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Category Archives: Virtual Reality

How is Virtual Reality Changing the Gaming Industry? – SwordsToday.ie

Posted: June 9, 2021 at 3:05 am

Virtual reality is one of the biggest innovations to hit the world of gaming for some time. Though it was long a dream of science fiction, it is very much a reality now, and it has resulted in some changes already. Here are some of the ways virtual reality is changing up the gaming industry.

New Places to Play

Having the headset on to view a virtual space means that there are many opportunities to create a new space for people to play. For example, those who enjoy betting online might want to try out one of the many virtual casinos that have been developed. These allow players to stand around a roulette table or sit down for a game of poker as if they were actually there, something that is quite different to playing with a fixed UI in a regular online game.

This is just the tip of the iceberg for the development that we could see in this area. People have already created virtual chat rooms, allowing like-minded individuals to come together in a virtual space for discussions and interactions, and we might soon see the creation of more spaces for this area. Virtual spaces beyond games have not been explored too much yet, but there is the potential for some really interesting innovations here.

Game Mechanics

Some of the first major games for virtual reality were ports of big franchises or ones with simple mechanics that essentially equated to you swinging the controller wildly. However, as virtual reality grew in popularity, developers began to explore some of the more unique mechanics that they could make.

After all, the ability to move so easily in VR means that there is a whole range of possibilities that can be explored. Developers took the time to properly explore these, and it has resulted in some games that would never work on other devices as they have been designed from the ground up to work in virtual reality. However, the major advantage of games like this is that they do draw the player in. They are truly immersive, and often force you to explore your environment in unusual ways to get the most out of the game. Playing a ported game versus one that was made for VR results in two very different experiences.

Turning Mainstream

As with many other parts of gaming, virtual reality started off as a luxury. Headsets can be expensive, and some games also require computers of certain specifications to be able to run the games successfully. However, the industry is slowly becoming more mainstream.

Headset developers are beginning to create new generations of their products. This inevitably means that there will be a drop in market value for the older headsets, thus making them more accessible to the general public. Many VR cafes and arcades have also popped up, allowing people to rent a headset and try out some great games for just a short amount of time. The more mainstream VR headsets can become, the more innovation we shall see from them in the future.

While virtual reality might not be a new concept in the world of gaming, it is one that has the potential to majorly change things as they currently stand. This is an area that is ripe for further development and innovation, and we might very well see it sooner than you can imagine. Those interested in what virtual reality has to offer should first get their hands on a headset to try a few games, and then should see what some of the developments on the horizon might be!

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Odd News Roundup: Flying off the shelves: Chocolate-covered cicadas a hit in Maryland; Denmark trial uses virtual reality game to boost COVID…

Posted: at 3:04 am

Following is a summary of current odd news briefs.

Flying off the shelves: Chocolate-covered cicadas a hit in Maryland

Some might cringe, but at one Maryland chocolate shop, 17-year-old insects are flying off the shelves. Sarah Dwyer, of Chouquette Chocolates in Bethseda, started coating cicadas in chocolate and selling them when the periodical Brood X emerged this spring for the first time since 2004.

Denmark trial uses virtual reality game to boost COVID vaccinations

Denmark researchers are using virtual reality to encourage more COVID-19 vaccinations, through a game of maneuvering through a virus-infected crowd in a city square. In an experiment by the University of Copenhagen, participants wear goggles to play an elderly person crossing the square while avoiding red-clothed bypassers infected with COVID-19. Vaccinated characters dress in blue.

Giant drone sculpture menaces New York City, with intent

A giant, white sculpture of a drone has appeared 25 feet (7.6 m) over Manhattan's High Line park, unnerving New Yorkers - which was the creators' intention. Sam Durant, the artist behind the fiberglass "Untitled (drone)," said the work was designed to "remind the public that drones and surveillance are a tragic and pervasive presence in the daily lives of many living outside - and within - the United States."

(This story has not been edited by Devdiscourse staff and is auto-generated from a syndicated feed.)

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Odd News Roundup: Flying off the shelves: Chocolate-covered cicadas a hit in Maryland; Denmark trial uses virtual reality game to boost COVID...

