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Monthly Archives: January 2022
Let’s not play Russian roulette with Omicron and embrace it as inevitable – CBC.ca
Posted: January 21, 2022 at 11:48 pm
This column is an opinion from Dr. Cory Neudorf,an interim senior medical health officer with the Saskatchewan Health Authority. For more information aboutCBC's Opinion section, please see theFAQ.
Waves of COVID-19 keep coming with disturbing frequency, wearing down even those who have followed public health advice up to now. Despite warnings that the pandemic would likely last twoto threeyears with multiple surges requiring an ebb and flow of restrictions,many people feel we should be back to normal with the availability of vaccines, and are feeling something akin to buyer'sremorse at this stage.
More transmissible COVID-19 variants have poked holes in our layers of defence, finding ways to get around masks and vaccines in some cases and taking advantage of our need for increased social connection. Due to its billing as a less severe form of COVID-19, is it any wonder that the Omicron variant wave is tempting us to just "get it over with already" and resign ourselves to getting sick?
Unfortunately, science and sober second thought shows us that is likely not a good idea. Eventually, we hope to be able to live with COVID-19 in a more endemic state, with some combination of a less severe variant and sufficient population immunity but we aren't quite there yet.
Here are a few reasons why it may not be a great idea to "get it over with" and catch the Omicron variant of COVID-19:
Intentionally exposing yourself to any disease is like playing Russian roulette. You don't know if you or those more vulnerable around you will get complications. While it is more transmissible, the Omicron variant is still stopped by the measures that have worked for previous waves, we just need to be more vigilant.
In addition, we are fortunate to have vaccines that are effective and safe against all current COVID variants with a booster dose, protecting many against infection and protecting most from severe disease if they happen to get breakthrough illness.
There is no need for returning to the full lockdowns that were required prior to vaccines, as long as people adhere to public health measures during these resurgences and get booster doses as needed.
Eventually, these waves will recede. They will resolve faster if we continue to use common sense, and think beyond ourselves for the good of our community, especially as more of the global population is immunized. We have come too far to quit before we get to the finish line.
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Low-priced stocks: A roulette that may well be a losing bet, say experts – Business Standard
Posted: at 11:48 pm
Many have weak fundamentals to back share price rise and may not live to see the next bull run: Experts
Topics Markets|Share price
Stocks trading at a low price denomination have risen sharply, largely due to speculator interest or new investors trading actively during the pandemic. The S&P BSE Sensex has gained 135 per cent from the lows it hit on March 23, 2020. And 666 of the 833 stocks trading at Rs 20 or below in March 2020 have outperformed the index.
Even from a one-year perspective, 657 of these stocks have outperformed the Sensex in 2021. In fact, some of these stocks have seen gains between 50x and 80x in less than two years. Of the 508 stocks trading at Rs 10 or below (popularly known as ...
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First Published: Sun, January 16 2022. 23:26 IST
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Low-priced stocks: A roulette that may well be a losing bet, say experts - Business Standard
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Rising Star to Red Roulette Here is what you need to read on China – ThePrint
Posted: at 11:48 pm
On popular demand, heres a shortlist of books on China that can help you to understand the country. The list isnt exhaustive, and there are plenty of other great books about China out there.
The list also includes some books on Tibet.
Governing China: From Revolution to Reformby Ken Lieberthal
The Third Revolution; Xi Jingping and the New Chinese Stateby Elizabeth C. Economy
Chinas Futureby David Shambaugh
Politics in China: An Introductionby William Joseph
Internationalizing Chinaby David Zweig
Deng Xiaoping and the Transformation of Chinaby Ezra Vogel
The Chinese Economyby Barry Naughton
The Political Logic of Economic Reform in China? by Susan Shirk
Factions and Finance in China: Elite Conflict and Inflationby Victor Shih
Also Read: Our pick of top 10 books in 2021
Chinas Good War: How World War II Is Shaping a New Nationalismby Rana Mitter
The Cambridge History of China (volumes)by John Fairbank
Great State: China and the Worldby Timothy Brook
Wealth and Power: Chinas Long March to the Twenty-first Centuryby Orville Schelle and John Delury
The Dragon in the Land of Snows: A History of Modern Tibet Since 1947by Tsering Shakya
Zhang, Y. and Buzan, B. (2012). The Tributary System as International Society in Theory and Practice.The Chinese Journal of International Politics, 5(1), pp.336.
