Monthly Archives: March 2017

Udacity adds robotics and digital marketing Nanodegree programs … – TechCrunch

Posted: March 9, 2017 at 3:24 am

Today at the inauguralUdacity Intersect conference, the online education startup announced new robotics and digital marketing variants of its popular Nanodegrees an effort to expand its corpus of 21st century skills-based courses. In addition to the new degrees, Udacity is adding 21 new hiring partners spanning the automotive, defense, tech, hardware and telecommunicationsindustries. And, lastly, the company is partnering withDidi Chuxing for a new $100,000 competitionto build safety features for self-drivingcars.

More than 20,000 students have been a part of Udacity Nanodegree programs. Spanning topics like deep learning and VR development, the programs offer students studies that aremore rigorous than a certificate and less intensive than a full degree. The new Nanodegreesannounced today expand the reach of Udacity into marketing and robotics.

This is a blueprint for anyone in higher education, said Sebastian Thrun, co-founder and chairman of Udacity.

Udacitys addition of the Deep Learning Nanodegree might have been a tip-off that the startup would be looking to cater to robotics enthusiasts. The first of two new Nanodegrees will be for robotics. Automation is a hot topic and any future involving machine intelligence will involve software-enabled hardware to increase efficiency. Students interested in this program will need a background ofcalculus, linear algebra, stats, basic physics, Python and computer algorithms.

It is easy to think that Udacity is reaching into uncharted territory with its new Digital Marketing Nanodegree program, but as marketing becomes more reliant on digital channels, new approaches are needed to prepare students for the rapidly changing career. And unlike the Robotics Nanodegree, the Digital Marketing Nanodegree will not require any prerequisite knowledge.

Each program will take three months to complete. Applications for the Robotics and Digital Marketing Nanodegree will open on March 8th and remain open until April 17th. Each term will cost $1,200.

The team also provided an update on Udacitys self-driving car efforts.Udacitys relationship with Didi is going beyond traditional partners. The two are launchinga new competitionto build anAutomated Safety and Awareness Processing Stack (ASAPS) for autonomous vehicles. And, of course, another partner,Velodyne, will be providing the necessary data to fuel the efforts. The competition will have two rounds and begin on March 22nd, with the winners getting $100,000 and the right to implement their code in Udacitys actual self-driving vehicle.

Udacity has made an effort to brand itself as a solution for the education asymmetries that plague the economy. This meant working in tandem with more than 50 hiring partners to both tailor curriculum toemployers needs and match students to prospective jobs.

Students end up at thesecompanies and open up doors to us, added Thrun. Its working, its kind of amazing.

The new partners added today fit the trend of connecting availableNanodegrees directly to open jobs. iRobot and Megabots are both in need of students with an understanding ofmechatronics. But beyond just robotics, Udacity has added companies, large and small, with a global reach.

The startupplans to continue adding new hiring partners and including them in discussions about futurecurriculum. But Thruninsists that there is more thatneeds to be done.

The single thingthat works best is instilling confidence and helping students prep for interviews and get theirCV into shape, insisted Thrun. Youd be shocked at how many people lack the confidence to ace their interview.

To get there, Udacity has been building itscommunity of graduates and putting them to use helpingnew students. Some graduates, like Omar Albeik, a Syrian refugee studying in Istanbul, are hired to develop websites and other side projects, sometimes for Udacity and sometimes for other companies. Other former studentsevaluate project submissionsand offer mentorship.

Albeik, who contributed back to Udacity as part of its Blitz team, didnt sign up for Udacity because of its pitch to help with securinga job. Instead, it was about the ability to try to experiment with something without being forced to commit to it.

When I started learning, I was learning for the sake of learning, said Albeik. I wanted to choose what area to go into and Nanodegrees helped me discover.

