Page 25«..1020..24252627..3040..»

Category Archives: Transhuman

New Rapid 2D Blood-Soaked Shooter Butcher Receives Launch … – Gameranx (blog)

Posted: May 11, 2017 at 12:19 pm

Indie developer Transhuman Design has announced today that their frantic 2D shooter, Butcher, will be releasing tomorrow on both the PS4 and Xbox One.

The game is inspired from cult classics of the blood soaked genre like Quake and DOOM. Without even knowing the developers took inspiration from the legendary titles, you can sense the DOOM-esque feel to the game.

Check out the launch trailer yourself down below:

Thanks to the press release Transhuman Design sent out, we also have some cool info on the game including its main features, story synopsis, etc. You can check them all out down below:

As a cyborg programmed to eradicate the last remains of humanity, your sole purpose is to well annihilate anything that moves. Grab your weapon of choice (from chainsaw, through shotgun, to grenade launcher) and kill your way through underground hideouts, post-apocalyptic cities, jungles and more. And if youre feeling creative, there are plenty other ways of ending your enemies misery hooks, lava pits, saws no death will ever be the same.

BUTCHERs main features:

Butcher is set to release on both the PS4 and Xbox One tomorrow, May 10.

More:
New Rapid 2D Blood-Soaked Shooter Butcher Receives Launch ... - Gameranx (blog)

Posted in Transhuman | Comments Off on New Rapid 2D Blood-Soaked Shooter Butcher Receives Launch … – Gameranx (blog)

Butcher Review If Murder Is Your Thing, Butcher Is Your Thing – COGconnected (press release)

Posted: May 9, 2017 at 2:54 pm

Carnage is unleashed like a typhoon around me. Dervishes of blood, entrails, and flame engulf me in a flurry, and the heat of the fires warm my cold metal heart, and the tint of the blood brings me joy. I am the Butcher. Which is to say I am a murderous cyborg hell-bent on eradicating the last of human civilization. Come at me.

The Butcher is Transhuman Designs grimy homage to the hardcore metal-shooters of the 90s. Titles like Doom and Heretic are immediately brought to mind, not for gameplay similarities, but because Butcher revels in a certain bloodlust that cuts right to the core of what made those games so gnarly: buckets and buckets of blood and giblets. Of course, youll have to work to fill those buckets.

Luckily, filling them happens quickly as Butcher is a twitchy killfest. It plays like a roided out Soldat (dated reference, I know) with an emphasis on level navigation and exploration. Devilish traps, spinning blades, and flamethrowers litter the industrial hellscapes youre meant to scour, so without proper care, the majority of the blood that ends up in those buckets might be yours. And in fact, you will die. Lots. Butcher is not an easy game. Many of these levels are built with a trial and error mentality. Traps that you couldnt have known were poised to snap your legs off will do so, youll remember their position and avoid them next time, only to have a new one snap your head off a few feet further. Stuff like that feels cheap, and can quickly raise the blood pressure, but thankfully they dont lean on that stuff too heavily. Who knows, maybe youll avoid certain death because by sheer accident on a few occasions I made it past a long series of traps that normally would have killed me over and over again. I felt like some idiot hero inadvertently teasing death as walls collapsed around me, and pits of lava rose, only to singe my toe hair.

______________________________

The Butcher is Transhuman Designs grimy homage to the hardcore metal-shooters of the 90s

The combat in Butcher, for me, is a mixed bag. There are plenty of weapons that youll pick up over the course of the game and they feel great to fire, yet something about the combat left me feeling dissatisfied. The problem isnt with the weapons themselves. The assault rifle is chunky and loud and sends the screen shaking violently, and the railgun sends out a ray of devastating murder that is truly righteous. The problem for me came in the lightning quick pace of combat. Everything blows up so fast (yourself included) that you hardly have time to register what the hell just happened. You end up playing the game mostly on instinct and feel rather than acting out a plan of action. When it comes down to it, its a matter of taste. If you like to take your time and place your shots accurately, Butcher isnt for you. But if you enjoy the breakneck speed and mayhem of, say, Hotline Miami, Butcher is going to make you quite happy. You sicko.

Visually, Butcher is pretty rad looking. Everything is a smudgy grey mess of pixelated blood and stone and iron. It looks both simple and detailed simultaneously which can be kind of jarring (in a good way) at times. Parts of the background animate with barely two frames of animation and look kind of cheap, but then an enemy explodes in the foreground in a glorious burst of flame or blood. The flame and blood are what youll remember. It didnt take long for me to vibe with the look that Butcher was going for and the look is greatly enhanced by the sound design. I already mentioned how chunky and huge the guns sound, but also every enemy screams these tortured rales upon death that flesh out the vile universe Butcher exists in. Oh and the soundtrack bumps too.

That being said, Butcher is a tough one to recommend to everyone. It does a lot of things right, but still feels like the sum of its parts dont quite add up. When it comes down to it your enjoyment of Butcher will directly correlate to how quick and nasty you like your games. But if quick n nasty sounds good to you, youre in for it, because Butcher is awfully quick and wonderfully nasty.

*** PS4 code provided by the publisher ***

78

View post:
Butcher Review If Murder Is Your Thing, Butcher Is Your Thing - COGconnected (press release)

Posted in Transhuman | Comments Off on Butcher Review If Murder Is Your Thing, Butcher Is Your Thing – COGconnected (press release)

Book review: Author delves into transhumanist movement in ‘To Be a Machine’ – SCNow

Posted: May 7, 2017 at 11:19 pm

To be or not to be a machine? That is indeed the question. To sleep, perchance to dream of becoming a robot? Give those fellows credit for being immune to the slings and arrows of outrageous fortune and being designed to outlive us all. But author Mark OConnells subject in To Be a Machine is not robot envy. He has been trekking various terrains to report on the brave new world of transhumanists. This assemblage of scientists, entrepreneurs, dreamers and the odd philosopher is dedicated to out-maneuvering our mortal destiny.

