Monthly Archives: May 2021

Immersive LBE Virtual Reality experience ‘War Remains’ comes to National WWI Museum and Memorial this month – Auganix

Posted: May 14, 2021 at 6:11 am

In Virtual Reality News

May 11, 2021 War Remains, an immersive experience from MWM Interactive (MWMi) will this month debut at its new home, the National WWI Museum and Memorial located in Kansas City, US. Presented by Hardcore History podcaster Dan Carlin, War Remains is an immersive virtual reality (VR) experience that transports viewers to the Western Front of the First World War where they can witness history unfold from a soldiers point-of-view.

War Remains is a location-based experience (LBE) that places attendees in a 25ft x 25ft space and equips them with a VR headset. The space effectively acts as a physical set, thereby allowing viewers to interact with what they are witnessing virtually in the physical world, adding to the immersion of the experience. Although a relatively small space, according to Brandon Padveen, Associate Producer at MWM Interactive, the experience actually feels enormous due to the techniques that were used to create the experience and trick users into thinking they are in the vast trench networks on the frontlines of WWI.

The VR experience was produced by MWMi, directed by Brandon Oldenburg, and developed by Flight School Studio, with audio designed by Skywalker Sound. Throughout the experience, Dan Carlin leads audiences into the trenches as an active battle scene rages on around them. Through a combination of visual effects, sound engineering, and the guidance of Carlins voice, audiences get the opportunity to experience a moment in history.

Virtual Reality creates other dimensions. The medium allows the storyteller to engage the audience in a way that previous storytelling genres havent been able to tap into. The engagement level is so much higher because the audience is 100% involved. Its an active not passive experience, said Carlin.

As well as the digital animation and physical interaction aspects of the experience, another hugely important part is the sound. Ethan Stearns, Executive Vice President of Content at MWM Interactive, said that originally, the team wanted the experience to be so loud and uncomfortable that people wouldnt really want to be in a headset. Obviously, this wouldnt be something that viewers would reasonably want to experience, and understandably, MWMi couldnt really push things to a level that the real soldiers of WWI went through. Instead, the team had to look at how it could emulate how loud the trenches would have been in a different way. This emulation was achieved through clever sound design methods including the integration of speakers into the walls of the physical set, thanks to the work that Skywalker Sound carried out.

MWMi has gifted the War Remains LBE to the National WWI Museum and Memorial. Stearns added: We want War Remains to continue to be experienced, and there is no better permanent home than the National WWI Museum and Memorial.

We are extremely grateful to MWMi for the gift of War Remains. This experience is unlike anything that Kansas City has hosted before, said Matthew Naylor, President and CEO of the National WWI Museum and Memorial. War Remains will allow the viewer to immerse themselves in the trenches of WWI and experience it with all of their senses, reaching them on both an educational and emotional level.

War Remains premiered to international acclaim at the Tribeca Film Festival in 2019 and later opened for a limited run in Austin, Texas. It went on to win the Out-of-home VR Entertainment of the Year award at the VR Awards. The experience will be hosted in the National WWI Museum and Memorials Memory Hall and will be open to the public on May 27, 2021. Due to the graphic nature of the content, viewers must be at least 14 years of age.

For more information on the War Remains experience, click here.

Image / video credit: http://www.worldwar1centennial.org / MWM Interactive / YouTube

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.

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Ballast introduces two new virtual reality attractions for waterparks – InterPark

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Ballast, providers of virtual reality for waterparks, has introduced two brand-new attractions designed to create memorable experiences for guests and boost revenue for waterparks.

The virtual reality attractions are known as VRSlide and DIVR.

VRSlide is hailed as the first system in the world to add new visual dimensions to existing waterslides. The system is equipped with 25 virtual reality headsets. The Ballast team digitalises a waterparks slide path and create virtual reality worlds that are specifically tailored to a slide path. SplashSync Sensors are installed at points where riders experience different movement patterns on the slide.

DIVR is designed to enable waterparks to unlock new possibilities in their pool. DIVR VR Snorkelling is sold as a system of equipment to waterparks and resorts, without any requirements for permanent infrastructure changes to begin operation.

The DIVR content options allow guests to discover the sensation of flying, floating and swimming through enchanted virtual worlds.

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Space tourist guides and leisure time planners: These are the jobs of the future – CNBC

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WEF data showed that nearly two-thirds of children now starting school will work in jobs that have not even been invented yet.

