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Monthly Archives: April 2021
AEC Sector Envisions, and Debates, How Virtual Becomes the New Reality – Engineering News-Record
Posted: April 23, 2021 at 12:11 pm
COVID-19 disruption and falloutfrom distanced, isolated staff and no-touch business development to lost revenue and lingering market uncertaintyhave many in the construction sector longing for their pre-pandemic existence.
Precautions and vaccines are accelerating the return to some degree for firms, owners and other AEC participants, but theres a growing sense that workplace adaptations forced by the coronavirus are innovations long needed and here to stay. A lot of it was there but not adopted, says Danielle Dy Buncio, CEO of virtual design consultant VIATechnik told attendees of ENR's Top Young Professionals conference in February.
COVID was the light switch, and overnight, the game has changed and we need new ways to play it. Theres no going back to the pre-COVID workplace, she said.
Recent business surveys show the emerging transformation but also uncertainty and debate over changes ahead. In a March Prudential survey of 2,000 self-identified workers in all business sectors, only 13% said would opt for full-time on-site work, and one-third would not work for an employer requiring that presence. The respondents said 34% of job seekers want to work remotely and 42% graded their employers culture focus a C or lower. But two-thirds of respondents also see in-person interactions as key to career advancement.
In an April survey by tax consultant Marcum of 251 middle market CEOs, including those in construction, 82% expect to allow a partially remote workforce post pandemic. But in a CEO survey last month, management firm KPMG said just 17% of 500 responding chiefs in large corporations in 11 business sectors will downsize physical footprints and only 30% will commit to a majority of employees working remotely between two and three days per week.
Gregg Schoppman, principal at industry management consultant FMI Corp., says the pandemic forced AEC companies to rethink policies, practices and procedures that have been the norm for years, and many benefited from that reflective exercise. While profits rose last year for many firms as costs dropped, people had to really think about how to make money and how to be very deliberate about the execution, he says. They had to come up with a very thought-provoking plan.
Design and construction firms, owners and others now are weighing options in accommodating staff and business needs.
We will not have a firm-wide mandatory return to the office, says Mark Edwards, CEO of Texas designer Halff Associates. The percentage who return will vary depending on job description, individual independence and office and team requirements. But the firm wont cut its office space. We are maintaining or increasing it so every employee has their own space to preserve our culture. This will be a competitive advantage in the future. Whats good for our people is good for business, thats the bottom line.
Offices are where collaboration happens and are vital to our culture, says architect Gensler co-CEO Andy Cohen, who notes internal research showing a 37% drop in collaboration when were not together. Greg Kelly, CEO of designer STV, echoes that, stressing that we are always best when we can be together. He says the firm anticipates returning to its offices after Labor Day. We are still working on a plan as to how best to make this happen, Kelly says.
All staff learns from the shoulder-to-shoulder with leaders and colleagues and immersion into the processes, policies, culture and collaborative work environment, says Gerald Salontai, CEO of engineer Hull & Associates. The quicker this happens, the more they can be effective and bring value. About 25% of Hull staff prefers to work remotely, with office trips for occasional team, project, client or company meetings. This will cause changes in our real estate portfolios, office space and workspace layout, he says. Quality control is at higher risk from a remote workforce, he contends. Not having teams in close proximity can lead to things falling through the cracks on a given project, Salontai says.
Danielle Dy Buncio, CEO, Virtual Design Consultant, Viatechnik
Laura Ramey, chief people officer at TRC Cos., says the firm was an early adopter of the [work-from-home] model and had a digital foundation in place before the pandemic, allowing TRC to quickly transition office-based staff without large lapses in productivity or employee access.
Employee polls indicate most want to continue with a hybrid work from home and office setup post-pandemic, and these numbers have remained consistent over the past 12 months, she says.
