The Prometheus League
Breaking News and Updates
- Abolition Of Work
- Ai
- Alt-right
- Alternative Medicine
- Antifa
- Artificial General Intelligence
- Artificial Intelligence
- Artificial Super Intelligence
- Ascension
- Astronomy
- Atheism
- Atheist
- Atlas Shrugged
- Automation
- Ayn Rand
- Bahamas
- Bankruptcy
- Basic Income Guarantee
- Big Tech
- Bitcoin
- Black Lives Matter
- Blackjack
- Boca Chica Texas
- Brexit
- Caribbean
- Casino
- Casino Affiliate
- Cbd Oil
- Censorship
- Cf
- Chess Engines
- Childfree
- Cloning
- Cloud Computing
- Conscious Evolution
- Corona Virus
- Cosmic Heaven
- Covid-19
- Cryonics
- Cryptocurrency
- Cyberpunk
- Darwinism
- Democrat
- Designer Babies
- DNA
- Donald Trump
- Eczema
- Elon Musk
- Entheogens
- Ethical Egoism
- Eugenic Concepts
- Eugenics
- Euthanasia
- Evolution
- Extropian
- Extropianism
- Extropy
- Fake News
- Federalism
- Federalist
- Fifth Amendment
- Fifth Amendment
- Financial Independence
- First Amendment
- Fiscal Freedom
- Food Supplements
- Fourth Amendment
- Fourth Amendment
- Free Speech
- Freedom
- Freedom of Speech
- Futurism
- Futurist
- Gambling
- Gene Medicine
- Genetic Engineering
- Genome
- Germ Warfare
- Golden Rule
- Government Oppression
- Hedonism
- High Seas
- History
- Hubble Telescope
- Human Genetic Engineering
- Human Genetics
- Human Immortality
- Human Longevity
- Illuminati
- Immortality
- Immortality Medicine
- Intentional Communities
- Jacinda Ardern
- Jitsi
- Jordan Peterson
- Las Vegas
- Liberal
- Libertarian
- Libertarianism
- Liberty
- Life Extension
- Macau
- Marie Byrd Land
- Mars
- Mars Colonization
- Mars Colony
- Memetics
- Micronations
- Mind Uploading
- Minerva Reefs
- Modern Satanism
- Moon Colonization
- Nanotech
- National Vanguard
- NATO
- Neo-eugenics
- Neurohacking
- Neurotechnology
- New Utopia
- New Zealand
- Nihilism
- Nootropics
- NSA
- Oceania
- Offshore
- Olympics
- Online Casino
- Online Gambling
- Pantheism
- Personal Empowerment
- Poker
- Political Correctness
- Politically Incorrect
- Polygamy
- Populism
- Post Human
- Post Humanism
- Posthuman
- Posthumanism
- Private Islands
- Progress
- Proud Boys
- Psoriasis
- Psychedelics
- Putin
- Quantum Computing
- Quantum Physics
- Rationalism
- Republican
- Resource Based Economy
- Robotics
- Rockall
- Ron Paul
- Roulette
- Russia
- Sealand
- Seasteading
- Second Amendment
- Second Amendment
- Seychelles
- Singularitarianism
- Singularity
- Socio-economic Collapse
- Space Exploration
- Space Station
- Space Travel
- Spacex
- Sports Betting
- Sportsbook
- Superintelligence
- Survivalism
- Talmud
- Technology
- Teilhard De Charden
- Terraforming Mars
- The Singularity
- Tms
- Tor Browser
- Trance
- Transhuman
- Transhuman News
- Transhumanism
- Transhumanist
- Transtopian
- Transtopianism
- Ukraine
- Uncategorized
- Vaping
- Victimless Crimes
- Virtual Reality
- Wage Slavery
- War On Drugs
- Waveland
- Ww3
- Yahoo
- Zeitgeist Movement
-
Prometheism
-
Forbidden Fruit
-
The Evolutionary Perspective
Daily Archives: March 21, 2017
Pro-Marijuana Alabama Church Promotes Psychoactive Drugs as Medicine – MERRY JANE
Posted: March 21, 2017 at 12:04 pm
The Oklevueha Native American Church of Inner Light, founded in Alabama in 2015, is fighting to raise awareness of the medicinal potential of marijuana and other natural drugs. The church has been licensed as a federally registered branch of the Oklevueha Lakota Sioux Nation Native American Church, which has a religious exemption allowing its members to use psilocybin mushrooms and peyote cactus. Each of the 120 members of the church carries a photo ID that identifies them as protected under this exemption.