He toured Alcora, a facility near Phoenix, where he is prepped on how humanitys primary adaptations need to be reset after death derails them. Until that breakthrough, clients invest in a post-mortem cyronic suspension that freezes our mortal flesh for future uploading, especially the separated heads that encase our vital core. Seriously, if life began with a handful of elements and has so far evolved homo sapiens amazing brain, why stop now?

But why the singular focus? Because the superstar of the computer age is our brain. Its ability to accumulate and organize ever-greater masses of data is regaled by scientists. Brains are being credited with keeping us active players, not only in improving our lot but also in enabling our species to feel more uniquely alive. And so it is this constant flow of data fueled by 100 billion neurons that entices us to double down against death. With such infinite resources, why not embrace the transhuman task of phasing it out?

Because its also complicated. OConnell doesnt shy away from this agendas doubling back on itself. Enter AI: Artificial Intelligence, far more superior to mastering data than our cumbersome biology permits. But as AIs leave us in the dust, many fear were at their mercy, as well. Some in the field speculate that the new bosses might condescend to us as pets; others propose that since we cant beat em, join em and become robots. Crazy; but havent we already begun? Robocars can make pizza runs, drones can fight our wars, disembodied voices guide grocery self-checkouts, Dr. Google dispenses free medical advice. Face it, bit by bit humans are becoming redundant. Phasing out death, we may end up phasing out ourselves. Where will it end? No one dare say. But OConnell has devised an indispensable GPS for negotiating todays tomorrow-land.

---

TO BE A MACHINE: Adventures among Cyborgs, Utopians, Hackers, and the Futurists Solving the Modest Problem of Death

By Mark OConnell

(Doubleday, $29.95, 256 pp.)

Publication: Feb. 28

Read the original:
Book review: Author delves into transhumanist movement in 'To Be a Machine' - SCNow

Posted in Transhuman | Comments Off on Book review: Author delves into transhumanist movement in ‘To Be a Machine’ – SCNow

‘Resident Evil: Code Veronica X’, ‘Butcher’ Hit PS4 This Week! – Bloody Disgusting

Posted: at 11:19 pm

While diehard Resident Evil 2 fans wait (and wait) for any news regarding Capcoms remaster of the classic sequel, according to Gematsu, fans of the series will have another game to chew on while we wait.

Announced on Gematsus Twitter a few days back, Resident Evil: Code Veronica X will be released for the Playstation 4 this week. According to an earlier post on Gematsu, this version of Veronica X will likely be the same version that was released for the Playstation 3 back in 2011, upscaled and with added trophy support. This is also in addition to Resident Evil: Revelations, which is set to be available for download this fall.

Also joining Veronica X will be Transhuman Designs Butcher, which had previously been released this past October on Steam and GOG.com. The game is a tough one, but satisfying if you enjoy seeing copious amounts of pixellated blood everywhere (and are a bit of a sadist).

View post:
'Resident Evil: Code Veronica X', 'Butcher' Hit PS4 This Week! - Bloody Disgusting

Posted in Transhuman | Comments Off on ‘Resident Evil: Code Veronica X’, ‘Butcher’ Hit PS4 This Week! – Bloody Disgusting

Transhumanism and cheap laughs: podcasts of the week – The Guardian

Posted: May 6, 2017 at 3:07 am

Dearest reader, this week has been much better for me, many thanks for all the condolence emails about Bosley. Not only have I managed to retain the life of my one remaining cat, HMS Tiny Pudding, but Ive also registered for postal voting, thus honouring the nameless women and men who gave their lives for our democracy. Its also been national hedgehog week so, honestly, what more could I ask for in my simple life? More podcasts of course!

Now Ill admit, I love a bit of theology, so this podcast, written by Meghan OGieblyn, leapt from my screen, through my ear tubes and sat squashily and cosily in my brain. This is theology and then some. Like all the best podcasts it mixes personal stories with learning: it begins with Meghan, a former evangelical Christian with dreams of becoming a missionary, losing her faith. She could no longer ratify a benevolent God with all the suffering in the world. But she still longed for there to be a plan, a purpose to being alive, but she also needed evidence, and for most people that evidence is the very broad term of science. Whilst latching on to this notion of science she found herself religiously following the theories of transhumanism.

Transhumanism offered a vision of redemption without the thorny problems of divine justice. It was an evolutionary approach to eschatology, one in which humanity took it upon itself to bring about the final glorification of the body and could not be blamed if the path to redemption was messy or inefficient.

Meghan submerged herself into the various subgroups of transhumanism: the idea that we are all in a computer simulation run by future beings recreating the past, of robots gaining souls, and eventually culminating in Meghan finding Christian transhumanism.

Christ had said to his disciples: Whoever believes in me will do the works I have been doing, and they will do even greater things than these. His earliest followers had taken this promise literally. Perhaps these prophecies had pointed to the future achievements of humanity all along, our ability to harness technology to become transhuman.

What a wobble of a circle that is.

Often we find ourselves listening or watching stories like this with a tone of mockery but that isnt the case here. Its easy to see how Meghan fell into transhumanism in the religious sense, it could just as easily happen to any one of us. These things make sense if you really want them to, you just have to have a little faith.

