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Monthly Archives: March 2017
Iraq, US offer differing accounts of progress in Mosul – Military Times
Posted: March 17, 2017 at 7:07 am
MOSUL, Iraq Iraqi and U.S. commanders offered conflicting accounts Thursday of progress in western Mosul, where U.S.-backed Iraqi forces have been battling the Islamic State group for nearly a month as they try to retake the remainder of the city. Maj. Gen. Joseph Martin, the American commander of coalition ground forces in Iraq, said the troops had recaptured "a little over a third" of neighborhoods west of the Tigris River, while Brig. Gen. Yahya Rasool, an Iraqi military spokesman, said they had retaken up to 60 percent, with fighting still underway. Iraq declared eastern Mosul "fully liberated" in January. Iraqi officials have overstated gains in the past, declaring areas liberated from ISIS militants only to see the resumption of fighting or militant attacks. The extremists have targeted eastern Mosul with bombings and other attacks on several occasions in recent weeks.
Front-line commanders meanwhile said progress has been slow over the past week, with troops advancing just a few hundred meters (yards) in the face ofISIScar bomb attacks.
A suicide attacker driving a bulldozer rigged with explosives plowed through the Federal Police's front line on Wednesday, killing more than 10 soldiers and wounding several others, according to a Federal Police medic who spoke on condition of anonymity in line with regulations. Iraq's military does not release casualty figures.
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Immigration modernization a work in progress – FCW.com
Posted: at 7:07 am
Homeland Security
Efforts to modernize immigration processing systems at the U.S. Citizenship and Immigration Services have been rocky in the last couple of years, but the agency's acting director told a congressional panel that it's making some progress.
Bringing paper-based systems at CIS into the digital world "remains a substantial work in progress," said Lori Scialabba, CIS acting director at a House Homeland Security Oversight and Management subcommittee hearing on critical weaknesses in the agency's IT processing systems.
The hearing follows repeated Government Accountability Office and Department of Homeland Security Office of Inspector General Reports about the agency's troubled Electronic Immigration System, dubbed ELIS.
In January, the DHS IG recommended the agency stop using ELIS because of "alarming security concerns."
That warning was the latest episode in the ELIS saga, which began as a traditional "waterfall" IT development program in 2005-2006 under a single integrator. That project was radically altered in 2012 after the first release of the project didn't deliver on capabilities. Another IG report last November found that ELIS issued almost 20,000 duplicate green cards.
The problems with the systems, said Subcommittee Chairman Rep. Scott Perry (R-Pa.), increase the potential for extremely bad consequences. Potential black markets in green cards, visas issued erroneously and other snafus caused by inadequate technology, he said, "can lead to horrific results," such as use by dangerous criminals or terrorists.
Scialabba said CIS is gradually getting a handle on its systems. ELIS is part of the CIS Transformation Program. The program became part of CIS Office of Information Technology last January, she said. The agency's CIO now oversees its day-to-day operations.
It has been adding applications to its electronic processing system, including, in 2015, the application for green card replacement and, in 2016, applications for temporary protected status and deferred action for childhood arrivals. It also began a more complicated incorporation of applications for naturalization, but problems led to those applications being shifted to a legacy system in August 2016, Scialabba said.
The lurching, stop-and-go activity appeared to frustrate lawmakers on the committee.
"I'm disappointed that the department didn't send the USCIS chief information officer" to testify at the hearing about the "agency's information challenges," said subcommittee ranking member J. Luis Correa (D-Calif.), who added that CIS has to learn how to manage agile acquisition processes.
The agency's shift to a more agile process to develop ELIS was noted, but lawmakers and DHS Inspector General John Roth, who also testified at the hearing, didn't appear convinced the agency had mastered the process.
Using agile processes, Roth said, requires some technical expertise on the part of the agency. That technical expertise at CIS, he said, was thin. Also communications to top agency officials about potential problems weren't efficient, which left those officials in the dark.
"If you put it out and it breaks, then pull it back, that's not agile," Roth said.
About the Author
Mark Rockwell is a staff writer at FCW.
Before joining FCW, Rockwell was Washington correspondent for Government Security News, where he covered all aspects of homeland security from IT to detection dogs and border security. Over the last 25 years in Washington as a reporter, editor and correspondent, he has covered an increasingly wide array of high-tech issues for publications like Communications Week, Internet Week, Fiber Optics News, tele.com magazine and Wireless Week.
Rockwell received a Jesse H. Neal Award for his work covering telecommunications issues, and is a graduate of James Madison University.
Click here for previous articles by Rockwell. Contact him at mrockwell@fcw.com or follow him on Twitter at @MRockwell4.
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Spartanburg County makes some progress on mental health care for inmates – Spartanburg Herald Journal
Posted: at 7:07 am
Daniel J. Gross Staff Writer @danieljgrossChris Lavender Staff Writer @LavenderSHJ
Seven months after Spartanburg County made a public commitment to reduce the number of inmates with a mental illness, progress has been made in some areas but not in others.
