Monthly Archives: March 2017

High school students compete in robotics – Baltimore Sun – Baltimore Sun

Posted: March 5, 2017 at 4:18 pm

The object of the game for the 60 teams of high school students was to pick up stars and cubes and deposit them in their opponents' territory.

And they had to do it with robots they had built themselves.

The students were participating Saturday in the VEX Robotics Competition, a statewide competition held at Dundalk High School and Sollers Point Technical High School. The event aims to expose students to engineering design while teaching them other skills, such as communication, team building and strategic development. Those who got to compete Saturday had won other local competitions.

"It's about engineering design, but it also teaches them many other valuable skills," said Katrina M. Hill, regional support manager for the Mid-Atlantic region of the Robotics, Education & Competition Foundation, which hosted the competition.

The teams spent the day playing rounds of a game called Starstruck. The highest- scoring teams advanced to the next rounds and then to the finals.

Using remote controls, the students drove robots that they designed, built and programmed over several weeks. They maneuvered their robots to pick up the stars and cubes, which they then dropped over a white fence onto their opponents' side. The more objects they got on the other side, the higher their points. Cubes were worth twice as many points as stars.

The game was designed by VEX Robotics Inc. and students used parts built by the company.

There are rules they have to follow when building their robots. For instance, the students can only use a certain number of batteries or sensors. The robots also have to be a certain size.

Chris Putnam, a Hereford Middle School teacher who helped organize Saturday's competition, said that the students end up building several versions of their robots to get them to do what they want.

"They keep building and testing and rebuilding," he said. "If they make it this far, they've worked hard. A lot of kids don't have the patience to keep it up."

The teams wore matching shirts emblazoned with names like Rebel Robotics. One team wore white dress shirts and bow ties.

The crowd was raucous at times as the competition occasionally became intense. One team would throw a star over, just to have their opponent throw one right back.

David Ahmed, a senior at Eastern Technical High School in Essex, said he has been interested in robotics since middle school and wants to one day study computer science. The robotics competition is preparing him for that, he said.

"They force you to think," he said. "They force you to be creative and come up with unconventional ideas."

Anthony Arroyo, a junior at Patapsco High School and Center for the Arts, said he has always liked to build things.

"I feel like this competition brought that to life," he said.

Fifteen teams from Saturday's competition will go on to compete at the VEX Robotics World Championship. Towson High School won the Excellence Award, the day's top prize.

amcdaniels@baltsun.com

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Robotics teams climb to new heights at regionals in Duluth – Duluth News Tribune

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The Crosby-Ironton High School robotics team was doing better in the competition on Saturday than it did on Friday, team members reported. This year is the team's second year in existence. The students were trying to improve using what they learned during last year's competition and were doing better than they did last year, 10th-grader Walker McKee said.

In this year's challenge, teams needed to build a robot that could pick up and put balls into a "boiler," move gears and pull themselves up a rope.

Michael Serfling, an 11th-grader at Crosby-Ironton, explained that he learns skills while building the robot that he doesn't learn in school.

The team focused on building a robot that could move the gears and kept coming up with new ideas to test out, McKee said. Serfling explained that creating a robot that could climb a rope was difficult, and they burned out a motor while testing their robot. McKee added that it's a lot of trial and error and readjusting different parts of the robot until it works.

The challenge was "very different" this year, but the Iron Mosquitoes robotics team from Northeast Range School in Babbitt didn't have to create an entirely different robot compared to robots they've built in previous years, 12th-grader Chad Wills said.

The Babbitt team did well in its inaugural competition two years ago, but this year was harder because there were more aspects to the challenge, he said.

"The climbing seemed like it would be the hardest thing, but that was our top priority, and we got that working pretty early," he said.

As a relatively new team, the Iron Mosquitoes are trying to learn and improve with each year.

"It's taken three years to do it, but we're getting a hold on it," Wills said.

The Rock Solid Robotics team from Two Harbors High School spent the first week of this year's season getting a grasp on the game because this year's challenge was so different, 10th-grader Kristin Haveri explained. From there, they designed and built the robot, but the different aspects didn't mean they needed to construct a robot that was vastly different from previous years, she said.