God in the Machine is a rollercoaster of a listen prepare yourself for information overload. I had to listen to it three times before it all went in, but each time was as good as the first. Though I must admit, I stopped playing the Sims when I was a little girl because of the stress that maybe, just maybe, they were real and I was God.

Another podcast that brought my week oodles of joy was Beginner. Its the story of Misha, a 24-year-old Pakistani-American immigrant, learning to do the things she didnt get to do as a child. When she came to the US she was top of her class, but quickly she began to lose her identity. The show follows her story as she learns to belong by living out a childhood she never had, and it begins with something synonymous with childhood learning to ride a bike.

Sadie Mae wrote in to tell me why she loved it so much:

Beginner shot right to the top of my favourites list, the trailer alone had me in tears, hearing the love and kindness between Misha and her brother. I could relate to almost every part of the first episode, even though I was born in the States. Im an older sister that has had to navigate new places and new things on my own, faking it while I figured out what was right. Mishas storytelling is veracious, drawing you in, and inviting you to be part of her journey. Her vulnerability and honest self-introspection is relatable and captivating, setting this millennial coming of age podcast apart from the rest as it resonates across the board.

We can all relate to that fear of not knowing something we feel we should, the fear of doing it wrong, the fear of feeling out of place, the walls that we build and the hacks we use so we can fit in. Mishas desire for authenticity drives her to confront her fears and explore breaking away from them as she tackles being a beginner. I know this is new but seldom does a budding podcast come off so well-polished and with such a captivating start.

Mishas charm from episode one has me rooting for her and I look forward to hearing more of her adventures, triumphs and potential failures. This storytelling podcast truly is one to add to your podcast subscription list. Who knows, maybe itll inspire you to be a beginner again.

When Ed Boff wrote in to tell me about his absolute favourite podcast Cheapshow, I was initially sceptical, but after a couple of listens I completely understood why. It made me howl with laughter at some points, its really fantastic.

It is an anarchic comedy podcast celebrating the best of the cheap and cheerful. Its a mix of standup, chat show and twisted games and challenges all based around the hunt for long-lost treasures or bargain basement deals. Cheapshow aims to find the humour among the bric-a-brac of charity shops, junk sales and Poundlands in the UK. And honestly, they have achieved it and then some. This is what Ed had to say:

Two guys talking about stuff found in pound stores, charity shops, and/or car boot sales, while occasionally descending into a shouting match. That may not sound like much on its own however, its a question of personality. Hosts Paul Gannon and Eli Silverman bring a lot of themselves to this, both in terms of character and experience.

Cheap discoveries often include items with a strong nostalgia factor (like their recent special on TV game show-based board games), and this is where Paul shines. Eli, with his work as a DJ, provides a love of all things music, particularly vinyl records. So theres plenty to talk about, including Elis spectacular tales from the dance floor. Not that this is purely a dry exercise in consumer analysis the comedy here runs from merciless mockery of the concepts at work, to often sheer surrealist confusion. Quite a lot of the stuff on cheap eats will make you wonder for what species this foodstuff was meant for. The hosts are never exactly above the level of what they look at, they self-deprecate (and deprecate each other) mercilessly, such as calling out Pauls own brand of spoonerisms, Gannonisms.

There is nothing amusing about austerity when times are tough, places like Poundland may be your only option so its good to know theres someone out there braving the culinary delights they have to offer, before you go in blind ... If they dont end up killing each other in one of their arguments first! Highly recommended.

Visit link:
Transhumanism and cheap laughs: podcasts of the week - The Guardian

Posted in Transhuman | Comments Off on Transhumanism and cheap laughs: podcasts of the week – The Guardian

From a 16th-Century Book to a Robot-Assisted Performance, Artists Explore the Legend of the Golem – Hyperallergic

Posted: at 3:07 am

Miloslav Dvoak, Le Golem et Rabbi Loew prs de Prague (1951), oil on canvas, 244 x 202 cm (Prague, idovske Muzeum Jaroslav Horejc) (all images courtesy of muse dart et dhistoire du Judasme, Paris, unless noted)

Noise-math philosopher Norbert Wiener once aptly compared the old Jewish myth about the golem with cybernetic technology. Viewed through that lens, everything from transhuman artificial life cyborgs to anthropomorphic robots to humanoid androids to posthuman digital avatars bear the mystical mark of an artificial body madly turning on its creator. This oily tale is the oldest narrative about artificial life and is now subject of the exhibition Golem! Avatars dune lgende dargile at Muse dart et dhistoire du Judasme.

The golem was first mentioned in passing as in the Bible in Psalm 139:16, but the first golem story was spun by the 16th-century Talmudic scholar Rabbi Loew ben Bezalel. In it, he supposedly used Kabbalistic magic, Hebrew letters, paranormal amulets, or mystical incantations to conjure into existence the Golem of Prague: a colossal figure built from mud or other base materials, who protected the Bohemian Jews of the country from the Holy Roman Emperor Rudolf II. Though initially a savior, the Golem of Prague eventually became harmful to those he had saved and had to be destroyed. There are myriad subsequent versions of the story, with many variations and contradictions. It is generally agreed that what animated this mystical entity was an inscription either applied to its forehead or slipped under its tongue, and the golem has largely been understood to be an artificial man that is part protector and part monster, but many other differences abound. This specious aspect makes the golem particularly interesting to artists because such contradictory vagueness yields opaque and elusive visual iconography.