"I smoke cannabis on a daily basis for my pain," said Janice Rushing, president and co-founder of the church. "If I did not, I'd be on pain pills." Oklevueha CEO Chris Rushing has said that natural, hallucinogenic plants are God's way of turning our brain on. Rushing pointed out how plant or herbal medicines like marijuana and psilocybin mushrooms are illegal, while synthetic drugs that have addictive properties or harmful side effects are still legal.
"These entheogens work like tools to open up spaces and pathways of the mind," Rushing said. "Yet it's illegal. We all walk around producing natural chemicals that do the same."
Last May, clinical psychologist Peter Hendricks spoke at an event sponsored by the church about research that he has conducted on psilocybin. "I don't support criminalizing any drug use," Hendricks said. "People who have addictions are not helped by criminalization. If it were up to me, there would be more emphasis on providing treatment, less emphasis on punitive measures for people who are addicted."
More here:
Pro-Marijuana Alabama Church Promotes Psychoactive Drugs as Medicine - MERRY JANE
Posted in Entheogens
Comments Off on Pro-Marijuana Alabama Church Promotes Psychoactive Drugs as Medicine – MERRY JANE
Underworld’s Karl Hyde on Moving Beyond Trance and "Getting Off" at Ultra – Miami New Times
Posted: at 12:01 pm
Karl Hyde (left) and Rick Smith
Photo by Perou
There's a 2007 episode of the BBC Two program The Culture Show that closes with Underworld performing its seminal 1996 hit, "Born Slippy .NUXX" in an anonymous English field. While his longtime creative partner Rick Smith and Underworld touring member Darren Price fiddle away at the monolithic mixing board in front of them, band frontman and lyricist Karl Hyde writhes in tight-fitting jeans and a tee better suited for a lanky, angst-ridden teenager than a 50-year-old Englishman. With the song and show winding to their inevitable conclusion, Hyde begins prancing about, hopping over a dalmatian and rattling off a series of non sequiturs: "We live in a field! We come from Essex! I wasn't always like this, you know!"
As even the most casual Underworld fan could tell you, seemingly incoherent musings that add up to a greater poetic whole are nothing new from Hyde; this is, after all, the man who completed the Herculean task of transforming "Mmm... Skyscraper I Love You" from a nonsensical phrase scribbled in his notebook into a head-nodding, club-booming generational touchstone. No, what's weird about this performance is the notion that Hyde didn't emerge from the womb fully formed with a trickster's smile and a keenly developed sense of the weird and exciting.
According to Hyde, it's this same sense an essential part of his creative process, which sees him roaming streets around the world to render people and places into perfervid impressionistic lyrics that has left him unable to recall a single memorable Miami anecdote despite having swung through the city several times over the course of his travels.
"Because of the way I write, I'm more documenting little details wandering the streets, kind of bump[ing] into characters out on the streets at night or in the early morning," Hyde explains. "So I'm documenting all these little details, and they never make really good stories. They make fantastic lyrics, but in terms of anecdotes... [laughs]."
When Underworld returns to Ultra's Live Stage March 26, it will mark the fourth time the techno pioneers have graced the orgiastic Miami music festival with their presence, having previously performed in 2003, 2008, and 2011. As a veteran of the electronic music scene, Hyde is all too aware of the ever-evolving nature of both Ultra audiences and Underworld's own live shows.
"One of the great things about the explosion of EDM in the U.S. is that it introduced a vast audience to a genre of music we've been a part of for almost 30 years," Hyde says, "and so there are hundreds of thousands of people who want to know where this stuff came from, want to know about the history of it."