The most challenging part of building the robot was getting it to climb the rope, Two Harbors 10th-grader Navah Swoverland said. The competition started out rough for the team, but the robot climbed during the team's last three matches, and the team won its last two matches, Haveri said.

This was Two Harbors' fifth year of competition, but they have a young team this year and the lack of older, experienced students on the team added a level of difficulty, Haveri said.

"The best part was working with a team because we're such a small team, but everyone knows each other. We all are friends and get to work together," she said.

Hibbing High School's robotics team focused on building a robot this year that could move the gears and climb the rope because those two aspects were worth the most points, 11th-grader Maria Valentini said.

"It's just different games (each year). They're all pretty challenging; there are just different aspects," she said.

The most challenging part of the season was sorting through all of the ideas to come up with the design for the best robot, she said.

She's enjoyed the camaraderie of Hibbing's team this year, she said, adding, "There are a lot of really hard challenges, and it was nice to see the things we worked hard on working out for us."

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Students gather in Oxford for statewide robotics competition – Northeast Mississippi Daily Journal

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Chaning Green | Buy at photos.djournal.com Middle and high school students from all over the state congregated in the Tad Smith Coliseum at the University of Mississippi on Saturday morning to compete in the FIRST Tech Challenge. Students have been working for months on their robots that they had to design and build for the event.

By Chaning Green

Oxford Citizen

OXFORD The FIRST Tech Challenged returned to the University of Mississippi campus for the fifth time Saturday morning.

This years competition, hosted at the Tad Pad, featured middle and high school teams from across the state seeking to complete a challenge with the most amount of points and be declared champion.

Each year, teams participating in the FIRST Tech Challenge are required to build a robot that in order to most efficiently complete an assigned task on a small pitch. This years challenge was called Velocity Vortex. The challenge required students to design and build a robot that can fit in an 18-inch box. The robot can expand, but must be able to fit into that box in its smallest form. The pitch is divided diagonally, a red side and a blue side. Teams are stationed on each side of the pitch and given a number of whiffle balls that they must put into elevated goals in order to earn points. Four beacons are clipped onto the sides of the pitch, two on each divided half. The robots must be able to independently press a button on their appropriate beacon. In the center of the pitch under the elevated goal posts are two, 21-inch balls. If competitors are able to lift these balls and set them on top of their goal, they are awarded a whopping 40 points.

Students were on the floor of the Tad Pad in costume, some with crazy-colored hair or shoulder pads made of duct tape and broken CDs, light-up pins and stray microchips, looking like fallen cyborg warriors from the future. They were in tents set up all over the coliseum floor that held banners with their team name in big letters. Teams were huddled together making final adjustments to their robots. Others were in the few pitches set up on the court, making practice runs. Some of their robots had tall, extendable arms and tubes and turny bits that fired whiffle balls at targets with deadly accuracy.

Tupelo Middle School was at the competition, competing under the team name Wavebots. This is the first year for TMS to compete in the FIRST Tech Challenge. Team members spent the last several months preparing for the competition. Students stayed after school multiple days a week, programming, coding and building to get the perfect robot. Last year, the middle school had an after school activity involving robots, so this wasnt the first go round for some of the eighth-graders on the team.

Judy Harden teaches science at the middle school and is the faculty advisor over the Tupelo Wavebots.

She said that shes been so impressed with how dedicated all of the students have been when working toward this competition.

All of this has been totally student-led, Harden said, before the competition Saturday morning. They built the robot entirely themselves. Our engineers didnt come in and help them get started. We got a sponsor, ACCO Brands out of Booneville to help us and theyve been a really huge help to us, financially and otherwise. They even sent two engineers over to check out or robot there at the end. Were hoping next year to go even bigger.

Harden said that this getting ready for this years competition was so much fun that there are already students looking to join the team next year. She expects the Wavebots to be bigger and even better for next years FIRST Tech Challenge.

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FALA robotics team advances to regional competition – Arizona Daily Sun

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For the second year in a row, the robotics team from the Flagstaff Arts and Leadership Academy has advanced from the Regional Championship competition at Northern Arizona University, and will represent our region in Tacoma, Washington, at the Western Super Regional competition.

