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Monthly Archives: March 2017
Gaylord to host robotics competition, bring 40 teams – Petoskey News-Review
Posted: March 17, 2017 at 7:21 am
GAYLORD The Gaylord High School robotics team is hosting its first district competition today (Friday) and Saturday.
The For Inspiration and Recognition of Science and Technology event is planned to take place at the high school gym.
Teams are set to face off against each other with qualifying match play from 11 a.m. to 8 p.m. today (Friday).
The event is free, open to the public and while school is in session today, parking will be limited until school releases around 3 p.m. Matches are set to resume Saturday from 9 a.m. to 5 p.m. with playoff rounds starting at 2 p.m., followed by award presentations.
The competition theme is steampunk and combines a Victorian-era setting before electricity where people used alternative forms of energy like steam with a science fiction or fantasy twist.
During the competition, three teams work together against three other teams in an alliance to see which group can climb aboard a steam-powered airship and fly off first.
Robots are required to operate for 15 seconds on their own at first without a remote control on the game field. The competing robots then collect gears and softball-sized hollow yellow balls from the field. Players can later use a remote control to maneuver the bots.
The balls and gears fuel a boiler for airships where robots can then pull themselves aboard once the team has enough fuel.
GHS Devil Bots and Johannesburg-Lewiston High Schools Army of Sum team are scheduled to play at the Gaylord event.
The two-day event is the culmination of six weeks of strategy, design and build efforts of over 1,000 students from 40 teams across the state, reads a Devil Bots news release.
Top teams from the district competitions then qualify for state competition April 12-15 in Saginaw.
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2017 Foresight Fellows Announced in Molecular Machines, Space, Longevity, Artificial Intelligence – Benzinga
Posted: at 7:21 am
Foresight Institute, a leading think tank and public interest organization focused on catalyzing future technologies, announced their inaugural class of Fellows today.
SAN FRANCISCO, CA (PRWEB) March 13, 2017
Foresight Institute, a leading think tank and public interest organization focused on catalyzing future technologies, announced their inaugural class of Fellows today.
The Foresight Fellowship is an exclusive one-year supportive program committed to giving participants the support and mentorship to accelerate their bold ideas into the future. The ten selected Fellows are working on technologies that have massive potential for the future, especially with technology that is relatively undervalued in the media.
The Fellows will provide new perspectives on topics such as Molecular Machines (Nanotechnology), Space, Longevity, Mind Uploading, and AI Ethics. They were reviewed on the criteria of technical ability, originality, experience, and potential for impacting the state of these technologies in a big way. Each Fellow will receive personalized attention, exposure to opportunity, and mentorship from leaders in their fields. During the one-year program, Fellows will be invited to engage in events, connect to mentors and other Fellows, and increase their skills to succeed with their endeavors.
Steve Burgess, President of Foresight Institute says, "There's nothing new in the world is an adage that has met its match. The Foresight Fellows are up to the challenge and we look forward to what they bring forth. The Foresight Fellowship Program is itself new, and we're excited about working with this talented group and the prospects they bring to possible technological breakthrough for a better world for everyone."
Since 1993, Foresight Institute has been rewarding those who are making strides in the field of Nanotechnology with the Feynman Prize. In 2016, one of their former Feynman Prize winners, Sir James Fraser Stoddart, was awarded the Nobel Prize in Chemistry for his work with molecular machines. Foresight Institute recognizes that providing a strong network and knowledge base for new Fellows to access will accelerate their missions and reflect Foresight's goals to further support those making important strides in key fields. The early identification and support of big research ideas is where Foresight Institute creates the most impact.
The Fellows
It is an honor to welcome the following Fellows into the 2017 Foresight Institute Fellowship: Jonathan Barnes, Synthetic Polymer Chemistry Chuyang Cheng, Molecular Machines Kimberly Hamad-Schifferli, Biomolecular Machines Eric Hinterman, Space Technology Cosmo Mielke, Longevity Michael Skuhersky, Mind Uploading Eva-Maria Strauch, Protein Engineering Berhane Temelso, Computational Chemistry Nell Watson, Machine Ethics Christopher Wilmer, Molecular Machines
To learn more about the Foresight Fellowship program and follow the news, visit foresight.org or view the video in the link at the end of this release.