Active Defense: Chinas Military Strategy Since 1949by Taylor Fravel
Strong Borders, Secure Nation: Cooperation and Conflict in Chinas TerritorialDisputes by Taylor Fravel
Junbo, Z. and Yunzhu, Y. (1996). Differences between traditional Chinese and Western military thinking and their philosophical roots.Journal of Contemporary China, 5(12), pp.209221.
Scobell, A. (2012). Learning to Rise Peacefully? China and the security dilemma.Journal of Contemporary China, 21(76), pp.713721.
Mastro, O.S. (2018). In the Shadow of the Thucydides Trap: International Relations Theory and the Prospects for Peace in U.S.-China Relations.Journal of Chinese Political Science, 24(1), pp.2545.
China Goes Global: The Partial Powerby David Shambaugh
Yan, X. (2014). From Keeping a Low Profile to Striving for Achievement.The Chinese Journal of International Politics, 7(2), pp.153184.
Chinas Civilian Army: The Making of Wolf Warrior Diplomacyby Peter Martin
Rising star: Chinas new security diplomacyby Bates Gill
Feng, H., He, K. and Xuetong, Y. (2020).CHINESE SCHOLARS AND FOREIGN POLICY: Debating International Relations.Oxford: Routledge.
Also read: The 10 best books we read this year
India Versus China: Why They are Not Friendsby Kanti Bajpai
Indias China Challengeby Ananth Krishnan
The Fractured Himalaya: India Tibet China 1949-1962by Nirupama Rao
India and Asian Geopolitics: The Past, Presentby Shivshankar Menon
Powershift: India-China Relations in a Multipolar Worldby Zorawar Daulet Singh
Fateful Triangle: How China Shaped USIndia Relationsby Tanvi Madan
On Chinaby Henry Kissinger
The Long Game: Chinas Grand Strategy to Displace American Orderby Rush Doshi
Two Kinds of Timeby Graham Peck
Mearsheimer, J. (2010). The Gathering Storm: Chinas Challenge to U.S. Power in Asia.The Chinese Journal of International Politics, 3(4), pp.381396.
Fardella, E. (2009). The Sino-American Normalization: A Reassessment. Diplomatic History, 33(4), pp.545578.
Red Roulette: An Insiders Story of Wealth, Power, Corruption and Vengeance in Todays Chinaby Desmond Shum
Land of Big Numbersby Te-Ping Chen
Big Sister, Little Sister, Red Sister: Three Women at the Heart of Twentieth-Century Chinaby Jung Chang
The Scientist and the Spy: A True Story of China, the FBI, and Industrial Espionageby Mara Hvistendahl
Eat the Buddha: Life and Death in a Tibetan Townby Barbara Demick
Also Read: T20 to coronavirus to RSS 6 books you need to read in self-quarantine
Thisbook list was originally published on Aadil Brars newsletter Asia Communique.
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Try these hidden Netflix features to get the most out of your subscription – New York Post
Posted: at 11:48 pm
If you have a Netflix subscription, you may be missing out on some fun features without realizing.
Netflix has a series of games that you can access via the Android or iOS app.
Open your app and type games into the search tool.
You should notice a selection of games pop up.
Theres even a Stranger Things 3 game.
Click the game you want to play and click Get Game to install it.
This tip is great for watching your favorite Netflix shows at the exact same time as your friends or family even if theyre not in your household.
Netflix Partyis a handy Google Chrome extension that allows you to watch Netflix with anyone.
Once you have downloaded the extension, you can create a shareable link, which all your friends can click on for the same-time viewing experience.
Netflix Party even comes with a chat feature so you can easily discuss whats happening.
If youre struggling to find something to watch on Netflix, a random button may be the answer.
An online tool called Netflix Roulette picks out a show or movie so you dont have to.
It even lets you filter bygenre and IMDb rating to help hone your searches.
You can even add other streaming services like Amazon Prime Video to search through all your viewing options in one place.
You can find the Netflix Roulette wheelhere.
