Monthly Archives: February 2021

Birds of Prey Director Cathy Yan on Her Debut Film Dead Pigs – The Mary Sue

Posted: February 12, 2021 at 5:31 am

When Warner Bros. announced that Cathy Yan would be directing Birds of Prey, many fans were quick to look up her feature film debut, Dead Pigs. The movie premiered at the Sundance Film Festival in 2018, where it won a Special Award Prize for Ensemble Acting. Now, 3 years after its critically acclaimed debut, Dead Pigs is finally streaming for American audiences on MUBIstarting on February 12.

While many successful indie directors (Colin Trevorrow, Josh Trank) are given the reins to massive franchises (Jurassic World, Fantastic Four, respectively), female directors are rarely rewarded with such a giant platform. Yans hiring made her the first Asian woman to direct a studio superhero film and only the second female director ever to direct a superhero film. But upon watching Dead Pigs, you realize immediately that Yan is a bold and innovative new voice in filmmaking.

Inspired by the shocking 2013 Huangpu River dead pigs incident, the film is an ensemble story in the vein of Nashville or Magnolia, which follows the journey of several characters as they struggle with wealth inequality and the rapid modernization of China. The film is both a razor-sharp satire of the affects of globalization, and a deeply grounded drama about family and relationships.

The film stars Vivian Wu (The Last Emperor, The Joy Luck Club), Mason Lee (The Hangover Pt II), Zazie Beetz (Joker), Meng Li (Young Love Lost), Haoyu Yang (The Wandering Earth), and David Rysdahl (Nine Days).

We talked to Yan about Dead Pigs, working on Birds of Prey, and her career as a journalist for The Wall Street Journal.

The Mary Sue: Dead Pigs is such an ambitious debut film. How long was the journey from conception of the idea to shooting?

Cathy Yan: I think about 3 years, I wrote the first draft of the script during my final year of film school in a screenwriting class, and that came to me really quickly, and it took a long time to get it made because, you know, I had no real credits to my name, I was a first-time filmmaker. It went through multiple labs which was super helpful, and Ive always, having gone through that whole process of film school and then being a nobody, and just all of that, I equate it to almost like a video game, where you have to keep collecting coins until someone will take a chance on you, and thats kind of what had to happen.

So I spent 2-3 years just part-time working on it, trying to chase down any opportunities for financing and in the meantime, Id made a short film version of it just to see if I could even do it or do something in China. What really helped was getting connected with Jia Zhangke (producer on Dead Pigs/director of The World, Still Life) my executive producer, I always admired his work and he has such an amazing reputation, so once that happened and he signed on, that definitely helped us get the movie made.

TMS: The film has already been released in China, what was the reception like there?

CY: You know, Im not really sure! I think I was in the midst of shooting Birds of Prey when it did come out, and you know, for me my hope was always, if it can find an audience, then thats amazing! I think that in many ways its also a very outward-looking film that there would be quite an interested audience outside of China, and frankly thats how most arthouse films in China work, because its quite a nascent industry, theres not a lot of support for indies there. The market is dominated by very large blockbusters and theres also the government, and those sorts of controls too, which make it really difficult for a strong independent film scene.

(image: MUBI)

TMS: Before you began directing, you were a journalist at the Wall Street Journal. How does your journalism career inform your voice as a director, since both jobs are essentially storytelling?

CY: Absolutely, it informs everything, I really think so. I dont really think that Im no longer a journalist in a way, I just think that like, I love the craft and the act of filmmaking, but Im telling the same stories that I would tell if I could talk about journalism, just in a different format. And sometimes its nice and liberating to be able to fictionalize things, but Im constantly inspired by the world around us and whats actually happening, and Im very curious about that and trying to unpack the headlines, so most of my work has that sense of timeliness, and I want it to feel relevant and thats what Im curious about.

With Dead Pigs, I was very curious about the dead pigs themselves, but more so what drives people to want to dump pigs in the river and how did that come about and what are the repercussions and what does that say about us as humans, and what does that say about what motivates us, and where society is, and thats kind of the driving force of Dead Pigs but also I think a lot of what I want to do.

TMS: The film is a tightrope balance between the humor and absurdity of the piece and the more grounded emotional moments. Was that tone something you envisioned from the very beginning, or did it come to you later in the process?

CY: A little bit of both, some of the humor was just found on the day, on the set. Like the chanting women outside the salon, they just existed at the salon we scouted and wanted to shoot in, and I just knew that it spoke so much to the film and is so absurd and bizarre, we actually found a lot of that while we were there, that is what I love about China and why I wanted to make a movie there, was just this brashness and craziness and this emphatic earnestness and kitschiness that I wanted to really capture. I hadnt really seen it before, and it always tickles me, but it also fascinates me. And I think that generally what I love too, I think theres always comedy in the tragedy and probably, I laugh at a lot of inappropriate things because of it, but thats just always been what Ive found to be true to myself, to my voice, and my sense of humor.

(Claudette Barius/DC Comics)

TMS: For many of us at The Mary Sue, Birds of Prey was one of our favorite films from 2020. Was there anything you wanted to put include in the film that just didnt make the cut?

