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Monthly Archives: March 2017
What Will Virtual Reality Mean for Businesses? – Business 2 Community
Posted: March 4, 2017 at 3:16 pm
For business communications systems, there are many exciting developments on the way. Not only will new technologies change the game, so too will peoples work habits influence how we communicate. Technology has afforded us greater flexibility in communicating between both our customers and our coworkers, and with the continual rise of cloud computing, the need to work in a centralized location has become less and less important.
One of the biggest areas pegged for future growth and development is the emergence of virtual reality (VR), explored extensively at the 2016 Mobile World Congress in Barcelona.
Collaboration in a virtual space
Webcast, March 15th: How to Scale Upmarket with Enterprise Field Sales
Communication is one area businesses are likely to make use of virtual reality. Exhibiting at the congress, VR company Summit was just one enterprise demonstrating its augmented reality and VR tech for the workplace. Imagine conference calling where you can hand an augmented 3D image over to an investoror perhaps sharing a virtual room with a colleague half way across the world.
Professional training
Virtual reality also holds great potential for training staff. The M&M Global report on the Mobile World Congress highlights the pivotal role VR will play in professional training. Specifically, VR technology could offer a safe and effective environment for trainees in dangerous or highly technical industries.
Remote workspaces
Without the need to spend every day at the office, employees are likely to work a few days a week at home, checking in to attend a virtual meeting when needed. Flexible workplaces have already proven how successful they are for improving employee turnover and retention. Combined with VR, you may not see as much of your employees physically, but theyll definitely stick around for a long time.
In an increasingly virtual workspace, the need to communicate over multiple platforms and locations becomes more and more important.
For more insight into the evolution of organizational communications, download our FREE eBook: 3 Predictions for the Future of Business Communication.
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CCP pushes deeper into virtual reality with Sparc virtual sports game – VentureBeat
Posted: at 3:16 pm
Eve Online creator CCP Games is 20 years old this year, but Icelands biggest game company is still reinventing itself. This week, the company announced its 12th virtual reality title, Sparc.
The game is a virtual sports title that is reminiscent of the disc-throwing scene in the film Tron. Its just one more sign of how CCP is all-in when it comes to virtual reality. I talked about the game withHilmar Veigar Ptursson, CEO of CCP Games, in an interview at the Game Developers Conference this week in San Francisco. Reykjavik, Iceland-based CCP has 359 employees, and its Atlanta, Ga.-based team made Sparc.
Meanwhile, the Eve Online science fiction universe is going strong in its 14th year, with more than 500,000 users and a new free-to-play business model for new recruits. That franchise has been extended into virtual reality, but with the sports title,Veigar Ptursson felt it was time to expand to a new intellectual property.
Sparc will debut in 2017 for the Oculus Rift, HTC Vive, and PlayStation VR. In the physical game, you will throw projectiles at your opponent and dodge incoming attacks by moving around in VR.Players will be able to join one-on-one matches with friends online or find opponents via matchmaking. Its just the latest in the companys obsession for the new medium of VR.
Heres an edited transcript of our interview.
Above: Hilmar Veigar Ptursson of CCP Games.
Image Credit: Dean Takahashi
GB: You have a new game coming, a disc-throwing game?
Hilmar Veigar Ptursson: Right. Its a virtual sport, is how we refer to it. Currently its discs and shields. Maybe later well add other elements, but thats how it works now. Were curious about this intersection of virtual and physical, moving around.
GB: Was it inspired something like Tron?
Ptursson: Its inspired by a lot of experimentation we did with the team in Atlanta. First we started dabbling with Microsoft Kinect, using your hands and body to move. They made a whole host of experiments throwing fireballs, playing instruments, throwing discs around. Later on the tracking controllers started to emerge. We were starting in 2013, before any of that had arrived. Then we saw, Okay, we have a viable platform.
That changed the experience a bit, though. Once you have equipment in your hands, it feels different. You want to make it more about the controllers and the triggers. This current incarnation is built around the feel of the controllers. It became about volleys and using the shield, different aspects of that. Its more equipment-focused. Its been a long journey of trying things and seeing what works. Then we added this IP on top, which is not reallyits like a sport. Sports arent really an IP. They just are. Its been a very organic process.
GB: It seems like the tech has gotten a lot more accurate over time.
Ptursson: The tracking is really good. There are always nuances to what you do, and the guys spend a lot of time making sure theyre playing to the strengths of the equipment.
GB: Is this for both Oculus and HTC?
Ptursson: Right. The idea is to launch across all platforms. Thats what we did with Valkyrie. Given then installed bases, its not good to subdivide a multiplayer game. Going across everything and allowing for cross play is the high-level plan.
GB: Is that easy to do, the cross-platform multiplayer?
Ptursson: Its probably not easy, but our teams make it look easy, I think. [laughs] Its possible, how about that? Its not impossible. We did it in Valkyrie, obviously. Weve gotten past the nuances of the different hardware. We know them pretty well by now. We know all the rules and preferences of all the platforms. We have a lot of organizational knowledge about these VR ecosystems built in. Its a competitive advantage now. Leveraging that is definitely something we try to bring to our games. Its important now in the early days of VR. You have to bring everyone along to get to critical mass.
