Monthly Archives: March 2017

Nanosatellites: The future of space exploration? – McGill Tribune

Posted: March 21, 2017 at 12:05 pm

NASA has always been an institute of great scientific accomplishment and innovation, but this comes with a hefty price tag. As the agency moves forward in its three-stage plan to put humans on Mars, the public agencys budget is under heavy scrutiny. Increased pressure has been put on NASA to develop more cost-effective alternatives.

In its Fiscal Year (FY) 2017 budget estimates, NASA requested $19 billion USD from the U.S. government, projected to increase to $20.4 billion USD by 2021. With such a large budget, it seems natural to assume that the 2020 Mars rover will be superior to its predecessors in every way. In 2017, $377 million USD will go to the 2020 Mars rover exploration mission alone, according the FY 2017 budget estimates.

The 2020 rover will be heavily based upon the Curiosity rover, which launched in November 2011. While the Curiosity rover has been hailed as a huge success, NASA stated that a major reason for re-implementing much of the 2011 technology in the 2020 rover is to cut costs. Considering the net cost of the 2020 rover, the fact that NASA had to reuse technology, and that the agency is largely funded by taxpayers, it is obvious why people may look for more cost-efficient solutions to space research.

In recent years, NASA has started to put significant effort into deploying nanosatellites, such as cube satellites, in order to maximize research while cutting costs. Nanosatellites have a mass between one to ten kilograms and provide a smaller, less expensive alternative to conventional satellites. One such example is the CubeSat Launch Initiative. Cube satellites are a specific type of nanosatellite measured in standard 10x10x11cm units, called Us. Started in 2008, this initiative organizes partnerships between NASA and educational institutions all over the US to launch cube satellites into space. The consistent size of cube satellites makes it easy to standardize the launch process, allowing NASA to launch 49 CubeSats into space since the beginning of the 2008 initiative.

In Fall 2016, U3 electrical engineering student Paul Albert-LeBrun founded a space club called The McGill Space Systems Group. Albert-Lebrun said his interest in space exploration has been a part of his life since he was a child, citing his fathers job in the aerospace industry as the original source of inspiration.

We have pretty much visited everything [on Earth], Albert-Lebrun said. Space is something we dont know much of and there are so many things to explore about it.

This interest in the unknown drove Albert-Lebrun to seek out aerospace internships, resulting in work placements at several different companies, including aerospace giant Lockheed Martin.

The McGill Space Systems Group is part of the wave of university groups, such as those taking part in NASAs CubeSat program, working with nanosatellites. The group is currently designing and building a nanosatellite to identify gravitational waves and other space activity. Albert-Lebrun hopes that through this process he can make the concept of space exploration and technologies more accessible to students and overall more useful and interesting.

The idea of nanosatellites is very important [], Albert-Lebrun said. You can build in a week, they are more affordable, and are built on a smaller scale [.] This is the only way that the space industry can survive. There is still the financial limitation but we have to move towards a more agile system.

Under NASAs budget restrictions, nanosatellites are looking to be more and more promising. The next generation of space explorers can join in the effort now to provide a more sustainable future for the space industry.

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NASA Project Seeks to Demo GN&C Tech for Space Exploration – ExecutiveGov

Posted: at 12:05 pm

NASAs human exploration and operations mission directorate will launch a flight campaign that seeks to demonstrate guidance, navigation and controltechnologies designed to facilitateprecision landing forspace exploration missions.

NASA said Saturdayit willtest the Navigation Doppler Lidar and theLander Vision Systemthrough April as part of theCo-Operative Blending of Autonomous Landing Technologies project.

Both the NDL, which offers velocity and line-of-sight range measurements, andthe LVS, which provides terrain relative navigation capacity, will be integrated and flight tested on a Masten Space Systems-built rocket-powered vertical take-off and landing system called Xodiac.

COBALT launches will help demonstrate combined LVS and NDL measurement capacities as part of NASAsefforts to develop precise soft-landing technologies for future missions.

In this first flight campaign, we plan to successfully complete the integration, flight testing and performance analysis of the COBALT payload, saidJohn Carson III, project manager of COBALT.

NASA also seeks to demonstrate COBALT as anactive navigation system for Xodiac through afollow-up flight campaign in thesummer.

NASAs Langley Research Center developed the NDL as an updated prototype of the former Autonomous Precision Landing and Hazard Avoidance Technology used on the Morpheus vessel.