The legend spread in the late 19th century, popularized by the 1915 novel The Golem by Gustav Meyrink and three movies by Paul Wegener: The Golem (aka The Monster of Fate) (1915), The Golem and the Dancing Girl (1917), and The Golem: How He Came into the World(1920). An essential general reference for the golem-phile is Idel Moshes 1990 book Golem: Jewish Magical and Mystical Traditions on the Artificial Anthropoid, published as part of the Judaica: Hermeneutics, Mysticism, and Religion series by the State University of New York Press in Albany. In it, Moshe maintains that the role of the golem concept in Judaism was to confer an exceptional status to the Jewish elite by bestowing them with the capability of supernatural powers deriving from a profound knowledge of the Hebrew language and its magical and mystical values.

I first encountered this titillating thesis mixing creation and destruction at Emily Bilskis 1988 show Golem! Danger, Deliverance and Art, which she curated for The Jewish Museum in New York City. I still remember seeing Louise Fishmans fine painting Golem (1981) there, and I was disappointed that the plucky street performance artist Kim Jones (aka Mudman) wasnt included.

This show in Paris follows on the heels of the Golem exhibit at The Jewish Museum Berlin. Both venues had the idea for an exhibition on the golem at the same time, and the institutions cooperated on loans and exchanged ideas. The Muse dart et dhistoire du Judasme show has 136 works, including paintings, drawings, photographs, cinematic clips, literature, comics, and video games by the likes of Charles Simonds, Boris Aronson, Christian Boltanski, Joachim Seinfeld, Grard Garouste, Amos Gita, R.B. Kitaj, and Eduardo Kac. Animated films included are Jan Svankmajers masterful Darkness Light Darkness (1989), Jakob Gautels First Material (1999), and David Musgraves Studio Golem (2012). But the best dramaturgical presentation is the humanoid robotic metaphor of an awakening of posthumanity in School of Moon (2016), a dance choreographed by Eric Minh Cuong Castaing for the Ballet National of Marseille in conjunction with digital artist Thomas Peyruse and roboticist Sophie Sakka. Their impish portrayal blurs our perception of the human and the nonhuman by mixing ballet dancers with children and anthropoid robots.

The show kicks off with a large straightforward illustrative painting by Miloslav Dvoak, Le Golem et Rabbi Loew prs de Prague (1951) but soon turns weirder with a 1964 Dennis Hopper photograph of the great beatnik Wallace Berman. Berman is known for his underground film Aleph (195666), in which he uses Hebrew letters to frame a hypnotic, rapid-fire noise montage into a bit of wonder. Moving on, I was fascinated by an odd printed book page from the Sefer Yetzirah (Book of Creation) (1562), in which Kabbalists, wishing to bring a golem to life, looked for the aid of alphabetic formulae. Other powerful pieces include Lionel Sabattes redolent sculpture Smile in Dust (2017), Philip Gustons cartoonish painting of a cuddly Ku Klux Klanner In Bed (1971), Anselm Kiefers crusty stout block Rabi Low: Der Golem (19882012), Antony Gormleys rusty condensed sculpture Clench (2013), and Niki de Saint Phalles swashbuckling Maquette pour Le Golem (1972), her model for the architecturally scaled triple-tongued monster slide Le Golem (1972), which she built in Jerusalem, that represents the three monotheistic religions plummeting from a golem-monsters merry mouth.

One of the more delightful displays was the room full of Ignati Nivinskis 1924 watercolors made for the costumes of the 1925 theatre piece The Golem, on loan from the Russian National Archives of Literature and Art. The play was based on the 1921 text The Golem: A Dramatic Poem in Eight Scenes by H. Leivick, a Yiddish poet and political radical who served jail time in Siberia. On the other hand, I was startled and disturbed to see Walter Jacobis distasteful 1942 book Golem, a flagrant anti-Semitic propaganda text concerning a Judeo-Masonic conspiracy theory within the Czech Jewry, issued during the Nazi occupation of Czechoslovakia. Seeing it made me think that a Trump-era cyber-golem would busy himself with public relations, propaganda, market research, publicity, disinformation, counter-facts, censorship, espionage, and even cryptography (which in the 16th century was considered a branch of magic).

The show winds down wonderfully with Walter Schulze-Mittendorffs sculpture Robot from Fritz Langs film Metropolis (1926), which was recreated by the Louvre in 1994, standing in front of Stelarcs Handwriting: Writing One Word Simultaneously with Three Hands (1982). The combination of these works suggests that golems have to do with an abiding conviction that cold and inert matter may be brought to life through the correct application of words. But rather than a sign of human accomplishment, the golem casts a sour shadow onto our gleaming technological age. The power of human language to summon golems to artificial life is experienced as hubris in this exhibit. This vanity enhances the sexy love-hate of spooky computer-robotics we feel at the root of Alex Garlands 2015 film Ex Machina, a poster for which is on display. We cannot and do not escape the triumphal attraction of the golem here, as we are confronted (again) with the fetid fact that a determinative force in human life is the virtual merging with the actual. As such, the golem is the minotaur at the heart of our viractual labyrinth.

This brave new word-world was suggested back in 1965 by Kabbalah philosopher Gershom Scholem, when he officially named one of the first Israeli computers Golem I. Because just as the golem is brought to life by combinations of letters, the computer (which is behind any artificially intelligent robot) only obeys coding language. And that coded situation slots us back into Norbert Wieners excited trepidation toward machine learning. While learning is a property almost exclusively ascribed to self-conscious living systems, AI computers now exist that can learn from past experiences and so improve their operative functions to the point of surpassing human capabilities. This posthuman transcendence raises concerns both aesthetic and ethical, casting around the art in this show an apologetic air heavy with ambivalence toward human cunning and trickery and seductive art and technology.