GB: Was this funded by any particular partner? Whats the timing on it?
Ptursson: This one weve mostly done on our own. Itll be this year for sure. Q3, plus-minus a bit? Thats the slot were thinking about. A lot of it is parsing together all the platforms and the windows and so on. We havent nailed down a month yet, but were aiming for Q3.
GB: Is there a good reason to do it outside the EVE universe?
Ptursson: Weve talked about that a lot. It felt more likeits futuristic, but its not science fiction, really. Of course the EVE universe is massive and almost anything can exist in it. We could have presented this as the Galactic Speedball Championships or whatever. We had ideas like that. But it didnt feel right. This felt more futuristic modern than science fiction.
GB: How big a game is it, as far as different places to go, different arenas?
Ptursson: Right now its pretty basic. Were trying to stick to the point. Obviously well learn a lot from how people adapt to it, just like weve done with EVE and with Valkyrie. Valkyrie has had a lot of updates and tweaks and tuning based on the player base, the culture thats emerged. Were trying to do enough on that front without doing too much. You get so much valuable information, just seeing what happens after launch. We have a good, viable product set where we havent overengineered all the content based on our own imagination. Well see what emerges from this first entry.
Above: Sparc is a sports game that isnt set in the Eve universe.
Image Credit: CCP
GB: Is this your third generation of VR games?
Ptursson: Yeah, you could call it that. Theres no next-gen. Third gen! Theres a lot of learning in there. Weve done a lot of work in VR and the knowledge and experience accumulate. We hope to bring that to all of our future products. You see the transformation from Gunjack to Gunjack 2, Valkyrie at launch to Valkyrie today, and now we have Sparc. Hopefully that creates another stream that informs future games. Its all one happy family of mad scientists trying to figure out the impossible.
Weve also announced record results on the financial front record revenues and profit for last year, which were very happy about. We made $85 million on the top line.
GB: What helped accomplish that?
Ptursson: The backbone of that success is obviously EVE Onlines transformation last year. There were three prongs to that. You had guild trading at the beginning of the year. There were citadels, creating massive new things to build. Then you had open access in November. These massive changes the EVE team has done really jumpstarted growth. We were able to double daily active users by going to open access.
We also did several VR releases in 2016 Valkyrie across three platforms, Gunjack across three platforms, and then Gunjack 2 on Google Daydream. Gunjack had record sales, half a million units sold, which I can claim is a world record until someone corrects me. Valkyries done phenomenally well. All of this came together to create record results.
GB: How many people do you guys have right now?
Ptursson: Were 359.
GB: What do you think of some of the movement forward on the platform side? HTC had some announcements today, the new Vive Tracker. You can put that on props like a baseball bat or whatever. Do you think you might use that if it takes off?
Ptursson: Theres a lot of exploration, innovation, trying out things that we still have left to do. Were mainly focused on cross-platform development, working with whats common across the platforms. Obviously from Rift to Vive to PSVR theres a certain set of commonalities, which were aiming Valkyrie and Sparc toward.
On the mobile side theres some convergence of coding there. We have a new controller coming from Gear VR, similar to the Daydream controller. Thats another convergence. Then you have these experimental outliers like the Vive Tracker, or the force feedback glove from Valve. You have force feedback bodysuits and eye tracking and God knows what. The Vive Tracker should make mixed reality stuff even easier. You put one of those on a camera and now you can track a camera in the world. We put a Vive controller on the camera, which is a lot clunkier.
Right now weve set the platforms for Sparc, so were just go-go-go toward release. But once were done with thatof course, we pay attention to whats going on. Maybe well use this. Right now theres a lot to play with as far as just things that are common to the platforms.
GB: Do you expect a second generation of VR systems and headsets to come in at some point, like wireless headsets or stand-alone hardware?
Ptursson: Obviously there will be a new generation. Id hope people focused more on price rather than jumping to a second generation too soon. The price needs to come down. Its very expensive right now, and thats holding back the market. Right now some of the experiences are fantastic. It might be too soon to go to a next generation too quickly. I hope we have a step where we focus on gaining efficiencies.
If the next generation is too different from the current one, you start to potentially lose content. You need to make all new games for all new feature sets. I would personally, if I were setting the hardware agenda which I obviously dont see if theres more to do on the pricing front.
Above: Sparc is a virtual sport in VR.
Image Credit: CCP
GB: It looks like HTC is putting a big effort into arcades.
Ptursson: Thats another way to manage the pricing. People can go and try VR without making a serious investment of their own money. I hope arcades take off and people are excited to play there. Sparc would be a great arcade experience.
GB: Are you guys interested in the Switch at all?
Ptursson: Im curious about it. I havent been able to fully figure out what theyre doing. They claim to have VR support. They filed for a trademark a while back about slotting it into a headset. The controllers are tracked, although they only have three degrees, not six. If its definitely VR, well take a look. Right now we have our hands full with EVE Online, VR, and other PC games going on behind the scenes. Well see if Switch becomes another VR platform. Then it would make sense.