The space agencysJet Propulsion Laboratory created the LVS as a camera-based navigation system designed to capture images of the terrain beneath a spacecraft and cross-examine recorded data with maps to pinpoint the vehicles location.

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Bill Nye Urges Pres. Trump To Advance Space Science & Exploration – CBS Miami

Posted: at 12:05 pm


CBS Miami
Bill Nye Urges Pres. Trump To Advance Space Science & Exploration
CBS Miami
MILKY WAY (CBSMiami) In an open letter to President Donald Trump, the science guy has urged him to make continuing advancements in space science and exploration that will define NASA's future for generations to come a priority. In a 6-minute video ...

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With ‘A Good Trip,’ Shane Mauss finds the intersection of comedy and psychedelics – The Daily Dot

Posted: at 12:04 pm

Shane Mauss doesnt want to be labeled the psychedelic comic, but he does want you to have a good trip.

In fact, hes made a whole tourabout it, called A Good Trip. The comedian has done themed shows that dovetail with science in the past, but in the last year or so he started doing a psychedelic-themed show to take a break from comedy clubs. And he found a new audience.

At a Good Trip stopnestled atSouth by Southwest,Mauss talked about the stigma of psychedelics, and how Richard Nixon criminalized them when he was president. He discussed human beings long history with psychedelics, how shamans used to be the leaders, and how certain drugs are being used to treat depression and PTSD now. He claims hes done DMT more than 100 times.

I believe Im doing science, he explained during the set. Thats probably incorrect.

Hes at least doing his research. Mauss started working with the Multidisciplinary Association for Psychedelic Studies (MAPS) on A Good Trip. The show used to be called This Is Your Shane on Drugs, but it gave off the wrong vibe. Mauss aims not to advocate drug use, but to understand the brain and open up perception.

I do think our brain operates like the movie Inside Out, in a way, he told the Daily Dot. I try to understand how that works. I think ideas take shape in our heads and form these lives that run through these different worlds of simulation. All of this sounds kind of crazy, but I feel like Ive seen this on DMT.

Mauss speaks about DMT, a psychedelic compound thats been labeled the spirit molecule, in A Good Trip. Hes seen things on DMT he has a really hard time explaining in a scientific way, which is what I aim to do. Mauss has gone from super-duper atheist to agnostic after the experience. The insight hes gotten from the trips isnt of the I-saw-the-truth variety; hes learned more about how the brain works, and how powerful it is.

With this pivot, Mauss says he doesnt feel attached to jokes anymore. A Good Trip is more about ideas than setups and punchlines. Though he says he wasnt that happy with his 2013 Netflix special Mating Season, he tried to introduce bigger ideas through a series of dick jokes. His 2015 special My Big Break, which sprung from a hiking accident in which Mauss broke his feet, took it a step further. (He picked up a lot of foot injury fans with that special.) With A Good Trip, Mauss finally feels in his element, though he cautions, I dont think people should do as many psychedelics as I do.

Mauss isnt the first comedian to talk about psychedelics, of course. Bill Hicks made it a major part of his set, and contemporary comedians like Joe Rogan, Doug Stanhope, and Adrienne Airhart have talked about their experiences. But with A Good Trip, hes acting as a guide for the curious, a barometer for those who fear what psychedelics might do to them. Hes an advocate for harm reduction, and the use of psychedelics in clinical settings. Mauss says his trips have made him a better comedian, too.

Comedy is about looking at life in a different way, he says. Psychedelics just force a different perception on you.

Mauss also addresses the science of the brain on his popular podcast, Here We Are. His interests are bigger than doses: cognitive biases, self-delusion, simulation theory. Hes a big fan of Yuval Noah Hararis Sapiens: A Brief History of Humankind.

Mauss had no opener at his show, he just distributed some cases of Lone Star beer and jumped in. By upending expectations of what a comedy show is, Mauss is quietly getting fans to think about comedy differently, to open up their own perceptions not just about drugs, but the world and themselves. And hes bringing his show to places in America where opinions about mind-altering drugs might not be so plentiful, like Minot, North Dakota. But he thinks comedy is heading toward a place where people are more genuine.

If you can shake up peoples perception a little bit, he says. I think all of us, including myself, just buys into their own ideas about life and beliefs just way, way too much.

Mauss Good Trip tour runs through May. His Here We Are podcast is availableweekly viaiTunes.