When speaking about that history, Hyde is as articulate as his lyrics are fragmented; unlike the disco-and-R&B-indebted dance music that pervaded American nightclubs and discotheques in the '80s and '90s, Underworld found much of its early inspiration in'70s avant-pop music. "Rick [Smith] and I grew up reading the philosophies of people like [King Crimson leader and guitarist] Robert Fripp and Brian Eno, and we were very heavily influenced by that generation people like Kraftwerk and David Bowie as well. They were all very important to us."
Besides conveniently preparing Hyde for his eventual collaborations with Eno, Hyde and Smith's studious appreciation of their forebears enabled their work as Underworld to stand apart, leaving a legacy far beyond from the DJ mixes and illegal warehouse raves in which their music initially gained traction. Even records as recent as the band's latest, 2016's Barbara Barbara, we face a shining future, have seen Hyde and Smith continually influenced by their creative predecessors rather than their contemporaries.
"When CD culture was around, CDs became the equivalent of double albums that you saw around the vinyl era. And it kind of got boring they were too long," Hyde says of the sometimes unwieldy length of earlier Underworld records. "It's great to explore again what it was that was so exciting about vinyl, and the idea that there were two sides and you flip them over and then you got to the end of side two. If you really enjoyed it, you wanted to go back to side one again. If the collection was too big, then your ears just get tired and you kind of get fed up. We wanted to... make the collection of tracks shorter than previous albums so that there was a sense of loss, if you like, at the end of that record that you wanted to hear it again."
It's a decision that seems to have paid off. As Hyde himself notes, Barbara Barbara brought a number of younger listeners into the Underworld fold, many of whom will see the band for the first time at Ultra. Per Hyde, the group's headlining status at Ultra precludes the possibility of the sort of freewheeling show for which the band was once known.
"The dimension of audiences changes over the years. In the '90s, all of our shows were totally improvised, and that was indicative of the scene that was going on at the time," Hyde observes. "It was about trance; it was about exploring sounds and deconstructing the songs so that they became about generating grooves and vocal performances that enhanced that feeling of 'we've all come together to dance and to celebrate.' Over the years, audiences change, and things like trance became something of the past, and we all moved on. With a festival audience, it's different from an audience [there only for an Underworld performance].
"Most of the people who come to our own gigs know the material, so you can explore a looser way of working. But with a festival, you're largely playing to lots of people who don't know most of what you're playing, so you need to put a show together which is going to be your most exciting and your most appealing... that's going to draw people in. So in that case, you have to think about crafting something. We need to stay fresh and [for the music] to remain a challenge to us so that what people experience is us," Hyde chuckles, "really getting off on the music we're playing."
As the foremost wordsmith of electronic music, Hyde has forged a successful career out of conjuring both emotional resonance and dance-floor ecstasy from deliberately obtuse observations and lyrics. Given his three decades of fruitful creative collaboration with Smith, Hyde doesn't see any reason to tinker with a proven formula, and the two plan to polish new Underworld material that was recorded while on the road last year.
"Barbara, Barbara underlined the fact that we experience something together that we don't experience with anybody else. There's this surprise and challenge... Because we've known each other for so long, we can look at each other and push each other over the edge, and that's where we like to be; we like to be over the edge. And that happens in those moments where Rick and I get together in the room and look at each other and go... 'OK, what've you got?'"
Underworld
On the Live Stage at Ultra Music Festival. 8:25 p.m. Sunday, March 26, at Bayfront Park, 301 Biscayne Blvd., Miami; 305-358-7550; bayfrontparkmiami.com. General-admission tickets are sold out; VIP tickets cost $1,249.95 via ultramusicfestival.com.
Follow this link:
Underworld's Karl Hyde on Moving Beyond Trance and "Getting Off" at Ultra - Miami New Times
Posted in Trance
Comments Off on Underworld’s Karl Hyde on Moving Beyond Trance and "Getting Off" at Ultra – Miami New Times
Narita Boy Is A Cyberpunk Game Inspired By TV Scanlines – Kotaku – Kotaku
Posted: at 12:01 pm
Narita Boy is part video game project, part idle day dream. Even its creator isnt entirely sure what it will become. But the art and energy behind it is undeniable. Like a long forgotten NES cart buried in your grandparents basement, Narita Boy insinuates itself in the imagination like a memory of something that never happened.