There are a selection of codes you can type into the Netflix search bar that will bring up hidden categories.
Anime fans will be pleased to know code 7424 does still bring up lots of anime content.
You may see different codes suggested online, but Netflix changes codes regularly, so some of them may no longer work.
If you type the code 47465 into your Netflix search bar, you will see some classic Westerns pop up.
The code 48744 should bring up classic war movies.
This article originally appeared onthe Sunand was reproduced here with permission.
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Try these hidden Netflix features to get the most out of your subscription - New York Post
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DVLA Covid row as Government is accused of playing ‘Russian roulette’ with staff – Wales Online
Posted: at 11:48 pm
The Government has been accused of playing "Russian roulette" with the safety of DVLA employees as the infectious Omicron variant of coronavirus rages around Swansea, after claims that it has limited the number of people who can work from home.
Since the beginning of the pandemic, the DVLA has had 1,700 staff who have tested positive for the virus, and has taken measures to ensure 2,500 of its 6,000 staff have been able to work from home.
But Swansea MP Geraint Davies and workers' trade union PCS feel that is not enough, and say they feel there should be more investment in home working to ensure the safety of more staff. There is currently 45 or fewer staff members who have the virus at present.
READ MORE:Coronavirus infection rates, cases and deaths for all parts of Wales
At the beginning of the first lockdown, the DVLA ran with 250 people on site, and the rest from home, Mr Davies said, adding that he felt a report on working from home produced by Deloitte had been "suppressed" by the Department for Transport and that level of home working precaution was therefore less than anywhere else in the civil service, such as the Department for Work and Pensions or the HMRC.
He said: "Obviously we all accept some work has got to be done at the office, but the issue is, the more people, the less social distancing, amidst a continuous eruption of Covid, even though they are claiming Omicron is not as serious to your health.
"Even though management agreed a system with the union PCS of more home working at the end of last year, after infection rates were again surging, the Government again has intervened and this is the second time the secretary of state for transport Grant Shapps has intervened to stop civil servants from the department introducing common sense precautions to keep people safe and to give them confidence and give them peace of mind to boost productivity.
"It is playing Russian roulette with the latest variant. We're now in the situation where the amount of people who have had coronavirus at the DVLA (over the course of the pandemic) is at 1,700.
"Thankfully, because of vaccination, we are not seeing death of the scale we saw before, but I think the attitude of the Government and in particular Grant Shapps, with the endorsement of Boris Johnson, who I've raised it with twice now, is placing fast and loose recklessly with people's safety.
"I guess they take the view that, oh it's alright, in all probability if they do get Omicron, they'll survive and go back to work, but the truth is, some people are more vulnerable than others and some people are in contact with family members who are more vulnerable than others.
"It's wrong from a management point of view, a business point of view, and from a human point of view, to be taking risks with the workforce."
National officer for PCS, Andrew Lloyd said it had been a "long running situation" with the DVLA, adding in the last month, there has been 291 new cases.
"We have been in a long running trade dispute about the way that the DVLA management has handled Covid in the workplace," he said.
"We think that they have never done enough to protect employees and more than that, they have mismanaged the situation. In comparison to the rest of the civil service, they have been the outlier in their approach on how to deal with Covid.
"The DWP and HMRC, the two bigger civil service departments, have had people working from home since the start of the pandemic and that has meant that they have been able to pay benefits and furlough payments for people working from home. The DVLA has never been prepared to do that.
"When there was an enforced lockdown at the start, they had most of their staff at home but doing no work, because they had not invested in technology. When they began opening things up they rushed people back into the offices and hence that's why it started a Covid crisis in the offices in Swansea, and that resulted in us taking industrial action to persuade them to do more. That resulted in a bit more, but never enough in our opinion."
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Mr Lloyd said that a recent measure brought in has seen staff getting a day off every week on top of their normal holidays, so that there are less people on site than normal.
"That's clearly better, but it does not go far enough in our opinion. It's an improvement but falls short on where they need to be," he said.
"There has got to be more investment to allow hybrid working. They have never been prepared to invest in that so they have been uniquely different to the rest of the civil service and they are still failing to keep pace with other private sector organisations. Our main concern of all is it puts our members at risk.