But for when the time comes, the corporate relationships certainly dont detract. Thefull list of new hiring partners is below:

X

Megabots

iRobot

Fiat Chrysler

Lockheed Martin

Kuka

Delphi

Innovation Works

Ross Intelligence

Renovo

Velodyne

Paytm

1mg

Zomato

ZEISS

SAP

CI&T

IBM Brazil

Telefonica Vivo Brazil

Zalando

Rakuten

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Human-less trucks are here, courtesy of Bay Area robotics firm – Long Beach Press Telegram

Posted: at 3:24 am

The idea for remote-controlled robots that drive trucks came to Stefan Seltz-Axmacher on a camping trip in Northern California.

I was talking to my friend about cool robots we can build, and I just pitched the idea, he said.

Now the 27-year-old co-founder of Starsky Robotics is heading one of a handful of startups looking at upending the long-haul trucking industry.

The 15-employee company already has raised $3.75 million, but unlike other startups such as the Uber-owned Otto that seek to eschew truck drivers completely, San Francisco-based Starsky Robotics wants humans steering big rigs, just not from behind the wheel.

Starsky outfits trucks with an add-on system that uses computers, radar and software to allow the vehicle to run autonomously on the highway, where there is much more predictability than on the streets. Then, once the big rig exits on to city streets, the remotely controlled robots take over.

Theres a very essential role for truckers to play in the economy, he said. What we are doing now is greatly increasing their productivity, so they can drive more trucks.

A shortage of drivers has plagued the industry, with one 2015 study from the American Trucking Associations estimating the shortage could grow to 175,000 by 2024.

With Seltz-Axmachers system, truckers wont be sitting inside a truck, but near a screen.

The core problem we are solving is that it is hard to get human beings to spend a month at a time in the truck, he said.

Last month, the company equipped a Freightliner and hauled 5,000 pounds of freight from Orlando to Fort Lauderdale. For 120 miles the truck ran humanless and then an additional 20 miles via remote control.

We are using people for what people are really good at, and that is complex tasks, high-level understanding and dealing with new variables, he said. And we are using artificial intelligence for what it is best at: boring repetitive tasks, staying in the lane and managing speed relative to other vehicles.

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Budget 2017: Funding for robotics and batteries dismissed as … – Telegraph.co.uk

Posted: at 3:24 am

The Chancellor Philip Hammond said the funds would keep the UK at the forefront of disruptive technologies. However, the funding was criticised as inadequate by some in the industry, who pointed out that it can cost hundreds of millions of pounds to develop one technology alone.

While of course any investment in our technology industry is welcome, a leading world economy like the UK should be more decisive in its efforts to boost the development of disruptive technologies, said Alfonso Hernandez, the chief executive of language software firm SDL.

A 270m pot to cover everything from artificial intelligence, robotics, driverless cars and new biotech isnt big when you put it into context. The US spent more than $1bn (820m) on R&D in AI-related technologies alone in 2015. For the UK to be a true global leader in these areas, we must be prepared to provide adequate funding and support.

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UNSW team chase $6.6 million prizemoney at Abu Dhabi robotics competition – The Sydney Morning Herald

Posted: at 3:24 am

An Australian team will do battle next week against 24 other outfits in pursuit of $US5 million ($6.6 million) prizemoney at the Abu Dhabi Formula One circuit.

But they won't be racing cars. Instead, the University of NSW engineers will compete using drones and a ground-based robot in a search and disaster response simulation.

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The only Australian team to compete in the $6.6 million Mohamed Bin Zayed International Robotics Competition leaves this weekend for Abu Dhabi to do battle against 25 teams from 11 countries.

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The only Australian team to compete in the $6.6 million Mohamed Bin Zayed International Robotics Competition leaves this weekend for Abu Dhabi to do battle against 25 teams from 11 countries.

It is the richest robotics competition in the world and is named after the crown prince of Abu Dhabi, Mohamed Bin Zayed.

"The focus of the competition is disaster response," said Mark Whitty, lead researcher for the engineering team.

"Take the Fukushima disaster, when the Japanese reactor went into meltdown. The robots they tried to place were unable to do things like walk up stairs, unscrew nuts and bolts basically incapable of doing anything useful."

Dr Whitty said that while the competitions are fun, the end goal is for the deployment of search-and-respond robotics that are safe, co-operative and autonomous.