The game follows a dimension hopping warrior sporting a techno sword whos tasked with saving the digital kingdom from certain doom. Currently four people working on the game, including Eduardo Fornieles, its creator, and the founder of Studio Koba. Previously of Friends and Foe where he worked as a visual and conceptional developer on Vane, Fornieles left to try and bring his own vision to life. I started to feverishly create the Narita Boy universe as it appears in the 200 drawings I hooked on the wall, he said, referencing a wall in his office filled with illustrations located in a Spanish village. The desk in his office is filled with post-its and memos that attempt to contain the games sprawl as it unravels in his mind.
The project is something of a collage of childhood influences at this point, ranging from action figures and cartoons to classic video games and 80s cinema. He-man action figures were my favorite toys and Double Dragon was my first game on an arcade machine, said Fornieles. I became obsessed with Metroid and Castlevania on the NES. The delicious and strange universe of Another world also inspired me. And then theres the grainy, warbly aesthetic of VHS and movies displayed on hulking tubular CRT televisions.
GIF
The strange magic transmitted by the analogic films of the 80s with their astonishing visuals, synth music and stories full of innocence and imagination are a key part of Narita Boy, he said. In isolation these scraps of disparate media might form a familiar pastiche, but Fornieles hopes to bring a new alchemy to bear in the hopes of relaying an experience with an identify of its own,
Narita Boy was born from the need to transmit the strange universe and the nostalgic feeling that I had in my childhood. The idea was to create something metaphysical and poetic, to combine the subtlety and beauty of Japan with postmodernism and western culture. It is once again the story of the path of the warrior and at the same time an effort to transcend the plot towards something more referential. Parody is a key factor as well as the rich and complex plot that gives the game the right to be itself and not only a nostalgic journey to the 80s.
Japan, where Fornieles worked for several years and also met his wife, looms large in the background of the games influences. He calls Tokyo the the Digital Kingdom, a huge capital with monoliths and lights everywhere. He was surrounded by high rises and from his terrace at night Fornieles felt like he was living inside scene from one of Katsuhiro Otomos Akira cityscapes. Massive rectangles of concrete shining like fireflies in a silent lake, he said. Juxtapose this with the village in Castle and Leon, Spain where Fornieles now lives and is working on the game, and the inspiration for Narita Boys larger expanses and desolate geography feels acute.
We are from Barcelona but after returning from Tokyo my wife and I settled in the village of my family, in Castile and Leon, where all my ancestors come from, he said. The energy in the village is wonderful and is boosting our creativity. He believes the tranquility and calmness village life affords is key to building out his vision of the games world of cyberpunk nostalgia. The contrast it cuts throws also appears in the way the game shifts between these two types of spaces. On the one hand, theres Blade Runners dense hot Los Angeles, and on the other, Fornieles said, The country side is the void, the meditation, the exploration parts of Narita Boy when he cross a big and almost empty land.
So what does cyberpunk mean to him? The term gets thrown around a lot, especially in video games, as short hand for a certain look or sound, and in a way thats all thats really left of it. The future imagined in most cyberpunk stories has already been replaced by the recent past. Hacking, digital surveillance, and the growth of corporate influence are all common tropes at this point bordering on banal.
To escape those cliches, Fornieles tries to stay abstract. For me, cyberpunk is the first paragraph from Neuromancer, Tetsuo about to explode, hundreds of air con between old buildings in Tokyo where wires remember human hair in the morning, the skyline of Odaiwa from my terrace in Tokyo at night and Ghost in the Shell... Hes similarly vague when it comes to how old media and outdated technology are realized in the games particular style. Retro is the taste for the nostalgia. The past rebooted by the new trends. The retro to me brings the impression of distant and obsolete futures, he said.
GIF
In terms of the game itself as people will play it, this means a hack and slash action with exploration in the vein of a Metroidvania-style side-scroller. At least for now. The project is in its infancy and still full of unknowns. In Narita Boy everything is about an experience, said Fornieles. An ironic and artistic experience where image, code and music dances together.