Klaus Vedfelt | DigitalVision | Getty Images

More than 100 million workers in 8 countries alone might need to switch jobs by 2030, according to a recent McKinsey report, which highlighted a number of jobs that could exist even further into the future.

The coronavirus pandemic has accelerated technological transformation, so much so that 12% more people than anticipated pre-crisis might need to change jobs by the end of the decade. That's according to data from a report published in February by consultancy McKinsey on the future of work post-pandemic.

The data was cited in Bank of America's "Future of Work" report, published Wednesday, which looked even further ahead, considering the creation of new roles. It referred to World Economic Forum findings which showed that nearly two-thirds of children now starting school will work in jobs that have not even been invented yet.

The Bank of America strategists who authored the report pointed out that many next-generation technologies, such as artificial intelligence, the internet of things, augmented and virtual reality, are still in their infancy.

However, they argued it would be key to anticipate the jobs needed to work in these areas of innovation so people can "adapt their skillset with the relevant education for the workplace of tomorrow."

Bank of America equity strategist Felix Tran, who was the lead author on the report, highlighted the following examples of possible jobs of the future, based on the insights in this report and previous thematic research carried out by the investment bank.

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Axon Partners with NTOA to Design and Develop Next-Generation Use of Force Training – PRNewswire

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SCOTTSDALE, Ariz., May 13, 2021 /PRNewswire/ --Axon, the global leader in connected public safety technologies, today announced a partnership with the National Tactical Officers Association (NTOA), a non-profit organization dedicated to serving the law enforcement community, to help with the design and development of the next generation Use of Force (UoF) training for law enforcement. With this partnership, Axon will leverage NTOA's training expertise to develop virtual reality content and reality-based scenarios for de-escalation training focused on empathy, critical thinking and threat mitigation for both in-person and VR training platforms.

In an effort to enhance community and police relations in a complex world, Axon will work closely with NTOA and MIRACLE (Mental Illness Response Alternative Center Law Enforcement) to obtain constructive feedback and have Axon's VR Training content, including VR Community Engagement and VR Simulator scenarios, and Axon Academy web-based trainings endorsed for meeting world-class standards.

Additionally, this week Axon launched its first wireless Virtual Reality (VR) Simulator Training to provide immersive virtual reality content that can help officers develop critical thinking, de-escalation and tactical skills. Designed to complement Axon's existing Community Engagement Training, the VR Simulator will enable officers toactually talk and walk through the scenario as they would in the field, with feedback from trainers and supervisors, allowing them to practice more and enhance their skills, better preparing them for the situations they encounter each day.

To read the full blog post visit: https://www.axon.com/news/ntoa-partnership

To learn more about the VR Simulator launch visit: https://www.axon.com/training/vr

SOURCE Axon

http://www.axon.com

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T-Mobile partners with Healium to bring Virtual Reality to Honor Flight volunteers – TmoNews

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Adding to its recent announcement on how it is honoring veterans throughout this Military Appreciation Month, T-Mobile has revealed its new collaboration with Healium. Through this partnership, T-Mobile can bring a virtual Honor Flight experience to veterans situated in small towns throughout the country. This way, they can get the experience of visiting Washington D.C. war memorials without having to leave their homes.

We are losing our World War II Veterans at a rate of hundreds a day, and sadly many may not live long enough to be able to see their memorials in person, said Healium CEO, Sarah Hill. This is such a powerful application that can help us reach Veterans, including those living in small towns and remote locations. While nothing is as good as a real, in-person Honor Flight trip, this is a beautiful way to take Veterans there if theyre not able to travel.

Of course, this is all thanks to T-Mobiles 5G network and the power of Virtual Reality. With this virtual experience, veterans can take a tour of the war memorials and pay tribute to their fallen comrades. These virtual tours give a look at the sights and sounds of the Rainbow Pool and experience the Changing of the Guard at Arlington National Cemetery. They even allow a visit to the World War II Memorial, Vietnam Veterans Memorial, Korean War Veterans Memorial, and the Women in Military Service for America Memorial. Not to forget, theres a virtual tour of the USS Nimitz, which is currently in the Pacific Ocean.

Through the collaboration with Healium, Honor Flight Network volunteers will be given VR headsets and Inseego 5G MiFi M2000 hotspots so they can participate in these virtual tours without having to put their health at risk. And thanks to T-Mobiles Extended Range 5G, volunteers can meet with veterans without the need to travel to remote locations.

