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Daily Archives: April 3, 2017
What Does SpaceX’s Reusable Rocket Mean for Space Travel? – Big Think
Posted: April 3, 2017 at 8:36 pm
This week a major milestone in spaceflight took place. SpaceX, the private company with big dreams for manned spaceflight, launched a partly used rocket into orbit at a lower cost than building a brand new one. If that report doesnt fill you with a sense of awe, wonder, and hope for the future of spaceflight, allow us to fix that right now.
The last major attempt at a reusable spacecraft was NASAs Space Shuttle. However, the promised ultra-low cost of the space shuttle never materialized, as the costs of refurbishing the crafts between launches ending up eating up any potential savings.
While the true cost savings of a reusable Falcon 9 rocket are presently unknown, a SpaceX executive has proposed that future launches with reused boosters could have the sticker price reduced by a third. Not bad considering that would amount to twenty million dollars per launch.
But, why is this as important as we say it is?
bill-nye-spacex-vs-nasa-who-wins-2
There is currently a new space race going on, one that Big Think has mentioned previously. While there is reason enough to be excited, the high costs of this space race are still a hindrance and reality check to the dreams of space exploration. Even something as simple as being able to reuse a portion of a spacecraft, and therefore lower the costs of operation, is a major step forward in the feasibility of other dreams.
Best case,the often seen idea of inexpensive commercial spaceflight to Earth's orbit could soon become feasible, as innovation and competition drives down costs. Even if this was only to be a moderate success, space flight will soon become much more feasible for commercial operations.
Now, this rocket is limited. It is designed strictly for orbital flights, so you can forget about getting to Mars anytime soon. Secondly, the lower cost of a reused rocket is being pitched towards potential customers for orbital flights but this is only going to be successful if the customers for orbital flights, like telecommunications companies, are willing to have their expensive hardware flown in a pre-owned rocket. If you know the fear of getting burned on a used car, imagine that sensation being applied to a spacecraft.
And this could end up just being hype, the United Launch Alliance has previously investigated the feasibility of reusable rockets and found that the reductions to maximum payload outweighed the benefits of reduced launching prices. NASA has also declared that having reusable componentswas not a major concern in the planning of their new S.L.S rocket.
OK, so this is just step one?
Yes, but a big one. If future launches of the Falcon 9 support the feasibility of recycled rockets the price of orbital space flight is likely to take a tumble and the likelihood of SpaceXs dreams of Martian colonies will increase. Elon Musk speaks for all of us when he said, We just had an incredible day today.
SpaceX's Falcon 9 rocket lifts off from space launch complex 39A at Kennedy Space Center, Florida on March 30, 2017, with an SES communications satellite. SpaceX blasted off a recycled rocket for the first time on, using a booster that had previously flown cargo to the astronauts living at the International Space Station. (BRUCE WEAVER/AFP/Getty Images)
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Singularity University and FluidCast VR – Virtual Reality 360 … – EconoTimes
Posted: at 8:35 pm
Singularity University and FluidCast VR - Virtual Reality 360 Breakthrough Video funded by NASA
SAN JOSE, Calif., April 03, 2017 -- FluidCast VR owed by FluidCast Technologies, LLC a leader in virtual reality production and software development proudly announced today the completion of the final version of its breakthrough 360 virtual reality motion graphics promotional video for Singularity University, a NASA funded global community using exponential technologies to tackle the Worlds biggest challenges.
You can see this video on YouTube here: (Best viewed using Google Chrome) https://www.youtube.com/watch?v=6cLfjRz6270&t=51s
If you have an Oculus device you can also watch it on your phone using YouTubes VR app.
First showcased at the Singularity University (SU) Global Summit Exponential Conference August 28th to the 30th, 2016, in San Francisco, California. The 360-virtual reality video was created to allow conference attendees to immerse themselves in a virtual world featuring 360 video footage of classrooms, labs and a virtual visit to the campus of Singularity University, located in Moffett Field, California.
The film captured the imaginations of viewers who could sit back and walk into a virtual world of 360 VR motion graphics 360 VR video. This was by far one of the most complex virtual reality projects we have ever worked on, Claudio Lai CEO of FluidCast VR said.