"A big challenge in using robotics during disasters is communication," he said. "From 9/11 on, there have been problems. We need systems that don't rely on cables or uncertain WiFi and other systems."

The UNSW team must use drones they have designed to locate and land on moving vehicles. Those four hexacopter drones Flippy, Floppy, Flappy and Fally were developed by seven students and three UNSW researchers.

One drone will land on a truck, pick up a target object and deliver it to a final destination.

But that's just the first of their heroic labours they also have to use an unmanned ground vehicle (UGV) to approach a mock disaster site.

The UGV, called Pepper, has a top speed of three metres a second - about 11 kilometres an hour. The drones can fly at 60km/h, but the competition speed limit is 30km/h.

"Our UGV has to drive to a location, identify and pick up a certain size spanner, then grip it and use it to turn a valve stem," said project leader Dr Stanley Lam.

In total there are four challenges:

The UNSW team has entered all four challenges and Dr Whitty rates their chances.

"Of the 25 teams selected we are ranked second of those that are funded independently," Dr Whitty said.

"We are taking a crack team of students. It's the same group that won best technical performance and blitzed the course record at the Intelligent Ground Vehicle Competition in 2015," he said.

The team's name, Saving Robert, "came out of our lab's theme of saving vegetables", says team member John Lam, who now works at Microsoft in Seattle.

"We had a pet onion plant in the lab called Allen and it died," Mr Lam said. "We've now moved on to a carrot, called Robert, but we haven't planted it yet."

What will they do with the prizemoney if they win?

"I imagine the students will want to continue to support the development of robotics at UNSW," Dr Whitty said.

This could be in the form of preparing for other events, buying equipment and supporting younger students, including high-school kids, he said.

In total, 143 teams from 35 countries applied to enter the competition. But only 25 made the final cut.

Other teams that are through include some of the best robotics outfits in the world from Carnegie Mellon University (USA), ETH Zurich, University of Tokyo and Imperial College London.

Three of the 10 team members are UNSW graduates: Stephanie McArthur is now at Google Waymo, working on self-driving car technology; John Lam is at Microsoft in Seattle; and Samuel Marden is at Uber in Pittsburgh.

Other team members are Chris Lu, William Andrew, Daniel Castillo, Harry Dudley-Bestow and Dominik Daners.

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Pleasant Hill High robotics team wins at state tournament, heads to regional – The Register-Guard

Posted: at 3:24 am

The Pleasant Hill High School robotics team, Gromits Grommets, took first place in the Winning Alliance category of a state robotics competition Feb. 26, guaranteeing the team a spot in a regional competition scheduled for Thursday through Saturday in Tacoma.

The six students were on one of 48 teams from across Oregon that competed in the First Tech Challenge Championship Tournament that was held at Polytechnic High School in Portland.

Rick Faber, a mentor for the team and parent of one of its members, said its rare when a school thats not from the Portland area wins the competition.

Oregon has a lot of stiff competition, especially in the Portland area, Faber said.

Team members include Hannah Gibson, 18, Tristan Barrett, 14, Nathan Faber, 16, Dylan Hammond 15, Ana Borg, 14, and Gabe Placko, 16. They began building their robot in September after rules and details of the competition were released.

Each year, the students are trying to score as many points as possible, but each year the rules and goals of the game are different, Faber said.

During the competition, one team is paired with another to compete against two other teams that have been paired together. Essentially two robots are on one team, two are on the other and theyre battling for points. The team to rack up the most points wins.

As a part of this years rules, each team could receive points for having their robot complete certain tasks on its own, such as pushing buttons, placing a yoga ball through a hoop and throwing whiffle balls into a goal. The students program the robots to complete these tasks before the competition starts.

If one wire is faulty or one screw is loose, it can ruin the whole thing, Faber said.

Members of Gromits Grommets were the captains of the Winning Alliance, which means they earned first place in the competition portion of the tournament. During the judgment part of the tournament, team members talked through the intricacies of their robots before a panel of judges.

Follow Alisha on Twitter @alisharoemeling. Email alisha.roemeling@registerguard.com .