For all of his metaphors, Fornieless concrete memory of the Double Dragon machine he used to play at an arcade near his grandparents in a summer town along the Catalan coast seemed to capture his aspirations for Narita Boy the best. When I asked if the arcade cabinet was still there and he played it since, Fornieles turned wistful. The cabinet is not there anymore, he said. It would be awesome, right? I remember stealing 25 cents from my aunt to play the game. And I still remember the smell of frankfurts, tobacco and the insert coin message flickering on the screen.
Those same flickers are half of Narita Boys appeal. The games trailers depict a game filtered through old technology, like scratchy MP3s trying to imitate vinyl on a turntable. The field of view is even curved, as if the game itself is something being re-discovered rather than newly created. Its also reminiscent of the first line of Neuromancer cited by Fornieles.
The sky above the port was the color of television, tuned to a dead channel. Narita Boys ambition seems to be making that dead channel playable again. The game is currently planned for release in December of 2018.
Originally posted here:
Narita Boy Is A Cyberpunk Game Inspired By TV Scanlines - Kotaku - Kotaku
Posted in Cyberpunk
Comments Off on Narita Boy Is A Cyberpunk Game Inspired By TV Scanlines – Kotaku – Kotaku
Cyberpunk 2077 is more ambitious than planned – TweakTown
Posted: at 12:01 pm
As it catapulting the Polish studio to success, The Witcher series is extremely important for CD Projekt RED, but it's "not all that we have to offer," says CDPR President Adam Kicinski. Cyberpunk 2077 is coming, and it's even bigger than they originally planned.
CD Projekt RED is known for delivering juggernaut AAA games that truly exemplify the pinnacle of games development. Titles like The Witcher 3 are massive in scope, massive in size, and best of all, massive in quality. With its ambitious new sci-fi game Cyberpunk 2077, CDPR plans to top The Witcher 3 in practically every way.
"The success of The Witcher 3 influences our planning. It affects what we have to expect from Cyberpunk 2077," CD Projekt RED's Adam Kicinski said in a recent interview with TVN24 Business World.
"The project is even more ambitious than originally planned. Because we have to create a game that will be even more successful [than The Witcher 3]," he said. "The world's biggest commercial successes are still missing. The Witcher 3 is the best game of the year in the world according to many, but it's not a game that broke any sales records."
Remember that the studio claimed Cyberpunk 2077 is far bigger and ambitious than anything they've ever done, and now Kicinski says the scope is even bigger. Kind of mind boggling isn't it?
CD Projekt RED hopes to make Cyberpunk 2077 a massive commercial success, so much that it eclipses The Witcher 3's overall sales. To achieve this, Cyberpunk 2077 will appeal to everyone rather than fantasy fans--fantasy is a niche market, and although Cyberpunk is more sci-fi based, it'll be much more accessible to mainstream gamers.
As for the massive scope, Cyberpunk 2077 will feature a truly next-gen world filled with seamless multiplayer and dynamic AI. There will also be amazing cities with flying cars and persistent interactions to craft something new and unique.
In fact the devs were awarded a $7 million grant from the Polish government to make these amazing worlds a reality.
The Polish studio has prepared quite well for Cyberpunk 2077's huge resource cost by expanding both of its Warsaw and Krakow-based studios to 500+ developers. Remember that CDPR has a massive business structure that's now worth over $1 billion, and will likely continue to grow thanks to its multi-faceted strategies including the GOG.com marketplace.
CDPR has announced a promo campaign across the United States, Western Europe and Poland for later this year, so we could see new Cyberpunk 2077 info dropped sometime soon.
And yes, CDPR confirms The Witcher series isn't dead...but it's "too early to tell" about a new game in the fantasy series.
So when will Cyberpunk 2077 release? We don't have an official release date yet, and probably won't for another year or two, but we do know Cyberpunk 2077 will release alongside another AAA RPG by 2021.
Excerpt from:
Posted in Cyberpunk
Comments Off on Cyberpunk 2077 is more ambitious than planned – TweakTown
CD Project Red Co-Founder: "Cyberpunk 2077 may be a much greater commercial success than The Witcher 3" – GameZone
Posted: at 12:01 pm
In an interview with Polish website Gazeta, CD Project Red Co-founder Micha Kicisk talks about how he thinkstheir upcoming titleCyberpunk 2077 is coming along. Suffice it to say, he's very positive about their new title.