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With 'A Good Trip,' Shane Mauss finds the intersection of comedy and psychedelics - The Daily Dot

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Your Brain on Drugs: Five Questions for David Presti – CALIFORNIA

Posted: at 12:04 pm

Your Brain on Drugs: Five Questions for David Presti
CALIFORNIA
In the early days of modern psychedelic science, in the 1950s and '60s, there were research projects at major medical centers investigating the therapeutic utility of psychedelics. Then everything shut down, as a result of the complicated impact these ...

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Pro-Marijuana Alabama Church Promotes Psychoactive Drugs as Medicine – MERRY JANE

Posted: at 12:04 pm

The Oklevueha Native American Church of Inner Light, founded in Alabama in 2015, is fighting to raise awareness of the medicinal potential of marijuana and other natural drugs. The church has been licensed as a federally registered branch of the Oklevueha Lakota Sioux Nation Native American Church, which has a religious exemption allowing its members to use psilocybin mushrooms and peyote cactus. Each of the 120 members of the church carries a photo ID that identifies them as protected under this exemption.

"I smoke cannabis on a daily basis for my pain," said Janice Rushing, president and co-founder of the church. "If I did not, I'd be on pain pills." Oklevueha CEO Chris Rushing has said that natural, hallucinogenic plants are God's way of turning our brain on. Rushing pointed out how plant or herbal medicines like marijuana and psilocybin mushrooms are illegal, while synthetic drugs that have addictive properties or harmful side effects are still legal.

"These entheogens work like tools to open up spaces and pathways of the mind," Rushing said. "Yet it's illegal. We all walk around producing natural chemicals that do the same."

Last May, clinical psychologist Peter Hendricks spoke at an event sponsored by the church about research that he has conducted on psilocybin. "I don't support criminalizing any drug use," Hendricks said. "People who have addictions are not helped by criminalization. If it were up to me, there would be more emphasis on providing treatment, less emphasis on punitive measures for people who are addicted."

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Underworld’s Karl Hyde on Moving Beyond Trance and "Getting Off" at Ultra – Miami New Times

Posted: at 12:01 pm

Karl Hyde (left) and Rick Smith

Photo by Perou

There's a 2007 episode of the BBC Two program The Culture Show that closes with Underworld performing its seminal 1996 hit, "Born Slippy .NUXX" in an anonymous English field. While his longtime creative partner Rick Smith and Underworld touring member Darren Price fiddle away at the monolithic mixing board in front of them, band frontman and lyricist Karl Hyde writhes in tight-fitting jeans and a tee better suited for a lanky, angst-ridden teenager than a 50-year-old Englishman. With the song and show winding to their inevitable conclusion, Hyde begins prancing about, hopping over a dalmatian and rattling off a series of non sequiturs: "We live in a field! We come from Essex! I wasn't always like this, you know!"

As even the most casual Underworld fan could tell you, seemingly incoherent musings that add up to a greater poetic whole are nothing new from Hyde; this is, after all, the man who completed the Herculean task of transforming "Mmm... Skyscraper I Love You" from a nonsensical phrase scribbled in his notebook into a head-nodding, club-booming generational touchstone. No, what's weird about this performance is the notion that Hyde didn't emerge from the womb fully formed with a trickster's smile and a keenly developed sense of the weird and exciting.

According to Hyde, it's this same sense an essential part of his creative process, which sees him roaming streets around the world to render people and places into perfervid impressionistic lyrics that has left him unable to recall a single memorable Miami anecdote despite having swung through the city several times over the course of his travels.

"Because of the way I write, I'm more documenting little details wandering the streets, kind of bump[ing] into characters out on the streets at night or in the early morning," Hyde explains. "So I'm documenting all these little details, and they never make really good stories. They make fantastic lyrics, but in terms of anecdotes... [laughs]."

When Underworld returns to Ultra's Live Stage March 26, it will mark the fourth time the techno pioneers have graced the orgiastic Miami music festival with their presence, having previously performed in 2003, 2008, and 2011. As a veteran of the electronic music scene, Hyde is all too aware of the ever-evolving nature of both Ultra audiences and Underworld's own live shows.

"One of the great things about the explosion of EDM in the U.S. is that it introduced a vast audience to a genre of music we've been a part of for almost 30 years," Hyde says, "and so there are hundreds of thousands of people who want to know where this stuff came from, want to know about the history of it."