Golem! Avatars dune lgende dargile continues at Muse dart et dhistoire du Judasme (Htel de Saint-Aignan, 71, rue du Temple, 3rd arrondissement) through July 16.

The rest is here:
From a 16th-Century Book to a Robot-Assisted Performance, Artists Explore the Legend of the Golem - Hyperallergic

Posted in Transhuman | Comments Off on From a 16th-Century Book to a Robot-Assisted Performance, Artists Explore the Legend of the Golem – Hyperallergic

The Techno-Libertarians Praying for Dystopia – Yahoo Tech

Posted: May 2, 2017 at 10:30 pm

If you believed that the necessary next step in our species evolution was to merge with artificial superintelligence, and to thereby transcend our animal condition and become immortal, what effect might that have on your politics?

This is not an entirely abstract question. There are people who believe that the future of our species involves shedding our humanity in a marriage with AI; this is known as transhumanism, and it has not unreasonably been called a new tech religion. Though the movement has no explicit political affiliations, it tends, for reasons that are probably self-explanatory, to draw a disproportionate number of Silicon Valley libertarians. And the cluster of ideas at its center that the progress of technology will inevitably render good ol Homo sapiens obsolete; that intelligence, pure computational power, is to be pursued above all other values has exerted a powerful attraction on a small group of futurists whose extreme investment in techno-libertarianism has pushed them over an event horizon into a form of right-wing authoritarianism it might be useful to regard as Dark Transhumanism.

The English critical theorist turned far-right cult thinker Nick Land is usefully representative of this intellectual tendency. Although he has never identified as a transhumanist, his ideas are infused with the movements delirious faith in the coming merger of humans and machines. His current political vision, which he has given the flamboyantly portentous title the Dark Enlightenment, is one in which the programmer elite and their ingenious technologies rule the world. Increasingly, he wrote in 2014, there are only two basic human types populating this planet. There are autistic nerds, who alone are capable of participating effectively in the advanced technological processes that characterize the emerging economy, and there is everybody else. Many transhumanists would be inclined to reject the political implications of Lands futurism, but his vision is only really a darker, more explicitly fascistic rendering of the kind of thinking you find in the work of the futurist Ray Kurzweil, or for that matter Wired founder Kevin Kelly, who believes that we humans are the reproductive organs of technology.

For Dark Transhumanists, as for the neo-reactionaries from whom they take their cues, egalitarianism is inherently incompatible with any posthuman future. Take Peter Thiel, the Facebook investor who in a 2009 essay for the libertarian journal Cato Unbound announced, I no longer believe that freedom and democracy are compatible. Asked in a 2011 New Yorker profile whether the kinds of life extension technologies he was investing in might exacerbate already grotesque levels of social inequality, Thiels response offered a glimpse into the ethical simple-mindedness of his techno-libertarianism: Probably the most extreme form of inequality, he said, is between people who are alive and people who are dead.

Or theres Michael Anissimov, a former media director at the Machine Intelligence Research Institute a think tank in Berkeley devoted to preventing superhuman AI from destroying humanity who has in recent years basically cornered the white-supremacySingularity crossover market.

Anissimov, with his weird synthesis of 19th-century racist pseudoscience and fantastical futurism, is a Dark Transhumanist par excellence. In a 2013 interview, he outlined how the cultural ingraining of the notion that were all created equal left us unprepared for a future of technologically enhanced beings. There are, he insists, already significant disparities in intelligence between existing races. Transhuman technologies, he says, would mean situations in which people could be lording over one another in a way that was never possible before in history. Its pretty clear that Anissimov sees nothing to fear in such a future, confident as he is that it will be people like him doing the lording. Despite being approvingly quoted in Kurzweils The Singularity Is Near, Anissimov is these days something of a pariah from the transhumanist movement. But it is worth asking whether his specific mutation of transhumanist thinking is troubling not just because of its extremist right-wing implications, but because it magnifies illiberal, radically elitist tendencies that are inherent in transhumanism itself. Although its intellectual and spiritual roots can be traced back as far as the gnostics, transhumanism is a fever dream of contemporary technocapitalism, and it is nave to suppose that the technological enhancements it conjures would do anything but exacerbate already existing social inequalities.

Read More

There is, in transhumanism itself, a strain of old-timey historical romanticism: a sense of history as an inexorable progress toward a teleological vanishing point, where all human meaning is subsumed and obliterated by a godlike technology. This belief that flesh is a dead format, and that our future or that, at least, of a technological elect involves a final merger with machines is one that interlocks in sinister ways with the view of democracy as a failed and outmoded institution. Transhumanists view the human body as a system in need of technological disruption and ultimate transcendence, and neo-reaction views the state, the body politic, in much the same manner. Seen in a certain way, this is a mind-set a reductionist understanding of the world as a hackable system inherent in the culture of computer science. The flesh is weak, and democracy is entropic; both are subject to forces of decay, to human inefficiencies and failings. As eccentric and fringe a phenomenon as Dark Transhumanism may be, its usefully viewed in this sense as an extrapolation of tendencies inherent in the mainstream techno-capitalism of Silicon Valley.

*A version of this article appears in the May 1, 2017, issue of New York Magazine.

Related Articles

Original post:
The Techno-Libertarians Praying for Dystopia - Yahoo Tech

Posted in Transhuman | Comments Off on The Techno-Libertarians Praying for Dystopia – Yahoo Tech

BUTCHER, a 2D tribute to the Doom series from the makers of Soldat, hits PS4 and Xbox One in May 2017! – Develop

Posted: April 28, 2017 at 2:30 pm

Transhuman Designs uncompromising, skill-based carnage will launch on PS4 May 9th and Xbox One on May 10th.