"I am convinced that Cyberpunk 2077 may be a much greater commercial success than The Witcher 3. The Futuristic world of Cyberpunk is closer to what we know from everyday life. It is also increasingly popular as evidenced of the phenomenons presence in a number of films, books, comics and games. You have to remember that fantasy, is a niche topic."
For those unaware, CD Projekt Red is the team behindThe Witcher series and the commercial success of The Witcher 3: The WildHunt.Kicisk believesCyberpunk 2077can outdoThe Witcher 3because the first two games in the Witcher series were mostly popular in Central Europe due toThe Witcher being a Polish IP in the form of books, tabletop games, and even a TV show. He believesa cyberpunk setting would be more approachable for a wider audience from the gate.
"I believe that in the case of Cyberpunk CD Projekt will be able to fight not only for the prestigious prizes and awards, but also for great commercial success. The combination of these two elements in the gaming industry is difficult but entirely possible, as the example of Rockstar today, and Blizzard before them."
The commercial success ofCyberpunk 2077 could probably thank the successes ofThe Witcher 3 as it put CD Projekt Red as a developer right up there next to series likeThe Elder ScrollsandDragon Age.
Continued here:
Posted in Cyberpunk
Comments Off on CD Project Red Co-Founder: "Cyberpunk 2077 may be a much greater commercial success than The Witcher 3" – GameZone
Observer Shows A Glitched Reality For Its Cyberpunk Horror Story – Siliconera
Posted: at 12:01 pm
By Joel Couture . March 18, 2017 . 3:00pm
A new trailer shows off a glitching, distorted world for Observer, the next horror title from the developers of Layers of Fear.
In Observer, players act as a futuristic cop, one whose investigations involve probing into the minds of the mentally ill. To do so, players will hack the minds of suspects, drawing on what they see there to use as evidence in criminal cases. In doing this, though, players will live through horrific memories in dangerous places.
This new trailer gives a hint at what players will see, taking them to decrepit places, crumbling worlds, and glitching landscapes. It also hints at a presence that creeps nearby, promising potential danger that lurks inside these fragmented lands.
Observer still has no set release date, but through its trailer, looks to offer even more psychological horror and twisting worlds from the developer, only with a cyberpunk slant.
Video game stories from other sites on the web. These links leave Siliconera.
Read more:
Observer Shows A Glitched Reality For Its Cyberpunk Horror Story - Siliconera
Posted in Cyberpunk
Comments Off on Observer Shows A Glitched Reality For Its Cyberpunk Horror Story – Siliconera
CD Projekt Red wants Cyberpunk 2077 to be a huge success – TweakTown
Posted: at 12:01 pm
Cyberpunk 2077 developer is expecting 'even better sales' than The Witcher 3, which was a gigantic success
CD Projekt Red has been one of the best AAA gaming studios in the world, and one of the most awarded and respected - especially with The Witcher 3. Now the developer is working on its next title, Cyberpunk 2077, and the anticipation of the game is reaching fever levels.
During an interview with Polish website Gazeta, CD Projekt Red co-founder Micha Kicisk said that the team didn't expect The Witcher 3 to be so successful - but added that there's still room to grow and learn, so that the team can catch up with even bigger developers. He said: "I think that none of us expected such an unbelievable success of the game and CD Projekt itself. We're talking about a game, that has pretty much won every single award and accolade that you can in this industry".
Kiciski added: "If we're to expect something more, it would be even better sales of the game. My brother Adam (CD Projekt's CEO) spoke about it at one of the investors conferences. The Witcher 3 was of course a gigantic commercial success, but in terms of sales there's still a lot of room for growth. CD Projekt's ambition is to catch up with the largest developers in the world in that area".
Cyberpunk 2077 will be the game that will see CDPR hitting the big time once again, with the team thinking that the cyberpunk universe is more appealing to gamers than the fantasy world of The Witcher franchise - with 3 games out now, this is a fresh style, look, and feel for the team. He continued: "I think it's absolutely realistic. "The Witcher" was a fantastic material for a game, but it also constraint us. For starters, we're working with a story set in a fantasy world. Secondary, we're promoting a brand, that was mainly known in Central-Eastern Europe, and not in the west".