Above: Sparc
Image Credit: CCP
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AI continued its world domination at Mobile World Congress – Engadget
Posted: at 3:16 pm
When it comes to the intersection of smartphones and AI, Motorola had the most surprising news at the show. In case you missed it, Motorola is working with Amazon (and Harman Kardon, most likely) to build a Moto Mod that will make use of Alexa. Even to me, someone who cooled on the Mods concept after an initial wave of interesting accessories slowed to a trickle, this seems like a slam dunk. Even better, Motorola product chief Dan Dery described what the company ultimately wanted to achieve: a way to get assistants like Alexa to integrate more closely with the personal data we keep on our smartphones.
In his mind, for instance, it would be ideal to ask an AI make a reservation at a restaurant mentioned in an email a day earlier. With Alexa set to be a core component of many Moto phones going forward, here's hoping Dery and the team find a way to break down the walls between AI assistants and the information that could make them truly useful. Huawei made headlines earlier this year when it committed to putting Alexa on the Mate 9, but we'll soon see if the company's integration will attempt to be as deep.
Speaking of Alexa, it's about to get some new competition in Asia. Line Inc., makers of the insanely popular messaging app of the same name, are building an assistant named Clova for smartphones and connected speakers. It will apparently be able to deal with complex questions in many forms: Development will initially focus on a first-party app, but should find its way into many different ones, giving users opportunities to talk to services that share some underlying tech.
LG got in on the AI assistant craze too, thanks to a close working relationship with Google. The LG V20 was the very first Nougat smartphone to be announced ... until Google stole the spotlight with its own Nougat-powered Pixel line. And the G6 was the first non-Pixel phone to come with Google's Assistant, a distinction that lasted for maybe a half-hour before Google said the assistant would roll out to smartphones running Android 6.0 and up. The utility is undeniable, and so far, Google Assistant on the G6 has been almost as seamless as the experience on a Pixel.
As a result, flagships like Sony's newly announced XZ Premium will likely ship with Assistant up and running as well, giving us Android fans an easier way to get things done via speech. It's worth pointing out that other flagship smartphones that weren't announced at Mobile World Congress either do or will rely on some kind of AI assistant to keep users pleased and productive. HTC's U Ultra has a second screen where suggestions and notifications generated by the HTC Companion will pop up, though the Companion isn't available on versions of the Ultra already floating around. And then there's Samsung's Galaxy S8, which is expected to come with an assistant named Bixby when it's officially unveiled in New York later this month.
While it's easy to think of "artificial intelligence" merely as software entities that can interact with us intelligently, machine-learning algorithms also fall under that umbrella. Their work might be less immediately noticeable at times, but companies are banking on the algorithmic ability to understand data that we can't on a human level and improve functionality as a result.
Take Huawei's P10, for instance. Like the flagship Mate 9 before it, the P10 benefits from a set of algorithms meant to improve performance over time by figuring out the order in which you like to do things and allocating resources accordingly. With its updated EMUI 5.1 software, the P10 is supposed to be better at managing resources like memory when the phone boots and during use -- all based on user habits. The end goal is to make phones that actually get faster over time, though it will take a while to see any real changes. (You also might never see performance improvements, since "performance" is a subjective thing anyway.)
Even Netflix showed up at Mobile World Congress to talk about machine-learning. The company is well aware that sustained growth and relevance will come as it improves the mobile-video experience. In the coming months, expect to see better-quality video using less network bandwidth, all thanks to algorithms that try quantify what it means for a video to "look good." Combine those algorithms with a new encoding scheme that compresses individual scenes in a movie or TV episode differently based on what's happening in them, and you have a highly complex fix your eyes and wallet will thank you for.
And, since MWC is just the right kind of absurd, we got an up-close look at a stunning autonomous race car called (what else?) RoboCar. Nestled within the sci-fi-inspired body are components that would've seemed like science fiction a few decades ago: There's a complex cluster of radar, LIDAR, ultrasonic and speed sensors all feeding information to an NVIDIA brain using algorithms to interpret all that information on the fly.
That these developments spanned the realms of smartphones, media and cars in a single, formerly focused trade show speak to how big a deal machine learning and artificial intelligence have become. There's no going back now -- all we can do is watch as companies make better use of the data offered to them, and hold those companies accountable when they inevitably screw up.
Click here to catch up on the latest news from MWC 2017.
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Quora Question: Which Company is Leading the Field in AI Research? – Newsweek
Posted: at 3:16 pm
Quora Questions are part of a partnership between NewsweekandQuora, through which we'll be posting relevant and interesting answers from Quora contributors throughout the week. Read more about the partnershiphere.
Answer from Eric Jang, Research engineer at Google Brain:
Who is leading in AI research among big players like IBM, Google, Facebook, Appleand Microsoft?First, my response contains some bias, because I work at Google Brain, and I really like it there. My opinions are my own, and I do not speak for the rest of my colleagues or Alphabet as a whole.
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I rank leaders in AI research among IBM, Google, Facebook, Apple, Baidu, Microsoft as follows:
I would say Deepmind is probably #1 right now, in terms of AI research.
