Monthly Archives: March 2017

Octane AI boldly bets that Convos are the future of content – TechCrunch

Posted: March 2, 2017 at 2:18 pm

One billion people use Facebook Messenger every month. And no matter how bad the current perceptions of the bot scene are, that number is hard to ignore. Octane AIis counting on celebrity content creators to build conversational experiences that people actually want to have. With its public launch and the rollout of its content creation platformConvos, the Octane team is taking a gamble on the medium. If it catches on, the company will have a community-driven head start that will make anyquips about the lack of sophistication in the typicalbottech stack inconsequential.

The Convo platform lets anyone create tree-like stories that otherscan engage with.Building the conversations is as easy ashaving a slightly delusional conversation with yourself the barrier being creativity rather than the underlying mechanics.

Once published, users have the power to makedecisions thatchange narrativeswithin a givenchat. This happens via embedded bubbles, almost like a multiple choice question for each response. The pre-defined structure takes variability out of the experience and removes the need for natural language processing.

There aremultiple categories of bots that willall do well, explained Ben Parr, co-founder of Octane AI.But we dont see anyone doing a great job withcontent.

Octanes private beta began back in November. Through a series of pilots, including one with Maroon 5, the team noticed abnormally high conversionrates. Though Octane wasnt able to provide specifics, the takeaway here is that bots created on the companys platform might be able to drive more traffic with a smaller dedicated following than something like a traditional Facebook Page.

Were not heavy on machine learning yet, but personalization ofConvos could be huge, saidParr.

Parr, who waspreviously Editor-At-Large at Mashable, is joined byLeif K-Brooks, the former founder of OmegleandMatt Schlicht, founder ofChatbots Magazine, to make up the founding team of Octane AI. Schlicht received criticism back in November for failing to disclose Octanes ambitions when soliciting pitch desks from the bot community to pass on to investors. Parr believes that, The bot community has gotten even stronger in the time sinceSchlichts apology.The company raised $1.5 million in a November 2016 seed round led byGeneral Catalyst.

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Time to Fold, Humans: Poker-Playing AI Beats Pros at Texas Hold’em – Scientific American

Posted: at 2:18 pm

It is no mystery why poker is such a popular pastime: the dynamic card game produces drama in spades as players are locked in a complicated tango of acting and reacting that becomes increasingly tense with each escalating bet. The same elements that make poker so entertaining have also created a complex problem for artificial intelligence (AI). A study published today in Science describes an AI system called DeepStack that recently defeated professional human players in heads-up, no-limit Texas holdem poker, an achievement that represents a leap forward in the types of problems AI systems can solve.

DeepStack, developed by researchers at the University of Alberta, relies on the use of artificial neural networks that researchers trained ahead of time to develop poker intuition. During play, DeepStack uses its poker smarts to break down a complicated game into smaller, more manageable pieces that it can then work through on the fly. Using this strategy allowed it to defeat its human opponents.

For decades scientists developing artificial intelligence have used games to test the capabilities of their systems and benchmark their progress. Twenty years ago game-playing AI had a breakthrough when IBMs chess-playing supercomputer Deep Blue defeated World Chess Champion Garry Kasparov. Last year Google DeepMinds AlphaGo program shocked the world when it beat top human pros in the game of go. Yet there is a fundamental difference between games such as chess and go and those like poker in the amount of information available to players. Games of chess and go are perfect information games, [where] you get to see everything you need right in front of you to make your decision, says Murray Campbell, a computer scientist at IBM who was on the Deep Blue team but not involved in the new study. In poker and other imperfect-information games, theres hidden informationprivate information that only one player knows, and that makes the games much, much harder.

Artificial intelligence researchers have been working on poker for a long timein fact, AI programs from all over the world have squared off against humans in poker tournaments, including the Annual Computer Poker Competition, now in its 10th year. Heads-up, no-limit Texas holdem presents a particularly daunting AI challenge: As with all imperfect-information games, it requires a system to make decisions without having key information. Yet it is also a two-person version of poker with no limit on bet size, resulting in a massive number of possible game scenarios (roughly 10160, on par with the 10170 possible moves in go). Until now poker-playing AIs have attempted to compute how to play in every possible situation before the game begins. For really complex games like heads-up, no-limit, they have relied on a strategy called abstraction in which different scenarios are lumped together and treated the same way. (For example, a system might not differentiate between aces and kings.) Abstraction simplifies the game, but it also leaves holes that opponents can find and exploit.

