Daily Archives: March 9, 2017

Knott’s Berry Farm plugs into virtual reality, the new park thrill on the cheap – Los Angeles Times

Posted: March 9, 2017 at 3:23 am

Knotts Berry Farm is getting in on the latest theme park craze: putting visitors in a virtual world created primarily by software engineers instead of carpenters and welders.

The new VR Showdown in Ghost Town, which opens next month at the Buena Park theme park, will put virtual reality headsets on up to 16 visitors at a time, letting them shoot futuristic blasters at robot creatures in a battle to save the historic ghost town.

Many new theme park attractions in Southern California rely on 3-D technology and motion simulating seats, including the new Harry Potter and the Forbidden Journey and Despicable Me: Minions Mayhem rides at Universal Studios Hollywood. (The park ditched the Harry Potter 3-D but said it wasnt because riders complained about nausea.)

But smaller regional parks are turning to virtual reality headsets to immerse visitors in a new world without the expense of building sets, erecting towers and installing hydraulic powered seats.

Six Flags Magic Mountain in Valencia began last year to strap virtual reality headsets to riders of its Revolution roller coaster to give them the sensation of flying through space as they shoot at alien aircraft. Similar virtual reality elements were added to roller coasters at nine Six Flags parks across the country.

SeaWorld Orlando also announced plans to add virtual reality goggles to its Kraken roller coaster, taking riders on an underwater adventure.

Industry experts say virtual reality headsets represent a new way for smaller theme parks to attract new guests without making a huge investment.

Its a very cheap way to add a new attraction or extend an older attraction, said Martin Lewison, a theme park expert and business management professor at Farmingdale State College in New York.

A major benefit of using virtual reality headsets is that the experience can be changed or overhauled simply by writing new software for the headsets.

At Six Flags over Georgia, the park added virtual reality headsets last year for riders of a roller coaster called Dare Devil Dive. But the park announced last week that it is instead adding the virtual reality headsets for riders of a 100-story drop tower ride, dubbed Drop of Doom VR. The new ride lets parkgoers on the tower ride shoot at giant, mutant spiders.

Another advantage to the virtual reality headsets is that the world seen by parkgoers is interactive, so the experience is never the same twice.

At Knotts Berry Farm, the new attraction lets visitors score points by destroying the bad robots and completing objectives, said Ivan Blaustein, director of product integration at VR Studios, the company that created the headsets and software for the theme park.

One of the drawbacks of using virtual reality headsets, said Lewison, is that each headset needs to be cleaned after every use, which can reduce the number of people who can ride the attraction per day.

Knotts Berry will be charging an introductory price of $6 to try the new attraction, on top of the regular park admission price.

Dont expect to see virtual reality headsets used at major theme parks like Disneyland or Universal Studios Hollywood, Lewison said.

When visitors pay ticket prices of at least $99 to enter Disneyland or Universal Studios, he said they expect to see expensive animatronics and movie-quality sets that create an immersive world.

Theme park purists dont like it, Lewison said. Theyd much rather go on a $250-million ride at Disneyland than throw a mask strapped to a Samsung smartphone over my eyes.

hugo.martin@latimes.com

To read more about the travel and tourism industries, follow @hugomartin on Twitter.

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Knott's Berry Farm plugs into virtual reality, the new park thrill on the cheap - Los Angeles Times

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Hot Sugar’s Romantic Dream World Is Now Available Via Virtual Reality – Papermag

Posted: at 3:23 am

It's not often you find an artist whose oeuvre of work is so intuitive and atmospheric that it has the ability to ease you into a fantasy world of their own careful creation however, this is something Hot Sugar (aka Nick Koenig) is particularly adept at doing.

That said, his production work is (counterintuitively) never just about sound. Instead, it's an all-encompassing visceral experience that has a strange way of eliciting a nostalgic longing for situations you've actually never encountered. So it only feels right that Koenig's latest dive into the deepest corners of his listeners' psyches is The Melody of Dust, a 13-track album that serves as the gateway to a much larger, more complex world brought to life via virtual reality.