Their publications are highly respected within the research community, and span a myriad of topics such as deep reinforcement learning, Bayesian neural nets, robotics, transfer learningand others. Being London-based, they recruit heavily from Oxford and Cambridge, which are great ML feeder programs in Europe. They hire an intellectually diverse team to focus on general AI research, including traditional software engineers to build infrastructure and tooling, UX designers to help make research tools, and even ecologists (Drew Purves) to research far-field ideas like the relationship between ecology and intelligence.
They are second to none when it comes to PR and capturing the imagination of the public at large, such as with DQN-Atari and the history-making AlphaGo. Whenever a Deepmind paper drops, it shoots up to the top of Reddits Machine Learning page and often Hacker News, which is a testament to how well-respected they are within the tech community.
Before you roll your eyes at me putting two Alphabet companies at the top of this list, I discount this statement by also ranking Facebook and OpenAI on equal terms at #2. Scroll down if you dont want to hear me gush about Google Brain.
With all due respect to Yann LeCun (he has a pretty good answer), I think he is mistaken about Google Brains prominence in the research community.
"But much of it is focused on applications and product development rather than long-term AI research."
This is categorically false, to the max.
TensorFlow (the Brain teams primary product) is just one of many Brain subteams, and is to my knowledge the only one that builds an externally-facing product. When Brain first started, the first research projects were indeed engineering-heavy, but today, Brain has many employees that focus on long-term AI research in every AI subfield imaginable, similar to FAIR and Deepmind.
FAIR has 16 accepted publications to the ICLR 2017 conference track (announcement by Yann: Yann LeCun - FAIR has co-authors on 16 papers accepted at...), with 3 selected for orals (i.e. very distinguished publications).
Google Brain actually slightly edged out FB this year at ICLR2017, with 20accepted papers and fourselected for orals. I'm excited that the Google Brain teamwill have a decent presence at ICLR 2017.
This doesnt count publications from Deepmind or other teams doing research within Google (Search, VR, Photos). Comparing the number of accepted papers is hardly a good metric, but I want to dispel any insinuations by Yann that Brain is not a legitimate place to do deep learning research.
Google Brain is also the industry research org with the most collaborative flexibility. I dont think any other research institution in the world, industrial or otherwise, has ongoing collaborations with Berkeley, Stanford, CMU, OpenAI, Deepmind, Google X and a myriad of product teams within Google.
I believe that Brain will soon be regarded as a top tier institution in the near future. I had offers from both Brain and Deepmind, and chose the former because I felt that Brain gave me more flexibility to design my own research projects, collaborate more closely with internal Google teams, and join some really interesting robotics initiatives that I cant disclose yet.
Microsoft claims its new speech recognition software has reached parity with humans but still isn't perfect. Microsoft/ YouTube
FAIRs papers are good and my impression is that a big focus for them is language-domain problems like question answering, dynamic memory, Turing-test-type stuff. Occasionally there are some statistical-physics-meets-deep-learning papers. Obviously they do computer vision type work, as well. I wish I could say more, but I dont know enough about FAIR besides their reputation is very good.
They almost lost the deep learning framework wars with the widespread adoption of TensorFlow, but well see if Pytorch is able to successfully capture back market share.
One weakness of FAIR, in my opinion, is that its very difficult to have a research role at FAIR without a PhD. A FAIR recruiter told me this last year. Indeed, PhDs tend to be smarter, but I dont think having a PhD is necessary to bring fresh perspectives and make great contributions to science.
OpenAI has an all-star list of employees: Ilya Sutskever (all-around deep learning master), John Schulman (inventor of TRPO, master of policy gradients), Pieter Abbeel (robot sent from the future to crank out a river of robotics research papers), Andrej Karpathy (Char-RNN, CNNs), Durk Kingma (co-inventor of VAEs), Ian Goodfellow (inventor of GANs), to name a few.
Despite being a small group of around 50 people (so I guess not a Big Player by headcount or financial resources), they also have a top-notch engineering team and publish top-notch, really thoughtful research tools like Gym and Universe. Theyre adding a lot of value to the broader research community by providing software that was once locked up inside big tech companies. This has added a lot of pressure on other groups to start open-sourcing their codes and tools as well.
I almost ranked them as #1, on par with Deepmind in terms of top-research talent, but they havent really been around long enough for me to confidently assert this. They also havent pulled off an achievement comparable to AlphaGo yet, though I cant overstate how important Gym/Universe are to the research community.
As a small nonprofit research group building all their infrastructure from scratch, they dont have nearly as much GPU resources, robots, or software infrastructure as big tech companies. Having lots of compute makes a big difference in research ability and even the ideas one is able to come up with.
Startups are hard and well see whether they are able to continue attracting top talent in the coming years.
Baidu SVAIL and Baidu Institute of Deep Learning are excellent places to do research, and they are working on a lot of promising technologies like home assistants, aids for the blindand self-driving cars.