About The Foresight Institute Foresight Institute is a research organization focused on transformative future technologies. Founded in 1986, its mission is to discover and promote the upsides, and help avoid the drawbacks, of nanotechnology, artificial intelligence, biotechnology, and similar life-changing developments.
For the original version on PRWeb visit: http://www.prweb.com/releases/2017/03/prweb14142965.htm
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How to upload photos to Instagram from a PC: Upload your favourite images to Instagram on Windows 10 without a … – PC Advisor
Posted: at 7:21 am
Upload your favourite images to Instagram on Windows without a touchscreen PC Advisor How to upload photos to Instagram from a Windows PC Instagram has now rolled out to Windows PCs and laptops, but unless you have a touchscreen you'll have trouble uploading photos. Here's how to use Instagram on Windows, and how to upload images to Instagram on Windows 10. Select, edit, and post images to Instagram from your PC or laptop
By Martyn Casserly | 16 Mar 17
Instagram has fast become the go-to site for sharing photographs online. Aside from Facebook, that is. With over 400 million active monthly users, and 75 million people logging on each day, there are morefilter-enhanced creations than you can shake a stick at. Instagramis a phone app, though and can be a little bit tricky on a PC, even with an official app now available. It's not impossible, though.Herewe show you how you can take part in the fun via Windows rather than an iPhone 7 or Samsung Galaxy S7.
See also:How to take better photos with your iPhone
Visiting the Instagram website and logging into your account (or creating one) gives you access to the web version of the app. While you might expect this to allow you the same abilities as the mobile version, one very important feature is missing - you cant upload any images.
When youre logged in, the main page will show your photo feed just as it would on the app itself. Along the top of the page youll also see three icons in the upper right corner. These are for Explore (finding new people to follow), Notifications (who liked your images), and Profile (all the images youve uploaded). Using these you can still enjoy the various images that have been shared, but there is no way to edit or add to your collections.
You can also now download a dedicated Instagram Windows app from the Windows Store, but you still won't be able to upload any images without a touchscreen Windows laptop or tablet. Read on for a workaround.
Read next: How to print from your phone
There are a number of third party apps that extend Instagrams features on Windows. One that allows uploads is InstaPic, which can be downloaded from the Windows Store. To do this go down to the taskbar on your Windows desktop and click on the shopping bag icon that has the Windows logo at the centre. When the Store opens youll just need to click on the search bar in the upper right corner and enter InstaPic. Once youve got the app on the screen click on the Free button to install it on your machine, then click Open.
When the application launches youll need to click the Register with Email button and create a new account. With that done you link your Instagram account and then you can upload images directly from the InstaPic app. We encountered several problems with other functions on the app, mainly not being able to see timelines due to the Find Friends on Instagram feature proving unresponsive, plus often a lack of notifications. With this in mind we think It would be best to treat InstaPic as a pure photo editor and uploader that works in tandem with the web version of Instagram.
Along the top of the screen youll see the various icons for Search, Notifications/Likes, Profile, and Instagram Direct. This last one allows you to send images privately to specified users. The one we want to focus on though is the Shutter icon to the right of Instagram Direct. Clicking this opens up your PC camera.
From here you can click the blue circular button to take a picture, or click on the rectangular button to the left which opens up Windows Explorer and lets you search for any image you have on your machine.
When you find the picture you want to post to Instagram double-click it to open up the editing Window.
Now you can go through the normal processes of enhancing the image. This includes cropping, applying filters, and many of the editing features youd expect on the mobile version of Instagram. We did find that the selection of filters is quite small, with a few of our favourites missing, but if you really want to use your PC to post on the service then this is currently the best offering we could find.