When speaking about that history, Hyde is as articulate as his lyrics are fragmented; unlike the disco-and-R&B-indebted dance music that pervaded American nightclubs and discotheques in the '80s and '90s, Underworld found much of its early inspiration in'70s avant-pop music. "Rick [Smith] and I grew up reading the philosophies of people like [King Crimson leader and guitarist] Robert Fripp and Brian Eno, and we were very heavily influenced by that generation people like Kraftwerk and David Bowie as well. They were all very important to us."

Besides conveniently preparing Hyde for his eventual collaborations with Eno, Hyde and Smith's studious appreciation of their forebears enabled their work as Underworld to stand apart, leaving a legacy far beyond from the DJ mixes and illegal warehouse raves in which their music initially gained traction. Even records as recent as the band's latest, 2016's Barbara Barbara, we face a shining future, have seen Hyde and Smith continually influenced by their creative predecessors rather than their contemporaries.

"When CD culture was around, CDs became the equivalent of double albums that you saw around the vinyl era. And it kind of got boring they were too long," Hyde says of the sometimes unwieldy length of earlier Underworld records. "It's great to explore again what it was that was so exciting about vinyl, and the idea that there were two sides and you flip them over and then you got to the end of side two. If you really enjoyed it, you wanted to go back to side one again. If the collection was too big, then your ears just get tired and you kind of get fed up. We wanted to... make the collection of tracks shorter than previous albums so that there was a sense of loss, if you like, at the end of that record that you wanted to hear it again."

It's a decision that seems to have paid off. As Hyde himself notes, Barbara Barbara brought a number of younger listeners into the Underworld fold, many of whom will see the band for the first time at Ultra. Per Hyde, the group's headlining status at Ultra precludes the possibility of the sort of freewheeling show for which the band was once known.

"The dimension of audiences changes over the years. In the '90s, all of our shows were totally improvised, and that was indicative of the scene that was going on at the time," Hyde observes. "It was about trance; it was about exploring sounds and deconstructing the songs so that they became about generating grooves and vocal performances that enhanced that feeling of 'we've all come together to dance and to celebrate.' Over the years, audiences change, and things like trance became something of the past, and we all moved on. With a festival audience, it's different from an audience [there only for an Underworld performance].

"Most of the people who come to our own gigs know the material, so you can explore a looser way of working. But with a festival, you're largely playing to lots of people who don't know most of what you're playing, so you need to put a show together which is going to be your most exciting and your most appealing... that's going to draw people in. So in that case, you have to think about crafting something. We need to stay fresh and [for the music] to remain a challenge to us so that what people experience is us," Hyde chuckles, "really getting off on the music we're playing."

As the foremost wordsmith of electronic music, Hyde has forged a successful career out of conjuring both emotional resonance and dance-floor ecstasy from deliberately obtuse observations and lyrics. Given his three decades of fruitful creative collaboration with Smith, Hyde doesn't see any reason to tinker with a proven formula, and the two plan to polish new Underworld material that was recorded while on the road last year.

"Barbara, Barbara underlined the fact that we experience something together that we don't experience with anybody else. There's this surprise and challenge... Because we've known each other for so long, we can look at each other and push each other over the edge, and that's where we like to be; we like to be over the edge. And that happens in those moments where Rick and I get together in the room and look at each other and go... 'OK, what've you got?'"

Underworld

On the Live Stage at Ultra Music Festival. 8:25 p.m. Sunday, March 26, at Bayfront Park, 301 Biscayne Blvd., Miami; 305-358-7550; bayfrontparkmiami.com. General-admission tickets are sold out; VIP tickets cost $1,249.95 via ultramusicfestival.com.

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Narita Boy Is A Cyberpunk Game Inspired By TV Scanlines – Kotaku – Kotaku

Posted: at 12:01 pm

Narita Boy is part video game project, part idle day dream. Even its creator isnt entirely sure what it will become. But the art and energy behind it is undeniable. Like a long forgotten NES cart buried in your grandparents basement, Narita Boy insinuates itself in the imagination like a memory of something that never happened.

The game follows a dimension hopping warrior sporting a techno sword whos tasked with saving the digital kingdom from certain doom. Currently four people working on the game, including Eduardo Fornieles, its creator, and the founder of Studio Koba. Previously of Friends and Foe where he worked as a visual and conceptional developer on Vane, Fornieles left to try and bring his own vision to life. I started to feverishly create the Narita Boy universe as it appears in the 200 drawings I hooked on the wall, he said, referencing a wall in his office filled with illustrations located in a Spanish village. The desk in his office is filled with post-its and memos that attempt to contain the games sprawl as it unravels in his mind.