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Virtual Reality: The Gateway to Future – Tahawul Tech

Posted: at 3:04 am

By: Pavel Makarevich, Product Manager, Proven Reality

Business experts will vouch for this, Virtual Reality has taken not just the tech industry but several sectors outside the perimeter of technology by a storm. What started as a way of emulating life has now turned into an alternate reality that can solve various problems. Disruptive technologies are carving the way for a future wherein the integration of artificial intelligence with daily life could be the norm. In fact, as we discover more ways to combine immersive technologies with different operations, the potential for securing a tech-dependent and efficient future is also increasing exponentially.

When Keanu Reeves entered a simulated reality in the movie Matrix back in 1999, the implications of the technology were still unknown to many. Today, immersive technologies like virtual, augmented, and mixed reality are being integrated across several industries. Gradually, the inclusion of these technologies in sectors such as education, healthcare, construction, and medical training is becoming commonplace.

Apart from offering a virtually interactive environment, VR also offers a myriad of variations in how and to what extent an environment is explorable. VR technology can offer a fully immersive, non-immersive, and web-based VR experience. A great example of a non-immersive VR experience is a flight simulator which allows the user to experience an alternate reality with just a joystick controller and a PC. Non-immersive technologies are commonly used in architecture, industrial designing, and archeology through 3D designs, allowing users to create a replica of the real-life environment.

Fully immersive VR technologies are often accessed through VR glasses (such as Oculus) to tap into a rich alternative experience remotely. Experts at Proven Reality have vested their knowledge and resources to create immersive pain management technologies a breakthrough project that is helping make the healthcare industry more efficient.

Creating fully immersive VR experiences requires a well-designed interface, a powerful computer, and immense scope for implementation.

It is not just technologies that have made headway with evolution; Virtual Reality equipment has also gone through a string of modifications and improvements to become more reliable and accurate. From head-mounted displays to wands, VR technologies are capable of creating detailed interactive environments.

The projected potential growth for VR technologies speaks volumes about the scope for implementation in industries across the globe. According to a report released by globenewswire.com in 2020, the global market value of Virtual Reality in Healthcare is expected to climb by a CAGR (Compound Annual Growth Rate) of 30.7% to reach US$2.2 billion by 2027. Gone are the days when Virtual Reality was only used as a means of facilitating leisurely activities. In the near future, businesses worldwide are expected to come up to speed with the advancement of these immersive technologies. Artificial intelligence and its by-products are shaping the future of technology by constantly discovering, improving, and implementing.

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Lee Health offers innovative virtual reality technology to patients in skilled nursing unit – Fox 4

Posted: May 16, 2021 at 12:55 pm

FORT MYERS, Fla. When Carl Johnson entered Gulf Coast Medical Centers Skilled Nursing Unit with a foot injury, he had no idea deep-sea swimming, herding sheep and volleyball would be part of his therapy.

I got so into it, I almost forgot it was a virtual reality machine and I wasnt actually doing those things, said Johnson. The virtual reality equipment really made me move and stand up and do exercises I normally wouldnt do. It was so fun and I absolutely loved it.

At Gulf Coasts Skilled Nursing Unit, Johnson is one of more than 100 patients that have been able to take part in the health systems new virtual reality technology.

Originally obtained for COVID-19 patients within the hospital, the virtual reality units enable patients to do things like virtually ride a bike, garden and even play bingo while they are inside a hospital room.

There are two different kinds of virtual technology units available at Gulf Coasts Skilled Nursing Unit. One is an OmniCycle, a therapeutic exercise cycle and the other is a virtual reality machine, a device with a TV-like screen.

The technology has been proven to help with fall prevention and balance, pain management, better breathing, and overall better patient outcomes.

Being in isolation was lonely for many of our COVID-19 patients and we wanted to do something to lift their spirits while helping them recover. Thats how this program was started, said Bethany Schroll, physical therapist at Gulf Coast Medical Centers Skilled Nursing Unit. We knew we needed to get creative, so we explored virtual reality and got units that we could thoroughly sanitize and take into the patients room. It has made such a difference in their physical and mental health.

Once the COVID-19 unit within Gulf Coasts Skilled Nursing Unit closed due to lower numbers of COVID-19 patients within Lee Healths hospitals, the team there began using the virtual reality technology for its skilled nursing patients. For many of the seniors within the unit, it has helped them become more engaged in their physical therapy.