As such, the word "album" in this case feels limiting, especially since The Melody of Dust breaks new ground as the first musical release whose true contents are exclusive to VR. In reality (or at least the supercomputer-generated one Koenig has created), the full album is 87 tracks, all of which are meant to seamlessly blend together based on your actions within the virtual reality world.

But how exactly does one decide to make an album of this scope? Let alone execute it? In Koenig's case, what started as an idea for a movie was put aside after the Viacom rep he was pitching to introduced him to the company's brand new VR division, Viacom NEXT. "I realized there were so many other dynamic points to VR," Koenig said. "The sensory control being the most important one. So I came up with an idea for VR based on that sort of thing."

What resulted a year-and-a-half later was The Melody of Dust, an immersive, interactive experience that invites the viewer to create their own Hot Sugar track by throwing objects think roses, switchblades, etc. scattered around a room straight out of one of his videos into a tornado. Within this scenario, you are given the ability to trigger one of the aforementioned 87 songs via different combinations of objects thrown into the vortex (in our premiere's case, it's a dove, medusa bust and nail polish).

It's a process that's reflective of his theory of associative music, "a modernized branch of musique concrete" that champions the idea that any object in the universe is an instrument whether you know how to play it or not ("it makes a sound and therefore you can turn it into music"). But it is also a unique way of connecting with listeners who are able to participate by providing the elements in the creation of these compositions.

"In a way, they can hear the origins of the song in the objects that they picked up, so it kind of communicates that message even more," Koenig explained. "When you shake the dove, you hear the sound of a dove. Then you throw it into the tornado, that melody has the voice of that dove hitting different notes. That was the original idea, to romanticize what I'm trying to do with music by turning it into a fantasy game."

That said, accessibility is still an issue seeing as how there are only about 100,000 of these VR units currently in existence but it's one that's Koenig feels is worth it in favor of creating "something new that hopefully will stand the test of time". Or at least something that will eventually reveal itself as the ultimate participatory experience once commercial VR technology makes it to the masses.

And while Koenig says there are tentative plans for some sort of set-up at future shows, the only public showing currently on the books is at SXSW. That said, if you're not one of the lucky few able to catch the whole set-up IRL, you can still listen to the haunting, hazy-hued dream that is "The Life of a Goldfish" below, exclusive to PAPER.

The Melody of Dust is out on March 31st via Steam, Spotify and vinyl.

The Melody of DustVR experience is on Tuesday, March 14 from 11am-6pm at the JM Marriott Salon 5 in Austin, Texas.

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‘Virtual reality, augmented reality will shape the way people collaborate in future’ – Economic Times

Posted: at 3:23 am

BENGALURU: Emerging technologies like virtual reality (VR), augmented reality (AR) and real-time language translation are going to play a significant role in shaping the way people collaborate in future, says Jeffrey Rodman, cofounder of Polycom, one of Silicon Valley's earliest video and content collaboration companies.

Considered as one of the pivotal figures in shaping the now known Silicon Valley, Rodman has spent close to three decades founding and building Polycom. The 26-year-old company makes speakers and video conferencing systems to collaborate with colleagues at workstations and other larger informal settings.

Enter your office conference room and the probability that you wouldn't come across the sound station speaker is very slim.

The triangular device - which now comes in several sophisticated models - was pioneered by Polycom's design team during their early days in the 90s.

"[The triangular sketch] was only another small thing, but it was so powerful, it became the symbol of the company for a while," recounts Rod man in a Medium post.

Rodman believes technologies like VR, which are `massive and clunky' right now, will go through incre mental changes and easy to wear.

BENEFITS GALORE "At some point, they may represent a real benefit for Polycom or its users," he said, adding, "Also, we will come to a place where we are going to have biological implants. The things will happen."

He also said in most of these technologies, Polycom would be more o a user than a developer helping the company provide innovative ways for collaboration in the future. Rodman and Brian L Hinman co founded Poly com in 1990 and since have grown the startup into a billion-dollar company over the past two-and-a-half decades.

In July 2016, the company was acquired by Siris Capital Group for a grand sum of $2 billion.