The InFALAbles, a third-year team from FALA, competed against 41 other teams from Arizona, New Mexico, and Mexico to secure one of only four spots to advance to the next level of competition. Locally, Coconino High School and Basis also had teams at the competition.

The team designed and built a robot that could successfully accomplish all the missions presented in the Velocity Vortex challenge. They were also recognized with the Connect Award for their success in outreaching to the community at events such as the Flagstaff Festival of Science, and will continue to support STEM activities at events like the upcoming STEM night at the NAU Skydome Monday night.

The students on the team continue to build their skills at manufacturing, programming and computer aided design as they move forward in this competition. Their coach believes that FALA has long had a reputation for outstanding programs in the arts, and this achievement proves that it should not be overlooked for its outstanding STEM programs as well.

Coach Merri Sue Carter said, We are building a real, sustainable STEM program at FALA. We have competitive teams in both our middle school and high school programs. No student should be forced to choose between the arts that they love, or the technology that represents development in the future. They can, and should, pursue their passion for both.

Juniors Cydny Clark and Wyatt Clark were also recognized for their exceptional contributions to the team with a nomination to the FIRST Deans List award. The Regional Championship was hosted by the Coconino High School robotics program, which is multi-award winning program that facilitates robotics at every level in our region.

The FALA robotics program is coached by FALA science teacher Rich Krueger, Naval Observatory astronomer Merri Sue Carter, and Naval Research Laboratory engineer Jim Clark. Sponsors Personnel Systems, Dr. Mclaughlin Orthodontics, LuLaRoe Jeanne Woolverton, and Sams Club have helped the team with expenses. The team is actively seeking more sponsor support to pay for the trip to the next competition. The Takoma event will be held March 10-12 at the Takoma Convention Center.

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Front Porch: Caldwell High robotics team qualifies for World Championship – Idaho Press-Tribune

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Today is Robotics Day (unofficial) on the Front Porch. If you are the sort of person who thinks robots will cause the end of humanity as we know it, shield your eyes and find a different article to read.

The Vex Robotics State Championship was Feb. 24 in Hailey, and of course, Canyon Countys schools had a great showing.

The most applause, however, goes to Caldwell High School, whose Ares Ballistics team finished the tournament as one of two runners-up to the tournament champion, Wood River High School (which was the host school, by the way, but I dont suspect cheating).

Story continues below video

Ares Ballistics also received the Judges Excellence Award, which will send them to the World Championship in Kentucky in April!

Another major event award, the Design Award, went to Ridgevue Highs NOVA team, so it gets the next round of applause. (And if were talking about team names, another of Ridgevues teams,The Gentlemen, gets my vote for classiest.)

East Valley Middle School also competed, and as far as I can tell, it was the only middle school involved! While they didnt win every time, these kids did take home their share of victories and will be so much stronger when they get to be in high school and, you know, can actually compete against their peers. Keep an eye out for this team!

To finish my results report, the Nampa School District team M.I.G. finished in the top 10, as did Caldwell Highs Ares Ballistics and Leos Bosses teams.

Congratulations to all of you, and good luck to the members of the Ares Ballistics team for that World Championship!

Vision Charter finishes FIRST Tech Challenge in 8th

My second robotics tidbit concerns the FIRST Tech Challenge, which was Feb. 11 in Moscow. Vision Charters robotics team, Beauty Bot and The Beasts, competed and finished in eighth place out of 26! They are now headed to the next level of competition.

Beauty Bot & co. was given the 2016-2017 Championship Tournament Finalist Alliance award and the Control Award, which celebrates a team that uses sensors and software to enhance the robots functionality on the field, according to Sammy Samuelson, clerk of the board at Vision Charter School.

In an email to the IPT, Sammy went on to say the Control Award is given to a team that demonstrates innovative thinking in the control system to solve game challenges such as autonomous operation, enhancing mechanical systems with intelligent control, or using sensors to achieve better results on the field.

Members of this team include Paul Riebe, Steven Schofield, Patrick Millar, Esther Schofield, Paige Busmann, Matt Jones, Makenna Doramus, Alex Harrold and JJ Riebe.

They spent five months preparing for this competition, along with 400 hours spent mentoring local children in robotics.