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Facebook debuts its first dedicated virtual reality app, Facebook 360 – TechCrunch

Posted: at 3:23 am

Facebook has devoted major resources and billions of dollars to virtual reality, but there has been a pretty clear line between what happens in the main Facebook app and what happens on the Oculus Rift and Gear VR.

Today, Facebook is intertwining the real and virtual worlds of Facebook a bit by launching its first dedicated app, Facebook 360. The app will serve as a hub for the 360 video and photo content posted to the site. Facebook boasts that there have ben more than one million 360 videos posted to the site alongside more than 25 million 360 photos to date. At launch, the Facebook 360 appwill be available only for the Gear VR mobile headset. Users can download the app in the Oculus Store.

At launch, Facebook 360 will feature four main feeds, delivering content into users eyeballs from closer than ever. The Explore tab will give users a birds-eye look at the 360 content that is popular across Facebook from a variety of media companies and creators; meanwhile, the Following tab will let you dial into the content being produced by your friends. Saved gives you an opportunity to experience 360 content you may have seen on the web in a more immersive in-headset experience, while Timeline lets you check out your own 360 photos and videos all in one place.

The app will allow users to post reactions to content, while also being able to save and share360 photos and videos. Facebook said in a blog post that more social features are on the way for the companys first official app.

The wall of separation between Facebook and Oculus is a pretty murky one. With this latest addition, Facebook is asserting its video strength over the Oculus Video app, which has previously been the go-to spot for Gear VR users to engage with videos from Facebook.

In January, Facebook named Xiaomis Hugo Barra as its VP of VR. The appointment was a surprising end to a leadership shakeup at Oculus that began when CEO Brendan Iribe announced suddenly that he would be stepping down as the companys chief executiveand would be leading Oculuss PC VR division instead.

While Facebook continues to work on its own suite of social VR features, its clear that the company has a grand vision in mind for bringing its nearly 2 billion users into the world of VR, and this app may be one of their earliest steps in doing so.

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Knott’s Berry Farm plugs into virtual reality, the new park thrill on the cheap – Los Angeles Times

Posted: at 3:23 am

Knotts Berry Farm is getting in on the latest theme park craze: putting visitors in a virtual world created primarily by software engineers instead of carpenters and welders.

The new VR Showdown in Ghost Town, which opens next month at the Buena Park theme park, will put virtual reality headsets on up to 16 visitors at a time, letting them shoot futuristic blasters at robot creatures in a battle to save the historic ghost town.

Many new theme park attractions in Southern California rely on 3-D technology and motion simulating seats, including the new Harry Potter and the Forbidden Journey and Despicable Me: Minions Mayhem rides at Universal Studios Hollywood. (The park ditched the Harry Potter 3-D but said it wasnt because riders complained about nausea.)

But smaller regional parks are turning to virtual reality headsets to immerse visitors in a new world without the expense of building sets, erecting towers and installing hydraulic powered seats.

Six Flags Magic Mountain in Valencia began last year to strap virtual reality headsets to riders of its Revolution roller coaster to give them the sensation of flying through space as they shoot at alien aircraft. Similar virtual reality elements were added to roller coasters at nine Six Flags parks across the country.

SeaWorld Orlando also announced plans to add virtual reality goggles to its Kraken roller coaster, taking riders on an underwater adventure.

Industry experts say virtual reality headsets represent a new way for smaller theme parks to attract new guests without making a huge investment.

Its a very cheap way to add a new attraction or extend an older attraction, said Martin Lewison, a theme park expert and business management professor at Farmingdale State College in New York.

A major benefit of using virtual reality headsets is that the experience can be changed or overhauled simply by writing new software for the headsets.

At Six Flags over Georgia, the park added virtual reality headsets last year for riders of a roller coaster called Dare Devil Dive. But the park announced last week that it is instead adding the virtual reality headsets for riders of a 100-story drop tower ride, dubbed Drop of Doom VR. The new ride lets parkgoers on the tower ride shoot at giant, mutant spiders.