We had one patient who refused to do any type of physical therapy. Once we got her to try the virtual technology, she started virtually gardening, and that bridged the gap from the virtual world to the physical world, and after that, we got her to participate in physical therapy, which was so beneficial for her, said Schroll. Overall, this technology has just been amazing and our patients have loved it.

Gulf Coast received this equipment in the fall of 2020, and since then, theyve had several virtual outdoor activities, including a Turkey Trot on Thanksgiving where patients even got a medal for a being a top finisher.

Learn more about Gulf Coast Medical Centers Skilled Nursing Unit at http://www.leehealth.org/our-services/skilled-nursing/skilled-nursing-unit-at-gulf-coast-medical-center.

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Craft Workshop on "Virtual Reality in Crafts" – Prudent Press Agency

Posted: at 12:55 pm

Hall. HWK. Application areas for virtual reality are growing in commerce. Home builders can actually show in the virtual space what their future home will look like. Electronics technicians can use the tablet to walk along a home wall and have a virtual view of what looks like behind a facade (if plans are entered).

The Halle Room Craftsmanship is giving a workshop on June 16, 2021 from 9 am-4pm on the topic Virtual Reality in Craftsmans Work: What Does It Do?. This event is free for craftsmanship and takes place at the Halle (Sally) Education and Technology Center.

The workshop will showcase the most diverse fields of application of virtual reality and augmented reality. The first focus is on how SMEs plan and implement the use of virtual reality. During the workshop, participants make their own virtual reality glasses out of cardboard with which they can gain their first experience in virtual space.

Participants do not need any prior knowledge, but they must bring a working smartphone. Keeping in mind the concept of thorough hygiene, this event will be held in person. If the applicable epidemic regulations do not allow this, a lecture event will be offered instead via an online meeting platform.

Registration under: http://www.hwkhalle.de/virtual-reality

Workshop Virtual Reality in Craft: What is the point? When: June 16, 2021, 9 AM 4 PMVenue: Education and Technology Center in Halles Chamber of Crafts, Strae der Handwerker 2, Halle 06132

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Virtual reality for military veterans: T-Mobile teams with Honor Flight Network, VR to bring memorials to war vets – Yahoo News

Posted: at 12:55 pm

Virtual reality will be used to help some military veterans visit war memorials in the Nation's Capital from their homes.

With the help of wireless provider T-Mobile and augmented reality and VR channel Healium, the Honor Flight Network will bring to veterans' homes the virtual experience of visiting the World War II Memorial and other Washington, D.C., memorials during May, which is Military Appreciation Month.

Volunteers with the Honor Flight Network, a non-profit organization that flies veterans to Washington, D.C., to see war memorials honoring veterans' service and sacrifices, will be equipped with VR headsets and hotspots that connect to T-Mobile's 5G network. The network will travel to small, rural towns across the U.S. to veterans' homes and give them the virtual tours.

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World War II veteran JD Sinclair experiencing a VR visit to war memorials in the Nation's Capital. The rural Missouri man was a Seaman 2nd Class during WWII stationed aboard the USS Columbia in the North Atlantic.

The VR experience includes the Changing of the Guard at Arlington National Cemetery, and video and sound from the World War II Memorial, Korean War Veterans Memorial, Vietnam Veterans Memorial and the Women in Military Service For America Memorial. Theres also a virtual tour of the USS Nimitz in the Pacific Ocean.

We are losing our World War II Veterans at a rate of hundreds a day, and sadly many may not live long enough to be able to see their memorials in person, said Healium CEO Sarah Hill in a a statement. While nothing is as good as a real, in-person Honor Flight trip, this is a beautiful way to take Veterans there if theyre not able to travel.

Last month, T-Mobile announced its 5G home internet service and competitor Verizon has an offering, too but you will want to check coverage maps for availability. 5G can provide broadband speeds that outperform cable-delivered connections.

Faster, more robust connections mean more will be able to experience VR applications that "can transport us to new places, giving us immersive experiences that better connect us to our world, said John Saw, executive vice president of advanced and emerging technologies at T-Mobile, in a statement. We are delighted to team up with Healium and Honor Flight Network to help give back to those who have served our country.