CY: There always is, right, you keep going oh I wish I got this or I wish I did that. It was a really tough challenge, much like Dead Pigs in a way, because youre just balancing a lot of things tonally but also frankly the storylines, and it was a very stuffed script in terms of that. We had 5 protagonists and 2 antagonists, so theres a lot of things I wish, for me, Im mostly focused on character and character development, but when youre making an action movie as well and you have to play within the rules of that genre and those expectations. Whats funny is that you get even fewer minutes to develop character and tell the human side of the story, so thats just something that I had to juggle with the entire time, like well actually 20 minutes of the movie is just action, and theres some great character moments in action, but its still action. So I think that was just the big challenge of Birds was just kind of, you know, balance all of these opposing factors.

Dead Pigs premieres exclusively on MUBI on February 12.

(featured image: Michael Loccisano/Getty Images)

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Real-time pricing vs. spot pricing: Whats the difference? – FreightWaves

Posted: at 5:31 am

By Omar Singh, president and Founder, Surge Transportation

The most fundamental difference between real-time pricing and spot pricing is that one is by design and the other is by mistake.

Traditional spot pricing sending loads to auction is sourcing capacity for loads that are not covered by mistake. The traditional routing guide strategy is to forecast annual volume across a linear average and send that out to bid.

However, demand is not linear and sometimes that creates gaps in coverage. Historically we find that shippers experience this gap in coverage up to 10% of the time and then turn to spot auctions to source capacity when their loads are not covered by mistake. By mistake, I mean they forecast 25 loads per week and secured commitments of 25 trucks per week, but their customer ordered all 25 loads on Monday and Tuesday rather than the linear average across the week and now there is not enough capacity by mistake.

On the other hand, real-time pricing also known as dynamic pricing and technically activating an application programming interface (API) external rate engine is by design on purpose. When I say by design, I mean everything is intentional.

From a shippers viewpoint, the community of service providers is intentional, the amount of volume is intentional, the type of volume is intentional, the key performance indicator (KPI) considerations are intentional. From a service providers viewpoint, everything about the returned rate and capacity should be intentional rather than relying on the gut or the mood of the person bidding that day. This discussion unpacks some of the key intentional design factors involved with API real-time pricing.

Strategic partner vs. transactional provider

Perhaps the most notable difference of this is the intentional design around the service provider who is participating in a real-time environment returning API rates. This is the strategic partner vs. the transactional provider.

There is typically a bit of time, financial investment and relationship quality required to integrate and activate API pricing with a transportation management system (TMS) in general and then with each service provider individually. So shippers are carefully curating a community of only their best carriers and brokers to participate in an API environment this is where strategic partners play.

The result should be that they get reasonable market-based rates returned, which are supported by excellent service levels from providers who know their supply chain well and are truly invested in the success of the relationship.

Spot auction, on the contrary, is typically a community of anybody and everybody who received an award by that shipper, not just in this years bid cycle but perhaps even in some remote prior years bid cycle. Typically these are transactional providers who are not invested in the long-term success of the relationship and do not know the customers supply chain well.

The result, and quite honestly the expectation, is often volatile rates and volatile service levels. At the worst, its high rates and low service levels.

Intentional volume vs. overflow

The traditional routing guide strategy is to forecast 100% of a shippers annual volume, send that out to bid, secure capacity commitments accordingly whatever transactional volume does not have coverage gets sent to auction. What we are seeing with real-time pricing is the intentional design of either a volume of freight or characteristic of freight that is reserved for API rate providers.

When I first started in this business, several of my customers had a disclaimer in their awards that indicated if the market changes up or down more than 5% based on a reliable market index, then either party has the right to renegotiate rates.

I dont see these disclaimers much anymore, but they represent a mature seasoned supply chain teams understanding that one way or another they are going to be paying market rates when the market is up, they will pay more and when the market is down, they will pay less. Well, rather than one year at a time, real-time pricing allows shippers and their service providers to exercise this dynamic one day at a time. Some large shippers are now forecasting 100% of their projected annual volume and only sending 70% of that to RFP, with the intention of playing the market with the other 30%.

Again, this is the mature understanding that when the market is up, they will pay more and when it is down, they will pay less and strategically hedging that it is more valuable and stable for them to be with the market along with their providers almost like a choreographed dance where partners stay in step with each other at all times.

Another place we are seeing intentional design regarding real-time rates is in the characteristic of freight volume, not just the percentage and/or the characteristic of their shipping location. Many large, high-volume shippers break out their bids into volume high-volume and low-volume business.

Traditionally, high volume is designated for large asset-based motor carriers that are able to build efficiencies around the high-volume shipping lanes, and hence, provide better rates and service due to the strategic nature of that lane in their overall network. Low volume is reserved for brokers that are not providing drop trailers and do not rely on the volume consistency in the traditional strategic front- or back-haul sense required to make a network of lanes function altogether.

With real-time pricing, we are seeing some shippers designate low-volume business (primarily broker partners) to those strategic API rate providers and understanding that the market is going to move a bit in most years a lot in some years. On that same note, other shippers are designating high-volume outbound locations only to API providers and lower volume locations to traditional spot.

KPI vs. lowest rate

OK, not everybody has built this capability, and it is not necessary to activate real-time pricing and build a strategic community, but its pretty exciting to work with customers that are able to consider service along with rate in a real-time environment.