Warsaw, Poland, April 28 th, 2017: BUTCHER is a fast-paced 2D shooter and a blood-soaked love letter to the cult classics of the genre, developed by Transhuman Design the studio behind Soldat and King Arthurs Gold. The game will be published on PS4 and Xbox One by Crunching Koalas in May 2017.

As a cyborg programmed to eradicate the last remains of humanity, your sole purpose is to well... annihilate anything that moves. Grab your weapon of choice (from chainsaw, through shotgun, to grenade launcher) and kill your way through underground hideouts, post-apocalyptic cities, jungles and more. And if you're feeling creative, there are plenty other ways of ending your enemies' misery - hooks, lava pits, saws... no death will ever be the same.

If kicking corpses into a lava pit and adorning walls with blood is your idea of a good time, BUTCHER is THE game for you.

BUTCHERs main features:

Game info:

PS4 Pre-Orders (Europe): https://store.playstation.com/#!/cid=EP2627-CUSA07809_00-BUTCHERPS4PREORD

Announcement trailer (YouTube both platforms): https://youtu.be/8sMkdNJN_lY

Announcement trailer (PlayStation YouTube channel): https://youtu.be/tOXchno4gGE

Announcement trailer (Xbox YouTube channel): https://youtu.be/GipHgSx7AYE

Platforms: PlayStation 4, Xbox One

Standard Price: $9.99, 9.99, 7.99 (Standard version), $12.99, 12.99, 9.99 (Special Edition Bundle including the base game and soundtrack)

Developed by: Transhuman Design

Published by: Crunching Koalas (PS4 / Xbox One)

For review codes please contact Tom Tomaszewski: tom@crunchingkoalas.com

About Transhuman Design

Transhuman Design is an independent studio led by Michal Marcinkowski, creator of Soldat, the indie classic that dominated the 2D multiplayer world and directly inspired games like N, Showdown Effect and Take Arms. Soldat was followed by King Arthurs Gold, a very successful (and crazy) multiplayer buildnkill game featuring ridable sharks, shields used as parachutes and catapults employed as rapid means of transport into enemy base. The current projects range from Butcher, a blood-soaked love letter to Doom and Quake, to the atmospheric, story-driven Transmigration.

Facebook: http://facebook.com/TranshumanDesign

Twitter: https://twitter.com/thdtweet

About Crunching Koalas

Crunching Koalas is a small game development team based in Warsaw, Poland. After developing and publishing MouseCraft, an indie puzzler commonly described as a mix of Lemmings and Tetris, they decided to start helping other indies in getting their titles (like BUTCHER, Lichtspeer or Sky Force Anniversary) published on consoles.

Facebook: http://facebook.com/CrunchingKoalas

Twitter: https://twitter.com/crunchingkoalas

For more info please contact Tom Tomaszewski: tom@crunchingkoalas.com

Games Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at http://www.gamespress.com

View original post here:
BUTCHER, a 2D tribute to the Doom series from the makers of Soldat, hits PS4 and Xbox One in May 2017! - Develop

Posted in Transhuman | Comments Off on BUTCHER, a 2D tribute to the Doom series from the makers of Soldat, hits PS4 and Xbox One in May 2017! – Develop

Belladonna Productions, ZDF Enterprises Team For ‘Genesis’ | Variety – Variety

Posted: April 23, 2017 at 12:19 am

PARIS Rene Bastians New York-based Belladonna Productions, producer of Michael Hanekes Funny Games US and Abel Ferraras Welcome to New York, is teaming with Germanys ZDF Enterprises, the expanding commercial arm of the German broadcast network, to develop Genesis, an English-language sci-fi thriller.

Genesis is created by Narina Jabari, a young Canadian scientist-turned-screenwriter. ZDFE is handling sales rights to the series.

A film company with a distinguished pedigree, Belladonna moved into TV series production with the Sundance Channel-aired Hap & Leonard, now in its second season, executive produced by Belladonna principal Linda Moran. For ZDFE, Genesis represents one of its earliest series in English and linkup with a U.S. production company as ZDFE acquires world sales rights not only to ZDF drama but third-party productions drawn from Europe and beyond.

Genesis also joins a fast-growing cannon of sci-fi drama think Stranger Things, Westworld, Humans as the genre returns towards the mainstream, diversifies across a huge range of variations and platforms and questions the human condition. Here, Genesis follows the story of Asphodel, El, a head-strong university student who surrenders her body and mind to an underground, experimental research movement and becomes the first trans-human, Belladonna and ZDF Enterprises said in a statement Friday.

The series watches as she slowly transforms, becoming the face of the Hybrid Generation, one of test subjects for post-human technologies. In parallel, Janus, the host of a popular counter-culture TV show, preaches to create an altogether new subspecies of humanity one that has the power to not only control its own biology, but the fate of its own existence.

Genesisis being driven by Jabari, Bastian, president of Belladonna Productions, and producers Robert Franke and Sebastian Krekeler at ZDF Enterprises.

I was immediately drawn to Narinas unique vision for this timely, groundbreaking story about the next phase of human evolution, one in which biology and technology are becoming indiscernible from one other, Bastian said.

Our heroine Asphodel, El, agrees to become a trans-human and is tossed into a world of controversial science and ethical ambiguity with plenty of drama and action, he added, calling Genesis completely unprecedented on television.

Genesis is an important addition to the ZDFE program lineup since the series not only deals with a topic which defines the future of cultural and civil development of human kind by telling a sophisticated and entertaining story but also because of the players involved in the project, said Franke.