Source: T-Mobile

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Spatial unveils web browser collaboration in 3D workspace and NFT virtual galleries – VentureBeat

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Last year,Spatial unveiled its social augmented reality workspace on mobile devices, enabling people to log into its 3D experience in a way that makes the virtual workplace more accessible. And now it is making its 3D collaborative space available via web browsers. The company is also showing off galleries where it can display art with nonfungible tokens (NFTs).

The New York company has created a virtual reality and augmented reality collaboration platform that lets people access a three-dimensional workspace from any device, whether its an Oculus Quest 2 VR headset or a smartphone or a computer with a web browser.

Today it is announced the beta launch of its new interactiveweb app that extends access for anyone to benefit from the full extent of immersive 3D computing, reaching beyond its traditional collaboration use cases.

And fans of NFTs, which use the secure and transparent digital ledger of the blockchain to authenticate digital items, are using the space to show off their 2D and 3D digital art work. They can do so by setting up virtual galleries within Spatial. Thats a big deal because NFT art has been selling for as much as $69 million. But there are very few ways to actually view NFT art.

Spatial has created a way for its creators to choose a gallery environment or custom build their own. With this new update, anyone across the web can instantly interact in virtual collaborative work rooms or explore these exhibitions in 3D, with just one click no installations required.

The company also announces a series of public exhibitions with key influencers within the NFT community who will showcase their art throughout May and June. These include NFT marketplaces OpenSea and SuperRare, contemporary artists and 3D designers Federico Clapis, Krista Kim and Jarlan Perez, 6 Agency who are building NFTs on the Solana blockchain, and Superchief Gallery, the worlds first physical dedicated NFT gallery space in NYC. A full calendar of events and partners is listed on Spatials website.

Above: Spatial lets you roam in a 3D space in AR, VR, mobile, or the web.

Image Credit: Spatial

Despite growing headset sales, accessibility has always been top of mind for Spatial, as it wants collaborative 3D spaces to be experienced by the masses. This offers the first time anyone across headset, mobile or desktop can walk around Spatials virtual rooms with full avatar functionality and controls to share, collaborate or view content with others.

CEO Anand Agarawala said in a statement that users have logged more than 10 million minutes in Spatial in the past year, with 50% of those being non-headset users.

NFTs are a type of digital certificate of authenticity that uses blockchain technology, creating a secure way to track who owns a digital asset. NFT popularity has recently spiked as cryptoenthusiasts around the world pay large sums for digital assets anything from art, music, sports trading cards, media and even real estate. Artists are finding their biggest audiences via NFT communities and selling art for record breaking amounts. Its leveling the playing field and eliminating traditional gatekeepers to make art and other creative assets more discoverable while rewarding artists for their work.

The Spatial gallery was designed in collaboration with former SOM architect, Sylvia Lee. It offers a high end, accessible and simple solution for both buyers and sellers of these NFT assets to display their collections. You enter via a web link, to discover and share digital assets with anyone no headset, pieces of virtual land or crypto wallet required. Its bringing a human and social element to these digital forms.

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Extended Reality Can Improve Safety and Workforce Training, Embry-Riddle President Writes in Aviation Week – ERAU News

Posted: at 6:11 am

In his latest Aviation Week essay, Embry-Riddle Aeronautical University President P. Barry Butler describes the value of extended reality technologies for workforce training and aviation safety. Research-based validation of XR training tools will be key to their advancement, he concludes in an essay published May 7, 2021. The piece on extended reality systems is Dr. Butlers fifth opinion essay in Aviation Week, on behalf of Embry-Riddle. Subscribers to Aviation Week can log on to access his latest essay online now. The article is also provided below.

By P. Barry Butler

The aviation industry faces multiple urgent safety challenges. As pilots furloughed during the pandemic return to flight decks, for example, how can we ensure that their skills remain fresh? What is the best way to teach technicians to identify damaged turbine blades? Is it possible to better prepare pilots for spatial disorientation in the air?

Extended reality or XR systems based on a mix of virtual, augmented and mixed reality technologies suggest a way to address key safety and workforce-training challenges. Although XR systems will never replace highly skilled instructors, they have proven to be very effective teaching tools when used properly particularly for the next generation of pilots and technicians. The technology is available at a wide range of price points, too, depending on the nature of the training.