He went on to say: "I'm confident, that Cyberpunk 2077 can be a much bigger commercial success than "The Witcher 3". Futuristic world of the Cyberpunk is much closer to what we know from our daily lives. It's also much more popular, massive as you can tell by its presence in the films, books, comics and games. You have to remember, that fantasy is a much more niche topic. I believe, that in case of Cyberpunk, CD Projekt can fight not only for prestigious awards and accolades, but also for a huge commercial success. It's hard to achieve both of those in our industry, but it's perfectly doable, as shown by Rockstar and, in the past, Blizzard".
Do we have a release window for Cyberpunk 2077? Not just yet, but Kiciski teased that CDPR is ramping up to announce a release date in the near future - with a "short" (6 month) "intensive marketing campaign" on Cyberpunk 2077. Kiciski said: "Ha ha ha... I know as much as any other person, so I just patiently wait. However, Adam has clearly stated during one of the conferences, that the period between the release date announcement and the launch itself may be very short. Creating a short - lets say 6 month - but intensive marketing campaign is a hard to achieve ideal. Only well respected companies that have appropriate financial resources can pull it off. It's sort of a communication blitzkrieg. You have to be well prepared, but you can win a lot".
We do know, however, that Cyberpunk 2077 will be released alongside another major triple-A RPG by 2021...but that isn't exactly much solace to hardcore fans right now.
View post:
CD Projekt Red wants Cyberpunk 2077 to be a huge success - TweakTown
Posted in Cyberpunk
Comments Off on CD Projekt Red wants Cyberpunk 2077 to be a huge success – TweakTown
‘The Matrix’ reboot: Remake of cyberpunk classic in the works – Jakarta Post
Posted: at 12:01 pm
The Matrix, as a cyberpunk classic, influenced the minds of a great number of movie fans. Word has it that its about to get a reboot.
Zak Penn is reportedly engaged in talks to write a Matrix reboot with Michael B. Jordan being considered for a role in the new movie, reports The Verge.
Penn has done script work for a number of superhero movies and has provided story assistance for established writers who worked on Avengers, Elektra, and X-Men: The Last Stand. Jordan, on the other hand, has yet to formally commit to the movie project.
This is not the first time that word has gone out about a new Matrix movie. Joel Silver, producer of the original The Matrix, had approached Warner Bros. with the idea of making a new film to add to the franchise. Unfortunately, Hollywood Reporter says that the studio had been worried about a number of issues. These included Silvers relationship with the Wachowskis and his reputation for budgetary excesses.
Read also: Keanu Reeves open to doing 4th Matrix film
With regards to the Wachowskis, both writers and directors of the original Matrix Trilogy, they are currently not involved. However, as creators of the franchise, it is speculated that Warner Bros. would at least want to get their blessing before moving forward with the reboot.
Keanu Reeves, who played Neo, indicated his desire to come on board for another Matrix movie if the Wachowskis will be involved.
As of now, the project is still in its very early stages and could still get cancelled like the previously planned Matrix TV show. Even within Warner Bros., there are those who see the original movies as untouchable due to their box office success. Should the original Matrix team rest on the laurels of this classic, or risk everything with a reboot? It seems just like a choice between the blue pill or the red pill.
Follow this link:
'The Matrix' reboot: Remake of cyberpunk classic in the works - Jakarta Post
Posted in Cyberpunk
Comments Off on ‘The Matrix’ reboot: Remake of cyberpunk classic in the works – Jakarta Post
Sell-side Weighing in on EDAP TMS SA (NASDAQ:EDAP) Synacor, Inc. (NASDAQ:SYNC) – Rives Journal
Posted: at 12:01 pm
Sell-sideanalysts are offering a consensus Buy rating on shares of EDAP TMS S.A. (NASDAQ:EDAP). Using the following ratings scale: 1.0 Strong Buy, 2.0 Buy, 3.0 Hold, 4.0 Sell and 5.0 Strong Sell, analysts have an average recommendation of 2.00. Based on a recent trade, the shares are hovering around $2.77 which, according to analysts, yield significant upside potential to the $5.96 consensus target price.