Baidu does have some reputation issues, such as recent scandals with violating ImageNet competition rules, low-quality search results leading to a Chinese student dying of cancer, and being stereotyped by Americans as a somewhat-sketchy Chinese copycat tech company complicit in authoritarian censorship.
They are definitely the strongest player in AI in China though.
Before the Deep Learning revolution, Microsoft Research used to be the most prestigious place to go. They hire very experienced faculty with many years of experience, which might explain why they sort of missed out on deep learning (the revolution in deep learning has largely been driven by PhD students).
Unfortunately, almost all deep learning research is done on Linux platforms these days, and their CNTK deep learning framework havent gotten as attention as TensorFlow, torch, Chainer, etc.
Apple is really struggling to hire deep learning talent, as researchers tend to want to publish and do research, which goes against Apples culture as a product company. This typically doesnt attract those who want to solve general AI or have their work published and acknowledged by the research community. I think Apples design roots have a lot of parallels to research, especially when it comes to audacious creativity, but the constraints of shipping an insanely great product can be a hindrance to long-term basic science.
I know a former IBM employee who worked on Watson and describes IBMs cognitive computing efforts as a total disaster, driven from management that has no idea what ML can or cannot do but sell the buzzword anyway. Watson uses deep learning for image understanding, but as I understand it the rest of the information retrieval system doesnt really leverage modern advances in deep learning. Basically there is a huge secondary market for startups to capture applied ML opportunities whenever IBM fumbles and drops the ball.
No offense to IBM researchers; youre far better scientists than I ever will be. My gripe is that the corporate culture at IBM is not conducive to leading AI research.
To be honest, all the above companies (maybe with the exception of IBM) are great places to do deep learning research, and given open source software and how prolific the entire field is nowadays, I dont think any one tech firm leads AI research by a substantial margin.
There are some places like Salesforce/Metamind, Amazonthat I heard are quite good but I dont know enough about to rank them.
My advice for a prospective deep learning researcher is to find a team/project that youre interested in, ignore what others say regarding reputation, and focus on doing your best work so that your organization becomes regarded as a leader in AI research.
Who is leading in AI research among big players like IBM, Google, Facebook, Apple, and Microsoft? originally appeared on Quorathe place to gain and share knowledge, empowering people to learn from others and better understand the world. You can follow Quora on Twitter, Facebook, and Google+. More questions:
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AI SciFi Short Rise Is Being Turned Into a Movie – Gizmodo
Posted: at 3:16 pm
Photo courtesy Concept Rise
Rise, the impressive robot uprising short film starring the late Anton Yelchin, is being adapted into a movie... with the original director on board to helm the production.
The five-minute film takes an updated version of the special effects from A.I. with the storyline of The Second Renaissance from The Animatrix. Its all about a dystopian future where artificially intelligent robots are hunted and killed, after the government determined they were becoming too emotional and, therefore, human. Unfortunately, its not working, as Yelchins A.I. helps trigger a war for the future of their species.
David Karlak, who directed the original short, has signed on to direct the feature-length adaptation. Its being produced by Johnny Lin (American Made) and Brian Oliver (Hacksaw Ridge, Black Swan), with original writers Patrick Melton and Marcus Dunstan returning to pen the script. No word who would replace Yelchin, who sadly passed away last year, but I am hoping Rufus Sewell (The Man in the High Castle) reprises his role as the government interrogator. Ill watch him in anything.
You can watch the original short film below.
[The Hollywood Reporter]
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Texas Hold’em AI Bot Taps Deep Learning to Demolish Humans – IEEE Spectrum
Posted: at 3:16 pm
A fresh Texas Holdem-playing AI terrorhas emerged barely a month after a supercomputer-powered bot claimedvictory over four professional poker players. But insteadof relying ona supercomputers hardware, the DeepStack AI has shown how it too can decisively defeat human poker pros while running on a GPU chip equivalent to those found in gaming laptops.
The success of anypoker-playing computer algorithm inheads-up, no-limit Texas Holdem is no small feat. Thisversion of two-player poker with unrestricted bet sizes has 10160possible plays at different stages of the gamemore than the number of atoms in the entire universe. But the Canadian and Czech reseachers who developed the new DeepStack algorithm leveraged deep learning technology to create the computer equivalent of intuition and reduce the possible future plays that needed to be calculated at any point in the gameto just 107. That enabled DeepStacks fairly humble computer chip to figure out its best move for each playwithin five seconds and handily beat poker professionals from all over the world.
To make this practical, we only look ahead a few moves deep,saysMichael Bowling, a computer scientist and head of the Computer Poker Research Groupat the University of Alberta in Edmonton, Canada.Instead of playing from there, we useintuition to decide how to play.
This is a huge deal beyond just bragging rights for an AIs ability to beat the best human poker pros. AI that can handle complex poker games such as heads-up, no-limit Texas Holdem could alsotackle similarly complex real-world situations by making the best decisionsin the midst of uncertainty. DeepStacks poker-playing success while running on fairly standard computer hardware could make it much more practical for AI to tackle many other imperfect-information situations involving business negotiations,medical diagnoses andtreatments, or even guiding military robotson patrol. Full details of the research are published in the 2 March 2017 online issue of thejournalScience.