When asked to compare Silicon Valley with the Indian startup ecosystem, Rodman said: "India has a deep skill set born out of working with American companies and participating in a pretty substantial slice of innovation and product development. With this kind of skill sets and resources, it's only natural that India is moving off to form more startups of their own."

He said startups should not be distracted by million-dollar investments and should take small steps to achieve big goals.

"There is something very tempting about saying let's start a business and get rich. One of the mistakes people and companies make is to go into something without a complete vision or a plan... Without having a view of where you are headed to, you are likely to be deluded," Rodman said.

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Google buys Kaggle and its gaggle of AI geeks – CNET

Posted: at 3:23 am

Machine learning is the next big thing, says Google with its acquisition of AI site Kaggle.

It doesn't take artificial intelligence to know Google thinks machine learning will be central to your future.

After all, the Silicon Valley powerhouse has been busy creating self-teaching tech that can translate languages, vamp with you on piano, and politely crush you at the ancient Chinese game of Go.

"Over time, the computer itself -- whatever its form factor -- will be an intelligent assistant helping you through your day," Google CEO Sundar Pichai wrote in his first-ever letter to shareholders, last year. "We will move from mobile first to an AI first world."

Now Google has taken another step toward that future. On Wednesday, the Google Cloud Platform said it had acquired Kaggle, what it calls the world's biggest community for data scientists and machine learning geeks.

Among other things, Kaggle lets AI enthusiasts "climb the world's most elite machine learning leaderboards," "explore and analyze a collection of high quality datasets," and "run code in the cloud and receive community feedback on your work," according to the site.

The Kaggle team will stay together and continue Kaggle as its own brand within Google Cloud, Kaggle CEO Anthony Goldbloom said in a blog post.

Fei-Fei Li, chief scientist, Google Cloud AI and machine learning, said in her own post that the acquisition would give Kaggle members direct access to the most advanced cloud machine learning environment.

"We must lower the barriers of entry to AI and make it available to the largest community of developers, users and enterprises, so they can apply it to their own unique needs," Li wrote. "With Kaggle joining the Google Cloud team, we can accelerate this mission."

So much for avenging your Go loss. Tennis, anyone?

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The head of Uber’s AI labs is latest to leave the company – Axios

Posted: at 3:23 am

Top generals from Russia, Turkey, and the U.S. met yesterday in Turkey to discuss tension over the partnerships with local forces fighting ISIS in Syria. Late last week, a buffer zone just outside of Manbij, Syria was created that separates U.S.-backed Kurdish forces, the YPG, from clashes with Turks.

Turkey considers the YPG a terrorist group and said last week it would capture Manbij in a "confrontation" if the U.S. didn't kick out its local fighters.

Why this matters: Instead of splitting their attention between fighting Turkey and ISIS, the U.S.-backed forces can now fully focus on ISIS. Plus, this is a Russian-brokered deal, which is worth noting since this is not the last time rival rebel groups fighting ISIS will clash with one another as they all move closer in on ISIS geographically.

The U.S. called the agreement "a measure of success." Turkey? Not so much: "What Turkey is experiencing with its allies in the West is traumatic We do hope the Trump administration will have a better understanding of Turkey's concerns," Turkey's Deputy Prime Minister Mehmet Simsek said.

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Facebook’s new AI training server is nearly twice as fast – The Verge

Posted: at 3:23 am

Facebook today announced a new server design it calls Big Basin, a successor to its Big Sur line of artificial intelligence training systems. These Nvidia-powered GPU servers, tied together into large training networks for AI software, are what enable Facebook products to perform object and facial recognition and real-time text translation, as well as describe and understand the contents of photos and videos.

Big Basin can now train on learning models 30 percent larger than its predecessor, Facebook says. It can also crunch through the massive number sets used by an AI system to improve itself at nearly twice the speed, according to tests conducted on standardized neural network models.

Facebooks AI training systems just became faster and more capable

Facebook plans to make the server design open to the public in the near future. Thats standard at the company, which participates in and helped create the Open Compute Project for sharing and collaborating on data center hardware and software. So anyone even server design specialists in competing companies will soon be able to download the Big Basin schematics once theyre posted online.