ZDFE just recently added Genesis to its new development and financing slate. Belladonna and ZDFE are currently busy putting together the writers room. Itexpects to kick off the financing process within the next couple of months, once its full package is market ready, Krekeler said.

Bastian has produced first features by Michael Cuesta (L.I.E.), Dito Montiel (A Guide To Recognizing Your Saints), Duncan Tucker (Transamerica) and Jim Mickle (Cold In July).

Belladonnas current TV development slate takes in historical drama The White Rhino Hotel, set in Africa and based on Bartle Bulls acclaimed novels, the post-apocalyptic sci-fi seriesElement Lost,and Beat Club, a political drama about 60s/70s youth counter-culture in Germany.

Genesis sees ZDFE ranging ever farther and wider to tap talent and producer relationships, as it builds a slate that combines ZDF productions and third-party pick-ups, on which it can be involved at a early stage of development.

A presentation at Series Mania of ZDFEs current line-up served to underscore its current range as well as links to some of Europes most dynamic producers.

Current series on ZDFES slate include the upcoming Tabula Rasa, an intense Flemish psychological thriller starring (and co-written by) Veerie Baetens and produced by Caviar Films (The Brand New Testament) about a woman who comes to distrust her own memory, airing in October on Belgiums VRT. ZDFE is also selling Swedish mega-hit Before We Die, a mother-son drama and crime thriller produced by B-Reel Films, in co-production with SVT and ZDF; and Maltese, produced by Italys Palomar and Germanys Maze Pictures, set in the 70s Sicily, soon to air on RAI, and with Kim Rossi Stuart as a police commissioner in the so-called Golden Age of the mafia.

Follow this link:
Belladonna Productions, ZDF Enterprises Team For 'Genesis' | Variety - Variety

Posted in Transhuman | Comments Off on Belladonna Productions, ZDF Enterprises Team For ‘Genesis’ | Variety – Variety

Immortal Cyborgs: Is This Humanity’s Future? – theTrumpet.com

Posted: April 21, 2017 at 1:55 am

Transhumanists say we could engineer ourselves to live forever.

Human beings desire eternal life. Since ancient times, they have sought elixirs of life, fountains of youth and other means of escaping death. In a more recent iteration to this quest to live forever, we have turned to science. Some leading biotechnology experts are now predicting that the human body may be obsolete in 60 years as something more long-lasting takes its place.

The movement called transhumanism is now moving from the fringes of science fiction into the academic mainstream. This movement aims to achieve nothing less than transcending the biological constraints on human beings. Its supporters are developing new technologies to enhance human intellectual and physical abilities. Scholars like Prof. Yuval Harari are suggesting that breakthroughs in biotechnology will soon allow humans to upgrade themselves into gods.

Many people are currently debating the scientific plausibility of such revolutionary ideas. Far fewer are seriously considering the moral ramifications. Transcending our biological limitations can only be a good thingright?

Evolutionists often claim there is no omnipotent Creator who designed human beings. For one, why would He create the human body with so many limitations? But what if there is a Creator, what if He designed the human body to be limited for a good reason?

Transcending our biological limitations would take us deep into the unknownand it may be a very dark place.

Utopian Dream

Transhumanism is the belief that the human race can exceed its current physical and mental limitations by using science and technology. The father of the modern transhumanist movement was evolutionary biologist Julian Huxley. In a 1957 essay, New Bottles for New Wine, Huxley claimed that after hundreds of thousands of years of evolution by natural selection, mankind was finally ready to become the managing director of the biggest business of allthe business of evolution. He claimed powerful new technologies were just over the horizon, technologies that would allow the human race to reengineer their own biology and become their own creator.

For decades after Huxley coined the term, many dismissed transhumanism as a fringe idea. But in the 21st century, it is now moving toward the mainstream of futurist thinking in Silicon Valley and other centers of innovation.

Hedge fund manager Joon Yung is now offering $1 million to any scientist who can hack the code of life and genetically engineer humans who can live beyond 120 years. Molecular biologist Cynthia Kenyon has already engineered roundworms that live six times longer than usual. Google has opened an entire division, which includes Kenyon, that is dedicated to reverse engineering the genes that control human life spans.

The chief science officer of the sens Research Foundation, Aubrey de Gray, claims that the first person to live to 1,000 years old has probably already been born.

Other scientists claim that the key to extending longevity isnt necessarily biological, but technological. They have dedicated their lives to inventing mechanical human organs. These organs could be substituted for natural organs, and they themselves could be replaced when they wear out, similar to replacing an automobile alternator every 100,000 miles. The first synthetic trachea, grown from a patients own stem cells, was transplanted into a man with tracheal cancer in 2011. With synthetic tissue growth and 3-D printing technology, scientists say it may soon be difficult to distinguish natural biological organs from manufactured mechanical ones.

The term cyborg was coined in 1960 to describe a fictitious, mechanically enhanced human who could survive in extraterrestrial environments. Fast-forward 57 years. There are now over a million people with mechanical pacemakers regulating their heartbeats.

Devoted disciples of transhumanism foretell a day when our bodies, our brains and the machines around us will merge into a single massive communal intelligence. At the core of transhumanism is the technological singularity. According to computer scientist Ray Kurzweil, this is the hypothetical moment when artificial intelligence will exceed natural human intelligence. Sometime after the singularity, the great transhumanist hope is to be able to upload a human consciousness to a computer. Then, when that computer becomes obsolete, that human consciousness could be transferred to another computer, then to another computer. Biological human bodies with limited life spans would no longer be necessary, and human beings could finally experience immortality.