Once youve finished touching up the image click the arrow in the upper right hand corner and youll see the Share menu appear. Just as you would on Instagram you can now write a caption, tag any people in the image, and send to Facebook, Twitter, Tumblr, or Flickr if youve connected those accounts.
When youre happy with everything click Share at the bottom of the window and your image will join the masses on Instagram and hopefully get a few likes.
Read next: How to move photos from Flickr
AMD Vega latest rumours - release date, UK price, specifications: Radeon RX Vega graphics cards
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Dive with a Blue Whale in New Virtual-Reality Experience – Live Science
Posted: at 7:20 am
Visitors to the Natural History Museum of Los Angeles (NHMLA) can now immerse themselves in spectacular ocean environments alongside a bevy of sea creatures with a new virtual-reality exhibit.
"TheBlu: An Underwater VR Experience" invites users to enter a special viewing gallery, where they don HTC Vive virtual-reality (VR) headsets to explore a series of marine ecosystems. Using handheld controllers, visitors can interact with migrating fish and turtles, vibrant anemones, glowing deep-sea anglerfish, and even an 80-foot-long (24 meters) blue whale.
Curators and administrators at the NHMLA worked closely with designers from the VR firm Wevr to craft a three-episode encounter the museum's first VR experience within specially designed spaces. The collaboration not only mimics the feeling of being underwater as closely as possible, but also presents a series of narratives about the ocean's different environments and wildlife. [TheBlu: An Underwater VR Experience | Video]
Before embarking on the virtual tour, participants enter an area in the museum with real marine specimens on display, which provides a visual introduction to the underwater experience. A "dive master" assigned to each user helps to prepare those who are unfamiliar with VR technology, Lori Bettison-Varga, director of the NHMLA, told Live Science in an email.
In the first part of "TheBlu," users alight on the deck of a sunken ship, a relic that helps them visually adjust to the scale of the underwater world and prepare themselves for the first big encounter a blue whale swimming by.
In the VR experience "TheBlu," users enjoy a close encounter with an 80-foot blue whale.
The next portion of the journey transports users to a peaceful coral reef amid a migration of thousands of jellyfish.
Finally, in the third episode, participants descend to the darker depths of the ocean along with the remains of a dead whale, finding a dark abyss inhabited by strange creatures that glow when illuminated with a virtual flashlight. The beam of light also beckons the creatures closer to the participants.
"The concept of something that large falling to the bottom of the ocean floor and then becoming an ecosystem for the surrounding ocean life sounded like a unique space to explore," Jake Rowell, director of "TheBlu," told Live Science in an email.
Producing captivating VR content requires the artful combination of many elements, including visuals, audio, and interactivity on both large and small scales, enveloping the people holding the controllers and allowing them to feel "a sense of presence" within the world they inhabit in virtual space, Rowell explained.
Encountering a life-size blue whale is especially awe-inspiring in VR, he added.
"Coming face-to-face with an 80-foot blue whale is pretty special and unique," Rowell said. "You can only get the scale of a marine creature that large by either being next to it in the ocean or being in virtual reality."
A sea turtle seems close enough to touch, in the VR underwater experience "TheBlu" at the Natural History Museum of Los Angeles.
The wonder inspired by glimpsing a realistic ocean habitat, including its marine life, in such close proximity in VR builds appreciation for the real-world animals and their lives in the sea, Bettison-Varga told Live Science.
"We are hoping this leads to questions about environmental stresses on the oceans that will generate a greater sense of responsibility for marine habitats," she said.
Future NHMLA forays into VR could incorporate research conducted at the museum, and could introduce visitors to more of the 10 million specimens in the marine collection, of which only a fraction are currently on display, Bettison-Varga said.
"TheBlu: An Underwater VR Experience" is on display at the NHMLA until April 28.
Original article on Live Science.
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Turning James Joyce’s ‘Ulysses’ into a virtual reality game – SFGate
Posted: at 7:20 am
Philip Marcelo, Associated Press
Turning James Joyce's 'Ulysses' into a virtual reality game
BOSTON (AP) Students are developing a virtual reality game based on James Joyce's "Ulysses" as part of a class at Boston College.