With DeepStack, study author Michael Bowling, a professor of machine learning, games and robotics, and colleagues took a different approach, adapting the AI strategies used for perfect-information games like go to the unique challenges of heads-up, no-limit. Before ever playing a real game DeepStack went through an intensive training period involving deep learning (a type of machine learning that uses algorithms to model higher-level concepts) in which it played millions of randomly generated poker scenarios against itself and calculated how beneficial each was. The answers allowed DeepStacks neural networks (complex networks of computations that can learn over time) to develop general poker intuition that it could apply even in situations it had never encountered before. Then, DeepStack, which runs on a gaming laptop, played actual online poker games against 11 human players. (Each player completed 3,000 matches over a four-week period.)

DeepStack used its neural network to break up each game into smaller piecesat a given time, it was only thinking between two and 10 steps ahead. The AI solved each mini game on the fly, working through millions of possible scenarios in about three seconds and using the outcomes to choose the best move. In some sense this is probably a lot closer to what humans do, Bowling says. Humans certainly dont, before they sit down and play, precompute how theyre going to play in every situation. And at the same time, humans cant reason through all the ways the poker game would play out all the way to the end. DeepStack beat all 11 professional players, 10 of them by statistically significant margins.

Campbell was impressed by DeepStacks results. They're showing what appears to be a quite a general approach [for] dealing with these imperfect-information games, he says, and demonstrating them in a pretty spectacular way. In his view DeepStack is an important step in AI toward tackling messy, real-world problems such as designing security systems or performing negotiations. He adds, however, that even an imperfect-info game like poker is still much simpler than the real world, where conditions are continuously changing and our goals are not always clear.

DeepStack is not the only AI system that has enjoyed recent poker success. In January a system called Libratus, developed by a team at Carnegie Mellon University, beat four professional poker players (the results have not been published in a scientific journal). Unlike DeepStack, Libratus does not employ neural networks. Instead, the program, which runs off a supercomputer, relies on a sophisticated abstraction technique early in the game and shifts to an on-the-fly reasoning strategy similar to that used by DeepStack in the games later stages. Campbell, who is familiar with both technologies, says it is not clear which is superior, pointing out that whereas Libratus played more elite professionals, DeepStack won by larger margins. Michael Wellman, a computer scientist at the University of Michigan who was also not involved in the work, considers both successes significant milestone[s] in game computation.

Bowling sees many possible directions for future AI research, some related to poker (such as systems that can compete in six-player tournaments) and others that extend beyond it. I think the interesting problems start to move into what happens if were playing a game where we dont even know the rules, he says. We often have to make decisions where were not exactly sure how things actually work, he adds, which will involve building agents that can cope with that and learn to play those games, getting better as they interact with the world.

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Google and IBM: We Want Artificial Intelligence to Help You, Not Replace You – Fortune

Posted: at 2:18 pm

In an era of maturing artificial intelligence technology, what does the future of the corporation look like? Will the rise of robots help us do our jobs better, or harm them ? This dynamic has become a mainstay of the dialogue around AI, with voices from technology visionaries such as Bill Gates and Stephen Hawking weighing in.

But at Fortunes Most Powerful Women International Summit in Hong Kong on Tuesday, leaders at two of the worlds most powerful tech giants pushed back on those concerns. AI is intended to helpnot hinderthe human workforce, they said.

AI is actually not new for us, said Vanitha Narayanan, chairman of IBM India, whose Watson supercomputer has risen to global acclaim. But technology always comes way ahead of policy.

Just as her boss, IBM CEO Ginni Rometty, has insisted "it will not be man or machine," Narayanan said that many companies, especially service-oriented firms, benefit from the technology.

Consider a bank in Brazil that has 50 different products, she said. The average call center rep cannot handle 50 products. So theyre using Watson in their call centernot to replace the call center rep, but actually help the call center rep understand their products and their offerings and be able to serve that customer much better than he or she may have been able to.

Leonie Valentine, managing director of sales and operations at Google Hong Kong, likened use of artificial intelligence to a murmuration, when a starling flock take flight without any kind of preprogrammed system.