Dystopian Nightmare

Most people are excited about technologies like the pacemaker, which has saved lives. Yet technologies like stem cell research and genetic engineering have been more controversial. Many are concerned that scientists playing God with human genes could inadvertently create new diseases and/or super viruses. On the other hand, there is concern over what will happen if these scientists are successful. If we get what we want and we liberate ourselves from our current biological constraints, what will happen?

Ironically, Julian Huxleys younger brother Aldous is famous as the author of Brave New World. This dystopian novel warns of a dark side to scientific progress. It describes a future where a totalitarian world state genetically engineers humans to fulfill predetermined roles in a caste system. Aldous did not share his older brothers blind faith in human progress. He feared technology could be misused to bring about unprecedented suffering.

Political philosopher Francis Fukuyama describes transhumanism as perhaps the worlds most dangerous ideology. The first victim of transhumanism might be equality, he wrote for Foreign Policy. The U.S. Declaration of Independence says that all men are created equal, and the most serious political fights in the history of the United States have been over who qualifies as fully human. If we start transforming ourselves into something superior, what rights will these enhanced creatures claim, and what rights will they possess compared to those left behind?

Sir Winston Churchill wrote an essay in 1932, warning of the dangers of technological advancements without moral progress. [I]n a future which our children may live to see, powers will be in the hands of men altogether different from any by which human nature has been molded, he wrote. Explosive forces, energy, materials, machinery will be available upon a scale which can annihilate whole nations. Despotisms and tyrannies will be able to prescribe the lives and even the wishes of their subjects in a manner never known since time began. If to these tremendous and awful powers is added the pitiless sub-human wickedness which we now see embodied in one of the most powerful reigning governments, who shall say that the world itself will not be wrecked, or indeed that it ought not to be wrecked? There are nightmares of the future from which a fortunate collision with some wandering star, reducing the Earth to incandescent gas, might be a merciful deliverance.

What Aldous Huxley, Francis Fukuyama and Winston Churchill feared was human nature. Providing human beings with new tools, new weapons and enhanced bodies does not change how human beings think.

Whether or not it is possible for humans to transcend their biological limitations, just imagine what the world would be like if they did. It would be a world ruled by bionically enhanced superhumanswhose human nature remains profoundly unenhanced. Imagine a world where dictators like Adolf Hitler or Joseph Stalin used their positions of power to take advantage of such enhancementsand lived for 1,000 years. Imagine corrupt governments awarding political lackeys with perpetual youth; power hungry generals deploying super-soldiers to slaughter their enemies. Imagine the rich using their wealth to buy not only more things, but more life. Imagine a world where Aldous Huxleys Brave New World wasnt a dystopian nightmare, but a living reality.

Foundational Choice

Humanitys most serious problems are not biological or technological or even physical in nature. They are spiritual in nature. Human beings can send spaceships to Mars, map the human genome, craft synthetic organs, and unlock the secrets of the atom. But they cannot figure out how to stop wars. They cannot engineer a country, a province or even a city that is free of vice. They cannot do itthey have tried.

In other words, human beings cannot solve evil. In fact, mankinds most powerful technological achievement has been the invention of weapons powerful enough to exterminate all life from Earthhuman, transhuman and otherwise.

Some scientists still hold out hope that human beings will achieve moral perfection on their own, but the grand lesson of human history is that mankind does not know the way to peace, joy and abundant living.

Transhumanists, biologists and scientists in general have no explanation for human nature, what it is, or where it comes from. The Bible offers an explanation that is more than plausible. It says that the Creator of human beings required the first humans to choose a giving, sharing, peaceful way of life or to choose a getting, selfish, violent way of life. They chose the latter.

The Creator designed human beings so that if they chose the selfish, competitive, destructive way of life, they would not have to live eternally in a dystopian nightmare. He created humans to die and return to the dust they were made out of (Genesis 3:19). As Romans 6:23 puts it, the wages of sin is death.

Why did God choose to make man out of physical matter instead of spirit? Herbert W. Armstrong asked in What Science Cant Discover About the Human Mind. If God had made us of spirit, once the decision was made to reject God, we could never have repented. Man, composed of matter, is subject to change. Man, if called by God, can be made to realize that he has sinned, and he can repentchange from his sinturn to Gods way. And once his course is changed, with Gods help he can pursue it. He can grow in spiritual knowledge, develop character, overcome wrong habits, weaknesses and faults.

Human beings simply do not have the capacity to live much beyond 70 or 100 years. They simply do not have the capacity to achieve anything close to moral perfection. They are made out of physical matter. Their physical bodies inevitably wear out and die.

But their physical bodies and their minds also enable them to do something else. They can choose the other way of life. The way that leads not only to a relationship with their Creator, but to the power to achieve nothing less than moral perfection and to the other eventuality listed in Romans 6:23: the gift of God is eternal life.

God made humans out of physical matter so that they could repent and change. He also made humans out of physical matter so that they could die if they refused to repent and change. This is why the omnipotent Creator did not create the human body with more longevity. He created it subject to decay for a very important reason. Man can fight to extend his natural life span, but eventually he has to face the reality not only that he is mortal, but that he is immoral. Those who refuse to repent and turn from sin perishas though they had never been created in the first place (John 3:16; Obadiah 16). But those who repent of their evil pasts and willingly choose to become converted can ultimately receive eternal lifenot in a computer, but as the gift of God.

See more here:
Immortal Cyborgs: Is This Humanity's Future? - theTrumpet.com

Posted in Transhuman | Comments Off on Immortal Cyborgs: Is This Humanity’s Future? – theTrumpet.com

Page 25«..1020..24252627..3040..»