Priya Kapila, FMI compensation practice leader, said in a recent article, Its no surprise that many engineering and construction executives are asking, How do we continue to monitor productivity, measure performance and reward employees who used to be in the office but arent anymore? Long-term solutions are largely unknown, particularly given the uncertainty as to whether wide-ranging remote work will continue, she says. One concern Kapila notes is that, in some cases, employees are missing important team engagement and communication developments, so remote work is actually playing to their weakness. FMI has more research underway among contractor CEOs, she says.
"There are challenges in development of staff now, especially those in their 30s who seek career advancement and ... underlie a lot of capability and billability are not feeling 'invested in' ... nearly as fully, if at all, as when in the office," says Ted Lower, CEO of industry management firm LVNV and an HR practice consultant to AEC advisory company EFCG.
According to Lower, firms intend to have "essentially all offices open for partial/rotating occupancy by 50% of employees by summer, with most having 25% to 35% occupancy by June." Many firms with offices in smaller, non urban locations "are well past that already," he says.
With a fourth-quarter COVID wave looming dependent on vaccine strength and variants, "having the hybrid environment carried 2Q, 3Q and into the 4Q is viewed as the best course of action, as it is possible that year-end could involve significant office closure mandates," Lower contends.
Hybrid work arrangements are seen for up to 40% of design firm Stantec staff, so the firm turned to virtual reality cameras and the internet to do field reviews remotely. Its not foolproof, with the company relying on the contractor to not intentionally skip over items, says Steve Fleck, chief project officer. From rebar to earthwork inspections, there is nothing you cant do that way, he says. You get to see every nook and cranny.
Fleck acknowledges that getting people to remobilize in the office is actually a much more difficult exercise.
Some research sees pay cuts as a looming option for remote employees, with historical evidence suggesting a negative connotation attached to telecommuting and a belief that remote employees do not work as hard, says Kapila. She says the pandemics work from home boom has helped dissuade this mind-set.
Harvard Business Review researchers, in a March article, cite one survey that about 44% of employees would be willing to cut pay by 10% to work remotely forever. But they urge employers to adopt a leader-supported declaration of organizational expectations related to remote work.
Michael McKelvy, President and CEO of Gilbane Building Co., says the company has learned this last year to revise past notions that work from home employees are probably not doing a really good job. He says the firm still would like people to be in the office, but our understanding of that difference is much greater now than before.
Even so, there is growing statistical and anecdotal evidence that remote work poses risks for womens careers. Management consultant McKinsey last summer found in all sectors that women represented 39% of global employment but 54% of job losses. The consultant said its studies dating to 2015 had never recorded more women opting out of the workforce than men, until last year.
The U.K.s latest annual mandated salary gap survey for all employers of 250 or more, released in April, revealed pandemic effects for women at some construction sector firms. COVID furloughs and added child care duties may set some careers back by years, according to industry experts. Andra Kidd, named Hull chief operating officer last year, notes efforts by the firm, not unlike others, to boost time flexibility and mental health support to create work-life balance that, where possible, will continue beyond the pandemic.
Face-to-face collaboration remains critical, but virtual options wont disappear, says Scott Sass, national leader of DPRs special services group, noting an uptick in workforce engagement. Employees now feel really connected to the pulse of the company and to our strategies, he says.
That link extends to college campuses, where distance learning has generally been the norm this past year, and Zoom the connector. Students are much more willing to meet in Zoom than in person, says David Gunderson, associate CM professor at Washington State University. Im not sure if its a convenience factor or if there is some intimidation removed. He says hes basically given up on official hours. Well meet whenever were both available now. Use of virtual platforms to host industry experts has also boosted learning options at the school, hampered in the past by its five-hour drive from Seattle.
Zoom will remain a go-to platform, but a recent American Council of Engineering Cos. (ACEC) member survey said nearly 63% of respondents have found or seek alternatives for remote interaction. Architects and designers are visual thinkers, and working entirely in the digital space has expanded our arsenal of, and fluency with, digital collaboration tools, says Gensler co-CEO Diane Hoskins.