Among the advances, more inmates are being screened for behavioral health issues. In September 2016, the jail began a pilot program with the Spartanburg Area Mental Health Center in which a psychiatrist visited the facility two afternoons a month to evaluate and assess individuals with chronic and persistent mental illness. The psychiatric services have continued beyond the pilot period.
The schedule has allowed a psychiatrist to see about seven to eight people per visit, or about 15 per month.
The program joins an existing one at the jail that brings in a licensed counselor from the state Department of Mental Health and volunteer counselors from West Gate Family Therapy Institute to evaluate inmates.
Spartanburg County agreed take part in the Stepping Up Initiative in a July 2016 resolution. The nationwide effort seeks to reduce the number of people with mental illness in jails.
Stepping Up is run by the Council of State Governments Justice Center and other partners that provide counties with resources and expertise on how to implement strategies and track data.
Some of the Stepping Up goals overlap with work already being done by the Spartanburg County Behavioral Health Task Force.
The task force has initiated more than 20 programs to improve access to mental health care, including some that have helped identify more inmates with behavioral health needs in the Spartanburg County jail. Other programs are working to provide post-incarceration support to reduce recidivism rates.
"The detention center has been very involved with the Behavioral Task Force," said Spartanburg County Administrator Katherine O'Neill.
One area of Stepping Up that's still being worked on is baseline data collection.Stepping Up suggests tracking the number of inmates with a mental illness booked into the jail, the length of their stays, their connection to treatment and their rate of re-arrest.
The data piece is crucial, said Kati Habert, the deputy program director at the Council of State Governments Justice Center. The goal of initiative is to reduce the number of people with mental illness that are in the jail. In order to be able to do that, you have to know who is in jail in the first place. Use that information to then plan the best sort of strategies for them and use those numbers to track their progress.
According to Kathy White, the jails medical administrator, there is currently no process for tracking such information, but discussions are ongoing for how best to do so.
The detention facility, as a general rule, needs a mechanism for tracking recidivism rates for all inmates, which we do not currently have, White said.
She said a database would allow staff to cross-reference inmates and their connections to services and treatments. That would allow the county to determine which services are working best at reducing recidivism, she said.
Data that is available shows the percentage of inmates takingpsychotropic medications is unchanged from a year ago. A recent tally found 229 out of 840 inmates, about 27 percent, were on psychotropic medications.
Stepping Up also recommends counties work to connect inmates to mental health services upon their release, and suggests ways to accomplish the task.
White said that piece also is still lacking, since it's not always easy to coordinate an inmate's release.
Planning ahead by scheduling appointments in advance doesnt always work, White said.
Most of the inmates who are directed to follow-up appointments with mental health professionals already know when theyre getting out, she said.
Jail personnel do attempt to provide inmates with information about services that are available once they're released, White said, such as a list of agencies with contact names and numbers. Inmates may also receive information about resources such as the National Alliance for Mental Illness, AccessHealth or New Day Clubhouse, White said.
But she noted there are other factors besides treatment that can affect recidivism rates, such as access to housing, transportation and family support.
Through the programs and services at the jail, we are able to assist with stabilization and initiating treatment, but mental illness is lifelong and what we provide is only the beginning, White said. Focus must not simply be on treating the mental illness, but also recognizing and addressing those barriers to care and treatment. I feel confident through the efforts of the Behavioral Health Task Force and our community partners, we will be able to begin addressing those issues as well.
Spartanburg County Councilman Michael Brown said thecounty and its partners will continue to work toward meeting the Stepping Up guidelines andhelping inmates with behavioral health needs.
"Jails should not be a first line for treatment," Brown said. "Our goal is to help them get the long-term help they need."
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Editorial: Wayne making progress under Evans – The Detroit News
Posted: at 7:07 am
The Detroit News 10:46 p.m. ET March 16, 2017
Wayne Executive Warren Evans has overseen much progress, but the to-do list is still long.(Photo: Clarence Tabb Jr. / The Detroit News)Buy Photo
Wayne County has a long way to go, but in a short time Warren Evans has set the county on an admirable financial turnaround. In his second State of the County speech last week, Evans balanced nearly every accomplishment against a sobering reality.
Weve made tremendous progress, but we need to stay focused and continue to make the difficult decisions, the first-term county executive said.
While Detroit opted for emergency management and bankruptcy to resolve its financial crisis, Evans saw another way. He signed a consent agreement with the state under the emergency management law and renegotiated county employee contracts, cutting pay and pensions just one of the tough tactics necessary to regain financial footing.
In October, the county exited the states consent agreement on stable ground. In 2016, Wayne County posted a 2-year accumulated $80 million surplus, contributed $10 million toward unfunded pensions, upgraded its bond ratings (which translates into enormous savings on future loans), and reduced its unfunded health care liabilities by nearly $1 billion.