For Facebook, its less about keeping under wraps the tools it uses to train AI systems and more about trying to advance what its AI systems are capable of. Its not just about pushing the limits of technology, though Facebook is among one of the largest organizations investing in cutting-edge and experimental AI research. The companys large investments in AI go hand-in-hand with its push toward live video and other consumer-centric focuses. If youve logged into Facebook, its very likely youve used some type of AI system weve been developing says Kevin Lee, a technical program manager at Facebook who works on Big Basin and other data center initiatives.

For instance, by tagging friends and categorizing videos including those streamed live Facebook may help drive more users to upload video and consume it. Theres also a large social impact the company can have with its AI research. One key function of Facebooks current AI algorithms today is describing the contents of photos to blind users, while just last week Facebook announced it would use AI-powered pattern recognition software to try and identify when troubled users may be in need of mental health outreach. All of this is made possible because the company invests in and continues to develop the servers, like Big Basin, that train these systems before theyre pushed out to public products.

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Facebook's new AI training server is nearly twice as fast - The Verge

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China’s Didi Chuxing opens US lab to develop AI and self-driving car tech – TechCrunch

Posted: at 3:23 am

Chinas Uber rival Didi Chuxing has officially opened its U.S.-based research lab. The new center is part of a move to suck up talent beyond Didis current catchment pool in China, particularly in the areas of AI and self-driving vehicles, but it doesnt signal an expansion of itsservice into North America.

The existence of the research center itself isnt new. Last September, TechCrunch wrote that Didi had hired a pair of experienced security experts based in the U.S. Dr Fengmin Gong and Zheng Bu to lead the center, which works closely with another China-based facilitythat opened in late 2015, but now it is officially open.

Dr Gong will lead the facility in Mountain View, and his team of dozens of leading data scientists and researchers will include former Uber researcher Charlie Miller. Miller rose to fame in 2015 when he hacked a journalists vehicle from a laptop 10 miles awayin a pre-arranged stunt to demonstratevulnerabilities within the automotive industry.

Millers job seems much like his role at Uber according to tweets he sent out today. His defection is noteworthy since it appears to be the first major poach that Didi has made from Uber, and it falls in the self-driving car space whereUber has made a huge push.

Didi is looking to make an early impact in Silicon Valley through a partnership with Udacity around self-driving vehicles. The two companies announced a joint contest inviting teams to developan Automated Safety and Awareness Processing Stack (ASAPS) to increasedriving safety for both manual and self-driving vehicles. Five finalists chosen will get a shot at the $100,000 grand prize and the opportunity to work closer with Didi and Udacity on automotive projects.

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Nvidia wants AI to Get Out of the Cloud and Into a Camera, Drone, or Other Gadget Near You – IEEE Spectrum

Posted: at 3:23 am

Photo: Tekla Perry Teal's drone uses the Nvidia Jetson module to identify what its cameras see

People arejust now getting comfortable with the ideathat data from many electronic gadgets they use flies up to the cloud. But going forward, much of that data will stick closer to Earth, processed in hardware that lives at the so-called edgefor example, inside security cameras or drones.

Thats why Nvidia, the processor company whose graphics processing units (GPUs) are powering much of the boom in deep learning, is now focused on the edge. Deepu Talla, vice president and general manager of the companys Tegra businessunit, says bringing AI technology to the edge will make a new class of intelligent machines possible. These devices will enable intelligent video analytics that keep our cities smarter and safer, new kinds of robots that optimize manufacturing, and new collaboration that makes long-distance work more efficient, he said in a statement.

Why the move to the edge? At a press event held Tuesday in San Francisco, Talla gave four main reasons: bandwidth, latency, privacy, and availability. Bandwidth is becoming an issue for cloud processing, he indicated, particularly for video, because cameras in video applications such aspublic safety are moving to 4K resolution and increasing in numbers. By 2020, there will be 1 billion cameras in the world doing public safety and streaming data, he said. Theres not enough upstream bandwidth available to send all this to the cloud. So, processing at the edge will be an absolute necessity.