The traditional way of curating a spot auction community is that providers are either in or they are out, and they are either the cheapest or they are not. Getting expelled from an auction is kind of like getting cast out of the village you have to do something really bad or just be altogether a terrible provider. What that leaves in auction is a range of providers that go from barely acceptable to remain in spot all the way to the best and most strategic.

Since a TMS typically is configured to award spot auction based solely on rate, the result can be that it drives more business to barely acceptable providers when, for a tolerable threshold difference in rate, that business could be driven to a strategic partner who over time returns more value.

Standard auction is not configured to account for KPIs, whereas everything can be designed and programmed in API. So we are seeing customers that develop the capability of awarding business not just on rate but on the weightage of the likelihood that a provider will accept a load if tendered to it and on the likelihood that it will deliver on time and on the likelihood that it will be compliant with EDI and tracking visibility.

Traditionally these evaluations are done once per year as part of a large annual award, or once per month to evaluate whether a provider can keep its award, and it involves some human and relationship discretion, whereas in API it is done daily and it just involves clearly defined programmable math the evaluation is done at the level of each individual load rather than at the level of the lane or the RFP event.

Service providers perspective no human error

The defining theme of this conversation has been to establish that real-time pricing is by design rather than by mistake. This is true not only for the shipper but also for the carrier and broker.

Shippers are able to get rates faster, secure capacity more rapidly and drive more business to strategic providers who are currently performing well in their supply chain. Brokers and carriers are able to remove human error, discretion and attendance while also rapidly returning rates at a high volume hence securing more loads more quickly.

Some of the most common things I hear from bidders are that they fat fingered a number by mistake; they didnt realize it was a same-day shipment; they didnt realize it was a team shipment; they didnt notice more loads were available by refreshing the screen; they discerned that they should not bid on that particular shipment for some new reason; and the list goes on, trust me.

With the API external rate engine, the algorithm knows when it is a team load, the algorithm knows when it is a same-day shipment, the algorithm knows how many loads we can take on the same lane on the same day or how many additional loads we can take as a company on any given day. It knows that V means van and R means refrigerated. It never gets sick, never slows down and never takes a day off.

Certainly it takes a while to build logic that accounts for everything and then more time to build the capability of integrating that logic with multiple TMSs thousands of hours later, its an ongoing process really. The result is that the customer experience of making strategic decisions proactively by design rather than reactively by mistake, and selecting providers who can meet them at those initiatives, has been a winning combination in every shipper-carrier TMS relationship Ive seen.

Every shipper we work with month-over-month sends more volume to its API real-time environment, which is absolute proof that the strategy works to provide a desirable balance of cost, service and capacity. For shippers, more volume moves the way it was designed to, while for service providers, more business is developed and earned the way we aspire to strategically rather than transactionally.

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Significant’ High Court backing for adjudication in construction – Law Society of Ireland Gazette

Posted: at 5:30 am

What is adjudication?

Adjudication is a 28-day dispute resolution process which can be used to resolve disputes relating to payment under construction contracts. The key steps involved are:

Adjudication is designed to be rapid.

It is designed to promote cashflow in the construction industry by giving aggrieved parties a mechanism to get cash in the bank quickly without spending years (and lots of money) in arbitration or court.

This rapid mechanism only works, however, if the courts are willing to enforce decisions made by adjudicators; otherwise, unsuccessful parties would simply ignore decisions made against them.

The adjudicators decision at the centre of this case concerned a payment dispute between Gravity Construction Limited and Total Highway Maintenance Limited (TMS).

In short, TMS lost and was ordered to pay Gravity 135,458.92.

TMS did not comply with the decision, and Gravity then issued court proceedings to enforce the decision in the High Court. Gravity relied upon section 6(11) of the 2013 act which states:

The decision of the adjudicator, if binding, shall be enforceable either by action or, by leave of the High Court, in the same manner as a judgement or order of that Court with the same effect and, where leave is given, judgement may be entered in the terms of the decision".

Just before the High Court hearing date, TMS indicated that it was prepared to comply with the adjudicators decision.

The High Court enforced the adjudicators decision by giving an unless order. Paragraph 37 of the judgement summarises it:

An order that the applicant has leave to enforce the adjudicators decision in the same manner as a judgement or order of the High Court, and that judgement is to be entered against the respondent in favour of the applicant in the sum claimed unless the said sum is paid to the solicitors acting on behalf of the applicant within seven days of todays date

In other words, the High Court ordered TMS to comply with the adjudicators decision.

This is the first reported case in which the High Court has put its shoulder behind adjudication by enforcing an adjudicators decision under section 6(11) of the 2013 act.

Without support from the High Court, adjudication awards would not be worth the paper they are written on. The decision is therefore very significant indeed.

That said, the whole point of adjudication is speed. Adjudication is about getting aggrieved parties paid quickly. In this regard, the timelines in Gravity give cause for concern.

The adjudicators decision at the heart of the proceedings was dated 28 April 2020. It took almost nine months to enforce. So, does this protracted timeframe defeat the purpose of adjudication entirely? Well yes, it probably does.

There were a number of reasons why it took so long to enforce the adjudicators decision in Gravity:

The points summarised above might sound familiar to adjudication practitioners who have experience in the UK, where there were similar teething problems.

Ultimately, these were resolved by reforms within the court system. In the UK, the courts now enforce adjudication decisions by way of summary judgment, with enforcement hearings taking place roughly 28 days after a procedural application.