Imperfect-information games have represented daunting challenges for AI until recently because of the seemingly impossible computing resources requiredto crunch all the possible decisions. To avoidthe computing bottleneck, most poker-playing AI have used abstraction techniques that combine similar plays and outcomes in an attempt to reduce the number of overall calculations needed. They solved for a simplified version of heads-up, no-limit Texas Holdem instead of actually running through all the possible plays.
Such an approach has enabledAI to play complex games from a practical computing standpoint, but at the cost of having huge weaknesses in their abstracted strategies that human players can exploit. An analysis showed that four of the top AI competitors in the Annual Computer Poker Competition were beatable by more than 3,000 milli-big-blinds per game in poker parlance. That performance is four times worse than if the AI simply folded and gave up the pot at the start of every game.
DeepStack takes a very different approach that combines both old and new techniques. The older technique isanalgorithm developed by University of Alberta researchers that previously helped come up with a solution for heads-up, limit Texas Holdem (a simpler version of poker with restricted bet sizes). This counterfactual regret minimization algorithm, called CFR+ by its creators, comes up with the best possible play in a given situation by comparing different possible outcomesusing game theory.
By itself, CFR+ would stillruninto the same problem of the computing bottleneck in trying to calculate all possible plays. But DeepStack gets around this by only having the CFR+ algorithm solve for a few moves ahead instead of all possible moves until the end of the game. For all the other possible moves, DeepStack turns to its own version of intuition that is equivalent to a gut feeling about the value of the hidden cards held by both poker players. To train DeepStacks intuition, researchers turned todeep learning.
Deep learning enables AI to learn from example by filtering huge amounts of data through multiple layers of artificial neural networks. In this case, the DeepStack team trained their AI on the best solutions of the CFR+ algorithm for random poker situations. That allowed DeepStacks intuition to become a fast approximate estimate of its best solution for the rest of the game without having to actually calculate all the possible moves.
Deepstack presents the right marriage between imperfect information solvers and deep learning, Bowling says.
But the success of the deep learning componentsurprised Bowling. He thought the challenge would prove too tough even for deep learning. His colleaguesMartin Schmid and Matej Moravcikboth first authors on the DeepStack paperwere convinced that the deep learning approach would work. They ended upmakinga private bet on whether or not the approach would succeed. (I owe them a beer, Bowling says.)
DeepStack proved its poker-playing prowess in 44,852 games played against 33 poker pros recruited by the International Federation of Poker from 17 countries. Typically researchers would need to have their computer algorithms play a huge number of poker hands to ensure that the results are statistically significant and not simply due to chance. But the DeepStack team used a low-variance technique called AIVAT that filters out much of the chance factor and enabled them to come up with statistically significant results with as few as 3,000 games.
We have a history in group of doing variance reduction techniques, Bowling explains.This new technique was pioneered in our work to help separate skill and luck.
Of all the players, 11 poker pros completed the requested 3,000 games over a period of four weeks from November 7 to December 12, 2016. DeepStack handily beat 10 of the 11 with a statistically significant victory margin, and still technically beat the 11th player. DeepStacks victory as analyzed by AIVATwas 486 milli-big-blinds per game (mbb/g). Thatsquite a showing given that 50 mbb/g is considered a sizable margin of victoryamong poker pros. This victory margin also amounted to over 20 standard deviations from zero in statistical terms.
News of DeepStacks success is just the latest blow to human poker-playing egos. ACarnegie Mellon University AI called Libratus achieved its statistically significant victory against four poker pros during a marathon tournament of 120,000 games totalplayedin January 2017. That heavily publicized eventled some online poker fans to fret about the possible death of the gameat the hands of unbeatable poker bots. But to achieve victory, Libratus still calculatedits main poker-playing strategy ahead of time based on abstracted game solvinga computer- and time-intensive process that required15 million processor-core hours on a new supercomputer called Bridges.
Worried poker fans may have even greater cause for concern with the success of DeepStack.Unlike Libratus, DeepStacks remarkably effective forward-looking intuition means itdoes not have to do any extra computing beforehand. Instead, it always looks forward by solvingforactualpossible plays several moves ahead and then relies on its intuition to approximate the rest of the game.
This continual re-solving approach that can take place at any given point in a game is a step beyond the endgame solver that Libratus used only during the last betting rounds of each game. And the fact that DeepStacks approach works on the hardware equivalent of a gaming laptop could mean the world will see the rise of many more capable AI bots tackling a wide variety of challenges beyond pokerin the near future.
It does feel like a breakthrough of the sort that changes the typesof problems we can apply this to, Bowling says. Most of the work of applying this to other problems becomes whether can we get a neural network to apply this to other situations, andI think we have experience with using deep learning in a whole variety of tasks.