Follow Mike Snider on Twitter: @MikeSnider.

This article originally appeared on USA TODAY: Military veterans get virtual reality tour of war memorials from home

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These Virtual Reality Artists Will Challenge Your Perception Of Art – HuffPost UK

Posted: at 12:55 pm

Ever fancied exploring the depths of an erupting volcano? Or perhaps youd prefer to float around in space in the shape of a mythical creature well, if your imagination can take you there, so can a virtual reality artist.

New technologies have developed quickly over the past decade but VR, as its commonly known, is still in its infancy.

The possibilities for the future are endless and its not just for gamers anyone can now visit museums and live festivals, and hang out with friends in avatar shape all with the help of super reliable broadband such as Sky Broadband Superfast.

We ask three experts in the field what they love about VR, how they use tech to fuel their passion for storytelling and what its really like to put on a headset and transport your mind.

Dont worry, your body stays put.

Credit: Rosie Summers

VR lets you visit worlds that only exist in your mind

Having studied and worked as a 3D animator, Rosie Summers from Leeds first fell in love with VR five years ago. The 25-year-olds passion for storytelling actually began in fine art but thanks to technology and reliable broadband, she has been able to branch out into a new artform.

I used to specialise in painting emotional oil portraits but yearned for more movement in my work and thats when I started working in animation, she says.

Through that, I naturally found VR. Its a mindblowing tool for any storyteller because you can defy gravity and visit new worlds that otherwise only exist in your mind.

But its crucial that I have fast broadband; its a lifeline for me because it allows people to join in regardless of where they are and it helps me expand my audience.

Rosie hosts live shows that combine dance and VR where she performs for viewers while wearing a headset against a green screen that will display the virtual world that shes in.

Its almost like a webinar or Zoom chat, she says.

Through the power of the internet, people online can immerse themselves in other dimensions.

I use a lot of technical equipment too, like high-powered PC headsets and programmes to create the lighting and colours for my VR environment.

Rosies inspiration comes from her surroundings, especially nature. She also loves space and often incorporates that in her work.

The VR artist has designed everything from fantastical universes to forest scenes and galactic art, as well as unique characters.

Her latest project Blood Speaks, is a powerful story created by Indian transmedia artist and activist Poulomi Basu, which explores normalised violence that women face around the world surrounding periods. It is centered around a girl called Maya, who forms a bond with a local British Indian teenager and together they reveal hidden modes of patriarchy.

Maya rises up like an almighty phoenix, full of strength and the powers of the universe shes a superhero, Rosie says. This is the fundamental beauty of VR, it lets you immerse yourself in a different culture in a way that other art cant.

And its not as difficult as many people think. I dont code or anything like that Im strictly an artist who is utilising digital mediums to showcase my work.

You are actually living in that lens and thats what I love about it, explains the passionate storyteller.

Youre no longer looking at a painting youre exploring its entire universe

Quentin Darras is new to the world of VR. The passionate 3D animator co-created his first design last year, after winning a 20,000 grant through an initiative called Creative XR, run by Digital Catapult and Arts Council England.

And its all about art, quite literally; but moved into a digital space with the help of reliable broadband and high-powered software.

Dubbed (Hi)Story of a Painting, each episode of the five-part series revolves around a famous painting, such as George Seurats A Sunday Afternoon on the Island of La Grande Jatte.

I fell into VR and it has changed the way I view art, says Quentin, 33, who is originally from Paris but moved to London in 2009. You still have to tell a story so the job is pretty much the same as 3D animation, but I had to take a crash course in how to design in a 360-degree space.

Youre no longer looking at a painting youre exploring its entire universe, which is fantastic.

Quentin, who has worked with brands such as Nintendo and Lego, was originally set to be a doctor.

I was in medical school and I hated it, he says. After failing my degree, I joined a VFX start-up and my passion grew from there.

The great thing about VR is that its accessible to everyone; you can just go on the internet, get the programmes you need for free and get creative.

But having the right tools is essential to the artists process. Alongside the latest VR kit, having reliable broadband, such as Sky Broadband Superfast, is essential.

Everything I do takes place on a computer; not just the designing, but the research and writing. I need constant access to information, Quentin adds.