From the pandemics early days, DPR Construction leaned on its technology and innovation team for ways to keep jobs moving ahead successfully, specifically focusing on safety, productivity and collaboration. We came up with more than 200 solutionsthe most weve ever done in our history, says Kaushal Diwan, DPRs national leader of corporate innovation. While many were quick fixes to virus-related issues, he expects to see some continue. The company piloted the use of augmented reality headsets, connecting inspectors with project teams in the field when lockdowns restricted travel.
I think that youre going to see us continue to use wearable technology to help people be cognizant of where they are in relation to each other, says Gilbanes McKelvy. The Nevada Dept. of Transportation ramped up technology in its public-facing events. With open meetings barred, NDOT used web-based streaming services for virtual meetings, creating a higher standard for gathering public input and generating community support, says spokesman Tony Illia. The pandemic has forced us to evaluate and reconsider best practices. The agency also has developed a long-term telecommute policy for most of its administrative and management staff.
AEC sector participants and observers also see key COVID-19 changes in business development. An ACEC survey in March said nine out of 10 respondents would allow travel for client meetings in the next six months, but only 50% will OK it for events, which must not exceed 20 attendees. Jennifer Newman, principal of Elevate Marketing Advisors, an industry consultant, notes two client design firms that had to do a major pivot in 2020, implementing a digital strategy and new websites and brands to fit the new virtual environment.
While cuts in travel and other business development and staff support pumped up some company profits, at the same time, firms have scrambledand often spent unbudgeted fundsto ensure their workforce is equipped to work remotely, says Elevate founder and principal Doug Parker, who also is current president of the Society for Marketing Professional Services. He says accessibility to decision makers has been better than I can remember in my career and that AEC firms used any available time over the last year to reexamine business development strategies.
Halffs Edwards cites the firms use of creative ways to stay in front of clients, such as providing virtual learning opportunities on topics that will allow them to become more efficient. To compensate in a firm built on a foundation of face-to-face, Stantec effectively drew on banked goodwill, says Fleck. But the firm also understands it will need to start making live deposits to maintain those relationships, he says.
Alexander LHeureux, CEO of design giant WSP Global, terms the pandemic a global tragedy, but also an opportunity to change and improve. Its no longer an agile workplace we need to design but an agile working environment, which is very different. We need to decide why we want workers to come back and what we want them to do, says the executive.
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Episode 8: The US military is betting big on virtual reality – Stars and Stripes
Posted: at 12:11 pm
Episode 8: The US military is betting big on virtual reality
The future is now for virtual reality and augmented reality. The U.S. military knows it and is betting big on the technology.
The Army, for instance, has awarded a contract for more than $21 billion to develop VR headsets Integrated Visual Augmentation System, known as IVAS. The idea is that the headsets can warn soldiers of potential threats by overlaying intelligence information directly into their field of vision.
This episode of Military Matters examines the pros and cons of VR with experts in the field: Palmer Luckey of Anduril; Garth Smith and Gareth Seburn of MetaVR; Kevin Cornish of Moth+Flame Virtual Reality; and Tony Isaacs of PLW ModelWorks.
"The interesting thing about HoloLens and IVAS and all of this is that it's not a new idea," says Luckey, who founded Oculus VR and designed the Oculus Rift before moving on to Anduril. "If you look back into DOD history, this idea of putting a heads-up display and a computer and a radio on every fighter has been around for a very long time."
Virtual reality training whether it's completely virtual, augmented or a mix saves money, can be safer and expands training to include more people. But is replacing real bullets with pixels the way to go?
Yes. In part.
"You can actually learn," Luckey says. "You take the weapon, you have to do all of the proper manipulations. You know, you have to drop the magazine ... you lock the bolt back, put the new mag in. ... It's not the same as actually doing it for real. But if you know how to do it in VR, you will definitely be able to figure out what to do the first time you're handed the real thing.
"That's a big step from if you were just reading about it in a book."
The catch is understanding that VR, as good as it can be, can't completely capture the feeling of firing with live rounds.
