Monthly Archives: March 2017

Dan River Region robotics teams take to the field – GoDanRiver.com

Posted: March 7, 2017 at 10:21 pm

Both the George Washington and Tunstall high school robotics teams pushed through a challenging contest to earn high rankings during the first qualifying meet of the season, team coaches and players said.

I think we did great, much better than we originally thought we were going to do, said Tunstall build and drive captain Mindy Duenas.

Tunstall and GW both participated in the FIRST For Inspiration and Recognition of Science and Technology Chesapeake districts Southwest Virginia event Saturday and Sunday in Blacksburg, competing against dozens of teams from Virginia, Washington and Maryland. The Tunstall Trojans finished the qualifying round ranked second and GWs Team Talon finished 14th.

Both teams also competed in the tournament phase. GW bowed out in the quarterfinals while Tunstall was able to advance to the semifinals, eventually losing to the No. 1 seed in a close match.

During each match, alliances made up of three teams use their robots to complete several objectives. This year the objectives are steampunk-themed, so the robots load fuel balls into a boiler and carry plastic gears up a rope system with the goal of powering a steam vehicle.

Team Talon coach Daniel Waters said he was very proud of his teams first performance of the season.

It was good, Waters said. We kept it really close.

During qualifying, GW also was part of the alliance that set the event high score of 360 points.

Tunstall coach Edward Sherlock whose team is competing in its second year said the robot excelled at the gear placing objective.

It was a strong climber, and thats worth 50 points at the end, Sherlock said.

Team Talon also scored points by winning the Gracious Professionalism Award, which is given to the team that displays qualities like teamwork, effective collaboration and positive attitudes. The award is determined by judges conversations with fellow alliance teams and event personnel.

That award shows you are willing to work together. Waters said. Thats kind of the ethos of FIRST.

The Trojans and Team Talon next will head to the second qualifying event on March 24-26 in Glen Allen. If the teams qualify, they will be able to attend the championship event on April 5-8 at Virginia Commonwealth University.

Waters said about 60 teams will qualify for the championship, based on a rankings system which takes into account awards, wins and losses, tournament placement and other factors. Currently, Team Talon is ranked 14th and the Trojans are ranked 18th.

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Johnson County Middle School robotics team makes school history … – WCYB

Posted: at 10:21 pm

Johnson County robotics team to...

MOUNTAIN CITY, Tenn. - After winning a state title, the Johnson County Middle School robotics team is the only one from a public school in Tennessee to qualify for the world tournament.

It is coming up next month, and tonight, News 5's Kristi O'Connor finds out how the team has become more than just an after school program for this group of 7th and 8th graders.

The Johnson County Middle School Robotoics team will head to the 2017 VEX World Robotics Tournament for the first time in school history. They will be judged in four areas including the robot design, their performance on the field, the engineering and design journal and their interviews with the judges.

In the VEX State Tournament this weekend, the team of 7th and 8th graders excelled in all four categories, qualifying them for World.

It is Johnson County's only second year having a robotics team. Their instructor Susan Quave started the program off of two grants and donations, but it has quickly grown.

They started working Tuesdays and Thursday after school, but now they work four sometimes five nights a week for several hours.

"They are the hardest working team," Quave said.

The students designed the robot from scratch. It took them about ten months before they were ready for competition.

While they have been very successful this season, Quave says it is more than just trophies and competitions. She says many of her students now want to make a career out of engineering and robotics. She hopes to make robotics part of the curriculum eventually.

"I personally want to be an aerospace engineer and grow up to work at NASA. I think this will help greatly," Student Isaac Brown said.

"Almost daily there's a new technology that helps make life simpler and there has to be programmers and engineers to do that," Student Robert Coffey said.

The robotics team is still short on travel and hotel expenses. They hope to raise the money before the World Tournament on April 19, which is in Louisville. If you would like to donate, you can make checks out to the Johnson County Middle School Robotics Team.

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A Long History with FIRST Robotics Competition – WPI News

Posted: at 10:21 pm


WPI News
A Long History with FIRST Robotics Competition
WPI News
WPI was the first university in the country to offer a bachelor's degree in robotics engineering, and once enrolled undergraduate and inventor Dean Kamen, founder of For Inspiration and Recognition of Science and Technology, or FIRST. So it's no ...

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Leg over wheels: Ghost robotics’ Minitaur proves legged capabilities over difficult terrain – Robohub

Posted: at 10:21 pm

Ghost Roboticsa leader in fast and lightweight direct-drive legged robotsannounced recently that its Minitaur model has been updated with advanced reactive behaviors for navigating grass, rock, sand, snow and ice fields, urban objects and debris, and vertical terrain.