Mr. Lai goes on to say, This project featured an elaborate storyboard requiring multiple complex layered motion graphics in 360 VR intertwined with 360 VR footage. This Singularity University project is breaking new ground in virtual reality visual motion effects which will soon become standard practice in virtual reality video advertising as well as instructional videos. We were proud to work on this project with Singularity University, which allowed us to push this new medium to its limits.
Android users can also download our exclusive FluidCast VR mobile app here https://play.google.com/store/apps/details?id=com.Fluidcast.FluidcastLiveVR&hl=en
This video will work best on newer Android devices which are able to playback 4k 360 VR videos.
The team at FluidCast VR is also working on showcasing this video on its upcoming Samsung Gear mobile application as well as IOS versions.
About Singularity University: Singularity University is a learning and innovation platform empowering individuals and organizations with the mindset, skill set, and network to build breakthrough solutions that leverage emerging technologies like artificial intelligence, robotics, and digital biology. With our community of entrepreneurs, corporations, development organizations, governments, investors, and academic institutions, we have the necessary ingredients to create a more abundant future for all.
About FluidCast VR:
FluidCast VR was started on June 1st, 2016 by FluidCast Technologies, LLC. FluidCast VR provides 360 2D and 3D professional video production rental crews all over the world. FluidCast VR is also a premiere software development company in virtual reality mobile gaming and app development. For the past ten years, the team at FluidCast Technologies have developed complex enterprise level software, content management and video delivery solutions for our clients.
For complete information, please visit: http://fluidcastvr.com.
Media Contact Company Name: FluidCast Contact Person: Claudio Lai Email: clai@fluidcast.net Phone: (408) 831-2278 City/State: San Hose, California Country: United States Websites: http://fluidcastvr.com http://www.impliedmotion.com http://www.traveltours360.com http://www.housingtours360.com http://www.fluidcast.net
Human Life Could Be Extended Indefinitely, Study Suggests
Goosebumps, tears and tenderness: what it means to be moved
Are over-the-counter painkillers a waste of money?
Does an anomaly in the Earth's magnetic field portend a coming pole reversal?
Immunotherapy: Training the body to fight cancer
Do vegetarians live longer? Probably, but not because they're vegetarian
Could a contraceptive app be as good as the pill?
Some scientific explanations for alien abduction that aren't so out of this world
Society actually does want policies that benefit future generations
Six cosmic catastrophes that could wipe out life on Earth
Big Pharma Starts Using Cannabis For Making Drugs In Earnest
Do you need to worry if your baby has a flat head?
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Singularity University and FluidCast VR - Virtual Reality 360 ... - EconoTimes
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This week in science: space exploration developments and the … – Neowin
Posted: at 8:33 pm
This week in science is a review of the most interesting scientific news of the past week.
NASA's Mars Reconnaissance Orbiter swept past its 50,000th orbit this week
The Mars Reconnaissance Orbiter (MRO) is NASA's most data-productive spacecraft already sent to Mars, and it has achieved the 50,000th orbit-sweeping mark this week. MRO is currently responsible for science observations of Mars, by using its Context Camera (CTX), and for communications-relay service for two active Mars rovers, Curiosity and Opportunity.
CTX has already taken about 90,000 images since late 2006, the time it started operating. Until early 2017, it has surpassed 99 percent coverage of the entire planet, as can be seen in the image above. According to Michael Malin, CTX Team Leader:
"Reaching 99.1-percent coverage has been tricky because a number of factors, including weather conditions, coordination with other instruments, downlink limitations, and orbital constraints, tend to limit where we can image and when."
But MROs CTX has also observed 60.4 percent of the planet more than once, which helps scientists to create topographic maps of those regions. Those maps can be used to study possible landing sites for future missions to the red planet, what was the case for NASA's next mission to Mars, the InSight lander, as can be seen in the image above.