Luckey: "I know the solution is not going to be don't use technology on your best day, because it will screw you on your worst days; use technology on your best day and be ready for that worst day."
Follow Jack Murphy on Twitter@jackmurphyrgrand Rod Rodriguez@rodpodrod.
You can find Military Matters on Twitter@stripesmmpod.
Go towww.stripes.comuse promo code PODCAST and save 50% on your digital subscription.
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FirstAct: In 11:11, an experimental performance that explores virtual reality as a therapeutic aid – Firstpost
Posted: at 12:11 pm
Captured on camera in a single take, 11:11 is a response to the growing disaffection induced by the pandemic in a year that has pushed us online with a vengeance.
Editor's note:WithFirstAct, Firstpost is collaborating with theatre and improv artists from all over India, who'll perform short pieces or readings over a Zoom video-conference call.
After FirstAct'sdebut showwith Improv Comedy Bangalore, followed by Drama Queen'sFor Tomorrow, Theatre Jil Jil Ramamani'sHaiku in a Bun, OGLAM'sAbey Yaar!, Chanakya Vyas'Leftovers, MD Pallavi'sSalt, Akhoka Theatre'sBetween the Banks, and Alienstar Collective's Star Light we are all set to present our next 11:11.It will be broadcast on ourFacebook,YouTubeandInstagrampages (IGTV) at7.30pmIST on23 April, 2020.
Following is an edited excerpt of an interaction between the director Vikram Phukan,the performerPratik Karyakarte and collaborators in the project, Chinmay Pawar, Deepmala Khera and Jai Khadilkarof Theatre Jil Jil Ramamani and Unbox Pune's upcoming production -11:11on Firstpost.
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On 11:11s raison detre
VIKRAM:We developed this physical theatre performance, 11:11, on virtual reality therapy, using a performers involuntary movements when immersed in a simulated interactive environment, as a launchpad to devise new corporeal expression. We explore how the VR in-world' works in opposition to the actual world in which the subject is effectively rendered blind by their headset. Pratik rehearsed in a green screen equipped studio in Pune, from where the piece was to be streamed, with live edits, to online audiences. Eventually, for this first showing, we decided to create a pre-recorded cut after capturing the performance on camera in a single take after weeks of rehearsals.
The idea of VR as a therapeutic aid, comes under the ambit of Dry Ice, my play on the spate of early deaths among queer people in India with depression among the silent killers. VR therapy is gaining currency in Indian psychiatric practice. Our focus, which is quite preliminary at this stage, is on its effects on characters states of mind. This will be eventually juxtaposed with a performance by actor Rushab Kamdar on meth use (another scourge), where the firing of electrical impulses (the bodys native tech) results in its own altered experiences.
On working remotely
PRATIK:After the global pandemic, this was the first experiment we did with the help of Zoom. Needless to say, it was quite a different experience...Working online might be easy for those who are used to the screen daily. But for theatre artists, it is difficult at the outset itself even if Zoom was the only way for the team to stay connected with each other.
As a movement artist, I faced a lot of problems during the process. Sometimes working in a 16:9 format (which is ultimately how audiences receive the work) makes you stubborn and resist the process. But we managed to make peace with this situation and work towards creating a good piece. I tried to keep my calm throughout whilenegotiating the physical and emotional situations demanded by the piece, within that restricted space! Sometimes the environment may not favour the actor, but we should learn to find comfort within the constraints.
Promotional poster for 11:11. Courtesy: Vikram Phukan
On what the title '11:11' signifies
JAI:'11:11'- the title alone makes me think of the 11th hour, right before the dead of night when it's time to unwind; the very last moment when you come home to your truth, shedding skin, shedding the remains of the day. Its then that they are what they are, rather than what they choose to be, it's what they'd experience rather than what they're forced to go through. It may be the 11th hour and yet ironically, it's not too late for them to be seen.