Two years ago this county would have had difficulty borrowing money to buy a used car, he said. Were now able to borrow up to $300 million to solve our jail problem. It didnt happen by accident.
The unfinished jail is a constant reminder of millions of taxpayer dollars mismanaged and promises broken. It represents an old way of doing business that Evans wants to leave behind. Hes determined to see the new jail built at the right price and speed.
Rock Ventures wants to build it. Most attractive is its willingness to bear cost overruns, a common symptom of the countys projects in the past. Rocks deal would give Wayne County a new courthouse instead of a remodeled one, a new 60-bed juvenile detention center and a 1,632-bed adult jail altogether, a new criminal justice complex on Warren just outside downtown.
Rock Ventures proposes a $1 billion redevelopment of the unfinished jail site. Thats an exciting prospect for downtown Detroit. Evans is cautious. His focus is on dollars and time, and Rock has a lot of work to do to meet our timetable, he said. Evans is committed to a full review of the Rock Ventures proposal, and we trust that he will look as closely at the advantages as at the risks.
Also in his speech, Evans called out Lansing, criticizing the state for not sending more direct aid to local communities: Michigans system of funding local governments is broken. The state can no longer continue to solve its budget problems on the backs of local governments.
Whether thats the answer or not, local communities have to do a much better job of managing their own finances and coming up with creative ways to stretch their resources. Evans is doing that in Wayne County, and he should get credit for the progress.
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Protect Lake Erie and keep progress going – Toledo Blade
Posted: at 7:07 am
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Lake Erie is a treasure for Ohio, providing 3 million Ohioans with drinking water and hundreds of thousands of Ohioans with good jobs in our billion-dollar fishing industry and the broader tourism industry. About 7 million people visit Lake Erie every year, spending nearly $13 billion in Ohio.
Portman
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I am proud to be co-chair, with Sen. Debbie Stabenow (D., Mich.) of the Senates Great Lakes Task Force, a bipartisan group of senators who advocate for policies that protect the Great Lakes.
During my six years in the U.S. Senate, I have authored a number of bills that President Obama signed into law to protect our lake, including a law to prioritize funding to fight the harmful algal blooms that caused half a million people in Toledo to lose their drinking water in August of 2014.
I also authored a law to prevent Asian carp, an invasive species that could ruin the fishing industry, from getting into the lake.
One of the laws I co-authored phases out the use of microbeads small plastic beads used in products like face scrubs. Microbeads are so small that they slip through our water filtration systems, often absorbing toxins and getting eaten by fish, which become sick and unsafe to eat. Stopping these beads from polluting our waters is healthier for people, fish, and the Lake Erie fishing industry.
Last year, I teamed up with Minnesota Democrat Amy Klobuchar to author the Great Lakes Fish and Wildlife Restoration Act, a new law that requires the federal Fish and Wildlife Service to partner with other federal agencies and with states like Ohio to restore fish and wildlife populations in the Great Lakes.
Through these measures and others, a lot of progress has been made in protecting our lake.
Last year, I led the Senates efforts to extend a critical program called the Great Lakes Restoration Initiative, or GLRI, which has brought millions of dollars in funding to Ohio cities like Toledo to clean up pollution in the lake, stop invasive species like Asian carp, and reduce the likelihood of harmful algal blooms.
Now that the GLRI has been newly extended for five years, we have to fight every year for this program to be adequately funded in Congress annual spending bills.
Sometimes its been a difficult fight. President Obama repeatedly proposed slashing this program by $50 million, a step I fought at every turn. I worked with my colleagues, Democrats and Republicans alike, to fully fund the program, and we succeeded. Ultimately, President Obama signed full funding for this program into law.
Following weeks of speculation, President Trumps administration this week proposed cutting this program even more drastically than President Obama proposed. I understand the goal of bringing down the federal deficit, and I share that goal. But doing that by cutting the GLRI is penny-wise and pound foolish.
Heres why. According to a recent study, the GLRIs work generates a total of more than $80 billion in benefits in health, tourism, fishing, and recreation.
The study also states that it saves local communities like Toledo $50 million in costs, and increases property values across the region by a total of $12 billion.
Theres no question that we need to get our fiscal house in order. But we need to do that in a smart way that keeps in place smart investments that have a big impact like GLRI.
Thats why in February I led a bipartisan group of senators and members of Congress in writing a letter to President Trump, making it clear to him that cutting the GLRI just doesnt make sense. I have personally talked about this issue with Environmental Protection Agency Administrator Scott Pruitt, whose job it is to lead this interagency program, and he told me that he supports GLRI.
GLRI helps Ohio preserve the treasure of Lake Erie. Im going to keep fighting for the funding we need, just as I have in the past. After several years of progress in protecting Lake Erie, we cannot afford to go backward.