Source: Phys.org
We finally have a winning potato variety for future agriculture on Mars
As we have already covered here, the International Potato Center (CIP, in Spanish) has developed the Potatoes on Mars project, which is a series of experiments to determine if potatoes can grow under Mars' atmospheric conditions. By using their CubeSat environment, which is hermetically sealed to avoid interference from the outside environment, and is constantly monitored by sensors to maintain the Martian conditions, they have finally determined a winning potato variety.
The winning variety is called "Unique", and according to Julio Valdivia, an astrobiologist who is working on the project:
"It's a 'super potato' that resists very high carbon dioxide conditions and temperatures that get to freezing."
Now, scientists will build three more simulators to grow more potatoes under extreme conditions. Among those is a planned increase in the carbon dioxide concentrations, approaching those in the Martian atmosphere.
Source: Phys.org
NASA selects mission to study the chaotic "interstellar medium"
As already covered here at Neowin this week, NASA has selected the Galactic/Extragalactic ULDB Spectroscopic Terahertz Observatory (GUSTO) mission to conduct the first study of the interstellar medium. This medium contains lonely dust and gas particles that drift between stars. In the case of the Milky Way galaxy for example, the medium accounts for around 15% of the total mass of our galaxy.
The mission is expected to kick-off with the launch of an Ultralong-Duration Balloon carrying a $40 million dollar telescope over Antarctica in 2021.
Source: Neowin
SpaceX has successfully launched its first recycled rocket into space
We have covered here at Neowin the first time ever a recycled rocket returned to space, a milestone achieved this week by SpaceX. As stated by Elon Musk, the company's CEO:
"It means you can fly and re-fly an orbital class booster, which is the most expensive part of the rocket. This is going to be, ultimately, a huge revolution in spaceflight."
The Falcon 9 rocket first stage took four months of inspections and refurbishments before being launched again. According to SpaceX's website, the final goal of the development of reusable rockets is to deliver highly reliable vehicles at radically reduced costs. Finally, the company aims to launch five more pre-flown Falcon 9 rockets this year, which could transform space exploration as we know it.
Source: Neowin
The latest on human brain implants
A pilot trial by scientists from the Case Western Reserve University and the Cleveland Functional Electrical Stimulation Center was successful in restoring movement to William Kochevar, who has a major spinal cord injury and is paralyzed from the shoulders down.
Scientists have implanted two chips into Kochevars brain, which were used to measure the electrical signals sent by neurons whenever he thought about moving his right arm. Those signals were then analyzed by an algorithm, and transmitted to the electrodes in Kochevars upper and lower arm. According to Kochevar:
At first I had to think really hard to get it to do stuff. Im still thinking about it, but Im not recognizing that Im thinking about it.
Kochevar's movements are still slow and limited, and the brain implants are expected to stop recording in one to four years. Such a short-life for the brain implants is still a huge problem for patients, and scientists still have to work on increasing it. But such an issue hasn't stopped Elon Musk from announcing his latest venture this week: Neuralink.
As already covered here at Neowin, Neuralink wants to implant human brains with computing devices as a way for humans to remain relevant in the coming age of machine automation and AI. According to Elon Musk, humans face an upcoming "existential risk" that will be brought by those technologies, particularly AI.
Source: MIT Technology Review, Neowin
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Nanotech Report: Making Photovoltaics Possible 2017 – Research and Markets – Business Wire (press release)
Posted: at 8:32 pm
DUBLIN--(BUSINESS WIRE)--Research and Markets has announced the addition of the "Nanotech: Making Photovoltaics Possible 2017" report to their offering.
This research report takes a look at how nanotechnology is changing the world of solar photovoltaics and making possible advances which earlier one could not even possibly imagine. The report looks at the technology which is making this possible. Basics of nanotechnology, of photovoltaics, of the current PV industry worldwide, and of course, of the usage of solar power worldwide, is all analyzed in this report. Information on companies making possible the usage of nanotechnology to further increase the profitability of photovoltaics is also provided in this report.
Presently, the climate of economic difficulty facing the world is resulting in a rising demand for going green. An attempt is being made to stimulate economies by an expansion of government spending in the areas of sustainability, energy conservation and renewable energy. However the credit crunch and wild swings in the price of oil could get in the way of these nanotech solutions being aggressively pursued.