The latest gaits adapt reactively to unstructured environments to maintain balance, ascend steep inclines up to 35, climb up to 15cm curb-sized steps, crouch to fit under crawl spaces as low as 27cm, and operate at variable speeds and turning rates. Minitaurs high-force capabilities enable it to leap up to 40cm onto ledges and across gaps of up to 80cm. Its high control bandwidth allows it to actively balance on two legs, and its high speed operation allows its legs to navigate challenging environments rapidly, whilst reacting to unexpected contact.

Our primary focus since releasing the Minitaur late last year has been expanding its behaviors to traverse a wide range of terrains and real-world operating scenarios, saidGavin Kenneally, and Avik De, Co-founders of Ghost Robotics. In a short time, we have shown that legged robots not only have superior baseline mobility over wheels and tracks in a variety of environments and terrains, but also exhibit a diverse set of behaviors that allow them to easily overcome natural obstacles. We are excited to push the envelope with future capabilities, improved hardware, as well as integrated sensing and autonomy.

Ghost Robotics is designing next-generation legged robots that they claim are superior to wheeled and tracked autonomous vehicles in real-world field applications. They are also attempting to substantially reduce costs to drive adoption and scalable deployments. Whilst a commercial version of the Ghost Minitaur robot is slated for delivery in the future, the current development platform is in high demand, and has been shipped to many top robotics researchers worldwide (Carnegie Mellon, University of Pennsylvania, University of Washington, U.S. Army Research Labs and Google) for use in a broad range of research and commercialization initiatives.

We are pleased with our R&D progress towards commercializing the Ghost Minitaur to prove legged robots can surpass the performance of wheel and track UGVs, while keeping the cost model low to support volume adoptionwhich is certainly not the case with existing bipedal and quadrupedal robot vendors, saidJiren Parikh, Ghost Robotics, CEO.

In the coming quarters, the company plans to demonstrate further improvements in mobility, built-in manipulation capabilities, integration with more sensors, built-in autonomy for operation with reduced human intervention, as well as increased mechanical robustness and durability for operation in harsh environments. Watch this space.

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Lawrence robotics team wins award – Eagle-Tribune

Posted: at 10:21 pm

WINDHAM, N.H. The Lawrence High School Gearheadz robotics team won the Motorola-sponsored Quality Award at the Granite State District's FIRST robotics competition at Windham High School this past weekend.

Forty teams from across New England competed over two days at the competition. This year, teams were required to design and build robots over the course of six weeks that could fetch and deliver oversized gears, shoot balls and climb a rope.

The Gearheadz are not resting on their laurels. They have their second competition at Reading High School from March 18-19, said Art Rousmaniere, lead mentor for the team.

Methuen holds Democratic caucus

METHUEN The Methuen Democratic City Committee will host a caucus for registered Democrats in the city on Saturday, March 11.

The caucus is to elect delegates and alternates to the 2017 Massachusetts Democratic Convention, which will be held on Saturday, June 3 at the Tsongas Center at UMass Lowell.

The event is open to the public and all are welcome. However, only Democrats registered or preregistered in the city of Methuen may vote for or be a candidate for delegate in the caucus. Any person who is not 18 years of age at the time of the caucus, but will be by Sept. 11, 2018, may preregister to vote with the city clerk's office.

Delegates will be divided equally between men and women, and all ballots will be written and secret. In the spirit of inclusion, youth, minorities, and people with disabilities who are not elected as delegates or alternates may apply to be add-on delegates, either at the caucus or online at http://www.massdems.org.

Registration for the caucus will open at 9:30 a.m. in the Great Hall at City Hall, 41 Pleasant St. Registration will close at 10 a.m. and the caucus will begin.

For more information on the caucus or the committee, contact Chairwoman Jessica Finocchiaro at methuendems@gmail.com or by phone at 978-566-1786, or visit http://www.facebook.com/MethuenDems.

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Lowe’s turns to virtual reality for home improvement – Mar. 7, 2017 – CNNMoney

Posted: at 10:20 pm

The home improvement giant is launching a virtual reality experience in one of its stores to give customers hands-on practice with a home improvement project. Lowe's may eventually create more VR tutorials and roll them out to more locations.

Initially, customers at a Massachusetts store will get a lesson in how to tile a bathroom. A customer will put on a VR headset, be placed in a virtual room, and use an HTC Vive hand controller to simulate mixing mortar and placing tile. Eventually, a broader range of tutorials may be offered in all Lowe's stores.