"It's the highest number of Covid cases at any one workplace in the UK. Our members go into work and the anxiety levels are just enormous. We have people ringing me and ringing our offices over their anxiety about being forced to go into work. People are still anxious because you just do not know how you are going to be hit with the illness.
"It's (coronavirus) going to be with us for a while yet. It just makes sense for people to be able to work from home. Part of the DVLA's reasoning is that they have sensitive data which can only be accessed from the site. But when you compare the sort of data that the DVLA and the HMRC hold, that's on a different level yet they are allowed to work from home.
"It's the lack of investment that has put the DVLA in this position."
The claims were put to The Department for Transport, which was contacted for comment, but it referred WalesOnline to the DVLA.
DVLA has spent over 5.7m to help keep staff safe on site, introducing safety measures including leasing two new building, fitting perspex screens, temperature check stations, increased and enhanced cleaning throughout the day, and regular on-site testing.
A spokeswoman for the DVLA said: "The number of positive cases at DVLA mirrors infection rates in the local community. There are currently fewer than 45 members of staff who would normally work on site that are self-isolating due to testing positive.
The safety of our staff is paramount and colleagues whose work does not require them to be on site will continue to work from home, as they have done throughout the pandemic.
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What Will Our Virtual Reality Be? – Metropolis – Metropolis Magazine
Posted: at 11:47 pm
Though the metaverse often loosely mimics the organizational mores established by the physical world, the buildings themselves routinely deviate from what might be considered feasible real-world design. In the metaverse, gravity doesnt exist, nor do material constraints. Things like structure, materiality, and cost, for that matter, all go out the window, says Leon Rost, a principal at Bjarke Ingels Group (BIG), who has worked on a handful of virtual projects for clients. This lack of stylistic constraint has attracted architects who are interested in pushing the formal boundaries of what space can look like. BIG partnered with UNStudio to develop a virtual meeting platform called SpaceForm, where people can collaborate in real time inside futuristic rooms featuring holographic tables that display 3D renderings and data visualizations. Beneville, meanwhile, has built hovering performance stages for clients like iHeartRadio that float in outer space like satellites. Jose Sanchez, a professor of architecture at the University of Michigan Taubman College who designs highly immersive multiplayer videogames through his studio Plethora Project, is designing a videogame where collectives of players can build their own structures that drip in greenery. From a design standpoint, you have to think very differently, because the samerules dont apply in the virtual world as they do in the physical world, Rost says.
In a recent project, Lara Lesmes and Fredrik Hellberg of Space Popular, an architecture studio based in Spain and London, created a virtual gallery for the Spanish organization Fundacin Arquia modeled on the layout of Barcelona. Digital avatars can wander through seemingly endless labyrinths of sunrise-hued rooms whose architectural features look as if they were pulled from an M.C. Escher drawing. The rooms were designed with a misty softness that Lesmes says is helpful for loading times and for easing screen-addled eyes into a new environment. Lighting is incredibly important; it can make a virtual space feel a lot better, she says.
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What Will Our Virtual Reality Be? - Metropolis - Metropolis Magazine
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‘We Met in Virtual Reality finds love in the metaverse – Engadget
Posted: at 11:47 pm
Mark Zuckerberg's vision of a sanitized, hypercapitalist metaverse will likely never be as compelling or idiosyncratic as VRChat, the virtual reality community that's been home to anime fans, Furries and a slew of other sub-cultures since 2014. That's my main takeaway from We Met in Virtual Reality, the first documentary filmed entirely in VRChat, which premiered at the Sundance Film Festival today.
There's no chance Zuck's metaverse would let people wear trademarked avatars without paying a ton, attend exotic clubs to receive (or give) virtual lapdances, or allow users to build whatever the hell they want. VRChat, as portrayed by director Joe Hunting, is basically a proto-metaverse where anything is possible. And for many, it has served as a crucial social hub during the pandemic, a place where they can forget about the world, relax with friends and maybe find love.