Despite some challenges, he has no regrets about leaving his medical career behind.

I couldnt pinpoint exactly what it is I love most about VR, he says. All I know is that it brings me so much happiness.

To do my job, I just need good broadband, tea, at least one sketch book and a good computer.

It may not be very romantic but its very important and with it, Im able to create incredible art.

You could be an animal, have six legs or explore the inside of a volcano

Anrick Bregman is an old hand at storytelling, having worked as a creative director since 2007, before moving into VR in 2014.

He specialises in artistic interpretation of factual stories, such as turning documentaries and news into virtual experiences that users can immerse themselves in and he is a big champion for the internet.

The web used to have a huge amount of creativity applied to it; we use a browser every day for email, maps and Facebook but we must not forget that its also an experimental storytelling tool, he says.

Decades ago, we were limited on what we could do like when downloading photos would take hours but thanks to reliable broadband, we no longer have those limitations.

Now, your browser is a place where anything can happen and VR feels like the next frontier.

One of my favourite projects was a story about a refugee crossing the Mediterranean, based on a short story by Khaleid Hosseini, author of A Thousand Splendid Suns.

This intersection of the written word translated into a virtual reality appeals to me its very powerful.

A more recent project involves the recreation of a mysterious place built in Greenland during the 1960s, which no longer exists. Even if it did, the area is freezing and virtually inaccessible to human beings.

But in a virtual world, anything is possible.

You could be an animal, have six legs, travel in time, explore the inside of a volcano or go into space, says Anrick.

If youve never tried VR and are curious about what it feels like, Anrick, who is Dutch but moved to London 20 years ago, offers some insight.

Its definitely awkward in the beginning and some people get nauseous, he says.

Others become very aware of the furniture around them and worry about falling over, but you get used to the sensation very quickly.

While VR requires you to wear a headset that disconnects you from the world youre physically in, its still a very sociable experience and its only possible thanks to reliable broadband.

A present day misconception is that VR is a single player version of a games console, but thats not the case, Anrick says. Shared spaces like DJ sets and festivals, or even conferences, offer a different side to this medium.

Credit: Anrick Bergman

Just last week, I was inside the Greenland exhibition as my avatar, talking to a room of other people some of whom were in Copenhagen and Aarhus.

I have two VR headsets, one low-end and one high-end, because the experiences are very different. The Oculus Quest 2, is wireless, so the internet is again crucial.

Additionally, you could expand with all kinds of interesting add-ons and specialist software, like body-tracking or lip reading, which makes your avatar match your real body inside VR more accurately.

Once all the elements are in place, the rest is up to you and reliable broadband connection.

When tech and passionate creativity combine the results can be out of this world. Find out how super reliable Sky Broadband Superfast could help fuel your passion.

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Pico Interactive announces its newest enterprise 6DoF Virtual Reality headsets with the Neo 3 Pro and Neo 3 Pro Eye – Auganix

Posted: at 12:55 pm

In Virtual Reality News

May 10, 2021 Pico Interactive, a global tech company that develops virtual reality (VR) and enterprise solutions, has today announced the launch of its latest 6DoF headsets in its Neo line the Neo 3 Pro and Neo 3 Pro Eye, which are built for businesses. The headsets follow last months launch of the Neo 3 the companys consumer-only headset exclusively available in China. Pico stated that the Neo 3 Pro and Neo 3 Pro Eye devices will also be available in the West, including North America and Europe.

Henry Zhou, CEO of Pico Interactive, commented: For the Neo 3 line, we implemented the latest technologies to meet the ever-changing demands of the enterprise. For instance, as hybrid and remote work continues, more companies are seeking remote collaboration solutions, like Pico Interactives VR headsets with tools and applications available through our software partners, to allow employees to increase productivity and sales to boost revenue. From training firefighters to decreasing the impact of social isolation on seniors to measuring brain health, Picos headsets are now being used in a wide range of industries.

Both 6DoF models were built for the enterprise and are powered by the Snapdragon XR2 Platform. According to Pico, the headsets have a single 5.5 display with 3664 x 1920 resolution, a PPI of 773 and up to 90Hz refresh rate. The Neo 3 Pro and Neo 3 Pro Eye keep the same counterbalanced design as their predecessor though having a reasonably weighted front HMD with the battery pack located in the rear, to help provide a more comfortable experience. The headsets also have a replaceable polyurethane sterilizable face cushion thats hygienic and washable.