Rob Portman is a Republican U.S. senator from Ohio.
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Jacksonville Sheriff’s Office ‘Commission On Progress’ Begins Work – WJCT NEWS
Posted: at 7:07 am
A new commission convened Thursday to begin measuring how well the Jacksonville Sheriffs Office is implementing task force recommendations from last year.
Jacksonville Sheriff Mike Williams asked the four taskforces to write a strategic plan.
Now, the Commission on Progress will study how well police are doing at increasing transparency, community engagement, training and resources.
Listen to the story airing on 89.9 WJCT-FM
The six-member commission has its work cut out, with the strategic plan listing more than 100 steps the sheriffs office could take to improve its relationship with the community.
Our real job is just sort of keep everybody focused, I think, more than anything else, Commission Chairman Rev. Allison DeFoor said.
DeFoor is an Episcopal priest and retired Monroe County sheriff. He said the goal Thursday was to get a sense of the path forward.
Each member of the commission chose a subject to track, like transparency or community engagement, and brainstormed examples from other places where police have already plowed the same ground.
DeFoor said its not clear whether the commissions job is to simply track progress or make new recommendations.
Seems a little early to figure that out. I mean, weve got 109 recommendations to deal with, but if something flows out of those, 109 it would seem logical to be an extension of it, he said.
The commission is still setting its schedule and will announce the next meeting soon.
Reporter Ryan Benk can be reached at rbenk@wjct.org, 904-358-6319 or on Twitter @RyanMichaelBenk.
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Essay collection Nietzsche and Transhumanism: Precursor or Enemy? To be Released – Institute for Ethics and Emerging Technologies
Posted: at 7:06 am
n the 1st of May, the essay collection Nietzsche and Transhumanism: Precursor or Enemy?, edited by Yunus Tuncel, will be published. It deals with the question of whether Nietzsche can be seen as a precursor of transhumanism or not. Debates on the topic have existed for some years, particularly in the Journal of Evolution and Technology and The Agonist.
This book combines existing papers, from these journals, with new material, to highlight some of the important issues surrounding this argument. The collection addresses a variety of issues to show whether or not there is a close connection between transhumanist concerns for progress and technology and Nietzsches ideas. The debate circles around reflections of IEET Fellow Prof. Dr. Stefan Lorenz Sorgner, who has written four articles for this collection which also contain a basic outline of his Nietzschean transhumanism. IEET Fellow Russell Blackford has also contributed his specific take on this topic. Here is a complete list of the contributors to this collection. All of them are world-leading transhumanists, Nietzsche scholars, philosophers or ethicists.
Keith Ansell-Pearson, University of Warwick Babette Babich, Fordham University Rebecca Bamford, Quinnipiac University Russell Blackford, University of Newcastle, NSW Michael Hauskeller, University of Exeter Bill Hibbard, University of Wisconsin-Madison Space Science and Engineering Center Paul S. Loeb, University of Puget Sound. Max More, Alcor Foundation Stefan Lorenz Sorgner, John Cabot University, Rome Michael Steinmann, Stevens Institute of Technology Yunus Tuncel, New School for Social Research Ashley Woodward, University of Dundee
Here is the link to the announcement of this collection by the publishing house: http://www.cambridgescholars.com/nietzsche-and-transhumanism
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Jay Weatherill’s big energy call is a survivalist fix of last resort – The Guardian
Posted: at 7:05 am
You really cant accuse Weatherill of impatience, or going off half-cocked. Tuesdays landing point has been more than 10 years in the making. Photograph: David Mariuz/AAP
If you happen to be looking on at events in South Australia on Tuesday with confusion, lets keep it simple.
Think of South Australia as an energy survivalist, battening down the hatches and hoarding the canned goods, and perhaps it will start to make more sense.
On Tuesday, the SA premier, Jay Weatherill, committed to sourcing $550m worth of canned goods. A new gas-fired power plant. A massive new battery farm. A fix to boost gas supply. New ministerial powers to direct generators and the energy market operator.
A whole lot of canned goods, right there.
Before we conclude something has gone horribly awry in challenging times, lets be very clear. The SA government has been left with little choice.
Over the past six months or so, the state grid has been exposed as unreliable.
Reading the likely trends, the SA government has made the decision the state cant be in the position of relying on Victoria for power in emergencies, because Victoria is going to encounter its own reliability problems once the Hazelwood coal-fired plant shuts down.
A state election looms in 12 months, and anyone who spends more than five minutes in SA knows power prices and network insecurity are red-hot political issues.
So on Tuesday, Jay Weatherill made a big decision.
He said were going it alone because we cant rely on anyone else in the Australian political system to deliver what we know needs to happen, in the time we need it to happen.
Its a big call. But you really cant accuse SA of impatience, or going off half-cocked. Tuesdays landing point has been more than 10 years in the making.