The goal of "Joycestick" is to expose new audiences to the works of one of Ireland's most celebrated authors, as well as to give a glimpse of how virtual reality can be used to enhance literature, said Joseph Nugent, the Boston College English professor who is coordinating the project.
"This is a new way to experience the power of a novel," he said. "We're really at the edge of VR. There's no guidance for this. What we have produced has been purely out of our imagination."
Nugent and his students hope to release a version of the game on June 16 in Dublin during Bloomsday, the city's annual celebration of the author and novel. They've already showcased their progress at an academic conference in Rome last month.
"Joycestick," in many ways, fills in the blanks of the novel, as many of the places key to the story have been lost to time as Dublin has evolved, said Enda Duffy, chairman of the English Department at the University of California, Santa Barbara, who has tried a prototype of the game.
"The VR version in this way completes the book," she said. "It makes it real. 'Ulysses' is an ideal book to be turned into a VR experience, since Dublin is, you might say, the book's major character."
There have been a number of efforts to bring works of literature into the gaming world over the years, including a computer game of F. Scott Fitzgerald's "The Great Gatsby" that became a viral hit in 2011 as it mimicked the look and feel of a classic, 1980s-era Nintendo game.
But the Boston College project is unique for trying to incorporate virtual reality technology, says D. Fox Harrell, a digital media professor at the Massachusetts Institute of Technology.
He is impressed that the students are taking on such a complex text.
"It requires multiple entry points and modes of interpretation, so it will be fascinating to see how their VR system addresses these aspects of the work," said Harrell, who hasn't tried the game out yet.
Considered the epitome of the 1920s-era modernist literature, "Ulysses" traces a day in the life of an ordinary Dubliner named Leopold Bloom. The title reflects how the novel draws parallels between Bloom's day and "The Odyssey," the ancient Greek epic.
"Joycestick" isn't meant to be a straight re-telling of "Ulysses," which in some versions runs nearly 650 pages long, acknowledged Evan Otero, a Boston College junior majoring in computer science who is helping to develop the game.
Instead, the game lets users explore a handful of key environments described in the book, from a military tower where the novel opens to a cafe in Paris that is significant to the protagonist's past.
It's also not a typical video game in the sense of having tasks to complete, enemies to defeat or points to rack up, said Jan van Merkensteijn, a junior studying philosophy and medical humanities who is also involved in the project. For now, users can simply explore the virtual environments at their leisure. Touching certain objects triggers readings from the novel.
The project represents an extension of what academics call the "digital humanities," a field that merges traditional liberal arts classes with emerging technology. Nugent has had previous classes develop a smartphone application that provides walking tours of Dublin, highlighting important landmarks in Ulysses and Joyce's life.
But the native of Mullingar, Ireland, is quick to shift credit for the current project's ambition to his group of 22 students, who are studying a range of disciplines, from English to computer science, philosophy, business and biology, and have also been recruited from nearby Northeastern University and the Berklee College of Music.
"These are ambitious kids," Nugent said. "They want to prove they've done something on the cutting edge. They have the skills. They're doing the work. All I'm trying to do is direct these things."
___
Follow Philip Marcelo at twitter.com/philmarcelo. His work can be found at http://bigstory.ap.org/journalist/philip-marcelo
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How Virtual Reality Is Helping Heal Soldiers With PTSD – NBCNews.com
Posted: at 7:20 am
Weighted replica rifle are used to heighten the reality of the virtual experience. USC Institute for Creative Technologies
It is fast becoming one of the most affordable treatments available.
But while PTSD treatment evolves, Castellanos believes that, within the military, the understanding of its effects is still in the dark ages. "In the military PTSD is almost synonymous with weakness," he says. "Nobody talks about it. Nobody gets evaluated." The statistics, meanwhile, show PTSD is close to an epidemic. According to official figures, between 11 percent and 20 percent of soldiers who fought in Iraq and Afghanistan between 2001 and 2010 experience PTSD in any given year.