The birds just know how to find how to find formation in a murmuration. And it just kind of works, Valentine said. Its a fantastic analogy for what the future of organization will look like.

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The Google executive also defended artificial intelligence as a means of supplementing human workers.

Take the example of call center operators, When you go and survey your customers about where they would like your staff to spend your time," she said, "its not on problem-solving, troubleshooting, credit issues, or billing, right? Its Help me, advise me, send me on the trip that I wanted to go to.

Valentine said that since a lot of the technology has been put in place, well actually finally get to the place thats been Nirvana for the last 20 or 30 years in corporations, which is moving people to high-value tasks, which is actually taking the intelligence of the organization and forming that human intelligence, and where we need value-based judgments and real-time decision-making and a human touch, putting that back into the hands of the customer.

Said Valentine: Thats the sort of stuff Im looking forward to."

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Artificial intelligence being turned against spyware – Horizon magazine

Posted: at 2:18 pm

Gone are the days of the hobbyist hackermodern malware is a trillion-euro business.

Dr Eva Maia at VisionTechLab, a young cybersecurity firm in Matosinhos, Portugal, said that attacks on computer networks are not only multiplying, they are also growing sneakier.

Malwares typically go unnoticed for months by remaining dormant on infected computers, said Dr Maia. This was recently the case in the Panama Papers attack, where no one knew that the network had been compromised until long after the damage was done.

In the EU-funded SecTrap project, VisionTechLab has been studying the market for a new line of defence that could rob malicious software of its current hiding places.

Conventional antiviruses and firewalls are trained like nightclub bouncers to block known suspects from entering the system. But new threats can be added to the wanted list only after causing trouble. If computers could instead be trained as detectives, snooping around their own circuits and identifying suspicious behaviour, hackers would have a harder time camouflaging their attacks.

The challenge is that machines have traditionally been built to follow orders, not recognise patterns or draw conclusions. Dr Maia is working on advances in artificial intelligence (AI) to change that.

Bootcamp

We are seeing a boom in AI techniques, said Dr Maia. Research that was previously theoretical is now moving from academic laboratories to industry at an unprecedented pace.

Research that was previously theoretical is now moving from academic laboratories to industry at an unprecedented pace.

Dr Eva Maia, VisionTechLab, Portugal

Over the past few years, computers have started driving passenger cars,following voice orders and outmatching humans at identifying faces on photographs. These breakthroughs are the fruit of a new trend in AI based on mimicking living neural networks.

In the same way as our brains sort new information based on past experiences, enough practice data can teach computers to learn, categorise and generalise for themselves.

How many examples are needed to identify a trend can run into astronomical numbers. Fortunately, vast hoards of behavioural data are strewn everyday across the internet by heedless bloggers, commentators and social media users.

Computers learnt their first cognitive functions by devouring terabytesof this online text, sound and images. With the help of recent computing power and the kind of algorithms developed by Dr Maia, they have become so good at identifying content that they now label some of it for us.

The challenge in cybersecurity is to use this ability to distinguish between innocent and malicious behaviour on a computer. For this, Alberto Pelliccione, chief executive of ReaQta, a cybersecurity venture in Valletta, Malta, has found an analogous way of educating by experience.

ReaQta breeds millions of malware programs in a virtual testing environment known as a sandbox, so that algorithms can inspect their antics at leisure and in safety. It is not always necessary to know what they are trying to steal. Just to record the applications that they open and their patterns of operation can be enough.

So that the algorithms can learn about business as usual, they then monitor the behaviour of legal software, healthy computers, and ultimately the servers of each new client. Their lesson never ends. The algorithms continue to learn from their users even after being put into operation.

In doing so, ReaQtas algorithms can assess whether programs or computers are behaving unusually. If they are, they inform human operators, who can either shut them down or study the tactics of the malware infecting them. The objective of the artificial intelligence is not to teach computers what we define as good or bad data, but to spot anomalies, said Pelliccione.

Nowhere to hide

This is welcome news for IT administrators. Cyber criminals typically attack the computer networks of large organisations by compromising the machines of less security-savvy users on their periphery and working their way through to the centre. A few weak links in a sprawling network are difficult to spot and can progressively put an entire company at risk.

To make matters worse, hackers install dormant access points on each machine that they compromise. If security analysts manage to block one, hackers return through another. Dormant access points are notoriously difficult to spot because they do nothing until hackers activate them.