But of course, that's been the nature of practically every online community. We're social animals people have always been able to connect with each other over BBS, IRC, Usenet and the plethora of forums and chat services that populated the early internet. I spent most of the '90s hanging out in anime and gaming chat rooms, the sorts of places that today's connected youth would probably find quaint. Still, the people I met there helped me survive the worst parts of middle and high school. Those relationships, and the internet itself, shaped me into who I am (for better or worse).
We Met in Virtual Reality proves that the unbridled, experimental sense of online community is still alive and well today, despite relentless consolidation from Big Tech. But now, instead of staring at tiny CRT monitors, people are slapping on VR headsets to explore fully realized environments. Hardcore VRChat users are also investing in powerful computing rigs as well as upgrades like finger and whole-body tracking. In the '90s, I was grateful to get another 16MB of RAM so that I could have more than one browser window open. Today, VRChat devotees can communicate using American Sign Language, or have their anime avatars show off their belly dancing skills.
Hunting approaches his subjects with the eye of an anthropologist, without any judgment towards their sometimes ridiculous avatars (do all the anime ladies need to have jiggly, Dead or Alive-level boob physics?). We Met in Virtual Reality begins as a chill hangout flick we follow a group of friends as they have virtual drinks and go on joyrides in crudely-built VR cars but it quickly moves beyond the novelty of its setting. One person credits their VRChat girlfriend for helping them to "unmute" after being silent for two years. An exotic performer explains that being able to dance for people in VRChat helped her grieve with a family tragedy and manage a bout of alcoholism.
Joe Hunting
The film chronicles how that exotic dancer, a young woman based in the UK, formed a romantic relationship with another VRChat user in Miami. These sorts of cyber relationships arent anything new, but the VR platform allowed them to do much more than trade links and memes over IM. They could exist in a space together, go on dates to new environments every night. I wont spoil where things end up for the couple, but I can say that it wouldnt have been nearly as effective outside of VR.
We Met in Virtual Reality effectively conveys why people would gravitate towards VRChat, especially during a pandemic. But it doesn't fully capture the wonder of exploring these environments yourself. Seeing people hop on a virtual rollercoaster isn't nearly as thrilling as doing it, where your entire field of vision is covered and you can easily get vertigo. But I don't blame Hunting too much for that; his job was to boil down the VR experience so people can enjoy it on a 2D screen, and the film is mostly successful in that respect. The film was shot using a virtual camera that could mimic all of the functionality of a typical shooter, from focus points to aperture levels. So even though it's produced in an alien environment most people aren't familiar with, it still feels like a traditional documentary.
Hunting has spent the past few years making VR documentaries, starting with a few short films, as well as the series Virtually Speaking. Its clear from We Met in Virtual Reality that hes not just dropping into the community for a quick story. Instead, he sees the humanity behind the avatars and virtual connections. These people aren't just escaping from their lives with VR their lives are being made richer because of it.
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2 Stocks to Invest in Virtual Reality – Motley Fool
Posted: at 11:47 pm
Virtual reality (VR) is one of the hottest trends in tech right now, thanks to the growing popularity of concepts such as the metaverse as well as the utility of this technology in popular niches such as video gaming.
Mordor Intelligence estimates that the virtual reality market could clock a compound annual growth rate of 34% through 2026, pointing toward a sharp increase in sales of VR hardware. More specifically, VR device shipments are expected to jump to 112.6 million units in 2026 compared to just 13.5 million units in 2020.
Image source: Getty Images.
Investors can take advantage of this fast-growing market through Meta Platforms (NASDAQ:FB) and Apple (NASDAQ:AAPL). While Meta is already taking advantage of the VR opportunity, Apple is rumored to be joining the fray in 2022. Let's see why investors looking to buy VR stocks shouldn't overlook these tech giants.
Social media giant Facebook announced in October last year that it would be rebranding itself as Meta Platforms to reflect its focus on developing the metaverse. This concept is aimed at helping people collaborate in a three-dimensional virtual world to work, study, play, or work out, among many other activities.
Meta points outthat virtual reality will be a key building block of the metaverse, which explains why the company will be investing significantly in this technology in the future. Meta CEO Mark Zuckerberg said on the October 2021 earnings conference call that the company is "building multiple generations of our VR and AR products at the same time," and it was on track to invest $10 billion on these technologies last year.