According to the RAND Corporation, almost half of the vets diagnosed with PTSD
Related:
This is the irony of its stigma, particularly in relation to the military. If properly treated, soldiers with PTSD are able to get back to work much more quickly. "I'm probably the team member who has fared the best," Castellanos says. "Many of the others can't maintain jobs, can't maintain relationships. They are still angry, thirteen years later."
By maintaining the taboo, the system is weakened. "The end goal," DiFede says, "is that soldiers
For Castellanos, while VR offers a technological way to salve the effects of PTSD, it doesn't factor out the role of the human approach in the equation.
"I always post about my treatment online," he says. "I talk to veterans. One of the interesting things is that veterans often won't talk about this stuff unless it's to another vet. I've learned ways to tease out the story. As long as I let them know it happened to me, they completely open up. It quickly turns into a conversation about their symptoms, and their fears about getting help. I hope they do. If they hear it from another Marine, about how it can change lives, I hope they do."
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Is it Okay to Stab, Shoot, or Kill People in Virtual Reality? – UploadVR
Posted: at 7:20 am
Ive killed a lot of people in virtual reality. Last night alone I wracked up well over 100 kills in just one experience called Pavlov VR.For each of my victims, I pulled out a gun, aimed for their heads, pulled the trigger and watched with satisfaction as their bodies jerked into lifelessness complete with low-poly blood spurts. Sometimes, if they managed to get too close, I even had to pull out aknife and slashthem repeatedly. Thats a lot of violence.
With each kill my teams score went up and each opponent I felled was instantly respawned for a chance to exact their own murderous revenge.Pavlov VR, Onward, and other games like them are quickly becoming the most popular VR games on the market.With VR shooters rising in popularity and prevalence a question must be asked:is it time to start considering the moral and psychological ramifications of shooting, attacking, and ultimately killing other humans inside a hyper-immersive VRheadset?
Dante Buckley is the creator of the aforementioned Onward arguably the most popular VR shooter available today. Buckley isa 20-year-old, self-taught game designer who built the entire game by himself. He is currently occupying a space in one of the worlds video game Meccas: the Valve offices in Redmond, Washington. UploadVR had the chance to speak with Buckley recently for a general interview and during our talk he expressed his growing concern with depictions of realistic violence in VR.
Something that Ive been thinking about lately is the ethics and the consciousness of violence in VR shooters, Buckley said. VR right now just doesnt have enough power to create visuals that makeyou feel like what youre doing in the game is real. Its like youre playing paint ball or like an advanced version of tag. Butwhen things do start get more real for a game like Onward,or another first person shooter, theres going to have to be a responsibility for people to consider.
In Buckleysmind, one way to address theissue as the fidelity of VR shooters improves would be to make the games more casual with a diminished focus on realism. This is somewhat surprising coming from the creator of a game like Onward.Right now, Onwardsmain selling point is its realism. In this gamewhen you die youre dead for the rest of the match. There are no respawns, radars, or mini-maps. Its just you, your team, and your gun. Despite the success that realism has brought to his game, Buckley says that he is prepared to take a different approach if there is no other way for the violence problem to be solved.
Video game purists have long turned up their nose at violent video games create violent people arguments, but it does seem that the debate should be given new light in the wake of such disruptive new hardware. VR games simply are not the same as 2D titles. The entire point of the technology is to make you feel immersed in your environment.Light needs to refract correctly, wind needs to blow with believable physics, and in order to protect immersion kills need to feel as realistic as possible.
As Buckley points out, right now no VR shooteris graphically powerful enough to truly make you believe thatby shooting a digital enemy youve actually shot a living, breathing person. But that may not be the case for long. Upcoming VR gamesare already looking and playing better just a year after the hardware launched. Titles like Arktika.1 are jaw-droppingly beautiful, including the human enemies youll be shooting. What affects, if any, will this have on the human mind and spirit?