In short, each team member deserves a high-five the next time you see them. And the next couple times after that, for awesomeness and service to the community.

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Front Porch: Caldwell High robotics team qualifies for World Championship - Idaho Press-Tribune

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Mind the gap: burn and destroy mission in Bengal fields leaves a few questions – Hindustan Times

Posted: at 4:17 pm

From cursory field clearing process to bewildered farmers, inadequate kerosene to half-finished burning of the affected plots, there are just too many gaps in the suspected control symptoms of wheat blast mission that the Bengal government has undertaken in a war footing mode.

Wheat blast is a deadly disease caused by fungus Magnaporthe oryzae. Symptoms similar to this disease that wrecked havoc in April 2016 in Bangladesh (forcing authorities to destroy standing crops on nearly 20,000 hectares) showed up in two districts of Bengal Nadia and Murshidabad. Alarm bells rang in Bengal and Delhi and the Mamata Banerjee government ordered destruction and burning of the wheat on about 1,000 hectare in these districts on an emergency basis.

Central government officers visited Bengal and held meetings with us. There is no other way than to burn the crops. Primarily the symptoms look like what blast. We have to contain it because it will be devastating if it spreads. We have pressed in men and materials at the villages. However, it is a huge exercise and some shortcomings may be there. We are trying our best, said Purnendu Bose, state agriculture minister.

A farmer in Nadia shows the remains of his field after government officials set fire . Part of the crop remained unburnt. (Subhankar Chakraborty/HT PHOTO)

But a visit to some of the affected fields of Chapra blocks of Nadia district on Saturday by HT team exposed quite a few gaps resulting in some of the affected crops remaining untouched.

Read: Deadly wheat blast symptoms enters India through the Bangladesh border, Bengal govt burning crops on war footing

There seems to be fewer agriculture personnel in the districts who can ensure a fool-proof destruction of each and every strand of the wheat crop. They were visiting the fields, since morning but they dont have enough machines to fell the crops and burn them.

The government employees want the farmers to take the initiative to destroy their harvest. But they were suffering from the shock of the disease and the resultant financial loss. The government has announced a compensation, but it is not adequate to cover our loss. Moreover, we have no idea when the money will be paid to us, said Sixty-year-old Dulal Sheikh of Sonpukur village in Chapra Block in Nadia, situated barely 8 kms away from the Bangladesh border.

Bengal government has deployed combined harvester machines to clear the fields. But the numbers of such machines are far less than needed. (Subhankar Chakraborty/HT PHOTO)

They set fire to my field. But a lot of it remains. How will I clear all of it? Who will pay for it? I have already lost the crop, said Dulal Sheikh. The administration is offering Rs 50,375 as compensation for crop destroyed of per hectare.

The scene was the same at Sonpukur, Hatikhola, Mohotpur, Sikra and other villages in Nadia near the Indo-Bangladesh border.

On Saturday, a harvester machine felled more than half the crop on his 12.5 cottah field. But the machine has many fields to work on Saturday was the deadline set by the government for destruction of the crops and has to leave.

The government officials present at the spot set fire to the crops, but they had to leave even if half the crop was not burnt. As the HT team found out, merely setting fire to the crop could not ensure their destruction only the crop ripe for harvest would burn, while the unripe green ones would not.

Goverment officer speaking to villagers in Nadia. There is a need for more officers on the ground to cover all the affected villages. (Subhankar Chakraborty/HT PHOTO)

There were unexpected hurdles.

There is not even sufficient kerosene needed to effectively burn the entire crop. The unripe ones dont burn properly and remain. We are therefore seeking the help of the farmers, said an officer on conditions of anonymity.

At some areas authorities are asking farmers to cut the crop and burn it themselves, making a visit later.

The ramifications can be dangerous. Agri experts conceded that if the fungus crosses the borders of Bengal to reach the wheat basket in the Hindi heartland, the effects can be disastrous.

The record books, however, are unlikely to show these gaps. Government officers are recording the culling and burning process taking a few snaps of the field, the farmers and uploading the information along with the coordinates of the plot on a government website at the end of the day.