IEEE Spectrum's award-winning robotics blog, featuring news, articles, and videos on robots, humanoids, drones, automation, artificial intelligence, and more. Contact us:e.guizzo@ieee.org
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Making computers unbeatable at Texas Hold 'em could lead to big breakthroughs in artificial intelligence 25Feb2015
An AI named Libratus has beaten human pro players in no-limit Texas Hold'em for the first time 31Jan
A computer algorithm's triumph over the Texas Hold'em card game could lead to real-world security applications 8Jan2015
Howand whycomputer programs face off over the poker table 17Jul2012
Computer scientists take valuable lessons from a human vs. AI competition of no-limit Texas hold'em 13May2015
The European Parliaments draft recommendations for governing the creation and use of robots and artificial intelligence includes rights for smartrobots 22Feb
Shakey's creators and colleagues share inside stories at the celebration and talk about robotics today 17Feb
University of Michigan "micromotes" aim to make the Internet of Things smarter without consuming more power 10Feb
Ubers experiment in San Francisco showed that bicycles and bike lanes are a problem self-driving cars are struggling to crack 31Jan
The rise of deep-learning AI could enable computers to automatically count the crowds at future inauguration days 24Jan
Gill Pratt explains why nobody in the automotive industry is anywhere close to full autonomy 23Jan
Neurala wants to build powerful AI systems that run on smartphone chips to power robots, drones, and self-driving cars 17Jan
An artificial intelligence will play 120,000 hands of heads-up, no-limit Texas Hold'em against four human poker pros 10Jan
An AI alternative to deep learning makes it easier to debug the startups self-driving cars 29Dec2016
3DSignals' deep learning AI can detect early sounds of trouble in cars and other machines before they break down 27Dec2016
If we dont get a ban in place, there will be an AI arms race 15Dec2016
The head of Alphabets innovation lab talks about its latest "moonshot" projects 8Dec2016
Maluuba sees reading comprehension and conversation as key to true AI. It's built a new way to train AIs on those skills 1Dec2016
Game theorist shows how pedestrians will exploit self-driving cars' built-in yen to yield 26Oct2016
At the White House Frontiers Conference, Stanford's Li details three crucial reasons to increase diversity in AI 19Oct2016
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Amazon deepens university ties in artificial intelligence race – Reuters
Posted: at 3:16 pm
By Jeffrey Dastin | SAN FRANCISCO
SAN FRANCISCO Amazon.com Inc has launched a new program to help students build capabilities into its voice-controlled assistant Alexa, the company told Reuters, the latest move by a technology firm to nurture ideas and talent in artificial intelligence research.
The e-commerce company said it is paying for a year-long doctoral fellowship at four universities for an undisclosed sum. Working with professors, the Alexa Fund Fellows will help students tackle complex technology problems in class on Alexa, like how to convert text to speech or process conversation.
Amazon, Alphabet Inc's Google and others are locked in a race to develop and monetize artificial intelligence. Unlike some rivals, Amazon has made it easy for third-party developers to create skills for Alexa so it can get better faster - a tactic it now is extending to the classroom.
The fellowship may also help Amazon recruit sought-after engineers whose studies will make them more familiar with Alexa than with other voice-controlled assistants. The schools in the program are Carnegie Mellon, Johns Hopkins, the University of Southern California and Canada's University of Waterloo.
"We want Alexa to be a great sandbox" for students, said Doug Booms, vice president of worldwide corporate development at Amazon, in an interview on Wednesday.
He added that the fellowship's goal is to excite the next generation of scholars about natural language understanding and other voice technologies, not to produce research for Amazon. Under the program, students' projects remain their own intellectual property.
At the University of Waterloo, students are improving Alexa's interaction with air conditioners so it understands requests to cool a room to its normal temperature, without requiring the user to specify a number in Celsius, said Fakhri Karray, a professor of electrical and computer engineering who is overseeing the work.
Securing close ties to university talent and research has become an urgent priority for many tech firms. Uber Technologies Inc [UBER.UL] in 2015 took 40 people from Carnegie Mellon's robotics center in-house to work on self-driving cars and other projects. Microsoft Corp has awarded fellowships to doctoral researchers in different areas of computer science, like artificial intelligence, for years.
Amazon itself created the Alexa Prize competition among universities to push forward conversational artificial intelligence, with a $100,000 stipend for each sponsored team.
The money for the new fellowship comes from the Alexa Fund, an investment by Amazon of up to $100 million to advance voice technology.
(Reporting By Jeffrey Dastin in San Francisco; Editing by Bernard Orr)
NEW HAVEN, Conn. A top U.S. Federal Reserve official on Friday raised caution about central banks issuing digital currencies as they are vulnerable to cyber attacks and criminal activities along with privacy issues that still need to be addressed.
NEW YORK Digital currency bitcoin hit a record high on Friday on optimism about the approval of the first U.S. bitcoin exchange-traded fund by the Securities and Exchange Commission.
More U.S. consumers complained about imposter scams than identity theft for the first time in 2016, as fraudsters relied more on the phone and less on email to find victims, the Federal Trade Commission said on Friday.
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Facebook leverages artificial intelligence for suicide prevention – The Verge
Posted: at 3:16 pm
As vain and manufactured as our online personas can be, Facebook is still a popular avenue for venting and rambling about our day-to-day struggles. Facebook recognizes this, and is now working on new ways to help troubled users with the use of artificial intelligence and pattern recognition, in addition to expanding its suicide prevention tools.