Arshya Vahabzadeh M.D. is the Chief Medical Officer at a VR startup called Brain Power and serves on the faculty at Harvard Medical School as a lecturer in psychiatry. We reached out to him to ask if a platform as immersive as VR could possibly cause people to contract real life psychiatric afflictions such as post traumatic stress disorder.
According to Dr.Vahabzadeh:
Post traumatic stress disorder (PTSD) is commonly caused by a directly witnessed real life event that is life threatening or violent in nature. Current clinical diagnosis of PTSD excludes exposures that occur through electronic media, including movies and pictures.
However, given the immersive and interactive nature of VR, and the increasing ability to stimulate a range of senses beyond sight and sound, including tactile and olfactory sensations, one has to wonder if at some point these experiences may result in the rewiring the the brains fear centers in a similar way to that seen in PTSD.
One could postulate that if a person felt the VR experience was real, that they genuinely felt they were at risk of harm, and that they did not have a way of voluntarily ending the experience, they could experience rewiring of fear circuitry of their brain in a manner similar to PTSD. They would then perhaps have a range of PTSD like symptoms. Clearly this is an area that will need further research as immersive technologies become more realistic and widely used, and potentially abused.
For now there seems to be a growing consensus from both medical professionals and VR game designers: violence in VR is not a problemyet. But, as the industry matures so too should its understanding of the types of effects it can create and the scope of damage it might do.
What do you think? Does violence in VR concern you? Let us know in the comments below.
Tagged with: onward, pavlov vr, violence
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Palmerston North real estate agency becomes early adoptor of virtual reality – Stuff.co.nz
Posted: at 7:20 am
CATHERINE HARRIS
Last updated18:15, March 17 2017
Watson Property principal Greg Watson takes some virtual reality goggles for a spin.
The days of open homes may be numberedin the Manawatu, thanks to a local real estate taking on virtual technology.
Watson Property in Palmerston North believes it is possibly the first agency in the country to use a certain type of virtual reality technology.
Principal Greg Watson said the firm had imported a Matterportcamera from the US so vendors could choose "VR"as part of their marketing campaign if they wished.
By using an Oculus viewer, if they hadone, or their smartphone and a set of cardboard goggles supplied by the company, people could feel like they were really insidethe property.
READ MORE: * Kiwi house hunters may soon swap open homes for virtual reality * Harnessing the power of Pokemon Go "It allows somebody viewing a rental property or a property for sale to put the phone into the goggles and experience actually standing inside the property," he said.
"The real advantage for people is they can get a really good feel forwhat it's like, rather than thesituationwhere theymight travel to a property."
Virtual reality had an edgeover videos and 360-deg photography on computers by giving people a cleareridea of the condition of the property, Watson said. They could look out the windows at the view, or get a sense of scale.
The user simply had to downloadan app, go to a link on their phoneand slideitinto the goggles, he said.
At $20 a pair, theywere cheap enough for vendors to send a limitednumber out to likelycustomers on the agency's database as well.
Watson said he expected other agencies to followtheir lead.
"As soon as you put those goggles on, it is an experience. It's not just looking at something on a screen."
-Stuff
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Play With Drones And Virtual Reality At San Francisco’s High-Tech Escape Room – Forbes
Posted: at 7:20 am
Forbes | Play With Drones And Virtual Reality At San Francisco's High-Tech Escape Room Forbes In the middle of a dark room, Mike Newton, a talent and account manager at Discord, sat cross-legged on the floor. He waved his arms in circles, head turning side to side as he reacted to the action taking place inside the HTC Vive Virtual Reality ... |
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Troubled GoPro Deepens Layoffs, Eliminating Positions In Media And Virtual Reality Divisions – Forbes
Posted: at 7:20 am
Forbes | Troubled GoPro Deepens Layoffs, Eliminating Positions In Media And Virtual Reality Divisions Forbes The leaders at embattled camera maker GoPro may have been hoping for a fresh start at the beginning of the year. The company's 2017, however, has picked up right where its 2016 left off. On Wednesday, GoPro announced it would cut 270 more positions, ... |
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