In a trial run, Lowe's found that customers had a 36% better recall of how to complete the project when compared with people who watched a YouTube how-to video.

Kyle Nel, the director of Lowe's Innovation Labs, told CNNTech about the advantages of VR as a teaching medium. He pointed to the tactile, immersive nature of virtual reality as allowing for better learning.

Related: Super Bowl 51 was the first available in virtual reality

Nel noted the limitations of offering in-store clinics taught by an employee. Such classes have to be given at set times, which may be inconvenient for customers. The virtual reality experience is available anytime the store is open.

"Virtual reality just happens to be the best way to give people what they want, when they want it," Nel said. "This is meant to be available to the entire country and Canada, not just those on the bleeding, cutting edge of tech."

The VR experience also lends itself to improvement. Lowe's (LOW) will monitor customers and see where they may be getting stuck. Improvements in the teaching process can be made. If Lowe's scales the experience to all of its stores, updates to the teaching process could be made overnight.

Lowe's trends team has found that millennials are forgoing DIY projects because they lack home improvement confidence and the free time for a project. For Lowe's, virtual reality might be a way to reverse that trend.

CNNMoney (Washington) First published March 7, 2017: 9:07 AM ET

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Technologies of persuasion: Virtual Reality and the Dream Marketing Machine – ZDNet

Posted: at 10:20 pm

Anastasiya Sharkova talks about her VR experience at a SpiritualVR event.

What if we had a "Dream Marketing Machine" a way to easily and reliably churn out emotionally passionate customers for any brand? Like Apple's fanboys but much quicker and for a lot less money.

At a recent event hosted by SpiritualVR panelist on-boarding Sharkova said she was deeply moved by her first experience with virtual reality (VR) a title called theBlu:Encounter in which you go eye to eye with a blue whale.

She said the experience is so powerful and so overwhelming it bypassed all reason and logic. She knew it was all computer generated yet when she looked into eye of the blue whale she immediately felt a deep emphatic connection that lasted for days.

And she noticed a curious effect: she used a lot less water for the next two weeks.

This scares me. What if the Blue Whale represents a brand such as Big Blue -- IBM and I'm suddenly emotionally bonding with a commercial organization and I can't control it?

We know that VR can affect behavior because it is already used in therapeutic applications treating post traumatic stress disorders.

Its widespread use in marketing is inevitable and when combined with AI, biometric sensors and personalization -- it will become extraordinary in its effectiveness. A Dream Marketing Machine.

Dream or nightmare?

It's a dream for marketers because all they talk about is creating compelling and emotionally authentic media content. I recently spoke with Yuval Boger, CEO of open-source VR tech design company Sensics.

"We are still in early stages and the headsets and equipment needs to improve and cost less but we are seeing a lot of interest in marketing applications. There are some excellent opportunities to create powerful branded VR experiences."

- But would you willingly agree to a VR experience that you knew was designed to persuade you and manipulate your emotions for commercial gain? And then continue to influence your behavior long after the event?

- Would you allow the Disney whale to try to emotionally bond with your child?

- What if your new job required a swim with the company culture whale as part of HR's on-boarding?

- What if your government insists you swim with its patriotic whale?

Don't get hung up on these balaenopteran examples. The creature will be chosen and shaped just for you -- for maximum effect.

Total sphere of control...

Marketing is mostly confined to the periphery of our daily experience such as with online ads, billboards, etc.

VR gives creators control over the entire 360 degree sphere of the user experience -- every pixel every sound and every aspect of the narrative. Marketers have never ever had so much control.

Mass media critic Marshall McLuhan in the 1960s was alarmed by tiny TV screens.

- I wouldn't let my children into any marketing VR experience;

- I wouldn't use it;

- and I'd be mistrustful of hiring someone who had VR training at a competitor. Joseph Stalin got his US atomic bomb secrets because of spies motivated by an emotional connection to the Soviet Union and not because of money.

VR for social uses?

How about using VR for positive purposes? Using less water, getting fitter, eating better because of crafted VR experiences that work to change our behavior?

What if socially responsible VR experiences are sponsored by brands? Would that be OK? Would we trust them?

Question the future...

Society gains nothing by allowing its people to be ensnared by emotional bonds to abstract entities.

If our technologies of persuasion become too good at what they do -- and they will eventually reach that point -- then they become too good to use.

The question is: Who has the right to access our emotions? The government? Hollywood? Or anyone at anytime and in any way?