Key Topics Covered:
A. Executive Summary
B. Introduction to Solar Energy
C. About Nanotechnology
D. Introduction to Solar Photovoltaics
E. Photovoltaics and Nanotechnology
F. Applications of Nanotechnology in Energy
G. Global Scenario and R&D of Nano in Solar Cells
H. Research Trend in Nano Solar Cells
I. Technological Advancements that will Grow Nano PV Cells
J. Present Market Economics of Nano & Future Prospects
K. Leading Industry Contributors
L. Appendix
M. Glossary of Terms
Companies Mentioned
- Applied Materials
- BASF Corporation
- DuPont
- Merck KGaA
- Nano-C Inc.
- NanoFlex Power Corporation
- NanoGram Corporation (part of the Teijin Group)
- PV Nano Cell
- Samsung Group
- SunFlake
For more information about this report visit http://www.researchandmarkets.com/research/lkg24m/nanotech_making
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Nanotech Sponge Removes Mercury from Water – HazMat Management Magazine (subscription)
Posted: at 8:32 pm
As reported in the Science News Journal, a team of researchers at the University of Minnesota College of Food, Agricultural and Natural Sciences (CFANS) created a sponge to address this growing problem. Within seconds, the sponge can absorb mercury from a polluted water source.
The team used nanotechnology to develop a sponge that has outstanding mercury adsorption properties. Mercury contamination can now be removed to below detectable limits from tap and lake water in less than 5 seconds. It takes about 5 minutes to remove the mercury from industrial wastewater. The contamination is converted into a complex that is not toxic and the sponge can be disposed of in a landfill after use. The sponge also kills fungal and bacterial microbes.
Nano Sponge
As an illustration, if Como Lake in St. Paul were contaminated with mercury at the U.S. EPA limit, a sponge the size of a basketball would be needed to remove all of the mercury.
This is an important development for the state of Minnesota. More than 66% of the waters on Minnesotas 2004 Impaired Waters List are compromised as the mercury contamination in those waters ranges from 0.27 to 12.43 ng/L (the EPA limit is 2 ng/L).
Many Great Lake States and Provinces have had to establish fish consumption guidelines, as mercury contamination of lake waters leads to mercury accumulation in fish. It is advised that a number of fish species store bought or caught in the Great Lakes should not be consumed more than once a week or even once a month.
A reduced deposition of mercury is also projected to have economic benefits. U.S. EPA forecasts show that reducing mercury emissions to the latest established effluent limit standards would result in 130,000 fewer asthma attacks, 11,000 fewer premature deaths and 4,700 fewer heart attacks each year. That translates to between $37 billion and $90 billion in annual monetized benefits.
The new technology would have an impact on inspiring new regulations in addition to improving aquatic life, air and water quality, and public health. Technology shapes regulations and this, in turn, determines the value of the market.
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4 Non-Chemical Ways to Stimulate Productivity – Entrepreneur – Entrepreneur
Posted: at 8:29 pm
Silicon Valley has become obsessed with milking every bit of hidden productivity it can find -- so obsessed, in fact, that many companies have lost sight of what sustainable productivity actually looks like.
To live up to this unrealistic standard, some workers have recently turned to nootropics, pills designed to boost brainpower, increase drive and produce other pleasant (and unverifiable) effects. While these cognitive enhancers might be the next logical step in our coffee-crazed culture, companies cant advocate for magic productivity pills without opening themselves up to potential liability.
Related: 5 Ways That Coffee Affects Productivity
While most arent cramming their workers full of stimulants, few businesses actually invest in the well-being of their employees. I like to think of our employees at Uniregistry as the organic, free-range kind -- they might be more expensive or require a little extra effort, but in the end, theyre worth it for the health of the business.
Nootropics such as Modafinil fail to address the reality that creating a productive environment takes time and money. In fact, a recent study by Dr. Andreas G. Franke and others found that the drug had some unexpected side effects that could do as much harm as good. Chess players who used Modafinil before play did improve slightly, but their reaction times were also slower than average -- meaning that any potential gains in processing power were matched with poorer time management.