For more than a decade, two premiers Mike Rann and Jay Weatherill have been begging Canberra to impose a price signal to drive orderly investment decisions in energy assets, and orderly rationalisations of elderly and polluting power stations.
Those efforts, unfortunately for South Australia, and the rest of us, have proven a colossal waste of time.
The stupidity and hyperpartisan recklessness continues apace.
So what of SAs particular model of survivalism?
As a suite of measures, the Weatherill plan is rational enough.
It addresses the specific problems that have been exposed in state infrastructure over the past few months: not enough generation-ready baseload power in the state, and not enough gas to supply the generation assets that currently exist.
It also makes sense to invest in more technical back-up for renewables, given low-emissions technologies account for a large percentage of generation assets in SA, and will only increase their share if Australia ever adopts a halfway serious climate policy.
But the fixes are not without consequences.
SA has galloped ahead of the Finkel review, which is supposed to be the mechanism to resolve the problems in the national electricity market, assuming politicians are still capable of acting in the national interest.
Given we dont know whether emissions reduction will be driven in the future by a market mechanism or by regulation, or by something else entirely, SA has cooked up its own policy model, an energy security target, which will compel retailers to source a percentage of their energy from local supply rather than from Victorian coal through the interconnector.
Weatherill says the plan will put downward pressure on power prices; the federal energy minister, Josh Frydenberg, says it will drive up power prices.
After decades of privatisation of government assets it might be hard to wrap your mind around the idea of a government building its very own gas-fired electricity generator but here we are folks, back to the future.
A big construction project is risky, particularly when the rules of the game are not settled and where the trend in the industry is towards decentralisation. And its not a quick fix. Its hard to see it being in place for next summer. It might be ambitious to think it will be in place the summer after.
Then theres the regulatory override.
SA is reserving for itself the power to direct the energy market operator in the case of an electricity supply shortfall.
Its being billed as a last-resort measure, but its a big break from the rules that have governed the national electricity market, and it doesnt take too much imagination to see it could be a recipe for confusion if its not implemented very carefully and clearly.
And the federal government isnt taking the survivalism lying down.
SA has been cast by the Turnbull government as the enemy of the pantomime, and its not intending to divert from the political strategy it has been pursuing for months.
After hectoring SA for months about not having enough baseload power, and bringing on too large a share of renewables without an engineering fix to deal with the intermittency problems Frydenberg shifted the goalposts again on Tuesday.
He says the government in Canberra is taking advice about whether Weatherills plan is in breach of the national electricity market rules.
This burst of survivalism was reckless, the federal energy minister thought, and would undermine the national electricity market.
Of course survivalism undermines the national electricity market, of course a state solution is less optimal than an elegant national solution.
But seriously, in the real world, what choice was SA left with?
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‘Bible torching,’ ‘neo-satanic’ college group planned ‘lamb sacrifice’ at Clemson University – TheBlaze.com
Posted: at 7:04 am
A college group reportedly planned to hold a neo-satanic ceremony at Clemson University on Saturday.
According to a flier found in Clemsons Brackett Hall, students were invited to attend the Clemson Unorthodox Neo-Satanic Temples C.U.N.T. Afterlife Party on March 11. The flier, which features two satanic symbols, promises students a lamb sacrifice and live bloodletting, a public satanic ritual in which people draw blood from a live animal.
In addition to sacrificing lambs, the flier promised students a Bible Torching Ceremony at 7 p.m. and promised the C.U.N.T. sucker who brings the most bibles wins $25!
The Clemson Unorthodox Neo-Satanic Temple claims in the flier the event was planned to help summon Baphomet, a goat-headed satanic figure with horns.
Baphomet is a popular image in modern satanism. In 2014, a satanic group in New York designed and built a one-ton statue of Baphomet and attempted in vain to have the statue placed near a statue of the Ten Commandments at the Oklahoma State Capitol. However, that attempt failed when the Oklahoma Supreme Court ruled the Ten Commandments statue violated the states prohibition on using public property for religious purposes.
Its unclear whether the Clemson Unorthodox Neo-Satanic Temple truly held the event or where the event was scheduled to occur.
This isnt the first time a college group has attempted to hold a satanic ritual on or near a college campus. In 2014, a Harvard University student group, the Harvard Extension Cultural Studies Club, planned a large, satanic black mass on Harvards campus, but it was canceled after significant backlash from parents, students and faculty. Foxnews.com reported nearly 400 students and 100 alumni petitioned against the event.
The same organization that helped plan the event, the Satanic Temple, announced in May 2016 its plan to roll out an after-school satanic club for public elementary school students. According to a report in USA Today, the group is more interested in promoting rebellion against tyranny and authoritarian rule, as the group defines it, and places science above all religious ideas.
The U.S. Supreme Court ruled in 2001 religious groups have the right to use public school spaces as any other after-school club would.