As part of the European ProBOS project, ReaQta has developed software that can be nested at the very core of machines, between their operating system and hardware. Its role is to monitor daily operations in every corner of the system, allowing AI algorithms to sift through ubiquitous data and spot any malicious installation.

ReaQta is licensing the security platform across European and Southeast Asian markets this month. Its first clients are companies that operate over 500 computers simultaneously.

Next year, VisionTechLab plans to release its first AI security services for banks and governments. In the longer term, Dr Maia sees applications for individuals.

For all the benefits of mobile devices, social networking and cloud computing, these technologies are placing more private data at risk. While AI may not yet be capable of guaranteeing its safety, it can now shine a powerful search light on any attempts to steal it.

If you liked this article, please consider sharing it on social media.

Cybersecurity is at the heart of the EU's strategy for the Digital Single Market.

The EU's cybersecurity strategy was created to embed cybersecurity into new policies in areas such as automated driving, make the EU a strong player in the cybersecurity market, and ensure that all Member States have similar capabilities to fight cyber crime.

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Facebook using artificial intelligence to help suicidal users – The Independent

Posted: at 2:18 pm

Facebook has started using artificial intelligence to identify users who are potentially at risk of taking their own lives.

The social network has developed algorithms capable of scanning posts and comments for warning signs.

These could be phrases such as Are you okay? or Im worried about you, or more general talk of sadness and pain.

The AI tool would send such posts to a human review team, which would get in touch with the user thought to be at risk and offer help, in the form of contact details for support services or a chat with a member of staff through Facebook Messenger.

The site had previously relied on other users reporting worrying updates.

The AI is actually more accurate than the reports that we get from people that are flagged as suicide and self injury, Facebook product manager Vanessa Callison-Burch told BuzzFeed. The people who have posted that content [that AI reports] are more likely to be sent resources of support versus people reporting to us.

The system is currently being tested in the US.

The site has also announced new safety features for Facebook Live, which has been used to live stream several suicides.

Users can now flag up concerning Facebook Live behaviour with the site, which will display advice and highlight the video to staff for immediate review.

The goal is to provide help as quickly as possible, mid-broadcast rather than post-broadcast.

Some might say we should cut off the stream of the video the moment there is a hint of somebody talking about suicide, said Jennifer Guadagno, the projects lead researcher.

But what the experts emphasised was that cutting off the stream too early would remove the opportunity for people to reach out and offer support. So, this opens up the ability for friends and family to reach out to a person in distress at the time they may really need it the most.

Facebook CEO Mark Zuckerberg described plans to use AI to identify worrying content in a recently published manifesto.

Looking ahead, one of our greatest opportunities to keep people safe is building artificial intelligence to understand more quickly and accurately what is happening across our community, it read.

An earlier version of the piece said that it would take many years to develop AI systems capable of identifying issues such as bullying and terrorism risks online, but the section was removed before the manifesto was publicly issued.

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Artificial intelligence crosses the poker barrier – The Globe and Mail

Posted: at 2:18 pm

You have to know when to hold em and when to fold em.

Now a program developed by computer scientist at the University of Alberta can do both and do it much better than an entire cohort of professional poker players.

The achievement marks a new milestone for artificial intelligence (AI) involving deep learning, a style of programming that mimics certain aspects of how human brains acquire expertise. But while the program, dubbed DeepStack, represents a significant step, a rival U.S. team said that the method by which it was tested against humans was insufficient to reveal the true extent of its capabilities.

Games provide an important testbed for artificial intelligence because they offer a well-defined arena where programming approaches can be evaluated and compared. Last year, another deep learning system developed by Google DeepMind managed to beat the world champion at Go, a board game that is fiendishly complex despite its simple rules because of the number of possible decisions a player can make.

Poker specifically the version known as Heads-Up No-Limit Texas Holdem presents a different kind of challenge. Unlike Go or chess, where both players can assess the state of the game simply by looking at the board, poker players must deal with incomplete knowledge because of cards that are hidden from view.

The essence of poker is being able to make decisions when you dont have all of the information that you need, said Michael Bowling, who leads the universitys computer poker research group. Dr. Bowling added that the same kind of reasoning is often required when computers have to solve real-world problems, which makes poker an attractive hurdle for designers of intelligent systems.