If adjudication is going to become a mainstay in Irish construction, we will need reform within the court system to facilitate this. The courts need to rapidly enforce adjudication awards if the process is to have a long-term future in Ireland.

Another barrier to the uptake of adjudication in Ireland was also touched upon in Gravity. At paragraph 32 of the decision, the High Court briefly touched upon one of the legal arguments raised by TMS to resist enforcement.

In short, TMS put forward an argument that the enforcement proceedings should be stayed (put on hold) pending determination of arbitration proceedings.

In this regard the High Court noted that the propriety of this attempt was open for debate, given the wording of section 6(10) of the act, which says: The decision of the adjudicator shall be binding until the payment dispute is finally settled by the parties or a different decision is reached on the reference of the payment dispute to arbitration or in proceedings initiated in a court in relation to the adjudicators decision.

The UK regime has a similar provision, but, in that jurisdiction, there is no debate as to what it means. It means pay first, argue later. Do what the adjudicator says in the first instance, and if you are unhappy about it, start from afresh in arbitration or court.

For constitutional reasons however, the position might not be as clear-cut in Ireland, so that debate still needs to be had.

I have no doubt that we will see the debate above unfold in the Irish courts in the very near future.

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Transcranial Magnetic Stimulators (TMS) Market 2021 Analysis, Industry Size, Share Leaders, Current Status by Major vendors and Trends by Forecast to…

Posted: at 5:30 am

The most recent RMOZ Global report on the worldwide Transcranial Magnetic Stimulators (TMS) market shows the impact of all the various factors and market trends that affects the development of a market. The report emphasizes the overall analysis of different elements that affect a market during a fixed time. The factors that are considered for analysis include the opportunities and challenges, limitations, and the main drivers of the market for Transcranial Magnetic Stimulators (TMS) during a forecasted period of 2020 to 2030. Along with the in-depth analysis, the report on the Transcranial Magnetic Stimulators (TMS) market also presents solid insights on the shares, volume, and profitability of this market for the recent and previous financial years.

The study conducted in this report centers around giving a point by point rundown of all the significant players or competitors taking part in the worldwide Transcranial Magnetic Stimulators (TMS) market. For the purpose of the study, we have collected all the crucial information related to the competitive landscape of the market for Transcranial Magnetic Stimulators (TMS) during the financial year. Along with the competitive analysis, the report on the Transcranial Magnetic Stimulators (TMS) market also gives insights on various unique strategies that the industry leaders use for profitability.

In addition to the global competitive analysis, our experts at RMOZ also give insights for various mergers and acquisitions, collaborations, and partnerships taking place in the global Transcranial Magnetic Stimulators (TMS) market. The report also showcases the secondary effects of such activities on the development of the overall market.

Here is the complete list of all the significant players competing in the global Transcranial Magnetic Stimulators (TMS) market:

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By TypeSTMSPTMSRTMSnTMS

By ApplicationDepressionTinnitusAlzheimerParkinsons DiseasePsychiatric DisordersHeadacheStroke

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If any organization wants to expand its operations to a new market, then the RMOZ global report can be very helpful, as a guide for their future endeavors. The report includes every single aspect in detail for you to analyze and help you make decisions for future expansion into new markets.

Table of Contents Covered in the Transcranial Magnetic Stimulators (TMS) Market Report are:

