personal touch still matters. Depending on the person, process, and desired outcome, AI can make the human element matter more.
Assistants
Alexa, Siri and Cortana already embody real-world use cases for AI-assistantship. In Amazons felicitous phrasing, assistants have skills enabling them to perform moderately complex tasks. Whether mediated by voice or chatbot, simple and straightforward interfaces make assistants fast and easy to use. Their effectiveness is predicated as much on people knowing exactly what they need as algorithmic sophistication. As digital assistants become smarter and more knowledgeable, their task range and repertoire expands. The most effective assistants learn to prompt their users with timely questions and key words to improve both interactions and outcomes.
Guide
Where assistants perform requested tasks, guides help users navigate task complexity to achieve desired outcomes. Using Waze to drive through cross-town traffic troubled by construction is one example; using an augmented-reality tool to diagnose and repair a mobile device or HVAC system would be another. Guides digitally show and tell their humans what their next steps should be and, should missteps occurs, suggest alternate paths to success. Guides are smart software sherpa whose domain expertise is dedicated to getting their users to desired destinations.
Consultant
In contrast to guides, consultants go well beyond navigation and destination expertise. AI consultants span use cases where workers need either just-in-time expertise or bespoke advice to solve problems. Consultants, like their human counterparts, offer options and explanations, as well as reasons and rationales. A software development project manager needs to evaluate scheduling trade-offs; AI consultants ask questions and elicit information allowing specific next step recommendations. AI consultants can include relevant links, project histories and reports for context. More sophisticated consultants offer strategic advice to complement their tactical recommendations.
Consultants customize their functional knowledge scheduling; budgeting; resource allocation; procurement; purchasing; graphic design; etc. to their human clients use case needs. They are robo-advisers dispassionately dispensing their domain expertise.
Colleague
A colleague is like a consultant but with a data-driven and analytic grasp of the local situation. That is, a colleagues domain expertise is the organization itself. Colleagues have access to the relevant workplace analytics, enterprise budgets, schedules, plans, priorities and presentations to offer organizational advice to colleagues. Colleague use cases revolve around advice managers and workers need to work more efficiently and effectively in the enterprise. An AI colleague might recommend referencing and/or attaching a presentation in an email; which project leaders to ask for advice; what budget template is appropriate for a requisition; what client contacts need an early warning, etc. Colleagues are more collaborator than tool; they offer data-driven organizational insight and awareness. Like their human counterparts, they serve as sounding boards that who? help clarify communications, aspirations and risk.
Boss
Where colleagues and consultants advise, bosses direct. Boss AI tells its humans what to do next. Boss use cases eliminate options, choices and ambiguity in favor of dictates, decrees and directives to be obeyed. Start doing this; stop doing that; change this schedule; shrink that budget; send this memo to your team.
Boss AI is designed for obedience and compliance; the human in the loop must yield to the algorithm in the system. Boss AI represents the slippery slope to autonomy the workplace counterpart to an autopilot taking over an airplane cockpit or an automotive collision avoidance system slamming on the brakes. Specific use cases and circumstances trigger human subordination to software. But bosswares true test is human: if humans arent sanctioned or fired for disobedience, then the software really isnt a boss.
As the last example illustrates, these distinct categories can swiftly blur into each other. Its easy to conceive of scenarios and use cases where guides can become assistants, assistants situationally escalate into colleagues, and consultants transform into bosses. But the fundamental differences and distinctions these five categories present should inject real rigor and discipline intoimagining their futures.
Trust is implicit in all five categories. Do workers trust their assistants to do what theyve been told or guides to get them where they want to go? Do managers trust the competence of bossware or that their colleagues wont betray them? Trust and transparency issues persist regardless of how smart AI software becomes, and they become even more important as the reasons for decisions become overwhelmingly complex and sophisticated. One risk: these artificial intelligences evolve or devolve into frenemies. That is, software that is simultaneously friend and rival to its human complement. Consequently, use cases become essential to identifying what kinds of interfaces and interactions facilitate human/machine trust.
Use cases may prove vital to empowering smart human/smart machine productivity. But reality suggests their ultimate value may come from how thoughtfully they accelerate the organizations advance to greater automation and autonomy. The true organizational impact and influence these categories may be that they prove to be the best way for humans to train their successors.
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Bob Ross painting trees via AI is like a drug-fueled nightmare – CNET
Posted: at 9:00 pm
The late artist Bob Ross was known for his calm, almost ASMR-like voice, his '70s permed hair and his expert-level technique for making "happy little trees" from oil paint.
But what happens when you filter an episode of his PBS TV show "The Joy of Painting" through the neural net? You end up with a show that looks like something from a bad acid trip.