Read: Ground Zero: Farmers stare helplessly as govt race against time to contain spread of wheat blast like symptoms

In some fields the fungus, however, may continue to thrive and spread. The disease was first identified in 1985 in Brazil, and thereafter it spread to Bolivia and Paraguay. Last year it spread in six districts of Bangladesh.

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Mind the gap: burn and destroy mission in Bengal fields leaves a few questions - Hindustan Times

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Augmented and Virtual Reality Spending to Double in 2017 – T.H.E. Journal

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Virtual Reality

As virtual and augmented reality make their way into the mainstream market, a new spending analysis from International Data Corp (IDC) predicts worldwide revenues will double this year.

The research firms Worldwide Semiannual Augmented and Virtual Reality Spending Guide forecasts the AR/VR market to reach $13.9 billion in 2017 up 130.5 percent from the $6.1 billion spent in 2016. Furthermore, AR/VR spending is expected to accelerate over the next several years, achieving a compound annual growth rate (CAGR) of 198 percent over the 2015-2020 forecast period and reaching $143.3 billion in 2020.

Most of the spending during the forecast period is expected to come from the consumer market, with early adopters expected to spend $6.2 billion this year (up 130.5 percent from 2016). Worldwide spending on VR hardware, software, consulting services and other systems is forecast to surpass AR systems spending this year and next year, largely due to consumer update of games and paid content, according to a news release. However, AR will leapfrog VR spending in 2018, hitting stride in healthcare delivery, product design and management-related use cases.

"On the virtual reality side, producers are quickly moving beyond games to create new content mainstream audiences will embrace, said Tom Mainelli, IDCs Devices & AR/VR program president, in a news release. And on the augmented reality side of the fence we're seeing commercial entities begin to more seriously evaluate the technology and begin to test the waters of app development."

"We expect initial AR spending to lean on mobile workforce-based use cases, where AR headsets are a natural enhancement to existing mobility investments. And we will see education, research and design applications form a foundation of adoption in professional environments, said Marcus Torchia, IDC research director, in a news release.

Geographically, the United States is expected to spend $4.3 billion on AR/VR in 2017. The Asia/Pacific region (excluding Japan) will deliver $2.6 billion, followed by Western Europe with $2.5 billion. The consumer market will be the largest segment of AR/VR spending for all three regions.

To learn more, visit the IDC site.

About the Author

Sri Ravipati is Web producer for THE Journal and Campus Technology. She can be reached at sravipati@1105media.com.

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Sloan 2017: Virtual Reality in Sports Still Has a ‘Long Way to Go,’ Panel Says – BizTech Magazine

Posted: at 4:17 pm

The first reaction most fans have when they put on a virtual reality headset is Oh, generally followed by an expletive, said David Cramer, chief operating officer of NextVR.

Its the hardest thing to describe and the easiest thing to show them when you strap the display on their face, added Cramer, a panelist at a forum on VR and augmented reality at the MIT Sloan Sports Analytics Conference in Boston.

But VR faces some challenges as it seeks to gain a foothold in the sports and entertainment industry. Panelists described the evolutionary path of VR as being in the first inning. And companies developing the technology have a long way to go before they achieve its potential.

To this point, the sports and entertainment industry has used VR for two distinct purposes: training simulations and enhanced fan experiences.

The VR firm STRIVR Labs, based in Stanford, Calif., has focused on using the technology to help improve athletes performance. The company started working with several NCAA football teams and one NFL team (the Dallas Cowboys) in 2015. The technology uses 360-degree cameras to give athletes a first-person vantage point of the experience on the field.

Derek Belch, founder and CEO of STRIVR Labs, says VR is most often used for training by football teams. The fluidity of other sports such as soccer and basketball makes it a challenge for VR to provide a useful experience for training at this point.

STRIVR is working with two Major League Baseball teams, three NBA teams and some MLS teams but the technology just isnt ready yet. Right now, American football really is the best use case.

The technology is beneficial for players to use as a last-minute visualization tool as they prepare for a game. It is also useful for backup players to get practice repetitions in VR that they may not get in a live practice, where starters get the vast majority of the reps.

The training use case for VR has experienced some success. Belch said athletes conducted more than 100,000 play views on the STRIVR platform over the last two years, and the company has posted a profit. Were making money, Belch said.