1 Report Overview

1.1 Study Scope

1.2 Market Analysis by Type

1.2.1 Global Transcranial Magnetic Stimulators (TMS) Market Size Growth Rate by Type: 2020 VS 2026

1.3 Market by Application

1.3.1 Global Transcranial Magnetic Stimulators (TMS) Market Share by Application: 2020 VS 2026

1.4 Study Objectives

1.5 Years Considered

2 Global Growth Trends

2.1 Global Transcranial Magnetic Stimulators (TMS) Market Perspective (2015-2026)

2.2 Global Transcranial Magnetic Stimulators (TMS) Growth Trends by Regions

2.2.1 Transcranial Magnetic Stimulators (TMS) Market Size by Regions: 2015 VS 2020 VS 2026

2.2.2 Transcranial Magnetic Stimulators (TMS) Historic Market Share by Regions (2015-2020)

2.2.3 Transcranial Magnetic Stimulators (TMS) Forecasted Market Size by Regions (2021-2026)

2.3 Industry Trends and Growth Strategy

2.3.1 Market Trends

2.3.2 Market Drivers

2.3.3 Market Challenges

2.3.4 Market Restraints

3 Competition Landscape by Key Players

3.1 Global Top Transcranial Magnetic Stimulators (TMS) Players by Market Size

3.1.1 Global Top Transcranial Magnetic Stimulators (TMS) Players by Revenue (2015-2020)

3.1.2 Global Transcranial Magnetic Stimulators (TMS) Revenue Market Share by Players (2015-2020)

3.2 Global Transcranial Magnetic Stimulators (TMS) Market Share by Company Type (Tier 1, Tier 2 and Tier 3)

3.3 Players Covered: Ranking by Transcranial Magnetic Stimulators (TMS) Revenue

3.4 Global Transcranial Magnetic Stimulators (TMS) Market Concentration Ratio

3.4.1 Global Transcranial Magnetic Stimulators (TMS) Market Concentration Ratio (CR5 and HHI)

3.4.2 Global Top 10 and Top 5 Companies by Transcranial Magnetic Stimulators (TMS) Revenue in 2019

3.5 Key Players Transcranial Magnetic Stimulators (TMS) Area Served

3.6 Key Players Transcranial Magnetic Stimulators (TMS) Product Solution and Service

3.7 Date of Enter into Transcranial Magnetic Stimulators (TMS) Market

3.8 Mergers & Acquisitions, Expansion Plans

4 Transcranial Magnetic Stimulators (TMS) Breakdown Data by Type (2015-2026)

4.1 Global Transcranial Magnetic Stimulators (TMS) Historic Market Size by Type (2015-2020)

4.2 Global Transcranial Magnetic Stimulators (TMS) Forecasted Market Size by Type (2021-2026)

5 Transcranial Magnetic Stimulators (TMS) Breakdown Data by Application (2015-2026)

5.1 Global Transcranial Magnetic Stimulators (TMS) Historic Market Size by Application (2015-2020)

5.2 Global Transcranial Magnetic Stimulators (TMS) Forecasted Market Size by Application (2021-2026)

11 Key Players Profiles

10.12.1 Company Details

10.12.2 Business Overview

10.12.3 Transcranial Magnetic Stimulators (TMS) Introduction

10.12.4 Revenue in Transcranial Magnetic Stimulators (TMS) Business (2015-2020)

10.12.5 Recent Development

12 Analysts Viewpoints/Conclusions

13 Appendix

13.1 Research Methodology

13.1.1 Methodology/Research Approach

13.1.2 Data Source

13.2 Disclaimer

13.3 Author Details

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Facebook might be in the process of cloning Clubhouse | NewsBytes – NewsBytes

Posted: at 5:29 am

It's tough even for the all-powerful Big Tech cabal to dispatch every new competitor like Parler, so sometimes they have to improvise. Facebook has instead chosen to copy the emerging new audio-based social media phenomenon Clubhouse.

A New York Times report cites sources suggesting Facebook is interested in creating a Clubhouse clone. The company is reportedly in the early stages of the development process.

Mark Zuckerberg is evidently an admirer of the app, since he had recently appeared on the app as a guest. The social media czar had hopped onto a Clubhouse show called The Good Time Show to promote his virtual and augmented reality endeavors.

Zuckerberg, meanwhile, is known for copying competitors. Facebook has cloned everything from Snapchat Stories to TikTok's format within Instagram with impunity.

Clubhouse's success has not only piqued the interest of Facebook, but also Twitter.

The microblogging platform isn't usually prone to copying rivals (with some exceptions), but the fact that it's currently testing its own version of Clubhouse dubbed Spaces stands testimony to the former's potential.

On its part, Clubhouse continues to pull in celebrities and CEOs, such as Drake, Elon Musk, and Kevin Hart.

Clubhouse is an invite-only app that's taking the social media space by storm. It uses audio as the primary means of communication, superseding the text and video-based nature of traditional social media.

Users can create clubs catering to various hobbies and topics, in addition to audio chat rooms. The audio-based social media platform claims that conversations aren't stored to bypass privacy concerns.

Clubhouse works as a discussion group with a moderator controlling the flow. Listeners can raise their virtual hands, following which the moderator passes the "mic" to anyone interested in speaking up.

The ceiling for these group interactions have been capped at 5,000 concurrent participants at the moment. This was evident during the mad rush to secure a slot during Musk's recent Clubhouse interaction.

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Facebook might be in the process of cloning Clubhouse | NewsBytes - NewsBytes

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Card cloning racket in Mumbai bars busted, probe on to nab mastermind – India Today

Posted: at 5:29 am

A detailed interrogation revealed that cloning machines have also been found in several beer bars in Mumbai as well.

Three people, including a cashier and two waiters from three different bars in Mumbai, have been arrested by police in the city for allegedly cloning debit cards of customers and making fraudulent withdrawals.

Police from Mumbai's Malad area have arrested cashier and two waiters, working in three separate bars in the city. All of them would clone debit and credit cards of customers.

Senior police inspector Dhananjay Ligarde of Malad police station said, "From the accused, we have recovered three cloning machines, 5 duplicate ATM cards, one laptop, pin number of other ATM cards."

According to police, Rakesh Vishwakarma a victim of the card cloning racket in Mumbai bars had filed complaint with Malad police station that someone had withdrawn Rs 1 lakh from his account despite his card being with himself.

The complainant told police that before withdrawal he had visited one beer bar and petrol pump. The cops raided the beer bar in Mumbai and found cloning machine installed in an ATM swap machine.

A detailed interrogation revealed that cloning machines have also been found in several beer bars in Mumbai as well. The cops are now probing how the cloning machines were available in several bars in the city and are trying to trace the mastermind behind the crime.

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Card cloning racket in Mumbai bars busted, probe on to nab mastermind - India Today

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Researchers Working on Virtual Reality to Emulate Racism – Government Technology

Posted: at 5:28 am

(TNS) A new virtual reality, anti-racism pilot project at the University of Arizona will potentially help people better understand the experiences of others dealing with racism and discrimination in everyday life.

Bryan Carter, director of the UA's Center for Digital Humanities, along with a team of researchers are building the project that will recreate experiences of racism and discrimination with use of augmented reality headsets and mobile devices.