Latency, he said, becomes an issue in robotics and self-driving cars, applications in which decisions have to be made with lightning speed. Privacy, of course, is easier to protect when data isnt moving around. And availability of the cloud, Talla pointed out, is an issue in many parts of the world where communications are limited.

We will see AI transferring to the edge, he said, with future intelligent applications using a combination of edge and cloud processing.

Nvidia, of course, wasnt painting this glowing picture of edge computing without some self-interest. At the event, the company announced its new edge-processing platform, the Nvidia Jetson TX2. This credit cardsizemodule is a plug-in replacement for the companys Jetson TX1, designed for embedded computing. Depending on how it is applied, it can either run at twice the speed of its predecessor or use half the power. Detailed specs are here. The developer kit costs $600, $300 for educators; the production version will sell for $400.

Developers, showing off their work at the launch event, were happy to point out how they are using or intend to use internal AI processing at the edge. A few examples:

IEEE Spectrums blog featuring the people, places, and passions of the world of technologists in Silicon Valley and its environs. Contact us:t.perry@ieee.org

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Nvidia wants AI to Get Out of the Cloud and Into a Camera, Drone, or Other Gadget Near You - IEEE Spectrum

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Just like all the cool kids, Soylent now has its own pointless AI assistant – Quartz

Posted: at 3:23 am

Its an insult to people named Trish everywhere.

Even in its success among Silicon Valley nerds, Soylent, the Los Angeles-based meal-replacement drink company, has become something of a parody. In staying true to form the company has invented Trish, its new AI-powered personal assistant. Its mostly useless, but it may answer some of the queries you may have about Soylent products.

No need to buckle your seatbelt, though, the questions you can ask are pretty basic. And the answers are mostly arthritic.

According to the gospel of Soylent, maximum nutrition should be delivered with minimal effort. And while that might be a noble ambition among some crowds, its also led to a fair number of embarrassing headlines, including that time Soylent bars gave people explosive diarrhea. Still, Soylentnamed after the processed food in the sci-fi film Soylent Green that turns out to be made from humanspersists.

The new botcreated by the marketing firm Wieden+Kennedywont just be appearing on Soylents website, according to SocialTech. It will also appear on broadcast and social media. Soylents chief marketing officer, Adam Grablick, told AdAge that Trish is part of an effort to bring the brand to life.

Theres an AI bot frenzy happening in companies, especially at the tech firms where Soylent found many of its earliest and most evangelical users. Facebooks Messenger app has a bunch of them and its founder built his own, which he named Jarvis. US telecom AT&T has a new AI-powered bot named Atticus. Coca-Cola wants an AI bot to create its ads, one has been built to beat humans at Texas Hold Em poker, and theres even one out there watching and interpreting porn. Quartz even has one, which we taught to play old-school Atari games.

Still, Trish isnt all that interesting (you can only ask it so many questions), and only time will tell if it becomes useful over time. In the meantime, maybe buy any real-life friends named Trish a stiffer drink than Soylent.

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Artificial intelligence? Only an idiot would think that – Irish Times

Posted: at 3:22 am

Prof Ian Bogost of the Georgia Institute of Technology: not every technological innovation merits being called AI

Not every technological innovation is artificial intelligence and labelling it as such is making the term AI virtually meaningless, says Ian Bogost, a professor of interactive computing at the Georgia Institute of Technology in the US. Bogost gives the example of Googles latest algorithm, Perspective, which is designed to detect hate speech. While media coverage has been hailing this as an AI wonder, it turns out that simple typos can fool the system and allow abusive, harassing, and toxic comments to slip through easily enough.

Researchers from the University of Washington, Seattle, put the algorithm through its paces by testing the phrase Anyone who voted for Trump is a moron, which scored 79 per cent on the toxicity scale. Meanwhile, Anyone who voted for Trump is a mo.ron scored a tame 13 per cent. If you can easily game Artificial Intelligence, was it really intelligent in the first place?

https://arxiv.org/pdf/1702.08138.pdf

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