The Alberta group has been working for 20 years on programs that try to solve poker. In 2008, it developed an algorithm that could defeat top human players at the heads-up limit version of the game, in which all bets are of fixed size. There are one thousand billion different decision points than can arise in such a game, a numerical challenge that Dr. Bowling compares to checkers. While not trivial, its a game that a computer can be hardwired to win.

In comparison, the no-limit version of the game is astronomically more complicated because players can choose to bet any amount up to the number of chips in their possession. A winning strategy often involves betting high when the opponent believes incorrectly that his or her hand is the stronger one.

In designing DeepStack, Dr. Bowlings team, together with colleagues at the Czech Technical University in Prague, had to create a system that not only understood the strength of its own hand and make an informed guess about its opponents, but also weigh what its opponent might be thinking in order to bluff and conceal its own intentions.

People think of bluffing as this very human, psychological thing, but it pretty much falls out of the mathematics of the game, Dr. Bowling said. He added that DeepStack had to be able to learn how to bluff, otherwise it would be a terrible player.

The team developed a deep-learning system that tried to make the best choice by looking only a few actions ahead, otherwise it would be overwhelmed by the mathematical possibilities. The system was trained using an army of lesser computers who played through a multitude of game scenarios, gradually building up DeepStacks intuition for what to do. An overview of how the program works along with the results of its matchups against human players were published Thursday in the journal Science.

To test the system, the team recruited 33 professional poker players from 17 countries to go toe-to-toe with DeepStack, with an offer of cash prizes up to $5,000 awarded to the top three players. The players were each given four weeks in late 2016 to complete 3,000 games against the program. Only a third of the human players went the full distance. Of those, all but one were beaten by a significant enough margin to rule out luck.

Tuomas Sandholm, who leads the Alberta groups chief competitor at Carnegie Mellon University in Pittsburgh, said that DeepStack featured a new combination of programming methods that made it a potent player.

However, he cited several weaknesses in the way the system was tested, including the fact that the players DeepStack faced were not the worlds best and the prizes they were offered were likely not sufficient to motivate the players to perform at their sharpest. He also said that 3,000 matches would not provide humans with enough experience to learn to adjust and potentially outsmart the program.

Dr. Sandholms team has been working with a different system called Libratus that runs on a supercomputer and does not employ deep learning. but instead uses a trial-and-error approach called reinforcement learning. In a sign of how close the competition has become, last month Libratus beat a team of four top, human Heads-Up No-Limit Texas Holdem players. There are no plans as yet for a tournament that would pit the two systems against each other.

In the meantime, Dr. Bowling said there was plenty of scope to beef up DeepStacks capabilities and also to try it out on different variations of no-limit poker that more closely resemble a human championship game.

Follow Ivan Semeniuk on Twitter: @ivansemeniuk

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On Memetics and the Transfer of Cultural Information – Paste Magazine

Posted: at 2:17 pm

In recent weeks, the meme trash dove took the world by storm, flopping its way across Facebook into dms, statuses and comments. Trash dove became an actor in animated videos and was even brought to life through real world reenactments by talented costume makers and headbangers. Merely an online sticker, trash dove came to embody so much in so little time and was able to say much of what we were thinking but not quite ready or able to articulate.

While our reasons for using trash dove on social media may vary, what is evident is that memes are meta; they can encompass a variety of emotions, thoughts, feelings, actions and even political discourse and humor. In abstracting the world at large into content, everything becomes more digestible, even consumable across one of the most accessible mediumsthe internet.

While the internet has in many ways proliferated the usage of memes, they have existed since human beings began to share information with one another. The internet has globalized memes and has allowed people to absorb information from those sharing content on the other side of the world at exponential rates and add their own spin on them. In the past, long before the internet, memes were shared as far as one could travel across land and water and over the course of longer periods of time. Contrary to popular belief, memes have been here with us all along.

The Historical Origins of Memes Memes have existed since the dawn of civilization and have been used to share and exchange cultural information between human beings for thousands of years. The word meme, coined by evolutionary biologist Richard Dawkins in his 1976 novel The Selfish Gene, describes the transfer of cultural information from one person to the next. Similarly to genes, memes have competed for survival throughout history and only the dankest become viral. As cultural units, memes are vessels of information which have journeyed across human civilization to popularize certain ideas and in turn, ensure their continuity.