(H/T: Campus Reform)
(Photo by Ken Lund)
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DOOMguy Knows How You Feel – lareviewofbooks
Posted: at 7:04 am
MARCH 16, 2017
THEY ARE RAGE: brutal, without mercy. But you. You will be worse. Rip and tear, until it is done.
Doom (2016)
The original Doom (1993) was a first-person shooter noted, even notorious, for its comically intense graphic violence and early, immersive pseudo-three-dimensional world. What it lacked for in plot (and it lacked intensely in plot), it made up for by bringing the speed and fluidity of arcade style gameplay to the nascent FPS genre at home. This past year, while much of the world was transfixed by the increasingly bizarre American presidential election, a niche but still mass market of gamers saw id Software release the long-delayed DOOM (2016), a reboot of the 1990s game. What in May looked like a bizarre retread, an uninvited blast from the past, looks considerably different in cold winter light. Everything old is new again, and DOOM knows how you feel.
It is often assumed that a fundamental question in games is one of agency particularly the players ability to make meaningful choices within a game world. However, DOOM is built with a different, and, I would hazard, more accurate assumption in mind: games work primarily on an affective plane. The question they ask is not what will you do? but rather how do you feel? And DOOM doesnt think youre feeling particularly good at the moment.
At first glance, DOOM is unremarkable. The mining of recent cultural memory and nostalgia for cheap commercial cash-ins has reached near parodic proportions, with no intellectual property deemed too insignificant to be recreated ad nauseum. But one does not need to spend long with DOOM to know that the game is in on the scam. In DOOM, you play as a nameless, faceless space marine so bereft of characterization or quality that across the many iterations of Doom, internet commentators have come to call the protagonist, simply, doomguy. Doomguy was a useful skeleton to hang the 1993 game on a game far more focused on introducing then-new game mechanics and game coding practices. Now DOOM plays doomguys emptiness back at the game-playing public.
Doomguy sells. DOOM (2016) sold approximately one million copies by the end of summer 2016, and likely many more since then. This is probably around $50$60 million in sales at least (not counting fall of 2016). For a game with its unusual design and one that isnotpart of a dominant franchise (Call of Duty, Pokmon, FIFA, et cetera) it did quite well. The global market for video games is estimated at somewhere between $91 billion and an optimistic $99.6 billion mark. Some projections put a 2017 market peg at approximately $106 billion. In just the first three days after its debut in 2015, Call of Duty: Black Ops III was responsible for 550 million of those dollars, with Call of Duty being probably the largest first-person shooter franchise, and also the most generic. So DOOM is neither a tiny, independent game nor a powerhouse juggernaut. Its a revival of a dormant one, which came on strong to mostly positive critical reception.DOOM sits in an interesting interstitial space economically and culturally: mass market but niche, known but not ubiquitous.
Doomguy begins the game strapped to a table in a room covered with a confusing mish-mash of sci-fi-looking gadgetry and dime-store Satanism. DOOMs art direction is the Slayer catalog spliced into an Apple Store. In other words, it is brilliant, horrifying, and silly. A quick action sequence later, and the player is taken out of this strange assortment of signs and symbols and treated to a hologram of several white-collar corporate employees literally worshipping a sarcophagus, which previously held doomguy. Other games invest hours sometimes entire games or other media into molding their doomguy knock-off empty suit space marines into believable characters. DOOM embraces a much more straightforward commodity logic: doomguy is worshipped not for any diegetic reason but rather because of the existence of Doom itself as a two-decade old gaming franchise; the ever-increasing absurdity of the reverence toward its protagonist mirrors only the relevance of Doom as a product.
Following these opening moments, we quickly learn the setting of DOOM through a series of voice-over conversations, holographic corporate PR messages, and, for the truly curious, endless reams of hilarious flavor text exposition. The Union Aerospace Corporation [UAC] appeared as a futuristic defense contractor in the original game. In some not-too-distant, post-apocalyptic future, it has decided that the only path to a sustainable future for humanity is to literally mine energy from Hell. Shockingly, this path to prosperity goes horribly awry. It is up to the newest incarnation of doomguy to sort it out, mostly through destroying key objects, ignoring proffered advice, and murdering a dizzying assortment first of zombified ex- (post-?) UAC employees and then, well, the demonic legions of Hell itself.