The project is something of a collage of childhood influences at this point, ranging from action figures and cartoons to classic video games and 80s cinema. He-man action figures were my favorite toys and Double Dragon was my first game on an arcade machine, said Fornieles. I became obsessed with Metroid and Castlevania on the NES. The delicious and strange universe of Another world also inspired me. And then theres the grainy, warbly aesthetic of VHS and movies displayed on hulking tubular CRT televisions.

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The strange magic transmitted by the analogic films of the 80s with their astonishing visuals, synth music and stories full of innocence and imagination are a key part of Narita Boy, he said. In isolation these scraps of disparate media might form a familiar pastiche, but Fornieles hopes to bring a new alchemy to bear in the hopes of relaying an experience with an identify of its own,

Narita Boy was born from the need to transmit the strange universe and the nostalgic feeling that I had in my childhood. The idea was to create something metaphysical and poetic, to combine the subtlety and beauty of Japan with postmodernism and western culture. It is once again the story of the path of the warrior and at the same time an effort to transcend the plot towards something more referential. Parody is a key factor as well as the rich and complex plot that gives the game the right to be itself and not only a nostalgic journey to the 80s.

Japan, where Fornieles worked for several years and also met his wife, looms large in the background of the games influences. He calls Tokyo the the Digital Kingdom, a huge capital with monoliths and lights everywhere. He was surrounded by high rises and from his terrace at night Fornieles felt like he was living inside scene from one of Katsuhiro Otomos Akira cityscapes. Massive rectangles of concrete shining like fireflies in a silent lake, he said. Juxtapose this with the village in Castle and Leon, Spain where Fornieles now lives and is working on the game, and the inspiration for Narita Boys larger expanses and desolate geography feels acute.

We are from Barcelona but after returning from Tokyo my wife and I settled in the village of my family, in Castile and Leon, where all my ancestors come from, he said. The energy in the village is wonderful and is boosting our creativity. He believes the tranquility and calmness village life affords is key to building out his vision of the games world of cyberpunk nostalgia. The contrast it cuts throws also appears in the way the game shifts between these two types of spaces. On the one hand, theres Blade Runners dense hot Los Angeles, and on the other, Fornieles said, The country side is the void, the meditation, the exploration parts of Narita Boy when he cross a big and almost empty land.

So what does cyberpunk mean to him? The term gets thrown around a lot, especially in video games, as short hand for a certain look or sound, and in a way thats all thats really left of it. The future imagined in most cyberpunk stories has already been replaced by the recent past. Hacking, digital surveillance, and the growth of corporate influence are all common tropes at this point bordering on banal.

To escape those cliches, Fornieles tries to stay abstract. For me, cyberpunk is the first paragraph from Neuromancer, Tetsuo about to explode, hundreds of air con between old buildings in Tokyo where wires remember human hair in the morning, the skyline of Odaiwa from my terrace in Tokyo at night and Ghost in the Shell... Hes similarly vague when it comes to how old media and outdated technology are realized in the games particular style. Retro is the taste for the nostalgia. The past rebooted by the new trends. The retro to me brings the impression of distant and obsolete futures, he said.

GIF

In terms of the game itself as people will play it, this means a hack and slash action with exploration in the vein of a Metroidvania-style side-scroller. At least for now. The project is in its infancy and still full of unknowns. In Narita Boy everything is about an experience, said Fornieles. An ironic and artistic experience where image, code and music dances together.

For all of his metaphors, Fornieless concrete memory of the Double Dragon machine he used to play at an arcade near his grandparents in a summer town along the Catalan coast seemed to capture his aspirations for Narita Boy the best. When I asked if the arcade cabinet was still there and he played it since, Fornieles turned wistful. The cabinet is not there anymore, he said. It would be awesome, right? I remember stealing 25 cents from my aunt to play the game. And I still remember the smell of frankfurts, tobacco and the insert coin message flickering on the screen.

Those same flickers are half of Narita Boys appeal. The games trailers depict a game filtered through old technology, like scratchy MP3s trying to imitate vinyl on a turntable. The field of view is even curved, as if the game itself is something being re-discovered rather than newly created. Its also reminiscent of the first line of Neuromancer cited by Fornieles.