Another advantage to the virtual reality headsets is that the world seen by parkgoers is interactive, so the experience is never the same twice.

At Knotts Berry Farm, the new attraction lets visitors score points by destroying the bad robots and completing objectives, said Ivan Blaustein, director of product integration at VR Studios, the company that created the headsets and software for the theme park.

One of the drawbacks of using virtual reality headsets, said Lewison, is that each headset needs to be cleaned after every use, which can reduce the number of people who can ride the attraction per day.

Knotts Berry will be charging an introductory price of $6 to try the new attraction, on top of the regular park admission price.

Dont expect to see virtual reality headsets used at major theme parks like Disneyland or Universal Studios Hollywood, Lewison said.

When visitors pay ticket prices of at least $99 to enter Disneyland or Universal Studios, he said they expect to see expensive animatronics and movie-quality sets that create an immersive world.

Theme park purists dont like it, Lewison said. Theyd much rather go on a $250-million ride at Disneyland than throw a mask strapped to a Samsung smartphone over my eyes.

hugo.martin@latimes.com

To read more about the travel and tourism industries, follow @hugomartin on Twitter.

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Hot Sugar’s Romantic Dream World Is Now Available Via Virtual Reality – Papermag

Posted: at 3:23 am

It's not often you find an artist whose oeuvre of work is so intuitive and atmospheric that it has the ability to ease you into a fantasy world of their own careful creation however, this is something Hot Sugar (aka Nick Koenig) is particularly adept at doing.

That said, his production work is (counterintuitively) never just about sound. Instead, it's an all-encompassing visceral experience that has a strange way of eliciting a nostalgic longing for situations you've actually never encountered. So it only feels right that Koenig's latest dive into the deepest corners of his listeners' psyches is The Melody of Dust, a 13-track album that serves as the gateway to a much larger, more complex world brought to life via virtual reality.

As such, the word "album" in this case feels limiting, especially since The Melody of Dust breaks new ground as the first musical release whose true contents are exclusive to VR. In reality (or at least the supercomputer-generated one Koenig has created), the full album is 87 tracks, all of which are meant to seamlessly blend together based on your actions within the virtual reality world.

But how exactly does one decide to make an album of this scope? Let alone execute it? In Koenig's case, what started as an idea for a movie was put aside after the Viacom rep he was pitching to introduced him to the company's brand new VR division, Viacom NEXT. "I realized there were so many other dynamic points to VR," Koenig said. "The sensory control being the most important one. So I came up with an idea for VR based on that sort of thing."

What resulted a year-and-a-half later was The Melody of Dust, an immersive, interactive experience that invites the viewer to create their own Hot Sugar track by throwing objects think roses, switchblades, etc. scattered around a room straight out of one of his videos into a tornado. Within this scenario, you are given the ability to trigger one of the aforementioned 87 songs via different combinations of objects thrown into the vortex (in our premiere's case, it's a dove, medusa bust and nail polish).

It's a process that's reflective of his theory of associative music, "a modernized branch of musique concrete" that champions the idea that any object in the universe is an instrument whether you know how to play it or not ("it makes a sound and therefore you can turn it into music"). But it is also a unique way of connecting with listeners who are able to participate by providing the elements in the creation of these compositions.

"In a way, they can hear the origins of the song in the objects that they picked up, so it kind of communicates that message even more," Koenig explained. "When you shake the dove, you hear the sound of a dove. Then you throw it into the tornado, that melody has the voice of that dove hitting different notes. That was the original idea, to romanticize what I'm trying to do with music by turning it into a fantasy game."

That said, accessibility is still an issue seeing as how there are only about 100,000 of these VR units currently in existence but it's one that's Koenig feels is worth it in favor of creating "something new that hopefully will stand the test of time". Or at least something that will eventually reveal itself as the ultimate participatory experience once commercial VR technology makes it to the masses.

And while Koenig says there are tentative plans for some sort of set-up at future shows, the only public showing currently on the books is at SXSW. That said, if you're not one of the lucky few able to catch the whole set-up IRL, you can still listen to the haunting, hazy-hued dream that is "The Life of a Goldfish" below, exclusive to PAPER.