On the process behind staging the piece
CHINMAY:Working on 11:11 has been an interesting journey. Till now, I have been doing live theatre performances and this was my first virtual play. To be honest, initially, I was quite confused about how things should be carried out on a virtual platform. Vikram took us through different processes that helped me understand the ways in which we would present this play. No doubt there were some creative differences I guess communicating remotely was one of the reasons for this because for me it becomes difficult to visualise things on a Zoom call, but eventually things fell into place, though it took some time.
Processes like working with a notated choreographic score, creating devised work while blindfolded, or using involuntary movements, were interesting and helpful and working with different artists also provided interesting insight. I would love to see this project performed in front of a live audience.
DEEPMALA:Virtual reality therapy uses very special programs, visual immersion devices and artificially created environments, to give us simulated experiences. These experiences are useful in treating psychological conditions and challenges faced by patients. This is a very safe method of therapy as you are in a safe environment, like your home, and you're interacting with only as much stimuli as you can handle as you start desensitising yourself to social anxieties, like the fear of heights, for instance. Our process was to introduce Pratik to virtual environments, where he was given an initiation statement and some directives, and watch how he was able to negotiate entire worlds, through his body, and his expressions. The room gets converted into wherever the simulation, fueled by his own imagination, took him, which in turn became material that the team discussed and repurposed to create 11:11.
***
Meet the principal collaborators
VIKRAM PHUKAN is a Mumbai-based theatre practitioner and stage commentator. He has written and directed Those Left Behind Things, a play on Iranian asylum seekers. His other writing credits include Stories in a Song, Limbo, an Indian adaptation of The Price, collaborating on The Gentlemen's Club, the open script for Even Mists Have Silver Linings. and the upcoming plays Dry Ice and Adventures of Jil Jil. He is a co-founder of InQueerAble, a queer theatre platform.
PRATIK KARYAKARTE began his theatre journey in Punes frenetic inter-collegiate competition scene. In 2017, he began the experimental theatre group, Unbox Pune, with a specialisation in movement-based theatre. His solo performance, O, was selected as part of Thespo 21, a competitive youth theatre festival, and Shorts Live, a theatre festival organised by Roots India. His other theatre credits include One by Two performed at InQueerAble, the Indo-US co-production, Even Mists Have Silver Linings, and the Unbox productions Which Colour Do You Want?, Untitled and The Solid Bind. Karyakarte organises the Prayogshala, a weekly physical theatre workshop for beginners in the form.
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Devils Sign VR Deal as Cognitive Training Takes Off in Pandemic – Yahoo Sports
Posted: at 12:11 pm
The New Jersey Devils and virtual reality training company Sense Arena have signed a deal that will bring the teams new official cognitive training tool to both Devils pros and youth hockey players.
Sense Arena offers evaluation and training modules designed to improve both skaters and goalies decision-making abilities and reaction times without having to step onto the ice. Users wearing a VR headset are put onto the virtual ice, where they can react to simulated plays and attempt to stop realistic shots.
The Devils performance department will implement the software, while activations are planned within Prudential Center as well as throughout New Jersey to go with digital content sponsorship.
Sense Arenas ability to hone skills critical to overall player improvement and peak performance in an off-ice simulation is an edge for players at all levels of our organization, Devils vice president of athlete care Chris Stackpole said. The focus on simulating game action without requiring the on-ice setting is an added resource to benefit our players training.
Two trendsrink closures due to COVID-19 and cheaper, high-quality virtual reality hardwarehave brought VR training to the fore.
Sense Arena, which launched its first tool for PC-powered VR headsets in 2019, reached new consumers last year after releasing its goalie tool for the standalone Oculus Quest. It plans to add capability for all players in June and has now been installed more than 1,000 times.
Sense Arena founder and CEO Bob Tetiva said the company has raised more than $3 million in seed funding to help him possibly settle the argument over whether greats, like Wayne Gretzky, were born with a sixth sense on the ice.
I strongly believe it can be developed, Tetiva said. You just need to have the right environment. That, for us, is VR.