The controllers have been updated from the Neo 2 models as well, transitioning to two 6DoF optical controllers for improved tracking. With the Neo 3 headsets having four cameras instead of two, the guardian system has also been improved from the last generation. Pico states that the guardian system now offers a more robust, flexible, and open user tracking system, which allows for a larger range of commercial use-cases without requiring additional devices or setup costs.

Pico is once again partnering with Tobii, a provider of eye tracking solutions. The Neo 3 Pro Eye, with built-in Tobii Eye Tracking, will help enterprises to gain a deeper understanding of customers, enhance training efficiency, and improve productivity by being able to track a users gaze whilst wearing the device.

The Pico Neo 3 Pro and Neo 3 Pro Eye will also support NVIDIAs Direct Mode as they are DisplayPort (DP) supported and equipped with DP connectors and cables, which provide native 4K@90Hz high bandwidth wired connection for Pico VR Streaming. When a Pico device is connected to a PC via a DP cable, the Pico VR streaming assistant can work in Direct Mode, which is a high-performance, low-latency way to render PC VR content to Pico headsets.

Finally, the entire Neo 3 family of headsets support NVIDIA CloudXR, delivering VR wirelessly across 5G and WiFi networks, and enabling enterprises to integrate VR into workflows to help drive design reviews, virtual production, location-based entertainment and more.

With Picos focus on the enterprise, the headsets will be sold directly to companies via a dedicated sales team spread across the globe. The Neo 3 Pro is available for pre-order at USD $699 USD and the Neo 3 Pro Eye at USD $899. The headsets will be available in Q3 2021. For more information on Pico Interactive and its VR headset offering, visit the companys website.

Image credit: Pico Interactive

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.

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You Can Pet a Virtual Cat and Feel Its Simulated Fur Using This Elaborate VR Controller – Gizmodo

Posted: at 12:55 pm

For some pet owners, being away from their furry companions for an extended period can be heartbreaking. Visiting a beloved pet on a video call just isnt the same, so researchers at National Taiwan University developed a VR controller that allows the user to feel simulated fur while petting a virtual animal.

Created at the universitys Interactive Graphics (and Multimedia) Laboratory, in collaboration with Taiwans National Chengchi University, HairTouch was presented at the 2021 Computer-Human Interaction conference this week, and its another attempt to bridge the real world and virtual reality to make simulated experiences feel more authentic by engaging more than just a users sense of sight and sound. A VR controller, the motions of which can be tracked by a virtual reality headset so the movements of a users hands are mirrored in the simulation, was augmented with an elaborate contraption that uses a couple of tufts of fake fur that a finger can feel.

The HairTouch controller not only presents the fake fur when a user touches a furry animal in VR, but its also capable of simulating the feeling of different types of fur, and other surfaces, by manipulating those hairs as they extend and contract. By controlling the length of hairs, the fake fur can be made to feel softer and more pliable when its fully extended, or stiffer and more coarse when only a small amount of the fibers are sticking up.

To accurately simulate a pet, whose fur coat doesnt stick straight up like the fibers on a paint brush do, the fake fur on the HairTouch controller can also be bent from side to side, depending on the users hand and finger movements in the simulation, and the orientation of the virtual animal. Petting your dog from 3,000 miles away doesnt seem like the best use of hundreds of dollars worth of VR gear (unless youre a really devoted dog owner), but the controller can be used to simulate the feel of other textures, too, including fabrics, so the research could also be a welcome upgrade to virtual shoppinga promised use of the technology that hasnt really moved past the concept stage.

Dont expect to see the HairTouch available as an official Oculus accessory anytime soon (or even ever), as its currently just a research project and the prototype isnt quite as sleek as the VR hardware available to consumers now. But its a clever idea that could find its way into other hardware, and other applications, helping virtual reality blur the lines with reality.

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Global Virtual Reality in Education Industry Report 2021 History, Present and Fu – News By ReportsGO

Posted: at 12:55 pm

Global Virtual Reality in Education Industry Report 2021 History, Present and Future

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