A $50,000 grant is helping the team develop the " Anti-Racism Extended Reality Studio" to test the capacity of these "immersive and interactive" tools, including video capture, virtual reality and digital narrative, UA said.

"By creating these scenarios, we're hoping to engage people differently and help people step into the shoes of others by being an actual first-person observer," Carter said. "You're within a space and observing things that are happening around you and to you."

The hope is to one day pair this with the readings and discussions happening as a part of orientations or diversity training on campus for incoming faculty, resident assistants and new employees.

"We take it out of the realm of the cartoonish, so to speak," Carter said. "We're talking about real-life actors playing these roles, as opposed to avatars. We're hoping the visceral reaction people will have to something more realistic will have more of an impact."

Users will be taken through two experiences, the first immersing the user with a high-resolution, 360-degree camera to place them in a department meeting or classroom where scripted interactions with actors such as them making "snide comments and hostility" will bring the experiences to life, UA said.

"Those are the kinds of micro-aggressions that typically go unaddressed. They're difficult to track, and we want to take people into the world of someone who experiences things like that so they can differently understand what that experience is like," Carter said.

A user will be taken through a second experience with use of a mobile device or tablet to allow them to scan their physical area allowing them to see an interaction with a police officer in first-person. The project will adjust the interactions with the user based on their responses.

The development is ongoing through the spring semester with plans to launch the pilot next fall.

"Knowing the power of immersive education and knowing that the national conversation is about racism and inequality now, we're looking at leveraging this new technology to help with that dilemma," Carter said.

(c)2021 The Arizona Daily Star (Tucson, Ariz.) Distributed by Tribune Content Agency, LLC.

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Researchers Working on Virtual Reality to Emulate Racism - Government Technology

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Create Virtual Reality Research Studies with Vizard 7 Software Toolkit – PRNewswire – PRNewswire

Posted: at 5:28 am

SANTA BARBARA, Calif., Feb. 11, 2021 /PRNewswire/ --WorldVizannounced that theyreleased Vizard 7, thenew versionof its Python-based VR development platform, offering Python 3.8 integration, VR deviceconnectivity, and data collection.

The update increases functionality with access to a range of Python community libraries. It integrates with over 150 VRdevices such asdata gloves, projection VR systems and eye tracked headsets. These include the latestversion of Pupil Labs eye tracking, the new Manus data gloves, and improved integrations of new VR headsets.

"Vizard 7 lets you leverage the latest Python 3.8 open source libraries that are widely used by the research community, all wrapped into a friendlyand open user interface. Vizard VR applications aresupported by a range of VR devicesand sensors that let you deploy an experiment in no time," saysMatthias Pusch, CEO of WorldViz.

In addition, Vizard 7 includes new avatar workflows and improvements in art workflows to allow for easy integrations across a wide range of 3D model creation programs and online content libraries.

"With its new avatar workflows for quality social interactions in VR, Vizard 7 is the perfect gateway for using Reallusion's realistic digital characters and digital humans for academic research and professional applications such as training or virtual presentations," said John Martin, VP of Marketing of Reallusion.

Vizard provides an adaptable and extensive development environment for scientific grade virtual reality, ideal for those in the research community, whether in university or business settings.With an embedded Python interface, the user experience is friendly, straightforward, and open, which means users don't have to be a computer programmer to get started.The release of Vizard 7 builds on this foundation with features that cater directly to its core audience of researchers and innovators.

"At BIOPAC Systems we are very excited to see the launch of Vizard 7 for our customers. Vizard is the easiest professional VR creation toolkit for designing life science experiments with BIOPAC data acquisition and analysis tools,"said Frazer Findlay, CEO of BIOPAC Systems.

Click here to watch the videohttps://www.youtube.com/watch?v=qK4siCG6Qwg&t=100s

Get started today for free at http://www.worldviz.com/vizard, or contact WorldViz

About WorldVizBased in Santa Barbara, CA, WorldViz is an industry-leading provider of virtual reality solutions for R&D,enterprise and public sectors. Its patented VR products and solutions are deployed across 1500+ academic institutions, Fortune 500 companies and government agencies. WorldViz products and services help businesses solve real-world challenges in areas such as sales, product design, education, training, marketing, consumer research and many others. For more information, visit http://www.worldviz.com.

PRESS CONTACT: Sado Rabaudi [emailprotected] (805) 452-1843

SOURCE WorldViz

http://www.worldviz.com

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The State of the Virtual Reality Movie in 2021 – The Ringer

Posted: at 5:28 am

In March 2014, Mark Zuckerberg announced on Facebook that his company had just acquired the virtual reality headset maker Oculus. At the time, a social media giant like Facebook getting its hands on a nascent VR initiative sounded ominous, and that was before the platform became a font for misinformation during the Donald Trump presidency. One day, we believe this kind of immersive, augmented reality will become a part of daily life for billions of people, Zuckerberg wrote in his post. The $2 billion deal hasnt proved that fruitful thus far, in part because the experience doesnt yet feel totally immersive. For the time being, at least, the closest approximation of all-encompassing virtual reality is still best found in science fiction.