The UAC is played as one long, ghoulish gag reel of neoliberalisms greatest hits. The entire game with a nudge and a wink reminds you that the contemporary ruling class would rather tap a rich vein in Hell than release the reins one inch to non-doomguys and gals everywhere. It also presents the player with constant reminders of the self-help-inflected, corporate newspeak of our era. Action set pieces are cued by an even-toned HR voice announcing over the intercom that demonic presence has reached unsafe levels. This is so spot on, you can picture the Vox card that should accompany it: While you might think that the demonic is unsafe at any level, recent studies show that a 75/25 balance of demonic and non-demonic elements helps businesses and government alike take advantage of innovative multi-realm hybrids, underlining flexible workplaces and employee initiative! Another HR hologram reminds you that the UACs is [w]eaponizing demons for a brighter tomorrow. In case of a level 3 demon contamination event one should, simply kneel down, close your eyes, and wait. Remember: You can be as useful in death as you are in life. This is not an empty corporate promise, considering the frequency with which one encounters (and kills) post-employed, post-mortal UAC technicians in the game. Every (hyper)employed member of the new economy playing this game can recognize herself trapped between the UACs proposition that unlike everything else in your life, the work you do here matters, and their goal of instituting a seven-day work week to outdo God. Its hard not to see some aspects of DOOMs world as a commentary on 21st-century work in general and the do what you love industries in particular like, say, making computer games.
In fact, it would be tempting to leave it at that, DOOM as the ultimate product of a late, late-capitalist (its never late enough) culture industry, regulating our leisure time through that most mindless and most regimented entertainment of them all: the videogame. You can really get your Adorno into high-gear thinking about games as the apotheosis of the studio-system Hollywood of his day. This is only amplified by the Jane McGonigal cottage industry of gamification proposing augmented, 21st-century Taylorist nightmares of enforced fun at work and enforced work in fun. And, in aggregate, this is almost certainly true.
But games are confusing commodities and confusing art in just this context: in a society demanding ever more time from the underemployed and the hyperemployed alike, games stubbornly insist on, if nothing else, a schedule out-of-whack with those priorities. This can be maddening for the games industry and the cultural critic alike. Yet a purely cynical culture industry, or more Bourdieuan cultural capital argument, misses the most interesting aspects of what is happening in a game like DOOM. Games are so often touted as a marvel of agency that even many critics miss that the joy in games they are, after all, play is found in the visceral pleasures of feeling and sensation.
In this way, to begin with, DOOM doesnt feel much like a first-person shooter at all. It has all the visual trappings of one, although the implausibly large arsenal the player carries feels like an enormous fuck you to the gritty realist modern-day shooter. But mostly it feels in its tactile qualities, the way you grip the controller, the sway of the player with the diegetic universe, the closed circuit of single-player feedback much closer to character-action games like Bayonetta or Devil May Cry. It plays far more like an ultraviolent ballet or circus than a shooting gallery with check points. Instead of the constant waves of enemies or twitch action of contemporary shooters, DOOM presents elaborate, kinetic puzzle set pieces that ebb and flow three-dimensionally. The player must combine the absurd arsenal, current demonic challengers, and strategic decision making. The quickest route from point A to point B might involve expedient demon killing, self-preservation through hiding and high-caliber offense, or in one of DOOMs most brilliant innovations pausing and slowing down the entire scenario for an extra boost of health and supplies by tearing weakened demons limb-from-limb. This rev up to the combo-driven chaos and the rubato marked by the moments of weapon switching and demon glory kills transform what otherwise would be an endless grind into a palpably pleasurable punctuated expression of free-flowing rage.
Games are machines for producing affect, and the affect the public most fears in games is rage. The moral panic that surrounds games always turns on the fear that games steeped in an aesthetic and a comportment of aggression will somehow seep into the real world. Although research into this question has proved consistently inconclusive (and replete with serious methodological issues) the fear is understandable in a year in which it seemed that the most ridiculous controversy of 2014 (the bizarre, nearly impenetrably hateful, stupid, and labyrinthine Gamergate) might become part of the body politic itself. But that idea as slippery as the new obsession with fake news generated through a thousand tweets but less convincing numbers on the ground, also misses what a game like DOOM can do. Unlike in, for example, Valves Counter-Strike (almost the Platonic ideal of a contemporary first-person shooter), the thickness and absurdity of the world complete with its resonances with our own is intimately interwoven with the gameplay itself. The demons and the UAC are driven with pitch-perfect intensity by Michael Gordons beyond-on-the-nose Nine Inch Nails for the 21st-century soundtrack. Instead of the world receding into abstractions of geometry and hit-boxes, as is often the case in especially competitive multiplayer shooters, DOOMs rhythmic dynamic range keeps the plodding idiocy of a world working to build a brighter tomorrow through the endless squeezing of a (literally) hellish today in sharp focus.