EDAP TMS S.A. (NASDAQ:EDAP) shares typically trade an average volume of 63.47 and institutions hold 8.10% of the total shares.
MOVING AVERAGES
We see here that the stock is -0.60% away from the 20-Day Simple Moving Average. Their 50-Day Simple Moving Average is a difference of -9.59% from current levels. Further back, their 200-Day Simple Moving Average is -9.21% difference from todays price. Currently, the stock is -23.30% from its 50-Day High and 23.25% from the 50-day low.
EDAP TMS S.A. (NASDAQ:EDAP)s stock has performed at -20.43%. Breaking that down further, it has performed -1.51% for the week, -15.53% for the month, -16.35% over the last quarter, -8.74% for the past half-year and -39.44% for this last year.
Synacor, Inc. (NASDAQ:SYNC) shares have been labeled a top pick by Beta Research as it meets the A+ criteria outlined by the firm. The stock boasts a consensus analyst Buy rating with the consensus recommendation standing at2.00. This is according to all covering research brokerage firms taken into consideration by First Call. The consensus price target of $6.25 also implies significant upside from the current price of $3.55.
Synacor, Inc. (NASDAQ:SYNC)s shares may have a significant upside to the consensus target of6.25, but how has it been performing relative to the market? The stocks price is 3.55 and their relative strength index (RSI) stands at 80.93. RSI is a technical oscillator that shows price strength by comparing upward and downward movements. It indicates oversold and overbought price levels for a stock.
Synacor, Inc. (NASDAQ:SYNC) shares are moving5.97% trading at $3.55 today.
Read more:
Sell-side Weighing in on EDAP TMS SA (NASDAQ:EDAP) Synacor, Inc. (NASDAQ:SYNC) - Rives Journal
Posted in Tms
Comments Off on Sell-side Weighing in on EDAP TMS SA (NASDAQ:EDAP) Synacor, Inc. (NASDAQ:SYNC) – Rives Journal
New SentiVeillance 6.0 Improves Speed and Accuracy for Biometric Identification Using Surveillance Cameras – PR Newswire (press release)
Posted: at 12:00 pm
Because SentiVeillance 6.0 can process information from up to 10 surveillance cameras with one GPU, it provides faster, easier, more accurate identification of faces against watch lists, making it suitable for a wide range of surveillance applications.
As with previous versions, the new SentiVeillance also provides real-time moving object detection; tracking and classification for pedestrians, vehicles and other predefined object classes based on size and speed of movement; and area control that triggers "events" when people or objects enter, leave or stay in restricted areas.
The SentiVeillance 6.0 SDK is available through Neurotechnology or from distributors worldwide. For more information and trial version, go to: http://www.neurotechnology.com. As with all Neurotechnology products, the latest version is available as a free upgrade to existing SentiVeillance customers.
About NeurotechnologyNeurotechnology is a provider of high-precision software and development products for biometric fingerprint, face, iris, palmprint and voice identification; object recognition; AI and robotics. Drawing from years of academic research in the fields of neuroinformatics, image processing and pattern recognition, Neurotechnology was founded in 1990 in Vilnius, Lithuania and released its first fingerprint identification system in 1991. Since that time, the company has released more than 130 products and version upgrades for identification and verification of objects and personal identity. More than 3000 system integrators, security companies and hardware providers integrate Neurotechnology's algorithms into their products, with millions of customer installations worldwide.
Media ContactJennifer Allen Newton Bluehouse Consulting Group, Inc. +1-503-805-7540 jennifer (at) bluehousecg (dot) com
To view the original version on PR Newswire, visit:http://www.prnewswire.com/news-releases/new-sentiveillance-60-improves-speed-and-accuracy-for-biometric-identification-using-surveillance-cameras-300426744.html
SOURCE Neurotechnology
http://www.neurotechnology.com
See the original post:
Posted in Neurotechnology
Comments Off on New SentiVeillance 6.0 Improves Speed and Accuracy for Biometric Identification Using Surveillance Cameras – PR Newswire (press release)