From the many doomsday scenarios imagined by (and adapted from) Philip K. Dick to wacky tangents on Rick and Morty, television and film have long been interested in the line between whats real and whats imagined, as well as the idea that virtual escapism can bring about more harm than good in the wrong hands. (Facebook hoping to get billions hooked on VR headsets definitely sounds like the first line of a dystopian novel or a supervillains origin story.) But even though virtual reality hasnt reached the Is this really happening? level of, say, Total Recall, its still easier than ever to buy into the idea that nothing around us is real.

In Rodney Aschers latest documentary, A Glitch in the Matrix, the filmmaker explores the increasingly widespread belief that what we perceive to be the real world is, in fact, some type of complex simulation. Pulling from sources as varied as Plato and Elon Musk, the documentary takes a measured approach to the followers of simulation theory, some of whom are interviewed through the prism of CGI avatars, an interesting (and slightly goofy) stylistic choice. In the film, Ascher seems less interested in definitively proving or debunking these beliefs than exploring how they are formed and cultivated through the echo chamber of the internet. The scarier implications of simulation theorys desensitizing effects are also examined through one of the documentarys interviewees, Joshua Cooke, who chillingly recounts how he murdered his parents in 2003 because he thought he was living in The Matrix. (According to Cooke, he even recited Keanu Reevess final lines from the movie before committing the crime.)

The Matrix is probably the poster child of the virtual reality movie, in terms of its broad appeal and wide-ranging influence. But its also safe to assume that the vast majority of viewers appreciated the film for the Wachowskis distinct visual style, intriguing world-building, and breathtaking action sequences, and didnt see it as an open invitation to take the red pill. (Im, like, 98 percent sure we arent lying suspended in goop while a bunch of robots have taken over the planet.) Instead its other films that have embraced a more ambiguous approach to their virtual worldsand examined whether those worlds are really worth celebrating.

In Mike Cahills Blisswhich, in what is either a strange coincidence or a minor hiccup in the simulation we call life, was released the same day as A Glitch in the MatrixOwen Wilson plays Greg, a sad-sack divorce whos having the worst day of his life. Greg is called into his bosss office and promptly fired, and then he accidentally (and somewhat comically) kills his boss. After hiding the body, Greg goes to the bar across the street where he meets Isabel (Salma Hayek), an eccentric homeless woman who tells him theyre living in a virtual world and almost everybody around them is, in video game parlance, a non-player characterincluding Gregs children.

Its easier to buy Isabels story once she uses telekinetic powers to shape their reality; Greg is able to do the same after he takes these mysterious orange crystals. Soon, Greg and Isabel are using their powers to knock supposed NPCs over in roller skating rinks. The movie also features equally mysterious blue crystals, which, if enough are ingested, will thrust Isabel and Greg back into reality. The use of crystals, combined with the grimy and crime-ridden world the characters inhabit, will draw inevitable comparisons to The Matrixespecially since Greg has his own reawakening in a much more idyllic world. (This isnt much of a spoiler, considering the trailer gives away the reveal.) But as Agent Smith explained to Morpheus in The Matrix, mankind wasnt able to accept the machines vision of a utopian world, which is why the Matrix is filled with familiar imperfections. Bliss, then, will make you question how much of what Greg is experiencing is real. Skepticism is encouraged, particularly considering the blue crystals bear some resemblance to a, uh, real-life substance. What would a simulated reality with vivid detail and a lack of apparent consequences be if not highly addictive?

That brings to mind Zuckerbergs real-life Oculus endgame: Billions of people buying into a breakthrough immersive technology to the point that it becomes a staple of everyday life. But you get the impression that VR would only be embraced so wholeheartedly if it would serve as an attractive alternative to the state of the world. And, as has been repeatedly expressed in VR movie canon, thats a fraught proposition.

While Ernest Clines Ready Player One is mostly concerned with dropping a bunch of 80s pop culture references in its nostalgia-obsessed text, Steven Spielbergs 2018 film adaptation is more disturbing and self-aware than it probably gets credit for. Spielbergs subversive approach to Clines source material is apparent from the films chilling opening sequence, where everyday people are hooked into the pop culturecentric fantasy of the Oasisbasically VR at the level of Zuckerbergs wildest dreamsas a means of escaping a world crumbling under the weight of capitalism, poverty, and greed. (The use of Van Halens Jump is a nice touch.)

Clines book, along with its derivative sequel, is largely predicated on the surface-level proclamation that some dope stuff came out of the 80s. But Spielberg seems more interested in the role pop culture plays in providing shallow escapist comforts. And considering Spielbergs massive cultural footprintfrom Jaws and Indiana Jones to Jurassic Park and E.T.Ready Player One can be viewed as a filmmaker coming to terms with his own legacy within a glitzy blockbuster where the Iron Giant and a Gundam fight Mechagodzilla. (Obviously, the pop culture fan service of Ready Player One is still plentiful, and theres a reason the film isnt among Spielbergs highly regarded works.)

Ready Player One ends as the Oasis is placed in the hands of the people rather than a greedy corporation trying to monetize the platform further, a cushy landing that closely mirrors its source text. Protagonist Wade Watts (Tye Sheridan) and his friends decide to close the Oasis two days per week for its users to spend time outside of ita bizarrely pitiful compromise in the context of a real world thats in a state of decay. But Ready Player Ones climax is also, in a way that Cline doubtless never intended, a bleak inverse to the Matrix trilogy. Instead of actively trying to fix the real world, the Oasis proves to be too alluring to quit outright. Theres no point enduring the hardships of repairing society from the ground up when, like Cypher enjoying the simulated taste of a perfectly prepared steak entering his mouth, ignorance is bliss.