VR also allows players to get reps, either while rehabbing or while avoiding unneeded physical strain. For kids, it can provide a more active gaming experience, as well as improved access year round. Tetiva said Sense Arena is thinking about when to expand into other sports as well.
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This should be a new category in athletic training, he said.
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Global Virtual Reality (VR) and Augmented Reality(AR) Headsets Market Latest Research, Industry Analysis, Driver, Trends, Business Overview, Key…
Posted: at 12:11 pm
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Virtual Sports Platform ROUVY partners with growB Sports to expand presence and boost activities in Japan – Bicycle Retailer
Posted: at 12:11 pm
Tokyo, Japan / April 26, 2021 - ROUVY has signed a partnership agreement with growB Sports (Globe Sports Communications Ltd.) to boost its activities and grow the community for its MMO (Massively Multiplayer Online) sports application in Japan.
In order to promote the joy of indoor cycling and running in VR in Japan, growB Sports (Globe Sports Communications Ltd.), headquartered in Chiyoda-ku, Tokyo, has signed a multi-year partnership agreement with VirtualTraining s.r.o. located in the Czech Republic; and will create courses and run events for the augmented reality platform, "ROUVY". growB Sports will ensure an accelerated AR course production and aid the local event management for ROUVY.
Through the partnership, growB Sports will create beautiful cycling, cycle racing and running courses, unique to Japan within ROUVY, so that both, the Japanese and the international athletes from around the world may experience the wonderful, real-life Japanese locations from the comfort of their homes. "The most amazing feature of ROUVY is that it can provide a live-action virtual sports experience. It gives Japanese athletes a "real impression of being there" and it will be possible to disseminate "the real charm of Japanese landscapes'' to the world. By producing many AR courses unique to Japan with ROUVY, we aim to make people all over the world feel the charm of virtual sports and Japan.", says Yasuro Miyata, growB Sports representative.
One of the most attractive features of ROUVY is its ability to provide a virtual experience using live action. Athletes from all over the world are able to ride together through avatars on real courses online, and are able to participate in not only in competitions, but are also able to enjoy virtual group rides and group runs in a social, non-competitive format. ROUVY's augmented reality, overlaying 3D objects within 2D geo-synced video, allows to teleport the virtual athlete model to any part of the world creating an unprecedented level of 'realism and presence' effect.
ROUVY courses are ridden by professional and hobby cyclists alike, allowing anyone to compete or compare with the professional riders online, in real time and at the same time, discover an appeal for new sports.
Tourism Development and Attraction
ROUVY delivers 1:1 virtual postcards of landscapes and countryside from the recorded videos right to the homes of its app users. Cycling courses created in the most popular sightseeing locations, throughout Japan within ROUVY, can serve as a virtual representation and new PR tool to attract new overseas tourists to Japan.
About ROUVY
ROUVY is an app developed by VirtualTraining s.r.o., a company headquartered in the Czech Republic (and led by its CEO, Petr Samek), and is used by the global cycling and triathlon community around the world. It features more than 300 live-action video courses from Japan and other countries. With avatars that act as players and (virtual reality) cyclists or runners, the app allows the user to cycle and run around the world in VR with friends from the comfort of their homes. ROUVY is an official partner of La Vuelta, Tour de Suisse, IRONMAN and many other cycling races around the world. For more, visit the ROUVY official website, https://rouvy.com/.
About growB Sports Communications
growB Sports Communications is a sports marketing creative agency based in Tokyo. The company name, Globe Sports Communications Ltd., is derived from its parent company, Globe Marketing Co. Ltd. "growB" stands for 'GROW' and the four 'B's: Brand equity / Business / Benefit / Belief. It aims to grow its brand value / business value / customer service value, all centered on communication. It embodies its desire to grow by increasing the sense of trust with its business partners. In addition, the values of sports have a 'great charm', 'strong power' and 'sense of commitment' that can be grown on.https://www.growbsc.com/
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PlayStation boss says PS5 PSVR will be ‘huge’ here’s why – Tom’s Guide
Posted: at 12:11 pm
After confirming earlier this year that the PS5 will be receiving a new VR headset peripheral, Sony Interactive Entertainment CEO Jim Ryan has further outlined the companys commitment to all things virtual reality.