Delivering content to fans via VR has much greater market potential, but adoption of the technology is slow. The steps that have been taken offer a look at some of VRs potential.

San Francisco-based VR firm LiveLike has created virtual reality experiences for NCAA football games, including the Big 10 championship game, said Miheer Walavalkar, co-founder and chief business officer of LiveLike. The VR gives users the opportunity to interact with the environment and create their own experience.

After New England Patriots quarterback Tom Brady threw an interception that was returned for a touchdown in Super Bowl 51, Intel was able to give fans a VR view of the play from Bradys perspective, said James Carwana, general manager of Intel Sports Group.

Our goal is to give the fan the experience of sitting in the best seat in the house, said Cramer of NextVR, In some cases, its better.

For basketball games, the company sets up cameras at numerous spots around the arena, including courtside, at center court and on the basket stanchion. This provides views of the action that are unavailable from anywhere else.

Cramer added that NextVR is also working on VR experiences for music concerts.

The technology, however, still has some issues that are hampering adoption. Users demand more content, and in some ways the technology is stuck in a difficult loop: Fans are generally unwilling to invest in VR hardware unless they have a lot of content to experience, Walavalkar said, but content producers have been waiting for a stable market for their product to emerge.

Further, many VR devices are clunky and uncomfortable, and the resolution isnt up to some fans expectations, Cramer said. Headsets are likely to remain the primary VR hardware, but the devices will become more comfortable and powerful as the technology continues to evolve. He predicted that prices will fall and new features will be added to boost interest in VR.

Ultimately, the technology remains in its earliest stages, and it has significant progress to make before the industry achieves widespread adoption.

Its still a long way to go, Carwana said.

To learn more about how CDW can help your team make better use of its data, visitCDW.com/stadium.

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Does Trump’s ‘Weaponized AI Propaganda Machine’ Hold Water? – Forbes

Posted: at 4:16 pm


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Does Trump's 'Weaponized AI Propaganda Machine' Hold Water?
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As today's fake news crisis grows, AI may be our only hope to cut through the propaganda but in the wrong hands, AI is also a powerful propaganda tool in its ...

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Investors Place Their Bet on AI-Generated Music – TOP500 News

Posted: at 4:16 pm

Amper, a startup that has offers an AI platform that composes new music, is garnering the attention of venture capitalists. Last week it attracting $4 million in additional funding, adding to a previous round of seed funding that took place last year.

The new infusion of money came was led by Two Sigma Ventures, along with some help from Foundry Group, Kiwi Venture Partners and Advancit Capital. Last October, Brooklyn Bridge Ventures invested a smaller undetermined amount, probably something between $250,000 and $500,000.

Amper was created by musical composers Drew Silverstein, Sam Estes, and Michael Hobe, whose livliehoods, at least up until recently, relied on creating compositions to sell to other musicians or media artists. But the AI platform they developed writes its own musical creations, and allows anyone to guide the process, whether or not they have a musical background. The results are surprisingly good, and at least to the untrained ear, would be hard to discern from a composition by an actual trained musician. The idea is not to create the great symphonies, but rather fairly short musical scores that can be incorporatedinto other media content. An example is provided below.

The idea, according to Ampers founders, is not to replace composers, but to make it easier for artists with limited resources, especially those involved in lower budget efforts like commercials, online videos, and band startups, get access to music at cut-rate prices. In general, its not economically feasible to contract a composer for such projects, so this is opening up a largely untapped market. Currently, Amper is providing free access to the technology, but when the business is up and running, presumably there will be some sort of reasonable user fee to contend with.

Anyone interested in tapping into your inner Beethoven can go to the website, and give Amper a spin. You basically guide the musical composition, using a variety of parameters mood & style, instrumentation, tempo and duration. Then you hit the Render button, and presto, you have a composition. Again, youre not going to win any Grammys with this, but for quick-and-dirty musical scores, its an impressive product.

Ampers not the only music-generating AI. A short list would include FlowComposer (from Flow Machines) and Jukedeck, and there are research efforts underway at Google, IBM and elsewhere. One gets the feeling that AI music composition is just getting started.

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