The Melody of Dust is out on March 31st via Steam, Spotify and vinyl.

The Melody of DustVR experience is on Tuesday, March 14 from 11am-6pm at the JM Marriott Salon 5 in Austin, Texas.

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‘Virtual reality, augmented reality will shape the way people collaborate in future’ – Economic Times

Posted: at 3:23 am

BENGALURU: Emerging technologies like virtual reality (VR), augmented reality (AR) and real-time language translation are going to play a significant role in shaping the way people collaborate in future, says Jeffrey Rodman, cofounder of Polycom, one of Silicon Valley's earliest video and content collaboration companies.

Considered as one of the pivotal figures in shaping the now known Silicon Valley, Rodman has spent close to three decades founding and building Polycom. The 26-year-old company makes speakers and video conferencing systems to collaborate with colleagues at workstations and other larger informal settings.

Enter your office conference room and the probability that you wouldn't come across the sound station speaker is very slim.

The triangular device - which now comes in several sophisticated models - was pioneered by Polycom's design team during their early days in the 90s.

"[The triangular sketch] was only another small thing, but it was so powerful, it became the symbol of the company for a while," recounts Rod man in a Medium post.

Rodman believes technologies like VR, which are `massive and clunky' right now, will go through incre mental changes and easy to wear.

BENEFITS GALORE "At some point, they may represent a real benefit for Polycom or its users," he said, adding, "Also, we will come to a place where we are going to have biological implants. The things will happen."

He also said in most of these technologies, Polycom would be more o a user than a developer helping the company provide innovative ways for collaboration in the future. Rodman and Brian L Hinman co founded Poly com in 1990 and since have grown the startup into a billion-dollar company over the past two-and-a-half decades.

In July 2016, the company was acquired by Siris Capital Group for a grand sum of $2 billion.

When asked to compare Silicon Valley with the Indian startup ecosystem, Rodman said: "India has a deep skill set born out of working with American companies and participating in a pretty substantial slice of innovation and product development. With this kind of skill sets and resources, it's only natural that India is moving off to form more startups of their own."

He said startups should not be distracted by million-dollar investments and should take small steps to achieve big goals.

"There is something very tempting about saying let's start a business and get rich. One of the mistakes people and companies make is to go into something without a complete vision or a plan... Without having a view of where you are headed to, you are likely to be deluded," Rodman said.

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Google buys Kaggle and its gaggle of AI geeks – CNET

Posted: at 3:23 am

Machine learning is the next big thing, says Google with its acquisition of AI site Kaggle.

It doesn't take artificial intelligence to know Google thinks machine learning will be central to your future.

After all, the Silicon Valley powerhouse has been busy creating self-teaching tech that can translate languages, vamp with you on piano, and politely crush you at the ancient Chinese game of Go.

"Over time, the computer itself -- whatever its form factor -- will be an intelligent assistant helping you through your day," Google CEO Sundar Pichai wrote in his first-ever letter to shareholders, last year. "We will move from mobile first to an AI first world."

Now Google has taken another step toward that future. On Wednesday, the Google Cloud Platform said it had acquired Kaggle, what it calls the world's biggest community for data scientists and machine learning geeks.

Among other things, Kaggle lets AI enthusiasts "climb the world's most elite machine learning leaderboards," "explore and analyze a collection of high quality datasets," and "run code in the cloud and receive community feedback on your work," according to the site.

The Kaggle team will stay together and continue Kaggle as its own brand within Google Cloud, Kaggle CEO Anthony Goldbloom said in a blog post.

Fei-Fei Li, chief scientist, Google Cloud AI and machine learning, said in her own post that the acquisition would give Kaggle members direct access to the most advanced cloud machine learning environment.

"We must lower the barriers of entry to AI and make it available to the largest community of developers, users and enterprises, so they can apply it to their own unique needs," Li wrote. "With Kaggle joining the Google Cloud team, we can accelerate this mission."

So much for avenging your Go loss. Tennis, anyone?

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