In an interview with Nikkei (flagged by Upload VR), Ryan confirmed that PlayStation has big VR plans. He said: The next generation VR system is a very strategic opportunity for PlayStation. We launched PSVR in 2016 and have had time to understand the VR experience for years. What I learned from VR is that the potential market is huge.
PlayStations first foray into VR has sold more than five million units as of January 2020. So there is clearly significant demand for virtual reality experiences among console gamers. Sonys next-gen VR headset is primed to push the needle even further forward bringing experiences not capable on the first PSVR headset to console players.
The PSVR has often earned praise for not relying on gimmicks and instead offering users a range of fully-fleshed-out gaming experiences. It seems that is the objective once again with the PSVR 2.
I want to continue to provide a high gaming experience to keep the community entertained, said Ryan.
We already know of at least one PS5 VR game currently in development, and there has been some speculation that the headset could receive a port of the critical acclaimed VR game Half-Life: Alyx. Wed also love to see Team ASOBI, who created Astro Bot: Recuse Mission one of the original PSVRs best games, given the opportunity to make another Astro Bot game as the little guy is becoming something of PlayStation mascot at this point.
In terms of the PSVR 2 headset itself, we dont know what it will actually look like but we have had confirmation that it will connect to the PS5 via a single cord, which is a great relief as the first PSVR requires a nightmare of cable spaghetti to function. Sony has given us a look at its next-gen VR controllers though, and they look like a huge upgrade from the PlayStation Move wands used by the current PSVR headset.
Its already been confirmed that the PSVR 2 wont be releasing this year (maybe because Sony cant even get PS5 restocks under control). But well likely hear more about the headset throughout 2021 as its clearly a key area that PlayStation is committed to long-term.
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Augmented and Virtual Reality Market Segmentation, Analysis by Recent Trends, Future Prospects, Growth,Development by Regions to 2026 The Courier -…
Posted: at 12:11 pm
The impact of the COVID-19 outbreak on Global Augmented and Virtual Reality Market Analysis and Forecast 2015-2026By Facts and Factors Research
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Augmented Reality and Virtual Reality in Healthcare Market Estimated to Expand at a Robust CAGR By 2027 The Courier – The Courier
Posted: at 12:11 pm
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Lawrence Tech partners with Ascension Providence Hospital to provide vaccine clinic – The Oakland Press
Posted: at 12:11 pm
Lawrence Technological University, in partnership with Ascension Providence Hospital in Southfield, will provide a COVID-19 vaccination clinic for LTU faculty and staff on April 27 and 28 at the Southfield Civic Center Pavilion, 26000 Greenfield Road.
Ascension healthcare staff will administer the Pfizer-BioNTech vaccine during the clinic. Since this is a two-dose vaccine, faculty and staff will return on May 18 and 19 for their second dose.
The university has announced that all students living in LTU residence halls, as well as all student-athletes, will be required to show proof of vaccination against COVID-19 prior to the start of the fall
2021 semester in August. Religious and medical exemptions will be considered.
Vaccination is the only path forward to victory over this pandemic, and the Pfizer-BioNTech vaccine has been shown to be safe and effective in rigorous scientific testing and millions of doses already given, LTU Provost Tarek Sobh said.
The clinic is part of LTUs growing relationship with Ascension Michigan, LTUs clinical partner in its Bachelor of Science in Nursing program, launched in 2017, and its Master of Science in physician assistant studies program, scheduled to launch in the Fall 2022 semester.
Our strong and increasing relationship with Ascension Michigan puts LTU at the forefront of healthcare education, Sobh said.
In Michigan, Ascension operates 16 hospitals and hundreds of related healthcare facilities that together employ over 23,000 associates.
Lawrence Technological University, http://www.ltu.edu, is a private university founded in 1932.
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