No, happy pills arent the answer. Better systems and technology negate the need for what nootropics aspire to be. Instead of drugs and stress, our team takes a more wholesome approach that still manages to get the most from our workers. While they may take a little more out of the company budget, these approaches can be far more valuable -- both to the employees and to the company as a whole.
At Uniregistry, we are big believers in providing high-quality food to our employees in-house, because the stress of finding a decent meal (let alone a healthful one) makes lunchtime more distracting and draining than it should be. How can people be productive if they spend 40 minutes of an hour-long break finding, cooking, preparing and cleaning?
Related: 3 Ways Providing Company Meals Increases Productivity
Likewise, we find that these shared lunches inspire people to collaborate. Hungry people make bad decisions, and some of the best ideas and most revolutionary updrafts in our organization have come over a daily lunch break, which happens impromptu and in collaboration with others.
Eating cleaner and healthier isnt cheap, but we absorb that expense for our people, and they become brighter-eyed dynamos who need fewer nootropics.
While productive times vary from person to person, most people dont work their hardest during the first or last hour of the day. Often, those windows between 10 a.m. and noon and between 1 and 4 p.m. are the most productive. Thats just five hours a day.
Use morning hours for task-specific meetings to set direction for the day. As mentioned above, brainstorming freeform sessions are best over lunch, because food and casual conversation lead to more relaxed ideas and breakthroughs.
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Central Europe’s biggest trance event Transmission announces date – Trance Hub (satire) (press release) (blog)
Posted: at 8:29 pm
Transmission Prague is pleased to announce the date for Transmission Prague 2017is set for Saturday the 25th of November 2017. ALimited amount of early bird tickets will go on sale on Thursdaythe 6thof April2017 at 9AM (CEST) through Ticketportal and Paylogic network http://www.bit.ly/TMTICKETS
After last years sold out edition which attracted visitors from over 60 countries to Prague, and the very successful introduction in Asia a few weeks agowhich attracted visitors from over 50 countries to Thailand, a new experience and a new mind blowing show will be created for Transmission Prague.
Once again, thebeautiful O2 arena in Prague, one of Europes most modern multifunctional venues, will be transformed into a giant dance temple to celebrate in style all night long. Transmission has developed and evolved into one of Planet Earths most spectacular trance events and has built a reputation its showcasing outstanding productions with mind blowing light and laser extravaganza.
Paving the way to the future with a deep-rooted passion and drive, Transmission will continue to dazzle the senses and astonish the crowds. The theme and line-up for this edition will be announced in a later phase but its well known that every edition is a new exciting adventure
Co-Founder of Trance Hub, Curator of The Gathering events in India and ALT+TRANCE in Czech Republic. By day, a Digital Marketing Enthusiast with love for Food and Technology. By night, a dreamer who wants to grow the Trance scene in India.
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Digital love: why cinema can’t get enough of cyberpunk – The Guardian (blog)
Posted: at 8:28 pm
Scarlett Johansson Ghost in the Shell. Photograph: Jasin Boland/AP
Code streams across a computer screen; hackers bark at each other in techno-jargon and hammer at keyboards; the real world seamlessly shifts into the virtual, and back again. This is the sort of scene that is instantly recognisable as a cyberpunk film, the subgenre of sci-fi that meshes together technology and counterculture of which Ghost in the Shell, the live-action remake of the Japanese anime classic, is the latest high-profile example.
It is little surprise that cyberpunk has proved irresistible for many film-makers over the decades since the term was coined, by the author Bruce Bethke, in the early 1980s. With its visions of postapocalyptic futures, advanced technologies and virtual realms, they get to pack their films with visual effects to sweeten the (red) pill, while wrestling with weighty existential themes.
Yet, for all its enduring popularity which owes so much to Ridley Scotts 1982 classic Blade Runner cyberpunk has often proved a tough nut to crack on the big screen. Even the author William Gibson, a founding father of the genre on the page, struggled to bring its dystopian charms to the cinema. Gibsons first significant foray into film came in 1995 with Johnny Mnemonic an adaptation of his short story about a data courier with a chip implanted in his head and was an confused and poorly received flop, even if it did feature psychic dolphins. Gibson described the film as two animals in one skin constantly pulling in multiple directions.