In the video "Deeply Artificial Trees" by artBoffin we see exactly what goes wrong when machine learning filters a seemingly innocent painting show into the imaginings of a sci-fi movie gone wrong.
"This artwork represents what it would be like for an AI to watch Bob Ross on LSD (once someone invents digital drugs)," artBoffin writes in the video description. "It shows some of the unreasonable effectiveness and strange inner workings of deep learning systems. The unique characteristics of the human voice are learned and generated, as well as hallucinations of a system trying to find images which are not there."
At the beginning of the video, Ross pets what looks like a gerbil from hell. The painting Ross is working on should have happy little trees, but instead it's infested with giant cockroaches. And it just gets weirder from there.
Watching the video I saw numerous horrific, squiggly animal creations that would inspire the likes of H.P. Lovecraft. I may never be able to fall sleep again.
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Facebook Messenger’s M assistant gets new AI powers – CNET
Posted: at 9:00 pm
The good people at Facebook must be working overtime.
After implementing the Snapchat-esque Stories feature and trialing a second News Feed, the company is adding some AI components to its Messenger's M assistant.
Launching in the US on Thursday, Facebook said in a blog that M will offer helpful suggestions during conversations with friends.
M knows if you're talking about buying something off a friend, for instance, and will automatically offer payment options. Facebook also said M can offer to share your exact location with a friend during a conversation, and will offer the option of a poll if you're in a group chat and something needs deciding.
M's AI abilities have hit both iOS and Android, but right now they're only available to users in the US. It was noted, though, they will "eventually roll out to other countries." Facebook also promised this was the beginning, saying M's predictive powers will only get bigger from here.
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Adobe shows how AI can work wonders on your selfie game – Engadget
Posted: at 9:00 pm
The video includes some tools we already knew about -- mainly the ability to copy one photo's style and look to another in a couple of taps. Adobe researchers worked with Cornell University to employ AI to take things like color, lighting and contrast you really like in one image and apply it to a boring ol' crappy photo. While that tool is part of an experimental app called "Deep Photo Style Transfer" that's posted on Github, it looks like Adobe has plans to bring that feature to a more robust piece of mobile software.
Thanks to Adobe Sensei, a mobile app could also allow for easy perspective editing and automatic photo masking. A liquify tool updates to the perspective of a selfie with a slider, keeping the subject's face in proportion while the edits are applied. A similar tool has been available inside Photoshop Fix for a while now, but the so-called Face-Aware version just hit Photoshop on the desktop last summer. If you need to adjust the depth of field, portrait masking can help you easily do that with a simple slider adjustment. Adobe hasn't been shy about bringing desktop-friendly features to mobile, so don't be surprised if this masking feature makes the leap.
While all of these tools make for a compelling photo-editing app, there's no indication when (or if) Adobe will put them in a piece of software you can actually use. Given its recent mobile focus, you can bet more powerful features are coming to the likes of Photoshop Fix and other apps. It's only a matter of time.
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Blue-Collar Revenge: The Rise Of AI Will Create A New Professional Class – Forbes
Posted: at 9:00 pm
Forbes | Blue-Collar Revenge: The Rise Of AI Will Create A New Professional Class Forbes New, more-modern manufacturing processes, including the use of robots, have gutted the number of high-paying factory jobs in the U.S. and caused economic angst in large portions of the country. The movement of manufacturing plants overseas has ... |
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Can AI Ever Be as Curious as Humans? – Harvard Business Review
Posted: at 9:00 pm
Executive Summary
Curiosity has been hailed as one of the most critical competencies for the modern workplace. As the workplace becomes more and more automated, it begs the question: Can artificial intelligence ever be curious as human beings? AIs desire to learn a directed task cannot be overstated. Most AI problems comprise defining an objective or goal that becomes the computers number one priority.At the same time, AI is also constrained in what it can learn. AI is increasinglybecoming a substitute for tasks that once required a great deal of human curiosity, and when it comes to performance, AI will have an edge over humans in a growing number of tasks. But the capacity to remain capriciously curious about anything, including random things, and pursue ones interest with passion, may remain exclusively human.
Curiosity has been hailed as one of the most critical competencies for the modern workplace. Its been shown to boost peoples employability. Countries with higher curiosity enjoy more economic and political freedom, as well as higher GDPs. It is therefore not surprising that, as future jobs become less predictable, a growing number of organizations will hire individuals based on what they could learn, rather than on what they already know.
Of course, peoples careers are still largely dependent on their academic achievements, which are (at least partly) a result of their curiosity. Since no skill can be learned without a minimum level of interest, curiosity may be considered one of the critical foundations of talent. AsAlbert Einstein famously noted,I have no special talent. I am only passionately curious.