The sky above the port was the color of television, tuned to a dead channel. Narita Boys ambition seems to be making that dead channel playable again. The game is currently planned for release in December of 2018.

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Cyberpunk 2077 is more ambitious than planned – TweakTown

Posted: at 12:01 pm

As it catapulting the Polish studio to success, The Witcher series is extremely important for CD Projekt RED, but it's "not all that we have to offer," says CDPR President Adam Kicinski. Cyberpunk 2077 is coming, and it's even bigger than they originally planned.

CD Projekt RED is known for delivering juggernaut AAA games that truly exemplify the pinnacle of games development. Titles like The Witcher 3 are massive in scope, massive in size, and best of all, massive in quality. With its ambitious new sci-fi game Cyberpunk 2077, CDPR plans to top The Witcher 3 in practically every way.

"The success of The Witcher 3 influences our planning. It affects what we have to expect from Cyberpunk 2077," CD Projekt RED's Adam Kicinski said in a recent interview with TVN24 Business World.

"The project is even more ambitious than originally planned. Because we have to create a game that will be even more successful [than The Witcher 3]," he said. "The world's biggest commercial successes are still missing. The Witcher 3 is the best game of the year in the world according to many, but it's not a game that broke any sales records."

Remember that the studio claimed Cyberpunk 2077 is far bigger and ambitious than anything they've ever done, and now Kicinski says the scope is even bigger. Kind of mind boggling isn't it?

CD Projekt RED hopes to make Cyberpunk 2077 a massive commercial success, so much that it eclipses The Witcher 3's overall sales. To achieve this, Cyberpunk 2077 will appeal to everyone rather than fantasy fans--fantasy is a niche market, and although Cyberpunk is more sci-fi based, it'll be much more accessible to mainstream gamers.

As for the massive scope, Cyberpunk 2077 will feature a truly next-gen world filled with seamless multiplayer and dynamic AI. There will also be amazing cities with flying cars and persistent interactions to craft something new and unique.

In fact the devs were awarded a $7 million grant from the Polish government to make these amazing worlds a reality.

The Polish studio has prepared quite well for Cyberpunk 2077's huge resource cost by expanding both of its Warsaw and Krakow-based studios to 500+ developers. Remember that CDPR has a massive business structure that's now worth over $1 billion, and will likely continue to grow thanks to its multi-faceted strategies including the GOG.com marketplace.

CDPR has announced a promo campaign across the United States, Western Europe and Poland for later this year, so we could see new Cyberpunk 2077 info dropped sometime soon.

And yes, CDPR confirms The Witcher series isn't dead...but it's "too early to tell" about a new game in the fantasy series.

So when will Cyberpunk 2077 release? We don't have an official release date yet, and probably won't for another year or two, but we do know Cyberpunk 2077 will release alongside another AAA RPG by 2021.

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CD Project Red Co-Founder: "Cyberpunk 2077 may be a much greater commercial success than The Witcher 3" – GameZone

Posted: at 12:01 pm

In an interview with Polish website Gazeta, CD Project Red Co-founder Micha Kicisk talks about how he thinkstheir upcoming titleCyberpunk 2077 is coming along. Suffice it to say, he's very positive about their new title.

"I am convinced that Cyberpunk 2077 may be a much greater commercial success than The Witcher 3. The Futuristic world of Cyberpunk is closer to what we know from everyday life. It is also increasingly popular as evidenced of the phenomenons presence in a number of films, books, comics and games. You have to remember that fantasy, is a niche topic."

For those unaware, CD Projekt Red is the team behindThe Witcher series and the commercial success of The Witcher 3: The WildHunt.Kicisk believesCyberpunk 2077can outdoThe Witcher 3because the first two games in the Witcher series were mostly popular in Central Europe due toThe Witcher being a Polish IP in the form of books, tabletop games, and even a TV show. He believesa cyberpunk setting would be more approachable for a wider audience from the gate.

"I believe that in the case of Cyberpunk CD Projekt will be able to fight not only for the prestigious prizes and awards, but also for great commercial success. The combination of these two elements in the gaming industry is difficult but entirely possible, as the example of Rockstar today, and Blizzard before them."

The commercial success ofCyberpunk 2077 could probably thank the successes ofThe Witcher 3 as it put CD Projekt Red as a developer right up there next to series likeThe Elder ScrollsandDragon Age.

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