Ever since the first Link Trainers were used to prepare pilots for World War II, simulation has played an important role in aviation education. Nevertheless, there were undoubtedly those who believed a simulator could ever replace time in the air. Though sophisticated for its time, an ANT-18 Blue Box Link Trainer on display at Embry-Riddle now looks somewhat like a carnival ride parked beside a full motion flight simulator. The display is intended to show students how far weve come in advancing simulation technology.

Parked beside a full-motion flight simulator, an ANT-18 Blue Box Link Trainer built in 1943 illustrates the evolution of flight simulation training technologies. (Photo: Embry-Riddle/David Massey)

Simulation training tools became even more important in 2020, especially for aspiring aviation mechanics. Under heightened Covid-19 protocols, many FAA Part 147 universities received FAA approvals to offer online learning coupled with lab experiences. Being able to incorporate XR training into online technician training proved beneficial and we envision that the technology will either augment or replace some of the complex laboratory student projects we currently perform.The promise of simulating aircraft maintenance operations at the same level as pilots now seems within reach.

Recently, I had an opportunity to don virtual reality goggles in an XR lab so that I could see first-hand how students are touring a simulated turbine engine to check for defects in fan blades. In the same lab, using the exact same equipment, student pilots familiarize themselves with a pre-flight checklist by walking around a virtual Cessna 172 on a ramp that looks exactly like the real thing. Would-be astronauts in our Spaceflight Operations program can virtually explore and even perform repairs aboard a simulated International Space Station (ISS).

Researchers in the same building are meanwhile inventing a low-cost version of a spatial disorientation trainer, a high-end piece of equipment that may be prohibitively expensive for many flight-training programs. Combining motion simulation and virtual reality, the aviation illusion trainer now under development will subject student pilots to a deadly yet common scenario a sudden transition from visual to instrument meteorological conditions.

We are not leveraging these teaching tools simply because they are fun and todays students grew up playing video games. Research has shown that virtual, mixed, and extended reality training tools work well within the context of a holistic educational program, under the guidance of skilled instructors. In a 2018 study by Jennifer Lewis and Joyner Livingston of SAIC, for instance, immersive synthetic training environment simulators helped student pilots complete their first successful solo flight in roughly half the time. At my school, we are conducting rigorous pre- and post-assessments of XR training participants to gauge learning efficacy.

Evidence-based validation of virtual, augmented, and mixed reality training technologies including computer-based systems and haptic feedback devices will be an essential step in expanding their use.

We can get there. Simulation training tools are widely accepted in the medical and industrial fields. Healthcare workers are leveraging visualization training to better understand human anatomy and prepare for complex surgeries.

XR systems support the safe, efficient training of new talent for both flight and space travel.

For aviation maintenance professionals, XR minimizes expensive mistakes and allows students to perform invasive procedures without jeopardizing safety.For aspiring pilots, high-fidelity interactive XR environments make it possible to prepare for dangerous scenarios in the air. The technology also allows students to complete assignments remotely a major plus during a global pandemic at minimal cost.

Research-based validation of XR training tools will be key to their advancement.

P. Barry Butler is president of Embry-Riddle Aeronautical University.

Posted In: Aviation | Institutional News

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Regional priorities for skills and technical education in the Eastern Caribbean States amid COVID-19 – World Bank Group

Posted: at 6:09 am

The impact of the pandemic on students

The leaders of the national colleges expected that COVID-19 would have detrimental impacts on the student population. For instance, one-third of all survey respondents indicated that new students entering the system will be less academically prepared. Moreover, about half of all survey respondents believe that student dropouts are rising and that new students will be negatively affected by mental health problems due to the pandemic.

The participants in the national colleges meeting agreed that the pandemic had posed new challenges that national colleges are not ready to address appropriately. They stressed that it has become imperative for them to work together as a network to face emerging challenges. A key take-away from the discussions was the need to operate more collaboratively than in silos. Working across ECS colleges could help design and implement more efficient joint solutions, such as shared digital content platforms, improving student services, and fostering teacher professional development.

Most survey respondents considered that promoting collaboration across national ECS colleges is a priority. Nonetheless, all respondents indicated that their current level of collaboration is low due to a lack of a clear framework and financial resources.

Survey results also showed strong concerns regarding the inadequacy of financial and human resources available for the provision of student services. These include remediation, counseling, and employment support. They also indicated that national colleges lack information systems capable of assessing the needs of employers, identifying students at risk, and tracing student employment to work transition.