Meta plans to increase its investment in this area in the long run, so it won't be surprising to see it dominate a market where it already has a head start. For instance, Meta leads the VR headset market by a huge margin. Counterpoint Research estimatesthat Meta's Oculus VR headset controlled 75% of the market in the first quarter of 2021, recording a massive increase from its market share of 34% in the prior-year period.
This puts Meta in a terrific position to benefit from the augmented reality (AR) and VR headset market that's expected to grow nearly tenfoldin the next four years. Counterpoint Research estimates that AR/VR headset shipments could jump to 105 million units in 2025 from an estimated 11 million units last year.
Meta is pulling out all stops to capture this massive growth. The company is reportedly working on the next generation of its Oculus Quest VR headset projected to hit the market in 2023. However, analysts expect Meta to launch another VR headset in the second quarter of 2022 that could give users a more immersive experience.
What's more, Meta has partnered with Ray-Ban parent EssilorLuxottica to offer smart glasses. The two companies launched the Ray-Ban Stories series of smart glasses in September 2021 at a starting price of $299. This could unlock another opportunity for Meta as Mordor Intelligence expects the smart-glass market to generate almost $8 billion in revenue by 2026 compared to $3.9 billion in 2020.
All this indicates that Meta could turn out to be a top VR stock in the long run. Its annual earnings could grow faster than Wall Street's projectionof 21% for the next five years as the VR market continues to expand. That's why investors looking to make the most of this market should consider buying Meta stock as it is tradingat 24 times trailing earnings -- a discount to the S&P 500's multipleof 28.5.
Apple is a consumer electronics giant that sells popular products ranging from iPhones to iPads and MacBooks. So, it is not surprising to see reports of the tech titan entering the AR/VR headset market.
Noted Apple analyst Ming-Chi Kuo saidin December 2021 that Apple could launch its first-generation headset in 2022, followed by another device in the second half of 2024. Naturally, Apple hasn't officially confirmed the existence of such a device, but there are further indications that the iPhone maker looks set to make the jump into the lucrative AR/VR headset space.
Citing anonymous sources aware of Apple's headset development plans, Bloomberg reported on Jan. 14 that the company's first mixed reality headset -- supporting both AR and VR -- could hit the market in 2023 instead of this year. The report points out that Apple was originally planning to reveal the device this year at the Worldwide Developers Conference in June. Development challenges faced by the company have probably led it to delay the release by a few months.
While that may be a near-term setback, the important thing to note here is that there is now more evidence of Apple being in the mix for AR/VR headsets. It is also worth noting that Apple is working on a mixed-reality device combining both AR and VR. This could be an important selling point for Apple's device since it can give users the best of both worlds.
Apple is reportedly looking to price its headset at $2,000 at least. That may seem expensive, but investors should note that the average selling price (ASP) of an AR headset stoodabove $1,800 in 2020, while that of a VR headset was $357. So, Apple's mixed-reality headset could find takers since consumers won't have to spend on two different devices.
Apple reportedly expects to sell 7 million to 10 million units of its headset in the first year, which indicates that this could turn out to be a multibillion-dollar product for the company given the estimated price point. Additionally, it won't be surprising to see Apple achieve its sales target, given the massive iOS ecosystem with an installed base of 1.65 billiondevices at the beginning of 2021.
Apple is in a terrific position to cross-sell its anticipated headset to a huge customer base, and that could make it a top tech stock to benefit from the VR space.
This article represents the opinion of the writer, who may disagree with the official recommendation position of a Motley Fool premium advisory service. Were motley! Questioning an investing thesis -- even one of our own -- helps us all think critically about investing and make decisions that help us become smarter, happier, and richer.
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Stripchat Democratizes Virtual Reality Live Webcamming – PRNewswire
Posted: at 11:47 pm
LOS ANGELES, Jan. 20, 2022 /PRNewswire/ -- Stripchat, the leading free live camming platform that averages over 500 million visits per month, today announced that any adult using Stripchat.com can interact with live stream cam models in virtual reality without the need to install 3rd party applications. On top of this, the most popular all-in-one VR system, Oculus Quest is now compatible with the platform and will connect natively to Stripchat via the web browser.