DOOMs rage is telegraphed from the very first moment of the game, but it is only when you are somewhere in the middle of one of its fully fleshed out scenarios, dancing from one platform to another, whirling through your array of weapons, prying the jaws of some Hell beast apart while cursing the utter inane idiocy of DOOMs world which is to say our world that DOOM begins its rage education in earnest. Games are machines for producing affect, but they are also pedagogical ones: DOOM is instructing us. Pankaj Mishra recently argued that ours is an age of anger. Doomguy occupies the subject position of the 21st-century rage agent par excellence: put-upon, yet powerful; crumpling like a fragile heap from just a few demonic projectiles but with a rage potential unmatched; disenfranchised but with so many tools of power at hand. Mishra wisely encourages his readers to turn to the social theorists of the 19th century who took irrationality seriously; to the Darwins, the Freuds, the Webers, and Nietzsches who saw in modern humanity sexual impulses, old Gods, churning natures, and ressentiment instead of simple, orderly, maximizing rationality. But DOOM already knows that. DOOM takes us as we are.
DOOM knows that anger is too amorphous; rage has a vector. DOOM wants you to remember rage or learn it for the first time. The truly frightening thing is that DOOM is, in fact, playing a dangerous game: it wants you to learn rage and to reconnect that rage to the joy of its expression. Some of the new prophets of affect argue that its pure, unmitigated expression is liberation beyond or above reason. Not even as a prime mover of action or rationality as Freud or even Hume would have it, but as an anarchic springboard to freedom. This can cause an intense recursion. Brian Massumi: A concept is a brick. It can be used to build the courthouse of reason. Or it can be thrown through the window. But these descriptive claims which become proscriptive claims (states, no; smash, yes) eschew politics (or for that matter morality) as rage adrift in a sea of nothing. #AllCourthouses? Is the window shattered in a revolution or a pogrom? Is DOOM playing this game too?
One of the few political theorists to really get the Trump phenomenon when it was still a popular summertime joke for Slate columnists and Washington Post hacks was Lauren Berlant. People would like to feel free [] Donald Trump foments hope in the exercise of his emotional freedom. But while the Trump Emotion Machine takes in some valid inputs (inequality, inequity, deterioration), it spits out both nonsense and obscene outputs. It is not wrong because it is rageful; it is rageful at the wrong things. The DOOM Emotion Machine pushes you to move beyond mere expression of rage, not just inchoate, unfathomable rage, not just rage at any old thing or the nearest narratively acceptable target, but to feel free to rage at the people who brought you here, rage at their apologists, rage at the idiocy of HR, rage at the plodding stupidity of looking for one more source of dead labor human, demon, or other carbon-based lifeforms that, vampire-like, only lives by sucking living labor, and lives the more, the more labor it sucks. Rage at Hell but rage at who brought you to Hell and why any of this is necessary at all.
[Doomguy] sees nothing permanent. But for this very reason he sees ways everywhere. Where others encounter walls or mountains, there, too, he sees a way. But because he sees a way everywhere, he has to clear things from it everywhere. Not always by brute force; sometimes by the most refined. Because he sees ways everywhere, he always positions himself at crossroads. No moment can know what the next will bring. What exists he reduces to rubble, not for the sake of the rubble, but for that of the way leading through it.
Irving Wohlfarth once noted that Benjamins destructive character is the faceless model of a positively conceived characterlessness. You can be doomguy, you can be the destructive character. DOOM trusts you. And perhaps more than it should; the cocktail of violence, sadism, and a near unfathomable pit of anger that it wants you to experience as life-affirming joy has a bad track record as art, let alone as politics.
And yet DOOM wants to roll the dice on you. DOOM thinks you will learn to love rage again, to experience its visceral pleasure. DOOM wants you to unlearn all those lessons in civility, in comportment, in tone, in the benefit of the doubt. DOOM wants you to consider that when they go low, you will scrape the pits of Inferno to go ever lower. DOOM wants you to feel more. But and perhaps this is sheer, irrational hope on my part, a shard of redemption in a game of bleak glee DOOM wants you to remember that it is all so stupid. That all of this is instrumental, that the only way out is through, but that this is brutalizing to the world and to yourself. In my most hopeful moment, I think DOOM has old Spinoza on the mind: learn to feel joy in the world again and yes, learn to feel joy in the pain of enemies but remember that it is just in a measure of mere magnitude a lesser joy than in the flourishing of friends.
DOOM ends with the last remaining representative of the UAC, taking some kind of poorly explained key to Hell away from you, to preserve the positive aspects of the energy project while doomguy is relegated back to storied legend. You are inert in this; there is no gameplay. Fifteen hours of the carefully conducted and orchestrated flow of rage is suddenly bottled up as you realize what every human being on Earth should have realized when Bush pushed through the first bailout, when Obama appointed Geithner, when Schuble wouldnt give one inch to Greece, with the half-baked Paris accords, with Nigel Farage and his stupid grin, with the orchestrated failure of the Arab Spring, with the rapid acceleration of climate change, with the gig economy, with unfettered policing, with prisons and migrant camps, and with Donald Trump perched in his gold-plated playroom atop his cold black tower: they are just going to keep doing this, come Hell or high water. DOOM is going to teach you to love rage. This machine kills demons.
Ajay Singh Chaudhary is the executive director of the Brooklyn Institute for Social Research.
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