Our ancestors used memes for cave drawings and to teach one another to create fire. Wherever there has been an opportunity for learning and sharing knowledge, memes have enabled us to replicate concepts and ideas and build upon them. While human endeavors such as art and music may not enable us to survive genetically, they are fantastic examples of how memetics have developed. Our brains are oversized and have the ability to store vast troves of information for later use. Becoming an incredible violin player may not be conducive to spreading ones seed, yet it is a meme that has become revered amongst humans in their pursuance of the arts.

Ultimately, human beings have evolved genetically to replicate information and be extremely good at making memes. We are such excellent meme-makers that we no longer use them explicitly for sharing concepts and ideas vital to survival. In the past, memetics allowed us to learn quickly from one another how to carry out tasks that would provide us with greater capacities for hunting, foraging, gathering, finding fresh water to eventually writing, reading, creating vast agricultural systems, building shelter, traversing continents and even more amazing feats. In becoming next-level copycats, human beings have collaborated with one another to create innumerable memes, both for survival and consumption.

A major defining characteristic of successful and not so successful memes is the extent to which they last and mutate. While some memes, such as learning to boil water to ensure no dangerous bacteria lingers in it or wearing animal furs to keep our naked bodies warm in the midst of winter, have remained relevant and largely static for centuries if not thousand of years, while others, such as a unicycling frog named dat boi, come into existence swiftly and disappear altogether just as quickly. Furthermore, instances of memes such as Hand Me the Aux Cord draw on other memes and mutate to become meta. When these memes mutate into warp drive, at some point they no longer become funny and vanish between the surface of newer memes. Given this, memes of the internet age, while existing on a greater scale, are not as successful as those who have remained relevant since earlier times.

Memes of Today The memes of today are Kermits, spongegars and trash doves. Those of the not-so-far-away past were lolcats, challenges accepted and forever alones. We use memes not only for absurd humor but also for societal and political commentary. At this time in human history, every single thing that we think or do can be turned into a meme and is likely a meme already. Memes can be jokes about miniscule everyday observations or the endless woes of mental illness. Memes are cathartic and allow us to process information through the abstraction of tragedy and global events. Whatever our interests or needs, a meme exists for us.

In the age of the internet, the ways in which we communicate with one another and share cultural information change every day and do so at alarming rates. We can speak with anyone anywhere at any time and relay information about the space and time we are situated in in moments or as it happens. This ability to virtually participate with billions of others in meme-making means that the sharing and exchanging of information is limitless. Memetics is an emerging discipline and as the way we communicate and share information continues to be ever-changing, this will be an area of study for decades to come.

The concept of memetic engineering, similar to genetic engineering, describes a process of careful selection of memes to be created and distributed for successful replication. In doing so, the memetic engineer would purposefully construct memes to influence others to replicate them. These memes may be anything from political ideology used to sway voters to commercials enticing potential customers. Regardless, memetic engineers can seize the memes of production to draw in supporters.

Both memetics and memetic engineering can be used to better understand memes as simplistic and absurd as trash dove but also as complex and nuanced as the 2016 U.S. presidential election. Having existed as long as humans have transferred cultural information from one to the next, certain memes have remained largely unchanged and survived the ages while others mutate exponentially yet come and go at a moments notice. With the rise of the internet, our attention spans have shortened and the amount of available disposable content has increased. As a result, we require an influx of memes to remain entertained while navigating this technological era.

Main and lead images via twitter @striffleric and @WHATINTARNATlON

Deidre Olsen is a Toronto-based writer, blogger and poet with a love affair of social justice, technology and dank memes. In their spare time, you can find them learning Jiu Jitsu and how to code.

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Do Daniel C. Dennett’s memes deserve to survive? – Spectator.co.uk

Posted: at 2:17 pm

The greatest of Bachs 224 cantatas is BWV 109, Ich glaube, lieber Herr, hilf meinem Unglauben. Its subject the title translates as Mark 9:24, I believe, dear Lord, help my unbelief is that strange cognitive dissonance of believing something yet not believing it at the same time. Daniel Dennetts new book, From Bacteria to Bach and Back, is aimed at those who suffer from this intermittent unbelief, though not about God Dennett is, after all, one of modern philosophys most prominent atheists but about his specialist subject: evolution by natural selection.