He had identified a problem that would plague many cyberpunk films thereafter. A decade before Johnny Mnemonic was released, Gibson had written Neuromancer, a genre-defining novel that thrust readers into a noirish dystopia. Neuromancer, published in 1984, came at a time of change. Computers were yet to become ubiquitous, and a strange subculture of phreaks and hackers was brewing. Slowly, governments were realising that the kids tinkering in their bedrooms with soldering irons and motherboards could be capable of disrupting the status quo. Technology was becoming threatening, and even political. In short, great material for screenplays.
However, the resulting films over the last two decades have varied in quality, to say the least. The biggest hit at the box office has been the Wachowskis Matrix trilogy for which a controversial reboot is being planned. Then there are curios, like Abel Ferraras New Rose Hotel (based on another Gibson novel), which starred Christopher Walken, Willem Dafoe and Asia Argento. Theres Wim Wenders postapocalyptic odyssey Until the End of the World (five hours, if you manage to see out the directors cut), and Kathryn Bigelows Strange Days, a critically divisive film that explored the impact of virtual reality. More recently, weve had Carleton Ranneys lo-fi slow-burner Jackrabbit and David Cronenbergs unsettling short, The Nest. Cyberpunk has come to the small screen, too: Mr Robot is a modern incarnation, as was the TV show Orphan Black.
In truth, cyberpunk themes existed in film long before the phrase did. Fritz Langs 1927 film Metropolis envisaged wealthy elites, oppressed masses and a unnerving fusion of woman and machine all themes explored in the remake of Ghost in the Shell. That lineage can be traced through to Blade Runner, based on Philip K Dicks 1968 novel Do Androids Dream of Electric Sheep?, which was set in a smog-filled futuristic LA, dominated by the Tyrell Corporation, where Harrison Fords retired cop hunts replicant cyborgs while musing on humanitys metaphysical quandaries.
A turning point for cyberpunk in film came from an in 1988, with Katsuhiro tomos landmark anime Akira. A fusion of rebellious youth culture and groundbreaking animation, its story of teenage biker gangs in a postapocalyptic Tokyo became an international cult hit. The film paved the way for a wave of animations for adults that peaked in 1998 with Ghost in the Shell. That films arresting visuals, existential questions and a pared back, cat-and-mouse narrative was unlike anything audiences had seen before.
Crucial to cyberpunk is a countercultural take on social issues, albeit often viewed though a Hollywood lens. As Iain Softley, the director of the tongue-in-cheek 1995 thriller Hackers, says: As far a cyber culture is concerned, it is this mixture of technological culture with underground movements. That appeals to younger audiences and that is also the appeal for film-makers.
Hackers, he says, was never about the technology. It was about the popular culture that it generated.
But how do film-makers ensure that the genre remains cutting edge? The remake of Ghost in the Shell, directed by Rupert Sanders, will be the first big-budget outing for cyberpunk since the Matrix films. Guillaume Rocheron, who worked on the film as a visual effects supervisor, says that while the original animation was a key source, the makers took a lot of inspiration from glitch art, various art installations inspired the architecture.
Rocheron explains that the films solograms (Solid volumetric projections of people and advertisements you see in our city shots) required them to develop a new camera system. This is a common feature of cyberpunk films: the pioneering of visual effects technologies to create new worlds, such as the bullet-time technique that was developed for The Matrix.
In todays increasingly technology-driven world where our work depends on connectivity, our leisure on social networks, our economy on digital information cyberpunk remains more pertinent than ever. News headlines are dominated by email hacks, the growing clout of mega-corporations, and rapid developments in AI and virtual reality. Cyberpunk remains a genre that pushes the boundaries, opening audiences eyes to the intersection of technology and humanity and the blurring lines between artificial and organic intelligence. The questions about what makes something real and who exactly is in control are left to us to work out.