As our technologies of persuasion become more advanced the answer has to be: No one.

Until we understand that answer -- and make it work -- the world of marketing will rush into VR faster than Elon Musk in a Hyperloop pod.

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Technologies of persuasion: Virtual Reality and the Dream Marketing Machine - ZDNet

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CNN launches dedicated virtual reality journalism unit | TechCrunch – TechCrunch

Posted: at 10:20 pm

CNN is making a grand entrance into the immersive medium of VR with a new effort called CNNVR. Trumps favorite news source is launching the VR unitto transport users to the front row of global events.

The company is launching the VR unit with a feature highlighting the running of the bulls in Pamplona, Spain. CNN has already worked on nearly 50 pieces of 360-degree content, so the mainnews is that there is now a more centralized home for viewing the content and a more formalized internal structure for producing it.

The big change for users is that 360-degree videos will now be natively viewable in CNNs iOS and Android app, making the app the third largest VR-capable mobile app according to the company, behind YouTube and Facebook. In addition to being viewable on smartphones, the media companys videos will also be accessible on select VR headsets, including the Samsung Gear VR, Google Daydream and Oculus Rift. Desktop users will also be able to check out the content on their 360-compatible browser.

The company plans to highlight live-streamed VR content as well as produced regular VR programming.

Many have heralded VR as a particularly apt medium for capturing perspectives and fostering empathy for emotional situations unfolding across the globe. It certainly doesnt work for everything, but few mediums can capture the hell of war or the chaos of riots as well as 360 footage can.

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The Future Of Virtual Reality Isn’t Your Living Room – It’s The Mall – Forbes

Posted: at 10:20 pm


Forbes
The Future Of Virtual Reality Isn't Your Living Room - It's The Mall
Forbes
A wave of public space virtual reality (otherwise known as location-based entertainment or LBE) is breaking, allowing everyone to experience new high-end home VR systems whose requirements puts them out of the reach of most consumers. Unique ...

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SXSW: 8K Virtual-Reality Ride From Tokyo Requires No Headset … – Variety

Posted: at 10:20 pm

SXSW attendees next week will be able to climb into a cockpit for a virtual flyby of major Tokyo landmarks in whats being billed as the worlds first virtual-reality motion ride with ultra-high-resolution 8K video.

Unlike other virtual-reality implementations, the 8K VR motion ride at the Austin Convention Center will notrequire a head-mounted display or headphones instead, it uses a hemispherical screen and surround sound to provide the VR experience.

The two-seat ride is produced by a group of Japanese media and entertainment companies, led by NHK Enterprises and NHK Media Technology, which are affiliates of Japans public broadcaster, NHK. They worked with spherical-screen technology vendor Wonder Vision Techno Laboratory and RecoChoku Labo (the R&D department of digital-music provider RecoChoku) to develop the five-minute ride, which is described as a celebration of Tokyo as the host city for the 2020 Summer Olympic Games.

Whats the point?Aside from promoting Tokyo tourism, NHK is interested in showing whats possible with 8K technology, which the broadcaster has been a leader in developing. With a resolution of7680 by 4320 pixels or four times as many as Ultra HD 4K 8K promises visual displays that make it impossible for the human eye to detect individual pixels, delivering unprecedented realism.

The technology powering the 8K VR ride could be the predecessor of next-generationtheater experiences. However,there currently are no commercial plans for it,according to Tetsuya Fukuhara, executive producer, business development strategy for NHK Enterprises (NEP).

We wanted to enhance the technology by creating a new immersive VR experience for the SXSW audience that showcases our technological advancements and the beauty of Tokyo,Fukuhara explained.

At SXSW 2016, NEP and NHK Media Technology debuted their first 8K VR theater experience. For the ride at this years confab, the companies used Wonder Visions Sphere 5.2 visual system which is 5.2 meters wide, 3.4 meters high and 2.6 meters deep and added an 8K-compatible projector along with asix-axis motion base.

The ride features on-the-ground and aerial views of such sites such as Tokyo Tower (pictured below), Shibuya Crossing and Sens ji Temple. The rides soundtrack is Tokyo Victory, a hit song by Japans Southern All Stars that lead singer Keisuke Kuwata was inspired to write after Tokyo won the Olympics bid.

At SXSW 2017, the 8K VR ride will be available for showgoers to experience at the Austin Convention Center, Exhibit Hall 3, from March 12-14 (10 a.m.-4 p.m.) and March 15 (10 a.m.-12 noon).

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