Which is not to say that all fictionalized concepts of VR carry such bleak undertones. While virtual reality isnt the subject of every Black Mirror episode, its one of the anthology series favorite go-to storytelling devices. Anyone familiar with Black Mirror knows to brace for the worst, and the VR-centric episode Playtest absolutely fits the bill. But one of the shows most celebrated installments, San Junipero, abandons that formula to spotlight a moving love story between two women (played by Gugu Mbatha-Raw and Mackenzie Davis) whose connection transcends death in a simulated reality where their avatars represent their younger selves. The hopeful tone of San Junipero is the exception to the Black Mirror rule of distrusting technology, especially in the hands of large corporations. But thats exactly what makes the episode so greatand in its own way, ambitious.

Maybe its only natural that recent onscreen depictions of virtual reality have underlined its escapist appeal, and, as expressed by the real-life interview subjects of A Glitch in the Matrix, convinced people that theyre living in a simulation. (Who among us wouldnt want to get whisked away to a world of pure imagination, especially in the midst of a pandemic?) But with a fourth Matrix movie arriving at the end of 2021, bringing us back to the franchise where a messiah-like figure freed mankind from its virtual prison, it feels like the virtual reality movie is coming full circle. Or perhaps were getting caught in the same nostalgic comforts that these stories have been warning us about in the first place.

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Houston Symphony and virtual-reality technology merge in weekend event – Houston Chronicle

Posted: at 5:28 am

Virtual Reality in Concert by the Houston Symphony.

This weekend, the Houston Symphony is bringing virtual-reality technology into the concert hall, allowing audience members to see music in ways beyond their imagination.

As the orchestra, led by guest conductor Ming Luke, plays light classics such as Debussys Clair de Lune and Saint-Sanss Carnival of the Animals, Austin-based artist Topher Sipes will use Tilt Brush, Googles virtual-reality painting app that recently transitioned to an open-source project, to translate the sprightly tunes into life-size works of art by way of structured improvisational, full-body movement.

Throughout Music Illustrated: Virtual Reality in Concert, a video team will draw the curtain back to share a behind-the-scenes perspective from inside the virtual world, welcoming viewers into the artists creative space. This insightful glance into his process combined with live footage of him performing downstage left and of the orchestra playing the inspirational melodies close by will be projected onto two screens on either side of the stage, mimicking a mixed-reality environment. The hourlong program, which has been a few years in the making, will be available to view in person with two socially distanced concerts at Jones Hall and online with a livestream option for Saturday evening.

This, to me, is like Fantasia in real time, says Lesley Sabol, Houston Symphonys director of popular programming. Her childhood fascination with Walt Disneys musical masterpiece cultivated her affinity for artistic expression, and several years ago, when a friend introduced her to this virtual-reality technology, she immediately set out to unite the immersive sensory experience with the orchestra and perhaps captivate a wider audience along the way.

In her search for a collaborator, Sabol was referred to Sipes, who had won the inaugural Tilt Brush competition presented by Originator Studios in 2016, after which he facilitated various Tilt Brush performances and installations, including one for Smartcar during South by Southwest.

Sipes has long approached digital visual media through the lens of a musician. Having studied piano and keyboard as a child, he eventually began to translate his ears sensitivity to rhythm and melody onto paper. Even today, after he listens to a piece of music with his eyes closed while sitting still, he plays the track again and allows his hand to move in response across a page, tracing an improvisational, abstract creation with a colored pencil.

This helps me to look at the song visually, take a step back and see how the music moves over time, says Sipes, who then enters the next phase of his process, shaping reactive responses to the music with his entire body while wearing a virtual-reality headset. He later refines the emerging imagery by selecting appropriate colors and brushes, and even times the choreography of his drawing. For me, its like solving a puzzle by whittling away at a four-dimensional time sculpture.

When: 8 p.m. performance and livestream Feb. 13; 2:30 p.m. Feb. 14

Where: Jones Hall, 615 Louisiana (Livestream ticket holders will receive a link via email.)

Details: $34-$84 (Single livestream tickets are $20.); 713-224-7575 and houstonsymphony.org

The canvas serves as his dance floor, so to speak a concept that is far from new to him. In 2011, Sipes co-founded ARTheism, an immersive dance company for which he projected motion graphics, which he drew using a digital drawing tablet or a multitouch screen, onto performers such as his partner Samantha Beasley. The two artists formed an abstract visual language of their own that allowed them to improvise while staying in sync with one another, as if they were having a conversation through light, Sipes explains. Although his creative medium has changed, this endeavor paved the way for him to become a virtual-reality artist.

In this weekends visual spectacle, Sipes will create multiple works of art, each inspired by a different piece of music, and by the end of the concert, he will reposition them into a whole new composition to the lively Perpetuum Mobile, Op. 257 by Johann Strauss II. Once the curtain closes, all of these creations will be shared online for people to explore at their own leisure.

In reflecting upon the past several years, preparing for this multidimensional concert and pursuing his mission to humanize technology, Sipes recalls a quote by the late artist Jean-Michel Basquiat that has affirmed his practice: Art is how we decorate space, music is how we decorate time.

Lawrence Elizabeth Knox is a Houston-based writer.

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