With 4K quality and no delay, users can now completely immerse themselves in virtual reality alongside their favorite models for free using any pair of VR glasses, whether they be low-cost or advanced technology.
"Watching adult cam models perform in virtual reality has been around for a few years now, but mostly for those who have the money to buy expensive VR headsets and the time to seek out and download third party VR applications," said Max Bennett, Vice President at Stripchat. "Now, we're opening the door to users all over the world who have been waiting to experience virtual interaction at the highest quality. Once you have some VR goggles, you can put them on and use them on Stripchat immediately."
Stripchat has started using new techniques for rendering 3D content with VR glasses, based on partial rendering on various layers, to optimize the application and the image quality. The platform has achieved 60fps when watching 4K video with interface elements in modern virtual reality glasses. Stripchat has also reduced the delay between models' performing actions and users noticing them to a minimum.
The platform has taken all functionalities of its site - tip menu, toy reactions, private shows, interactive chat - and merged them with virtual reality glasses. Features which can also be activated during VR shows include using a microphone to talk to the model and new interactions with physical remotes including standard PC keyboards to facilitate control over the virtual interface.
To experience Stripchat in VR, please visit: https://stripchat.com/girls/vr
About Stripchat:Stripchat is an 18+ LIVE entertainment community, with more than 500 million monthly users, where users can watch streams from both amateur and professional models for absolutely free. Users can browse through thousands of performers and influencers broadcasting live shows 24/7. Besides watching, they can also interact with performers by choosing desired options from the tokens menu, using interactive technology, chatting, and diving into private shows. All models appearing on the site have contractually confirmed to Stripchat that they are 18 years of age or older.
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Virtual Reality exhibition highlights racial inequities within Minneapolis – KARE11.com
Posted: at 11:47 pm
The registration for the VR Exhibit opened for MLK Jr. Day, but has been available year-round for anyone interested.
MINNEAPOLIS Minneapolis has historically been praised for being one of the best places to live. It has beautiful parks, relatively well-connected bike paths. However, it still remains a place with one of the biggest racial inequality gaps in the nation.
"Whether that's red lining, educational disparities, things about housing and systemic inequities in general..." Tracy Nielsen said. Nielsen is the Executive Director of HandsOn Twin Cities, a volunteer center that coordinates companies, nonprofits and volunteers.
She said they've been partnering with REM5, a virtual reality experience company out of St. Louis Park to host something called 1 City, 2 Realities.
"1 City, 2 Realities is a virtual exhibition space, so basically it can be accessed in real time via phone or computer when people go into the exhibition," Nielsen said. "It's like walking into a museum you have an avatar and you're navigating the space."
Nielsen says this experience has been available to her volunteers for a while, and she thought MLK day was the perfect jumping off point to introduce the public to it, so that they can participate too, without leaving their homes.
"Everyday we are working to make people think about themselves on how they can be more anti-racist as a volunteer," she said. "We really believe that by deeply informing of our history that affects our current circumstance, and the existing need, people will become better volunteers to understand those issues."
Amir Berenjian, The founder of REM 5, the company behind building this VR exhibit, says his company's mission had been the same since the beginning.
"When we first started the company about four years ago, we spent a lot of time deploying this technology for empathy building or soft skills, emotional intelligence, cultural competence, using it as an intimate storytelling medium," Berenjian said.
And ever since the company developed this exhibit, Berenjian says he's worked with schools and corporate groups to not only educate but to also help visualize what the inequities look like in numbers.
The exhibit includes dozens of items, featuring information about educational, housing and wealth gaps in our city.
"When you start to look at the data, we have some of the worst race inequities in the country across the board, so if we can open up people's eyes to that data and that content and those stories using this tool as the medium for it, and get those 10, 20, 100 people in that company to engage in discourse around that and what they can do individually and as an organization to counteract some of these systemic issues, then we've done our job," Berenjian said.
If you are interested in the exhibit as well as other events HandsOn Twin Cities is organizing throughout the week, you can find that info here.
The virtual exhibit is free to view for anyone with a computer or a smartphone, but requires registration. You can also participate in the debriefing session hosted by HandsOn Twin Cities throughout the week.
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Virtual Reality exhibition highlights racial inequities within Minneapolis - KARE11.com
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