The new tools are similar to what Facebook launched back in 2015, which allows friends to flag a troubling image or status post. Now, this feature is available on Facebook Live with the goal of connecting a user with a mental health expert in real-time. If Facebook believes a reported Live streamer may need help, that user will receive notifications for suicide prevention resources while theyre still on the air. The person who reported the video will also get resources to personally reach out and help their friend, if they wish to identify his or herself.
Facebook is partnering with organizations like the National Suicide Prevention Lifeline, the National Eating Disorder Association, and the Crisis Text Line so when users posts are flagged and they opt to speak to someone, they can connect immediately via Messenger.
Using data from reported posts, Facebook says it will be using its AI technology to spot patterns between flagged items, identifying posts that suggest that user may be suicidal. Our Community Operations team will review these posts and, if appropriate, provide resources to the person who posted the content, even if someone on Facebook has not reported it yet, Facebook wrote in a blog post.
In his recent mission statement update, CEO Mark Zuckerberg acknowledged the need to detect signs of suicidal users to offer help before its too late. There have been terribly tragic events -- like suicides, some live streamed -- that perhaps could have been prevented if someone had realized what was happening and reported them sooner, he wrote. To prevent harm, we can build social infrastructure to help our community identify problems before they happen.
The new tools are currently being tested in the United States. No timeline was given for future rollouts.
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Rio cut takes the shine off Argyle – The West Australian
Posted: at 3:13 pm
Rio Tinto has thrown fresh doubt on the future of its Argyle mine in the Kimberley, slashing the resources at the iconic diamond mine as part of a review of its future.
The updated reserves and resources statement, released by Rio along with its annual report on Thursday, shows the global mining giant has cut Argyles resources by two-thirds from 44 million tonnes of ore at the end of 2015 to 15 million tonnes this year.
Rio said the cut follows the ongoing review of potential mine-life extension options and restricts reported resources to that component of the known mineralisation which may be developed, mined and processed within the current operational mine life.
Aside from depletion from mining last year, no cut was made to Argyles reserves ore Rio can economically access under current plans. The company also confirmed that its existing mine plans, taking Argyle production through to 2021, remain in place.
About 29 million tonnes of ore remains in Argyles reserves, after the company processed 5.1 million tonnes last year.
The decision to slash Argyles resources all but rules out any extension to the existing operations beyond 2021, and even that end date could be brought forward.
Rio booked a $US241 million before-tax impairment on Argyles value at the end of 2016, and chief executive Jean-Sebastien Jacques confirmed to WestBusiness last month that Rio was still to decide whether it would invest the capital needed to build a second underground block cave at Argyle.
500 local jobs in doubt as Rio prepares to cut deeper
Walshs $1.6m bonus on hold amid Rio probe
Rio has talked up Argyles contribution to its understanding of block cave mining, a technique it also uses at the massive Oyu Tolgoi copper and gold mine in Mongolia.
The technique, which involves mining under an ore body to allow it to progressively collapse under its own weight, lowers operating costs but requires substantial up-front capital.
Rio has not disclosed the cost of building a second cave at Argyle, but its 40 per cent share of pre-production construction of a new block cave at the massive Grasberg copper-gold mine in Indonesia is about $US200 million, according to Rios annual report.
Last year Rio Tinto booked net earnings from its diamond operations including Argyle and its 60 per cent holding in Canadas Diavik diamond mine of $US47 million, down 40 per cent from $US79 million in 2015.
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Australia’s economy is on a 25-year winning streak, and China will determine how much longer it goes – Quartz
Posted: at 3:12 pm
Australians can breathe a sight of relief. Their record streak of consecutive quarters without a recession is still alive. After a 0.5% contraction in the third quarter of 2016, the countrys economy grew by 1.1% in the fourth quarter. It has been more than 25 years since Australias last recession, the longest streak for any Organisation for Economic Co-operation and Development (OECD) country since 1970.
Other media outlets contend the Netherlands still owns the crown for their recession-less growth from 1982 to 2008, but we beg to differ. Using data from the OECD and the generally accepted definition of a recessiontwo consecutive quarters of negative growththe Netherlands went through a very mild recession in 2003.
Australia was one of the few wealthy countries to continue to grow through the 2008 financial crisis, largely because of natural resource demand from China.
The recent slowdown that threatened Australias run is also attributable to China, this time in reduced demand for Australias iron ore and coal. China is now Australias largest trading partner, and the Australian economy ebbs and flows with Chinese desire for their exports. Australian treasury secretary John Fraser recently spoke of the need to move the country towards broader-based growth after an investment boom concentrated in natural-resource extraction.
If the Australian economy were to slip in the next several years, Poland is the favorite to take over the longest active growth streak without recession. Since 1995, the first year the OECD began collecting Polish GDP growth data, the economy has not had a recession. Polands economy swelled at the robust rate of 1.7% in the fourth quarter of 2016, and the World Bank expects it to continue humming along in 2017. Still, it remains four years short of Australias current streaka lifetime in economic-cycle years.
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