Of course, most educated people nowadays accept Darwins great insight. But, Dennett argues in his typical avuncular style, they only do so up to a point: the point at which anyone applies it to the human mind. Even the most rational among us feel the pull of Cartesian Gravity, the force that warps our scientific intuitions whenever we get close to thinking about our own minds, drawing us towards dualism and other philosophically naive notions. Surely, so the faulty reasoning goes, there must be something special about our intellects that doesnt admit of a purely Darwinian analysis?

Dennett treats this confusion with a dose of immersion therapy, applying Darwinism universally and far more liberally than most would dare. He goes so far as to encourage scientists to talk about design in evolution despite the lack of a designer, to think about reasons even though there is no reasoner (Dennett calls these free-floating rationales), and to consider competence without comprehension: like a computer, evolution can perform tasks competently, but without any need to understand what it has done.

This uncompromising adaptationism treating no feature of life as immune to evolutionary logic leads Dennett on to his Darwinian theory of human culture. Over thousands of years, culture has moved from bottom-up to top-down; from the mindless generating and testing of multiple ideas some of which happened to be successful and were thus replicated, often uncomprehendingly, by other people to the mindful, directed design we see in art, architecture, science and music. Similar to Dennetts notion of free will, expounded in his book Freedom Evolves, culture exists on a continuum of complexity; in a strangely satisfying inversion, as culture has evolved via Darwinian processes, it has effectively de-Darwinised itself (though not completely: even the greatest designers like Bach didnt create ex nihilo, often going through immense Dennett would say evolutionary drudgery, trial and error before their masterpieces emerged).

Can culture really be unconscious? This is where memes come in. By this I dont just mean those pictures of cats and frogs on the internet although those are memes in Dennetts conception. For Dennett, a meme is essentially any piece of information that spreads from person to person: indeed, even individual words are memes, and (by analogy with genes) we can study their fitnessby seeing whether they reproduce themselves into different peoples minds (again, often without those people making any conscious effort). This might seem like mission creep: Richard Dawkinss original conception of memes included fads, chain letters and other viral phenomena, not language itself. But Dennett extends memes along another continuum, from single words all the way to the complex cultural ideas that have shaped civilisation by infesting our minds. Memes are the handholds on the climbing wall of culture, allowing us to move towards ever more purposeful, ever more conscious design.

Dennett is well aware of the scepticism that the idea of memes engenders. Indeed, he spends a chapter fending off the various criticisms that have accumulated over the decades since Dawkins suggested it. Perhaps ironically given its focus on virality, memetics has never really caught on as a science, and I rather doubt whether Dennetts case here will convince the non-believers. I found myself wondering what a would-be memeticist would do with their day. Which scientific hypotheses would they be testing? Where would they gather their data? How would they analyse it? The memes-eye-view is an intriguing perspective on cultural evolution, but the concept seems too woolly to inspire hard science (history bears out this concern: the Journal of Memetics, which had its first issue in 1997, closed down in 2005 for want of research papers).

From Bacteria to Bach and Back is one long argument, employing Darwinian logic with often counterintuitive results. Decades of developing his theory has allowed Dennett to anticipate most of the objections readers might have, and he works methodically to defuse their concerns. Those who stick with him will find the books strange inversions of reasoning beguiling and its vast scope enthralling, even if theyre less than compelled by its payoff. Ultimately, philosophical thought experiments arent enough to buttress Dennetts memetic view of life and culture: perhaps Im still suffering the ill effects of Cartesian Gravity, but a little more empirical evidence would have helped my unbelief.

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Do Daniel C. Dennett's memes deserve to survive? - Spectator.co.uk

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How this Baltimore company is using AI to make supplements smarter – Technical.ly Brooklyn

Posted: at 2:15 pm

Artificial intelligence is already gaining steam as one of the most-talked-about tech trends of 2017.

Its one of those umbrella terms thats easy to throw around. But away from the big conferences and debates about techs role in society, the hard work to develop the predictive technology is happening.

One of those spots is theEastern Campus of the Emerging Technology Centers, where Insilico Medicine is working to develop algorithms that can help select and develop the right drugs. The company sees artificial intelligence as apath to reduce the use of animal testing in developing pharmaceuticals, and is even working on a virtual human to simulate how drugs affect the body.