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The Incomplete Onscreen History of Cyberpunk | Nerdist – Nerdist
Posted: at 8:28 pm
Space opera may be the current king of the science fiction filmic landscape, and post-apocalyptic mayhem tends to rule the darker parts of the genre. But nothing beats Cyberpunk when it comes to impact on andrelevance to our current society. The termcoined by writer Bruce Bethke as the title for his 1980 short story Cyberpunk (first published in 1983)immediately evokes images of grungy urban decay coupled with highly advanced, though often misused, technology. Stories in the cyberpunk genre are often referred to as high tech low life, and tend to make for some excellent films.
Writer William Gibson is often cited as the father of Cyberpunk thanks to his seminal 1984 novel Neuromancer. Cyberpunk has deep connections to hard-boiled detective fiction of the 1930s and 1940s; thus, the onscreen properties made in that style often employ the film noiraesthetic, but with a futuristic edge. One of the other major elements is the bleeding together of the organic and the synthetic, blurring the line between what is real and what isnta debate thathas only gotten more heated and nuanced as technology has advanced.
Perhaps one of the earliest examples of Cyberpunk in a feature film is also arguably the most famous1982s Blade Runner. Made before either Bethke or Gibson had written their books that birthed the term, Blade Runnerbased on the Philip K. Dick novel Do Androids Dream of Electric Sheep?was labeled with the genre term Future Noir to explain its mixture of post-World War II-style malaise and near-future techno-boredom.
Its plot concerns a lonely detective searching for escaped Replicants (advanced cybernetic lifeforms nearly indistinguishable from humans) who are deemed too dangerous to be given more than a brief lifespan. By the end of the film, we realize howinhuman and robotic the hero Deckard is (even if you dont believe the theory that he IS a Replicant), and that the villain Roy Batty is simply trying to prolong himself.
Other films made shortly thereafter continued the theme of rundown futurism and the blending of humans and machines. For example:David Cronenbergs 1983 film Videodrome, in which a pirate TV signal starts to turn a sleazy cable access producer into a warrior for the cybernetic revolution. His shouting of Death to Videodrome! Long live the new flesh! continues to haunt long after seeing it.
In 1987, a slightly more tongue-in-cheek take on the subject came out with Paul Verhoevens RoboCop, in which a murdered police officer is fused with a CPU and cybernetic body parts to become the ultimate enforcer, even if it erases his humanity in the process. He fights against his programming and ultimately remembers his family. In many ways, RoboCop is the Frankenstein for the Cyberpunk set.
It was inthe 1990s when Cyberpunk as a film subgenre really took hold, beginning with Richard Stanleys little-seen (but super awesome) Hardware. In the film, a woman is terrorized in her dystopian-city apartment by both stalkers using hidden camera technology and a runaway defense robot. More Cyberpunk films followed in the early 90s, such as Freejack, The Lawnmower Man, Johnny Mnemonic, and Judge Dredd admittedly, none of those were very good.
However, Kathryn Bigelows 1995 film Strange Daysabout a VR-experience dealer on the eve of the new millennium getting caught up in a murder plot by ruthless politiciansis genius, and perhaps one of the best examples of the Gibson-esque view of Cyberpunk. Like the genre itself in many ways, Strange Days was ahead of its time and was a commercial failure, though it has since been recognized for the achievement it is.
The big turning point for the Cyberpunk live-action movement is 1999s The Matrix and its two sequels, which brought in elements of anime, Kung fu cinema, and Hong Kong action flicks. The world inside the Matrix itself was sickly green, grimy, but still slick and stylish. The notion of the machines having already taken over and humanity having to fight back from the inside is an extreme take on the idea of automated control, which the Cyberpunk movement discussed at great length. Were such slaves to our devices and comforts that we eventually becomephysically trapped by them.
The usage of Asian cinema styles in The Matrix is no accident; Cyberpunk is deeply tied to Japan and Hong Kong in aesthetic and setting. Gibson is quoted as saying of Tokyo that modern Japan simply was cyberpunk. Ridley Scott, similarly, when discussing his visual style for Blade Runner called future Los Angeles Hong Kong on a very bad day. Its maybe because of this that Japanese live-action film and anime has taken Cyberpunk almost as its own, and done more to explore both the visual capabilities and the impact of human-like machines and machine-like humans. Arguably the best Matrix-related material is The Animatrix, after all.