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The Caribbean Urgently Needs Air Travel: How Can It Be Restored? – Simple Flying

Posted: at 6:09 am

Like elsewhere in the world, the Caribbean is currently facing an air transport crisis due to the COVID-19 pandemic. The region is yet to fully reactivate the commercial service of the many airlines that operate there. Nevertheless, the Caribbean must find a way to do so because no other region in the world is so heavily dependent on air travel for social and economic reasons.

During a Caribbean Islands Panel, organized by CAPA and hosted by the International Air Travel Associations (IATA) regional vice-president for the Americas, Peter Cerd, several industry members discussed the current status of the Caribbean.

According to IATA, the air travel industry provides US$36 billion in GDP to the Caribbean. It also creates 1.6 million jobs, nearly 14% of the whole travel economy in the region.

Before the pandemic, the region had more connectivity than ever, with over 540 city-pair connections to all parts of the world. Since COVID hit the world, the Caribbean lost about 423 of those city pairs. It still has yet to recover all its connectivity.

The regional airlines have suffered quite a lot due to the pandemic. For instance, the Antigua and Barbuda airline LIAT nearly disappeared; the Dutch Government gave a US$3 million mortgage loan to Windward Islands Airways (Winair), and Cubana de Aviacin is in the worst financial situation ever.

Peter Cerd said,

The Caribbean island states dont have the luxury of mainland continents, of roads and train systems. Theyre highly dependent on air travel connectivity within the region, within the island states, as well as connecting to North America, Europe, and Latin America.

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The Barbados Minister of Transport, Lisa Cummings, gave its four pillars to resume the air travel industry in the Caribbean.

These four pillars are coordination around proactive and reactive measures, identification of minimum standards, balance about quarantining and testing, and access to the technology and testing resources.

Nevertheless, coordination between governments is something that the Caribbean has lacked over the last year. Every country in the region has its own set of rules regarding the control of the COVID-19 pandemic. Tracy Cooper, CEO of Bahamasair, said,

We recognize that every country is unique within the Caribbean, and they have their own issues. But if we would have been using more the Caribbean Community (CARICOM), it would make it simpler for the wider global community to understand what and how it is to get it and around each of these countries.

In June, a total of 66 airlines are operating flights to the Caribbean region, according to data provided by Cirium. Theyll be offering 39,959 flights, with over five million monthly seats. The leading operator will be JetBlue with over 7,280 flights, followed by American Airlines with 6,511. In third place, Cape Air will offer 2,453 flights.

Compared to 2019, the Caribbean is still 33% down in the number of flights and 25% in the number of seats. That year, 85 airlines were operating in the region, with JetBlue and American also as the top players.

Currently, several Caribbean governments are shifting their COVID-19 travel restrictions to allow the US vaccinated travelers to leisure there. For instance, Barbados launched new vaccinated protocols on May 9, prioritizing US travel, said Cummings. Also, Virgin Atlantic, Barbados, and IATA are trailing IATAs Travel Pass on its route from London Heathrow.

Are you planning to visit the Caribbean any time soon? Let us know in the comments below.

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The Caribbean’s Newest Relais & Chateaux Resort Is in Turks and Caicos – Caribbean Journal

Posted: at 6:09 am

The newest Relais & Chateaux resort in the Caribbean is in Turks and Caicos.

The Meridian Club Pine Cay, long one of the regions top private-island resorts, has officially joined the culinary-focused hotel collection.

The 21-key hotel has 13 residences and eight villas on a private 800-acre island a short trip from Providenciales.

The resorts culinary program is led by Costa Rican Chef Andres Melendez.

There are now seven Relais & Chateaux resorts in the wider Caribbean, including properties in Dominica, Grenada, Anguilla, St Barth, The Bahamas, the Dominican Republic.

The most recent Relais & Chateaux Caribbean addition had been Tiamo, a resort on Andros Island in The Bahamas.

A natural fit for the Relais & Chteaux family, The Meridian Club Pine Cay champions the brands core pillars of sustainability and biodiversity, through its own proactive ecological initiatives, including rainwater harvesting, electric transportation and the usage of solar panels, the resort said in a statement.

Turks and Caicos is currently open for tourism; you can find more on how to visit here.

For more, visit the Meridian Club Pine Cay.

CJ

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