The latest news from the company shows how itswork could help other companies pick out what works and what doesnt. Insilicos research on aging (one study was published in the journal Aging) showed how artificial intelligence could help show the specific molecules that influence the aging process.

This was interesting to 37-year-old Life Extension, a company that makes anti-aging supplements. The natural supplement, or nutraceuticals, market is big, but its a place where other research studies have questioned whether the supplements actually prevent disease.

Life Extensions Ageless Cell. (Courtesy photo)

InSilcos algorithms were used at the early stage of development of a new product to screen for the right compounds to help slow or reverse aging, said Insilico Medicine COOQingsong Zhu.

Some of the compounds they identified were used inAgeless Cell, a new product in Life ExtensionsGeroprotect line that was released this week.

Our collaboration with Insilico Medicine fostered a novel approach to formulating anti-aging supplements utilizing artificial intelligence and sophisticated biologically-inspired algorithms and resulted in the very first AI formulated supplement,Andrew G. Swick, Life Extensions senior vice president of scientific affairs, discovery research and product development, said in a statement.

Talk of AI and extending human life seem to go hand-in-hand around tech circles. Both are in play for Insilico Medicine.

Stephen Babcock is the lead reporter for Technical.ly Baltimore. A graduate of Northeastern University, he moved to Baltimore following a stint in New Orleans, where he served as managing editor of online news and culture publication NOLA Defender. While there, he also wrote for NOLA.com/The Times-Picayune. He was previously a reporter for the Rio Grande Sun of Northern New Mexico.

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How this Baltimore company is using AI to make supplements smarter - Technical.ly Brooklyn

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Derek Carr on Contract Extension: I’m a Raider for life – Just Blog Baby (blog)

Posted: at 2:15 pm

Dec 4, 2016; Oakland, CA, USA; Oakland Raiders quarterback Derek Carr (4) reacts after the Raiders rushed for a touchdown against the Buffalo Bills in the third quarter at Oakland Coliseum. The Raiders defeated the Bills 38-24. Mandatory Credit: Cary Edmondson-USA TODAY Sports

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Oakland Raiders franchise quarterback Derek Carr recently made an appearance on Mad Dog Sports Radio on Sirius XM, hosted by Adam Schein. When asked about his future contract extension, Carr made his loyalty to the team that drafted him perfectly clear.

Im a Raider. Im a Raider for life. I dont want to play anywhere else, Carr told Sirius XM Mad Dog Radios Adam Schein. When I got drafted, this is where I wanted to be anyway. And so, I dont want to go anywhere, ever. They told me they dont want me to go anywhere, ever. Now its about two people who want to be together, and how do we make that happen? So well see.

Im a Raider for life is certainly a statement that will register loud and clear with Raider Nation, and will only further the love and enthusiasm that the fan base has for their franchise quarterback.

With Carr expected to receive a contract that will be on par with Andrew Luck somewhere in the neighborhood of $24 million annually that obviously will be the firststep in making that for life statement hold true.

McKenzie told CSN Bay Area back in January that extending Carr and Khalil Mack were priorities.

You can say that, McKenzie said last week. The good thing is we do have time, but Im not the type to wait until the last minute. Those two guys are not only great players but they are great men. They are true Raiders and I want to make sure we do the best that we can to make sure that they stay Raiders.

Carr said that his agent, Tom Younger, and the team are working on a deal. But that he just wants it to be done and to not be a distraction:

The biggest thing for me is that I dont want it to distract my teammates. They know me, that I really dont care. I just like to play ball, but I dont want people asking them questions. I would want it done so they dont have to deal with it, but Im always going to do whats best for my family and whats best for the team all in one.

Carr has been asked about the possibility of taking a hometown discount in the past, and somewhat alluded to that in the final sentence of the above quote, when he said he is always going to do whats best for his family. Its unreasonable for a player about to enter his prime, especially a quarterback, to take a discount, so dont expect Carr to. Nor should he.

If he signs a new deal somewhere in the range of 6-years, $140M, hell deserve every penny of that. And itll be up to McKenzie to continue to find ways to keep the team competitive.

The full interview with Mad Dog Radio can be heard by clicking here, and is wellworth the 20 minutes.

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Derek Carr on Contract Extension: I'm a Raider for life - Just Blog Baby (blog)

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