While there were certainly films that came before, 1988s Akira blew the doors wide open for Cyberpunk and anime to fuse seamlessly. That film depicts a thrice-rebuilt Japan in the major city of Neo-Tokyo, which is a cesspool of crime and fascistic militarization, and the strange and deadly telekinetic powers that awaken inside a young ruffian who quickly begins to use his abilities for evil before finally losing himself to psionic energy and metal. Its an astounding film, one full of emotion and fear as is rarely seen in the oft-mechanically cold genre.
In 1989, the direct-to-video Japanese film Tetsuo: The Iron Man, written and directed by Shinya Tsukamoto, was let loose on the world. Taking elements of Cronenbergian body horror and Akira-esque loss of humanity, Tetsuo is an incredibly visceral and disturbing film thatdepicts metal fetishism and people violently turning into machines in the most painful way possible. Two sequels followed in 1992 and 2009, and J-Horror would utilize its intensity and grotesquery for decades after.
Cyberpunk has again returned to the height of the public eye because of successful movies like Ex Machina and Her, which now seem very prescient given how close AI is to becoming indistinguishable from organic intelligence. One of the biggest films in the genres history is the original Ghost in the Shell from 1995, which itself begatmany sequels and spinoff series. GITS seems to be the perfect keystone bridging Blade Runner-era and current views on AI; the film follows a police officer in a cybernetic body, with her consciousness in a mainframe somewhere else, and her efforts to stop a hacker terrorist.
As Ive written about elsewhere (read my thoughts on Akira, Ghost in the Shell, and Cyberpunks humanity HERE), Ghost in the Shell represents a society thats already taken over by technology, wherein nobody thinks twice about the loss of humanityexcept the synthetic beings. Its rare in that worldfor a police officer to be organic, for example, but if humanity is all consciousness, is everything that can think a human?
Well get to explore these elements more and more as the live-action Ghost in the Shell hits theaters on March 31, Blade Runner 2049 coming later this year, and the prospect of an Akira live-action movie becoming a reality growing. Though born from writings in the 80s and films in the 90s, Cyberpunk might become the most important sci-fi genre of the 21st Century as we near the singularity.
Whats your favorite film in the Cyberpunk genre? I clearly left out quite a bit of examples; which should people check out? Let me know in the comments below!
Images: Sony/Paramount/Warner Bros/Miramax//Orion/Japan Home Video/Tokyo Movie Shinsha/Kondansha
Kyle Anderson is the Associate Editor for Nerdist. He writes the weekly look at weird or obscure films in Schlock & Awe. Follow him on Twitter!
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The Bees of Kiribati
By Warren Hammond
I spotted Detective Inspecteur Keo at the end of the corridor, his back against the wall, smoke snaking from the cigarette lodged between his fingertips.
Instinctively, I smoothed the wrinkles on my skirt before starting in his direction. My heels echoed in the empty corridor, but he didnt look my way, his lips moving in silent conversation with whoever was jacked into his head.
Stopping a couple feet away, I waited for him to end his conversation. When he did, I pressed my hands together in front of my chest and offered a slight bow of my head.
He took a quick drag before floating my name on a cloud of smoke. Kaikoa?
I nodded.
In Khmer, he asked, You speak Gilbertese?
Again, I nodded.
Come with me.
I followed him upstairs to the fourth floor of Phnom Penhs police headquarters, where we veered wide to pass a small group of foreigners speaking in somber voices. A teary-eyed white woman stepped forward, clearly intending to ask the detective a question, but he waved her off and led me into a small interrogation room that smelled of mildew.
I breathed deep of a stale afternoon breeze drifting through the open window. Who are those people out there?
They dont concern you.
I didnt appreciate his dismissive tone. I cant translate effectively if I dont know what this is about.
Inspecteur Keo answered with a single word. Murders.
Reprinted from Cyberworld: Tales Of Humanity's Tomorrow edited by Jason Heller and Joshua Viola with permission of Hex Publishing LLC. Copywrite (c) Hex Publishers, LLC 2016.
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