How it will impact business, industry, and society.
Curiosity is only made more important for peoples careers by the growing automation of jobs. At this years World Economic Forum, ManpowerGroup predicted that learnability, the desire to adapt ones skill set to remain employable throughout ones working life, is a key antidote to automation. Those who are more willing and able to upskill and develop new expertise are less likely to be automated. In other words, the wider the range of skills and abilities you acquire, the more relevant you will remain in the workplace. Conversely, if youre focused on optimizing your performance, your job will eventually consist of repetitive and standardized actions that could be better executed by a machine.
But what if AI were capable of being curious?
As a matter of fact, AIs desire to learn a directed task cannot be overstated. Most AI problems comprise defining an objective or goal that becomes the computers number one priority. To appreciate the force of this motivation, just imagine if your desire to learn something ranked highest among all your motivational priorities, above any social status or even your physiological needs. In that sense, AI is way more obsessed with learning than humans are.
At the same time, AI is constrained in what it can learn. Its focus and scope are very narrow compared to that of a human, and its insatiable learning appetite applies only to extrinsic directives learn X, Y, or Z. This is in stark contrast to AIs inability to self-direct or be intrinsically curious. In that sense, artificial curiosity is the exact opposite of human curiosity; people are rarely curious about something because they are told to be. Yet this is arguably the biggest downside to human curiosity: It is free-flowing and capricious, so we cannot boost it at will, either in ourselves or in others.
To some degree, most of the complex tasks that AI has automated have exposed the limited potential of human curiosity vis-a-vis targeted learning. In fact, even if we dont like to describe AI learning in terms of curiosity, it is clear that AI is increasingly a substitute for tasks that once required a great deal of human curiosity. Consider the curiosity that went into automobile safety innovation, for example. Remember automobile crash tests? Thanks to the dramatic increase in computing power, a car crash can now be simulated bya computer. In the past, innovative ideas required curiosity, followed by design and testing in a lab. Today, computers can assist curiosity efforts by searching for design optimizations on their own. With this intelligent design process, the computer owns the entire life cycle of idea creation, testing, and validation. The final designs, if given enough flexibility, can often surpass whats humanly possible.
Similar AI design processes are becoming more common across many different industries. Google has used it to optimize cooling efficiency with itsdata centers. NASA engineers have used it to improve antennae quality for maximum sensitivity. With AI, the process of design-test-feedback can happen in milliseconds instead of weeks. In the future, the tunable design parameters and speed will only increase, thus broadening our possible applications for human-inspired design.
A more familiar example might be the face-to-face interview, since nearly every working adult has had to endure one. Improving the quality of hires is a constant goal for companies, but how do you do it? A human recruiters curiosity could inspire them to vary future interviews by question or duration. In this case, the process for testing new questions and grading criteria is limited by the number of candidates and observations. In some cases, a company may lack the applicant volume to do any meaningful studies to perfect itsinterview process. But machine learning can be applied directly to recorded video interviews, and the learning-feedback process can be tested in seconds. Candidates can be compared based on features related to speech and social behavior. Microcompetencies that matter such as attention, friendliness, and achievement-based language can be tested and validated from video, audio, and language in minutes, while controlling for irrelevant variables and eliminating the effects of unconscious (and conscious) biases. In contrast, human interviewers are often not curious enough to ask candidates important questions or they are curious about the wrong things, so they end up paying attention to irrelevant factors and making unfair decisions.
Lastly, consider a human playing a computer game. Many games start out with repeated trial and error, sohumans must attempt new things and innovate to succeed in the game: If I try this, then what? What if I go here? Early versions of game robots were not very capable because they were using the full game state information; they knew where their human rivals were and what they were doing. But since 2015something new has happened: Computers can beat us on equal grounds, without any game state information, thanks to deep learning. Both humans and the computers can make real-time decisions about their next move. (As an example, see this video of a deep network learning to play the game Super Mario World.)
From the above examples, it may seem that computers have surpassed humans when it comes to specific (task-related) curiosity. It is clear that computers can constantly learn and test ideas faster than we can, so long as they have a clear set of instructions and a clearly defined goal. However, computers still lack the ability to venture into new problem domains and connect analogous problems, perhaps because of their inability to relate unrelated experiences. For instance, the hiring algorithms cant play checkers, and the car design algorithms cant play computer games. In short, when it comes to performance, AI will have an edge over humans in a growing number of tasks, but the capacity to remain capriciously curious about anything, including random things, and pursue ones interest with passion may remain exclusively human.
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Can AI Ever Be as Curious as Humans? - Harvard Business Review
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